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authormegamage <none@none>2008-11-23 14:42:32 -0600
committermegamage <none@none>2008-11-23 14:42:32 -0600
commit32b78f767c6ae8107e8e04fa5c3e33bbe01d3efa (patch)
tree3be7d513ac4809d9c8f6fdf8d84113e258f9c383 /src/game/Player.cpp
parent8d687761bcea04c9d9d4add8699df5e48ec0d546 (diff)
*Fix a bug in 307. Only the trigger effect should be applied but not the whole spell.
*Restore build in Linux. *Change "Added aura" log to level: detail. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2736534ba07..1f17a75819d 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -14292,7 +14292,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
damage = aura->GetModifier()->m_amount;
aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
AddAura(aura);
- sLog.outString("Added aura spellid %u, effect %u", spellproto->Id, effindex);
+ sLog.outDetail("Added aura spellid %u, effect %u", spellproto->Id, effindex);
}
}
while( result->NextRow() );