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authorclick <none@none>2010-06-05 21:22:47 +0200
committerclick <none@none>2010-06-05 21:22:47 +0200
commit455bfb01645510c677b88c693e0092244e1901e4 (patch)
treef9a1d305217c4967fdd572b595a98e2f58a0c482 /src/game/Player.cpp
parenta2d6e7ff8c95e688adc625c01387af2ca3cde3a0 (diff)
Move core/realm files to new subdirectory
--HG-- branch : trunk rename : src/framework/CMakeLists.txt => src/server/framework/CMakeLists.txt rename : src/framework/Dynamic/FactoryHolder.h => src/server/framework/Dynamic/FactoryHolder.h rename : src/framework/Dynamic/ObjectRegistry.h => src/server/framework/Dynamic/ObjectRegistry.h rename : src/framework/GameSystem/Grid.h => src/server/framework/GameSystem/Grid.h rename : src/framework/GameSystem/GridLoader.h => src/server/framework/GameSystem/GridLoader.h rename : src/framework/GameSystem/GridRefManager.h => src/server/framework/GameSystem/GridRefManager.h rename : src/framework/GameSystem/GridReference.h => src/server/framework/GameSystem/GridReference.h rename : src/framework/GameSystem/NGrid.h => src/server/framework/GameSystem/NGrid.h rename : src/framework/GameSystem/TypeContainer.h => src/server/framework/GameSystem/TypeContainer.h rename : src/framework/GameSystem/TypeContainerFunctions.h => src/server/framework/GameSystem/TypeContainerFunctions.h rename : src/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/framework/GameSystem/TypeContainerFunctionsPtr.h rename : src/framework/GameSystem/TypeContainerVisitor.h => src/server/framework/GameSystem/TypeContainerVisitor.h rename : src/framework/Network/SocketDefines.h => src/server/framework/Network/SocketDefines.h rename : src/framework/Platform/CompilerDefs.h => src/server/framework/Platform/CompilerDefs.h rename : src/framework/Platform/Define.h => src/server/framework/Platform/Define.h rename : src/framework/Policies/CreationPolicy.h => src/server/framework/Policies/CreationPolicy.h rename : src/framework/Policies/ObjectLifeTime.cpp => src/server/framework/Policies/ObjectLifeTime.cpp rename : src/framework/Policies/ObjectLifeTime.h => src/server/framework/Policies/ObjectLifeTime.h rename : src/framework/Policies/Singleton.h => src/server/framework/Policies/Singleton.h rename : src/framework/Policies/SingletonImp.h => src/server/framework/Policies/SingletonImp.h rename : src/framework/Policies/ThreadingModel.h => src/server/framework/Policies/ThreadingModel.h rename : src/framework/Utilities/ByteConverter.h => src/server/framework/Utilities/ByteConverter.h rename : src/framework/Utilities/Callback.h => src/server/framework/Utilities/Callback.h rename : src/framework/Utilities/CountedReference/Reference.h => src/server/framework/Utilities/CountedReference/Reference.h rename : src/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/framework/Utilities/CountedReference/ReferenceHolder.h rename : src/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/framework/Utilities/CountedReference/ReferenceImpl.h rename : src/framework/Utilities/EventProcessor.cpp => src/server/framework/Utilities/EventProcessor.cpp rename : src/framework/Utilities/EventProcessor.h => src/server/framework/Utilities/EventProcessor.h rename : src/framework/Utilities/LinkedList.h => src/server/framework/Utilities/LinkedList.h rename : src/framework/Utilities/LinkedReference/RefManager.h => src/server/framework/Utilities/LinkedReference/RefManager.h rename : src/framework/Utilities/LinkedReference/Reference.h => src/server/framework/Utilities/LinkedReference/Reference.h rename : src/framework/Utilities/TypeList.h => src/server/framework/Utilities/TypeList.h rename : src/framework/Utilities/UnorderedMap.h => src/server/framework/Utilities/UnorderedMap.h rename : src/game/AccountMgr.cpp => src/server/game/AccountMgr.cpp rename : src/game/AccountMgr.h => src/server/game/AccountMgr.h rename : src/game/AchievementMgr.cpp => src/server/game/AchievementMgr.cpp rename : src/game/AchievementMgr.h => src/server/game/AchievementMgr.h rename : src/game/AddonHandler.cpp => src/server/game/AddonHandler.cpp rename : src/game/AddonHandler.h => src/server/game/AddonHandler.h rename : src/game/AddonMgr.cpp => src/server/game/AddonMgr.cpp rename : src/game/AddonMgr.h => src/server/game/AddonMgr.h rename : src/game/ArenaTeam.cpp => src/server/game/ArenaTeam.cpp rename : src/game/ArenaTeam.h => src/server/game/ArenaTeam.h rename : src/game/ArenaTeamHandler.cpp => src/server/game/ArenaTeamHandler.cpp rename : src/game/AuctionHouseBot.cpp => src/server/game/AuctionHouseBot.cpp rename : src/game/AuctionHouseBot.h => src/server/game/AuctionHouseBot.h rename : src/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouseHandler.cpp rename : src/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouseMgr.cpp rename : src/game/AuctionHouseMgr.h => src/server/game/AuctionHouseMgr.h rename : src/game/Bag.cpp => src/server/game/Bag.cpp rename : src/game/Bag.h => src/server/game/Bag.h rename : src/game/BattleGround.cpp => src/server/game/BattleGround.cpp rename : src/game/BattleGround.h => src/server/game/BattleGround.h rename : src/game/BattleGroundAA.cpp => src/server/game/BattleGroundAA.cpp rename : src/game/BattleGroundAA.h => src/server/game/BattleGroundAA.h rename : src/game/BattleGroundAB.cpp => src/server/game/BattleGroundAB.cpp rename : src/game/BattleGroundAB.h => src/server/game/BattleGroundAB.h rename : src/game/BattleGroundAV.cpp => src/server/game/BattleGroundAV.cpp rename : src/game/BattleGroundAV.h => src/server/game/BattleGroundAV.h rename : src/game/BattleGroundBE.cpp => src/server/game/BattleGroundBE.cpp rename : src/game/BattleGroundBE.h => src/server/game/BattleGroundBE.h rename : src/game/BattleGroundDS.cpp => src/server/game/BattleGroundDS.cpp rename : src/game/BattleGroundDS.h => src/server/game/BattleGroundDS.h rename : src/game/BattleGroundEY.cpp => src/server/game/BattleGroundEY.cpp rename : src/game/BattleGroundEY.h => src/server/game/BattleGroundEY.h rename : src/game/BattleGroundHandler.cpp => src/server/game/BattleGroundHandler.cpp rename : src/game/BattleGroundIC.cpp => src/server/game/BattleGroundIC.cpp rename : src/game/BattleGroundIC.h => src/server/game/BattleGroundIC.h rename : src/game/BattleGroundMgr.cpp => src/server/game/BattleGroundMgr.cpp rename : src/game/BattleGroundMgr.h => src/server/game/BattleGroundMgr.h rename : src/game/BattleGroundNA.cpp => src/server/game/BattleGroundNA.cpp rename : src/game/BattleGroundNA.h => src/server/game/BattleGroundNA.h rename : src/game/BattleGroundRB.cpp => src/server/game/BattleGroundRB.cpp rename : src/game/BattleGroundRB.h => src/server/game/BattleGroundRB.h rename : src/game/BattleGroundRL.cpp => src/server/game/BattleGroundRL.cpp rename : src/game/BattleGroundRL.h => src/server/game/BattleGroundRL.h rename : src/game/BattleGroundRV.cpp => src/server/game/BattleGroundRV.cpp rename : src/game/BattleGroundRV.h => src/server/game/BattleGroundRV.h rename : src/game/BattleGroundSA.cpp => src/server/game/BattleGroundSA.cpp rename : src/game/BattleGroundSA.h => src/server/game/BattleGroundSA.h rename : src/game/BattleGroundWS.cpp => src/server/game/BattleGroundWS.cpp rename : src/game/BattleGroundWS.h => src/server/game/BattleGroundWS.h rename : src/game/CMakeLists.txt => src/server/game/CMakeLists.txt rename : src/game/Calendar.cpp => src/server/game/Calendar.cpp rename : src/game/Calendar.h => src/server/game/Calendar.h rename : src/game/CalendarHandler.cpp => src/server/game/CalendarHandler.cpp rename : src/game/Cell.h => src/server/game/Cell.h rename : src/game/CellImpl.h => src/server/game/CellImpl.h rename : src/game/Channel.cpp => src/server/game/Channel.cpp rename : src/game/Channel.h => src/server/game/Channel.h rename : src/game/ChannelHandler.cpp => src/server/game/ChannelHandler.cpp rename : src/game/ChannelMgr.cpp => src/server/game/ChannelMgr.cpp rename : src/game/ChannelMgr.h => src/server/game/ChannelMgr.h rename : src/game/CharacterHandler.cpp => src/server/game/CharacterHandler.cpp rename : src/game/Chat.cpp => src/server/game/Chat.cpp rename : src/game/Chat.h => src/server/game/Chat.h rename : src/game/ChatHandler.cpp => src/server/game/ChatHandler.cpp rename : src/game/CombatAI.cpp => src/server/game/CombatAI.cpp rename : src/game/CombatAI.h => src/server/game/CombatAI.h rename : src/game/CombatHandler.cpp => src/server/game/CombatHandler.cpp rename : src/game/ConditionMgr.cpp => src/server/game/ConditionMgr.cpp rename : src/game/ConditionMgr.h => src/server/game/ConditionMgr.h rename : src/game/ConfusedMovementGenerator.cpp => src/server/game/ConfusedMovementGenerator.cpp rename : src/game/ConfusedMovementGenerator.h => src/server/game/ConfusedMovementGenerator.h rename : src/game/Corpse.cpp => src/server/game/Corpse.cpp rename : src/game/Corpse.h => src/server/game/Corpse.h rename : src/game/Creature.cpp => src/server/game/Creature.cpp rename : src/game/Creature.h => src/server/game/Creature.h rename : src/game/CreatureAI.cpp => src/server/game/CreatureAI.cpp rename : src/game/CreatureAI.h => src/server/game/CreatureAI.h rename : src/game/CreatureAIFactory.h => src/server/game/CreatureAIFactory.h rename : src/game/CreatureAIImpl.h => src/server/game/CreatureAIImpl.h rename : src/game/CreatureAIRegistry.cpp => src/server/game/CreatureAIRegistry.cpp rename : src/game/CreatureAIRegistry.h => src/server/game/CreatureAIRegistry.h rename : src/game/CreatureAISelector.cpp => src/server/game/CreatureAISelector.cpp rename : src/game/CreatureAISelector.h => src/server/game/CreatureAISelector.h rename : src/game/CreatureEventAI.cpp => src/server/game/CreatureEventAI.cpp rename : src/game/CreatureEventAI.h => src/server/game/CreatureEventAI.h rename : src/game/CreatureEventAIMgr.cpp => src/server/game/CreatureEventAIMgr.cpp rename : src/game/CreatureEventAIMgr.h => src/server/game/CreatureEventAIMgr.h rename : src/game/CreatureGroups.cpp => src/server/game/CreatureGroups.cpp rename : src/game/CreatureGroups.h => src/server/game/CreatureGroups.h rename : src/game/DBCEnums.h => src/server/game/DBCEnums.h rename : src/game/DBCStores.cpp => src/server/game/DBCStores.cpp rename : src/game/DBCStores.h => src/server/game/DBCStores.h rename : src/game/DBCStructure.h => src/server/game/DBCStructure.h rename : src/game/DBCfmt.h => src/server/game/DBCfmt.h rename : src/game/Debugcmds.cpp => src/server/game/Debugcmds.cpp rename : src/game/DestinationHolder.cpp => src/server/game/DestinationHolder.cpp rename : src/game/DestinationHolder.h => src/server/game/DestinationHolder.h rename : src/game/DestinationHolderImp.h => src/server/game/DestinationHolderImp.h rename : src/game/DuelHandler.cpp => src/server/game/DuelHandler.cpp rename : src/game/DynamicObject.cpp => src/server/game/DynamicObject.cpp rename : src/game/DynamicObject.h => src/server/game/DynamicObject.h rename : src/game/FleeingMovementGenerator.cpp => src/server/game/FleeingMovementGenerator.cpp rename : src/game/FleeingMovementGenerator.h => src/server/game/FleeingMovementGenerator.h rename : src/game/FollowerRefManager.h => src/server/game/FollowerRefManager.h rename : src/game/FollowerReference.cpp => src/server/game/FollowerReference.cpp rename : src/game/FollowerReference.h => src/server/game/FollowerReference.h rename : src/game/Formulas.h => src/server/game/Formulas.h rename : src/game/GameEventMgr.cpp => src/server/game/GameEventMgr.cpp rename : src/game/GameEventMgr.h => src/server/game/GameEventMgr.h rename : src/game/GameObject.cpp => src/server/game/GameObject.cpp rename : src/game/GameObject.h => src/server/game/GameObject.h rename : src/game/GlobalEvents.cpp => src/server/game/GlobalEvents.cpp rename : src/game/GlobalEvents.h => src/server/game/GlobalEvents.h rename : src/game/GossipDef.cpp => src/server/game/GossipDef.cpp rename : src/game/GossipDef.h => src/server/game/GossipDef.h rename : src/game/GridDefines.h => src/server/game/GridDefines.h rename : src/game/GridNotifiers.cpp => src/server/game/GridNotifiers.cpp rename : src/game/GridNotifiers.h => src/server/game/GridNotifiers.h rename : src/game/GridNotifiersImpl.h => src/server/game/GridNotifiersImpl.h rename : src/game/GridStates.cpp => src/server/game/GridStates.cpp rename : src/game/GridStates.h => src/server/game/GridStates.h rename : src/game/Group.cpp => src/server/game/Group.cpp rename : src/game/Group.h => src/server/game/Group.h rename : src/game/GroupHandler.cpp => src/server/game/GroupHandler.cpp rename : src/game/GroupRefManager.h => src/server/game/GroupRefManager.h rename : src/game/GroupReference.cpp => src/server/game/GroupReference.cpp rename : src/game/GroupReference.h => src/server/game/GroupReference.h rename : src/game/GuardAI.cpp => src/server/game/GuardAI.cpp rename : src/game/GuardAI.h => src/server/game/GuardAI.h rename : src/game/Guild.cpp => src/server/game/Guild.cpp rename : src/game/Guild.h => src/server/game/Guild.h rename : src/game/GuildHandler.cpp => src/server/game/GuildHandler.cpp rename : src/game/HomeMovementGenerator.cpp => src/server/game/HomeMovementGenerator.cpp rename : src/game/HomeMovementGenerator.h => src/server/game/HomeMovementGenerator.h rename : src/game/HostileRefManager.cpp => src/server/game/HostileRefManager.cpp rename : src/game/HostileRefManager.h => src/server/game/HostileRefManager.h rename : src/game/IdleMovementGenerator.cpp => src/server/game/IdleMovementGenerator.cpp rename : src/game/IdleMovementGenerator.h => src/server/game/IdleMovementGenerator.h rename : src/game/InstanceData.cpp => src/server/game/InstanceData.cpp rename : src/game/InstanceData.h => src/server/game/InstanceData.h rename : src/game/InstanceSaveMgr.cpp => src/server/game/InstanceSaveMgr.cpp rename : src/game/InstanceSaveMgr.h => src/server/game/InstanceSaveMgr.h rename : src/game/Item.cpp => src/server/game/Item.cpp rename : src/game/Item.h => src/server/game/Item.h rename : src/game/ItemEnchantmentMgr.cpp => src/server/game/ItemEnchantmentMgr.cpp rename : src/game/ItemEnchantmentMgr.h => src/server/game/ItemEnchantmentMgr.h rename : src/game/ItemHandler.cpp => src/server/game/ItemHandler.cpp rename : src/game/ItemPrototype.h => src/server/game/ItemPrototype.h rename : src/game/LFG.h => src/server/game/LFG.h rename : src/game/LFGHandler.cpp => src/server/game/LFGHandler.cpp rename : src/game/LFGMgr.cpp => src/server/game/LFGMgr.cpp rename : src/game/LFGMgr.h => src/server/game/LFGMgr.h rename : src/game/Language.h => src/server/game/Language.h rename : src/game/Level0.cpp => src/server/game/Level0.cpp rename : src/game/Level1.cpp => src/server/game/Level1.cpp rename : src/game/Level2.cpp => src/server/game/Level2.cpp rename : src/game/Level3.cpp => src/server/game/Level3.cpp rename : src/game/LootHandler.cpp => src/server/game/LootHandler.cpp rename : src/game/LootMgr.cpp => src/server/game/LootMgr.cpp rename : src/game/LootMgr.h => src/server/game/LootMgr.h rename : src/game/Mail.cpp => src/server/game/Mail.cpp rename : src/game/Mail.h => src/server/game/Mail.h rename : src/game/Map.cpp => src/server/game/Map.cpp rename : src/game/Map.h => src/server/game/Map.h rename : src/game/MapInstanced.cpp => src/server/game/MapInstanced.cpp rename : src/game/MapInstanced.h => src/server/game/MapInstanced.h rename : src/game/MapManager.cpp => src/server/game/MapManager.cpp rename : src/game/MapManager.h => src/server/game/MapManager.h rename : src/game/MapRefManager.h => src/server/game/MapRefManager.h rename : src/game/MapReference.h => src/server/game/MapReference.h rename : src/game/MapUpdater.cpp => src/server/game/MapUpdater.cpp rename : src/game/MapUpdater.h => src/server/game/MapUpdater.h rename : src/game/MiscHandler.cpp => src/server/game/MiscHandler.cpp rename : src/game/MotionMaster.cpp => src/server/game/MotionMaster.cpp rename : src/game/MotionMaster.h => src/server/game/MotionMaster.h rename : src/game/MovementGenerator.cpp => src/server/game/MovementGenerator.cpp rename : src/game/MovementGenerator.h => src/server/game/MovementGenerator.h rename : src/game/MovementGeneratorImpl.h => src/server/game/MovementGeneratorImpl.h rename : src/game/MovementHandler.cpp => src/server/game/MovementHandler.cpp rename : src/game/NPCHandler.cpp => src/server/game/NPCHandler.cpp rename : src/game/NPCHandler.h => src/server/game/NPCHandler.h rename : src/game/Object.cpp => src/server/game/Object.cpp rename : src/game/Object.h => src/server/game/Object.h rename : src/game/ObjectAccessor.cpp => src/server/game/ObjectAccessor.cpp rename : src/game/ObjectAccessor.h => src/server/game/ObjectAccessor.h rename : src/game/ObjectDefines.h => src/server/game/ObjectDefines.h rename : src/game/ObjectGridLoader.cpp => src/server/game/ObjectGridLoader.cpp rename : src/game/ObjectGridLoader.h => src/server/game/ObjectGridLoader.h rename : src/game/ObjectMgr.cpp => src/server/game/ObjectMgr.cpp rename : src/game/ObjectMgr.h => src/server/game/ObjectMgr.h rename : src/game/ObjectPosSelector.cpp => src/server/game/ObjectPosSelector.cpp rename : src/game/ObjectPosSelector.h => src/server/game/ObjectPosSelector.h rename : src/game/Opcodes.cpp => src/server/game/Opcodes.cpp rename : src/game/Opcodes.h => src/server/game/Opcodes.h rename : src/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP.cpp rename : src/game/OutdoorPvP.h => src/server/game/OutdoorPvP.h rename : src/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvPEP.cpp rename : src/game/OutdoorPvPEP.h => src/server/game/OutdoorPvPEP.h rename : src/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvPHP.cpp rename : src/game/OutdoorPvPHP.h => src/server/game/OutdoorPvPHP.h rename : src/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvPImpl.h rename : src/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvPMgr.cpp rename : src/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvPMgr.h rename : src/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvPNA.cpp rename : src/game/OutdoorPvPNA.h => src/server/game/OutdoorPvPNA.h rename : src/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvPSI.cpp rename : src/game/OutdoorPvPSI.h => src/server/game/OutdoorPvPSI.h rename : src/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvPTF.cpp rename : src/game/OutdoorPvPTF.h => src/server/game/OutdoorPvPTF.h rename : src/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvPZM.cpp rename : src/game/OutdoorPvPZM.h => src/server/game/OutdoorPvPZM.h rename : src/game/PassiveAI.cpp => src/server/game/PassiveAI.cpp rename : src/game/PassiveAI.h => src/server/game/PassiveAI.h rename : src/game/Path.h => src/server/game/Path.h rename : src/game/Pet.cpp => src/server/game/Pet.cpp rename : src/game/Pet.h => src/server/game/Pet.h rename : src/game/PetAI.cpp => src/server/game/PetAI.cpp rename : src/game/PetAI.h => src/server/game/PetAI.h rename : src/game/PetHandler.cpp => src/server/game/PetHandler.cpp rename : src/game/PetitionsHandler.cpp => src/server/game/PetitionsHandler.cpp rename : src/game/Player.cpp => src/server/game/Player.cpp rename : src/game/Player.h => src/server/game/Player.h rename : src/game/PlayerDump.cpp => src/server/game/PlayerDump.cpp rename : src/game/PlayerDump.h => src/server/game/PlayerDump.h rename : src/game/PointMovementGenerator.cpp => src/server/game/PointMovementGenerator.cpp rename : src/game/PointMovementGenerator.h => src/server/game/PointMovementGenerator.h rename : src/game/PoolHandler.cpp => src/server/game/PoolHandler.cpp rename : src/game/PoolHandler.h => src/server/game/PoolHandler.h rename : src/game/QueryHandler.cpp => src/server/game/QueryHandler.cpp rename : src/game/QuestDef.cpp => src/server/game/QuestDef.cpp rename : src/game/QuestDef.h => src/server/game/QuestDef.h rename : src/game/QuestHandler.cpp => src/server/game/QuestHandler.cpp rename : src/game/RandomMovementGenerator.cpp => src/server/game/RandomMovementGenerator.cpp rename : src/game/RandomMovementGenerator.h => src/server/game/RandomMovementGenerator.h rename : src/game/ReactorAI.cpp => src/server/game/ReactorAI.cpp rename : src/game/ReactorAI.h => src/server/game/ReactorAI.h rename : src/game/ReputationMgr.cpp => src/server/game/ReputationMgr.cpp rename : src/game/ReputationMgr.h => src/server/game/ReputationMgr.h rename : src/game/ScriptLoader.cpp => src/server/game/ScriptLoader.cpp rename : src/game/ScriptLoader.h => src/server/game/ScriptLoader.h rename : src/game/ScriptMgr.cpp => src/server/game/ScriptMgr.cpp rename : src/game/ScriptMgr.h => src/server/game/ScriptMgr.h rename : src/game/ScriptSystem.cpp => src/server/game/ScriptSystem.cpp rename : src/game/ScriptSystem.h => src/server/game/ScriptSystem.h rename : src/game/ScriptedCreature.cpp => src/server/game/ScriptedCreature.cpp rename : src/game/ScriptedCreature.h => src/server/game/ScriptedCreature.h rename : src/game/ScriptedEscortAI.cpp => src/server/game/ScriptedEscortAI.cpp rename : src/game/ScriptedEscortAI.h => src/server/game/ScriptedEscortAI.h rename : src/game/ScriptedFollowerAI.cpp => src/server/game/ScriptedFollowerAI.cpp rename : src/game/ScriptedFollowerAI.h => src/server/game/ScriptedFollowerAI.h rename : src/game/ScriptedGossip.h => src/server/game/ScriptedGossip.h rename : src/game/ScriptedGuardAI.cpp => src/server/game/ScriptedGuardAI.cpp rename : src/game/ScriptedGuardAI.h => src/server/game/ScriptedGuardAI.h rename : src/game/ScriptedInstance.h => src/server/game/ScriptedInstance.h rename : src/game/ScriptedPch.cpp => src/server/game/ScriptedPch.cpp rename : src/game/ScriptedPch.h => src/server/game/ScriptedPch.h rename : src/game/ScriptedSimpleAI.cpp => src/server/game/ScriptedSimpleAI.cpp rename : src/game/ScriptedSimpleAI.h => src/server/game/ScriptedSimpleAI.h rename : src/game/ScriptedSmartAI.cpp => src/server/game/ScriptedSmartAI.cpp rename : src/game/ScriptedSmartAI.h => src/server/game/ScriptedSmartAI.h rename : src/game/SharedDefines.h => src/server/game/SharedDefines.h rename : src/game/SkillDiscovery.cpp => src/server/game/SkillDiscovery.cpp rename : src/game/SkillDiscovery.h => src/server/game/SkillDiscovery.h rename : src/game/SkillExtraItems.cpp => src/server/game/SkillExtraItems.cpp rename : src/game/SkillExtraItems.h => src/server/game/SkillExtraItems.h rename : src/game/SkillHandler.cpp => src/server/game/SkillHandler.cpp rename : src/game/SocialMgr.cpp => src/server/game/SocialMgr.cpp rename : src/game/SocialMgr.h => src/server/game/SocialMgr.h rename : src/game/Spell.cpp => src/server/game/Spell.cpp rename : src/game/Spell.h => src/server/game/Spell.h rename : src/game/SpellAuraDefines.h => src/server/game/SpellAuraDefines.h rename : src/game/SpellAuraEffects.cpp => src/server/game/SpellAuraEffects.cpp rename : src/game/SpellAuraEffects.h => src/server/game/SpellAuraEffects.h rename : src/game/SpellAuras.cpp => src/server/game/SpellAuras.cpp rename : src/game/SpellAuras.h => src/server/game/SpellAuras.h rename : src/game/SpellEffects.cpp => src/server/game/SpellEffects.cpp rename : src/game/SpellHandler.cpp => src/server/game/SpellHandler.cpp rename : src/game/SpellMgr.cpp => src/server/game/SpellMgr.cpp rename : src/game/SpellMgr.h => src/server/game/SpellMgr.h rename : src/game/StatSystem.cpp => src/server/game/StatSystem.cpp rename : src/game/TargetedMovementGenerator.cpp => src/server/game/TargetedMovementGenerator.cpp rename : src/game/TargetedMovementGenerator.h => src/server/game/TargetedMovementGenerator.h rename : src/game/TaxiHandler.cpp => src/server/game/TaxiHandler.cpp rename : src/game/TemporarySummon.cpp => src/server/game/TemporarySummon.cpp rename : src/game/TemporarySummon.h => src/server/game/TemporarySummon.h rename : src/game/ThreatManager.cpp => src/server/game/ThreatManager.cpp rename : src/game/ThreatManager.h => src/server/game/ThreatManager.h rename : src/game/TicketHandler.cpp => src/server/game/TicketHandler.cpp rename : src/game/TimeMgr.cpp => src/server/game/TimeMgr.cpp rename : src/game/TimeMgr.h => src/server/game/TimeMgr.h rename : src/game/Tools.cpp => src/server/game/Tools.cpp rename : src/game/Tools.h => src/server/game/Tools.h rename : src/game/Totem.cpp => src/server/game/Totem.cpp rename : src/game/Totem.h => src/server/game/Totem.h rename : src/game/TotemAI.cpp => src/server/game/TotemAI.cpp rename : src/game/TotemAI.h => src/server/game/TotemAI.h rename : src/game/TradeHandler.cpp => src/server/game/TradeHandler.cpp rename : src/game/Transports.cpp => src/server/game/Transports.cpp rename : src/game/Transports.h => src/server/game/Transports.h rename : src/game/Traveller.h => src/server/game/Traveller.h rename : src/game/Unit.cpp => src/server/game/Unit.cpp rename : src/game/Unit.h => src/server/game/Unit.h rename : src/game/UnitAI.cpp => src/server/game/UnitAI.cpp rename : src/game/UnitAI.h => src/server/game/UnitAI.h rename : src/game/UnitEvents.h => src/server/game/UnitEvents.h rename : src/game/UpdateData.cpp => src/server/game/UpdateData.cpp rename : src/game/UpdateData.h => src/server/game/UpdateData.h rename : src/game/UpdateFields.h => src/server/game/UpdateFields.h rename : src/game/UpdateMask.h => src/server/game/UpdateMask.h rename : src/game/Vehicle.cpp => src/server/game/Vehicle.cpp rename : src/game/Vehicle.h => src/server/game/Vehicle.h rename : src/game/VoiceChatHandler.cpp => src/server/game/VoiceChatHandler.cpp rename : src/game/WaypointManager.cpp => src/server/game/WaypointManager.cpp rename : src/game/WaypointManager.h => src/server/game/WaypointManager.h rename : src/game/WaypointMovementGenerator.cpp => src/server/game/WaypointMovementGenerator.cpp rename : src/game/WaypointMovementGenerator.h => src/server/game/WaypointMovementGenerator.h rename : src/game/Weather.cpp => src/server/game/Weather.cpp rename : src/game/Weather.h => src/server/game/Weather.h rename : src/game/World.cpp => src/server/game/World.cpp rename : src/game/World.h => src/server/game/World.h rename : src/game/WorldLog.cpp => src/server/game/WorldLog.cpp rename : src/game/WorldLog.h => src/server/game/WorldLog.h rename : src/game/WorldSession.cpp => src/server/game/WorldSession.cpp rename : src/game/WorldSession.h => src/server/game/WorldSession.h rename : src/game/WorldSocket.cpp => src/server/game/WorldSocket.cpp rename : src/game/WorldSocket.h => src/server/game/WorldSocket.h rename : src/game/WorldSocketMgr.cpp => src/server/game/WorldSocketMgr.cpp rename : src/game/WorldSocketMgr.h => src/server/game/WorldSocketMgr.h rename : src/game/ZoneScript.h => src/server/game/ZoneScript.h rename : src/game/pchdef.cpp => src/server/game/pchdef.cpp rename : src/game/pchdef.h => src/server/game/pchdef.h rename : src/game/pchlinux.cpp => src/server/game/pchlinux.cpp rename : src/game/pchlinux.h => src/server/game/pchlinux.h rename : src/scripts/CMakeLists.txt => src/server/scripts/CMakeLists.txt rename : src/scripts/custom/custom_example.cpp => src/server/scripts/custom/custom_example.cpp rename : src/scripts/custom/custom_gossip_codebox.cpp => src/server/scripts/custom/custom_gossip_codebox.cpp rename : src/scripts/custom/npc_acherus_taxi.cpp => src/server/scripts/custom/npc_acherus_taxi.cpp rename : src/scripts/custom/npc_wyrmresttempel_taxi.cpp => src/server/scripts/custom/npc_wyrmresttempel_taxi.cpp rename : src/scripts/custom/on_events.cpp => src/server/scripts/custom/on_events.cpp rename : src/scripts/custom/test.cpp => src/server/scripts/custom/test.cpp rename : src/scripts/eastern_kingdoms/alterac_mountains.cpp => src/server/scripts/eastern_kingdoms/alterac_mountains.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp rename : src/scripts/eastern_kingdoms/arathi_highlands.cpp => src/server/scripts/eastern_kingdoms/arathi_highlands.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp rename : src/scripts/eastern_kingdoms/blasted_lands.cpp => src/server/scripts/eastern_kingdoms/blasted_lands.cpp rename : src/scripts/eastern_kingdoms/boss_kruul.cpp => src/server/scripts/eastern_kingdoms/boss_kruul.cpp rename : src/scripts/eastern_kingdoms/burning_steppes.cpp => src/server/scripts/eastern_kingdoms/burning_steppes.cpp rename : src/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp rename : src/scripts/eastern_kingdoms/deadmines/deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/deadmines.cpp rename : src/scripts/eastern_kingdoms/deadmines/deadmines.h => src/server/scripts/eastern_kingdoms/deadmines/deadmines.h rename : src/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp rename : src/scripts/eastern_kingdoms/dun_morogh.cpp => src/server/scripts/eastern_kingdoms/dun_morogh.cpp rename : src/scripts/eastern_kingdoms/duskwood.cpp => src/server/scripts/eastern_kingdoms/duskwood.cpp rename : src/scripts/eastern_kingdoms/eastern_plaguelands.cpp => src/server/scripts/eastern_kingdoms/eastern_plaguelands.cpp rename : src/scripts/eastern_kingdoms/elwynn_forest.cpp => src/server/scripts/eastern_kingdoms/elwynn_forest.cpp rename : src/scripts/eastern_kingdoms/eversong_woods.cpp => src/server/scripts/eastern_kingdoms/eversong_woods.cpp rename : src/scripts/eastern_kingdoms/ghostlands.cpp => src/server/scripts/eastern_kingdoms/ghostlands.cpp rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h rename : src/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp rename : src/scripts/eastern_kingdoms/hinterlands.cpp => src/server/scripts/eastern_kingdoms/hinterlands.cpp rename : src/scripts/eastern_kingdoms/ironforge.cpp => src/server/scripts/eastern_kingdoms/ironforge.cpp rename : src/scripts/eastern_kingdoms/isle_of_queldanas.cpp => src/server/scripts/eastern_kingdoms/isle_of_queldanas.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_curator.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_curator.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp rename : src/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp => src/server/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp rename : src/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp rename : src/scripts/eastern_kingdoms/karazhan/karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/karazhan.cpp rename : src/scripts/eastern_kingdoms/karazhan/karazhan.h => src/server/scripts/eastern_kingdoms/karazhan/karazhan.h rename : src/scripts/eastern_kingdoms/loch_modan.cpp => src/server/scripts/eastern_kingdoms/loch_modan.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h rename : src/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_garr.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_garr.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp rename : src/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp rename : src/scripts/eastern_kingdoms/molten_core/molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/molten_core.cpp rename : src/scripts/eastern_kingdoms/molten_core/molten_core.h => src/server/scripts/eastern_kingdoms/molten_core/molten_core.h rename : src/scripts/eastern_kingdoms/redridge_mountains.cpp => src/server/scripts/eastern_kingdoms/redridge_mountains.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h rename : src/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp rename : src/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp rename : src/scripts/eastern_kingdoms/scholomance/scholomance.h => src/server/scripts/eastern_kingdoms/scholomance/scholomance.h rename : src/scripts/eastern_kingdoms/searing_gorge.cpp => src/server/scripts/eastern_kingdoms/searing_gorge.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h rename : src/scripts/eastern_kingdoms/silvermoon_city.cpp => src/server/scripts/eastern_kingdoms/silvermoon_city.cpp rename : src/scripts/eastern_kingdoms/silverpine_forest.cpp => src/server/scripts/eastern_kingdoms/silverpine_forest.cpp rename : src/scripts/eastern_kingdoms/stormwind_city.cpp => src/server/scripts/eastern_kingdoms/stormwind_city.cpp rename : src/scripts/eastern_kingdoms/stranglethorn_vale.cpp => src/server/scripts/eastern_kingdoms/stranglethorn_vale.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp rename : src/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp rename : src/scripts/eastern_kingdoms/stratholme/stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/stratholme.cpp rename : src/scripts/eastern_kingdoms/stratholme/stratholme.h => src/server/scripts/eastern_kingdoms/stratholme/stratholme.h rename : src/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h rename : src/scripts/eastern_kingdoms/tirisfal_glades.cpp => src/server/scripts/eastern_kingdoms/tirisfal_glades.cpp rename : src/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp rename : src/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp rename : src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp rename : src/scripts/eastern_kingdoms/uldaman/uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/uldaman.cpp rename : src/scripts/eastern_kingdoms/undercity.cpp => src/server/scripts/eastern_kingdoms/undercity.cpp rename : src/scripts/eastern_kingdoms/western_plaguelands.cpp => src/server/scripts/eastern_kingdoms/western_plaguelands.cpp rename : src/scripts/eastern_kingdoms/westfall.cpp => src/server/scripts/eastern_kingdoms/westfall.cpp rename : src/scripts/eastern_kingdoms/wetlands.cpp => src/server/scripts/eastern_kingdoms/wetlands.