diff options
author | megamage <none@none> | 2009-02-27 12:20:33 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-02-27 12:20:33 -0600 |
commit | 0c0fe3185f5cad7909bb529f6ab563d3ac0e8fcd (patch) | |
tree | 53d9a3f0c0a3b7c80a37405f67bdd9762faf3592 /src/game/Player.cpp | |
parent | 00b7908c51d400a49aa64d99abe776eca01c42dc (diff) |
[7340] Prevent standup at save in result unexpected packet send to client. Author: aerione_alt
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index a5466edebd8..01ec1a62b00 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -15985,8 +15985,7 @@ void Player::SaveToDB() uint32 tmp_displayid = GetDisplayId(); // Set player sit state to standing on save, also stealth and shifted form - SetStandState(UNIT_STAND_STATE_STAND); // stand state - RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // stand flags? + SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_STAND); SetByteValue(UNIT_FIELD_BYTES_2, 3, 0); // shapeshift RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); SetDisplayId(GetNativeDisplayId()); |