diff options
author | gvcoman <none@none> | 2008-11-20 20:27:04 -0500 |
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committer | gvcoman <none@none> | 2008-11-20 20:27:04 -0500 |
commit | 4495efa1aeaf58650dfcee95f709969cc33ce6c8 (patch) | |
tree | 844f5f69e73f6bcfd4b3bd306ca83bd38683e91e /src/game/PetHandler.cpp | |
parent | df6a8e5f8e11e914843db0dc9c41f3a415587cfd (diff) |
* Don't allow pets to attack in melee if owner is pacified. This applies for possessed "pets" as well.
* Use proper spell ID in unsummoning possessed units on channeling interrupt.
* Allow only once to init pet bar for CharmInfo
* Export CharmInfo to be available to scripts
* Allow to disable the melee attack command when initializing the pet action bar
--HG--
branch : trunk
Diffstat (limited to 'src/game/PetHandler.cpp')
-rw-r--r-- | src/game/PetHandler.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index f95be3a9352..d912f42c22b 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -97,6 +97,13 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) break; case COMMAND_ATTACK: //spellid=1792 //ATTACK { + // Can't attack if owner is pacified + if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY)) + { + //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED); + //TODO: Send proper error message to client + return; + } // only place where pet can be player pet->clearUnitState(UNIT_STAT_FOLLOW); uint64 selguid = _player->GetSelection(); |