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp rename : src/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp rename : src/scripts/eastern_kingdoms/zulaman/zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/zulaman.cpp rename : src/scripts/eastern_kingdoms/zulaman/zulaman.h => src/server/scripts/eastern_kingdoms/zulaman/zulaman.h rename : src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp rename : src/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp rename : src/scripts/eastern_kingdoms/zulgurub/zulgurub.h => src/server/scripts/eastern_kingdoms/zulgurub/zulgurub.h rename : src/scripts/examples/example_creature.cpp => src/server/scripts/examples/example_creature.cpp rename : src/scripts/examples/example_escort.cpp => src/server/scripts/examples/example_escort.cpp rename : src/scripts/examples/example_gossip_codebox.cpp => src/server/scripts/examples/example_gossip_codebox.cpp rename : src/scripts/examples/example_misc.cpp => src/server/scripts/examples/example_misc.cpp rename : src/scripts/kalimdor/ashenvale.cpp => src/server/scripts/kalimdor/ashenvale.cpp rename : src/scripts/kalimdor/azshara.cpp => src/server/scripts/kalimdor/azshara.cpp rename : src/scripts/kalimdor/azuremyst_isle.cpp => src/server/scripts/kalimdor/azuremyst_isle.cpp rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h rename : src/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp rename : src/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp rename : src/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp rename : src/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp rename : src/scripts/kalimdor/bloodmyst_isle.cpp => src/server/scripts/kalimdor/bloodmyst_isle.cpp rename : src/scripts/kalimdor/boss_azuregos.cpp => src/server/scripts/kalimdor/boss_azuregos.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h rename : src/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h rename : src/scripts/kalimdor/darkshore.cpp => src/server/scripts/kalimdor/darkshore.cpp rename : src/scripts/kalimdor/desolace.cpp => src/server/scripts/kalimdor/desolace.cpp rename : src/scripts/kalimdor/durotar.cpp => src/server/scripts/kalimdor/durotar.cpp rename : src/scripts/kalimdor/dustwallow_marsh.cpp => src/server/scripts/kalimdor/dustwallow_marsh.cpp rename : src/scripts/kalimdor/felwood.cpp => src/server/scripts/kalimdor/felwood.cpp rename : src/scripts/kalimdor/feralas.cpp => src/server/scripts/kalimdor/feralas.cpp rename : src/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp rename : src/scripts/kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/kalimdor/maraudon/boss_landslide.cpp rename : src/scripts/kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/kalimdor/maraudon/boss_noxxion.cpp rename : src/scripts/kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/kalimdor/maraudon/boss_princess_theradras.cpp rename : src/scripts/kalimdor/moonglade.cpp => src/server/scripts/kalimdor/moonglade.cpp rename : src/scripts/kalimdor/mulgore.cpp => src/server/scripts/kalimdor/mulgore.cpp rename : src/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp rename : src/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp rename : src/scripts/kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/kalimdor/onyxias_lair/onyxias_lair.h rename : src/scripts/kalimdor/orgrimmar.cpp => src/server/scripts/kalimdor/orgrimmar.cpp rename : src/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp rename : src/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.h rename : src/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h rename : src/scripts/kalimdor/silithus.cpp => src/server/scripts/kalimdor/silithus.cpp rename : src/scripts/kalimdor/stonetalon_mountains.cpp => src/server/scripts/kalimdor/stonetalon_mountains.cpp rename : src/scripts/kalimdor/tanaris.cpp => src/server/scripts/kalimdor/tanaris.cpp rename : src/scripts/kalimdor/teldrassil.cpp => src/server/scripts/kalimdor/teldrassil.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h rename : src/scripts/kalimdor/the_barrens.cpp => src/server/scripts/kalimdor/the_barrens.cpp rename : src/scripts/kalimdor/thousand_needles.cpp => src/server/scripts/kalimdor/thousand_needles.cpp rename : src/scripts/kalimdor/thunder_bluff.cpp => src/server/scripts/kalimdor/thunder_bluff.cpp rename : src/scripts/kalimdor/ungoro_crater.cpp => src/server/scripts/kalimdor/ungoro_crater.cpp rename : src/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.h rename : src/scripts/kalimdor/winterspring.cpp => src/server/scripts/kalimdor/winterspring.cpp rename : src/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp rename : src/scripts/kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/zulfarrak.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp rename : src/scripts/northrend/borean_tundra.cpp => src/server/scripts/northrend/borean_tundra.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h rename : src/scripts/northrend/crystalsong_forest.cpp => src/server/scripts/northrend/crystalsong_forest.cpp rename : src/scripts/northrend/dalaran.cpp => src/server/scripts/northrend/dalaran.cpp rename : src/scripts/northrend/dragonblight.cpp => src/server/scripts/northrend/dragonblight.cpp rename : src/scripts/northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/northrend/draktharon_keep/boss_dred.cpp rename : src/scripts/northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/northrend/draktharon_keep/boss_novos.cpp rename : src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp rename : src/scripts/northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/northrend/draktharon_keep/boss_trollgore.cpp rename : src/scripts/northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/northrend/draktharon_keep/drak_tharon_keep.h rename : src/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h rename : src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h rename : src/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h rename : src/scripts/northrend/grizzly_hills.cpp => src/server/scripts/northrend/grizzly_hills.cpp rename : src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/northrend/gundrak/boss_drakkari_colossus.cpp rename : src/scripts/northrend/gundrak/boss_eck.cpp => src/server/scripts/northrend/gundrak/boss_eck.cpp rename : src/scripts/northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/northrend/gundrak/boss_gal_darah.cpp rename : src/scripts/northrend/gundrak/boss_moorabi.cpp => src/server/scripts/northrend/gundrak/boss_moorabi.cpp rename : src/scripts/northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/northrend/gundrak/boss_slad_ran.cpp rename : src/scripts/northrend/gundrak/gundrak.h => src/server/scripts/northrend/gundrak/gundrak.h rename : src/scripts/northrend/gundrak/instance_gundrak.cpp => src/server/scripts/northrend/gundrak/instance_gundrak.cpp rename : src/scripts/northrend/howling_fjord.cpp => src/server/scripts/northrend/howling_fjord.cpp rename : src/scripts/northrend/icecrown.cpp => src/server/scripts/northrend/icecrown.cpp rename : src/scripts/northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/northrend/naxxramas/boss_anubrekhan.cpp rename : src/scripts/northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/northrend/naxxramas/boss_faerlina.cpp rename : src/scripts/northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/northrend/naxxramas/boss_four_horsemen.cpp rename : src/scripts/northrend/naxxramas/boss_gluth.cpp => src/server/scripts/northrend/naxxramas/boss_gluth.cpp rename : src/scripts/northrend/naxxramas/boss_gothik.cpp => src/server/scripts/northrend/naxxramas/boss_gothik.cpp rename : src/scripts/northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/northrend/naxxramas/boss_grobbulus.cpp rename : src/scripts/northrend/naxxramas/boss_heigan.cpp => src/server/scripts/northrend/naxxramas/boss_heigan.cpp rename : src/scripts/northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/northrend/naxxramas/boss_highlord_mograine.cpp rename : src/scripts/northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/northrend/naxxramas/boss_kelthuzad.cpp rename : src/scripts/northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/northrend/naxxramas/boss_loatheb.cpp rename : src/scripts/northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/northrend/naxxramas/boss_maexxna.cpp rename : src/scripts/northrend/naxxramas/boss_noth.cpp => src/server/scripts/northrend/naxxramas/boss_noth.cpp rename : src/scripts/northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/northrend/naxxramas/boss_patchwerk.cpp rename : src/scripts/northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/northrend/naxxramas/boss_razuvious.cpp rename : src/scripts/northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/northrend/naxxramas/boss_sapphiron.cpp rename : src/scripts/northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/northrend/naxxramas/boss_thaddius.cpp rename : src/scripts/northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/northrend/naxxramas/instance_naxxramas.cpp rename : src/scripts/northrend/naxxramas/naxxramas.h => src/server/scripts/northrend/naxxramas/naxxramas.h rename : src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp rename : src/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h rename : src/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp rename : src/scripts/northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/northrend/nexus/nexus/boss_anomalus.cpp rename : src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/northrend/nexus/nexus/boss_keristrasza.cpp rename : src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp rename : src/scripts/northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/northrend/nexus/nexus/boss_ormorok.cpp rename : src/scripts/northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/northrend/nexus/nexus/commander_kolurg.cpp rename : src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp rename : src/scripts/northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/northrend/nexus/nexus/instance_nexus.cpp rename : src/scripts/northrend/nexus/nexus/nexus.h => src/server/scripts/northrend/nexus/nexus/nexus.h rename : src/scripts/northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/northrend/nexus/oculus/boss_drakos.cpp rename : src/scripts/northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/northrend/nexus/oculus/boss_eregos.cpp rename : src/scripts/northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/northrend/nexus/oculus/boss_urom.cpp rename : src/scripts/northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/northrend/nexus/oculus/boss_varos.cpp rename : src/scripts/northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/northrend/nexus/oculus/instance_oculus.cpp rename : src/scripts/northrend/nexus/oculus/oculus.cpp => src/server/scripts/northrend/nexus/oculus/oculus.cpp rename : src/scripts/northrend/nexus/oculus/oculus.h => src/server/scripts/northrend/nexus/oculus/oculus.h rename : src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp rename : src/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp rename : src/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h rename : src/scripts/northrend/sholazar_basin.cpp => src/server/scripts/northrend/sholazar_basin.cpp rename : src/scripts/northrend/storm_peaks.cpp => src/server/scripts/northrend/storm_peaks.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h rename : src/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h rename : src/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_algalon.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_freya.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_hodir.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_ignis.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_thorim.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_xt002.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp rename : src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp rename : src/scripts/northrend/ulduar/ulduar/ulduar.h => src/server/scripts/northrend/ulduar/ulduar/ulduar.h rename : src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h rename : src/scripts/northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_archavon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_emalon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_koralon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_toravon.cpp rename : src/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp rename : src/scripts/northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/northrend/vault_of_archavon/vault_of_archavon.h rename : src/scripts/northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/northrend/violet_hold/boss_cyanigosa.cpp rename : src/scripts/northrend/violet_hold/boss_erekem.cpp => src/server/scripts/northrend/violet_hold/boss_erekem.cpp rename : src/scripts/northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/northrend/violet_hold/boss_ichoron.cpp rename : src/scripts/northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/northrend/violet_hold/boss_lavanthor.cpp rename : src/scripts/northrend/violet_hold/boss_moragg.cpp => src/server/scripts/northrend/violet_hold/boss_moragg.cpp rename : src/scripts/northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/northrend/violet_hold/boss_xevozz.cpp rename : src/scripts/northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/northrend/violet_hold/boss_zuramat.cpp rename : src/scripts/northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/northrend/violet_hold/instance_violet_hold.cpp rename : src/scripts/northrend/violet_hold/violet_hold.cpp => src/server/scripts/northrend/violet_hold/violet_hold.cpp rename : src/scripts/northrend/violet_hold/violet_hold.h => src/server/scripts/northrend/violet_hold/violet_hold.h rename : src/scripts/northrend/zuldrak.cpp => src/server/scripts/northrend/zuldrak.cpp rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp rename : src/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp rename : src/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h rename : src/scripts/outland/black_temple/black_temple.cpp => src/server/scripts/outland/black_temple/black_temple.cpp rename : src/scripts/outland/black_temple/black_temple.h => src/server/scripts/outland/black_temple/black_temple.h rename : src/scripts/outland/black_temple/boss_bloodboil.cpp => src/server/scripts/outland/black_temple/boss_bloodboil.cpp rename : src/scripts/outland/black_temple/boss_illidan.cpp => src/server/scripts/outland/black_temple/boss_illidan.cpp rename : src/scripts/outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/outland/black_temple/boss_mother_shahraz.cpp rename : src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/outland/black_temple/boss_reliquary_of_souls.cpp rename : src/scripts/outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/outland/black_temple/boss_shade_of_akama.cpp rename : src/scripts/outland/black_temple/boss_supremus.cpp => src/server/scripts/outland/black_temple/boss_supremus.cpp rename : src/scripts/outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/outland/black_temple/boss_teron_gorefiend.cpp rename : src/scripts/outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/outland/black_temple/boss_warlord_najentus.cpp rename : src/scripts/outland/black_temple/illidari_council.cpp => src/server/scripts/outland/black_temple/illidari_council.cpp rename : src/scripts/outland/black_temple/instance_black_temple.cpp => src/server/scripts/outland/black_temple/instance_black_temple.cpp rename : src/scripts/outland/blades_edge_mountains.cpp => src/server/scripts/outland/blades_edge_mountains.cpp rename : src/scripts/outland/boss_doomlord_kazzak.cpp => src/server/scripts/outland/boss_doomlord_kazzak.cpp rename : src/scripts/outland/boss_doomwalker.cpp => src/server/scripts/outland/boss_doomwalker.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h rename : src/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp rename : src/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp rename : src/scripts/outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/outland/gruuls_lair/boss_gruul.cpp rename : src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp rename : src/scripts/outland/gruuls_lair/gruuls_lair.h => src/server/scripts/outland/gruuls_lair/gruuls_lair.h rename : src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h rename : src/scripts/outland/hellfire_peninsula.cpp => src/server/scripts/outland/hellfire_peninsula.cpp rename : src/scripts/outland/nagrand.cpp => src/server/scripts/outland/nagrand.cpp rename : src/scripts/outland/netherstorm.cpp => src/server/scripts/outland/netherstorm.cpp rename : src/scripts/outland/shadowmoon_valley.cpp => src/server/scripts/outland/shadowmoon_valley.cpp rename : src/scripts/outland/shattrath_city.cpp => src/server/scripts/outland/shattrath_city.cpp rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.h rename : src/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp rename : src/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_laj.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_alar.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp rename : src/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp rename : src/scripts/outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/the_eye.cpp rename : src/scripts/outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/outland/tempest_keep/the_eye/the_eye.h rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/outland/tempest_keep/the_mechanar/mechanar.h rename : src/scripts/outland/terokkar_forest.cpp => src/server/scripts/outland/terokkar_forest.cpp rename : src/scripts/outland/zangarmarsh.cpp => src/server/scripts/outland/zangarmarsh.cpp rename : src/scripts/world/areatrigger_scripts.cpp => src/server/scripts/world/areatrigger_scripts.cpp rename : src/scripts/world/boss_emeriss.cpp => src/server/scripts/world/boss_emeriss.cpp rename : src/scripts/world/boss_lethon.cpp => src/server/scripts/world/boss_lethon.cpp rename : src/scripts/world/boss_taerar.cpp => src/server/scripts/world/boss_taerar.cpp rename : src/scripts/world/boss_ysondre.cpp => src/server/scripts/world/boss_ysondre.cpp rename : src/scripts/world/go_scripts.cpp => src/server/scripts/world/go_scripts.cpp rename : src/scripts/world/guards.cpp => src/server/scripts/world/guards.cpp rename : src/scripts/world/item_scripts.cpp => src/server/scripts/world/item_scripts.cpp rename : src/scripts/world/mob_generic_creature.cpp => src/server/scripts/world/mob_generic_creature.cpp rename : src/scripts/world/npc_innkeeper.cpp => src/server/scripts/world/npc_innkeeper.cpp rename : src/scripts/world/npc_professions.cpp => src/server/scripts/world/npc_professions.cpp rename : src/scripts/world/npc_taxi.cpp => src/server/scripts/world/npc_taxi.cpp rename : src/scripts/world/npcs_special.cpp => src/server/scripts/world/npcs_special.cpp rename : src/shared/Auth/AuthCrypt.cpp => src/server/shared/Auth/AuthCrypt.cpp rename : src/shared/Auth/AuthCrypt.h => src/server/shared/Auth/AuthCrypt.h rename : src/shared/Auth/BigNumber.cpp => src/server/shared/Auth/BigNumber.cpp rename : src/shared/Auth/BigNumber.h => src/server/shared/Auth/BigNumber.h rename : src/shared/Auth/CMakeLists.txt => src/server/shared/Auth/CMakeLists.txt rename : src/shared/Auth/Hmac.cpp => src/server/shared/Auth/Hmac.cpp rename : src/shared/Auth/Hmac.h => src/server/shared/Auth/Hmac.h rename : src/shared/Auth/SARC4.cpp => src/server/shared/Auth/SARC4.cpp rename : src/shared/Auth/SARC4.h => src/server/shared/Auth/SARC4.h rename : src/shared/Auth/Sha1.cpp => src/server/shared/Auth/Sha1.cpp rename : src/shared/Auth/Sha1.h => src/server/shared/Auth/Sha1.h rename : src/shared/Auth/md5.c => src/server/shared/Auth/md5.c rename : src/shared/Auth/md5.h => src/server/shared/Auth/md5.h rename : src/shared/ByteBuffer.h => src/server/shared/ByteBuffer.h rename : src/shared/CMakeLists.txt => src/server/shared/CMakeLists.txt rename : src/shared/Common.cpp => src/server/shared/Common.cpp rename : src/shared/Common.h => src/server/shared/Common.h rename : src/shared/Config/CMakeLists.txt => src/server/shared/Config/CMakeLists.txt rename : src/shared/Config/Config.cpp => src/server/shared/Config/Config.cpp rename : src/shared/Config/Config.h => src/server/shared/Config/Config.h rename : src/shared/Config/ConfigEnv.h => src/server/shared/Config/ConfigEnv.h rename : src/shared/Config/ConfigLibrary.vcproj => src/server/shared/Config/ConfigLibrary.vcproj rename : src/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Config/dotconfpp/dotconfpp.cpp rename : src/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Config/dotconfpp/dotconfpp.h rename : src/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Config/dotconfpp/mempool.cpp rename : src/shared/Config/dotconfpp/mempool.h => src/server/shared/Config/dotconfpp/mempool.h rename : src/shared/Database/CMakeLists.txt => src/server/shared/Database/CMakeLists.txt rename : src/shared/Database/DBCFileLoader.cpp => src/server/shared/Database/DBCFileLoader.cpp rename : src/shared/Database/DBCFileLoader.h => src/server/shared/Database/DBCFileLoader.h rename : src/shared/Database/DBCStore.h => src/server/shared/Database/DBCStore.h rename : src/shared/Database/Database.cpp => src/server/shared/Database/Database.cpp rename : src/shared/Database/Database.h => src/server/shared/Database/Database.h rename : src/shared/Database/DatabaseEnv.h => src/server/shared/Database/DatabaseEnv.h rename : src/shared/Database/DatabaseImpl.h => src/server/shared/Database/DatabaseImpl.h rename : src/shared/Database/Field.cpp => src/server/shared/Database/Field.cpp rename : src/shared/Database/Field.h => src/server/shared/Database/Field.h rename : src/shared/Database/QueryResult.cpp => src/server/shared/Database/QueryResult.cpp rename : src/shared/Database/QueryResult.h => src/server/shared/Database/QueryResult.h rename : src/shared/Database/SQLStorage.cpp => src/server/shared/Database/SQLStorage.cpp rename : src/shared/Database/SQLStorage.h => src/server/shared/Database/SQLStorage.h rename : src/shared/Database/SQLStorageImpl.h => src/server/shared/Database/SQLStorageImpl.h rename : src/shared/Database/SqlDelayThread.cpp => src/server/shared/Database/SqlDelayThread.cpp rename : src/shared/Database/SqlDelayThread.h => src/server/shared/Database/SqlDelayThread.h rename : src/shared/Database/SqlOperations.cpp => src/server/shared/Database/SqlOperations.cpp rename : src/shared/Database/SqlOperations.h => src/server/shared/Database/SqlOperations.h rename : src/shared/DelayExecutor.cpp => src/server/shared/DelayExecutor.cpp rename : src/shared/DelayExecutor.h => src/server/shared/DelayExecutor.h rename : src/shared/Errors.h => src/server/shared/Errors.h rename : src/shared/LockedQueue.h => src/server/shared/LockedQueue.h rename : src/shared/Log.cpp => src/server/shared/Log.cpp rename : src/shared/Log.h => src/server/shared/Log.h rename : src/shared/MemoryLeaks.cpp => src/server/shared/MemoryLeaks.cpp rename : src/shared/MemoryLeaks.h => src/server/shared/MemoryLeaks.h rename : src/shared/PacketLog.cpp => src/server/shared/PacketLog.cpp rename : src/shared/PacketLog.h => src/server/shared/PacketLog.h rename : src/shared/ProgressBar.cpp => src/server/shared/ProgressBar.cpp rename : src/shared/ProgressBar.h => src/server/shared/ProgressBar.h rename : src/shared/ServiceWin32.cpp => src/server/shared/ServiceWin32.cpp rename : src/shared/ServiceWin32.h => src/server/shared/ServiceWin32.h rename : src/shared/SignalHandler.h => src/server/shared/SignalHandler.h rename : src/shared/SystemConfig.h => src/server/shared/SystemConfig.h rename : src/shared/Threading.cpp => src/server/shared/Threading.cpp rename : src/shared/Threading.h => src/server/shared/Threading.h rename : src/shared/Timer.h => src/server/shared/Timer.h rename : src/shared/Util.cpp => src/server/shared/Util.cpp rename : src/shared/Util.h => src/server/shared/Util.h rename : src/shared/WheatyExceptionReport.cpp => src/server/shared/WheatyExceptionReport.cpp rename : src/shared/WheatyExceptionReport.h => src/server/shared/WheatyExceptionReport.h rename : src/shared/WorldPacket.h => src/server/shared/WorldPacket.h rename : src/shared/vmap/BIH.cpp => src/server/shared/vmap/BIH.cpp rename : src/shared/vmap/BIH.h => src/server/shared/vmap/BIH.h rename : src/shared/vmap/CMakeLists.txt => src/server/shared/vmap/CMakeLists.txt rename : src/shared/vmap/IVMapManager.h => src/server/shared/vmap/IVMapManager.h rename : src/shared/vmap/MapTree.cpp => src/server/shared/vmap/MapTree.cpp rename : src/shared/vmap/MapTree.h => src/server/shared/vmap/MapTree.h rename : src/shared/vmap/ModelInstance.cpp => src/server/shared/vmap/ModelInstance.cpp rename : src/shared/vmap/ModelInstance.h => src/server/shared/vmap/ModelInstance.h rename : src/shared/vmap/TileAssembler.cpp => src/server/shared/vmap/TileAssembler.cpp rename : src/shared/vmap/TileAssembler.h => src/server/shared/vmap/TileAssembler.h rename : src/shared/vmap/VMapDefinitions.h => src/server/shared/vmap/VMapDefinitions.h rename : src/shared/vmap/VMapFactory.cpp => src/server/shared/vmap/VMapFactory.cpp rename : src/shared/vmap/VMapFactory.h => src/server/shared/vmap/VMapFactory.h rename : src/shared/vmap/VMapManager2.cpp => src/server/shared/vmap/VMapManager2.cpp rename : src/shared/vmap/VMapManager2.h => src/server/shared/vmap/VMapManager2.h rename : src/shared/vmap/VMapTools.h => src/server/shared/vmap/VMapTools.h rename : src/shared/vmap/WorldModel.cpp => src/server/shared/vmap/WorldModel.cpp rename : src/shared/vmap/WorldModel.h => src/server/shared/vmap/WorldModel.h rename : src/trinitycore/CMakeLists.txt => src/server/trinitycore/CMakeLists.txt rename : src/trinitycore/CliRunnable.cpp => src/server/trinitycore/CliRunnable.cpp rename : src/trinitycore/CliRunnable.h => src/server/trinitycore/CliRunnable.h rename : src/trinitycore/Main.cpp => src/server/trinitycore/Main.cpp rename : src/trinitycore/Master.cpp => src/server/trinitycore/Master.cpp rename : src/trinitycore/Master.h => src/server/trinitycore/Master.h rename : src/trinitycore/RASocket.cpp => src/server/trinitycore/RASocket.cpp rename : src/trinitycore/RASocket.h => src/server/trinitycore/RASocket.h rename : src/trinitycore/TrinityCore.ico => src/server/trinitycore/TrinityCore.ico rename : src/trinitycore/TrinityCore.rc => src/server/trinitycore/TrinityCore.rc rename : src/trinitycore/WorldRunnable.cpp => src/server/trinitycore/WorldRunnable.cpp rename : src/trinitycore/WorldRunnable.h => src/server/trinitycore/WorldRunnable.h rename : src/trinitycore/resource.h => src/server/trinitycore/resource.h rename : src/trinitycore/trinitycore.conf.dist => src/server/trinitycore/trinitycore.conf.dist rename : src/trinityrealm/AuthCodes.cpp => src/server/trinityrealm/AuthCodes.cpp rename : src/trinityrealm/AuthCodes.h => src/server/trinityrealm/AuthCodes.h rename : src/trinityrealm/AuthSocket.cpp => src/server/trinityrealm/AuthSocket.cpp rename : src/trinityrealm/AuthSocket.h => src/server/trinityrealm/AuthSocket.h rename : src/trinityrealm/CMakeLists.txt => src/server/trinityrealm/CMakeLists.txt rename : src/trinityrealm/Main.cpp => src/server/trinityrealm/Main.cpp rename : src/trinityrealm/RealmAcceptor.h => src/server/trinityrealm/RealmAcceptor.h rename : src/trinityrealm/RealmList.cpp => src/server/trinityrealm/RealmList.cpp rename : src/trinityrealm/RealmList.h => src/server/trinityrealm/RealmList.h rename : src/trinityrealm/RealmSocket.cpp => src/server/trinityrealm/RealmSocket.cpp rename : src/trinityrealm/RealmSocket.h => src/server/trinityrealm/RealmSocket.h rename : src/trinityrealm/TrinityRealm.ico => src/server/trinityrealm/TrinityRealm.ico rename : src/trinityrealm/TrinityRealm.rc => src/server/trinityrealm/TrinityRealm.rc rename : src/trinityrealm/resource.h => src/server/trinityrealm/resource.h rename : src/trinityrealm/trinityrealm.conf.dist => src/server/trinityrealm/trinityrealm.conf.dist
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp23935
1 files changed, 0 insertions, 23935 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
deleted file mode 100644
index 2221098a9be..00000000000
--- a/src/game/Player.cpp
+++ /dev/null
@@ -1,23935 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Language.h"
-#include "Database/DatabaseEnv.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "SpellMgr.h"
-#include "World.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "UpdateMask.h"
-#include "Player.h"
-#include "Vehicle.h"
-#include "SkillDiscovery.h"
-#include "QuestDef.h"
-#include "GossipDef.h"
-#include "UpdateData.h"
-#include "Channel.h"
-#include "ChannelMgr.h"
-#include "MapManager.h"
-#include "MapInstanced.h"
-#include "InstanceSaveMgr.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "ObjectMgr.h"
-#include "ObjectAccessor.h"
-#include "CreatureAI.h"
-#include "Formulas.h"
-#include "Group.h"
-#include "Guild.h"
-#include "Pet.h"
-#include "Util.h"
-#include "Transports.h"
-#include "Weather.h"
-#include "BattleGround.h"
-#include "BattleGroundAV.h"
-#include "BattleGroundMgr.h"
-#include "OutdoorPvP.h"
-#include "OutdoorPvPMgr.h"
-#include "ArenaTeam.h"
-#include "Chat.h"
-#include "Database/DatabaseImpl.h"
-#include "Spell.h"
-#include "SocialMgr.h"
-#include "GameEventMgr.h"
-#include "AchievementMgr.h"
-#include "SpellAuras.h"
-#include "SpellAuraEffects.h"
-#include "ConditionMgr.h"
-#include <cmath>
-
-#define ZONE_UPDATE_INTERVAL (1*IN_MILISECONDS)
-
-#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
-#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1)
-#define PLAYER_SKILL_BONUS_INDEX(x) (PLAYER_SKILL_INDEX(x)+2)
-
-#define SKILL_VALUE(x) PAIR32_LOPART(x)
-#define SKILL_MAX(x) PAIR32_HIPART(x)
-#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v,m)
-
-#define SKILL_TEMP_BONUS(x) int16(PAIR32_LOPART(x))
-#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x))
-#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t,p)
-
-enum CharacterFlags
-{
- CHARACTER_FLAG_NONE = 0x00000000,
- CHARACTER_FLAG_UNK1 = 0x00000001,
- CHARACTER_FLAG_UNK2 = 0x00000002,
- CHARACTER_LOCKED_FOR_TRANSFER = 0x00000004,
- CHARACTER_FLAG_UNK4 = 0x00000008,
- CHARACTER_FLAG_UNK5 = 0x00000010,
- CHARACTER_FLAG_UNK6 = 0x00000020,
- CHARACTER_FLAG_UNK7 = 0x00000040,
- CHARACTER_FLAG_UNK8 = 0x00000080,
- CHARACTER_FLAG_UNK9 = 0x00000100,
- CHARACTER_FLAG_UNK10 = 0x00000200,
- CHARACTER_FLAG_HIDE_HELM = 0x00000400,
- CHARACTER_FLAG_HIDE_CLOAK = 0x00000800,
- CHARACTER_FLAG_UNK13 = 0x00001000,
- CHARACTER_FLAG_GHOST = 0x00002000,
- CHARACTER_FLAG_RENAME = 0x00004000,
- CHARACTER_FLAG_UNK16 = 0x00008000,
- CHARACTER_FLAG_UNK17 = 0x00010000,
- CHARACTER_FLAG_UNK18 = 0x00020000,
- CHARACTER_FLAG_UNK19 = 0x00040000,
- CHARACTER_FLAG_UNK20 = 0x00080000,
- CHARACTER_FLAG_UNK21 = 0x00100000,
- CHARACTER_FLAG_UNK22 = 0x00200000,
- CHARACTER_FLAG_UNK23 = 0x00400000,
- CHARACTER_FLAG_UNK24 = 0x00800000,
- CHARACTER_FLAG_LOCKED_BY_BILLING = 0x01000000,
- CHARACTER_FLAG_DECLINED = 0x02000000,
- CHARACTER_FLAG_UNK27 = 0x04000000,
- CHARACTER_FLAG_UNK28 = 0x08000000,
- CHARACTER_FLAG_UNK29 = 0x10000000,
- CHARACTER_FLAG_UNK30 = 0x20000000,
- CHARACTER_FLAG_UNK31 = 0x40000000,
- CHARACTER_FLAG_UNK32 = 0x80000000
-};
-
-enum CharacterCustomizeFlags
-{
- CHAR_CUSTOMIZE_FLAG_NONE = 0x00000000,
- CHAR_CUSTOMIZE_FLAG_CUSTOMIZE = 0x00000001, // name, gender, etc...
- CHAR_CUSTOMIZE_FLAG_FACTION = 0x00010000, // name, gender, faction, etc...
- CHAR_CUSTOMIZE_FLAG_RACE = 0x00100000 // name, gender, race, etc...
-};
-
-// corpse reclaim times
-#define DEATH_EXPIRE_STEP (5*MINUTE)
-#define MAX_DEATH_COUNT 3
-
-static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
-
-// == PlayerTaxi ================================================
-
-PlayerTaxi::PlayerTaxi()
-{
- // Taxi nodes
- memset(m_taximask, 0, sizeof(m_taximask));
-}
-
-void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level)
-{
- // class specific initial known nodes
- switch(chrClass)
- {
- case CLASS_DEATH_KNIGHT:
- {
- for (uint8 i = 0; i < TaxiMaskSize; ++i)
- m_taximask[i] |= sOldContinentsNodesMask[i];
- break;
- }
- }
-
- // race specific initial known nodes: capital and taxi hub masks
- switch(race)
- {
- case RACE_HUMAN: SetTaximaskNode(2); break; // Human
- case RACE_ORC: SetTaximaskNode(23); break; // Orc
- case RACE_DWARF: SetTaximaskNode(6); break; // Dwarf
- case RACE_NIGHTELF: SetTaximaskNode(26);
- SetTaximaskNode(27); break; // Night Elf
- case RACE_UNDEAD_PLAYER: SetTaximaskNode(11); break;// Undead
- case RACE_TAUREN: SetTaximaskNode(22); break; // Tauren
- case RACE_GNOME: SetTaximaskNode(6); break; // Gnome
- case RACE_TROLL: SetTaximaskNode(23); break; // Troll
- case RACE_BLOODELF: SetTaximaskNode(82); break; // Blood Elf
- case RACE_DRAENEI: SetTaximaskNode(94); break; // Draenei
- }
-
- // new continent starting masks (It will be accessible only at new map)
- switch(Player::TeamForRace(race))
- {
- case ALLIANCE: SetTaximaskNode(100); break;
- case HORDE: SetTaximaskNode(99); break;
- }
- // level dependent taxi hubs
- if (level >= 68)
- SetTaximaskNode(213); //Shattered Sun Staging Area
-}
-
-void PlayerTaxi::LoadTaxiMask(const char* data)
-{
- Tokens tokens = StrSplit(data, " ");
-
- uint8 index;
- Tokens::iterator iter;
- for (iter = tokens.begin(), index = 0;
- (index < TaxiMaskSize) && (iter != tokens.end()); ++iter, ++index)
- {
- // load and set bits only for existed taxi nodes
- m_taximask[index] = sTaxiNodesMask[index] & uint32(atol((*iter).c_str()));
- }
-}
-
-void PlayerTaxi::AppendTaximaskTo(ByteBuffer& data, bool all)
-{
- if (all)
- {
- for (uint8 i=0; i<TaxiMaskSize; i++)
- data << uint32(sTaxiNodesMask[i]); // all existed nodes
- }
- else
- {
- for (uint8 i=0; i<TaxiMaskSize; i++)
- data << uint32(m_taximask[i]); // known nodes
- }
-}
-
-bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, uint32 team)
-{
- ClearTaxiDestinations();
-
- Tokens tokens = StrSplit(values," ");
-
- for (Tokens::iterator iter = tokens.begin(); iter != tokens.end(); ++iter)
- {
- uint32 node = uint32(atol(iter->c_str()));
- AddTaxiDestination(node);
- }
-
- if (m_TaxiDestinations.empty())
- return true;
-
- // Check integrity
- if (m_TaxiDestinations.size() < 2)
- return false;
-
- for (size_t i = 1; i < m_TaxiDestinations.size(); ++i)
- {
- uint32 cost;
- uint32 path;
- objmgr.GetTaxiPath(m_TaxiDestinations[i-1],m_TaxiDestinations[i],path,cost);
- if (!path)
- return false;
- }
-
- // can't load taxi path without mount set (quest taxi path?)
