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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/PetHandler.cpp
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/PetHandler.cpp')
-rw-r--r--src/game/PetHandler.cpp648
1 files changed, 648 insertions, 0 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
new file mode 100644
index 00000000000..3251d02d5b9
--- /dev/null
+++ b/src/game/PetHandler.cpp
@@ -0,0 +1,648 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "Spell.h"
+#include "ObjectAccessor.h"
+#include "MapManager.h"
+#include "CreatureAI.h"
+#include "Util.h"
+#include "Pet.h"
+
+void WorldSession::HandlePetAction( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+2+2+8);
+
+ uint64 guid1;
+ uint16 spellid;
+ uint16 flag;
+ uint64 guid2;
+ recv_data >> guid1; //pet guid
+ recv_data >> spellid;
+ recv_data >> flag; //delete = 0x0700 CastSpell = C100
+ recv_data >> guid2; //tag guid
+
+ // used also for charmed creature
+ Unit* pet= ObjectAccessor::GetUnit(*_player,guid1);
+ sLog.outDetail( "HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.\n", uint32(GUID_LOPART(guid1)), flag, spellid, uint32(GUID_LOPART(guid2)) );
+ if(!pet)
+ {
+ sLog.outError( "Pet %u not exist.\n", uint32(GUID_LOPART(guid1)) );
+ return;
+ }
+
+ if(pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
+ {
+ sLog.outError( "HandlePetAction.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid1)),GetPlayer()->GetName() );
+ return;
+ }
+
+ if(!pet->isAlive())
+ return;
+
+ if(pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
+ return;
+
+ CharmInfo *charmInfo = pet->GetCharmInfo();
+ if(!charmInfo)
+ {
+ sLog.outError("WorldSession::HandlePetAction: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID());
+ return;
+ }
+
+ switch(flag)
+ {
+ case ACT_COMMAND: //0x0700
+ switch(spellid)
+ {
+ case COMMAND_STAY: //flat=1792 //STAY
+ pet->StopMoving();
+ pet->GetMotionMaster()->Clear();
+ pet->GetMotionMaster()->MoveIdle();
+ charmInfo->SetCommandState( COMMAND_STAY );
+ break;
+ case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
+ pet->AttackStop();
+ pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
+ charmInfo->SetCommandState( COMMAND_FOLLOW );
+ break;
+ case COMMAND_ATTACK: //spellid=1792 //ATTACK
+ {
+ // only place where pet can be player
+ pet->clearUnitState(UNIT_STAT_FOLLOW);
+ uint64 selguid = _player->GetSelection();
+ Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, selguid);
+ if(!TargetUnit)
+ return;
+
+ // not let attack friendly units.
+ if( GetPlayer()->IsFriendlyTo(TargetUnit))
+ return;
+
+ if(pet->getVictim())
+ pet->AttackStop();
+
+ if(pet->GetTypeId() != TYPEID_PLAYER)
+ {
+ pet->GetMotionMaster()->Clear();
+ if (((Creature*)pet)->AI())
+ ((Creature*)pet)->AI()->AttackStart(TargetUnit);
+
+ //10% chance to play special pet attack talk, else growl
+ if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
+ pet->SendPetTalk((uint32)PET_TALK_ATTACK);
+ else
+ {
+ // 90% chance for pet and 100% chance for charmed creature
+ pet->SendPetAIReaction(guid1);
+ }
+ }
+ else // charmed player
+ {
+ pet->Attack(TargetUnit,true);
+ pet->SendPetAIReaction(guid1);
+ }
+ break;
+ }
+ case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
+ if(((Creature*)pet)->isPet())
+ {
+ Pet* p = (Pet*)pet;
+ if(p->getPetType() == HUNTER_PET)
+ _player->RemovePet(p,PET_SAVE_AS_DELETED);
+ else
+ //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
+ p->setDeathState(CORPSE);
+ }
+ else // charmed
+ _player->Uncharm();
+ break;
+ default:
+ sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.\n", flag, spellid);
+ }
+ break;
+ case ACT_REACTION: // 0x600
+ switch(spellid)
+ {
+ case REACT_PASSIVE: //passive
+ case REACT_DEFENSIVE: //recovery
+ case REACT_AGGRESSIVE: //activete
+ charmInfo->SetReactState( ReactStates(spellid) );
+ break;
+ }
+ break;
+ case ACT_DISABLED: //0x8100 spell (disabled), ignore
+ case ACT_CAST: //0x0100
+ case ACT_ENABLED: //0xc100 spell
+ {
+ Unit* unit_target;
+ if(guid2)
+ unit_target = ObjectAccessor::GetUnit(*_player,guid2);
+ else
+ unit_target = NULL;
+
+ // do not cast unknown spells
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid );
+ if(!spellInfo)
+ {
+ sLog.outError("WORLD: unknown PET spell id %i\n", spellid);
+ return;
+ }
+
+ for(uint32 i = 0; i < 3;i++)
+ {
+ if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
+ return;
+ }
+
+ // do not cast not learned spells
+ if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
+ return;
+
+ pet->clearUnitState(UNIT_STAT_FOLLOW);
+
+ Spell *spell = new Spell(pet, spellInfo, false);
+
