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authormegamage <none@none>2009-04-15 17:20:54 -0500
committermegamage <none@none>2009-04-15 17:20:54 -0500
commit02003cc338bb9ea5a8428ee068d618af5940b145 (patch)
treed6c3425180e032405d5ac591c21c4109d5dd739c /src/game/Player.cpp
parentb76e8cfa5cf4791a9227b266569e9478d8a8298a (diff)
parente3bd7fed4e06827ed1337dd80f85e83304ba28fe (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 65a3adae6b8..803f2b5ecef 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3240,6 +3240,7 @@ void Player::_LoadSpellCooldowns(QueryResult *result)
// some cooldowns can be already set at aura loading...
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow());
+
if(result)
{
time_t curTime = time(NULL);