- if (!objmgr.GetTaxiMountDisplayId(GetTaxiSource(),team,true))
- return false;
-
- return true;
-}
-
-std::string PlayerTaxi::SaveTaxiDestinationsToString()
-{
- if (m_TaxiDestinations.empty())
- return "";
-
- std::ostringstream ss;
-
- for (size_t i=0; i < m_TaxiDestinations.size(); ++i)
- ss << m_TaxiDestinations[i] << " ";
-
- return ss.str();
-}
-
-uint32 PlayerTaxi::GetCurrentTaxiPath() const
-{
- if (m_TaxiDestinations.size() < 2)
- return 0;
-
- uint32 path;
- uint32 cost;
-
- objmgr.GetTaxiPath(m_TaxiDestinations[0],m_TaxiDestinations[1],path,cost);
-
- return path;
-}
-
-std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
-{
- ss << "'";
- for (uint8 i = 0; i < TaxiMaskSize; ++i)
- ss << taxi.m_taximask[i] << " ";
- ss << "'";
- return ss;
-}
-
-// == Player ====================================================
-
-UpdateMask Player::updateVisualBits;
-
-Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputationMgr(this)
-{
- m_speakTime = 0;
- m_speakCount = 0;
-
- m_objectType |= TYPEMASK_PLAYER;
- m_objectTypeId = TYPEID_PLAYER;
-
- m_valuesCount = PLAYER_END;
-
- m_session = session;
-
- m_divider = 0;
-
- m_ExtraFlags = 0;
-
- m_spellModTakingSpell = NULL;
- //m_pad = 0;
-
- // players always accept
- if (GetSession()->GetSecurity() == SEC_PLAYER)
- SetAcceptWhispers(true);
-
- m_curSelection = 0;
- m_lootGuid = 0;
-
- m_comboTarget = 0;
- m_comboPoints = 0;
-
- m_usedTalentCount = 0;
- m_questRewardTalentCount = 0;
-
- m_regenTimer = 0;
- m_regenTimerCount = 0;
- m_weaponChangeTimer = 0;
-
- m_zoneUpdateId = 0;
- m_zoneUpdateTimer = 0;
-
- m_areaUpdateId = 0;
-
- m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
-
- clearResurrectRequestData();
-
- memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
-
- m_social = NULL;
-
- // group is initialized in the reference constructor
- SetGroupInvite(NULL);
- m_groupUpdateMask = 0;
- m_auraRaidUpdateMask = 0;
- m_bPassOnGroupLoot = false;
-
- duel = NULL;
-
- m_GuildIdInvited = 0;
- m_ArenaTeamIdInvited = 0;
-
- m_atLoginFlags = AT_LOGIN_NONE;
-
- mSemaphoreTeleport_Near = false;
- mSemaphoreTeleport_Far = false;
-
- m_DelayedOperations = 0;
- m_bCanDelayTeleport = false;
- m_bHasDelayedTeleport = false;
- m_teleport_options = 0;
-
- pTrader = 0;
- ClearTrade();
-
- m_cinematic = 0;
-
- PlayerTalkClass = new PlayerMenu(GetSession());
- m_currentBuybackSlot = BUYBACK_SLOT_START;
-
- m_DailyQuestChanged = false;
- m_lastDailyQuestTime = 0;
-
- for (uint8 i=0; i<MAX_TIMERS; i++)
- m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
-
- m_MirrorTimerFlags = UNDERWATER_NONE;
- m_MirrorTimerFlagsLast = UNDERWATER_NONE;
- m_isInWater = false;
- m_drunkTimer = 0;
- m_drunk = 0;
- m_restTime = 0;
- m_deathTimer = 0;
- m_deathExpireTime = 0;
-
- m_swingErrorMsg = 0;
-
- m_DetectInvTimer = 1*IN_MILISECONDS;
-
- for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
- {
- m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
- m_bgBattleGroundQueueID[j].invitedToInstance = 0;
- }
-
- m_logintime = time(NULL);
- m_Last_tick = m_logintime;
- m_WeaponProficiency = 0;
- m_ArmorProficiency = 0;
- m_canParry = false;
- m_canBlock = false;
- m_canDualWield = false;
- m_canTitanGrip = false;
- m_ammoDPS = 0.0f;
-
- m_temporaryUnsummonedPetNumber = 0;
- //cache for UNIT_CREATED_BY_SPELL to allow
- //returning reagents for temporarily removed pets
- //when dying/logging out
- m_oldpetspell = 0;
- m_lastpetnumber = 0;
-
- ////////////////////Rest System/////////////////////
- time_inn_enter=0;
- inn_pos_mapid=0;
- inn_pos_x=0;
- inn_pos_y=0;
- inn_pos_z=0;
- m_rest_bonus=0;
- rest_type=REST_TYPE_NO;
- ////////////////////Rest System/////////////////////
-
- m_mailsLoaded = false;
- m_mailsUpdated = false;
- unReadMails = 0;
- m_nextMailDelivereTime = 0;
-
- m_resetTalentsCost = 0;
- m_resetTalentsTime = 0;
- m_itemUpdateQueueBlocked = false;
-
- for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
- m_forced_speed_changes[i] = 0;
-
- m_stableSlots = 0;
-
- /////////////////// Instance System /////////////////////
-
- m_HomebindTimer = 0;
- m_InstanceValid = true;
- m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
- m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
-
- m_lastPotionId = 0;
-
- m_activeSpec = 0;
- m_specsCount = 1;
-
- for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
- {
- for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
- m_Glyphs[i][g] = 0;
-
- m_talents[i] = new PlayerTalentMap();
- }
-
- for (uint8 i = 0; i < BASEMOD_END; ++i)
- {
- m_auraBaseMod[i][FLAT_MOD] = 0.0f;
- m_auraBaseMod[i][PCT_MOD] = 1.0f;
- }
-
- for (uint8 i = 0; i < MAX_COMBAT_RATING; i++)
- m_baseRatingValue[i] = 0;
-
- m_baseSpellPower = 0;
- m_baseFeralAP = 0;
- m_baseManaRegen = 0;
- m_baseHealthRegen = 0;
-
- // Honor System
- m_lastHonorUpdateTime = time(NULL);
-
- m_IsBGRandomWinner = false;
-
- // Player summoning
- m_summon_expire = 0;
- m_summon_mapid = 0;
- m_summon_x = 0.0f;
- m_summon_y = 0.0f;
- m_summon_z = 0.0f;
-
- //Default movement to run mode
- //m_unit_movement_flags = 0;
-
- m_mover = this;
- m_movedPlayer = this;
- m_seer = this;
-
- m_contestedPvPTimer = 0;
-
- m_declinedname = NULL;
-
- m_isActive = true;
-
- m_runes = NULL;
-
- m_lastFallTime = 0;
- m_lastFallZ = 0;
-
- m_ControlledByPlayer = true;
- m_isWorldObject = true;
-
- sWorld.IncreasePlayerCount();
-
- m_ChampioningFaction = 0;
-
- for (int i = 0; i < MAX_POWERS; ++i)
- m_powerFraction[i] = 0;
-
- m_globalCooldowns.clear();
-
- m_ConditionErrorMsgId = 0;
-}
-
-Player::~Player ()
-{
- // it must be unloaded already in PlayerLogout and accessed only for loggined player
- //m_social = NULL;
-
- // Note: buy back item already deleted from DB when player was saved
- for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
- {
- if (m_items[i])
- delete m_items[i];
- }
-
- for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- delete itr->second;
-
- for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
- {
- for (PlayerTalentMap::const_iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end(); ++itr)
- delete itr->second;
- delete m_talents[i];
- }
-
- //all mailed items should be deleted, also all mail should be deallocated
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
- delete *itr;
-
- for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
- delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
-
- delete PlayerTalkClass;
-
- for (size_t x = 0; x < ItemSetEff.size(); x++)
- if (ItemSetEff[x])
- delete ItemSetEff[x];
-
- delete m_declinedname;
- delete m_runes;
-
- sWorld.DecreasePlayerCount();
-}
-
-void Player::CleanupsBeforeDelete(bool finalCleanup)
-{
- TradeCancel(false);
- DuelComplete(DUEL_INTERUPTED);
-
- Unit::CleanupsBeforeDelete(finalCleanup);
-
- if (m_transport)
- m_transport->RemovePassenger(this);
-
- // clean up player-instance binds, may unload some instance saves
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
- itr->second.save->RemovePlayer(this);
-}
-
-bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 /*outfitId*/)
-{
- //FIXME: outfitId not used in player creating
-
- Object::_Create(guidlow, 0, HIGHGUID_PLAYER);
-
- m_name = name;
-
- PlayerInfo const* info = objmgr.GetPlayerInfo(race, class_);
- if (!info)
- {
- sLog.outError("Player have incorrect race/class pair. Can't be loaded.");
- return false;
- }
-
- for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
- m_items[i] = NULL;
-
- Relocate(info->positionX,info->positionY,info->positionZ);
-
- ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(class_);
- if (!cEntry)
- {
- sLog.outError("Class %u not found in DBC (Wrong DBC files?)",class_);
- return false;
- }
-
- SetMap(MapManager::Instance().CreateMap(info->mapId, this, 0));
-
- uint8 powertype = cEntry->powerType;
-
- SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
- SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
-
- setFactionForRace(race);
-
- uint32 RaceClassGender = (race) | (class_ << 8) | (gender << 16);
-
- SetUInt32Value(UNIT_FIELD_BYTES_0, (RaceClassGender | (powertype << 24)));
- InitDisplayIds();
- if (sWorld.getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld.getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
- {
- SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
- }
- SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
- SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
- SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
-
- // -1 is default value
- SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
-
- SetUInt32Value(PLAYER_BYTES, (skin | (face << 8) | (hairStyle << 16) | (hairColor << 24)));
- SetUInt32Value(PLAYER_BYTES_2, (facialHair | (0x00 << 8) | (0x00 << 16) | (0x02 << 24)));
- SetByteValue(PLAYER_BYTES_3, 0, gender);
- SetByteValue(PLAYER_BYTES_3, 3, 0); // BattlefieldArenaFaction (0 or 1)
-
- SetUInt32Value(PLAYER_GUILDID, 0);
- SetUInt32Value(PLAYER_GUILDRANK, 0);
- SetUInt32Value(PLAYER_GUILD_TIMESTAMP, 0);
-
- for (int i = 0; i < KNOWN_TITLES_SIZE; ++i)
- SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled
- SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
-
- SetUInt32Value(PLAYER_FIELD_KILLS, 0);
- SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
- SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
-
- // set starting level
- uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
- ? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL)
- : sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
-
- if (GetSession()->GetSecurity() >= SEC_MODERATOR)
- {
- uint32 gm_level = sWorld.getConfig(CONFIG_START_GM_LEVEL);
- if (gm_level > start_level)
- start_level = gm_level;
- }
-
- SetUInt32Value(UNIT_FIELD_LEVEL, start_level);
-
- InitRunes();
-
- SetUInt32Value (PLAYER_FIELD_COINAGE, sWorld.getConfig(CONFIG_START_PLAYER_MONEY));
- SetUInt32Value (PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_START_HONOR_POINTS));
- SetUInt32Value (PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_START_ARENA_POINTS));
-
- // start with every map explored
- if (sWorld.getConfig(CONFIG_START_ALL_EXPLORED))
- {
- for (uint8 i=0; i<64; i++)
- SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF);
- }
-
- //Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
- if (sWorld.getConfig(CONFIG_START_ALL_REP))
- {
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(942),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(935),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(936),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1011),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(970),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(967),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(989),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(932),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(934),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1038),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077),42999);
-
- // Factions depending on team, like cities and some more stuff
- switch(GetTeam())
- {
- case ALLIANCE:
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(47),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(69),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(930),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(730),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(978),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(54),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(946),42999);
- break;
- case HORDE:
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(76),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(68),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(81),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(911),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(729),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(941),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(530),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(947),42999);
- break;
- default:
- break;
- }
- }
-
- // Played time
- m_Last_tick = time(NULL);
- m_Played_time[PLAYED_TIME_TOTAL] = 0;
- m_Played_time[PLAYED_TIME_LEVEL] = 0;
-
- // base stats and related field values
- InitStatsForLevel();
- InitTaxiNodesForLevel();
- InitGlyphsForLevel();
- InitTalentForLevel();
- InitPrimaryProfessions(); // to max set before any spell added
-
- // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
- UpdateMaxHealth(); // Update max Health (for add bonus from stamina)
- SetHealth(GetMaxHealth());
- if (getPowerType() == POWER_MANA)
- {
- UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
- SetPower(POWER_MANA,GetMaxPower(POWER_MANA));
- }
-
- if (getPowerType() == POWER_RUNIC_POWER)
- {
- SetPower(POWER_RUNE, 8);
- SetMaxPower(POWER_RUNE, 8);
- SetPower(POWER_RUNIC_POWER, 0);
- SetMaxPower(POWER_RUNIC_POWER, 1000);
- }
-
- // original spells
- learnDefaultSpells();
-
- // original action bar
- for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
- addActionButton(action_itr->button,action_itr->action, action_itr->type);
-
- // original items
- CharStartOutfitEntry const* oEntry = NULL;
- for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
- {
- if (CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i))
- {
- if (entry->RaceClassGender == RaceClassGender)
- {
- oEntry = entry;
- break;
- }
- }
- }
-
- if (oEntry)
- {
- for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
- {
- if (oEntry->ItemId[j] <= 0)
- continue;
-
- uint32 item_id = oEntry->ItemId[j];
-
- // just skip, reported in ObjectMgr::LoadItemPrototypes
- ItemPrototype const* iProto = objmgr.GetItemPrototype(item_id);
- if (!iProto)
- continue;
-
- // BuyCount by default
- uint32 count = iProto->BuyCount;
-
- // special amount for food/drink
- if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
- {
- switch(iProto->Spells[0].SpellCategory)
- {
- case SPELL_CATEGORY_FOOD: // food
- count = getClass() == CLASS_DEATH_KNIGHT ? 10 : 4;
- break;
- case SPELL_CATEGORY_DRINK: // drink
- count = 2;
- break;
- }
- if (iProto->Stackable < count)
- count = iProto->Stackable;
- }
- StoreNewItemInBestSlots(item_id, count);
- }
- }
-
- for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr++)
- StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
-
- // bags and main-hand weapon must equipped at this moment
- // now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
- // or ammo not equipped in special bag
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- {
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- uint16 eDest;
- // equip offhand weapon/shield if it attempt equipped before main-hand weapon
- uint8 msg = CanEquipItem(NULL_SLOT, eDest, pItem, false);
- if (msg == EQUIP_ERR_OK)
- {
- RemoveItem(INVENTORY_SLOT_BAG_0, i,true);
- EquipItem(eDest, pItem, true);
- }
- // move other items to more appropriate slots (ammo not equipped in special bag)
- else
- {
- ItemPosCountVec sDest;
- msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false);
- if (msg == EQUIP_ERR_OK)
- {
- RemoveItem(INVENTORY_SLOT_BAG_0, i,true);
- pItem = StoreItem(sDest, pItem, true);
- }
-
- // if this is ammo then use it
- msg = CanUseAmmo(pItem->GetEntry());
- if (msg == EQUIP_ERR_OK)
- SetAmmo(pItem->GetEntry());
- }
- }
- }
- // all item positions resolved
-
- return true;
-}
-
-bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
-{
- sLog.outDebug("STORAGE: Creating initial item, itemId = %u, count = %u",titem_id, titem_amount);
-
- // attempt equip by one
- while (titem_amount > 0)
- {
- uint16 eDest;
- uint8 msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false);
- if (msg != EQUIP_ERR_OK)
- break;
-
- EquipNewItem(eDest, titem_id, true);
- AutoUnequipOffhandIfNeed();
- --titem_amount;
- }
-
- if (titem_amount == 0)
- return true; // equipped
-
- // attempt store
- ItemPosCountVec sDest;
- // store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
- uint8 msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount);
- if (msg == EQUIP_ERR_OK)
- {
- StoreNewItem(sDest, titem_id, true, Item::GenerateItemRandomPropertyId(titem_id));
- return true; // stored
- }
-
- // item can't be added
- sLog.outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u",titem_id,getRace(),getClass(),msg);
- return false;
-}
-
-void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
-{
- if (int(MaxValue) == DISABLED_MIRROR_TIMER)
- {
- if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
- StopMirrorTimer(Type);
- return;
- }
- WorldPacket data(SMSG_START_MIRROR_TIMER, (21));
- data << (uint32)Type;
- data << CurrentValue;
- data << MaxValue;
- data << Regen;
- data << (uint8)0;
- data << (uint32)0; // spell id
- GetSession()->SendPacket(&data);
-}
-
-void Player::StopMirrorTimer(MirrorTimerType Type)
-{
- m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER;
- WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4);
- data << (uint32)Type;
- GetSession()->SendPacket(&data);
-}
-
-uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
-{
- if (!isAlive() || isGameMaster())
- return 0;
-
- // Absorb, resist some environmental damage type
- uint32 absorb = 0;
- uint32 resist = 0;
- if (type == DAMAGE_LAVA)
- CalcAbsorbResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist);
- else if (type == DAMAGE_SLIME)
- CalcAbsorbResist(this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist);
-
- damage-=absorb+resist;
-
- DealDamageMods(this,damage,&absorb);
-
- WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
- data << uint64(GetGUID());
- data << uint8(type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
- data << uint32(damage);
- data << uint32(absorb);
- data << uint32(resist);
- SendMessageToSet(&data, true);
-
- uint32 final_damage = DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
-
- if (!isAlive())
- {
- if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
- {
- DEBUG_LOG("We are fall to death, loosing 10 percents durability");
- DurabilityLossAll(0.10f,false);
- // durability lost message
- WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
- GetSession()->SendPacket(&data2);
- }
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
- }
-
- return final_damage;
-}
-
-int32 Player::getMaxTimer(MirrorTimerType timer)
-{
- switch (timer)
- {
- case FATIGUE_TIMER:
- return MINUTE*IN_MILISECONDS;
- case BREATH_TIMER:
- {
- if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
- return DISABLED_MIRROR_TIMER;
- int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS;
- AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING);
- for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
- UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetAmount()) / 100.0f);
- return UnderWaterTime;
- }
- case FIRE_TIMER:
- {
- if (!isAlive())
- return DISABLED_MIRROR_TIMER;
- return 1*IN_MILISECONDS;
- }
- default:
- return 0;
- }
-}
-
-void Player::UpdateMirrorTimers()
-{
- // Desync flags for update on next HandleDrowning
- if (m_MirrorTimerFlags)
- m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
-}
-
-void Player::HandleDrowning(uint32 time_diff)
-{
- if (!m_MirrorTimerFlags)
- return;
-
- // In water
- if (m_MirrorTimerFlags & UNDERWATER_INWATER)
- {
- // Breath timer not activated - activate it
- if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER)
- {
- m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER);
- SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1);
- }
- else // If activated - do tick
- {
- m_MirrorTimer[BREATH_TIMER]-=time_diff;
- // Timer limit - need deal damage
- if (m_MirrorTimer[BREATH_TIMER] < 0)
- {
- m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILISECONDS;
- // Calculate and deal damage
- // TODO: Check this formula
- uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
- EnvironmentalDamage(DAMAGE_DROWNING, damage);
- }
- else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
- SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1);
- }
- }
- else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
- {
- int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
- // Need breath regen
- m_MirrorTimer[BREATH_TIMER]+=10*time_diff;
- if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !isAlive())
- StopMirrorTimer(BREATH_TIMER);
- else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER)
- SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10);
- }
-
- // In dark water
- if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER)
- {
- // Fatigue timer not activated - activate it
- if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
- {
- m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
- SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
- }
- else
- {
- m_MirrorTimer[FATIGUE_TIMER]-=time_diff;
- // Timer limit - need deal damage or teleport ghost to graveyard
- if (m_MirrorTimer[FATIGUE_TIMER] < 0)
- {
- m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILISECONDS;
- if (isAlive()) // Calculate and deal damage
- {
- uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
- EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
- }
- else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
- RepopAtGraveyard();
- }
- else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER))
- SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
- }
- }
- else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
- {
- int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
- m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff;
- if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !isAlive())
- StopMirrorTimer(FATIGUE_TIMER);
- else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)
- SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
- }
-
- if (m_MirrorTimerFlags & (UNDERWATER_INLAVA|UNDERWATER_INSLIME))
- {
- // Breath timer not activated - activate it
- if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER)
- m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER);
- else
- {
- m_MirrorTimer[FIRE_TIMER]-=time_diff;
- if (m_MirrorTimer[FIRE_TIMER] < 0)
- {
- m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILISECONDS;
- // Calculate and deal damage
- // TODO: Check this formula
- uint32 damage = urand(600, 700);
- if (m_MirrorTimerFlags&UNDERWATER_INLAVA)
- EnvironmentalDamage(DAMAGE_LAVA, damage);
- // need to skip Slime damage in Undercity,
- // maybe someone can find better way to handle environmental damage
- else if (m_zoneUpdateId != 1497)
- EnvironmentalDamage(DAMAGE_SLIME, damage);
- }
- }
- }
- else
- m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER;
-
- // Recheck timers flag
- m_MirrorTimerFlags&=~UNDERWATER_EXIST_TIMERS;
- for (uint8 i = 0; i< MAX_TIMERS; ++i)
- if (m_MirrorTimer[i] != DISABLED_MIRROR_TIMER)
- {
- m_MirrorTimerFlags|=UNDERWATER_EXIST_TIMERS;
- break;
- }
- m_MirrorTimerFlagsLast = m_MirrorTimerFlags;
-}
-
-///The player sobers by 256 every 10 seconds
-void Player::HandleSobering()
-{
- m_drunkTimer = 0;
-
- uint32 drunk = (m_drunk <= 256) ? 0 : (m_drunk - 256);
- SetDrunkValue(drunk);
-}
-
-DrunkenState Player::GetDrunkenstateByValue(uint16 value)
-{
- if (value >= 23000)
- return DRUNKEN_SMASHED;
- if (value >= 12800)
- return DRUNKEN_DRUNK;
- if (value & 0xFFFE)
- return DRUNKEN_TIPSY;
- return DRUNKEN_SOBER;
-}
-
-void Player::SetDrunkValue(uint16 newDrunkenValue, uint32 itemId)
-{
- uint32 oldDrunkenState = Player::GetDrunkenstateByValue(m_drunk);
-
- m_drunk = newDrunkenValue;
- SetUInt32Value(PLAYER_BYTES_3,(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFF0001) | (m_drunk & 0xFFFE));
-
- uint32 newDrunkenState = Player::GetDrunkenstateByValue(m_drunk);
-
- // special drunk invisibility detection
- if (newDrunkenState >= DRUNKEN_DRUNK)
- m_detectInvisibilityMask |= (1<<6);
- else
- m_detectInvisibilityMask &= ~(1<<6);
-
- if (newDrunkenState == oldDrunkenState)
- return;
-
- WorldPacket data(SMSG_CROSSED_INEBRIATION_THRESHOLD, (8+4+4));
- data << uint64(GetGUID());
- data << uint32(newDrunkenState);
- data << uint32(itemId);
-
- SendMessageToSet(&data, true);
-}
-
-void Player::Update(uint32 p_time)
-{
- if (!IsInWorld())
- return;
-
- // undelivered mail
- if (m_nextMailDelivereTime && m_nextMailDelivereTime <= time(NULL))
- {
- SendNewMail();
- ++unReadMails;
-
- // It will be recalculate at mailbox open (for unReadMails important non-0 until mailbox open, it also will be recalculated)
- m_nextMailDelivereTime = 0;
- }
-
- for (std::map<uint32, uint32>::iterator itr = m_globalCooldowns.begin(); itr != m_globalCooldowns.end(); ++itr)
- {
- if (itr->second)
- {
- if (itr->second > p_time)
- itr->second -= p_time;
- else
- itr->second = 0;
- }
- }
-
- // If this is set during update SetSpellModTakingSpell call is missing somewhere in the code
- // Having this would prevent more aura charges to be dropped, so let's crash
- //assert (!m_spellModTakingSpell);
- if (/*m_pad ||*/ m_spellModTakingSpell)
- {
- //sLog.outCrash("Player has m_pad %u during update!", m_pad);
- //if (m_spellModTakingSpell)
- sLog.outCrash("Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id);
- return;
- //m_spellModTakingSpell = NULL;
- }
-
- //used to implement delayed far teleports
- SetCanDelayTeleport(true);
- Unit::Update(p_time);
- SetCanDelayTeleport(false);
-
- time_t now = time(NULL);
-
- UpdatePvPFlag(now);
-
- UpdateContestedPvP(p_time);
-
- UpdateDuelFlag(now);
-
- CheckDuelDistance(now);
-
- UpdateAfkReport(now);
-
- if (isCharmed())
- if (Unit *charmer = GetCharmer())
- if (charmer->GetTypeId() == TYPEID_UNIT && charmer->isAlive())
- UpdateCharmedAI();
-
- // Update items that have just a limited lifetime
- if (now > m_Last_tick)
- UpdateItemDuration(uint32(now - m_Last_tick));
-
- if (!m_timedquests.empty())
- {
- QuestSet::iterator iter = m_timedquests.begin();
- while (iter != m_timedquests.end())
- {
- QuestStatusData& q_status = mQuestStatus[*iter];
- if (q_status.m_timer <= p_time)
- {
- uint32 quest_id = *iter;
- ++iter; // current iter will be removed in FailQuest
- FailQuest(quest_id);
- }
- else
- {
- q_status.m_timer -= p_time;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
- ++iter;
- }
- }
- }
-
- GetAchievementMgr().UpdateTimedAchievements(p_time);
-
- if (hasUnitState(UNIT_STAT_MELEE_ATTACKING) && !hasUnitState(UNIT_STAT_CASTING))
- {
- if (Unit *pVictim = getVictim())
- {
- // default combat reach 10
- // TODO add weapon,skill check
-
- if (isAttackReady(BASE_ATTACK))
- {
- if (!IsWithinMeleeRange(pVictim))
- {
- setAttackTimer(BASE_ATTACK,100);
- if (m_swingErrorMsg != 1) // send single time (client auto repeat)
- {
- SendAttackSwingNotInRange();
- m_swingErrorMsg = 1;
- }
- }
- //120 degrees of radiant range
- else if (!HasInArc(2*M_PI/3, pVictim))
- {
- setAttackTimer(BASE_ATTACK,100);
- if (m_swingErrorMsg != 2) // send single time (client auto repeat)
- {
- SendAttackSwingBadFacingAttack();
- m_swingErrorMsg = 2;
- }
- }
- else
- {
- m_swingErrorMsg = 0; // reset swing error state
-
- // prevent base and off attack in same time, delay attack at 0.2 sec
- if (haveOffhandWeapon())
- if (getAttackTimer(OFF_ATTACK) < ATTACK_DISPLAY_DELAY)
- setAttackTimer(OFF_ATTACK,ATTACK_DISPLAY_DELAY);
-
- // do attack
- AttackerStateUpdate(pVictim, BASE_ATTACK);
- resetAttackTimer(BASE_ATTACK);
- }
- }
-
- if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
- {
- if (!IsWithinMeleeRange(pVictim))
- setAttackTimer(OFF_ATTACK,100);
- else if (!HasInArc(2*M_PI/3, pVictim))
- setAttackTimer(OFF_ATTACK,100);
- else
- {
- // prevent base and off attack in same time, delay attack at 0.2 sec
- if (getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY)
- setAttackTimer(BASE_ATTACK,ATTACK_DISPLAY_DELAY);
-
- // do attack
- AttackerStateUpdate(pVictim, OFF_ATTACK);
- resetAttackTimer(OFF_ATTACK);
- }
- }
-
- /*Unit *owner = pVictim->GetOwner();
- Unit *u = owner ? owner : pVictim;
- if (u->IsPvP() && (!duel || duel->opponent != u))
- {
- UpdatePvP(true);
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
- }*/
- }
- }
-
- if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
- {
- if (roll_chance_i(3) && GetTimeInnEnter() > 0) // freeze update
- {
- int time_inn = time(NULL)-GetTimeInnEnter();
- if (time_inn >= 10) // freeze update
- {
- float bubble = 0.125*sWorld.getRate(RATE_REST_INGAME);
- // speed collect rest bonus (section/in hour)
- SetRestBonus(GetRestBonus()+ time_inn*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
- UpdateInnerTime(time(NULL));
- }
- }
- }
-
- if (m_weaponChangeTimer > 0)
- {
- if (p_time >= m_weaponChangeTimer)
- m_weaponChangeTimer = 0;
- else
- m_weaponChangeTimer -= p_time;
- }
-
- if (m_zoneUpdateTimer > 0)
- {
- if (p_time >= m_zoneUpdateTimer)
- {
- uint32 newzone, newarea;
- GetZoneAndAreaId(newzone,newarea);
-
- if (m_zoneUpdateId != newzone)
- UpdateZone(newzone,newarea); // also update area
- else
- {
- // use area updates as well
- // needed for free far all arenas for example
- if (m_areaUpdateId != newarea)
- UpdateArea(newarea);
-
- m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
- }
- }
- else
- m_zoneUpdateTimer -= p_time;
- }
-
- if (m_timeSyncTimer > 0)
- {
- if (p_time >= m_timeSyncTimer)
- SendTimeSync();
- else
- m_timeSyncTimer -= p_time;
- }
-
- if (isAlive())
- {
- m_regenTimer += p_time;
- RegenerateAll();
- }
-
- if (m_deathState == JUST_DIED)
- KillPlayer();
-
- if (m_nextSave > 0)
- {
- if (p_time >= m_nextSave)
- {
- // m_nextSave reseted in SaveToDB call
- SaveToDB();
- sLog.outDetail("Player '%s' (GUID: %u) saved", GetName(), GetGUIDLow());
- }
- else
- m_nextSave -= p_time;
- }
-
- //Handle Water/drowning
- HandleDrowning(p_time);
-
- //Handle detect stealth players
- if (m_DetectInvTimer > 0)
- {
- if (p_time >= m_DetectInvTimer)
- {
- HandleStealthedUnitsDetection();
- m_DetectInvTimer = 3000;
- }
- else
- m_DetectInvTimer -= p_time;
- }
-
- // Played time
- if (now > m_Last_tick)
- {
- uint32 elapsed = uint32(now - m_Last_tick);
- m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time
- m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time
- m_Last_tick = now;
- }
-
- if (m_drunk)
- {
- m_drunkTimer += p_time;
-
- if (m_drunkTimer > 10*IN_MILISECONDS)
- HandleSobering();
- }
-
- // not auto-free ghost from body in instances
- if (m_deathTimer > 0 && !GetBaseMap()->Instanceable())
- {
- if (p_time >= m_deathTimer)
- {
- m_deathTimer = 0;
- BuildPlayerRepop();
- RepopAtGraveyard();
- }
- else
- m_deathTimer -= p_time;
- }
-
- UpdateEnchantTime(p_time);
- UpdateHomebindTime(p_time);
-
- // group update
- SendUpdateToOutOfRangeGroupMembers();
-
- Pet* pet = GetPet();
- if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && !pet->isPossessed())
- //if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID())))
- RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true);
-
- //we should execute delayed teleports only for alive(!) players
- //because we don't want player's ghost teleported from graveyard
- if (IsHasDelayedTeleport() && isAlive())
- TeleportTo(m_teleport_dest, m_teleport_options);
-}
-
-void Player::setDeathState(DeathState s)
-{
- uint32 ressSpellId = 0;
-
- bool cur = isAlive();
-
- if (s == JUST_DIED)
- {
- if (!cur)
- {
- sLog.outError("setDeathState: attempt to kill a dead player %s(%d)", GetName(), GetGUIDLow());
- return;
- }
-
- // drunken state is cleared on death
- SetDrunkValue(0);
- // lost combo points at any target (targeted combo points clear in Unit::setDeathState)
- ClearComboPoints();
-
- clearResurrectRequestData();
-
- // remove form before other mods to prevent incorrect stats calculation
- RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
-
- //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
- RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
-
- // save value before aura remove in Unit::setDeathState
- ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL);
-
- // passive spell
- if (!ressSpellId)
- ressSpellId = GetResurrectionSpellId();
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
- }
- Unit::setDeathState(s);
-
- // restore resurrection spell id for player after aura remove
- if (s == JUST_DIED && cur && ressSpellId)
- SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
-
- if (isAlive() && !cur)
- {
- //clear aura case after resurrection by another way (spells will be applied before next death)
- SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
-
- // restore default warrior stance
- if (getClass() == CLASS_WARRIOR)
- CastSpell(this, 2457, true);
- }
-}
-
-bool Player::BuildEnumData(QueryResult_AutoPtr result, WorldPacket * p_data)
-{
- // 0 1 2 3 4 5 6 7
- // "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
- // 8 9 10 11 12 13 14
- // "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
- // 15 16 17 18 19 20
- // "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_declinedname.genitive "
-
- Field *fields = result->Fetch();
-
- uint32 guid = fields[0].GetUInt32();
- uint8 pRace = fields[2].GetUInt8();
- uint8 pClass = fields[3].GetUInt8();
-
- PlayerInfo const *info = objmgr.GetPlayerInfo(pRace, pClass);
- if (!info)
- {
- sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", guid);
- return false;
- }
-
- *p_data << uint64(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
- *p_data << fields[1].GetString(); // name
- *p_data << uint8(pRace); // race
- *p_data << uint8(pClass); // class
- *p_data << uint8(fields[4].GetUInt8()); // gender
-
- uint32 playerBytes = fields[5].GetUInt32();
- *p_data << uint8(playerBytes); // skin
- *p_data << uint8(playerBytes >> 8); // face
- *p_data << uint8(playerBytes >> 16); // hair style
- *p_data << uint8(playerBytes >> 24); // hair color
-
- uint32 playerBytes2 = fields[6].GetUInt32();
- *p_data << uint8(playerBytes2 & 0xFF); // facial hair
-
- *p_data << uint8(fields[7].GetUInt8()); // level
- *p_data << uint32(fields[8].GetUInt32()); // zone
- *p_data << uint32(fields[9].GetUInt32()); // map
-
- *p_data << fields[10].GetFloat(); // x
- *p_data << fields[11].GetFloat(); // y
- *p_data << fields[12].GetFloat(); // z
-
- *p_data << uint32(fields[13].GetUInt32()); // guild id
-
- uint32 char_flags = 0;
- uint32 playerFlags = fields[14].GetUInt32();
- uint32 atLoginFlags = fields[15].GetUInt32();
- if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
- char_flags |= CHARACTER_FLAG_HIDE_HELM;
- if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
- char_flags |= CHARACTER_FLAG_HIDE_CLOAK;
- if (playerFlags & PLAYER_FLAGS_GHOST)
- char_flags |= CHARACTER_FLAG_GHOST;
- if (atLoginFlags & AT_LOGIN_RENAME)
- char_flags |= CHARACTER_FLAG_RENAME;
- if (sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
- {
- if (!fields[20].GetCppString().empty())
- char_flags |= CHARACTER_FLAG_DECLINED;
- }
- else
- char_flags |= CHARACTER_FLAG_DECLINED;
-
- *p_data << uint32(char_flags); // character flags
- // character customize flags
- *p_data << uint32(atLoginFlags & AT_LOGIN_CUSTOMIZE ? CHAR_CUSTOMIZE_FLAG_CUSTOMIZE : CHAR_CUSTOMIZE_FLAG_NONE);
- // First login
- *p_data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
-
- // Pets info
- {
- uint32 petDisplayId = 0;
- uint32 petLevel = 0;
- uint32 petFamily = 0;
-
- // show pet at selection character in character list only for non-ghost character
- if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER || pClass == CLASS_DEATH_KNIGHT))
- {
- uint32 entry = fields[16].GetUInt32();
- CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry);
- if (cInfo)
- {
- petDisplayId = fields[17].GetUInt32();
- petLevel = fields[18].GetUInt32();
- petFamily = cInfo->family;
- }
- }
-
- *p_data << uint32(petDisplayId);
- *p_data << uint32(petLevel);
- *p_data << uint32(petFamily);
- }
-
- Tokens data = StrSplit(fields[19].GetCppString(), " ");
- for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
- {
- uint32 visualbase = slot * 2;
- uint32 item_id = GetUInt32ValueFromArray(data, visualbase);
- const ItemPrototype * proto = objmgr.GetItemPrototype(item_id);
- if (!proto)
- {
- *p_data << uint32(0);
- *p_data << uint8(0);
- *p_data << uint32(0);
- continue;
- }
-
- SpellItemEnchantmentEntry const *enchant = NULL;
-
- uint32 enchants = GetUInt32ValueFromArray(data, visualbase + 1);
- for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
- {
- // values stored in 2 uint16
- uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot*16);
- if (!enchantId)
- continue;
-
- enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
- if (enchant)
- break;
- }
-
- *p_data << uint32(proto->DisplayInfoID);
- *p_data << uint8(proto->InventoryType);
- *p_data << uint32(enchant ? enchant->aura_id : 0);
- }
-
- *p_data << uint32(0); // bag 1 display id
- *p_data << uint8(0); // bag 1 inventory type
- *p_data << uint32(0); // enchant?
- *p_data << uint32(0); // bag 2 display id
- *p_data << uint8(0); // bag 2 inventory type
- *p_data << uint32(0); // enchant?
- *p_data << uint32(0); // bag 3 display id
- *p_data << uint8(0); // bag 3 inventory type
- *p_data << uint32(0); // enchant?
- *p_data << uint32(0); // bag 4 display id
- *p_data << uint8(0); // bag 4 inventory type
- *p_data << uint32(0); // enchant?
-
- return true;
-}
-
-bool Player::ToggleAFK()
-{
- ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
-
- bool state = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
-
- // afk player not allowed in battleground
- if (state && InBattleGround())
- LeaveBattleground();
-
- return state;
-}
-
-bool Player::ToggleDND()
-{
- ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND);
-
- return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND);
-}
-
-uint8 Player::chatTag() const
-{
- // it's bitmask
- // 0x8 - ??
- // 0x4 - gm
- // 0x2 - dnd
- // 0x1 - afk
- if (isGMChat())
- return 4;
- else if (isDND())
- return 3;
- if (isAFK())
- return 1;
- else
- return 0;
-}
-
-void Player::SendTeleportPacket(Position &oldPos)
-{
- WorldPacket data2(MSG_MOVE_TELEPORT, 38);
- data2.append(GetPackGUID());
- BuildMovementPacket(&data2);
- Relocate(&oldPos);
- SendMessageToSet(&data2, false);
-}
-
-void Player::SendTeleportAckPacket()
-{
- WorldPacket data(MSG_MOVE_TELEPORT_ACK, 41);
- data.append(GetPackGUID());
- data << uint32(0); // this value increments every time
- BuildMovementPacket(&data);
- GetSession()->SendPacket(&data);
-}
-
-// this is not used anywhere
-void Player::TeleportOutOfMap(Map *oldMap)
-{
- while (IsBeingTeleportedFar())
- GetSession()->HandleMoveWorldportAckOpcode();
-
- if (GetMap() != oldMap)
- return;
-
- TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
-
- while (IsBeingTeleportedFar())
- GetSession()->HandleMoveWorldportAckOpcode();
-
- if (GetMap() == oldMap)
- {
- sLog.outCrash("Cannot teleport player out of map!");
- ResetMap();
- assert(false);
- }
-}
-
-bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options)
-{
- if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
- {
- sLog.outError("TeleportTo: invalid map %d or absent instance template.", mapid);
- return false;
- }
-
- if ((GetSession()->GetSecurity() < SEC_GAMEMASTER) && !sWorld.IsAllowedMap(mapid))
- {
- sLog.outError("Player %s tried to enter a forbidden map", GetName());
- return false;
- }
-
- // preparing unsummon pet if lost (we must get pet before teleportation or will not find it later)
- Pet* pet = GetPet();
-
- MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
-
- // don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
- // don't let gm level > 1 either
- if (!InBattleGround() && mEntry->IsBattleGroundOrArena())
- return false;
-
- // client without expansion support
- if (GetSession()->Expansion() < mEntry->Expansion())
- {
- sLog.outDebug("Player %s using client without required expansion tried teleport to non accessible map %u", GetName(), mapid);
-
- if (GetTransport())
- RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
-
- SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion());
-
- return false; // normal client can't teleport to this map...
- }
- else
- sLog.outDebug("Player %s is being teleported to map %u", GetName(), mapid);
-
- // reset movement flags at teleport, because player will continue move with these flags after teleport
- SetUnitMovementFlags(0);
-
- if (m_transport)
- {
- if (options & TELE_TO_NOT_LEAVE_TRANSPORT)
- AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
- else
- {
- m_transport->RemovePassenger(this);
- m_transport = NULL;
- m_movementInfo.t_x = 0.0f;
- m_movementInfo.t_y = 0.0f;
- m_movementInfo.t_z = 0.0f;
- m_movementInfo.t_o = 0.0f;
- m_movementInfo.t_time = 0;
- m_movementInfo.t_seat = -1;
- }
- }
-
- // The player was ported to another map and looses the duel immediately.
- // We have to perform this check before the teleport, otherwise the
- // ObjectAccessor won't find the flag.
- if (duel && GetMapId() != mapid)
- if (GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
- DuelComplete(DUEL_FLED);
-
- if (GetMapId() == mapid && !m_transport)
- {
- //lets reset far teleport flag if it wasn't reset during chained teleports
- SetSemaphoreTeleportFar(false);
- //setup delayed teleport flag
- SetDelayedTeleportFlag(IsCanDelayTeleport());
- //if teleport spell is casted in Unit::Update() func
- //then we need to delay it until update process will be finished
- if (IsHasDelayedTeleport())
- {
- SetSemaphoreTeleportNear(true);
- //lets save teleport destination for player
- m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
- m_teleport_options = options;
- return true;
- }
-
- if (!(options & TELE_TO_NOT_UNSUMMON_PET))
- {
- //same map, only remove pet if out of range for new position
- if (pet && !pet->IsWithinDist3d(x,y,z, GetMap()->GetVisibilityDistance()))
- UnsummonPetTemporaryIfAny();
- }
-
- if (!(options & TELE_TO_NOT_LEAVE_COMBAT))
- CombatStop();
-
- // this will be used instead of the current location in SaveToDB
- m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
- SetFallInformation(0, z);
-
- // code for finish transfer called in WorldSession::HandleMovementOpcodes()
- // at client packet MSG_MOVE_TELEPORT_ACK
- SetSemaphoreTeleportNear(true);
- // near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
- if (!GetSession()->PlayerLogout())
- {
- Position oldPos;
- GetPosition(&oldPos);
- Relocate(x, y, z, orientation);
- SendTeleportAckPacket();
- SendTeleportPacket(oldPos); // this automatically relocates to oldPos in order to broadcast the packet in the right place
- }
- }
- else
- {
- if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !isGameMaster() && !HasSpell(50977))
- return false;
-
- // far teleport to another map
- Map* oldmap = IsInWorld() ? GetMap() : NULL;
- // check if we can enter before stopping combat / removing pet / totems / interrupting spells
-
- // Check enter rights before map getting to avoid creating instance copy for player
- // this check not dependent from map instance copy and same for all instance copies of selected map
- if (!MapManager::Instance().CanPlayerEnter(mapid, this, false))
- return false;
-
- // If the map is not created, assume it is possible to enter it.
- // It will be created in the WorldPortAck.
- Map *map = MapManager::Instance().FindMap(mapid);
- if (!map || map->CanEnter(this))
- {
- //lets reset near teleport flag if it wasn't reset during chained teleports
- SetSemaphoreTeleportNear(false);
- //setup delayed teleport flag
- SetDelayedTeleportFlag(IsCanDelayTeleport());
- //if teleport spell is casted in Unit::Update() func
- //then we need to delay it until update process will be finished
- if (IsHasDelayedTeleport())
- {
- SetSemaphoreTeleportFar(true);
- //lets save teleport destination for player
- m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
- m_teleport_options = options;
- return true;
- }
-
- SetSelection(0);
-
- CombatStop();
-
- ResetContestedPvP();
-
- // remove player from battleground on far teleport (when changing maps)
- if (BattleGround const* bg = GetBattleGround())
- {
- // Note: at battleground join battleground id set before teleport
- // and we already will found "current" battleground
- // just need check that this is targeted map or leave
- if (bg->GetMapId() != mapid)
- LeaveBattleground(false); // don't teleport to entry point
- }
-
- // remove pet on map change
- if (pet)
- UnsummonPetTemporaryIfAny();
-
- // remove all dyn objects
- RemoveAllDynObjects();
-
- // stop spellcasting
- // not attempt interrupt teleportation spell at caster teleport
- if (!(options & TELE_TO_SPELL))
- if (IsNonMeleeSpellCasted(true))
- InterruptNonMeleeSpells(true);
-
- //remove auras before removing from map...
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING);
-
- if (!GetSession()->PlayerLogout())
- {
- // send transfer packets
- WorldPacket data(SMSG_TRANSFER_PENDING, (4+4+4));
- data << uint32(mapid);
- if (m_transport)
- {
- data << m_transport->GetEntry() << GetMapId();
- }
- GetSession()->SendPacket(&data);
-
- data.Initialize(SMSG_NEW_WORLD, (20));
- if (m_transport)
- data << (uint32)mapid << m_movementInfo.t_x << m_movementInfo.t_y << m_movementInfo.t_z << m_movementInfo.t_o;
- else
- data << (uint32)mapid << (float)x << (float)y << (float)z << (float)orientation;
-
- GetSession()->SendPacket(&data);
- SendSavedInstances();
- }
-
- // remove from old map now
- if (oldmap)
- oldmap->Remove(this, false);
-
- // new final coordinates
- float final_x = x;
- float final_y = y;
- float final_z = z;
- float final_o = orientation;
-
- if (m_transport)
- {
- final_x += m_movementInfo.t_x;
- final_y += m_movementInfo.t_y;
- final_z += m_movementInfo.t_z;
- final_o += m_movementInfo.t_o;
- }
-
- m_teleport_dest = WorldLocation(mapid, final_x, final_y, final_z, final_o);
- SetFallInformation(0, final_z);
- // if the player is saved before worldportack (at logout for example)
- // this will be used instead of the current location in SaveToDB
-
- // move packet sent by client always after far teleport
- // code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
- SetSemaphoreTeleportFar(true);
- }
- else
- return false;
- }
- return true;
-}
-
-bool Player::TeleportToBGEntryPoint()
-{
- ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE);
- ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE);
- return TeleportTo(m_bgData.joinPos);
-}
-
-void Player::ProcessDelayedOperations()
-{
- if (m_DelayedOperations == 0)
- return;
-
- if (m_DelayedOperations & DELAYED_RESURRECT_PLAYER)
- {
- ResurrectPlayer(0.0f, false);
-
- if (GetMaxHealth() > m_resurrectHealth)
- SetHealth(m_resurrectHealth);
- else
- SetHealth(GetMaxHealth());
-
- if (GetMaxPower(POWER_MANA) > m_resurrectMana)
- SetPower(POWER_MANA, m_resurrectMana);
- else
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
-
- SetPower(POWER_RAGE, 0);
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
-
- SpawnCorpseBones();
- }
-
- if (m_DelayedOperations & DELAYED_SAVE_PLAYER)
- SaveToDB();
-
- if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER)
- CastSpell(this, 26013, true); // Deserter
-
- if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE)
- {
- if (m_bgData.mountSpell)
- {
- CastSpell(this, m_bgData.mountSpell, true);
- m_bgData.mountSpell = 0;
- }
- }
-
- if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE)
- {
- if (m_bgData.HasTaxiPath())
- {
- m_taxi.AddTaxiDestination(m_bgData.taxiPath[0]);
- m_taxi.AddTaxiDestination(m_bgData.taxiPath[1]);
- m_bgData.ClearTaxiPath();
-
- ContinueTaxiFlight();
- }
- }
-
- //we have executed ALL delayed ops, so clear the flag
- m_DelayedOperations = 0;
-}
-
-void Player::AddToWorld()
-{
- ///- Do not add/remove the player from the object storage
- ///- It will crash when updating the ObjectAccessor
- ///- The player should only be added when logging in
- Unit::AddToWorld();
-
- for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
- if (m_items[i])
- m_items[i]->AddToWorld();
-}
-
-void Player::RemoveFromWorld()
-{
- // cleanup
- if (IsInWorld())
- {
- ///- Release charmed creatures, unsummon totems and remove pets/guardians
- StopCastingCharm();
- StopCastingBindSight();
- UnsummonPetTemporaryIfAny();
- sOutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId);
- }
-
- ///- Do not add/remove the player from the object storage
- ///- It will crash when updating the ObjectAccessor
- ///- The player should only be removed when logging out
- Unit::RemoveFromWorld();
-
- for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
- {
- if (m_items[i])
- m_items[i]->RemoveFromWorld();
- }
-
- for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
- iter->second->RemoveFromWorld();
-
- if (m_uint32Values)
- {
- if (WorldObject *viewpoint = GetViewpoint())
- {
- sLog.outCrash("Player %s has viewpoint %u %u when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId());
- SetViewpoint(viewpoint, false);
- }
- }
-}
-
-void Player::RegenerateAll()
-{
- //if (m_regenTimer <= 500)
- // return;
-
- m_regenTimerCount += m_regenTimer;
-
- Regenerate(POWER_ENERGY);
-
- Regenerate(POWER_MANA);
-
- // Runes act as cooldowns, and they don't need to send any data
- if (getClass() == CLASS_DEATH_KNIGHT)
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- if (uint32 cd = GetRuneCooldown(i))
- SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
-
- if (m_regenTimerCount >= 2000)
- {
- // Not in combat or they have regeneration
- if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
- HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed())
- {
- RegenerateHealth();
- }
-
- Regenerate(POWER_RAGE);
- if (getClass() == CLASS_DEATH_KNIGHT)
- Regenerate(POWER_RUNIC_POWER);
-
- m_regenTimerCount -= 2000;
- }
-
- m_regenTimer = 0;
-}
-
-void Player::Regenerate(Powers power)
-{
- uint32 maxValue = GetMaxPower(power);
- if (!maxValue)
- return;
-
- uint32 curValue = GetPower(power);
-
- // TODO: possible use of miscvalueb instead of amount
- if (HasAuraTypeWithValue(SPELL_AURA_PREVENT_REGENERATE_POWER, power))
- return;
-
- float addvalue = 0.0f;
-
- switch (power)
- {
- case POWER_MANA:
- {
- bool recentCast = IsUnderLastManaUseEffect();
- float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA);
-
- if (getLevel() < 15)
- ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA) * (2.066f - (getLevel() * 0.066f));
-
- if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
- addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
- else
- addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
- } break;
- case POWER_RAGE: // Regenerate rage
- {
- if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
- {
- float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS);
- addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
- }
- } break;
- case POWER_ENERGY: // Regenerate energy (rogue)
- addvalue += 0.01f * m_regenTimer;
- break;
- case POWER_RUNIC_POWER:
- {
- if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
- {
- float RunicPowerDecreaseRate = sWorld.getRate(RATE_POWER_RUNICPOWER_LOSS);
- addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
- }
- } break;
- case POWER_RUNE:
- case POWER_FOCUS:
- case POWER_HAPPINESS:
- case POWER_HEALTH:
- break;
- }
-
- // Mana regen calculated in Player::UpdateManaRegen()
- if (power != POWER_MANA)
- {
- AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
- for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
- if ((*i)->GetMiscValue() == power)
- addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
-
- // Butchery requires combat for this effect
- if (power != POWER_RUNIC_POWER || isInCombat())
- addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILISECONDS);
- }
-
- if (addvalue < 0.0f)
- {
- if (curValue == 0)
- return;
- }
- else if (addvalue > 0.0f)
- {
- if (curValue == maxValue)
- return;
- }
- else
- return;
-
- addvalue += m_powerFraction[power];
- uint32 integerValue = uint32(abs(addvalue));
-
- if (addvalue < 0.0f)
- {
- if (curValue > integerValue)
- {
- curValue -= integerValue;
- m_powerFraction[power] = addvalue + integerValue;
- }
- else
- {
- curValue = 0;
- m_powerFraction[power] = 0;
- }
- }
- else
- {
- curValue += integerValue;
-
- if (curValue > maxValue)
- {
- curValue = maxValue;
- m_powerFraction[power] = 0;
- }
- else
- m_powerFraction[power] = addvalue - integerValue;
- }
- if (m_regenTimerCount >= 2000)
- SetPower(power, curValue);
- else
- UpdateUInt32Value(UNIT_FIELD_POWER1 + power, curValue);
-}
-
-void Player::RegenerateHealth()
-{
- uint32 curValue = GetHealth();
- uint32 maxValue = GetMaxHealth();
-
- if (curValue >= maxValue)
- return;
-
- float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH);
-
- if (getLevel() < 15)
- HealthIncreaseRate = sWorld.getRate(RATE_HEALTH) * (2.066f - (getLevel() * 0.066f));
-
- float addvalue = 0.0f;
-
- // polymorphed case
- if (IsPolymorphed())
- addvalue = GetMaxHealth()/3;
- // normal regen case (maybe partly in combat case)
- else if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
- {
- addvalue = OCTRegenHPPerSpirit()* HealthIncreaseRate;
- if (!isInCombat())
- {
- AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
- for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
- addvalue *= (100.0f + (*i)->GetAmount()) / 100.0f;
-
- addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILISECONDS / (5 * IN_MILISECONDS);
- }
- else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
- addvalue *= GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT) / 100.0f;
-
- if (!IsStandState())
- addvalue *= 1.5;
- }
-
- // always regeneration bonus (including combat)
- addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT);
- addvalue += m_baseHealthRegen / 2.5f;
-
- if (addvalue < 0)
- addvalue = 0;
-
- ModifyHealth(int32(addvalue));
-}
-
-bool Player::CanInteractWithNPCs(bool alive) const
-{
- if (alive && !isAlive())
- return false;
- if (isInFlight())
- return false;
-
- return true;
-}
-
-Creature*
-Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
-{
- // unit checks
- if (!guid)
- return NULL;
-
- if (!IsInWorld())
- return NULL;
-
- // exist (we need look pets also for some interaction (quest/etc)
- Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
- if (!unit)
- return NULL;
-
- // player check
- if (!CanInteractWithNPCs(!unit->isSpiritService()))
- return NULL;
-
- // appropriate npc type
- if (npcflagmask && !unit->HasFlag(UNIT_NPC_FLAGS, npcflagmask))
- return NULL;
-
- // alive or spirit healer
- if (!unit->isAlive() && (!unit->isSpiritService() || isAlive()))
- return NULL;
-
- // not allow interaction under control, but allow with own pets
- if (unit->GetCharmerGUID())
- return NULL;
-
- // not enemy
- if (unit->IsHostileTo(this))
- return NULL;
-
- // not unfriendly
- if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction()))
- if (factionTemplate->faction)
- if (FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
- if (faction->reputationListID >= 0 && GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
- return NULL;
-
- // not too far
- if (!unit->IsWithinDistInMap(this,INTERACTION_DISTANCE))
- return NULL;
-
- return unit;
-}
-
-GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const
-{
- if (GameObject *go = GetMap()->GetGameObject(guid))
- {
- if (go->GetGoType() == type)
- {
- float maxdist;
- switch (type)
- {
- // TODO: find out how the client calculates the maximal usage distance to spellless working
- // gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number
- case GAMEOBJECT_TYPE_GUILD_BANK:
- case GAMEOBJECT_TYPE_MAILBOX:
- maxdist = 10.0f;
- break;
- case GAMEOBJECT_TYPE_FISHINGHOLE:
- maxdist = 20.0f+CONTACT_DISTANCE; // max spell range
- break;
- default:
- maxdist = INTERACTION_DISTANCE;
- break;
- }
-
- if (go->IsWithinDistInMap(this, maxdist))
- return go;
-
- sLog.outDebug("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
- go->GetGUIDLow(), GetName(), GetGUIDLow(), go->GetDistance(this));
- }
- }
- return NULL;
-}
-
-bool Player::IsUnderWater() const
-{
- return IsInWater() &&
- GetPositionZ() < (GetBaseMap()->GetWaterLevel(GetPositionX(),GetPositionY())-2);
-}
-
-void Player::SetInWater(bool apply)
-{
- if (m_isInWater == apply)
- return;
-
- //define player in water by opcodes
- //move player's guid into HateOfflineList of those mobs
- //which can't swim and move guid back into ThreatList when
- //on surface.
