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authormegamage <none@none>2009-02-17 18:07:09 -0600
committermegamage <none@none>2009-02-17 18:07:09 -0600
commit05ef0471c32aecbc10708acfc851185d15f64636 (patch)
tree0855cd7adc2d2575729b3478174ac88a4ce6ac00 /src/game/Player.cpp
parent1f183d9e80468ed9cc1b679c5fa7fd182cf12300 (diff)
*Fix a crash bug caused by bindsight spells.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 3bb7c959ca0..20abcc3ec02 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19874,14 +19874,6 @@ void Player::HandleFallUnderMap()
sLog.outDetail("Viewport for "I64FMT" (%s) changed to "I64FMT, GetGUID(), GetName(), guid);
}*/
-void Player::SetBindSight(Unit *target)
-{
- if(target)
- target->AddPlayerToVision(this);
- else
- target->RemovePlayerFromVision(this);
-}
-
WorldObject* Player::GetFarsightTarget() const
{
// Players can have in farsight field another player's guid, a creature's guid, or a dynamic object's guid