+ int16 result = spell->PetCanCast(unit_target);
+
+ //auto turn to target unless possessed
+ if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
+ {
+ pet->SetInFront(unit_target);
+ if( unit_target->GetTypeId() == TYPEID_PLAYER )
+ pet->SendUpdateToPlayer( (Player*)unit_target );
+ if(Unit* powner = pet->GetCharmerOrOwner())
+ if(powner->GetTypeId() == TYPEID_PLAYER)
+ pet->SendUpdateToPlayer((Player*)powner);
+ result = -1;
+ }
+
+ if(result == -1)
+ {
+ ((Creature*)pet)->AddCreatureSpellCooldown(spellid);
+ if (((Creature*)pet)->isPet())
+ ((Pet*)pet)->CheckLearning(spellid);
+
+ unit_target = spell->m_targets.getUnitTarget();
+
+ //10% chance to play special pet attack talk, else growl
+ //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
+ if(((Creature*)pet)->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
+ pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
+ else
+ {
+ pet->SendPetAIReaction(guid1);
+ }
+
+ if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
+ {
+ pet->clearUnitState(UNIT_STAT_FOLLOW);
+ if(pet->getVictim())
+ pet->AttackStop();
+ pet->GetMotionMaster()->Clear();
+ if (((Creature*)pet)->AI())
+ ((Creature*)pet)->AI()->AttackStart(unit_target);
+ }
+
+ spell->prepare(&(spell->m_targets));
+ }
+ else
+ {
+ if(pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
+ {
+ WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
+ data << uint32(spellid) << uint8(2) << uint8(result);
+ switch (result)
+ {
+ case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
+ data << uint32(spellInfo->RequiresSpellFocus);
+ break;
+ case SPELL_FAILED_REQUIRES_AREA:
+ data << uint32(spellInfo->AreaId);
+ break;
+ }
+ SendPacket(&data);
+ }
+ else
+ pet->SendPetCastFail(spellid, result);
+
+ if(!((Creature*)pet)->HasSpellCooldown(spellid))
+ pet->SendPetClearCooldown(spellid);
+
+ spell->finish(false);
+ delete spell;
+ }
+ break;
+ }
+ default:
+ sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.\n", flag, spellid);
+ }
+}
+
+void WorldSession::HandlePetNameQuery( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,4+8);
+
+ sLog.outDetail( "HandlePetNameQuery. CMSG_PET_NAME_QUERY\n" );
+
+ uint32 petnumber;
+ uint64 petguid;
+
+ recv_data >> petnumber;
+ recv_data >> petguid;
+
+ SendPetNameQuery(petguid,petnumber);
+}
+
+void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
+{
+ Creature* pet = ObjectAccessor::GetCreatureOrPet(*_player, petguid);
+ if(!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
+ return;
+
+ std::string name = pet->GetName();
+
+ WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
+ data << uint32(petnumber);
+ data << name.c_str();
+ data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
+
+ if( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() )
+ {
+ data << uint8(1);
+ for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ data << ((Pet*)pet)->GetDeclinedNames()->name[i];
+ }
+ else
+ data << uint8(0);
+
+ _player->GetSession()->SendPacket(&data);
+}
+
+void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4+2+2);
+
+ sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION\n" );
+
+ uint64 petguid;
+ uint32 position;
+ uint16 spell_id;
+ uint16 act_state;
+ uint8 count;
+
+ recv_data >> petguid;
+
+ // FIXME: charmed case
+ //Pet* pet = ObjectAccessor::Instance().GetPet(petguid);
+ if(ObjectAccessor::FindPlayer(petguid))
+ return;
+
+ Creature* pet = ObjectAccessor::GetCreatureOrPet(*_player, petguid);
+
+ if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
+ {
+ sLog.outError( "HandlePetSetAction: Unknown pet or pet owner.\n" );
+ return;
+ }
+
+ CharmInfo *charmInfo = pet->GetCharmInfo();
+ if(!charmInfo)
+ {
+ sLog.outError("WorldSession::HandlePetSetAction: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID());
+ return;
+ }
+
+ count = (recv_data.size() == 24) ? 2 : 1;
+ for(uint8 i = 0; i < count; i++)
+ {
+ recv_data >> position;
+ recv_data >> spell_id;
+ recv_data >> act_state;
+
+ sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X\n", _player->GetName(), position, spell_id, act_state);
+
+ //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
+ if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_CAST) && spell_id && !pet->HasSpell(spell_id)))
+ {
+ //sign for autocast
+ if(act_state == ACT_ENABLED && spell_id)
+ {
+ if(pet->isCharmed())
+ charmInfo->ToggleCreatureAutocast(spell_id, true);
+ else
+ ((Pet*)pet)->ToggleAutocast(spell_id, true);
+ }
+ //sign for no/turn off autocast
+ else if(act_state == ACT_DISABLED && spell_id)
+ {
+ if(pet->isCharmed())
+ charmInfo->ToggleCreatureAutocast(spell_id, false);