- //TODO: exist also swimming mobs, and function must be symmetric to enter/leave water
- m_isInWater = apply;
-
- // remove auras that need water/land
- RemoveAurasWithInterruptFlags(apply ? AURA_INTERRUPT_FLAG_NOT_ABOVEWATER : AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
-
- getHostileRefManager().updateThreatTables();
-}
-
-void Player::SetGameMaster(bool on)
-{
- if (on)
- {
- m_ExtraFlags |= PLAYER_EXTRA_GM_ON;
- setFaction(35);
- SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
-
- if (Pet* pet = GetPet())
- {
- pet->setFaction(35);
- pet->getHostileRefManager().setOnlineOfflineState(false);
- }
-
- RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- ResetContestedPvP();
-
- getHostileRefManager().setOnlineOfflineState(false);
- CombatStopWithPets();
-
- SetPhaseMask(PHASEMASK_ANYWHERE,false); // see and visible in all phases
- }
- else
- {
- // restore phase
- AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE);
- SetPhaseMask(!phases.empty() ? phases.front()->GetMiscValue() : PHASEMASK_NORMAL,false);
-
- m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
- setFactionForRace(getRace());
- RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
-
- if (Pet* pet = GetPet())
- {
- pet->setFaction(getFaction());
- pet->getHostileRefManager().setOnlineOfflineState(true);
- }
-
- // restore FFA PvP Server state
- if (sWorld.IsFFAPvPRealm())
- SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
-
- // restore FFA PvP area state, remove not allowed for GM mounts
- UpdateArea(m_areaUpdateId);
-
- getHostileRefManager().setOnlineOfflineState(true);
- }
-
- UpdateObjectVisibility();
-}
-
-void Player::SetGMVisible(bool on)
-{
- if (on)
- {
- m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE; //remove flag
-
- // Reapply stealth/invisibility if active or show if not any
- if (HasAuraType(SPELL_AURA_MOD_STEALTH))
- SetVisibility(VISIBILITY_GROUP_STEALTH);
- //else if (HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
- // SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
- else
- SetVisibility(VISIBILITY_ON);
- }
- else
- {
- m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE; //add flag
-
- SetAcceptWhispers(false);
- SetGameMaster(true);
-
- SetVisibility(VISIBILITY_OFF);
- }
-}
-
-bool Player::IsGroupVisibleFor(Player* p) const
-{
- switch(sWorld.getConfig(CONFIG_GROUP_VISIBILITY))
- {
- default: return IsInSameGroupWith(p);
- case 1: return IsInSameRaidWith(p);
- case 2: return GetTeam() == p->GetTeam();
- }
-}
-
-bool Player::IsInSameGroupWith(Player const* p) const
-{
- return p == this || (GetGroup() != NULL &&
- GetGroup() == p->GetGroup() &&
- GetGroup()->SameSubGroup(this, p));
-}
-
-///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
-/// \todo Shouldn't we also check if there is no other invitees before disbanding the group?
-void Player::UninviteFromGroup()
-{
- Group* group = GetGroupInvite();
- if (!group)
- return;
-
- group->RemoveInvite(this);
-
- if (group->GetMembersCount() <= 1) // group has just 1 member => disband
- {
- if (group->IsCreated())
- {
- group->Disband(true);
- objmgr.RemoveGroup(group);
- }
- else
- group->RemoveAllInvites();
-
- delete group;
- }
-}
-
-void Player::RemoveFromGroup(Group* group, uint64 guid)
-{
- if (group)
- {
- if (group->RemoveMember(guid, 0) <= 1)
- {
- // group->Disband(); already disbanded in RemoveMember
- objmgr.RemoveGroup(group);
- delete group;
- // removemember sets the player's group pointer to NULL
- }
- }
-}
-
-void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 RestXP)
-{
- WorldPacket data(SMSG_LOG_XPGAIN, 21);
- data << uint64(victim ? victim->GetGUID() : 0); // guid
- data << uint32(GivenXP+RestXP); // given experience
- data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type
- if (victim)
- {
- data << uint32(GivenXP); // experience without rested bonus
- data << float(1); // 1 - none 0 - 100% group bonus output
- }
- data << uint8(0); // new 2.4.0
- GetSession()->SendPacket(&data);
-}
-
-void Player::GiveXP(uint32 xp, Unit* victim)
-{
- if (xp < 1)
- return;
-
- if (!isAlive())
- return;
-
- if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN))
- return;
-
- uint8 level = getLevel();
-
- // Favored experience increase START
- uint32 zone = GetZoneId();
- float favored_exp_mult = 0;
- if ((HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714)) favored_exp_mult = 0.05; // Thrallmar's Favor and Honor Hold's Favor
- xp *= (1 + favored_exp_mult);
- // Favored experience increase END
-
- // XP to money conversion processed in Player::RewardQuest
- if (level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- return;
-
- // XP resting bonus for kill
- uint32 rested_bonus_xp = victim ? GetXPRestBonus(xp) : 0;
-
- // Heirloom Experience Bonus
- float heirloomModifier = 1.0f;
- for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
- if (m_items[i] && m_items[i]->GetProto()->Spells->SpellId == 57353)
- heirloomModifier += 0.1f;
- xp = uint32(xp * heirloomModifier);
-
- SendLogXPGain(xp,victim,rested_bonus_xp);
-
- uint32 curXP = GetUInt32Value(PLAYER_XP);
- uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
- uint32 newXP = curXP + xp + rested_bonus_xp;
-
- while (newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- {
- newXP -= nextLvlXP;
-
- if (level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- GiveLevel(level + 1);
-
- level = getLevel();
- nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
- }
- newXP = GetSession()->HandleOnGetXP(newXP);
- SetUInt32Value(PLAYER_XP, newXP);
-}
-
-// Update player to next level
-// Current player experience not update (must be update by caller)
-void Player::GiveLevel(uint8 level)
-{
- if (level == getLevel())
- return;
-
- PlayerLevelInfo info;
- objmgr.GetPlayerLevelInfo(getRace(),getClass(),level,&info);
-
- PlayerClassLevelInfo classInfo;
- objmgr.GetPlayerClassLevelInfo(getClass(),level,&classInfo);
-
- // send levelup info to client
- WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4));
- data << uint32(level);
- data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth()));
- // for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6)
- data << uint32(int32(classInfo.basemana) - int32(GetCreateMana()));
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- // end for
- for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
- data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i)));
-
- GetSession()->SendPacket(&data);
-
- SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(level));
-
- //update level, max level of skills
- m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
-
- _ApplyAllLevelScaleItemMods(false);
-
- SetLevel(level);
-
- UpdateSkillsForLevel();
-
- // save base values (bonuses already included in stored stats
- for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
- SetCreateStat(Stats(i), info.stats[i]);
-
- SetCreateHealth(classInfo.basehealth);
- SetCreateMana(classInfo.basemana);
-
- InitTalentForLevel();
- InitTaxiNodesForLevel();
- InitGlyphsForLevel();
-
- UpdateAllStats();
-
- if (sWorld.getConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
- UpdateSkillsToMaxSkillsForLevel();
-
- // set current level health and mana/energy to maximum after applying all mods.
- SetHealth(GetMaxHealth());
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
- if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
- SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
- SetPower(POWER_FOCUS, 0);
- SetPower(POWER_HAPPINESS, 0);
-
- _ApplyAllLevelScaleItemMods(true);
-
- // update level to hunter/summon pet
- if (Pet* pet = GetPet())
- pet->SynchronizeLevelWithOwner();
-
- if (MailLevelReward const* mailReward = objmgr.GetMailLevelReward(level,getRaceMask()))
- MailDraft(mailReward->mailTemplateId).SendMailTo(this,MailSender(MAIL_CREATURE,mailReward->senderEntry));
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL);
-}
-
-void Player::InitTalentForLevel()
-{
- uint8 level = getLevel();
- // talents base at level diff (talents = level - 9 but some can be used already)
- if (level < 10)
- {
- // Remove all talent points
- if (m_usedTalentCount > 0) // Free any used talents
- {
- resetTalents(true);
- SetFreeTalentPoints(0);
- }
- }
- else
- {
- if (level < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL) || m_specsCount == 0)
- {
- m_specsCount = 1;
- m_activeSpec = 0;
- }
-
- uint32 talentPointsForLevel = CalculateTalentsPoints();
-
- // if used more that have then reset
- if (m_usedTalentCount > talentPointsForLevel)
- {
- if (GetSession()->GetSecurity() < SEC_ADMINISTRATOR)
- resetTalents(true);
- else
- SetFreeTalentPoints(0);
- }
- // else update amount of free points
- else
- SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
- }
-
- if (!GetSession()->PlayerLoading())
- SendTalentsInfoData(false); // update at client
-}
-
-void Player::InitStatsForLevel(bool reapplyMods)
-{
- if (reapplyMods) //reapply stats values only on .reset stats (level) command
- _RemoveAllStatBonuses();
-
- PlayerClassLevelInfo classInfo;
- objmgr.GetPlayerClassLevelInfo(getClass(),getLevel(),&classInfo);
-
- PlayerLevelInfo info;
- objmgr.GetPlayerLevelInfo(getRace(),getClass(),getLevel(),&info);
-
- SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
- SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(getLevel()));
-
- // reset before any aura state sources (health set/aura apply)
- SetUInt32Value(UNIT_FIELD_AURASTATE, 0);
-
- UpdateSkillsForLevel ();
-
- // set default cast time multiplier
- SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
-
- // reset size before reapply auras
- SetFloatValue(OBJECT_FIELD_SCALE_X,1.0f);
-
- // save base values (bonuses already included in stored stats
- for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
- SetCreateStat(Stats(i), info.stats[i]);
-
- for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
- SetStat(Stats(i), info.stats[i]);
-
- SetCreateHealth(classInfo.basehealth);
-
- //set create powers
- SetCreateMana(classInfo.basemana);
-
- SetArmor(int32(m_createStats[STAT_AGILITY]*2));
-
- InitStatBuffMods();
-
- //reset rating fields values
- for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index)
- SetUInt32Value(index, 0);
-
- SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS,0);
- for (uint8 i = 0; i < 7; ++i)
- {
- SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i, 0);
- SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, 0);
- SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i, 1.00f);
- }
-
- //reset attack power, damage and attack speed fields
- SetFloatValue(UNIT_FIELD_BASEATTACKTIME, 2000.0f);
- SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time
- SetFloatValue(UNIT_FIELD_RANGEDATTACKTIME, 2000.0f);
-
- SetFloatValue(UNIT_FIELD_MINDAMAGE, 0.0f);
- SetFloatValue(UNIT_FIELD_MAXDAMAGE, 0.0f);
- SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, 0.0f);
- SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, 0.0f);
- SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f);
- SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f);
-
- SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0);
- SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0);
- SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER,0.0f);
- SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0);
- SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0);
- SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER,0.0f);
-
- // Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
- SetFloatValue(PLAYER_CRIT_PERCENTAGE,0.0f);
- SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE,0.0f);
- SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE,0.0f);
-
- // Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
- for (uint8 i = 0; i < 7; ++i)
- SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1+i, 0.0f);
-
- SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f);
- SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f);
- SetUInt32Value(PLAYER_SHIELD_BLOCK, 0);
-
- // Dodge percentage
- SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f);
-
- // set armor (resistance 0) to original value (create_agility*2)
- SetArmor(int32(m_createStats[STAT_AGILITY]*2));
- SetResistanceBuffMods(SpellSchools(0), true, 0.0f);
- SetResistanceBuffMods(SpellSchools(0), false, 0.0f);
- // set other resistance to original value (0)
- for (uint8 i = 1; i < MAX_SPELL_SCHOOL; ++i)
- {
- SetResistance(SpellSchools(i), 0);
- SetResistanceBuffMods(SpellSchools(i), true, 0.0f);
- SetResistanceBuffMods(SpellSchools(i), false, 0.0f);
- }
-
- SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,0);
- SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,0);
- for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
- {
- SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,0);
- SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,0.0f);
- }
- // Reset no reagent cost field
- for (uint8 i = 0; i < 3; ++i)
- SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0);
- // Init data for form but skip reapply item mods for form
- InitDataForForm(reapplyMods);
-
- // save new stats
- for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
- SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i))));
-
- SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
-
- // cleanup mounted state (it will set correctly at aura loading if player saved at mount.
- SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
-
- // cleanup unit flags (will be re-applied if need at aura load).
- RemoveFlag(UNIT_FIELD_FLAGS,
- UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 |
- UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED |
- UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
- UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE |
- UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // must be set
-
- SetFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_REGENERATE_POWER);// must be set
-
- // cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
- RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY);
-
- RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
- RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
-
- // restore if need some important flags
- SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default
-
- if (reapplyMods) // reapply stats values only on .reset stats (level) command
- _ApplyAllStatBonuses();
-
- // set current level health and mana/energy to maximum after applying all mods.
- SetHealth(GetMaxHealth());
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
- if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
- SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
- SetPower(POWER_FOCUS, 0);
- SetPower(POWER_HAPPINESS, 0);
- SetPower(POWER_RUNIC_POWER, 0);
-
- // update level to hunter/summon pet
- if (Pet* pet = GetPet())
- pet->SynchronizeLevelWithOwner();
-}
-
-void Player::SendInitialSpells()
-{
- time_t curTime = time(NULL);
- time_t infTime = curTime + infinityCooldownDelayCheck;
-
- uint16 spellCount = 0;
-
- WorldPacket data(SMSG_INITIAL_SPELLS, (1+2+4*m_spells.size()+2+m_spellCooldowns.size()*(2+2+2+4+4)));
- data << uint8(0);
-
- size_t countPos = data.wpos();
- data << uint16(spellCount); // spell count placeholder
-
- for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if (itr->second->state == PLAYERSPELL_REMOVED)
- continue;
-
- if (!itr->second->active || itr->second->disabled)
- continue;
-
- data << uint32(itr->first);
- data << uint16(0); // it's not slot id
-
- spellCount +=1;
- }
-
- data.put<uint16>(countPos,spellCount); // write real count value
-
- uint16 spellCooldowns = m_spellCooldowns.size();
- data << uint16(spellCooldowns);
- for (SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
- {
- SpellEntry const *sEntry = sSpellStore.LookupEntry(itr->first);
- if (!sEntry)
- continue;
-
- data << uint32(itr->first);
-
- data << uint16(itr->second.itemid); // cast item id
- data << uint16(sEntry->Category); // spell category
-
- // send infinity cooldown in special format
- if (itr->second.end >= infTime)
- {
- data << uint32(1); // cooldown
- data << uint32(0x80000000); // category cooldown
- continue;
- }
-
- time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILISECONDS : 0;
-
- if (sEntry->Category) // may be wrong, but anyway better than nothing...
- {
- data << uint32(0); // cooldown
- data << uint32(cooldown); // category cooldown
- }
- else
- {
- data << uint32(cooldown); // cooldown
- data << uint32(0); // category cooldown
- }
- }
-
- GetSession()->SendPacket(&data);
-
- sLog.outDetail("CHARACTER: Sent Initial Spells");
-}
-
-void Player::RemoveMail(uint32 id)
-{
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
- {
- if ((*itr)->messageID == id)
- {
- //do not delete item, because Player::removeMail() is called when returning mail to sender.
- m_mail.erase(itr);
- return;
- }
- }
-}
-
-void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, uint32 item_guid, uint32 item_count)
-{
- WorldPacket data(SMSG_SEND_MAIL_RESULT, (4+4+4+(mailError == MAIL_ERR_EQUIP_ERROR?4:(mailAction == MAIL_ITEM_TAKEN?4+4:0))));
- data << (uint32) mailId;
- data << (uint32) mailAction;
- data << (uint32) mailError;
- if (mailError == MAIL_ERR_EQUIP_ERROR)
- data << (uint32) equipError;
- else if (mailAction == MAIL_ITEM_TAKEN)
- {
- data << (uint32) item_guid; // item guid low?
- data << (uint32) item_count; // item count?
- }
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendNewMail()
-{
- // deliver undelivered mail
- WorldPacket data(SMSG_RECEIVED_MAIL, 4);
- data << (uint32) 0;
- GetSession()->SendPacket(&data);
-}
-
-void Player::UpdateNextMailTimeAndUnreads()
-{
- // calculate next delivery time (min. from non-delivered mails
- // and recalculate unReadMail
- time_t cTime = time(NULL);
- m_nextMailDelivereTime = 0;
- unReadMails = 0;
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
- {
- if ((*itr)->deliver_time > cTime)
- {
- if (!m_nextMailDelivereTime || m_nextMailDelivereTime > (*itr)->deliver_time)
- m_nextMailDelivereTime = (*itr)->deliver_time;
- }
- else if (((*itr)->checked & MAIL_CHECK_MASK_READ) == 0)
- ++unReadMails;
- }
-}
-
-void Player::AddNewMailDeliverTime(time_t deliver_time)
-{
- if (deliver_time <= time(NULL)) // ready now
- {
- ++unReadMails;
- SendNewMail();
- }
- else // not ready and no have ready mails
- {
- if (!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time)
- m_nextMailDelivereTime = deliver_time;
- }
-}
-
-bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
- if (!spellInfo)
- {
- // do character spell book cleanup (all characters)
- if (!IsInWorld() && !learning) // spell load case
- {
- sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'",spell_id);
- }
- else
- sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
-
- return false;
- }
-
- if (!SpellMgr::IsSpellValid(spellInfo,this,false))
- {
- // do character spell book cleanup (all characters)
- if (!IsInWorld() && !learning) // spell load case
- {
- sLog.outError("Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'",spell_id);
- }
- else
- sLog.outError("Player::addTalent: Broken spell #%u learning not allowed.",spell_id);
-
- return false;
- }
-
- PlayerTalentMap::iterator itr = m_talents[spec]->find(spell_id);
- if (itr != m_talents[spec]->end())
- itr->second->state = PLAYERSPELL_UNCHANGED;
- else if (TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id))
- {
- if (TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
- {
- for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
- {
- // skip learning spell and no rank spell case
- uint32 rankSpellId = talentInfo->RankID[rank];
- if (!rankSpellId || rankSpellId == spell_id)
- continue;
-
- PlayerTalentMap::iterator itr = m_talents[spec]->find(rankSpellId);
- if (itr != m_talents[spec]->end())
- itr->second->state = PLAYERSPELL_REMOVED;
- }
- }
-
- PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
- PlayerTalent *newtalent = new PlayerTalent();
-
- newtalent->state = state;
- newtalent->spec = spec;
-
- (*m_talents[spec])[spell_id] = newtalent;
- return true;
- }
- return false;
-}
-
-bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
- if (!spellInfo)
- {
- // do character spell book cleanup (all characters)
- if (!IsInWorld() && !learning) // spell load case
- {
- sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id);
- }
- else
- sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
-
- return false;
- }
-
- if (!SpellMgr::IsSpellValid(spellInfo,this,false))
- {
- // do character spell book cleanup (all characters)
- if (!IsInWorld() && !learning) // spell load case
- {
- sLog.outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id);
- }
- else
- sLog.outError("Player::addSpell: Broken spell #%u learning not allowed.",spell_id);
-
- return false;
- }
-
- PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
-
- bool dependent_set = false;
- bool disabled_case = false;
- bool superceded_old = false;
-
- PlayerSpellMap::iterator itr = m_spells.find(spell_id);
-
- // Remove temporary spell if found to prevent conflicts
- if (itr != m_spells.end() && itr->second->state == PLAYERSPELL_TEMPORARY)
- RemoveTemporarySpell(spell_id);
- else if (itr != m_spells.end())
- {
- uint32 next_active_spell_id = 0;
- // fix activate state for non-stackable low rank (and find next spell for !active case)
- if (!SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
- {
- if (uint32 next = spellmgr.GetNextSpellInChain(spell_id))
- {
- if (HasSpell(next))
- {
- // high rank already known so this must !active
- active = false;
- next_active_spell_id = next;
- }
- }
- }
-
- // not do anything if already known in expected state
- if (itr->second->state != PLAYERSPELL_REMOVED && itr->second->active == active &&
- itr->second->dependent == dependent && itr->second->disabled == disabled)
- {
- if (!IsInWorld() && !learning) // explicitly load from DB and then exist in it already and set correctly
- itr->second->state = PLAYERSPELL_UNCHANGED;
-
- return false;
- }
-
- // dependent spell known as not dependent, overwrite state
- if (itr->second->state != PLAYERSPELL_REMOVED && !itr->second->dependent && dependent)
- {
- itr->second->dependent = dependent;
- if (itr->second->state != PLAYERSPELL_NEW)
- itr->second->state = PLAYERSPELL_CHANGED;
- dependent_set = true;
- }
-
- // update active state for known spell
- if (itr->second->active != active && itr->second->state != PLAYERSPELL_REMOVED && !itr->second->disabled)
- {
- itr->second->active = active;
-
- if (!IsInWorld() && !learning && !dependent_set) // explicitly load from DB and then exist in it already and set correctly
- itr->second->state = PLAYERSPELL_UNCHANGED;
- else if (itr->second->state != PLAYERSPELL_NEW)
- itr->second->state = PLAYERSPELL_CHANGED;
-
- if (active)
- {
- if (IsPassiveSpell(spell_id) && IsNeedCastPassiveSpellAtLearn(spellInfo))
- CastSpell (this,spell_id,true);
- }
- else if (IsInWorld())
- {
- if (next_active_spell_id)
- {
- // update spell ranks in spellbook and action bar
- WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
- data << uint32(spell_id);
- data << uint32(next_active_spell_id);
- GetSession()->SendPacket(&data);
- }
- else
- {
- WorldPacket data(SMSG_REMOVED_SPELL, 4);
- data << uint32(spell_id);
- GetSession()->SendPacket(&data);
- }
- }
-
- return active; // learn (show in spell book if active now)
- }
-
- if (itr->second->disabled != disabled && itr->second->state != PLAYERSPELL_REMOVED)
- {
- if (itr->second->state != PLAYERSPELL_NEW)
- itr->second->state = PLAYERSPELL_CHANGED;
- itr->second->disabled = disabled;
-
- if (disabled)
- return false;
-
- disabled_case = true;
- }
- else switch(itr->second->state)
- {
- case PLAYERSPELL_UNCHANGED: // known saved spell
- return false;
- case PLAYERSPELL_REMOVED: // re-learning removed not saved spell
- {
- delete itr->second;
- m_spells.erase(itr);
- state = PLAYERSPELL_CHANGED;
- break; // need re-add
- }
- default: // known not saved yet spell (new or modified)
- {
- // can be in case spell loading but learned at some previous spell loading
- if (!IsInWorld() && !learning && !dependent_set)
- itr->second->state = PLAYERSPELL_UNCHANGED;
-
- return false;
- }
- }
- }
-
- if (!disabled_case) // skip new spell adding if spell already known (disabled spells case)
- {
- // talent: unlearn all other talent ranks (high and low)
- if (TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id))
- {
- if (TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
- {
- for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
- {
- // skip learning spell and no rank spell case
- uint32 rankSpellId = talentInfo->RankID[rank];
- if (!rankSpellId || rankSpellId == spell_id)
- continue;
-
- removeSpell(rankSpellId,false,false);
- }
- }
- }
- // non talent spell: learn low ranks (recursive call)
- else if (uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id))
- {
- if (!IsInWorld() || disabled) // at spells loading, no output, but allow save
- addSpell(prev_spell,active,true,true,disabled);
- else // at normal learning
- learnSpell(prev_spell, true);
- }
-
- PlayerSpell *newspell = new PlayerSpell;
- newspell->state = state;
- newspell->active = active;
- newspell->dependent = dependent;
- newspell->disabled = disabled;
-
- // replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible
- if (newspell->active && !newspell->disabled && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
- {
- for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
- {
- if (itr2->second->state == PLAYERSPELL_REMOVED) continue;
- SpellEntry const *i_spellInfo = sSpellStore.LookupEntry(itr2->first);
- if (!i_spellInfo) continue;
-
- if (spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first))
- {
- if (itr2->second->active)
- {
- if (spellmgr.IsHighRankOfSpell(spell_id,itr2->first))
- {
- if (IsInWorld()) // not send spell (re-/over-)learn packets at loading
- {
- WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
- data << uint32(itr2->first);
- data << uint32(spell_id);
- GetSession()->SendPacket(&data);
- }
-
- // mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new)
- itr2->second->active = false;
- if (itr2->second->state != PLAYERSPELL_NEW)
- itr2->second->state = PLAYERSPELL_CHANGED;
- superceded_old = true; // new spell replace old in action bars and spell book.
- }
- else if (spellmgr.IsHighRankOfSpell(itr2->first,spell_id))
- {
- if (IsInWorld()) // not send spell (re-/over-)learn packets at loading
- {
- WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
- data << uint32(spell_id);
- data << uint32(itr2->first);
- GetSession()->SendPacket(&data);
- }
-
- // mark new spell as disable (not learned yet for client and will not learned)
- newspell->active = false;
- if (newspell->state != PLAYERSPELL_NEW)
- newspell->state = PLAYERSPELL_CHANGED;
- }
- }
- }
- }
- }
-
- m_spells[spell_id] = newspell;
-
- // return false if spell disabled
- if (newspell->disabled)
- return false;
- }
-
- uint32 talentCost = GetTalentSpellCost(spell_id);
-
- // cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned)
- // note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive
- if (talentCost > 0 && IsSpellHaveEffect(spellInfo,SPELL_EFFECT_LEARN_SPELL))
- {
- // ignore stance requirement for talent learn spell (stance set for spell only for client spell description show)
- CastSpell(this, spell_id, true);
- }
- // also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
- else if (IsPassiveSpell(spell_id))
- {
- if (IsNeedCastPassiveSpellAtLearn(spellInfo))
- CastSpell(this, spell_id, true);
- }
- else if (IsSpellHaveEffect(spellInfo,SPELL_EFFECT_SKILL_STEP))
- {
- CastSpell(this, spell_id, true);
- return false;
- }
-
- // update used talent points count
- m_usedTalentCount += talentCost;
-
- // update free primary prof.points (if any, can be none in case GM .learn prof. learning)
- if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
- {
- if (spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id))
- SetFreePrimaryProfessions(freeProfs-1);
- }
-
- // add dependent skills
- uint16 maxskill = GetMaxSkillValueForLevel();
-
- SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id);
-
- SkillLineAbilityMapBounds skill_bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
-
- if (spellLearnSkill)
- {
- uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
- uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
-
- if (skill_value < spellLearnSkill->value)
- skill_value = spellLearnSkill->value;
-
- uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? maxskill : spellLearnSkill->maxvalue;
-
- if (skill_max_value < new_skill_max_value)
- skill_max_value = new_skill_max_value;
-
- SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
- }
- else
- {
- // not ranked skills
- for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
- {
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
- if (!pSkill)
- continue;
-
- if (!Has310Flyer(false) && pSkill->id == SKILL_MOUNTS)
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
- spellInfo->CalculateSimpleValue(i) == 310)
- SetHas310Flyer(true);
-
- if (HasSkill(pSkill->id))
- continue;
-
- if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL ||
- // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
- ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
- {
- switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask != 0))
- {
- case SKILL_RANGE_LANGUAGE:
- SetSkill(pSkill->id, GetSkillStep(pSkill->id), 300, 300);
- break;
- case SKILL_RANGE_LEVEL:
- SetSkill(pSkill->id, GetSkillStep(pSkill->id), 1, GetMaxSkillValueForLevel());
- break;
- case SKILL_RANGE_MONO:
- SetSkill(pSkill->id, GetSkillStep(pSkill->id), 1, 1);
- break;
- default:
- break;
- }
- }
-
- }
- }
-
- // learn dependent spells
- SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id);
-
- for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
- {
- if (!itr2->second.autoLearned)
- {
- if (!IsInWorld() || !itr2->second.active) // at spells loading, no output, but allow save
- addSpell(itr2->second.spell,itr2->second.active,true,true,false);
- else // at normal learning
- learnSpell(itr2->second.spell, true);
- }
- }
-
- if (!GetSession()->PlayerLoading())
- {
- // not ranked skills
- for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
- {
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId);
- }
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id);
- }
-
- // return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
- return active && !disabled && !superceded_old;
-}
-
-void Player::AddTemporarySpell(uint32 spellId)
-{
- PlayerSpellMap::iterator itr = m_spells.find(spellId);
- // spell already added - do not do anything
- if (itr != m_spells.end())
- return;
- PlayerSpell *newspell = new PlayerSpell;
- newspell->state = PLAYERSPELL_TEMPORARY;
- newspell->active = true;
- newspell->dependent = false;
- newspell->disabled = false;
- m_spells[spellId] = newspell;
-}
-
-void Player::RemoveTemporarySpell(uint32 spellId)
-{
- PlayerSpellMap::iterator itr = m_spells.find(spellId);
- // spell already not in list - do not do anything
- if (itr == m_spells.end())
- return;
- // spell has other state than temporary - do not change it
- if (itr->second->state != PLAYERSPELL_TEMPORARY)
- return;
- delete itr->second;
- m_spells.erase(itr);
-}
-
-bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
-{
- // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
- // talent dependent passives activated at form apply have proper stance data
- bool need_cast = (!spellInfo->Stances || (m_form != 0 && (spellInfo->Stances & (1<<(m_form-1)))));
-
- //Check CasterAuraStates
- return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState)));
-}
-
-void Player::learnSpell(uint32 spell_id, bool dependent)
-{
- PlayerSpellMap::iterator itr = m_spells.find(spell_id);
-
- bool disabled = (itr != m_spells.end()) ? itr->second->disabled : false;
- bool active = disabled ? itr->second->active : true;
-
- bool learning = addSpell(spell_id,active,true,dependent,false);
-
- // learn all disabled higher ranks and required spells (recursive)
- if (disabled)
- {
- SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id);
- if (node)
- {
- PlayerSpellMap::iterator iter = m_spells.find(node->next);
- if (iter != m_spells.end() && iter->second->disabled)
- learnSpell(node->next, false);
- }
-
- SpellsRequiringSpellMapBounds spellsRequiringSpell = spellmgr.GetSpellsRequiringSpellBounds(spell_id);
- for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2)
- {
- PlayerSpellMap::iterator iter2 = m_spells.find(itr2->second);
- if (iter2 != m_spells.end() && iter2->second->disabled)
- learnSpell(itr2->second, false);
- }
- }
-
- // prevent duplicated entires in spell book, also not send if not in world (loading)
- if (!learning || !IsInWorld())
- return;
-
- WorldPacket data(SMSG_LEARNED_SPELL, 6);
- data << uint32(spell_id);
- data << uint16(0);
- GetSession()->SendPacket(&data);
-}
-
-void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
-{
- PlayerSpellMap::iterator itr = m_spells.find(spell_id);
- if (itr == m_spells.end())
- return;
-
- if (itr->second->state == PLAYERSPELL_REMOVED || (disabled && itr->second->disabled) || itr->second->state == PLAYERSPELL_TEMPORARY)
- return;
-
- // unlearn non talent higher ranks (recursive)
- if (SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id))
- {
- if (HasSpell(node->next) && !GetTalentSpellPos(node->next))
- removeSpell(node->next,disabled, false);
- }
- //unlearn spells dependent from recently removed spells
- SpellsRequiringSpellMapBounds spellsRequiringSpell = spellmgr.GetSpellsRequiringSpellBounds(spell_id);
- for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2)
- removeSpell(itr2->second,disabled);
-
- // re-search, it can be corrupted in prev loop
- itr = m_spells.find(spell_id);
- if (itr == m_spells.end())
- return; // already unleared
-
- bool giveTalentPoints = disabled || !itr->second->disabled;
-
- bool cur_active = itr->second->active;
- bool cur_dependent = itr->second->dependent;
-
- if (disabled)
- {
- itr->second->disabled = disabled;
- if (itr->second->state != PLAYERSPELL_NEW)
- itr->second->state = PLAYERSPELL_CHANGED;
- }
- else
- {
- if (itr->second->state == PLAYERSPELL_NEW)
- {
- delete itr->second;
- m_spells.erase(itr);
- }
- else
- itr->second->state = PLAYERSPELL_REMOVED;
- }
-
- RemoveAurasDueToSpell(spell_id);
-
- // remove pet auras
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (PetAura const *petSpell = spellmgr.GetPetAura(spell_id, i))
- RemovePetAura(petSpell);
-
- // free talent points
- uint32 talentCosts = GetTalentSpellCost(spell_id);
- if (talentCosts > 0 && giveTalentPoints)
- {
- if (talentCosts < m_usedTalentCount)
- m_usedTalentCount -= talentCosts;
- else
- m_usedTalentCount = 0;
- }
-
- // update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning)
- if (spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id))
- {
- uint32 freeProfs = GetFreePrimaryProfessionPoints()+1;
- if (freeProfs <= sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
- SetFreePrimaryProfessions(freeProfs);
- }
-
- // remove dependent skill
- SpellLearnSkillNode const *spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id);
- if (spellLearnSkill)
- {
- uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id);
- if (!prev_spell) // first rank, remove skill
- SetSkill(spellLearnSkill->skill, 0, 0, 0);
- else
- {
- // search prev. skill setting by spell ranks chain
- SpellLearnSkillNode const *prevSkill = spellmgr.GetSpellLearnSkill(prev_spell);
- while (!prevSkill && prev_spell)
- {
- prev_spell = spellmgr.GetPrevSpellInChain(prev_spell);
- prevSkill = spellmgr.GetSpellLearnSkill(spellmgr.GetFirstSpellInChain(prev_spell));
- }
-
- if (!prevSkill) // not found prev skill setting, remove skill
- SetSkill(spellLearnSkill->skill, 0, 0, 0);
- else // set to prev. skill setting values
- {
- uint32 skill_value = GetPureSkillValue(prevSkill->skill);
- uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill);
-
- if (skill_value > prevSkill->value)
- skill_value = prevSkill->value;
-
- uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue;
-
- if (skill_max_value > new_skill_max_value)
- skill_max_value = new_skill_max_value;
-
- SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value);
- }
- }
-
- }
- else
- {
- // not ranked skills
- SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
-
- for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
- {
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
- if (!pSkill)
- continue;
-
- if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL &&
- pSkill->categoryId != SKILL_CATEGORY_CLASS ||// not unlearn class skills (spellbook/talent pages)
- // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
- ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
- {
- // not reset skills for professions and racial abilities
- if ((pSkill->categoryId == SKILL_CATEGORY_SECONDARY || pSkill->categoryId == SKILL_CATEGORY_PROFESSION) &&
- (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask != 0))
- continue;
-
- SetSkill(pSkill->id, GetSkillStep(pSkill->id), 0, 0);
- }
-
- // most likely will never be used, haven't heard of cases where players unlearn a mount
- if (Has310Flyer(false) && _spell_idx->second->skillId == SKILL_MOUNTS)
- {
- SpellEntry const *pSpellInfo = sSpellStore.LookupEntry(spell_id);
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (pSpellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
- pSpellInfo->CalculateSimpleValue(i) == 310)
- Has310Flyer(true, spell_id); // with true as first argument its also used to set/remove the flag
- }
- }
- }
-
- // remove dependent spells
- SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id);
-
- for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
- removeSpell(itr2->second.spell, disabled);
-
- // activate lesser rank in spellbook/action bar, and cast it if need
- bool prev_activate = false;
-
- if (uint32 prev_id = spellmgr.GetPrevSpellInChain (spell_id))
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
-
- // if talent then lesser rank also talent and need learn
- if (talentCosts)
- {
- // I cannot see why mangos has these lines.
