diff options
author | megamage <none@none> | 2009-02-27 12:28:10 -0600 |
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committer | megamage <none@none> | 2009-02-27 12:28:10 -0600 |
commit | 2dbe092d9f90721ddc3cbf30a4b755a5799ee9f8 (patch) | |
tree | 1d8535daf655c41049a17ca2c7d9886eee9540b5 /src/game/Player.cpp | |
parent | 4cdb56a96754c688e29dd2b53475a40135e863e3 (diff) |
[7348] Remove hack code from IsDeathPersistentSpell. Author: VladimirMangos
Re-apply zone dependent auras at resurrection by triggering zone update for player.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 50af6a798c8..a41abff3a78 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -3972,13 +3972,13 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent)); } + // trigger update zone for alive state zone updates + UpdateZone(GetZoneId()); + // update visibility //ObjectAccessor::UpdateVisibilityForPlayer(this); SetToNotify(); - // some items limited to specific map - DestroyZoneLimitedItem( true, GetZoneId()); - if(!applySickness) return; |