diff options
author | Liberate <none@none> | 2010-05-24 21:10:48 +0200 |
---|---|---|
committer | Liberate <none@none> | 2010-05-24 21:10:48 +0200 |
commit | 09a455dcd1814e71da94aedd8f5325275a47a772 (patch) | |
tree | 747df9fa24463e5d9be6315cd81096303f8f39df /src/game/Player.cpp | |
parent | 89aebd40c9545b306955a662f0bf3766e2a2c10b (diff) |
*Fix: Only show quests in the first page of gossip, instead of every page.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5a99c66d8ee..aae3890940f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -13257,7 +13257,7 @@ void Player::SendNewItem(Item *item, uint32 count, bool received, bool created, /*** GOSSIP SYSTEM ***/ /*********************************************************/ -void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId) +void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId, bool showQuests) { PlayerMenu* pMenu = PlayerTalkClass; pMenu->ClearMenus(); @@ -13278,7 +13278,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId) { pCreature = pSource->ToCreature(); npcflags = pCreature->GetUInt32Value(UNIT_NPC_FLAGS); - if (npcflags & UNIT_NPC_FLAG_QUESTGIVER) + if (npcflags & UNIT_NPC_FLAG_QUESTGIVER && showQuests) PrepareQuestMenu(pSource->GetGUID()); } else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT) |