+ else
+ ((Pet*)pet)->ToggleAutocast(spell_id, false);
+ }
+
+ charmInfo->GetActionBarEntry(position)->Type = act_state;
+ charmInfo->GetActionBarEntry(position)->SpellOrAction = spell_id;
+ }
+ }
+}
+
+void WorldSession::HandlePetRename( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+1+1+1+1+1+1+1);
+
+ sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME\n" );
+
+ uint64 petguid;
+ uint8 isdeclined;
+
+ std::string name;
+ DeclinedName declinedname;
+
+ recv_data >> petguid;
+ recv_data >> name;
+ recv_data >> isdeclined;
+
+ Pet* pet = ObjectAccessor::GetPet(petguid);
+ // check it!
+ if( !pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
+ pet->GetByteValue(UNIT_FIELD_BYTES_2, 2) != UNIT_RENAME_ALLOWED ||
+ pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() )
+ return;
+
+ if((!ObjectMgr::IsValidPetName(name)) || (objmgr.IsReservedName(name)))
+ {
+ SendNotification("Invalid name");
+ return;
+ }
+ pet->SetName(name);
+
+ Unit *owner = pet->GetOwner();
+ if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
+
+ pet->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
+
+ if(isdeclined)
+ {
+ for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ recv_data >> declinedname.name[i];
+
+ std::wstring wname;
+ Utf8toWStr(name,wname);
+ if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
+ {
+ SendNotification("Invalid name");
+ return;
+ }
+ }
+
+ CharacterDatabase.BeginTransaction();
+ if(isdeclined)
+ {
+ for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ CharacterDatabase.escape_string(declinedname.name[i]);
+ CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
+ CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
+ pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(),declinedname.name[1].c_str(),declinedname.name[2].c_str(),declinedname.name[3].c_str(),declinedname.name[4].c_str());
+ }
+
+ CharacterDatabase.escape_string(name);
+ CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(),_player->GetGUIDLow(),pet->GetCharmInfo()->GetPetNumber() );
+ CharacterDatabase.CommitTransaction();
+
+ pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
+}
+
+void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ uint64 guid;
+ recv_data >> guid; //pet guid
+ sLog.outDetail( "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid) );
+
+ // pet/charmed
+ Creature* pet=ObjectAccessor::GetCreatureOrPet(*_player, guid);
+ if(pet)
+ {
+ if(pet->isPet())
+ {
+ if(pet->GetGUID() == _player->GetPetGUID())
+ {
+ uint32 feelty = pet->GetPower(POWER_HAPPINESS);
+ pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0);
+ }
+
+ _player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED);
+ }
+ else if(pet->GetGUID() == _player->GetCharmGUID())
+ {
+ _player->Uncharm();
+ }
+ }
+}
+
+void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,8);
+
+ sLog.outDetail("CMSG_PET_UNLEARN");
+ uint64 guid;
+ recvPacket >> guid;
+
+ Pet* pet = _player->GetPet();
+
+ if(!pet || pet->getPetType() != HUNTER_PET || pet->m_spells.size() <= 1)
+ return;
+
+ if(guid != pet->GetGUID())
+ {
+ sLog.outError( "HandlePetUnlearnOpcode.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
+ return;
+ }
+
+ CharmInfo *charmInfo = pet->GetCharmInfo();
+ if(!charmInfo)
+ {
+ sLog.outError("WorldSession::HandlePetUnlearnOpcode: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID());
+ return;
+ }
+
+ uint32 cost = pet->resetTalentsCost();
+
+ if (GetPlayer()->GetMoney() < cost)
+ {
+ GetPlayer()->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
+ return;
+ }
+
+ for(PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end();)
+ {
+ uint32 spell_id = itr->first; // Pet::removeSpell can invalidate iterator at erase NEW spell
+ ++itr;
+ pet->removeSpell(spell_id);
+ }
+
+ pet->SetTP(pet->getLevel() * (pet->GetLoyaltyLevel() - 1));
+
+ for(uint8 i = 0; i < 10; i++)
+ {
+ if(charmInfo->GetActionBarEntry(i)->SpellOrAction && charmInfo->GetActionBarEntry(i)->Type == ACT_ENABLED || charmInfo->GetActionBarEntry(i)->Type == ACT_DISABLED)
+ charmInfo->GetActionBarEntry(i)->SpellOrAction = 0;
+ }
+
+ // relearn pet passives
+ pet->LearnPetPassives();
+
+ pet->m_resetTalentsTime = time(NULL);
+ pet->m_resetTalentsCost = cost;
+ GetPlayer()->ModifyMoney(-(int32)cost);
+
+ GetPlayer()->PetSpellInitialize();
+}
+
+void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket )
+{
+ CHECK_PACKET_SIZE(recvPacket,8+2+2+1);
+
+ sLog.outDetail("CMSG_PET_SPELL_AUTOCAST");
+ uint64 guid;
+ uint16 spellid;
+ uint16 spellid2; //maybe second spell, automatically toggled off when first toggled on?
