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authormegamage <none@none>2009-04-03 16:28:15 -0600
committermegamage <none@none>2009-04-03 16:28:15 -0600
commit34f9778296959a25d192313a333f21f8e2865449 (patch)
tree19abb9f119b11940c4765fa36f8393c3cf203f74 /src/game/PetHandler.cpp
parentc48ea87a035127ede390e6c461ecbd213bf3b7e0 (diff)
*Add some checks during object deconstruction.
--HG-- branch : trunk
Diffstat (limited to 'src/game/PetHandler.cpp')
-rw-r--r--src/game/PetHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 15f807a3cce..56845eaa656 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -69,7 +69,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
{
//If a pet is dismissed, m_Controlled will change
std::vector<Unit*> controlled;
- for(ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
+ for(Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
if((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive())
controlled.push_back(*itr);
for(std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr)