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authorSpp <none@none>2010-04-19 17:13:20 +0200
committerSpp <none@none>2010-04-19 17:13:20 +0200
commit450c6af43bd18b42dc9475befa062d51f04a946c (patch)
treee8e16b6deee5e4c96a58d99825a051891cbffb68 /src/game/Player.cpp
parent97b7aa111691d8545e1b6666c23251f20e61a8d9 (diff)
Code Style: Remove trailing spaces and tab to spaces
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 4405da3b7ef..e0acc99fcb0 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -14129,7 +14129,7 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver,
}
if (pQuest->IsWeekly())
- SetWeeklyQuestStatus(quest_id);
+ SetWeeklyQuestStatus(quest_id);
if (!pQuest->IsRepeatable())
SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
@@ -15492,7 +15492,7 @@ void Player::SetHomebind(WorldLocation const& /*loc*/, uint32 /*area_id*/)
m_homebindX = GetPositionX();
m_homebindY = GetPositionY();
m_homebindZ = GetPositionZ();
-
+
// update sql homebind
CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ, GetGUIDLow());
@@ -16811,11 +16811,11 @@ void Player::_LoadDailyQuestStatus(QueryResult_AutoPtr result)
m_DailyQuestChanged = false;
}
-void Player::_LoadWeeklyQuestStatus(QueryResult_AutoPtr result)
+void Player::_LoadWeeklyQuestStatus(QueryResult_AutoPtr result)
{
m_weeklyquests.clear();
- if (result)
+ if (result)
{
do
{
@@ -16825,9 +16825,9 @@ void Player::_LoadWeeklyQuestStatus(QueryResult_AutoPtr result)
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
- if (!pQuest)
- continue;
-
+ if (!pQuest)
+ continue;
+
m_weeklyquests.insert(quest_id);
sLog.outDebug("Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
@@ -17473,7 +17473,7 @@ void Player::SaveToDB()
// check if stats should only be saved on logout
// save stats can be out of transaction
if (m_session->isLogingOut() || !sWorld.getConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT))
- _SaveStats();
+ _SaveStats();
// save pet (hunter pet level and experience and all type pets health/mana).
if (Pet* pet = GetPet())
@@ -20943,7 +20943,7 @@ void Player::SetDailyQuestStatus(uint32 quest_id)
}
-void Player::SetWeeklyQuestStatus(uint32 quest_id)
+void Player::SetWeeklyQuestStatus(uint32 quest_id)
{
m_weeklyquests.insert(quest_id);
m_WeeklyQuestChanged = true;
@@ -20964,7 +20964,7 @@ void Player::ResetWeeklyQuestStatus()
if (m_weeklyquests.empty())
return;
- m_weeklyquests.clear();
+ m_weeklyquests.clear();
// DB data deleted in caller
m_WeeklyQuestChanged = false;
}