aboutsummaryrefslogtreecommitdiff
path: root/src/game/Player.cpp
diff options
context:
space:
mode:
authorRat <none@none>2009-08-04 12:38:35 +0200
committerRat <none@none>2009-08-04 12:38:35 +0200
commit35cf6778de1ff4e9c4b38e311bcb1552693c6e2c (patch)
treeb67213867560db31bf5c5c268772fb2372cb3670 /src/game/Player.cpp
parent73ce3bd36636a891cbf1e714b63e73a9f21fdc81 (diff)
*added script for training dummies
*added new creature extra flag (CREATURE_FLAG_EXTRA_NO_SKILLGAIN) if set creature won't increase player's weapon skill --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 6e92e7d4b6a..0b75d090152 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -5288,6 +5288,9 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
if(m_form == FORM_TREE)
return; // use weapon but not skill up
+ if(pVictim && pVictim->GetTypeId() == TYPEID_UNIT && (((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN))
+ return;
+
uint32 weapon_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_WEAPON);
switch(attType)