diff options
author | megamage <none@none> | 2009-05-31 16:24:19 -0500 |
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committer | megamage <none@none> | 2009-05-31 16:24:19 -0500 |
commit | 067cbec40d33b865b30299368534ae0cd673f336 (patch) | |
tree | 32df305081bddb28a8f24ed9997454adc3462b80 /src/game/Player.cpp | |
parent | 552e08b3f0efc19f3aa3504badccffbb05a983bd (diff) |
[7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control start/stop melee combat state for creature at start/stop movement in combat. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index d05e7f2cd80..48386d8416f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18389,7 +18389,7 @@ void Player::SendInitialVisiblePackets(Unit* target) if(target->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE) target->SendMonsterMoveWithSpeedToCurrentDestination(this); if(target->hasUnitState(UNIT_STAT_MELEE_ATTACKING) && target->getVictim()) - target->SendAttackStart(target->getVictim()); + target->SendMeleeAttackStart(target->getVictim()); } } |