diff options
| author | gvcoman <none@none> | 2008-11-08 23:32:15 -0600 |
|---|---|---|
| committer | gvcoman <none@none> | 2008-11-08 23:32:15 -0600 |
| commit | c014d6667c71f1d618fe195b21e2dd86e5407825 (patch) | |
| tree | 1fb039873fd6206d2829adc9e9b31e4a679d76a9 /src/game/PetHandler.cpp | |
| parent | 35a284df7ea832a3c4beaa873af39441b67cb581 (diff) | |
[svn] * Disabled the move and stay commands while pet is possessed
* Make pet come back to its owner after possession ends if it's not currently in combat
* Allow the possessed unit to properly change attack targets
* Also remove charm effects from charmed target on owner aura cancel
--HG--
branch : trunk
Diffstat (limited to 'src/game/PetHandler.cpp')
| -rw-r--r-- | src/game/PetHandler.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index ac198c0be67..e308908dd50 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -78,6 +78,10 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) switch(flag) { case ACT_COMMAND: //0x0700 + // Possessed pets are only able to attack + if (pet->isPossessed() && spellid != COMMAND_ATTACK) + return; + switch(spellid) { case COMMAND_STAY: //flat=1792 //STAY |
