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authorQAston <none@none>2009-06-28 17:18:46 +0200
committerQAston <none@none>2009-06-28 17:18:46 +0200
commit3e079669860569990a179894b6861177fb1bef2d (patch)
tree9f17f939aa95a50ee11cbb829a85bcf331ec260f /src/game/Player.cpp
parentd529ab76c5a414c115a8a6605fde9b43a19db18a (diff)
*Fix the bug that pet is still attacking his enemy even if enemy has just entered sanctuary.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 0c3438ae509..62f712aabf1 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -6343,10 +6343,11 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
}
pvpInfo.inNoPvPArea = false;
- if((zone->flags & AREA_FLAG_SANCTUARY) || zone->mapid == 609) // in sanctuary
+ if(zone->IsSanctuary()) // in sanctuary
{
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
pvpInfo.inNoPvPArea = true;
+ CombatStopWithPets();
}
else
{