diff options
author | megamage <none@none> | 2009-05-29 21:27:28 -0500 |
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committer | megamage <none@none> | 2009-05-29 21:27:28 -0500 |
commit | 38c22f419036c35076e6b725053eaedea1630681 (patch) | |
tree | ba62ec458b590eabbf1ecfd53a7c723d3b58714c /src/game/Player.cpp | |
parent | cc022341ac728a51991a5c1a2572c734403643c6 (diff) |
*make the Rate.Reputation.Gain config option apply to reputation gains inside battlegrounds as well By BudIcePenguin
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 46975d18fa9..2e96a13dc61 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -5794,7 +5794,7 @@ int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, in if (percent <= 0.0f) return 0; - return int32(sWorld.getRate(RATE_REPUTATION_GAIN)*rep*percent/100.0f); + return int32(rep*percent*0.01f); } //Calculates how many reputation points player gains in victim's enemy factions |