diff options
author | megamage <none@none> | 2009-05-28 18:43:57 -0500 |
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committer | megamage <none@none> | 2009-05-28 18:43:57 -0500 |
commit | 1288761fb704be6d3c24e8480a809f66200ddf04 (patch) | |
tree | 22c38f099195d31b39989a5e86e180cf233961bf /src/game/Player.cpp | |
parent | 451471d438e234698a91f15d63b17df3ec3327f4 (diff) |
[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state. Author: VladimirMangos
Also related cleanup code in field cases and player Player::SetSheath.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 111b4e1bd48..46975d18fa9 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -8188,7 +8188,7 @@ void Player::SetVirtualItemSlot( uint8 i, Item* item) } } -void Player::SetSheath( uint32 sheathed ) +void Player::SetSheath( SheathState sheathed ) { switch (sheathed) { @@ -8214,7 +8214,7 @@ void Player::SetSheath( uint32 sheathed ) SetVirtualItemSlot(2,NULL); break; } - SetByteValue(UNIT_FIELD_BYTES_2, 0, sheathed); // this must visualize Sheath changing for other players... + Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players... } uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const |