diff options
author | Rat <none@none> | 2009-08-04 12:38:35 +0200 |
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committer | Rat <none@none> | 2009-08-04 12:38:35 +0200 |
commit | 35cf6778de1ff4e9c4b38e311bcb1552693c6e2c (patch) | |
tree | b67213867560db31bf5c5c268772fb2372cb3670 /src/game/Player.cpp | |
parent | 73ce3bd36636a891cbf1e714b63e73a9f21fdc81 (diff) |
*added script for training dummies
*added new creature extra flag (CREATURE_FLAG_EXTRA_NO_SKILLGAIN) if set creature won't increase player's weapon skill
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 6e92e7d4b6a..0b75d090152 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -5288,6 +5288,9 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType) if(m_form == FORM_TREE) return; // use weapon but not skill up + if(pVictim && pVictim->GetTypeId() == TYPEID_UNIT && (((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN)) + return; + uint32 weapon_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_WEAPON); switch(attType) |