- //if (learn_low_rank)
- // learnSpell(prev_id, false);
- }
- // if ranked non-stackable spell: need activate lesser rank and update dendence state
- else if (cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
- {
- // need manually update dependence state (learn spell ignore like attempts)
- PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);
- if (prev_itr != m_spells.end())
- {
- if (prev_itr->second->dependent != cur_dependent)
- {
- prev_itr->second->dependent = cur_dependent;
- if (prev_itr->second->state != PLAYERSPELL_NEW)
- prev_itr->second->state = PLAYERSPELL_CHANGED;
- }
-
- // now re-learn if need re-activate
- if (cur_active && !prev_itr->second->active && learn_low_rank)
- {
- if (addSpell(prev_id,true,false,prev_itr->second->dependent,prev_itr->second->disabled))
- {
- // downgrade spell ranks in spellbook and action bar
- WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
- data << uint32(spell_id);
- data << uint32(prev_id);
- GetSession()->SendPacket(&data);
- prev_activate = true;
- }
- }
- }
- }
- }
-
- if (spell_id == 46917 && m_canTitanGrip)
- SetCanTitanGrip(false);
-
- if (sWorld.getConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN))
- AutoUnequipOffhandIfNeed();
-
- // remove from spell book if not replaced by lesser rank
- if (!prev_activate)
- {
- WorldPacket data(SMSG_REMOVED_SPELL, 4);
- data << uint32(spell_id);
- GetSession()->SendPacket(&data);
- }
-}
-
-bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId)
-{
- if (!checkAllSpells)
- return m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER;
- else
- {
- SetHas310Flyer(false);
- SpellEntry const *pSpellInfo;
- for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if (itr->first == excludeSpellId)
- continue;
-
- SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(itr->first);
- for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
- {
- if (_spell_idx->second->skillId != SKILL_MOUNTS)
- break; // We can break because mount spells belong only to one skillline (at least 310 flyers do)
-
- pSpellInfo = sSpellStore.LookupEntry(itr->first);
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (pSpellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
- pSpellInfo->CalculateSimpleValue(i) == 310)
- {
- SetHas310Flyer(true);
- return true;
- }
- }
- }
- }
-
- return false;
-}
-
-void Player::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */)
-{
- m_spellCooldowns.erase(spell_id);
-
- if (update)
- SendClearCooldown(spell_id, this);
-}
-
-// I am not sure which one is more efficient
-void Player::RemoveCategoryCooldown(uint32 cat)
-{
- SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
- if (i_scstore != sSpellCategoryStore.end())
- for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
- RemoveSpellCooldown(*i_scset, true);
-}
-
-void Player::RemoveSpellCategoryCooldown(uint32 cat, bool update /* = false */)
-{
- SpellCategoryStore::const_iterator ct = sSpellCategoryStore.find(cat);
- if (ct == sSpellCategoryStore.end())
- return;
-
- const SpellCategorySet& ct_set = ct->second;
- for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end();)
- {
- if (ct_set.find(i->first) != ct_set.end())
- RemoveSpellCooldown((i++)->first, update);
- else
- ++i;
- }
-}
-
-void Player::RemoveArenaSpellCooldowns()
-{
- // remove cooldowns on spells that has < 15 min CD
- SpellCooldowns::iterator itr, next;
- // iterate spell cooldowns
- for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next)
- {
- next = itr;
- ++next;
- SpellEntry const * entry = sSpellStore.LookupEntry(itr->first);
- // check if spellentry is present and if the cooldown is less than 10 mins
- if (entry &&
- entry->RecoveryTime <= 10 * MINUTE * IN_MILISECONDS &&
- entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILISECONDS)
- {
- // remove & notify
- RemoveSpellCooldown(itr->first, true);
- }
- }
-}
-
-void Player::RemoveAllSpellCooldown()
-{
- if (!m_spellCooldowns.empty())
- {
- for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
- SendClearCooldown(itr->first, this);
-
- m_spellCooldowns.clear();
- }
-}
-
-void Player::_LoadSpellCooldowns(QueryResult_AutoPtr result)
-{
- // some cooldowns can be already set at aura loading...
-
- //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow());
-
- if (result)
- {
- time_t curTime = time(NULL);
-
- do
- {
- Field *fields = result->Fetch();
-
- uint32 spell_id = fields[0].GetUInt32();
- uint32 item_id = fields[1].GetUInt32();
- time_t db_time = (time_t)fields[2].GetUInt64();
-
- if (!sSpellStore.LookupEntry(spell_id))
- {
- sLog.outError("Player %u has unknown spell %u in `character_spell_cooldown`, skipping.",GetGUIDLow(),spell_id);
- continue;
- }
-
- // skip outdated cooldown
- if (db_time <= curTime)
- continue;
-
- AddSpellCooldown(spell_id, item_id, db_time);
-
- sLog.outDebug("Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime));
- }
- while (result->NextRow());
- }
-}
-
-void Player::_SaveSpellCooldowns()
-{
- CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow());
-
- time_t curTime = time(NULL);
- time_t infTime = curTime + infinityCooldownDelayCheck;
-
- bool first_round = true;
- std::ostringstream ss;
-
- // remove outdated and save active
- for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();)
- {
- if (itr->second.end <= curTime)
- m_spellCooldowns.erase(itr++);
- else if (itr->second.end <= infTime) // not save locked cooldowns, it will be reset or set at reload
- {
- if (first_round)
- {
- ss << "INSERT INTO character_spell_cooldown (guid,spell,item,time) VALUES ";
- first_round = false;
- }
- // next new/changed record prefix
- else
- ss << ", ";
- ss << "(" << GetGUIDLow() << "," << itr->first << "," << itr->second.itemid << "," << uint64(itr->second.end) << ")";
- ++itr;
- }
- else
- ++itr;
-
- }
- // if something changed execute
- if (!first_round)
- CharacterDatabase.Execute(ss.str().c_str());
-}
-
-uint32 Player::resetTalentsCost() const
-{
- // The first time reset costs 1 gold
- if (m_resetTalentsCost < 1*GOLD)
- return 1*GOLD;
- // then 5 gold
- else if (m_resetTalentsCost < 5*GOLD)
- return 5*GOLD;
- // After that it increases in increments of 5 gold
- else if (m_resetTalentsCost < 10*GOLD)
- return 10*GOLD;
- else
- {
- uint32 months = (sWorld.GetGameTime() - m_resetTalentsTime)/MONTH;
- if (months > 0)
- {
- // This cost will be reduced by a rate of 5 gold per month
- int32 new_cost = int32(m_resetTalentsCost) - 5*GOLD*months;
- // to a minimum of 10 gold.
- return (new_cost < 10*GOLD ? 10*GOLD : new_cost);
- }
- else
- {
- // After that it increases in increments of 5 gold
- int32 new_cost = m_resetTalentsCost + 5*GOLD;
- // until it hits a cap of 50 gold.
- if (new_cost > 50*GOLD)
- new_cost = 50*GOLD;
- return new_cost;
- }
- }
-}
-
-bool Player::resetTalents(bool no_cost)
-{
- // not need after this call
- if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
- RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true);
-
- uint32 talentPointsForLevel = CalculateTalentsPoints();
-
- if (m_usedTalentCount == 0)
- {
- SetFreeTalentPoints(talentPointsForLevel);
- return false;
- }
-
- uint32 cost = 0;
-
- if (!no_cost && !sWorld.getConfig(CONFIG_NO_RESET_TALENT_COST))
- {
- cost = resetTalentsCost();
-
- if (GetMoney() < cost)
- {
- SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
- return false;
- }
- }
-
- for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
- {
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
-
- if (!talentInfo)
- continue;
-
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
-
- if (!talentTabInfo)
- continue;
-
- // unlearn only talents for character class
- // some spell learned by one class as normal spells or know at creation but another class learn it as talent,
- // to prevent unexpected lost normal learned spell skip another class talents
- if ((getClassMask() & talentTabInfo->ClassMask) == 0)
- continue;
-
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- // skip non-existant talent ranks
- if (talentInfo->RankID[rank] == 0)
- continue;
- removeSpell(talentInfo->RankID[rank],true);
- if (const SpellEntry *_spellEntry = sSpellStore.LookupEntry(talentInfo->RankID[rank]))
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells
- if (_spellEntry->EffectTriggerSpell[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL)
- removeSpell(_spellEntry->EffectTriggerSpell[i],true); // and remove any spells that the talent teaches
- // if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
- PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
- if (plrTalent != m_talents[m_activeSpec]->end())
- plrTalent->second->state = PLAYERSPELL_REMOVED;
- }
- }
-
- _SaveSpells();
-
- SetFreeTalentPoints(talentPointsForLevel);
-
- if (!no_cost)
- {
- ModifyMoney(-(int32)cost);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1);
-
- m_resetTalentsCost = cost;
- m_resetTalentsTime = time(NULL);
- }
-
- //FIXME: remove pet before or after unlearn spells? for now after unlearn to allow removing of talent related, pet affecting auras
- RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
- /* when prev line will dropped use next line
- if (Pet* pet = GetPet())
- {
- if (pet->getPetType() == HUNTER_PET && !pet->GetCreatureInfo()->isTameable(CanTameExoticPets()))
- RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
- }
- */
-
- return true;
-}
-
-Mail* Player::GetMail(uint32 id)
-{
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
- if ((*itr)->messageID == id)
- return (*itr);
-
- return NULL;
-}
-
-void Player::_SetCreateBits(UpdateMask *updateMask, Player *target) const
-{
- if (target == this)
- Object::_SetCreateBits(updateMask, target);
- else
- {
- for (uint16 index = 0; index < m_valuesCount; index++)
- if (GetUInt32Value(index) != 0 && updateVisualBits.GetBit(index))
- updateMask->SetBit(index);
- }
-}
-
-void Player::_SetUpdateBits(UpdateMask *updateMask, Player *target) const
-{
- if (target == this)
- Object::_SetUpdateBits(updateMask, target);
- else
- {
- Object::_SetUpdateBits(updateMask, target);
- *updateMask &= updateVisualBits;
- }
-}
-
-void Player::InitVisibleBits()
-{
- updateVisualBits.SetCount(PLAYER_END);
-
- updateVisualBits.SetBit(OBJECT_FIELD_GUID);
- updateVisualBits.SetBit(OBJECT_FIELD_TYPE);
- updateVisualBits.SetBit(OBJECT_FIELD_ENTRY);
- updateVisualBits.SetBit(OBJECT_FIELD_SCALE_X);
- updateVisualBits.SetBit(UNIT_FIELD_CHARM + 0);
- updateVisualBits.SetBit(UNIT_FIELD_CHARM + 1);
- updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 0);
- updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 1);
- updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 0);
- updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 1);
- updateVisualBits.SetBit(UNIT_FIELD_TARGET + 0);
- updateVisualBits.SetBit(UNIT_FIELD_TARGET + 1);
- updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 0);
- updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 1);
- updateVisualBits.SetBit(UNIT_FIELD_BYTES_0);
- updateVisualBits.SetBit(UNIT_FIELD_HEALTH);
- updateVisualBits.SetBit(UNIT_FIELD_POWER1);
- updateVisualBits.SetBit(UNIT_FIELD_POWER2);
- updateVisualBits.SetBit(UNIT_FIELD_POWER3);
- updateVisualBits.SetBit(UNIT_FIELD_POWER4);
- updateVisualBits.SetBit(UNIT_FIELD_POWER5);
- updateVisualBits.SetBit(UNIT_FIELD_POWER6);
- updateVisualBits.SetBit(UNIT_FIELD_POWER7);
- updateVisualBits.SetBit(UNIT_FIELD_MAXHEALTH);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER1);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER2);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER3);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER4);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER5);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER6);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER7);
- updateVisualBits.SetBit(UNIT_FIELD_LEVEL);
- updateVisualBits.SetBit(UNIT_FIELD_FACTIONTEMPLATE);
- updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 0);
- updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 1);
- updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 2);
- updateVisualBits.SetBit(UNIT_FIELD_FLAGS);
- updateVisualBits.SetBit(UNIT_FIELD_FLAGS_2);
- updateVisualBits.SetBit(UNIT_FIELD_AURASTATE);
- updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 0);
- updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 1);
- updateVisualBits.SetBit(UNIT_FIELD_BOUNDINGRADIUS);
- updateVisualBits.SetBit(UNIT_FIELD_COMBATREACH);
- updateVisualBits.SetBit(UNIT_FIELD_DISPLAYID);
- updateVisualBits.SetBit(UNIT_FIELD_NATIVEDISPLAYID);
- updateVisualBits.SetBit(UNIT_FIELD_MOUNTDISPLAYID);
- updateVisualBits.SetBit(UNIT_FIELD_BYTES_1);
- updateVisualBits.SetBit(UNIT_FIELD_PETNUMBER);
- updateVisualBits.SetBit(UNIT_FIELD_PET_NAME_TIMESTAMP);
- updateVisualBits.SetBit(UNIT_DYNAMIC_FLAGS);
- updateVisualBits.SetBit(UNIT_CHANNEL_SPELL);
- updateVisualBits.SetBit(UNIT_MOD_CAST_SPEED);
- updateVisualBits.SetBit(UNIT_FIELD_BASE_MANA);
- updateVisualBits.SetBit(UNIT_FIELD_BYTES_2);
- updateVisualBits.SetBit(UNIT_FIELD_HOVERHEIGHT);
-
- updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 0);
- updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 1);
- updateVisualBits.SetBit(PLAYER_FLAGS);
- updateVisualBits.SetBit(PLAYER_GUILDID);
- updateVisualBits.SetBit(PLAYER_GUILDRANK);
- updateVisualBits.SetBit(PLAYER_BYTES);
- updateVisualBits.SetBit(PLAYER_BYTES_2);
- updateVisualBits.SetBit(PLAYER_BYTES_3);
- updateVisualBits.SetBit(PLAYER_DUEL_TEAM);
- updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP);
- updateVisualBits.SetBit(UNIT_NPC_FLAGS);
-
- // PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)...
- for (uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += MAX_QUEST_OFFSET)
- updateVisualBits.SetBit(i);
-
- // Players visible items are not inventory stuff
- for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- {
- uint16 offset = i * 2;
-
- // item entry
- updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENTRYID + offset);
- // enchant
- updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + offset);
- }
-
- updateVisualBits.SetBit(PLAYER_CHOSEN_TITLE);
-}
-
-void Player::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
-{
- for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- {
- if (m_items[i] == NULL)
- continue;
-
- m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
- }
-
- if (target == this)
- {
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
- {
- if (m_items[i] == NULL)
- continue;
-
- m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
- }
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- if (m_items[i] == NULL)
- continue;
-
- m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
- }
- }
-
- Unit::BuildCreateUpdateBlockForPlayer(data, target);
-}
-
-void Player::DestroyForPlayer(Player *target, bool anim) const
-{
- Unit::DestroyForPlayer(target, anim);
-
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i] == NULL)
- continue;
-
- m_items[i]->DestroyForPlayer(target);
- }
-
- if (target == this)
- {
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
- {
- if (m_items[i] == NULL)
- continue;
-
- m_items[i]->DestroyForPlayer(target);
- }
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- if (m_items[i] == NULL)
- continue;
-
- m_items[i]->DestroyForPlayer(target);
- }
- }
-}
-
-bool Player::HasSpell(uint32 spell) const
-{
- PlayerSpellMap::const_iterator itr = m_spells.find(spell);
- return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED &&
- !itr->second->disabled);
-}
-
-bool Player::HasTalent(uint32 spell, uint8 spec) const
-{
- PlayerTalentMap::const_iterator itr = m_talents[spec]->find(spell);
- return (itr != m_talents[spec]->end() && itr->second->state != PLAYERSPELL_REMOVED);
-}
-
-bool Player::HasActiveSpell(uint32 spell) const
-{
- PlayerSpellMap::const_iterator itr = m_spells.find(spell);
- return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED &&
- itr->second->active && !itr->second->disabled);
-}
-
-TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell) const
-{
- if (!trainer_spell)
- return TRAINER_SPELL_RED;
-
- bool hasSpell = true;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
- {
- if (!trainer_spell->learnedSpell[i])
- continue;
-
- if (!HasSpell(trainer_spell->learnedSpell[i]))
- {
- hasSpell = false;
- break;
- }
- }
- // known spell
- if (hasSpell)
- return TRAINER_SPELL_GRAY;
-
- // check skill requirement
- if (trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue)
- return TRAINER_SPELL_RED;
-
- // check level requirement
- if (getLevel() < trainer_spell->reqLevel)
- return TRAINER_SPELL_RED;
-
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
- {
- if (!trainer_spell->learnedSpell[i])
- continue;
-
- // check race/class requirement
- if (!IsSpellFitByClassAndRace(trainer_spell->learnedSpell[i]))
- return TRAINER_SPELL_RED;
-
- if (SpellChainNode const* spell_chain = spellmgr.GetSpellChainNode(trainer_spell->learnedSpell[i]))
- {
- // check prev.rank requirement
- if (spell_chain->prev && !HasSpell(spell_chain->prev))
- return TRAINER_SPELL_RED;
- }
-
- SpellsRequiringSpellMapBounds spellsRequired = spellmgr.GetSpellsRequiredForSpellBounds(trainer_spell->learnedSpell[i]);
- for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr)
- {
- // check additional spell requirement
- if (!HasSpell(itr->second))
- return TRAINER_SPELL_RED;
- }
- }
-
- // check primary prof. limit
- // first rank of primary profession spell when there are no proffesions avalible is disabled
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
- {
- if (!trainer_spell->learnedSpell[i])
- continue;
- if ((spellmgr.IsPrimaryProfessionFirstRankSpell(trainer_spell->learnedSpell[i])) && (GetFreePrimaryProfessionPoints() == 0))
- return TRAINER_SPELL_GREEN_DISABLED;
- }
-
- return TRAINER_SPELL_GREEN;
-}
-
-void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars)
-{
- uint32 guid = GUID_LOPART(playerguid);
-
- // convert corpse to bones if exist (to prevent exiting Corpse in World without DB entry)
- // bones will be deleted by corpse/bones deleting thread shortly
- ObjectAccessor::Instance().ConvertCorpseForPlayer(playerguid);
-
- // remove from guild
- uint32 guildId = GetGuildIdFromDB(playerguid);
- if (guildId != 0)
- {
- Guild* guild = objmgr.GetGuildById(guildId);
- if (guild)
- guild->DelMember(guid);
- }
-
- // remove from arena teams
- LeaveAllArenaTeams(playerguid);
-
- // the player was uninvited already on logout so just remove from group
- QueryResult_AutoPtr resultGroup = CharacterDatabase.PQuery("SELECT guid FROM group_member WHERE memberGuid=%u", guid);
- if (resultGroup)
- {
- uint64 guid = MAKE_NEW_GUID((*resultGroup)[0].GetUInt32(), 0, HIGHGUID_GROUP);
- if (Group* group = objmgr.GetGroupByGUID(guid))
- RemoveFromGroup(group, playerguid);
- }
-
- // remove signs from petitions (also remove petitions if owner);
- RemovePetitionsAndSigns(playerguid, 10);
-
- // return back all mails with COD and Item 0 1 2 3 4 5 6 7
- QueryResult_AutoPtr resultMail = CharacterDatabase.PQuery("SELECT id,messageType,mailTemplateId,sender,subject,body,money,has_items FROM mail WHERE receiver='%u' AND has_items<>0 AND cod<>0", guid);
- if (resultMail)
- {
- do
- {
- Field *fields = resultMail->Fetch();
-
- uint32 mail_id = fields[0].GetUInt32();
- uint16 mailType = fields[1].GetUInt16();
- uint16 mailTemplateId= fields[2].GetUInt16();
- uint32 sender = fields[3].GetUInt32();
- std::string subject = fields[4].GetCppString();
- std::string body = fields[5].GetCppString();
- uint32 money = fields[6].GetUInt32();
- bool has_items = fields[7].GetBool();
-
- //we can return mail now
- //so firstly delete the old one
- CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mail_id);
-
- // mail not from player
- if (mailType != MAIL_NORMAL)
- {
- if (has_items)
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id);
- continue;
- }
-
- MailDraft draft(subject, body);
- if (mailTemplateId)
- draft = MailDraft(mailTemplateId,false); // itesm already included
-
- if (has_items)
- {
- // data needs to be at first place for Item::LoadFromDB
- QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT data,text,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id);
- if (resultItems)
- {
- do
- {
- Field *fields2 = resultItems->Fetch();
-
- uint32 item_guidlow = fields2[2].GetUInt32();
- uint32 item_template = fields2[3].GetUInt32();
-
- ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template);
- if (!itemProto)
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guidlow);
- continue;
- }
-
- Item *pItem = NewItemOrBag(itemProto);
- if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),resultItems))
- {
- pItem->FSetState(ITEM_REMOVED);
- pItem->SaveToDB(); // it also deletes item object !
- continue;
- }
-
- draft.AddItem(pItem);
- }
- while (resultItems->NextRow());
- }
- }
-
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id);
-
- uint32 pl_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
-
- draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender);
- }
- while (resultMail->NextRow());
- }
-
- // unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
- // Get guids of character's pets, will deleted in transaction
- QueryResult_AutoPtr resultPets = CharacterDatabase.PQuery("SELECT id FROM character_pet WHERE owner = '%u'",guid);
-
- // NOW we can finally clear other DB data related to character
- CharacterDatabase.BeginTransaction();
- if (resultPets)
- {
- do
- {
- Field *fields3 = resultPets->Fetch();
- uint32 petguidlow = fields3[0].GetUInt32();
- Pet::DeleteFromDB(petguidlow);
- } while (resultPets->NextRow());
- }
-
- CharacterDatabase.PExecute("DELETE FROM characters WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_queststatus WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_reputation WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM gm_tickets WHERE playerGuid = '%u'", guid);
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE owner_guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' OR friend='%u'",guid,guid);
- CharacterDatabase.PExecute("DELETE FROM mail WHERE receiver = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE receiver = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = '%u' " // NOTE: These achievements have flags & 256 in DBC.
- "AND achievement NOT BETWEEN '456' AND '467' " // Realm First Level 80
- "AND achievement NOT BETWEEN '1400' AND '1427' " // Realm First Raid Achievements
- "AND achievement NOT IN(1463, 3117, 3259) ", guid); // Realm First Northen Vanguard + Raid Achievements
- CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE PlayerGuid1 = '%u' OR PlayerGuid2 = '%u'",guid, guid);
- CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE PlayerGuid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_glyphs WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u'",guid);
-
- CharacterDatabase.CommitTransaction();
-
- //LoginDatabase.PExecute("UPDATE realmcharacters SET numchars = numchars - 1 WHERE acctid = %d AND realmid = %d", accountId, realmID);
- if (updateRealmChars) sWorld.UpdateRealmCharCount(accountId);
-}
-
-void Player::SetMovement(PlayerMovementType pType)
-{
- WorldPacket data;
- switch(pType)
- {
- case MOVE_ROOT: data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size()+4); break;
- case MOVE_UNROOT: data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size()+4); break;
- case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size()+4); break;
- case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size()+4); break;
- default:
- sLog.outError("Player::SetMovement: Unsupported move type (%d), data not sent to client.",pType);
- return;
- }
- data.append(GetPackGUID());
- data << uint32(0);
- GetSession()->SendPacket(&data);
-}
-
-/* Preconditions:
- - a resurrectable corpse must not be loaded for the player (only bones)
- - the player must be in world
-*/
-void Player::BuildPlayerRepop()
-{
- WorldPacket data(SMSG_PRE_RESURRECT, GetPackGUID().size());
- data.append(GetPackGUID());
- GetSession()->SendPacket(&data);
-
- if (getRace() == RACE_NIGHTELF)
- CastSpell(this, 20584, true);
- CastSpell(this, 8326, true);
-
- // there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
- // there must be SMSG.STOP_MIRROR_TIMER
- // there we must send 888 opcode
-
- // the player cannot have a corpse already, only bones which are not returned by GetCorpse
- if (GetCorpse())
- {
- sLog.outError("BuildPlayerRepop: player %s(%d) already has a corpse", GetName(), GetGUIDLow());
- assert(false);
- }
-
- // create a corpse and place it at the player's location
- CreateCorpse();
- Corpse *corpse = GetCorpse();
- if (!corpse)
- {
- sLog.outError("Error creating corpse for Player %s [%u]", GetName(), GetGUIDLow());
- return;
- }
- GetMap()->Add(corpse);
-
- // convert player body to ghost
- SetHealth(1);
-
- SetMovement(MOVE_WATER_WALK);
- if (!GetSession()->isLogingOut())
- SetMovement(MOVE_UNROOT);
-
- // BG - remove insignia related
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
-
-// SendCorpseReclaimDelay();
-
- // to prevent cheating
- corpse->ResetGhostTime();
-
- StopMirrorTimers(); //disable timers(bars)
-
- SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0); //see radius of death player?
-
- // set and clear other
- SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND);
-}
-
-void Player::ResurrectPlayer(float restore_percent, bool applySickness)
-{
- WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // remove spirit healer position
- data << uint32(-1);
- data << float(0);
- data << float(0);
- data << float(0);
- GetSession()->SendPacket(&data);
-
- // speed change, land walk
-
- // remove death flag + set aura
- SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00);
- if (getRace() == RACE_NIGHTELF)
- RemoveAurasDueToSpell(20584); // speed bonuses
- RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
-
- setDeathState(ALIVE);
-
- SetMovement(MOVE_LAND_WALK);
- SetMovement(MOVE_UNROOT);
-
- m_deathTimer = 0;
-
- // set health/powers (0- will be set in caller)
- if (restore_percent>0.0f)
- {
- SetHealth(uint32(GetMaxHealth()*restore_percent));
- SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
- SetPower(POWER_RAGE, 0);
- SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
- }
-
- // trigger update zone for alive state zone updates
- uint32 newzone, newarea;
- GetZoneAndAreaId(newzone,newarea);
- UpdateZone(newzone,newarea);
- sOutdoorPvPMgr.HandlePlayerResurrects(this, newzone);
-
- // update visibility
- UpdateObjectVisibility();
-
- if (!applySickness)
- return;
-
- //Characters from level 1-10 are not affected by resurrection sickness.
- //Characters from level 11-19 will suffer from one minute of sickness
- //for each level they are above 10.
- //Characters level 20 and up suffer from ten minutes of sickness.
- int32 startLevel = sWorld.getConfig(CONFIG_DEATH_SICKNESS_LEVEL);
-
- if (int32(getLevel()) >= startLevel)
- {
- // set resurrection sickness
- CastSpell(this, 15007, true);
-
- // not full duration
- if (int32(getLevel()) < startLevel+9)
- {
- int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE;
-
- if (Aura * aur = GetAura(15007, GetGUID()))
- {
- aur->SetDuration(delta*IN_MILISECONDS);
- }
- }
- }
-}
-
-/**
- * FallMode = 0 implies that the player is dying, or already dead, and the proper death state will be set.
- * = 1 simply causes the player to plummet towards the ground, and not suffer any damage.
- * = 2 causes the player to plummet towards the ground, and causes falling damage, regardless
- * of any auras that might of prevented fall damage.
- */
-bool Player::FallGround(uint8 FallMode)
-{
- // Let's abort after we called this function one time
- if (getDeathState() == DEAD_FALLING && FallMode == 0)
- return false;
-
- float x, y, z;
- GetPosition(x, y, z);
- float ground_Z = GetMap()->GetHeight(x, y, z);
- float z_diff = 0.0f;
- if ((z_diff = fabs(ground_Z - z)) < 0.1f)
- return false;
-
- GetMotionMaster()->MoveFall(ground_Z, EVENT_FALL_GROUND);
-
- // Below formula for falling damage is from Player::HandleFall
- if (FallMode == 2 && z_diff >= 14.57f)
- {
- uint32 damage = std::min(GetMaxHealth(), (uint32)((0.018f*z_diff-0.2426f)*GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL)));
- if (damage > 0) EnvironmentalDamage(DAMAGE_FALL, damage);
- }
- else if (FallMode == 0)
- Unit::setDeathState(DEAD_FALLING);
- return true;
-}
-
-void Player::KillPlayer()
-{
- if (IsFlying() && !GetTransport()) FallGround();
-
- SetMovement(MOVE_ROOT);
-
- StopMirrorTimers(); //disable timers(bars)
-
- setDeathState(CORPSE);
- //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP);
-
- SetFlag(UNIT_DYNAMIC_FLAGS, 0x00);
- ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable());
-
- // 6 minutes until repop at graveyard
- m_deathTimer = 6*MINUTE*IN_MILISECONDS;
-
- UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
- SendCorpseReclaimDelay();
-
- // don't create corpse at this moment, player might be falling
-
- // update visibility
- UpdateObjectVisibility();
-}
-
-void Player::CreateCorpse()
-{
- // prevent existence 2 corpse for player
- SpawnCorpseBones();
-
- uint32 _uf, _pb, _pb2, _cfb1, _cfb2;
-
- Corpse *corpse = new Corpse((m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE);
- SetPvPDeath(false);
-
- if (!corpse->Create(objmgr.GenerateLowGuid(HIGHGUID_CORPSE), this))
- {
- delete corpse;
- return;
- }
-
- _uf = GetUInt32Value(UNIT_FIELD_BYTES_0);
- _pb = GetUInt32Value(PLAYER_BYTES);
- _pb2 = GetUInt32Value(PLAYER_BYTES_2);
-
- uint8 race = (uint8)(_uf);
- uint8 skin = (uint8)(_pb);
- uint8 face = (uint8)(_pb >> 8);
- uint8 hairstyle = (uint8)(_pb >> 16);
- uint8 haircolor = (uint8)(_pb >> 24);
- uint8 facialhair = (uint8)(_pb2);
-
- _cfb1 = ((0x00) | (race << 8) | (getGender() << 16) | (skin << 24));
- _cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
-
- corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1);
- corpse->SetUInt32Value(CORPSE_FIELD_BYTES_2, _cfb2);
-
- uint32 flags = CORPSE_FLAG_UNK2;
- if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
- flags |= CORPSE_FLAG_HIDE_HELM;
- if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
- flags |= CORPSE_FLAG_HIDE_CLOAK;
- if (InBattleGround() && !InArena())
- flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia
- corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
-
- corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId());
-
- corpse->SetUInt32Value(CORPSE_FIELD_GUILD, GetGuildId());
-
- uint32 iDisplayID;
- uint32 iIventoryType;
- uint32 _cfi;
- for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
- {
- if (m_items[i])
- {
- iDisplayID = m_items[i]->GetProto()->DisplayInfoID;
- iIventoryType = m_items[i]->GetProto()->InventoryType;
-
- _cfi = iDisplayID | (iIventoryType << 24);
- corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi);
- }
- }
-
- // we don't SaveToDB for players in battlegrounds so don't do it for corpses either
- const MapEntry *entry = sMapStore.LookupEntry(corpse->GetMapId());
- assert(entry);
- if (entry->map_type != MAP_BATTLEGROUND)
- corpse->SaveToDB();
-
- // register for player, but not show
- ObjectAccessor::Instance().AddCorpse(corpse);
-}
-
-void Player::SpawnCorpseBones()
-{
- if (ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID()))
- if (!GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player
- SaveToDB(); // prevent loading as ghost without corpse
-}
-
-Corpse* Player::GetCorpse() const
-{
- return ObjectAccessor::Instance().GetCorpseForPlayerGUID(GetGUID());
-}
-
-void Player::DurabilityLossAll(double percent, bool inventory)
-{
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- DurabilityLoss(pItem,percent);
-
- if (inventory)
- {
- // bags not have durability
- // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
-
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- DurabilityLoss(pItem,percent);
-
- // keys not have durability
- //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- if (Item* pItem = GetItemByPos(i, j))
- DurabilityLoss(pItem,percent);
- }
-}
-
-void Player::DurabilityLoss(Item* item, double percent)
-{
- if (!item)
- return;
-
- uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
-
- if (!pMaxDurability)
- return;
-
- uint32 pDurabilityLoss = uint32(pMaxDurability*percent);
-
- if (pDurabilityLoss < 1)
- pDurabilityLoss = 1;
-
- DurabilityPointsLoss(item,pDurabilityLoss);
-}
-
-void Player::DurabilityPointsLossAll(int32 points, bool inventory)
-{
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- DurabilityPointsLoss(pItem,points);
-
- if (inventory)
- {
- // bags not have durability
- // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
-
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- DurabilityPointsLoss(pItem,points);
-
- // keys not have durability
- //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- if (Item* pItem = GetItemByPos(i, j))
- DurabilityPointsLoss(pItem,points);
- }
-}
-
-void Player::DurabilityPointsLoss(Item* item, int32 points)
-{
- int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
- int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
- int32 pNewDurability = pOldDurability - points;
-
- if (pNewDurability < 0)
- pNewDurability = 0;
- else if (pNewDurability > pMaxDurability)
- pNewDurability = pMaxDurability;
-
- if (pOldDurability != pNewDurability)
- {
- // modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
- if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
- _ApplyItemMods(item,item->GetSlot(), false);
-
- item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
-
- // modify item stats _after_ restore durability to pass _ApplyItemMods internal check
- if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
- _ApplyItemMods(item,item->GetSlot(), true);
-
- item->SetState(ITEM_CHANGED, this);
- }
-}
-
-void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot)
-{
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
- DurabilityPointsLoss(pItem,1);
-}
-
-uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
-{
- uint32 TotalCost = 0;
- // equipped, backpack, bags itself
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
- TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i),cost,discountMod, guildBank);
-
- // bank, buyback and keys not repaired
-
- // items in inventory bags
- for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++)
- for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
- TotalCost += DurabilityRepair(((j << 8) | i),cost,discountMod, guildBank);
- return TotalCost;
-}
-
-uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
-{
- Item* item = GetItemByPos(pos);
-
- uint32 TotalCost = 0;
- if (!item)
- return TotalCost;
-
- uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
- if (!maxDurability)
- return TotalCost;
-
- uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
-
- if (cost)
- {
- uint32 LostDurability = maxDurability - curDurability;
- if (LostDurability>0)
- {
- ItemPrototype const *ditemProto = item->GetProto();
-
- DurabilityCostsEntry const *dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
- if (!dcost)
- {
- sLog.outError("RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel);
- return TotalCost;
- }
-
- uint32 dQualitymodEntryId = (ditemProto->Quality+1)*2;
- DurabilityQualityEntry const *dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
- if (!dQualitymodEntry)
- {
- sLog.outError("RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId);
- return TotalCost;
- }
-
- uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class,ditemProto->SubClass)];
- uint32 costs = uint32(LostDurability*dmultiplier*double(dQualitymodEntry->quality_mod));
-
- costs = uint32(costs * discountMod) * sWorld.getRate(RATE_REPAIRCOST);
-
- if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT
- costs = 1;
-
- if (guildBank)
- {
- if (GetGuildId() == 0)
- {
- DEBUG_LOG("You are not member of a guild");
- return TotalCost;
- }
-
- Guild *pGuild = objmgr.GetGuildById(GetGuildId());
- if (!pGuild)
- return TotalCost;
-
- if (!pGuild->HasRankRight(GetRank(), GR_RIGHT_WITHDRAW_REPAIR))
- {
- DEBUG_LOG("You do not have rights to withdraw for repairs");
- return TotalCost;
- }
-
- if (pGuild->GetMemberMoneyWithdrawRem(GetGUIDLow()) < costs)
- {
- DEBUG_LOG("You do not have enough money withdraw amount remaining");
- return TotalCost;
- }
-
- if (pGuild->GetGuildBankMoney() < costs)
- {
- DEBUG_LOG("There is not enough money in bank");
- return TotalCost;
- }
-
- pGuild->MemberMoneyWithdraw(costs, GetGUIDLow());
- TotalCost = costs;
- }
- else if (GetMoney() < costs)
- {
- DEBUG_LOG("You do not have enough money");
- return TotalCost;
- }
- else
- ModifyMoney(-int32(costs));
- }
- }
-
- item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability);
- item->SetState(ITEM_CHANGED, this);
-
- // reapply mods for total broken and repaired item if equipped
- if (IsEquipmentPos(pos) && !curDurability)
- _ApplyItemMods(item,pos & 255, true);
- return TotalCost;
-}
-
-void Player::RepopAtGraveyard()
-{
- // note: this can be called also when the player is alive
- // for example from WorldSession::HandleMovementOpcodes
-
- AreaTableEntry const *zone = GetAreaEntryByAreaID(GetAreaId());
-
- // Such zones are considered unreachable as a ghost and the player must be automatically revived
- if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < -500.0f)
- {
- ResurrectPlayer(0.5f);
- SpawnCorpseBones();
- }
-
- WorldSafeLocsEntry const *ClosestGrave = NULL;
-
- // Special handle for battleground maps
- if (BattleGround *bg = GetBattleGround())
- ClosestGrave = bg->GetClosestGraveYard(this);
- else
- ClosestGrave = objmgr.GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam());
-
- // stop countdown until repop
- m_deathTimer = 0;
-
- // if no grave found, stay at the current location
- // and don't show spirit healer location
- if (ClosestGrave)
- {
- TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
- if (isDead()) // not send if alive, because it used in TeleportTo()
- {
- WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap
- data << ClosestGrave->map_id;
- data << ClosestGrave->x;
- data << ClosestGrave->y;
- data << ClosestGrave->z;
- GetSession()->SendPacket(&data);
- }
- }
- else if (GetPositionZ() < -500.0f)
- TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
-}
-
-void Player::JoinedChannel(Channel *c)
-{
- m_channels.push_back(c);
-}
-
-void Player::LeftChannel(Channel *c)
-{
- m_channels.remove(c);
-}
-
-void Player::CleanupChannels()
-{
- while (!m_channels.empty())
- {
- Channel* ch = *m_channels.begin();
- m_channels.erase(m_channels.begin()); // remove from player's channel list
- ch->Leave(GetGUID(), false); // not send to client, not remove from player's channel list
- if (ChannelMgr* cMgr = channelMgr(GetTeam()))
- cMgr->LeftChannel(ch->GetName()); // deleted channel if empty
-
- }
- sLog.outDebug("Player: channels cleaned up!");
-}
-
-void Player::UpdateLocalChannels(uint32 newZone)
-{
- if (m_channels.empty())
- return;
-
- AreaTableEntry const* current_zone = GetAreaEntryByAreaID(newZone);
- if (!current_zone)
- return;
-
- ChannelMgr* cMgr = channelMgr(GetTeam());
- if (!cMgr)
- return;
-
- std::string current_zone_name = current_zone->area_name[GetSession()->GetSessionDbcLocale()];
-
- for (JoinedChannelsList::iterator i = m_channels.begin(), next; i != m_channels.end(); i = next)
- {
- next = i; ++next;
-
- // skip non built-in channels
- if (!(*i)->IsConstant())
- continue;
-
- ChatChannelsEntry const* ch = GetChannelEntryFor((*i)->GetChannelId());
- if (!ch)
- continue;
-
- if ((ch->flags & 4) == 4) // global channel without zone name in pattern
- continue;
-
- // new channel
- char new_channel_name_buf[100];
- snprintf(new_channel_name_buf,100,ch->pattern[m_session->GetSessionDbcLocale()],current_zone_name.c_str());
- Channel* new_channel = cMgr->GetJoinChannel(new_channel_name_buf,ch->ChannelID);
-
- if ((*i) != new_channel)
- {
- new_channel->Join(GetGUID(),""); // will output Changed Channel: N. Name
-
- // leave old channel
- (*i)->Leave(GetGUID(),false); // not send leave channel, it already replaced at client
- std::string name = (*i)->GetName(); // store name, (*i)erase in LeftChannel
- LeftChannel(*i); // remove from player's channel list
- cMgr->LeftChannel(name); // delete if empty
- }
- }
- sLog.outDebug("Player: channels cleaned up!");
-}
-
-void Player::LeaveLFGChannel()
-{
- for (JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i)
- {
- if ((*i)->IsLFG())
- {
- (*i)->Leave(GetGUID());
- break;
- }
- }
-}
-
-void Player::UpdateDefense()
-{
- uint32 defense_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_DEFENSE);
-
- if (UpdateSkill(SKILL_DEFENSE,defense_skill_gain))
- {
- // update dependent from defense skill part
- UpdateDefenseBonusesMod();
- }
-}
-
-void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
-{
- if (modGroup >= BASEMOD_END || modType >= MOD_END)
- {
- sLog.outError("ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!");
- return;
- }
-
- float val = 1.0f;
-
- switch(modType)
- {
- case FLAT_MOD:
- m_auraBaseMod[modGroup][modType] += apply ? amount : -amount;
- break;
- case PCT_MOD:
- if (amount <= -100.0f)
- amount = -200.0f;
-
- val = (100.0f + amount) / 100.0f;
- m_auraBaseMod[modGroup][modType] *= apply ? val : (1.0f/val);
- break;
- }
-
- if (!CanModifyStats())
- return;
-
- switch(modGroup)
- {
- case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break;
- case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break;
- case OFFHAND_CRIT_PERCENTAGE: UpdateCritPercentage(OFF_ATTACK); break;
- case SHIELD_BLOCK_VALUE: UpdateShieldBlockValue(); break;
- default: break;
- }
-}
-
-float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
-{
- if (modGroup >= BASEMOD_END || modType > MOD_END)
- {
- sLog.outError("trial to access non existed BaseModGroup or wrong BaseModType!");
- return 0.0f;
- }
-
- if (modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
- return 0.0f;
-
- return m_auraBaseMod[modGroup][modType];
-}
-
-float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
-{
- if (modGroup >= BASEMOD_END)
- {
- sLog.outError("wrong BaseModGroup in GetTotalBaseModValue()!");
- return 0.0f;
- }
-
- if (m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
- return 0.0f;
-
- return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD];
-}
-
-uint32 Player::GetShieldBlockValue() const
-{
- float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10)*m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD];
-
- value = (value < 0) ? 0 : value;
-
- return uint32(value);
-}
-
-float Player::GetMeleeCritFromAgility()
-{
- uint8 level = getLevel();
- uint32 pclass = getClass();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
- GtChanceToMeleeCritBaseEntry const *critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass-1);
- GtChanceToMeleeCritEntry const *critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (critBase == NULL || critRatio == NULL)
- return 0.0f;
-
- float crit = critBase->base + GetStat(STAT_AGILITY)*critRatio->ratio;
- return crit*100.0f;
-}
-
-float Player::GetDodgeFromAgility()
-{
- // Table for base dodge values
- float dodge_base[MAX_CLASSES] = {
- 0.0075f, // Warrior
- 0.00652f, // Paladin
- -0.0545f, // Hunter
- -0.0059f, // Rogue
- 0.03183f, // Priest
- 0.0114f, // DK
- 0.0167f, // Shaman
- 0.034575f, // Mage
- 0.02011f, // Warlock
- 0.0f, // ??
