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authorKingPin <none@none>2008-10-28 08:10:44 -0500
committerKingPin <none@none>2008-10-28 08:10:44 -0500
commit3ea64f75812b7cdf81d9bc404ee9f50f16054b6c (patch)
treef94744dca627c05971268a19f5eb381eacfd6653 /src/game/Player.cpp
parentf724227f2478f8755ad22af9be6e0367d109fdd0 (diff)
[svn] * Prevent crash at access to deleted social data for player. Remove social data at logout instead - source mangos
* Fixed subcommands list output at console. - source mangos * Rename scripts update. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 39ac45bde42..b976ff13890 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -433,10 +433,7 @@ Player::~Player ()
{
CleanupsBeforeDelete();
- if(m_uint32Values) // only for fully created Object
- {
- sSocialMgr.RemovePlayerSocial(GetGUIDLow());
- }
+ //m_social = NULL;
// Note: buy back item already deleted from DB when player was saved
for(int i = 0; i < PLAYER_SLOTS_COUNT; ++i)