+ uint8 state; //1 for on, 0 for off
+ recvPacket >> guid >> spellid >> spellid2 >> state;
+
+ if(!_player->GetPet() && !_player->GetCharm())
+ return;
+
+ if(ObjectAccessor::FindPlayer(guid))
+ return;
+
+ Creature* pet=ObjectAccessor::GetCreatureOrPet(*_player,guid);
+
+ if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
+ {
+ sLog.outError( "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
+ return;
+ }
+
+ // do not add not learned spells/ passive spells
+ if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
+ return;
+
+ CharmInfo *charmInfo = pet->GetCharmInfo();
+ if(!charmInfo)
+ {
+ sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID());
+ return;
+ }
+
+ if(pet->isCharmed())
+ //state can be used as boolean
+ pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
+ else
+ ((Pet*)pet)->ToggleAutocast(spellid, state);
+
+ for(uint8 i = 0; i < 10; ++i)
+ {
+ if((charmInfo->GetActionBarEntry(i)->Type == ACT_ENABLED || charmInfo->GetActionBarEntry(i)->Type == ACT_DISABLED) && spellid == charmInfo->GetActionBarEntry(i)->SpellOrAction)
+ charmInfo->GetActionBarEntry(i)->Type = state ? ACT_ENABLED : ACT_DISABLED;
+ }
+}
+
+void WorldSession::HandleAddDynamicTargetObsoleteOpcode( WorldPacket& recvPacket )
+{
+ sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");
+
+ CHECK_PACKET_SIZE(recvPacket,8+4);
+ uint64 guid;
+ uint32 spellid;
+
+ recvPacket >> guid >> spellid;
+
+ if(!_player->GetPet() && !_player->GetCharm())
+ return;
+
+ if(ObjectAccessor::FindPlayer(guid))
+ return;
+
+ Creature* pet=ObjectAccessor::GetCreatureOrPet(*_player,guid);
+
+ if(!pet || (pet != _player->GetPet() && pet!= _player->GetCharm()))
+ {
+ sLog.outError( "HandleAddDynamicTargetObsoleteOpcode.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
+ return;
+ }
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
+ if(!spellInfo)
+ {
+ sLog.outError("WORLD: unknown PET spell id %i\n", spellid);
+ return;
+ }
+
+ // do not cast not learned spells
+ if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
+ return;
+
+ SpellCastTargets targets;
+ if(!targets.read(&recvPacket,pet))
+ return;
+
+ pet->clearUnitState(UNIT_STAT_FOLLOW);
+
+ Spell *spell = new Spell(pet, spellInfo, false);
+ spell->m_targets = targets;
+
+ int16 result = spell->PetCanCast(NULL);
+ if(result == -1)
+ {
+ pet->AddCreatureSpellCooldown(spellid);
+ if(pet->isPet())
+ {
+ Pet* p = (Pet*)pet;
+ p->CheckLearning(spellid);
+ //10% chance to play special pet attack talk, else growl
+ //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
+ if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
+ pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
+ else
+ pet->SendPetAIReaction(guid);
+ }
+
+ spell->prepare(&(spell->m_targets));
+ }
+ else
+ {
+ pet->SendPetCastFail(spellid, result);
+ if(!pet->HasSpellCooldown(spellid))
+ pet->SendPetClearCooldown(spellid);
+
+ spell->finish(false);
+ delete spell;
+ }
+}