- -0.0187f // Druid
- };
- // Crit/agility to dodge/agility coefficient multipliers
- float crit_to_dodge[MAX_CLASSES] = {
- 1.1f, // Warrior
- 1.0f, // Paladin
- 1.6f, // Hunter
- 2.0f, // Rogue
- 1.0f, // Priest
- 1.0f, // DK?
- 1.0f, // Shaman
- 1.0f, // Mage
- 1.0f, // Warlock
- 0.0f, // ??
- 1.7f // Druid
- };
-
- uint8 level = getLevel();
- uint32 pclass = getClass();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
- // Dodge per agility for most classes equal crit per agility (but for some classes need apply some multiplier)
- GtChanceToMeleeCritEntry const *dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (dodgeRatio == NULL || pclass > MAX_CLASSES)
- return 0.0f;
-
- float dodge=dodge_base[pclass-1] + GetStat(STAT_AGILITY) * dodgeRatio->ratio * crit_to_dodge[pclass-1];
- return dodge*100.0f;
-}
-
-float Player::GetSpellCritFromIntellect()
-{
- uint8 level = getLevel();
- uint32 pclass = getClass();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
- GtChanceToSpellCritBaseEntry const *critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass-1);
- GtChanceToSpellCritEntry const *critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (critBase == NULL || critRatio == NULL)
- return 0.0f;
-
- float crit=critBase->base + GetStat(STAT_INTELLECT)*critRatio->ratio;
- return crit*100.0f;
-}
-
-float Player::GetRatingCoefficient(CombatRating cr) const
-{
- uint8 level = getLevel();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
- GtCombatRatingsEntry const *Rating = sGtCombatRatingsStore.LookupEntry(cr*GT_MAX_LEVEL+level-1);
- if (Rating == NULL)
- return 1.0f; // By default use minimum coefficient (not must be called)
-
- return Rating->ratio;
-}
-
-float Player::GetRatingBonusValue(CombatRating cr) const
-{
- return float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) / GetRatingCoefficient(cr);
-}
-
-float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
-{
- switch (attType)
- {
- case BASE_ATTACK:
- return GetUInt32Value(PLAYER_EXPERTISE) / 4.0f;
- case OFF_ATTACK:
- return GetUInt32Value(PLAYER_OFFHAND_EXPERTISE) / 4.0f;
- default:
- break;
- }
- return 0.0f;
-}
-
-float Player::OCTRegenHPPerSpirit()
-{
- uint8 level = getLevel();
- uint32 pclass = getClass();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
- GtOCTRegenHPEntry const *baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- GtRegenHPPerSptEntry const *moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (baseRatio == NULL || moreRatio == NULL)
- return 0.0f;
-
- // Formula from PaperDollFrame script
- float spirit = GetStat(STAT_SPIRIT);
- float baseSpirit = spirit;
- if (baseSpirit > 50)
- baseSpirit = 50;
- float moreSpirit = spirit - baseSpirit;
- float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;
- return regen;
-}
-
-float Player::OCTRegenMPPerSpirit()
-{
- uint8 level = getLevel();
- uint32 pclass = getClass();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
-// GtOCTRegenMPEntry const *baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- GtRegenMPPerSptEntry const *moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (moreRatio == NULL)
- return 0.0f;
-
- // Formula get from PaperDollFrame script
- float spirit = GetStat(STAT_SPIRIT);
- float regen = spirit * moreRatio->ratio;
- return regen;
-}
-
-void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
-{
- m_baseRatingValue[cr]+=(apply ? value : -value);
-
- // explicit affected values
- switch (cr)
- {
- case CR_HASTE_MELEE:
- {
- float RatingChange = value / GetRatingCoefficient(cr);
- ApplyAttackTimePercentMod(BASE_ATTACK,RatingChange,apply);
- ApplyAttackTimePercentMod(OFF_ATTACK,RatingChange,apply);
- break;
- }
- case CR_HASTE_RANGED:
- {
- float RatingChange = value / GetRatingCoefficient(cr);
- ApplyAttackTimePercentMod(RANGED_ATTACK, RatingChange, apply);
- break;
- }
- case CR_HASTE_SPELL:
- {
- float RatingChange = value / GetRatingCoefficient(cr);
- ApplyCastTimePercentMod(RatingChange,apply);
- break;
- }
- }
-
- UpdateRating(cr);
-}
-
-void Player::UpdateRating(CombatRating cr)
-{
- int32 amount = m_baseRatingValue[cr];
- // Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT
- // stat used stored in miscValueB for this aura
- AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT);
- for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
- if ((*i)->GetMiscValue() & (1<<cr))
- amount += int32(GetStat(Stats((*i)->GetMiscValueB())) * (*i)->GetAmount() / 100.0f);
- if (amount < 0)
- amount = 0;
- SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, uint32(amount));
-
- bool affectStats = CanModifyStats();
-
- switch (cr)
- {
- case CR_WEAPON_SKILL: // Implemented in Unit::RollMeleeOutcomeAgainst
- case CR_DEFENSE_SKILL:
- UpdateDefenseBonusesMod();
- break;
- case CR_DODGE:
- UpdateDodgePercentage();
- break;
- case CR_PARRY:
- UpdateParryPercentage();
- break;
- case CR_BLOCK:
- UpdateBlockPercentage();
- break;
- case CR_HIT_MELEE:
- UpdateMeleeHitChances();
- break;
- case CR_HIT_RANGED:
- UpdateRangedHitChances();
- break;
- case CR_HIT_SPELL:
- UpdateSpellHitChances();
- break;
- case CR_CRIT_MELEE:
- if (affectStats)
- {
- UpdateCritPercentage(BASE_ATTACK);
- UpdateCritPercentage(OFF_ATTACK);
- }
- break;
- case CR_CRIT_RANGED:
- if (affectStats)
- UpdateCritPercentage(RANGED_ATTACK);
- break;
- case CR_CRIT_SPELL:
- if (affectStats)
- UpdateAllSpellCritChances();
- break;
- case CR_HIT_TAKEN_MELEE: // Implemented in Unit::MeleeMissChanceCalc
- case CR_HIT_TAKEN_RANGED:
- break;
- case CR_HIT_TAKEN_SPELL: // Implemented in Unit::MagicSpellHitResult
- break;
- case CR_CRIT_TAKEN_MELEE: // Implemented in Unit::RollMeleeOutcomeAgainst (only for chance to crit)
- case CR_CRIT_TAKEN_RANGED:
- break;
- case CR_CRIT_TAKEN_SPELL: // Implemented in Unit::SpellCriticalBonus (only for chance to crit)
- break;
- case CR_HASTE_MELEE: // Implemented in Player::ApplyRatingMod
- case CR_HASTE_RANGED:
- case CR_HASTE_SPELL:
- break;
- case CR_WEAPON_SKILL_MAINHAND: // Implemented in Unit::RollMeleeOutcomeAgainst
- case CR_WEAPON_SKILL_OFFHAND:
- case CR_WEAPON_SKILL_RANGED:
- break;
- case CR_EXPERTISE:
- if (affectStats)
- {
- UpdateExpertise(BASE_ATTACK);
- UpdateExpertise(OFF_ATTACK);
- }
- break;
- case CR_ARMOR_PENETRATION:
- if (affectStats)
- UpdateArmorPenetration(amount);
- break;
- }
-}
-
-void Player::UpdateAllRatings()
-{
- for (int cr = 0; cr < MAX_COMBAT_RATING; ++cr)
- UpdateRating(CombatRating(cr));
-}
-
-void Player::SetRegularAttackTime()
-{
- for (uint8 i = 0; i < MAX_ATTACK; ++i)
- {
- Item *tmpitem = GetWeaponForAttack(WeaponAttackType(i));
- if (tmpitem && !tmpitem->IsBroken())
- {
- ItemPrototype const *proto = tmpitem->GetProto();
- if (proto->Delay)
- SetAttackTime(WeaponAttackType(i), proto->Delay);
- else
- SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME);
- }
- }
-}
-
-//skill+step, checking for max value
-bool Player::UpdateSkill(uint32 skill_id, uint32 step)
-{
- if (!skill_id)
- return false;
-
- if (skill_id == SKILL_FIST_WEAPONS)
- skill_id = SKILL_UNARMED;
-
- SkillStatusMap::iterator itr = mSkillStatus.find(skill_id);
- if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return false;
-
- uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
- uint32 data = GetUInt32Value(valueIndex);
- uint32 value = SKILL_VALUE(data);
- uint32 max = SKILL_MAX(data);
-
- if ((!max) || (!value) || (value >= max))
- return false;
-
- if (value < max)
- {
- uint32 new_value = value+step;
- if (new_value > max)
- new_value = max;
-
- SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(new_value,max));
- if (itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- UpdateSkillEnchantments(skill_id, value, new_value);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,skill_id);
- return true;
- }
-
- return false;
-}
-
-inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
-{
- if (SkillValue >= GrayLevel)
- return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREY)*10;
- if (SkillValue >= GreenLevel)
- return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREEN)*10;
- if (SkillValue >= YellowLevel)
- return sWorld.getConfig(CONFIG_SKILL_CHANCE_YELLOW)*10;
- return sWorld.getConfig(CONFIG_SKILL_CHANCE_ORANGE)*10;
-}
-
-bool Player::UpdateCraftSkill(uint32 spellid)
-{
- sLog.outDebug("UpdateCraftSkill spellid %d", spellid);
-
- SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellid);
-
- for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
- {
- if (_spell_idx->second->skillId)
- {
- uint32 SkillValue = GetPureSkillValue(_spell_idx->second->skillId);
-
- // Alchemy Discoveries here
- SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellid);
- if (spellEntry && spellEntry->Mechanic == MECHANIC_DISCOVERY)
- {
- if (uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->skillId, spellid, this))
- learnSpell(discoveredSpell, false);
- }
-
- uint32 craft_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_CRAFTING);
-
- return UpdateSkillPro(_spell_idx->second->skillId, SkillGainChance(SkillValue,
- _spell_idx->second->max_value,
- (_spell_idx->second->max_value + _spell_idx->second->min_value)/2,
- _spell_idx->second->min_value),
- craft_skill_gain);
- }
- }
- return false;
-}
-
-bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator)
-{
- sLog.outDebug("UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel);
-
- uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING);
-
- // For skinning and Mining chance decrease with level. 1-74 - no decrease, 75-149 - 2 times, 225-299 - 8 times
- switch (SkillId)
- {
- case SKILL_HERBALISM:
- case SKILL_LOCKPICKING:
- case SKILL_JEWELCRAFTING:
- case SKILL_INSCRIPTION:
- return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
- case SKILL_SKINNING:
- if (sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0)
- return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
- else
- return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain);
- case SKILL_MINING:
- if (sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0)
- return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
- else
- return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)),gathering_skill_gain);
- }
- return false;
-}
-
-bool Player::UpdateFishingSkill()
-{
- sLog.outDebug("UpdateFishingSkill");
-
- uint32 SkillValue = GetPureSkillValue(SKILL_FISHING);
-
- int32 chance = SkillValue < 75 ? 100 : 2500/(SkillValue-50);
-
- uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING);
-
- return UpdateSkillPro(SKILL_FISHING,chance*10,gathering_skill_gain);
-}
-
-// levels sync. with spell requirement for skill levels to learn
-// bonus abilities in sSkillLineAbilityStore
-// Used only to avoid scan DBC at each skill grow
-static uint32 bonusSkillLevels[] = {75,150,225,300,375,450};
-
-bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
-{
- sLog.outDebug("UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance/10.0);
- if (!SkillId)
- return false;
-
- if (Chance <= 0) // speedup in 0 chance case
- {
- sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0);
- return false;
- }
-
- SkillStatusMap::iterator itr = mSkillStatus.find(SkillId);
- if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return false;
-
- uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
-
- uint32 data = GetUInt32Value(valueIndex);
- uint16 SkillValue = SKILL_VALUE(data);
- uint16 MaxValue = SKILL_MAX(data);
-
- if (!MaxValue || !SkillValue || SkillValue >= MaxValue)
- return false;
-
- int32 Roll = irand(1,1000);
-
- if (Roll <= Chance)
- {
- uint32 new_value = SkillValue+step;
- if (new_value > MaxValue)
- new_value = MaxValue;
-
- SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(new_value,MaxValue));
- if (itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- for (uint32* bsl = &bonusSkillLevels[0]; *bsl; ++bsl)
- {
- if ((SkillValue < *bsl && new_value >= *bsl))
- {
- learnSkillRewardedSpells(SkillId, new_value);
- break;
- }
- }
- UpdateSkillEnchantments(SkillId, SkillValue, new_value);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,SkillId);
- sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0);
- return true;
- }
-
- sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0);
- return false;
-}
-
-void Player::UpdateWeaponSkill (WeaponAttackType attType)
-{
- // no skill gain in pvp
- Unit *pVictim = getVictim();
- if (pVictim && pVictim->GetTypeId() == TYPEID_PLAYER)
- return;
-
- if (IsInFeralForm())
- return; // always maximized SKILL_FERAL_COMBAT in fact
-
- if (m_form == FORM_TREE)
- return; // use weapon but not skill up
-
- if (pVictim && pVictim->GetTypeId() == TYPEID_UNIT && (pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN))
- return;
-
- uint32 weapon_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_WEAPON);
-
- switch(attType)
- {
- case BASE_ATTACK:
- {
- Item *tmpitem = GetWeaponForAttack(attType,true);
-
- if (!tmpitem)
- UpdateSkill(SKILL_UNARMED,weapon_skill_gain);
- else if (tmpitem->GetProto()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
- UpdateSkill(tmpitem->GetSkill(),weapon_skill_gain);
- break;
- }
- case OFF_ATTACK:
- case RANGED_ATTACK:
- {
- Item *tmpitem = GetWeaponForAttack(attType,true);
- if (tmpitem)
- UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
- break;
- }
- }
- UpdateAllCritPercentages();
-}
-
-void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence)
-{
- uint8 plevel = getLevel(); // if defense than pVictim == attacker
- uint8 greylevel = Trinity::XP::GetGrayLevel(plevel);
- uint8 moblevel = pVictim->getLevelForTarget(this);
- if (moblevel < greylevel)
- return;
-
- if (moblevel > plevel + 5)
- moblevel = plevel + 5;
-
- uint8 lvldif = moblevel - greylevel;
- if (lvldif < 3)
- lvldif = 3;
-
- uint32 skilldif = 5 * plevel - (defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType));
- if (skilldif <= 0)
- return;
-
- float chance = float(3 * lvldif * skilldif) / plevel;
- if (!defence)
- if (getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE)
- chance += chance * 0.02f * GetStat(STAT_INTELLECT);
-
- chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1%
-
- if (roll_chance_f(chance))
- {
- if (defence)
- UpdateDefense();
- else
- UpdateWeaponSkill(attType);
- }
- else
- return;
-}
-
-void Player::ModifySkillBonus(uint32 skillid,int32 val, bool talent)
-{
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid);
- if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return;
-
- uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos);
-
- uint32 bonus_val = GetUInt32Value(bonusIndex);
- int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val);
- int16 perm_bonus = SKILL_PERM_BONUS(bonus_val);
-
- if (talent) // permanent bonus stored in high part
- SetUInt32Value(bonusIndex,MAKE_SKILL_BONUS(temp_bonus,perm_bonus+val));
- else // temporary/item bonus stored in low part
- SetUInt32Value(bonusIndex,MAKE_SKILL_BONUS(temp_bonus+val,perm_bonus));
-}
-
-void Player::UpdateSkillsForLevel()
-{
- uint16 maxconfskill = sWorld.GetConfigMaxSkillValue();
- uint32 maxSkill = GetMaxSkillValueForLevel();
-
- bool alwaysMaxSkill = sWorld.getConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL);
-
- for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
- {
- if (itr->second.uState == SKILL_DELETED)
- continue;
-
- uint32 pskill = itr->first;
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(pskill);
- if (!pSkill)
- continue;
-
- if (GetSkillRangeType(pSkill,false) != SKILL_RANGE_LEVEL)
- continue;
-
- uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
- uint32 data = GetUInt32Value(valueIndex);
- uint32 max = SKILL_MAX(data);
- uint32 val = SKILL_VALUE(data);
-
- /// update only level dependent max skill values
- if (max != 1)
- {
- /// maximize skill always
- if (alwaysMaxSkill)
- {
- SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill,maxSkill));
- if (itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- }
- else if (max != maxconfskill) /// update max skill value if current max skill not maximized
- {
- SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val,maxSkill));
- if (itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- }
- }
- }
-}
-
-void Player::UpdateSkillsToMaxSkillsForLevel()
-{
- for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
- {
- if (itr->second.uState == SKILL_DELETED)
- continue;
-
- uint32 pskill = itr->first;
- if (IsProfessionOrRidingSkill(pskill))
- continue;
- uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
- uint32 data = GetUInt32Value(valueIndex);
- uint32 max = SKILL_MAX(data);
-
- if (max > 1)
- {
- SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(max,max));
- if (itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- }
- if (pskill == SKILL_DEFENSE)
- UpdateDefenseBonusesMod();
- }
-}
-
-// This functions sets a skill line value (and adds if doesn't exist yet)
-// To "remove" a skill line, set it's values to zero
-void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
-{
- if (!id)
- return;
-
- uint16 currVal;
- SkillStatusMap::iterator itr = mSkillStatus.find(id);
-
- //has skill
- if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED)
- {
- currVal = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
- if (newVal)
- {
- // if skill value is going down, update enchantments before setting the new value
- if (newVal < currVal)
- UpdateSkillEnchantments(id, currVal, newVal);
- // update step
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_PAIR32(id, step));
- // update value
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos),MAKE_SKILL_VALUE(newVal,maxVal));
- if (itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- learnSkillRewardedSpells(id, newVal);
- // if skill value is going up, update enchantments after setting the new value
- if (newVal > currVal)
- UpdateSkillEnchantments(id, currVal, newVal);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,id);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL,id);
- }
- else //remove
- {
- //remove enchantments needing this skill
- UpdateSkillEnchantments(id, currVal, 0);
- // clear skill fields
- SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos),0);
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos),0);
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos),0);
-
- // mark as deleted or simply remove from map if not saved yet
- if (itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_DELETED;
- else
- mSkillStatus.erase(itr);
-
- // remove all spells that related to this skill
- for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
- if (SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j))
- if (pAbility->skillId == id)
- removeSpell(spellmgr.GetFirstSpellInChain(pAbility->spellId));
- }
- }
- else if (newVal) //add
- {
- currVal = 0;
- for (int i=0; i < PLAYER_MAX_SKILLS; ++i)
- if (!GetUInt32Value(PLAYER_SKILL_INDEX(i)))
- {
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(id);
- if (!pSkill)
- {
- sLog.outError("Skill not found in SkillLineStore: skill #%u", id);
- return;
- }
-
- SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id, step));
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(newVal, maxVal));
- UpdateSkillEnchantments(id, currVal, newVal);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
-
- // insert new entry or update if not deleted old entry yet
- if (itr != mSkillStatus.end())
- {
- itr->second.pos = i;
- itr->second.uState = SKILL_CHANGED;
- }
- else
- mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
-
- // apply skill bonuses
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0);
-
- // temporary bonuses
- AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL);
- for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
- if ((*j)->GetMiscValue() == int32(id))
- (*j)->HandleEffect(this, 0, true);
-
- // permanent bonuses
- AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT);
- for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
- if ((*j)->GetMiscValue() == int32(id))
- (*j)->HandleEffect(this, 0, true);
-
- // Learn all spells for skill
- learnSkillRewardedSpells(id, newVal);
- return;
- }
- }
-}
-
-bool Player::HasSkill(uint32 skill) const
-{
- if (!skill)
- return false;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED);
-}
-
-uint16 Player::GetSkillStep(uint16 skill) const
-{
- if (!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos)));
-}
-
-uint16 Player::GetSkillValue(uint32 skill) const
-{
- if (!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
-
- int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
- result += SKILL_TEMP_BONUS(bonus);
- result += SKILL_PERM_BONUS(bonus);
- return result < 0 ? 0 : result;
-}
-
-uint16 Player::GetMaxSkillValue(uint32 skill) const
-{
- if (!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
-
- int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
- result += SKILL_TEMP_BONUS(bonus);
- result += SKILL_PERM_BONUS(bonus);
- return result < 0 ? 0 : result;
-}
-
-uint16 Player::GetPureMaxSkillValue(uint32 skill) const
-{
- if (!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- return SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
-}
-
-uint16 Player::GetBaseSkillValue(uint32 skill) const
-{
- if (!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
- result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
- return result < 0 ? 0 : result;
-}
-
-uint16 Player::GetPureSkillValue(uint32 skill) const
-{
- if (!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- return SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
-}
-
-int16 Player::GetSkillPermBonusValue(uint32 skill) const
-{
- if (!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- return SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
-}
-
-int16 Player::GetSkillTempBonusValue(uint32 skill) const
-{
- if (!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
-return SKILL_TEMP_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
-}
-
-void Player::SendActionButtons(uint32 state) const
-{
- sLog.outDetail("Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec);
-
- WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4));
- data << uint8(state);
- /*
- state can be 0, 1, 2
- 0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties
- 1 - Used in any SMSG_ACTION_BUTTONS packet with button data on Trinity. Only used after spec swaps on retail.
- 2 - Clears the action bars client sided. This is sent during spec swap before unlearning and before sending the new buttons
- */
- if (state != 2)
- {
- for (uint16 button = 0; button < MAX_ACTION_BUTTONS; ++button)
- {
- ActionButtonList::const_iterator itr = m_actionButtons.find(button);
- if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
- data << uint32(itr->second.packedData);
- else
- data << uint32(0);
- }
- }
-
- GetSession()->SendPacket(&data);
- sLog.outDetail("Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec);
-}
-
-bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
-{
- if (button >= MAX_ACTION_BUTTONS)
- {
- sLog.outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, GetName(), MAX_ACTION_BUTTONS );
- return false;
- }
-
- if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
- {
- sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE );
- return false;
- }
-
- switch (type)
- {
- case ACTION_BUTTON_SPELL:
- if (!sSpellStore.LookupEntry(action))
- {
- sLog.outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, GetName() );
- return false;
- }
-
- if (!HasSpell(action))
- {
- sLog.outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() );
- return false;
- }
- break;
- case ACTION_BUTTON_ITEM:
- if (!objmgr.GetItemPrototype(action))
- {
- sLog.outError( "Item action %u not added into button %u for player %s: item not exist", action, button, GetName() );
- return false;
- }
- break;
- default:
- break; // other cases not checked at this moment
- }
-
- return true;
-}
-
-ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
-{
- if (!IsActionButtonDataValid(button, action, type))
- return NULL;
-
- // it create new button (NEW state) if need or return existed
- ActionButton& ab = m_actionButtons[button];
-
- // set data and update to CHANGED if not NEW
- ab.SetActionAndType(action,ActionButtonType(type));
-
- sLog.outDetail("Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, type, button);
- return &ab;
-}
-
-void Player::removeActionButton(uint8 button)
-{
- ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
- if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
- return;
-
- if (buttonItr->second.uState == ACTIONBUTTON_NEW)
- m_actionButtons.erase(buttonItr); // new and not saved
- else
- buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
-
- sLog.outDetail("Action Button '%u' Removed from Player '%u'", button, GetGUIDLow());
-}
-
-ActionButton const* Player::GetActionButton(uint8 button)
-{
- ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
- if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
- return NULL;
-
- return &buttonItr->second;
-}
-
-bool Player::SetPosition(float x, float y, float z, float orientation, bool teleport)
-{
- if (!Unit::SetPosition(x, y, z, orientation, teleport))
- return false;
-
- //if (movementInfo.flags & MOVEMENTFLAG_MOVING)
- // mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE);
- //if (movementInfo.flags & MOVEMENTFLAG_TURNING)
- // mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING);
- //AURA_INTERRUPT_FLAG_JUMP not sure
-
- // group update
- if (GetGroup())
- SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION);
-
- // code block for underwater state update
- UpdateUnderwaterState(GetMap(), x, y, z);
-
- if (GetTrader() && !IsWithinDistInMap(GetTrader(), INTERACTION_DISTANCE))
- GetSession()->SendCancelTrade();
-
- CheckAreaExploreAndOutdoor();
-
- return true;
-}
-
-void Player::SaveRecallPosition()
-{
- m_recallMap = GetMapId();
- m_recallX = GetPositionX();
- m_recallY = GetPositionY();
- m_recallZ = GetPositionZ();
- m_recallO = GetOrientation();
-}
-
-void Player::SendMessageToSet(WorldPacket *data, bool self)
-{
- if (self)
- GetSession()->SendPacket(data);
-
- // we use World::GetMaxVisibleDistance() because i cannot see why not use a distance
- // update: replaced by GetMap()->GetVisibilityDistance()
- Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance());
- VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier);
-}
-
-void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self)
-{
- if (self)
- GetSession()->SendPacket(data);
-
- Trinity::MessageDistDeliverer notifier(this, data, dist);
- VisitNearbyWorldObject(dist, notifier);
-}
-
-void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only)
-{
- if (self)
- GetSession()->SendPacket(data);
-
- Trinity::MessageDistDeliverer notifier(this, data, dist, own_team_only);
- VisitNearbyWorldObject(dist, notifier);
-}
-
-void Player::SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr)
-{
- if (skipped_rcvr != this)
- GetSession()->SendPacket(data);
-
- // we use World::GetMaxVisibleDistance() because i cannot see why not use a distance
- // update: replaced by GetMap()->GetVisibilityDistance()
- Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance(), false, skipped_rcvr);
- VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier);
-}
-
-void Player::SendDirectMessage(WorldPacket *data)
-{
- if (m_session)
- m_session->SendPacket(data);
-}
-
-void Player::SendCinematicStart(uint32 CinematicSequenceId)
-{
- WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4);
- data << uint32(CinematicSequenceId);
- SendDirectMessage(&data);
-}
-
-void Player::SendMovieStart(uint32 MovieId)
-{
- WorldPacket data(SMSG_TRIGGER_MOVIE, 4);
- data << uint32(MovieId);
- SendDirectMessage(&data);
-}
-
-void Player::CheckAreaExploreAndOutdoor()
-{
- if (!isAlive())
- return;
-
- if (isInFlight())
- return;
-
- if (!m_AreaID)
- m_AreaID = GetAreaId();
- if (m_AreaID != GetAreaId())
- {
- m_AreaID = GetAreaId();
- GetSession()->HandleOnAreaChange(GetAreaEntryByAreaID(m_AreaID));
- }
-
- bool isOutdoor;
- uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ(), &isOutdoor);
-
- if (sWorld.getConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor)
- RemoveAurasWithAttribute(SPELL_ATTR_OUTDOORS_ONLY);
-
- if (areaFlag==0xffff)
- return;
- int offset = areaFlag / 32;
-
- if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
- {
- sLog.outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset, PLAYER_EXPLORED_ZONES_SIZE);
- return;
- }
-
- uint32 val = (uint32)(1 << (areaFlag % 32));
- uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
-
- if (!(currFields & val))
- {
- SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA);
-
- AreaTableEntry const *p = GetAreaEntryByAreaFlagAndMap(areaFlag,GetMapId());
- if (!p)
- {
- sLog.outError("PLAYER: Player %u discovered unknown area (x: %f y: %f map: %u", GetGUIDLow(), GetPositionX(),GetPositionY(),GetMapId());
- }
- else if (p->area_level > 0)
- {
- uint32 area = p->ID;
- if (getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- {
- SendExplorationExperience(area,0);
- }
- else
- {
- int32 diff = int32(getLevel()) - p->area_level;
- uint32 XP = 0;
- if (diff < -5)
- {
- XP = uint32(objmgr.GetBaseXP(getLevel()+5)*sWorld.getRate(RATE_XP_EXPLORE));
- }
- else if (diff > 5)
- {
- int32 exploration_percent = (100-((diff-5)*5));
- if (exploration_percent > 100)
- exploration_percent = 100;
- else if (exploration_percent < 0)
- exploration_percent = 0;
-
- XP = uint32(objmgr.GetBaseXP(p->area_level)*exploration_percent/100*sWorld.getRate(RATE_XP_EXPLORE));
- }
- else
- {
- XP = uint32(objmgr.GetBaseXP(p->area_level)*sWorld.getRate(RATE_XP_EXPLORE));
- }
-
- GiveXP(XP, NULL);
- SendExplorationExperience(area,XP);
- }
- sLog.outDetail("PLAYER: Player %u discovered a new area: %u", GetGUIDLow(), area);
- }
- }
-}
-
-uint32 Player::TeamForRace(uint8 race)
-{
- ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
- if (!rEntry)
- {
- sLog.outError("Race %u not found in DBC: wrong DBC files?",uint32(race));
- return ALLIANCE;
- }
-
- switch(rEntry->TeamID)
- {
- case 7: return ALLIANCE;
- case 1: return HORDE;
- }
-
- sLog.outError("Race %u have wrong teamid %u in DBC: wrong DBC files?",uint32(race),rEntry->TeamID);
- return ALLIANCE;
-}
-
-uint32 Player::getFactionForRace(uint8 race)
-{
- ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
- if (!rEntry)
- {
- sLog.outError("Race %u not found in DBC: wrong DBC files?",uint32(race));
- return 0;
- }
-
- return rEntry->FactionID;
-}
-
-void Player::setFactionForRace(uint8 race)
-{
- m_team = TeamForRace(race);
- setFaction(getFactionForRace(race));
-}
-
-ReputationRank Player::GetReputationRank(uint32 faction) const
-{
- FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction);
- return GetReputationMgr().GetRank(factionEntry);
-}
-
-//Calculate total reputation percent player gain with quest/creature level
-int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest)
-{
- float percent = 100.0f;
-
- float rate = for_quest ? sWorld.getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getRate(RATE_REPUTATION_LOWLEVEL_KILL);
-
- if (rate != 1.0f && creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(getLevel()))
- percent *= rate;
-
- float repMod = GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN);
-
- if (!for_quest)
- repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction);
-
- percent += rep > 0 ? repMod : -repMod;
-
- if (percent <= 0.0f)
- return 0;
-
- return int32(rep*percent/100);
-}
-
-//Calculates how many reputation points player gains in victim's enemy factions
-void Player::RewardReputation(Unit *pVictim, float rate)
-{
- if (!pVictim || pVictim->GetTypeId() == TYPEID_PLAYER)
- return;
-
- if (pVictim->ToCreature()->IsReputationGainDisabled())
- return;
-
- ReputationOnKillEntry const* Rep = objmgr.GetReputationOnKilEntry(pVictim->ToCreature()->GetCreatureInfo()->Entry);
-
- if (!Rep)
- return;
-
- uint32 ChampioningFaction = 0;
-
- if (GetChampioningFaction())
- {
- // support for: Championing - http://www.wowwiki.com/Championing
-
- Map const *pMap = GetMap();
- if (pMap && pMap->IsDungeon())
- {
- bool Heroic = ((InstanceMap*)pMap)->GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC;
-
- InstanceTemplate const *pInstance = objmgr.GetInstanceTemplate(pMap->GetId());
- if (pInstance)
- {
- AccessRequirement const *pAccessRequirement = objmgr.GetAccessRequirement(pInstance->access_id);
- if (pAccessRequirement)
- {
- if (!pMap->IsRaid() && ((!Heroic && pAccessRequirement->levelMin == 80) || (Heroic && pAccessRequirement->heroicLevelMin == 80)))
- ChampioningFaction = GetChampioningFaction();
- }
- }
- }
- }
-
- // Favored reputation increase START
- uint32 zone = GetZoneId();
- uint32 team = GetTeam();
- float favored_rep_mult = 0;
-
- if ((HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714)) favored_rep_mult = 0.25; // Thrallmar's Favor and Honor Hold's Favor
- else if (HasAura(30754) && (Rep->repfaction1 == 609 || Rep->repfaction2 == 609) && !ChampioningFaction) favored_rep_mult = 0.25; // Cenarion Favor
-
- if (favored_rep_mult > 0) favored_rep_mult *= 2; // Multiplied by 2 because the reputation is divided by 2 for some reason (See "donerep1 / 2" and "donerep2 / 2") -- if you know why this is done, please update/explain :)
- // Favored reputation increase END
-
- if (Rep->repfaction1 && (!Rep->team_dependent || team == ALLIANCE))
- {
- int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, ChampioningFaction ? ChampioningFaction : Rep->repfaction1, false);
- donerep1 = int32(donerep1*(rate + favored_rep_mult));
- FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction1);
- uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
- if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1)
- GetReputationMgr().ModifyReputation(factionEntry1, donerep1);
-
- // Wiki: Team factions value divided by 2 -- Deprecated, see ModifyReputation
- /*if (factionEntry1 && Rep->is_teamaward1)
- {
- FactionEntry const *team1_factionEntry = sFactionStore.LookupEntry(factionEntry1->team);
- if (team1_factionEntry)
- GetReputationMgr().ModifyReputation(team1_factionEntry, donerep1 / 2);
- }*/
- }
-
- if (Rep->repfaction2 && (!Rep->team_dependent || team == HORDE))
- {
- int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, ChampioningFaction ? ChampioningFaction : Rep->repfaction2, false);
- donerep2 = int32(donerep2*(rate + favored_rep_mult));
- FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction2);
- uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
- if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2)
- GetReputationMgr().ModifyReputation(factionEntry2, donerep2);
-
- // Wiki: Team factions value divided by 2 -- Deprecated, see ModifyReputation
- /*if (factionEntry2 && Rep->is_teamaward2)
- {
- FactionEntry const *team2_factionEntry = sFactionStore.LookupEntry(factionEntry2->team);
- if (team2_factionEntry)
- GetReputationMgr().ModifyReputation(team2_factionEntry, donerep2 / 2);
- }*/
- }
-}
-
-//Calculate how many reputation points player gain with the quest
-void Player::RewardReputation(Quest const *pQuest)
-{
- // quest reputation reward/loss
- for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- {
- if (!pQuest->RewRepFaction[i])
- continue;
- if (pQuest->RewRepValue[i])
- {
- int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i], pQuest->RewRepFaction[i], true);
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]))
- GetReputationMgr().ModifyReputation(factionEntry, rep);
- }
- else
- {
- uint32 row = ((pQuest->RewRepValueId[i] < 0) ? 1 : 0) + 1;
- uint32 field = abs(pQuest->RewRepValueId[i]);
-
- if (const QuestFactionRewEntry *pRow = sQuestFactionRewardStore.LookupEntry(row))
- {
- int32 repPoints = pRow->QuestRewFactionValue[field];
-
- if (!repPoints)
- continue;
-
- repPoints = CalculateReputationGain(GetQuestLevel(pQuest), repPoints, pQuest->RewRepFaction[i], true);
- if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]))
- GetReputationMgr().ModifyReputation(factionEntry, repPoints);
- }
- }
- }
-
- // TODO: implement reputation spillover
-}
-
-void Player::UpdateHonorFields()
-{
- /// called when rewarding honor and at each save
- uint64 now = time(NULL);
- uint64 today = uint64(time(NULL) / DAY) * DAY;
-
- if (m_lastHonorUpdateTime < today)
- {
- uint64 yesterday = today - DAY;
-
- uint16 kills_today = PAIR32_LOPART(GetUInt32Value(PLAYER_FIELD_KILLS));
-
- // update yesterday's contribution
- if (m_lastHonorUpdateTime >= yesterday)
- {
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
-
- // this is the first update today, reset today's contribution
- SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
- SetUInt32Value(PLAYER_FIELD_KILLS, MAKE_PAIR32(0,kills_today));
- }
- else
- {
- // no honor/kills yesterday or today, reset
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
- SetUInt32Value(PLAYER_FIELD_KILLS, 0);
- }
- }
-
- m_lastHonorUpdateTime = now;
-}
-
-///Calculate the amount of honor gained based on the victim
-///and the size of the group for which the honor is divided
-///An exact honor value can also be given (overriding the calcs)
-bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvptoken)
-{
- // do not reward honor in arenas, but enable onkill spellproc
- if (InArena())
- {
- if (!uVictim || uVictim == this || uVictim->GetTypeId() != TYPEID_PLAYER)
- return false;
-
- if (GetBGTeam() == uVictim->ToPlayer()->GetBGTeam())
- return false;
-
- return true;
- }
-
- // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
- if (HasAura(SPELL_AURA_PLAYER_INACTIVE))
- return false;
-
- uint64 victim_guid = 0;
- uint32 victim_rank = 0;
- //uint32 rank_diff = 0;
- //time_t now = time(NULL);
-
- // need call before fields update to have chance move yesterday data to appropriate fields before today data change.
- UpdateHonorFields();
-
- // do not reward honor in arenas, but return true to enable onkill spellproc
- if (InBattleGround() && GetBattleGround() && GetBattleGround()->isArena())
- return true;
-
- if (honor <= 0)
- {
- if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
- return false;
-
- victim_guid = uVictim->GetGUID();
-
- if (uVictim->GetTypeId() == TYPEID_PLAYER)
- {
- Player *pVictim = uVictim->ToPlayer();
-
- if (GetTeam() == pVictim->GetTeam() && !sWorld.IsFFAPvPRealm())
- return false;
-
- float f = 1; //need for total kills (?? need more info)
- uint32 k_grey = 0;
- uint32 k_level = getLevel();
- uint32 v_level = pVictim->getLevel();
-
- {
- // PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
- // [0] Just name
- // [1..14] Alliance honor titles and player name
- // [15..28] Horde honor titles and player name
- // [29..38] Other title and player name
- // [39+] Nothing
- uint32 victim_title = pVictim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
- // Get Killer titles, CharTitlesEntry::bit_index
- // Ranks:
- // title[1..14] -> rank[5..18]
- // title[15..28] -> rank[5..18]
- // title[other] -> 0
- if (victim_title == 0)
- victim_guid = 0; // Don't show HK: <rank> message, only log.
- else if (victim_title < 15)
- victim_rank = victim_title + 4;
- else if (victim_title < 29)
- victim_rank = victim_title - 14 + 4;
- else
- victim_guid = 0; // Don't show HK: <rank> message, only log.
