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authormegamage <none@none>2009-05-29 21:27:28 -0500
committermegamage <none@none>2009-05-29 21:27:28 -0500
commit38c22f419036c35076e6b725053eaedea1630681 (patch)
treeba62ec458b590eabbf1ecfd53a7c723d3b58714c /src/game/Player.cpp
parentcc022341ac728a51991a5c1a2572c734403643c6 (diff)
*make the Rate.Reputation.Gain config option apply to reputation gains inside battlegrounds as well By BudIcePenguin
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 46975d18fa9..2e96a13dc61 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -5794,7 +5794,7 @@ int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, in
if (percent <= 0.0f)
return 0;
- return int32(sWorld.getRate(RATE_REPUTATION_GAIN)*rep*percent/100.0f);
+ return int32(rep*percent*0.01f);
}
//Calculates how many reputation points player gains in victim's enemy factions