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authorKudlaty <none@none>2009-05-22 17:43:14 +0200
committerKudlaty <none@none>2009-05-22 17:43:14 +0200
commit3bd98584170536d16cc7e09ee5e8921b9a3de9fb (patch)
tree9051beafbaeb1ade49a64cc8a05bbfa89fe022bc /src/game/Player.cpp
parentab5b273d3cc02f9db39864b39c55a619dc0a88e6 (diff)
Add a column to npc_spellclick_spells table to check if quest is completed/rewarded or incompleted
1: completed or rewarded; 3: incompleted; default 3 --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index db91a9abb95..8647afd2f69 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -20683,7 +20683,7 @@ bool Player::canSeeSpellClickOn(Creature const *c) const
for(SpellClickInfoMap::const_iterator itr = lower; itr != upper; ++itr)
{
- if(itr->second.questId == 0 || GetQuestStatus(itr->second.questId) == QUEST_STATUS_INCOMPLETE)
+ if(itr->second.questId == 0 || GetQuestStatus(itr->second.questId) == itr->second.questStatus)
return true;
}
return false;