- }
-
- k_grey = Trinity::XP::GetGrayLevel(k_level);
-
- if (v_level <= k_grey)
- return false;
-
- float diff_level = (k_level == k_grey) ? 1 : ((float(v_level) - float(k_grey)) / (float(k_level) - float(k_grey)));
-
- int32 v_rank =1; //need more info
-
- honor = ((f * diff_level * (190 + v_rank*10))/6);
- honor *= ((float)k_level) / 21.50537f; //factor of dependence on levels of the killer
-
- // count the number of playerkills in one day
- ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
- // and those in a lifetime
- ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true);
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, pVictim->getClass());
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, pVictim->getRace());
- }
- else
- {
- if (!uVictim->ToCreature()->isRacialLeader())
- return false;
-
- honor = 100; // ??? need more info
- victim_rank = 19; // HK: Leader
- }
- }
-
- if (uVictim != NULL)
- {
- if (groupsize > 1)
- honor /= groupsize;
-
- // apply honor multiplier from aura (not stacking-get highest)
- honor = int32(float(honor) * (float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT))+100.0f)/100.0f);
- }
-
- honor *= sWorld.getRate(RATE_HONOR);
- // honor - for show honor points in log
- // victim_guid - for show victim name in log
- // victim_rank [1..4] HK: <dishonored rank>
- // victim_rank [5..19] HK: <alliance\horde rank>
- // victim_rank [0,20+] HK: <>
- WorldPacket data(SMSG_PVP_CREDIT,4+8+4);
- data << (uint32) honor;
- data << (uint64) victim_guid;
- data << (uint32) victim_rank;
-
- GetSession()->SendPacket(&data);
-
- // add honor points
- ModifyHonorPoints(int32(honor));
-
- ApplyModUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, uint32(honor), true);
-
- if (InBattleGround() && honor > 0)
- {
- if (BattleGround *bg = GetBattleGround())
- {
- bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, uint32(honor), false);//false: prevent looping
- }
- }
-
- if (sWorld.getConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken)
- {
- if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
- return true;
-
- if (uVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Check if allowed to receive it in current map
- uint8 MapType = sWorld.getConfig(CONFIG_PVP_TOKEN_MAP_TYPE);
- if ((MapType == 1 && !InBattleGround() && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
- || (MapType == 2 && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
- || (MapType == 3 && !InBattleGround()))
- return true;
-
- uint32 noSpaceForCount = 0;
- uint32 itemId = sWorld.getConfig(CONFIG_PVP_TOKEN_ID);
- int32 count = sWorld.getConfig(CONFIG_PVP_TOKEN_COUNT);
-
- // check space and find places
- ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
- if (msg != EQUIP_ERR_OK) // convert to possible store amount
- count = noSpaceForCount;
-
- if (count == 0 || dest.empty()) // can't add any
- {
- // -- TODO: Send to mailbox if no space
- ChatHandler(this).PSendSysMessage("You don't have any space in your bags for a token.");
- return true;
- }
-
- Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
- SendNewItem(item,count,true,false);
- ChatHandler(this).PSendSysMessage("You have been awarded a token for slaying another player.");
- }
- }
-
- return true;
-}
-
-void Player::ModifyHonorPoints(int32 value)
-{
- if (value < 0)
- {
- if (GetHonorPoints() > sWorld.getConfig(CONFIG_MAX_HONOR_POINTS))
- SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_MAX_HONOR_POINTS) + value);
- else
- SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() > uint32(-value) ? GetHonorPoints() + value : 0);
- }
- else
- SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() < sWorld.getConfig(CONFIG_MAX_HONOR_POINTS) - value ? GetHonorPoints() + value : sWorld.getConfig(CONFIG_MAX_HONOR_POINTS));
-}
-
-void Player::ModifyArenaPoints(int32 value)
-{
- if (value < 0)
- {
- if (GetArenaPoints() > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS))
- SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS) + value);
- else
- SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() > uint32(-value) ? GetArenaPoints() + value : 0);
- }
- else
- SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() < sWorld.getConfig(CONFIG_MAX_ARENA_POINTS) - value ? GetArenaPoints() + value : sWorld.getConfig(CONFIG_MAX_ARENA_POINTS));
-}
-
-uint32 Player::GetGuildIdFromDB(uint64 guid)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT guildid FROM guild_member WHERE guid='%u'", GUID_LOPART(guid));
- if (!result)
- return 0;
-
- uint32 id = result->Fetch()[0].GetUInt32();
- return id;
-}
-
-uint32 Player::GetRankFromDB(uint64 guid)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT rank FROM guild_member WHERE guid='%u'", GUID_LOPART(guid));
- if (result)
- {
- uint32 v = result->Fetch()[0].GetUInt32();
- return v;
- }
- else
- return 0;
-}
-
-uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u' AND type='%u' LIMIT 1", GUID_LOPART(guid), type);
- if (!result)
- return 0;
-
- uint32 id = (*result)[0].GetUInt32();
- return id;
-}
-
-uint32 Player::GetZoneIdFromDB(uint64 guid)
-{
- uint32 guidLow = GUID_LOPART(guid);
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT zone FROM characters WHERE guid='%u'", guidLow);
- if (!result)
- return 0;
- Field* fields = result->Fetch();
- uint32 zone = fields[0].GetUInt32();
-
- if (!zone)
- {
- // stored zone is zero, use generic and slow zone detection
- result = CharacterDatabase.PQuery("SELECT map,position_x,position_y,position_z FROM characters WHERE guid='%u'", guidLow);
- if (!result)
- return 0;
- fields = result->Fetch();
- uint32 map = fields[0].GetUInt32();
- float posx = fields[1].GetFloat();
- float posy = fields[2].GetFloat();
- float posz = fields[3].GetFloat();
-
- zone = MapManager::Instance().GetZoneId(map,posx,posy,posz);
-
- if (zone > 0)
- CharacterDatabase.PExecute("UPDATE characters SET zone='%u' WHERE guid='%u'", zone, guidLow);
- }
-
- return zone;
-}
-
-uint32 Player::GetLevelFromDB(uint64 guid)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid='%u'", GUID_LOPART(guid));
- if (!result)
- return 0;
-
- Field* fields = result->Fetch();
- uint8 level = fields[0].GetUInt8();
-
- return level;
-}
-
-void Player::UpdateArea(uint32 newArea)
-{
- // FFA_PVP flags are area and not zone id dependent
- // so apply them accordingly
- m_areaUpdateId = newArea;
-
- AreaTableEntry const* area = GetAreaEntryByAreaID(newArea);
- pvpInfo.inFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA);
- UpdatePvPState(true);
-
- UpdateAreaDependentAuras(newArea);
-}
-
-void Player::UpdateZone(uint32 newZone, uint32 newArea)
-{
- if (m_zoneUpdateId != newZone)
- {
- sOutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId);
- sOutdoorPvPMgr.HandlePlayerEnterZone(this, newZone);
- SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange...
- }
-
- m_zoneUpdateId = newZone;
- m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
-
- // zone changed, so area changed as well, update it
- UpdateArea(newArea);
-
- AreaTableEntry const* zone = GetAreaEntryByAreaID(newZone);
- if (!zone)
- return;
-
- if (sWorld.getConfig(CONFIG_WEATHER))
- {
- Weather *wth = sWorld.FindWeather(zone->ID);
- if (wth)
- wth->SendWeatherUpdateToPlayer(this);
- else
- {
- if (!sWorld.AddWeather(zone->ID))
- {
- // send fine weather packet to remove old zone's weather
- Weather::SendFineWeatherUpdateToPlayer(this);
- }
- }
- }
-
- // in PvP, any not controlled zone (except zone->team == 6, default case)
- // in PvE, only opposition team capital
- switch (zone->team)
- {
- case AREATEAM_ALLY:
- pvpInfo.inHostileArea = GetTeam() != ALLIANCE && (sWorld.IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
- break;
- case AREATEAM_HORDE:
- pvpInfo.inHostileArea = GetTeam() != HORDE && (sWorld.IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
- break;
- case AREATEAM_NONE:
- // overwrite for battlegrounds, maybe batter some zone flags but current known not 100% fit to this
- pvpInfo.inHostileArea = sWorld.IsPvPRealm() || InBattleGround() || zone->flags & AREA_FLAG_OUTDOOR_PVP;
- break;
- default: // 6 in fact
- pvpInfo.inHostileArea = false;
- break;
- }
-
- pvpInfo.inNoPvPArea = false;
- if (zone->IsSanctuary()) // in sanctuary
- {
- SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
- pvpInfo.inNoPvPArea = true;
- CombatStopWithPets();
- }
- else
- RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
-
- if (zone->flags & AREA_FLAG_CAPITAL) // in capital city
- {
- SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- SetRestType(REST_TYPE_IN_CITY);
- InnEnter(time(0),GetMapId(),0,0,0);
- pvpInfo.inNoPvPArea = true;
- }
- else // anywhere else
- {
- if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) // but resting (walk from city or maybe in tavern or leave tavern recently)
- {
- if (GetRestType() == REST_TYPE_IN_TAVERN) // has been in tavern. Is still in?
- {
- if (GetMapId() != GetInnPosMapId() || sqrt((GetPositionX()-GetInnPosX())*(GetPositionX()-GetInnPosX())+(GetPositionY()-GetInnPosY())*(GetPositionY()-GetInnPosY())+(GetPositionZ()-GetInnPosZ())*(GetPositionZ()-GetInnPosZ()))>40)
- {
- RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- SetRestType(REST_TYPE_NO);
- }
- }
- else // not in tavern (leave city then)
- {
- RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- SetRestType(REST_TYPE_NO);
- }
- }
- }
-
- UpdatePvPState();
-
- // remove items with area/map limitations (delete only for alive player to allow back in ghost mode)
- // if player resurrected at teleport this will be applied in resurrect code
- if (isAlive())
- DestroyZoneLimitedItem(true, newZone);
-
- // check some item equip limitations (in result lost CanTitanGrip at talent reset, for example)
- AutoUnequipOffhandIfNeed();
-
- // recent client version not send leave/join channel packets for built-in local channels
- UpdateLocalChannels(newZone);
-
- // group update
- if (GetGroup())
- SetGroupUpdateFlag(GROUP_UPDATE_FLAG_ZONE);
-
- UpdateZoneDependentAuras(newZone);
-}
-
-//If players are too far way of duel flag... then player loose the duel
-void Player::CheckDuelDistance(time_t currTime)
-{
- if (!duel)
- return;
-
- uint64 duelFlagGUID = GetUInt64Value(PLAYER_DUEL_ARBITER);
- GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
- if (!obj)
- return;
-
- if (duel->outOfBound == 0)
- {
- if (!IsWithinDistInMap(obj, 50))
- {
- duel->outOfBound = currTime;
-
- WorldPacket data(SMSG_DUEL_OUTOFBOUNDS, 0);
- GetSession()->SendPacket(&data);
- }
- }
- else
- {
- if (IsWithinDistInMap(obj, 40))
- {
- duel->outOfBound = 0;
-
- WorldPacket data(SMSG_DUEL_INBOUNDS, 0);
- GetSession()->SendPacket(&data);
- }
- else if (currTime >= (duel->outOfBound+10))
- DuelComplete(DUEL_FLED);
- }
-}
-
-bool Player::IsOutdoorPvPActive()
-{
- return isAlive() && !HasInvisibilityAura() && !HasStealthAura() && (IsPvP() || sWorld.IsPvPRealm()) && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !isInFlight();
-}
-
-void Player::DuelComplete(DuelCompleteType type)
-{
- // duel not requested
- if (!duel)
- return;
-
- sLog.outDebug("Duel Complete %s %s", GetName(), duel->opponent->GetName());
-
- WorldPacket data(SMSG_DUEL_COMPLETE, (1));
- data << (uint8)((type != DUEL_INTERUPTED) ? 1 : 0);
- GetSession()->SendPacket(&data);
-
- if (duel->opponent->GetSession())
- duel->opponent->GetSession()->SendPacket(&data);
-
- if (type != DUEL_INTERUPTED)
- {
- data.Initialize(SMSG_DUEL_WINNER, (1+20)); // we guess size
- data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled
- data << duel->opponent->GetName();
- data << GetName();
- SendMessageToSet(&data,true);
- }
-
- switch (type)
- {
- case DUEL_FLED:
- // if initiator and opponent are on the same team
- // or initiator and opponent are not PvP enabled, forcibly stop attacking
- if (duel->initiator->GetTeam() == duel->opponent->GetTeam())
- {
- duel->initiator->AttackStop();
- duel->opponent->AttackStop();
- }
- else
- {
- if (!duel->initiator->IsPvP())
- duel->initiator->AttackStop();
- if (!duel->opponent->IsPvP())
- duel->opponent->AttackStop();
- }
- break;
- case DUEL_WON:
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1);
- if (duel->opponent)
- {
- duel->opponent->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
-
- //Credit for quest Death's Challenge
- if (getClass() == CLASS_DEATH_KNIGHT && duel->opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
- duel->opponent->CastSpell(duel->opponent, 52994, true);
- }
- break;
- }
-
- //Remove Duel Flag object
- GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER));
- if (obj)
- duel->initiator->RemoveGameObject(obj,true);
-
- /* remove auras */
- AuraApplicationMap &itsAuras = duel->opponent->GetAppliedAuras();
- for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
- {
- Aura const * aura = i->second->GetBase();
- if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->startTime)
- duel->opponent->RemoveAura(i);
- else
- ++i;
- }
-
- AuraApplicationMap &myAuras = GetAppliedAuras();
- for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
- {
- Aura const * aura = i->second->GetBase();
- if (!i->second->IsPositive() && aura->GetCasterGUID() == duel->opponent->GetGUID() && aura->GetApplyTime() >= duel->startTime)
- RemoveAura(i);
- else
- ++i;
- }
-
- // cleanup combo points
- if (GetComboTarget() == duel->opponent->GetGUID())
- ClearComboPoints();
- else if (GetComboTarget() == duel->opponent->GetPetGUID())
- ClearComboPoints();
-
- if (duel->opponent->GetComboTarget() == GetGUID())
- duel->opponent->ClearComboPoints();
- else if (duel->opponent->GetComboTarget() == GetPetGUID())
- duel->opponent->ClearComboPoints();
-
- // Honor points after duel (the winner) - ImpConfig
- if (uint32 amount = sWorld.getConfig(CONFIG_HONOR_AFTER_DUEL))
- duel->opponent->RewardHonor(NULL,1,amount);
-
- //cleanups
- SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
- SetUInt32Value(PLAYER_DUEL_TEAM, 0);
- duel->opponent->SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
- duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
-
- delete duel->opponent->duel;
- duel->opponent->duel = NULL;
- delete duel;
- duel = NULL;
-}
-
-//---------------------------------------------------------//
-
-void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
-{
- if (slot >= INVENTORY_SLOT_BAG_END || !item)
- return;
-
- ItemPrototype const *proto = item->GetProto();
-
- if (!proto)
- return;
-
- if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
- CorrectMetaGemEnchants(slot, apply);
-
- // not apply/remove mods for broken item
- if (item->IsBroken())
- return;
-
- sLog.outDetail("applying mods for item %u ",item->GetGUIDLow());
-
- uint8 attacktype = Player::GetAttackBySlot(slot);
-
- // check disarm only on mod apply to allow remove item mods
- if (!CanUseAttackType(attacktype))
- return;
-
- if (attacktype < MAX_ATTACK)
- _ApplyWeaponDependentAuraMods(item,WeaponAttackType(attacktype),apply);
-
- _ApplyItemBonuses(proto,slot,apply);
-
- if (slot == EQUIPMENT_SLOT_RANGED)
- _ApplyAmmoBonuses();
-
- ApplyItemEquipSpell(item,apply);
- ApplyEnchantment(item, apply);
-
- sLog.outDebug("_ApplyItemMods complete.");
-}
-
-void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
-{
- if (slot >= INVENTORY_SLOT_BAG_END || !proto)
- return;
-
- ScalingStatDistributionEntry const *ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : NULL;
- if (only_level_scale && !ssd)
- return;
-
- // req. check at equip, but allow use for extended range if range limit max level, set proper level
- uint32 ssd_level = getLevel();
- if (ssd && ssd_level > ssd->MaxLevel)
- ssd_level = ssd->MaxLevel;
-
- ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
- if (only_level_scale && !ssv)
- return;
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
- {
- uint32 statType = 0;
- int32 val = 0;
- // If set ScalingStatDistribution need get stats and values from it
- if (ssd && ssv)
- {
- if (ssd->StatMod[i] < 0)
- continue;
- statType = ssd->StatMod[i];
- val = (ssv->getssdMultiplier(proto->ScalingStatValue) * ssd->Modifier[i]) / 10000;
- }
- else
- {
- if (i >= proto->StatsCount)
- continue;
- statType = proto->ItemStat[i].ItemStatType;
- val = proto->ItemStat[i].ItemStatValue;
- }
-
- if (val == 0)
- continue;
-
- switch (statType)
- {
- case ITEM_MOD_MANA:
- HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
- break;
- case ITEM_MOD_HEALTH: // modify HP
- HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
- break;
- case ITEM_MOD_AGILITY: // modify agility
- HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
- ApplyStatBuffMod(STAT_AGILITY, float(val), apply);
- break;
- case ITEM_MOD_STRENGTH: //modify strength
- HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
- ApplyStatBuffMod(STAT_STRENGTH, float(val), apply);
- break;
- case ITEM_MOD_INTELLECT: //modify intellect
- HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
- ApplyStatBuffMod(STAT_INTELLECT, float(val), apply);
- break;
- case ITEM_MOD_SPIRIT: //modify spirit
- HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply);
- ApplyStatBuffMod(STAT_SPIRIT, float(val), apply);
- break;
- case ITEM_MOD_STAMINA: //modify stamina
- HandleStatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply);
- ApplyStatBuffMod(STAT_STAMINA, float(val), apply);
- break;
- case ITEM_MOD_DEFENSE_SKILL_RATING:
- ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply);
- break;
- case ITEM_MOD_DODGE_RATING:
- ApplyRatingMod(CR_DODGE, int32(val), apply);
- break;
- case ITEM_MOD_PARRY_RATING:
- ApplyRatingMod(CR_PARRY, int32(val), apply);
- break;
- case ITEM_MOD_BLOCK_RATING:
- ApplyRatingMod(CR_BLOCK, int32(val), apply);
- break;
- case ITEM_MOD_HIT_MELEE_RATING:
- ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
- break;
- case ITEM_MOD_HIT_RANGED_RATING:
- ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
- break;
- case ITEM_MOD_HIT_SPELL_RATING:
- ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_MELEE_RATING:
- ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_RANGED_RATING:
- ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_SPELL_RATING:
- ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
- ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
- break;
- case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
- ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
- break;
- case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
- ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
- ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
- ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
- ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_HASTE_MELEE_RATING:
- ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
- break;
- case ITEM_MOD_HASTE_RANGED_RATING:
- ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
- break;
- case ITEM_MOD_HASTE_SPELL_RATING:
- ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_HIT_RATING:
- ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
- ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
- ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_RATING:
- ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
- ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
- ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_HIT_TAKEN_RATING:
- ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
- ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
- ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_TAKEN_RATING:
- ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
- ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
- ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_RESILIENCE_RATING:
- ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
- ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
- ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_HASTE_RATING:
- ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
- ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
- ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_EXPERTISE_RATING:
- ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
- break;
- case ITEM_MOD_ATTACK_POWER:
- HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);
- HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
- break;
- case ITEM_MOD_RANGED_ATTACK_POWER:
- HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
- break;
-// case ITEM_MOD_FERAL_ATTACK_POWER:
-// ApplyFeralAPBonus(int32(val), apply);
-// break;
- case ITEM_MOD_MANA_REGENERATION:
- ApplyManaRegenBonus(int32(val), apply);
- break;
- case ITEM_MOD_ARMOR_PENETRATION_RATING:
- ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply);
- break;
- case ITEM_MOD_SPELL_POWER:
- ApplySpellPowerBonus(int32(val), apply);
- break;
- case ITEM_MOD_HEALTH_REGEN:
- ApplyHealthRegenBonus(int32(val), apply);
- break;
- // depricated item mods
- case ITEM_MOD_SPELL_HEALING_DONE:
- case ITEM_MOD_SPELL_DAMAGE_DONE:
- break;
- }
- }
-
- // Apply Spell Power from ScalingStatValue if set
- if (ssv)
- {
- if (int32 spellbonus = ssv->getSpellBonus(proto->ScalingStatValue))
- ApplySpellPowerBonus(spellbonus, apply);
- }
-
- // If set ScalingStatValue armor get it or use item armor
- uint32 armor = proto->Armor;
- if (ssv)
- {
- if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
- armor = ssvarmor;
- }
-
- if (armor)
- {
- UnitModifierType modType = TOTAL_VALUE;
- if (proto->Class == ITEM_CLASS_ARMOR)
- {
- switch (proto->SubClass)
- {
- case ITEM_SUBCLASS_ARMOR_CLOTH:
- case ITEM_SUBCLASS_ARMOR_LEATHER:
- case ITEM_SUBCLASS_ARMOR_MAIL:
- case ITEM_SUBCLASS_ARMOR_PLATE:
- case ITEM_SUBCLASS_ARMOR_SHIELD:
- modType = BASE_VALUE;
- break;
- }
- }
- HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
- }
-
- // Add armor bonus from ArmorDamageModifier if > 0
- if (proto->ArmorDamageModifier > 0)
- HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
-
- if (proto->Block)
- HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply);
-
- if (proto->HolyRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
-
- if (proto->FireRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
-
- if (proto->NatureRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
-
- if (proto->FrostRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
-
- if (proto->ShadowRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
-
- if (proto->ArcaneRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
-
- WeaponAttackType attType = BASE_ATTACK;
- float damage = 0.0f;
-
- if (slot == EQUIPMENT_SLOT_RANGED && (
- proto->InventoryType == INVTYPE_RANGED || proto->InventoryType == INVTYPE_THROWN ||
- proto->InventoryType == INVTYPE_RANGEDRIGHT))
- {
- attType = RANGED_ATTACK;
- }
- else if (slot == EQUIPMENT_SLOT_OFFHAND)
- {
- attType = OFF_ATTACK;
- }
-
- float minDamage = proto->Damage[0].DamageMin;
- float maxDamage = proto->Damage[0].DamageMax;
- int32 extraDPS = 0;
- // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
- if (ssv)
- {
- extraDPS = ssv->getDPSMod(proto->ScalingStatValue);
- if (extraDPS)
- {
- float average = extraDPS * proto->Delay / 1000.0f;
- minDamage = 0.7f * average;
- maxDamage = 1.3f * average;
- }
- }
- if (minDamage > 0)
- {
- damage = apply ? minDamage : BASE_MINDAMAGE;
- SetBaseWeaponDamage(attType, MINDAMAGE, damage);
- //sLog.outError("applying mindam: assigning %f to weapon mindamage, now is: %f", damage, GetWeaponDamageRange(attType, MINDAMAGE));
- }
-
- if (maxDamage > 0)
- {
- damage = apply ? maxDamage : BASE_MAXDAMAGE;
- SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
- }
-
- // Apply feral bonus from ScalingStatValue if set
- if (ssv)
- {
- if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue))
- ApplyFeralAPBonus(feral_bonus, apply);
- }
- // Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue)
- if (getClass() == CLASS_DRUID)
- {
- int32 feral_bonus = proto->getFeralBonus(extraDPS);
- if (feral_bonus > 0)
- ApplyFeralAPBonus(feral_bonus, apply);
- }
-
- if (IsInFeralForm() || !CanUseAttackType(attType))
- return;
-
- if (proto->Delay)
- {
- if (slot == EQUIPMENT_SLOT_RANGED)
- SetAttackTime(RANGED_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
- else if (slot == EQUIPMENT_SLOT_MAINHAND)
- SetAttackTime(BASE_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
- else if (slot == EQUIPMENT_SLOT_OFFHAND)
- SetAttackTime(OFF_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
- }
-
- if (CanModifyStats() && (damage || proto->Delay))
- UpdateDamagePhysical(attType);
-}
-
-void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply)
-{
- AuraEffectList const& auraCritList = GetAuraEffectsByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
- for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
- _ApplyWeaponDependentAuraCritMod(item,attackType,*itr,apply);
-
- AuraEffectList const& auraDamageFlatList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
- for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
- _ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
-
- AuraEffectList const& auraDamagePCTList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
- for (AuraEffectList::const_iterator itr = auraDamagePCTList.begin(); itr != auraDamagePCTList.end(); ++itr)
- _ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
-}
-
-void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
-{
- // generic not weapon specific case processes in aura code
- if (aura->GetSpellProto()->EquippedItemClass == -1)
- return;
-
- BaseModGroup mod = BASEMOD_END;
- switch (attackType)
- {
- case BASE_ATTACK: mod = CRIT_PERCENTAGE; break;
- case OFF_ATTACK: mod = OFFHAND_CRIT_PERCENTAGE;break;
- case RANGED_ATTACK: mod = RANGED_CRIT_PERCENTAGE; break;
- default: return;
- }
-
- if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto()))
- HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply);
-}
-
-void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
-{
- //don't apply mod if item is broken
- if (item->IsBroken())
- return;
-
- // ignore spell mods for not wands
- if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0)
- return;
-
- // generic not weapon specific case processes in aura code
- if (aura->GetSpellProto()->EquippedItemClass == -1)
- return;
-
- UnitMods unitMod = UNIT_MOD_END;
- switch (attackType)
- {
- case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
- case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
- case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
- default: return;
- }
-
- UnitModifierType unitModType = TOTAL_VALUE;
- switch (aura->GetAuraType())
- {
- case SPELL_AURA_MOD_DAMAGE_DONE: unitModType = TOTAL_VALUE; break;
- case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: unitModType = TOTAL_PCT; break;
- default: return;
- }
-
- if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto()))
- {
- HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply);
-
- if (unitModType == TOTAL_PCT)
- ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,aura->GetAmount()/100.0f,apply);
- else
- ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,aura->GetAmount(),apply);
- }
-}
-
-void Player::ApplyItemEquipSpell(Item *item, bool apply, bool form_change)
-{
- if (!item)
- return;
-
- ItemPrototype const *proto = item->GetProto();
- if (!proto)
- return;
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- _Spell const& spellData = proto->Spells[i];
-
- // no spell
- if (!spellData.SpellId)
- continue;
-
- // wrong triggering type
- if (apply && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
- continue;
-
- // check if it is valid spell
- SpellEntry const* spellproto = sSpellStore.LookupEntry(spellData.SpellId);
- if (!spellproto)
- continue;
-
- ApplyEquipSpell(spellproto,item,apply,form_change);
- }
-}
-
-void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change)
-{
- if (apply)
- {
- // Cannot be used in this stance/form
- if (GetErrorAtShapeshiftedCast(spellInfo, m_form) != SPELL_CAST_OK)
- return;
-
- if (form_change) // check aura active state from other form
- {
- AuraApplicationMap const& auras = GetAppliedAuras();
- for (AuraApplicationMap::const_iterator itr = auras.lower_bound(spellInfo->Id); itr != auras.upper_bound(spellInfo->Id); ++itr)
- if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID())
- return;
- }
-
- DEBUG_LOG("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
-
- CastSpell(this,spellInfo,true,item);
- }
- else
- {
- if (form_change) // check aura compatibility
- {
- // Cannot be used in this stance/form
- if (GetErrorAtShapeshiftedCast(spellInfo, m_form) == SPELL_CAST_OK)
- return; // and remove only not compatible at form change
- }
-
- if (item)
- RemoveAurasDueToItemSpell(item,spellInfo->Id); // un-apply all spells, not only at-equipped
- else
- RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
- }
-}
-
-void Player::UpdateEquipSpellsAtFormChange()
-{
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i] && !m_items[i]->IsBroken())
- {
- ApplyItemEquipSpell(m_items[i],false,true); // remove spells that not fit to form
- ApplyItemEquipSpell(m_items[i],true,true); // add spells that fit form but not active
- }
- }
-
- // item set bonuses not dependent from item broken state
- for (size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
- {
- ItemSetEffect* eff = ItemSetEff[setindex];
- if (!eff)
- continue;
-
- for (uint32 y=0; y<8; ++y)
- {
- SpellEntry const* spellInfo = eff->spells[y];
- if (!spellInfo)
- continue;
-
- ApplyEquipSpell(spellInfo,NULL,false,true); // remove spells that not fit to form
- ApplyEquipSpell(spellInfo,NULL,true,true); // add spells that fit form but not active
- }
- }
-}
-void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
-{
- if (!target || !target->isAlive() || target == this)
- return;
-
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
- {
- // If usable, try to cast item spell
- if (Item * item = GetItemByPos(INVENTORY_SLOT_BAG_0,i))
- if (!item->IsBroken())
- if (ItemPrototype const *proto = item->GetProto())
- {
- // Additional check for weapons
- if (proto->Class == ITEM_CLASS_WEAPON)
- {
- // offhand item cannot proc from main hand hit etc
- EquipmentSlots slot;
- switch (attType)
- {
- case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
- case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
- case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
- default: slot = EQUIPMENT_SLOT_END; break;
- }
- if (slot != i)
- continue;
- // Check if item is useable (forms or disarm)
- if (attType == BASE_ATTACK)
- if (!IsUseEquipedWeapon(true) && !IsInFeralForm())
- continue;
- }
- CastItemCombatSpell(target, attType, procVictim, procEx, item, proto);
- }
- }
-}
-
-void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemPrototype const * proto)
-{
- // Can do effect if any damage done to target
- if (procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
- //if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
- {
- for (uint8 i = 0; i < 5; ++i)
- {
- _Spell const& spellData = proto->Spells[i];
-
- // no spell
- if (!spellData.SpellId)
- continue;
-
- // wrong triggering type
- if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
- continue;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
- if (!spellInfo)
- {
- sLog.outError("WORLD: unknown Item spellid %i", spellData.SpellId);
- continue;
- }
-
- // not allow proc extra attack spell at extra attack
- if (m_extraAttacks && IsSpellHaveEffect(spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
- return;
-
- float chance = spellInfo->procChance;
-
- if (spellData.SpellPPMRate)
- {
- if (spellData.SpellId == 52781) // Persuasive Strike
- {
- switch (target->GetEntry())
- {
- default:
- return;
- case 28939:
- case 28940:
- case 28610:
- break;
- }
- }
- uint32 WeaponSpeed = GetAttackTime(attType);
- chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
- }
- else if (chance > 100.0f)
- {
- chance = GetWeaponProcChance();
- }
-
- if (roll_chance_f(chance))
- CastSpell(target, spellInfo->Id, true, item);
- }
- }
-
- // item combat enchantments
- for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
- {
- uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!pEnchant) continue;
- for (uint8 s = 0; s < 3; ++s)
- {
- if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
- continue;
-
- SpellEnchantProcEntry const* entry = spellmgr.GetSpellEnchantProcEvent(enchant_id);
-
- if (entry && entry->procEx)
- {
- // Check hit/crit/dodge/parry requirement
- if ((entry->procEx & procEx) == 0)
- continue;
- }
- else
- {
- // Can do effect if any damage done to target
- if (!(procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE))
- //if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE))
- continue;
- }
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]);
- if (!spellInfo)
- {
- sLog.outError("Player::CastItemCombatSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
- continue;
- }
-
- float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
-
- if (entry)
- {
- if (entry->PPMChance)
- chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo);
- else if (entry->customChance)
- chance = entry->customChance;
- }
-
- // Apply spell mods
- ApplySpellMod(pEnchant->spellid[s],SPELLMOD_CHANCE_OF_SUCCESS,chance);
-
- if (roll_chance_f(chance))
- {
- if (IsPositiveSpell(pEnchant->spellid[s]))
- CastSpell(this, pEnchant->spellid[s], true, item);
- else
- CastSpell(target, pEnchant->spellid[s], true, item);
- }
- }
- }
-}
-
-void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex)
-{
- ItemPrototype const* proto = item->GetProto();
- // special learning case
- if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
- {
- uint32 learn_spell_id = proto->Spells[0].SpellId;
- uint32 learning_spell_id = proto->Spells[1].SpellId;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(learn_spell_id);
- if (!spellInfo)
- {
- sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, learn_spell_id);
- SendEquipError(EQUIP_ERR_NONE,item,NULL);
- return;
- }
-
- Spell *spell = new Spell(this, spellInfo,false);
- spell->m_CastItem = item;
- spell->m_cast_count = cast_count; //set count of casts
- spell->m_currentBasePoints[0] = learning_spell_id;
- spell->prepare(&targets);
- return;
- }
-
- // use triggered flag only for items with many spell casts and for not first cast
- uint8 count = 0;
-
- // item spells casted at use
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- _Spell const& spellData = proto->Spells[i];
-
- // no spell
- if (!spellData.SpellId)
- continue;
-
- // wrong triggering type
- if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
- continue;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
- if (!spellInfo)
- {
- sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring",proto->ItemId, spellData.SpellId);
- continue;
- }
-
- Spell *spell = new Spell(this, spellInfo, (count > 0));
- spell->m_CastItem = item;
- spell->m_cast_count = cast_count; // set count of casts
- spell->m_glyphIndex = glyphIndex; // glyph index
- spell->prepare(&targets);
-
- ++count;
- }
-
- // Item enchantments spells casted at use
- for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
- {
- uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!pEnchant)
- continue;
- for (uint8 s = 0; s < 3; ++s)
- {
- if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
- continue;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]);
- if (!spellInfo)
- {
- sLog.outError("Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
- continue;
- }
-
- Spell *spell = new Spell(this, spellInfo, (count > 0));
- spell->m_CastItem = item;
- spell->m_cast_count = cast_count; // set count of casts
- spell->m_glyphIndex = glyphIndex; // glyph index
- spell->prepare(&targets);
-
- ++count;
- }
- }
-}
-
-void Player::_RemoveAllItemMods()
-{
- sLog.outDebug("_RemoveAllItemMods start.");
-
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i])
- {
- ItemPrototype const *proto = m_items[i]->GetProto();
- if (!proto)
- continue;
-
- // item set bonuses not dependent from item broken state
- if (proto->ItemSet)
- RemoveItemsSetItem(this,proto);
-
- if (m_items[i]->IsBroken())
- continue;
-
- ApplyItemEquipSpell(m_items[i], false);
- ApplyEnchantment(m_items[i], false);
- }
- }
-
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i])
- {
- if (m_items[i]->IsBroken())
- continue;
- ItemPrototype const *proto = m_items[i]->GetProto();
- if (!proto)
- continue;
-
- uint32 attacktype = Player::GetAttackBySlot(i);
- if (attacktype < MAX_ATTACK)
- _ApplyWeaponDependentAuraMods(m_items[i],WeaponAttackType(attacktype),false);
-
- _ApplyItemBonuses(proto,i, false);
-
- if (i == EQUIPMENT_SLOT_RANGED)
- _ApplyAmmoBonuses();
- }
- }
-
- sLog.outDebug("_RemoveAllItemMods complete.");
-}
-
-void Player::_ApplyAllItemMods()
-{
- sLog.outDebug("_ApplyAllItemMods start.");
-
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i])
- {
- if (m_items[i]->IsBroken())
- continue;
-
- ItemPrototype const *proto = m_items[i]->GetProto();
- if (!proto)
- continue;
-
- uint32 attacktype = Player::GetAttackBySlot(i);
- if (attacktype < MAX_ATTACK)
- _ApplyWeaponDependentAuraMods(m_items[i],WeaponAttackType(attacktype),true);
-
- _ApplyItemBonuses(proto,i, true);
-
- if (i == EQUIPMENT_SLOT_RANGED)
- _ApplyAmmoBonuses();
- }
- }
-
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i])
- {
- ItemPrototype const *proto = m_items[i]->GetProto();
- if (!proto)
- continue;
-
- // item set bonuses not dependent from item broken state
- if (proto->ItemSet)
- AddItemsSetItem(this,m_items[i]);
-
- if (m_items[i]->IsBroken())
- continue;
-
- ApplyItemEquipSpell(m_items[i],true);
- ApplyEnchantment(m_items[i], true);
- }
- }
-
- sLog.outDebug("_ApplyAllItemMods complete.");
-}
-
-void Player::_ApplyAllLevelScaleItemMods(bool apply)
-{
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i])
- {
- if (m_items[i]->IsBroken())
- continue;
-
- ItemPrototype const *proto = m_items[i]->GetProto();
- if (!proto)
- continue;
-
- _ApplyItemBonuses(proto,i, apply, true);
- }
- }
-}
-
-void Player::_ApplyAmmoBonuses()
-{
- // check ammo
- uint32 ammo_id = GetUInt32Value(PLAYER_AMMO_ID);
- if (!ammo_id)
- return;
-
- float currentAmmoDPS;
-
- ItemPrototype const *ammo_proto = objmgr.GetItemPrototype(ammo_id);
- if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
- currentAmmoDPS = 0.0f;
- else
- currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2;
-
- if (currentAmmoDPS == GetAmmoDPS())
- return;
-
- m_ammoDPS = currentAmmoDPS;
-
- if (CanModifyStats())
- UpdateDamagePhysical(RANGED_ATTACK);
-}
-
-bool Player::CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const
-{
- if (!ammo_proto)
- return false;
-
- // check ranged weapon
- Item *weapon = GetWeaponForAttack(RANGED_ATTACK);
- if (!weapon || weapon->IsBroken())
- return false;
-
- ItemPrototype const* weapon_proto = weapon->GetProto();
- if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON)
- return false;
-
- // check ammo ws. weapon compatibility
- switch (weapon_proto->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW)
- return false;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET)
- return false;
- break;
- default:
- return false;
- }
-
- return true;
-}
-
-/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
- Called by remove insignia spell effect */
-void Player::RemovedInsignia(Player* looterPlr)
-{
- if (!GetBattleGroundId())
- return;
-
- // If not released spirit, do it !
- if (m_deathTimer > 0)
- {
- m_deathTimer = 0;
- BuildPlayerRepop();
- RepopAtGraveyard();
- }
-
- Corpse *corpse = GetCorpse();
- if (!corpse)
- return;
-
- // We have to convert player corpse to bones, not to be able to resurrect there
- // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
- Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID(),true);
- if (!bones)
- return;
-
- // Now we must make bones lootable, and send player loot
- bones->SetFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
-
- // We store the level of our player in the gold field
- // We retrieve this information at Player::SendLoot()
- bones->loot.gold = getLevel();
- bones->lootRecipient = looterPlr;
- looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
-}
-
-void Player::SendLootRelease(uint64 guid)
-{
- WorldPacket data(SMSG_LOOT_RELEASE_RESPONSE, (8+1));
- data << uint64(guid) << uint8(1);
- SendDirectMessage(&data);
-}
-
-void Player::SendLoot(uint64 guid, LootType loot_type)
-{
- if (uint64 lguid = GetLootGUID())
- m_session->DoLootRelease(lguid);
-
- Loot *loot = 0;
- PermissionTypes permission = ALL_PERMISSION;
-
- sLog.outDebug("Player::SendLoot");
- if (IS_GAMEOBJECT_GUID(guid))
- {
- sLog.outDebug(" IS_GAMEOBJECT_GUID(guid)");
- GameObject *go = GetMap()->GetGameObject(guid);
-
- // not check distance for GO in case owned GO (fishing bobber case, for example)
- // And permit out of range GO with no owner in case fishing hole
- if (!go || (loot_type != LOOT_FISHINGHOLE && (loot_type != LOOT_FISHING || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this,INTERACTION_DISTANCE)))
- {
- SendLootRelease(guid);
- return;
- }
-
- loot = &go->loot;
-
- if (go->getLootState() == GO_READY)
- {
- uint32 lootid = go->GetGOInfo()->GetLootId();
-
- //TODO: fix this big hack
- if ((go->GetEntry() == BG_AV_OBJECTID_MINE_N || go->GetEntry() == BG_AV_OBJECTID_MINE_S))
- if (BattleGround *bg = GetBattleGround())
- if (bg->GetTypeID(true) == BATTLEGROUND_AV)
- if (!(((BattleGroundAV*)bg)->PlayerCanDoMineQuest(go->GetEntry(),GetTeam())))
- {
- SendLootRelease(guid);
- return;
- }
-
- if (lootid)
- {
- loot->clear();
-
- Group* group = GetGroup();
- bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules);
-
- // check current RR player and get next if necessary
- if (groupRules)
- group->UpdateLooterGuid(go, true);
-
- loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode());
-
- // get next RR player (for next loot)
- if (groupRules)
- group->UpdateLooterGuid(go);
- }
-
- if (loot_type == LOOT_FISHING)
- go->getFishLoot(loot,this);
-
- if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules)
- {
- if (Group* group = GetGroup())
- {
- switch (group->GetLootMethod())
- {
- case GROUP_LOOT:
- // GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
- group->GroupLoot(loot, go);
- break;
- case NEED_BEFORE_GREED:
- group->NeedBeforeGreed(loot, go);
- break;
- case MASTER_LOOT:
- group->MasterLoot(loot, go);
- break;
- }
- }
- }
-
- go->SetLootState(GO_ACTIVATED);
- }
-
- if (go->getLootState() == GO_ACTIVATED)
- {
- if (Group* group = GetGroup())
- {
- switch (group->GetLootMethod())
- {
- case MASTER_LOOT:
- permission = MASTER_PERMISSION;
- break;
- case FREE_FOR_ALL:
- permission = ALL_PERMISSION;
- break;
- case ROUND_ROBIN:
- permission = ROUND_ROBIN_PERMISSION;
- break;
- default:
- permission = GROUP_PERMISSION;
- break;
- }
- }
- else
- permission = ALL_PERMISSION;
- }
- }
- else if (IS_ITEM_GUID(guid))
- {
- Item *item = GetItemByGuid(guid);
-
- if (!item)
- {
- SendLootRelease(guid);
- return;
- }
-
- loot = &item->loot;
-
- if (!item->m_lootGenerated)
- {
- item->m_lootGenerated = true;
- loot->clear();
-
- switch (loot_type)
- {
- case LOOT_DISENCHANTING:
- loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this,true);
- break;
- case LOOT_PROSPECTING:
- loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this,true);
- break;
- case LOOT_MILLING:
- loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true);
- break;
- default:
- loot->FillLoot(item->GetEntry(), LootTemplates_Item, this,true);
- loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot,item->GetProto()->MaxMoneyLoot);
- break;
- }
- }
- }
- else if (IS_CORPSE_GUID(guid)) // remove insignia
- {
- Corpse *bones = ObjectAccessor::GetCorpse(*this, guid);
-
- if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES)
- {
- SendLootRelease(guid);
- return;
- }
-
- loot = &bones->loot;
-
- if (!bones->lootForBody)
- {
- bones->lootForBody = true;
- uint32 pLevel = bones->loot.gold;
- bones->loot.clear();
- if (BattleGround *bg = GetBattleGround())
- if (bg->GetTypeID(true) == BATTLEGROUND_AV)
- loot->FillLoot(1, LootTemplates_Creature, this, true);
- // It may need a better formula
- // Now it works like this: lvl10: ~6copper, lvl70: ~9silver
- bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY));
- }
-
- if (bones->lootRecipient != this)
- permission = NONE_PERMISSION;
- }
- else
- {
- Creature *creature = GetMap()->GetCreature(guid);
-
- // must be in range and creature must be alive for pickpocket and must be dead for another loot
- if (!creature || creature->isAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this,INTERACTION_DISTANCE))
- {
- SendLootRelease(guid);
- return;
- }
-
- if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
- {
- SendLootRelease(guid);
- return;
- }
-
- loot = &creature->loot;
-
- if (loot_type == LOOT_PICKPOCKETING)
- {
- if (!creature->lootForPickPocketed)
- {
- creature->lootForPickPocketed = true;
- loot->clear();
-
- if (uint32 lootid = creature->GetCreatureInfo()->pickpocketLootId)
- loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
-
- // Generate extra money for pick pocket loot
- const uint32 a = urand(0, creature->getLevel()/2);
- const uint32 b = urand(0, getLevel()/2);
- loot->gold = uint32(10 * (a + b) * sWorld.getRate(RATE_DROP_MONEY));
- }
- }
- else
- {
- // the player whose group may loot the corpse
- Player *recipient = creature->GetLootRecipient();
- if (!recipient)
- {
- creature->SetLootRecipient(this);
- recipient = this;
- }
-
- if (!creature->lootForBody)
- {
- creature->lootForBody = true;
-
- // for creature, loot is filled when creature is killed.
