aboutsummaryrefslogtreecommitdiff
path: root/src/game/Player.cpp
diff options
context:
space:
mode:
authorQAston <none@none>2009-07-26 19:58:01 +0200
committerQAston <none@none>2009-07-26 19:58:01 +0200
commit190863e5a58364a9f42336e300c836d9ec6242ad (patch)
tree9b668aeda64cecc134a993a4c5186e63e988d821 /src/game/Player.cpp
parente36a0f482526af8890745e02da388242ca06a1a8 (diff)
*Update procflags for Imp.Shadowform.
*Use item speed value instead of attack speed value for enchant PPM - by MaS0n. *Correctly apply cooldown to Improved leader of the pack mana regen. *Do not refresh duration when stack from aura is dropped - by Apoc --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 3f0add0373b..ec31194680c 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7243,10 +7243,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
if (entry && entry->PPMChance)
- {
- uint32 WeaponSpeed = GetAttackTime(attType);
- chance = GetPPMProcChance(WeaponSpeed, entry->PPMChance, spellInfo);
- }
+ chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo);
else if (entry && entry->customChance)
chance = entry->customChance;