diff options
author | Trazom62 <none@none> | 2010-03-15 00:21:37 +0100 |
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committer | Trazom62 <none@none> | 2010-03-15 00:21:37 +0100 |
commit | 1845a9588d78e669f8d9b10661f4addc39b6a6ea (patch) | |
tree | 8e5bbe0917778afd2b820c6b811f998fb46f8cbc /src/game/Player.cpp | |
parent | c8fd37a9dc69520a6f7ea575232ec29cfd2b1f70 (diff) |
Fix lootable check in Player::isAllowedToLoot.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 6893ac3a04a..44c666c5ed0 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -16125,7 +16125,7 @@ bool Player::isAllowedToLoot(const Creature* creature) return false; const Loot* loot = &creature->loot; - if (loot->items.size() == 0) + if (loot->isLooted()) // nothing to loot or everything looted. return false; Player* recipient = creature->GetLootRecipient(); |