diff options
author | megamage <none@none> | 2009-04-15 17:20:54 -0500 |
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committer | megamage <none@none> | 2009-04-15 17:20:54 -0500 |
commit | 02003cc338bb9ea5a8428ee068d618af5940b145 (patch) | |
tree | d6c3425180e032405d5ac591c21c4109d5dd739c /src/game/Player.cpp | |
parent | b76e8cfa5cf4791a9227b266569e9478d8a8298a (diff) | |
parent | e3bd7fed4e06827ed1337dd80f85e83304ba28fe (diff) |
*Merge.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 65a3adae6b8..803f2b5ecef 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -3240,6 +3240,7 @@ void Player::_LoadSpellCooldowns(QueryResult *result) // some cooldowns can be already set at aura loading... //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow()); + if(result) { time_t curTime = time(NULL); |