-
- if (Group* group = recipient->GetGroup())
- {
- switch (group->GetLootMethod())
- {
- case GROUP_LOOT:
- // GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
- group->GroupLoot(loot, creature);
- break;
- case NEED_BEFORE_GREED:
- group->NeedBeforeGreed(loot, creature);
- break;
- case MASTER_LOOT:
- group->MasterLoot(loot, creature);
- break;
- default:
- break;
- }
- }
- }
-
- // possible only if creature->lootForBody && loot->empty() at spell cast check
- if (loot_type == LOOT_SKINNING)
- {
- loot->clear();
- loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, this, true);
- }
- // set group rights only for loot_type != LOOT_SKINNING
- else
- {
- if (Group* group = GetGroup())
- {
- if (group == recipient->GetGroup())
- {
- switch (group->GetLootMethod())
- {
- case MASTER_LOOT:
- permission = MASTER_PERMISSION;
- break;
- case FREE_FOR_ALL:
- permission = ALL_PERMISSION;
- break;
- case ROUND_ROBIN:
- permission = ROUND_ROBIN_PERMISSION;
- break;
- default:
- permission = GROUP_PERMISSION;
- break;
- }
- }
- else
- permission = NONE_PERMISSION;
- }
- else if (recipient == this)
- permission = ALL_PERMISSION;
- else
- permission = NONE_PERMISSION;
- }
- }
- }
-
- SetLootGUID(guid);
-
- // LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
- switch (loot_type)
- {
- case LOOT_INSIGNIA: loot_type = LOOT_SKINNING; break;
- case LOOT_FISHINGHOLE: loot_type = LOOT_FISHING; break;
- default: break;
- }
-
- // need know merged fishing/corpse loot type for achievements
- loot->loot_type = loot_type;
-
- WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size
-
- data << uint64(guid);
- data << uint8(loot_type);
- data << LootView(*loot, this, permission);
-
- SendDirectMessage(&data);
-
- // add 'this' player as one of the players that are looting 'loot'
- if (permission != NONE_PERMISSION)
- loot->AddLooter(GetGUID());
-
- if (loot_type == LOOT_CORPSE && !IS_ITEM_GUID(guid))
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
-}
-
-void Player::SendNotifyLootMoneyRemoved()
-{
- WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendNotifyLootItemRemoved(uint8 lootSlot)
-{
- WorldPacket data(SMSG_LOOT_REMOVED, 1);
- data << uint8(lootSlot);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendUpdateWorldState(uint32 Field, uint32 Value)
-{
- WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8);
- data << Field;
- data << Value;
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
-{
- // data depends on zoneid/mapid...
- BattleGround* bg = GetBattleGround();
- uint16 NumberOfFields = 0;
- uint32 mapid = GetMapId();
- OutdoorPvP * pvp = sOutdoorPvPMgr.GetOutdoorPvPToZoneId(zoneid);
-
- sLog.outDebug("Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid);
-
- // may be exist better way to do this...
- switch (zoneid)
- {
- case 0:
- case 1:
- case 4:
- case 8:
- case 10:
- case 11:
- case 12:
- case 36:
- case 38:
- case 40:
- case 41:
- case 51:
- case 267:
- case 1519:
- case 1537:
- case 2257:
- case 2918:
- NumberOfFields = 8;
- break;
- case 139:
- NumberOfFields = 41;
- break;
- case 1377:
- NumberOfFields = 15;
- break;
- case 2597:
- NumberOfFields = 83;
- break;
- case 3277:
- NumberOfFields = 16;
- break;
- case 3358:
- case 3820:
- NumberOfFields = 40;
- break;
- case 3483:
- NumberOfFields = 27;
- break;
- case 3518:
- NumberOfFields = 39;
- break;
- case 3519:
- NumberOfFields = 38;
- break;
- case 3521:
- NumberOfFields = 37;
- break;
- case 3698:
- case 3702:
- case 3968:
- NumberOfFields = 11;
- break;
- case 4378:
- NumberOfFields = 11;
- break;
- case 3703:
- NumberOfFields = 11;
- break;
- case 4384:
- NumberOfFields = 30;
- break;
- default:
- NumberOfFields = 12;
- break;
- }
-
- WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(NumberOfFields*8)));
- data << uint32(mapid); // mapid
- data << uint32(zoneid); // zone id
- data << uint32(areaid); // area id, new 2.1.0
- data << uint16(NumberOfFields); // count of uint64 blocks
- data << uint32(0x8d8) << uint32(0x0); // 1
- data << uint32(0x8d7) << uint32(0x0); // 2
- data << uint32(0x8d6) << uint32(0x0); // 3
- data << uint32(0x8d5) << uint32(0x0); // 4
- data << uint32(0x8d4) << uint32(0x0); // 5
- data << uint32(0x8d3) << uint32(0x0); // 6
- // 7 1 - Arena season in progress, 0 - end of season
- data << uint32(0xC77) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_IN_PROGRESS));
- // 8 Arena season id
- data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_ID));
-
- if (mapid == 530) // Outland
- {
- data << uint32(0x9bf) << uint32(0x0); // 7
- data << uint32(0x9bd) << uint32(0xF); // 8
- data << uint32(0x9bb) << uint32(0xF); // 9
- }
-
- // insert <field> <value>
- switch (zoneid)
- {
- case 1: // Dun Morogh
- case 11: // Wetlands
- case 12: // Elwynn Forest
- case 38: // Loch Modan
- case 40: // Westfall
- case 51: // Searing Gorge
- case 1519: // Stormwind City
- case 1537: // Ironforge
- case 2257: // Deeprun Tram
- break;
- case 139: // Eastern Plaguelands
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_EP)
- pvp->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x97a) << uint32(0x0); // 10 2426
- data << uint32(0x917) << uint32(0x0); // 11 2327
- data << uint32(0x918) << uint32(0x0); // 12 2328
- data << uint32(0x97b) << uint32(0x32); // 13 2427
- data << uint32(0x97c) << uint32(0x32); // 14 2428
- data << uint32(0x933) << uint32(0x1); // 15 2355
- data << uint32(0x946) << uint32(0x0); // 16 2374
- data << uint32(0x947) << uint32(0x0); // 17 2375
- data << uint32(0x948) << uint32(0x0); // 18 2376
- data << uint32(0x949) << uint32(0x0); // 19 2377
- data << uint32(0x94a) << uint32(0x0); // 20 2378
- data << uint32(0x94b) << uint32(0x0); // 21 2379
- data << uint32(0x932) << uint32(0x0); // 22 2354
- data << uint32(0x934) << uint32(0x0); // 23 2356
- data << uint32(0x935) << uint32(0x0); // 24 2357
- data << uint32(0x936) << uint32(0x0); // 25 2358
- data << uint32(0x937) << uint32(0x0); // 26 2359
- data << uint32(0x938) << uint32(0x0); // 27 2360
- data << uint32(0x939) << uint32(0x1); // 28 2361
- data << uint32(0x930) << uint32(0x1); // 29 2352
- data << uint32(0x93a) << uint32(0x0); // 30 2362
- data << uint32(0x93b) << uint32(0x0); // 31 2363
- data << uint32(0x93c) << uint32(0x0); // 32 2364
- data << uint32(0x93d) << uint32(0x0); // 33 2365
- data << uint32(0x944) << uint32(0x0); // 34 2372
- data << uint32(0x945) << uint32(0x0); // 35 2373
- data << uint32(0x931) << uint32(0x1); // 36 2353
- data << uint32(0x93e) << uint32(0x0); // 37 2366
- data << uint32(0x931) << uint32(0x1); // 38 2367 ?? grey horde not in dbc! send for consistency's sake, and to match field count
- data << uint32(0x940) << uint32(0x0); // 39 2368
- data << uint32(0x941) << uint32(0x0); // 7 2369
- data << uint32(0x942) << uint32(0x0); // 8 2370
- data << uint32(0x943) << uint32(0x0); // 9 2371
- }
- break;
- case 1377: // Silithus
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI)
- pvp->FillInitialWorldStates(data);
- else
- {
- // states are always shown
- data << uint32(2313) << uint32(0x0); // 7 ally silityst gathered
- data << uint32(2314) << uint32(0x0); // 8 horde silityst gathered
- data << uint32(2317) << uint32(0x0); // 9 max silithyst
- }
- // dunno about these... aq opening event maybe?
- data << uint32(2322) << uint32(0x0); // 10 sandworm N
- data << uint32(2323) << uint32(0x0); // 11 sandworm S
- data << uint32(2324) << uint32(0x0); // 12 sandworm SW
- data << uint32(2325) << uint32(0x0); // 13 sandworm E
- break;
- case 2597: // Alterac Valley
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_AV)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x7ae) << uint32(0x1); // 7 snowfall n
- data << uint32(0x532) << uint32(0x1); // 8 frostwolfhut hc
- data << uint32(0x531) << uint32(0x0); // 9 frostwolfhut ac
- data << uint32(0x52e) << uint32(0x0); // 10 stormpike firstaid a_a
- data << uint32(0x571) << uint32(0x0); // 11 east frostwolf tower horde assaulted -unused
- data << uint32(0x570) << uint32(0x0); // 12 west frostwolf tower horde assaulted - unused
- data << uint32(0x567) << uint32(0x1); // 13 frostwolfe c
- data << uint32(0x566) << uint32(0x1); // 14 frostwolfw c
- data << uint32(0x550) << uint32(0x1); // 15 irondeep (N) ally
- data << uint32(0x544) << uint32(0x0); // 16 ice grave a_a
- data << uint32(0x536) << uint32(0x0); // 17 stormpike grave h_c
- data << uint32(0x535) << uint32(0x1); // 18 stormpike grave a_c
- data << uint32(0x518) << uint32(0x0); // 19 stoneheart grave a_a
- data << uint32(0x517) << uint32(0x0); // 20 stoneheart grave h_a
- data << uint32(0x574) << uint32(0x0); // 21 1396 unk
- data << uint32(0x573) << uint32(0x0); // 22 iceblood tower horde assaulted -unused
- data << uint32(0x572) << uint32(0x0); // 23 towerpoint horde assaulted - unused
- data << uint32(0x56f) << uint32(0x0); // 24 1391 unk
- data << uint32(0x56e) << uint32(0x0); // 25 iceblood a
- data << uint32(0x56d) << uint32(0x0); // 26 towerp a
- data << uint32(0x56c) << uint32(0x0); // 27 frostwolfe a
- data << uint32(0x56b) << uint32(0x0); // 28 froswolfw a
- data << uint32(0x56a) << uint32(0x1); // 29 1386 unk
- data << uint32(0x569) << uint32(0x1); // 30 iceblood c
- data << uint32(0x568) << uint32(0x1); // 31 towerp c
- data << uint32(0x565) << uint32(0x0); // 32 stoneh tower a
- data << uint32(0x564) << uint32(0x0); // 33 icewing tower a
- data << uint32(0x563) << uint32(0x0); // 34 dunn a
- data << uint32(0x562) << uint32(0x0); // 35 duns a
- data << uint32(0x561) << uint32(0x0); // 36 stoneheart bunker alliance assaulted - unused
- data << uint32(0x560) << uint32(0x0); // 37 icewing bunker alliance assaulted - unused
- data << uint32(0x55f) << uint32(0x0); // 38 dunbaldar south alliance assaulted - unused
- data << uint32(0x55e) << uint32(0x0); // 39 dunbaldar north alliance assaulted - unused
- data << uint32(0x55d) << uint32(0x0); // 40 stone tower d
- data << uint32(0x3c6) << uint32(0x0); // 41 966 unk
- data << uint32(0x3c4) << uint32(0x0); // 42 964 unk
- data << uint32(0x3c2) << uint32(0x0); // 43 962 unk
- data << uint32(0x516) << uint32(0x1); // 44 stoneheart grave a_c
- data << uint32(0x515) << uint32(0x0); // 45 stonheart grave h_c
- data << uint32(0x3b6) << uint32(0x0); // 46 950 unk
- data << uint32(0x55c) << uint32(0x0); // 47 icewing tower d
- data << uint32(0x55b) << uint32(0x0); // 48 dunn d
- data << uint32(0x55a) << uint32(0x0); // 49 duns d
- data << uint32(0x559) << uint32(0x0); // 50 1369 unk
- data << uint32(0x558) << uint32(0x0); // 51 iceblood d
- data << uint32(0x557) << uint32(0x0); // 52 towerp d
- data << uint32(0x556) << uint32(0x0); // 53 frostwolfe d
- data << uint32(0x555) << uint32(0x0); // 54 frostwolfw d
- data << uint32(0x554) << uint32(0x1); // 55 stoneh tower c
- data << uint32(0x553) << uint32(0x1); // 56 icewing tower c
- data << uint32(0x552) << uint32(0x1); // 57 dunn c
- data << uint32(0x551) << uint32(0x1); // 58 duns c
- data << uint32(0x54f) << uint32(0x0); // 59 irondeep (N) horde
- data << uint32(0x54e) << uint32(0x0); // 60 irondeep (N) ally
- data << uint32(0x54d) << uint32(0x1); // 61 mine (S) neutral
- data << uint32(0x54c) << uint32(0x0); // 62 mine (S) horde
- data << uint32(0x54b) << uint32(0x0); // 63 mine (S) ally
- data << uint32(0x545) << uint32(0x0); // 64 iceblood h_a
- data << uint32(0x543) << uint32(0x1); // 65 iceblod h_c
- data << uint32(0x542) << uint32(0x0); // 66 iceblood a_c
- data << uint32(0x540) << uint32(0x0); // 67 snowfall h_a
- data << uint32(0x53f) << uint32(0x0); // 68 snowfall a_a
- data << uint32(0x53e) << uint32(0x0); // 69 snowfall h_c
- data << uint32(0x53d) << uint32(0x0); // 70 snowfall a_c
- data << uint32(0x53c) << uint32(0x0); // 71 frostwolf g h_a
- data << uint32(0x53b) << uint32(0x0); // 72 frostwolf g a_a
- data << uint32(0x53a) << uint32(0x1); // 73 frostwolf g h_c
- data << uint32(0x539) << uint32(0x0); // 74 frostwolf g a_c
- data << uint32(0x538) << uint32(0x0); // 75 stormpike grave h_a
- data << uint32(0x537) << uint32(0x0); // 76 stormpike grave a_a
- data << uint32(0x534) << uint32(0x0); // 77 frostwolf hut h_a
- data << uint32(0x533) << uint32(0x0); // 78 frostwolf hut a_a
- data << uint32(0x530) << uint32(0x0); // 79 stormpike first aid h_a
- data << uint32(0x52f) << uint32(0x0); // 80 stormpike first aid h_c
- data << uint32(0x52d) << uint32(0x1); // 81 stormpike first aid a_c
- }
- break;
- case 3277: // Warsong Gulch
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_WS)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures
- data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures
- data << uint32(0x609) << uint32(0x0); // 9 1545 unk, set to 1 on alliance flag pickup...
- data << uint32(0x60a) << uint32(0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1
- data << uint32(0x60b) << uint32(0x2); // 11 1547 unk
- data << uint32(0x641) << uint32(0x3); // 12 1601 unk (max flag captures?)
- data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
- data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
- }
- break;
- case 3358: // Arathi Basin
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_AB)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x6e7) << uint32(0x0); // 7 1767 stables alliance
- data << uint32(0x6e8) << uint32(0x0); // 8 1768 stables horde
- data << uint32(0x6e9) << uint32(0x0); // 9 1769 unk, ST?
- data << uint32(0x6ea) << uint32(0x0); // 10 1770 stables (show/hide)
- data << uint32(0x6ec) << uint32(0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled)
- data << uint32(0x6ed) << uint32(0x0); // 12 1773 farm (show/hide)
- data << uint32(0x6ee) << uint32(0x0); // 13 1774 farm color
- data << uint32(0x6ef) << uint32(0x0); // 14 1775 gold mine color, may be FM?
- data << uint32(0x6f0) << uint32(0x0); // 15 1776 alliance resources
- data << uint32(0x6f1) << uint32(0x0); // 16 1777 horde resources
- data << uint32(0x6f2) << uint32(0x0); // 17 1778 horde bases
- data << uint32(0x6f3) << uint32(0x0); // 18 1779 alliance bases
- data << uint32(0x6f4) << uint32(0x7d0); // 19 1780 max resources (2000)
- data << uint32(0x6f6) << uint32(0x0); // 20 1782 blacksmith color
- data << uint32(0x6f7) << uint32(0x0); // 21 1783 blacksmith (show/hide)
- data << uint32(0x6f8) << uint32(0x0); // 22 1784 unk, bs?
- data << uint32(0x6f9) << uint32(0x0); // 23 1785 unk, bs?
- data << uint32(0x6fb) << uint32(0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr)
- data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde)
- data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide)
- data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color
- data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM?
- data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr)
- data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide)
- data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color
- data << uint32(0x732) << uint32(0x1); // 32 1842 stables (1 - uncontrolled)
- data << uint32(0x733) << uint32(0x1); // 33 1843 gold mine (1 - uncontrolled)
- data << uint32(0x734) << uint32(0x1); // 34 1844 lumber mill (1 - uncontrolled)
- data << uint32(0x735) << uint32(0x1); // 35 1845 farm (1 - uncontrolled)
- data << uint32(0x736) << uint32(0x1); // 36 1846 blacksmith (1 - uncontrolled)
- data << uint32(0x745) << uint32(0x2); // 37 1861 unk
- data << uint32(0x7a3) << uint32(0x708); // 38 1955 warning limit (1800)
- }
- break;
- case 3820: // Eye of the Storm
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_EY)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0xac1) << uint32(0x0); // 7 2753 Horde Bases
- data << uint32(0xac0) << uint32(0x0); // 8 2752 Alliance Bases
- data << uint32(0xab6) << uint32(0x0); // 9 2742 Mage Tower - Horde conflict
- data << uint32(0xab5) << uint32(0x0); // 10 2741 Mage Tower - Alliance conflict
- data << uint32(0xab4) << uint32(0x0); // 11 2740 Fel Reaver - Horde conflict
- data << uint32(0xab3) << uint32(0x0); // 12 2739 Fel Reaver - Alliance conflict
- data << uint32(0xab2) << uint32(0x0); // 13 2738 Draenei - Alliance conflict
- data << uint32(0xab1) << uint32(0x0); // 14 2737 Draenei - Horde conflict
- data << uint32(0xab0) << uint32(0x0); // 15 2736 unk // 0 at start
- data << uint32(0xaaf) << uint32(0x0); // 16 2735 unk // 0 at start
- data << uint32(0xaad) << uint32(0x0); // 17 2733 Draenei - Horde control
- data << uint32(0xaac) << uint32(0x0); // 18 2732 Draenei - Alliance control
- data << uint32(0xaab) << uint32(0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no)
- data << uint32(0xaaa) << uint32(0x0); // 20 2730 Mage Tower - Alliance control
- data << uint32(0xaa9) << uint32(0x0); // 21 2729 Mage Tower - Horde control
- data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
- data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control
- data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control
- data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
- data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control
- data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control
- data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
- data << uint32(0xac5) << uint32(0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way!
- data << uint32(0xad2) << uint32(0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
- data << uint32(0xad1) << uint32(0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
- data << uint32(0xabe) << uint32(0x0); // 32 2750 Horde resources
- data << uint32(0xabd) << uint32(0x0); // 33 2749 Alliance resources
- data << uint32(0xa05) << uint32(0x8e); // 34 2565 unk, constant?
- data << uint32(0xaa0) << uint32(0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
- data << uint32(0xa9f) << uint32(0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right)
- data << uint32(0xa9e) << uint32(0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide)
- data << uint32(0xc0d) << uint32(0x17b); // 38 3085 unk
- // and some more ... unknown
- }
- break;
- // any of these needs change! the client remembers the prev setting!
- // ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF!
- case 3483: // Hellfire Peninsula
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_HP)
- pvp->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x9ba) << uint32(0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login?
- data << uint32(0x9b9) << uint32(0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login?
- data << uint32(0x9b5) << uint32(0x0); // 12 // show neutral broken hill icon // 2485
- data << uint32(0x9b4) << uint32(0x1); // 13 // show icon above broken hill // 2484
- data << uint32(0x9b3) << uint32(0x0); // 14 // show ally broken hill icon // 2483
- data << uint32(0x9b2) << uint32(0x0); // 15 // show neutral overlook icon // 2482
- data << uint32(0x9b1) << uint32(0x1); // 16 // show the overlook arrow // 2481
- data << uint32(0x9b0) << uint32(0x0); // 17 // show ally overlook icon // 2480
- data << uint32(0x9ae) << uint32(0x0); // 18 // horde pvp objectives captured // 2478
- data << uint32(0x9ac) << uint32(0x0); // 19 // ally pvp objectives captured // 2476
- data << uint32(2475) << uint32(100); //: ally / horde slider grey area // show only in direct vicinity!
- data << uint32(2474) << uint32(50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity!
- data << uint32(2473) << uint32(0); //: ally / horde slider display // show only in direct vicinity!
- data << uint32(0x9a8) << uint32(0x0); // 20 // show the neutral stadium icon // 2472
- data << uint32(0x9a7) << uint32(0x0); // 21 // show the ally stadium icon // 2471
- data << uint32(0x9a6) << uint32(0x1); // 22 // show the horde stadium icon // 2470
- }
- break;
- case 3518: // Nagrand
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_NA)
- pvp->FillInitialWorldStates(data);
- else
- {
- data << uint32(2503) << uint32(0x0); // 10
- data << uint32(2502) << uint32(0x0); // 11
- data << uint32(2493) << uint32(0x0); // 12
- data << uint32(2491) << uint32(0x0); // 13
-
- data << uint32(2495) << uint32(0x0); // 14
- data << uint32(2494) << uint32(0x0); // 15
- data << uint32(2497) << uint32(0x0); // 16
-
- data << uint32(2762) << uint32(0x0); // 17
- data << uint32(2662) << uint32(0x0); // 18
- data << uint32(2663) << uint32(0x0); // 19
- data << uint32(2664) << uint32(0x0); // 20
-
- data << uint32(2760) << uint32(0x0); // 21
- data << uint32(2670) << uint32(0x0); // 22
- data << uint32(2668) << uint32(0x0); // 23
- data << uint32(2669) << uint32(0x0); // 24
-
- data << uint32(2761) << uint32(0x0); // 25
- data << uint32(2667) << uint32(0x0); // 26
- data << uint32(2665) << uint32(0x0); // 27
- data << uint32(2666) << uint32(0x0); // 28
-
- data << uint32(2763) << uint32(0x0); // 29
- data << uint32(2659) << uint32(0x0); // 30
- data << uint32(2660) << uint32(0x0); // 31
- data << uint32(2661) << uint32(0x0); // 32
-
- data << uint32(2671) << uint32(0x0); // 33
- data << uint32(2676) << uint32(0x0); // 34
- data << uint32(2677) << uint32(0x0); // 35
- data << uint32(2672) << uint32(0x0); // 36
- data << uint32(2673) << uint32(0x0); // 37
- }
- break;
- case 3519: // Terokkar Forest
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_TF)
- pvp->FillInitialWorldStates(data);
- else
- {
- data << uint32(0xa41) << uint32(0x0); // 10 // 2625 capture bar pos
- data << uint32(0xa40) << uint32(0x14); // 11 // 2624 capture bar neutral
- data << uint32(0xa3f) << uint32(0x0); // 12 // 2623 show capture bar
- data << uint32(0xa3e) << uint32(0x0); // 13 // 2622 horde towers controlled
- data << uint32(0xa3d) << uint32(0x5); // 14 // 2621 ally towers controlled
- data << uint32(0xa3c) << uint32(0x0); // 15 // 2620 show towers controlled
- data << uint32(0xa88) << uint32(0x0); // 16 // 2696 SE Neu
- data << uint32(0xa87) << uint32(0x0); // 17 // SE Horde
- data << uint32(0xa86) << uint32(0x0); // 18 // SE Ally
- data << uint32(0xa85) << uint32(0x0); // 19 //S Neu
- data << uint32(0xa84) << uint32(0x0); // 20 S Horde
- data << uint32(0xa83) << uint32(0x0); // 21 S Ally
- data << uint32(0xa82) << uint32(0x0); // 22 NE Neu
- data << uint32(0xa81) << uint32(0x0); // 23 NE Horde
- data << uint32(0xa80) << uint32(0x0); // 24 NE Ally
- data << uint32(0xa7e) << uint32(0x0); // 25 // 2686 N Neu
- data << uint32(0xa7d) << uint32(0x0); // 26 N Horde
- data << uint32(0xa7c) << uint32(0x0); // 27 N Ally
- data << uint32(0xa7b) << uint32(0x0); // 28 NW Ally
- data << uint32(0xa7a) << uint32(0x0); // 29 NW Horde
- data << uint32(0xa79) << uint32(0x0); // 30 NW Neutral
- data << uint32(0x9d0) << uint32(0x5); // 31 // 2512 locked time remaining seconds first digit
- data << uint32(0x9ce) << uint32(0x0); // 32 // 2510 locked time remaining seconds second digit
- data << uint32(0x9cd) << uint32(0x0); // 33 // 2509 locked time remaining minutes
- data << uint32(0x9cc) << uint32(0x0); // 34 // 2508 neutral locked time show
- data << uint32(0xad0) << uint32(0x0); // 35 // 2768 horde locked time show
- data << uint32(0xacf) << uint32(0x1); // 36 // 2767 ally locked time show
- }
- break;
- case 3521: // Zangarmarsh
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_ZM)
- pvp->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x9e1) << uint32(0x0); // 10 //2529
- data << uint32(0x9e0) << uint32(0x0); // 11
- data << uint32(0x9df) << uint32(0x0); // 12
- data << uint32(0xa5d) << uint32(0x1); // 13 //2653
- data << uint32(0xa5c) << uint32(0x0); // 14 //2652 east beacon neutral
- data << uint32(0xa5b) << uint32(0x1); // 15 horde
- data << uint32(0xa5a) << uint32(0x0); // 16 ally
- data << uint32(0xa59) << uint32(0x1); // 17 // 2649 Twin spire graveyard horde 12???
- data << uint32(0xa58) << uint32(0x0); // 18 ally 14 ???
- data << uint32(0xa57) << uint32(0x0); // 19 neutral 7???
- data << uint32(0xa56) << uint32(0x0); // 20 // 2646 west beacon neutral
- data << uint32(0xa55) << uint32(0x1); // 21 horde
- data << uint32(0xa54) << uint32(0x0); // 22 ally
- data << uint32(0x9e7) << uint32(0x0); // 23 // 2535
- data << uint32(0x9e6) << uint32(0x0); // 24
- data << uint32(0x9e5) << uint32(0x0); // 25
- data << uint32(0xa00) << uint32(0x0); // 26 // 2560
- data << uint32(0x9ff) << uint32(0x1); // 27
- data << uint32(0x9fe) << uint32(0x0); // 28
- data << uint32(0x9fd) << uint32(0x0); // 29
- data << uint32(0x9fc) << uint32(0x1); // 30
- data << uint32(0x9fb) << uint32(0x0); // 31
- data << uint32(0xa62) << uint32(0x0); // 32 // 2658
- data << uint32(0xa61) << uint32(0x1); // 33
- data << uint32(0xa60) << uint32(0x1); // 34
- data << uint32(0xa5f) << uint32(0x0); // 35
- }
- break;
- case 3698: // Nagrand Arena
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_NA)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0xa0f) << uint32(0x0); // 7
- data << uint32(0xa10) << uint32(0x0); // 8
- data << uint32(0xa11) << uint32(0x0); // 9 show
- }
- break;
- case 3702: // Blade's Edge Arena
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_BE)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x9f0) << uint32(0x0); // 7 gold
- data << uint32(0x9f1) << uint32(0x0); // 8 green
- data << uint32(0x9f3) << uint32(0x0); // 9 show
- }
- break;
- case 3968: // Ruins of Lordaeron
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_RL)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0xbb8) << uint32(0x0); // 7 gold
- data << uint32(0xbb9) << uint32(0x0); // 8 green
- data << uint32(0xbba) << uint32(0x0); // 9 show
- }
- break;
- case 4378: // Dalaran Sewers
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_DS)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(3601) << uint32(0x0); // 7 gold
- data << uint32(3600) << uint32(0x0); // 8 green
- data << uint32(3610) << uint32(0x0); // 9 show
- }
- break;
- case 3703: // Shattrath City
- case 4384: // Strand of the Ancients
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_SA)
- bg->FillInitialWorldStates(data);
- else
- {
- // 1-3 A defend, 4-6 H defend, 7-9 unk defend, 1 - ok, 2 - half destroyed, 3 - destroyed
- data << uint32(0xf09) << uint32(0x0); // 7 3849 Gate of Temple
- data << uint32(0xe36) << uint32(0x0); // 8 3638 Gate of Yellow Moon
- data << uint32(0xe27) << uint32(0x0); // 9 3623 Gate of Green Emerald
- data << uint32(0xe24) << uint32(0x0); // 10 3620 Gate of Blue Sapphire
- data << uint32(0xe21) << uint32(0x0); // 11 3617 Gate of Red Sun
- data << uint32(0xe1e) << uint32(0x0); // 12 3614 Gate of Purple Ametyst
-
- data << uint32(0xdf3) << uint32(0x0); // 13 3571 bonus timer (1 - on, 0 - off)
- data << uint32(0xded) << uint32(0x0); // 14 3565 Horde Attacker
- data << uint32(0xdec) << uint32(0x0); // 15 3564 Alliance Attacker
- // End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC
- data << uint32(0xde9) << uint32(0x0); // 16 3561 C
- data << uint32(0xde8) << uint32(0x0); // 17 3560 B
- data << uint32(0xde7) << uint32(0x0); // 18 3559 A
- data << uint32(0xe35) << uint32(0x0); // 19 3637 East g - Horde control
- data << uint32(0xe34) << uint32(0x0); // 20 3636 West g - Horde control
- data << uint32(0xe33) << uint32(0x0); // 21 3635 South g - Horde control
- data << uint32(0xe32) << uint32(0x0); // 22 3634 East g - Alliance control
- data << uint32(0xe31) << uint32(0x0); // 23 3633 West g - Alliance control
- data << uint32(0xe30) << uint32(0x0); // 24 3632 South g - Alliance control
- data << uint32(0xe2f) << uint32(0x0); // 25 3631 Chamber of Ancients - Horde control
- data << uint32(0xe2e) << uint32(0x0); // 26 3630 Chamber of Ancients - Alliance control
- data << uint32(0xe2d) << uint32(0x0); // 27 3629 Beach1 - Horde control
- data << uint32(0xe2c) << uint32(0x0); // 28 3628 Beach2 - Horde control
- data << uint32(0xe2b) << uint32(0x0); // 29 3627 Beach1 - Alliance control
- data << uint32(0xe2a) << uint32(0x0); // 30 3626 Beach2 - Alliance control
- // and many unks...
- }
- break;
- case 4406: // Ring of Valor
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_RV)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0xe10) << uint32(0x0); // 7 gold
- data << uint32(0xe11) << uint32(0x0); // 8 green
- data << uint32(0xe1a) << uint32(0x0); // 9 show
- }
- break;
- default:
- data << uint32(0x914) << uint32(0x0); // 7
- data << uint32(0x913) << uint32(0x0); // 8
- data << uint32(0x912) << uint32(0x0); // 9
- data << uint32(0x915) << uint32(0x0); // 10
- break;
- }
- GetSession()->SendPacket(&data);
- SendBGWeekendWorldStates();
-}
-
-void Player::SendBGWeekendWorldStates()
-{
- for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
- {
- BattlemasterListEntry const * bl = sBattlemasterListStore.LookupEntry(i);
- if (bl && bl->HolidayWorldStateId)
- {
- if (BattleGroundMgr::IsBGWeekend((BattleGroundTypeId)bl->id))
- SendUpdateWorldState(bl->HolidayWorldStateId, 1);
- else
- SendUpdateWorldState(bl->HolidayWorldStateId, 0);
- }
- }
-}
-
-uint32 Player::GetXPRestBonus(uint32 xp)
-{
- uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
-
- if (rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp
- rested_bonus = xp;
-
- SetRestBonus(GetRestBonus() - rested_bonus);
-
- sLog.outDetail("Player gain %u xp (+ %u Rested Bonus). Rested points=%f",xp+rested_bonus,rested_bonus,GetRestBonus());
- return rested_bonus;
-}
-
-void Player::SetBindPoint(uint64 guid)
-{
- WorldPacket data(SMSG_BINDER_CONFIRM, 8);
- data << uint64(guid);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendTalentWipeConfirm(uint64 guid)
-{
- WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8+4));
- data << uint64(guid);
- uint32 cost = sWorld.getConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost();
- data << cost;
- GetSession()->SendPacket(&data);
-}
-
-void Player::ResetPetTalents()
-{
- // This needs another gossip option + NPC text as a confirmation.
- // The confirmation gossip listid has the text: "Yes, please do."
- Pet* pet = GetPet();
-
- if (!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
- return;
-
- CharmInfo *charmInfo = pet->GetCharmInfo();
- if (!charmInfo)
- {
- sLog.outError("Object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
- return;
- }
- pet->resetTalents();
- SendTalentsInfoData(true);
-}
-
-/*********************************************************/
-/*** STORAGE SYSTEM ***/
-/*********************************************************/
-
-void Player::SetVirtualItemSlot(uint8 i, Item* item)
-{
- assert(i < 3);
- if (i < 2 && item)
- {
- if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
- return;
- uint32 charges = item->GetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT);
- if (charges == 0)
- return;
- if (charges > 1)
- item->SetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT,charges-1);
- else if (charges <= 1)
- {
- ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
- item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
- }
- }
-}
-
-void Player::SetSheath(SheathState sheathed)
-{
- switch (sheathed)
- {
- case SHEATH_STATE_UNARMED: // no prepared weapon
- SetVirtualItemSlot(0,NULL);
- SetVirtualItemSlot(1,NULL);
- SetVirtualItemSlot(2,NULL);
- break;
- case SHEATH_STATE_MELEE: // prepared melee weapon
- {
- SetVirtualItemSlot(0,GetWeaponForAttack(BASE_ATTACK,true));
- SetVirtualItemSlot(1,GetWeaponForAttack(OFF_ATTACK,true));
- SetVirtualItemSlot(2,NULL);
- }; break;
- case SHEATH_STATE_RANGED: // prepared ranged weapon
- SetVirtualItemSlot(0,NULL);
- SetVirtualItemSlot(1,NULL);
- SetVirtualItemSlot(2,GetWeaponForAttack(RANGED_ATTACK,true));
- break;
- default:
- SetVirtualItemSlot(0,NULL);
- SetVirtualItemSlot(1,NULL);
- SetVirtualItemSlot(2,NULL);
- break;
- }
- Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
-}
-
-uint8 Player::FindEquipSlot(ItemPrototype const* proto, uint32 slot, bool swap) const
-{
- uint8 pClass = getClass();
-
- uint8 slots[4];
- slots[0] = NULL_SLOT;
- slots[1] = NULL_SLOT;
- slots[2] = NULL_SLOT;
- slots[3] = NULL_SLOT;
- switch (proto->InventoryType)
- {
- case INVTYPE_HEAD:
- slots[0] = EQUIPMENT_SLOT_HEAD;
- break;
- case INVTYPE_NECK:
- slots[0] = EQUIPMENT_SLOT_NECK;
- break;
- case INVTYPE_SHOULDERS:
- slots[0] = EQUIPMENT_SLOT_SHOULDERS;
- break;
- case INVTYPE_BODY:
- slots[0] = EQUIPMENT_SLOT_BODY;
- break;
- case INVTYPE_CHEST:
- slots[0] = EQUIPMENT_SLOT_CHEST;
- break;
- case INVTYPE_ROBE:
- slots[0] = EQUIPMENT_SLOT_CHEST;
- break;
- case INVTYPE_WAIST:
- slots[0] = EQUIPMENT_SLOT_WAIST;
- break;
- case INVTYPE_LEGS:
- slots[0] = EQUIPMENT_SLOT_LEGS;
- break;
- case INVTYPE_FEET:
- slots[0] = EQUIPMENT_SLOT_FEET;
- break;
- case INVTYPE_WRISTS:
- slots[0] = EQUIPMENT_SLOT_WRISTS;
- break;
- case INVTYPE_HANDS:
- slots[0] = EQUIPMENT_SLOT_HANDS;
- break;
- case INVTYPE_FINGER:
- slots[0] = EQUIPMENT_SLOT_FINGER1;
- slots[1] = EQUIPMENT_SLOT_FINGER2;
- break;
- case INVTYPE_TRINKET:
- slots[0] = EQUIPMENT_SLOT_TRINKET1;
- slots[1] = EQUIPMENT_SLOT_TRINKET2;
- break;
- case INVTYPE_CLOAK:
- slots[0] = EQUIPMENT_SLOT_BACK;
- break;
- case INVTYPE_WEAPON:
- {
- slots[0] = EQUIPMENT_SLOT_MAINHAND;
-
- // suggest offhand slot only if know dual wielding
- // (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ...
- if (CanDualWield())
- slots[1] = EQUIPMENT_SLOT_OFFHAND;
- break;
- };
- case INVTYPE_SHIELD:
- slots[0] = EQUIPMENT_SLOT_OFFHAND;
- break;
- case INVTYPE_RANGED:
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case INVTYPE_2HWEAPON:
- slots[0] = EQUIPMENT_SLOT_MAINHAND;
- if (Item *mhWeapon = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
- if (ItemPrototype const *mhWeaponProto = mhWeapon->GetProto())
- if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF)
- {
- const_cast<Player *>(this)->AutoUnequipOffhandIfNeed(true);
- break;
- }
- if (CanDualWield() && CanTitanGrip() && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
- slots[1] = EQUIPMENT_SLOT_OFFHAND;
- break;
- case INVTYPE_TABARD:
- slots[0] = EQUIPMENT_SLOT_TABARD;
- break;
- case INVTYPE_WEAPONMAINHAND:
- slots[0] = EQUIPMENT_SLOT_MAINHAND;
- break;
- case INVTYPE_WEAPONOFFHAND:
- slots[0] = EQUIPMENT_SLOT_OFFHAND;
- break;
- case INVTYPE_HOLDABLE:
- slots[0] = EQUIPMENT_SLOT_OFFHAND;
- break;
- case INVTYPE_THROWN:
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case INVTYPE_RANGEDRIGHT:
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case INVTYPE_BAG:
- slots[0] = INVENTORY_SLOT_BAG_START + 0;
- slots[1] = INVENTORY_SLOT_BAG_START + 1;
- slots[2] = INVENTORY_SLOT_BAG_START + 2;
- slots[3] = INVENTORY_SLOT_BAG_START + 3;
- break;
- case INVTYPE_RELIC:
- {
- switch(proto->SubClass)
- {
- case ITEM_SUBCLASS_ARMOR_LIBRAM:
- if (pClass == CLASS_PALADIN)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case ITEM_SUBCLASS_ARMOR_IDOL:
- if (pClass == CLASS_DRUID)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case ITEM_SUBCLASS_ARMOR_TOTEM:
- if (pClass == CLASS_SHAMAN)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case ITEM_SUBCLASS_ARMOR_MISC:
- if (pClass == CLASS_WARLOCK)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case ITEM_SUBCLASS_ARMOR_SIGIL:
- if (pClass == CLASS_DEATH_KNIGHT)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- }
- break;
- }
- default:
- return NULL_SLOT;
- }
-
- if (slot != NULL_SLOT)
- {
- if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
- for (uint8 i = 0; i < 4; ++i)
- if (slots[i] == slot)
- return slot;
- }
- else
- {
- // search free slot at first
- for (uint8 i = 0; i < 4; ++i)
- if (slots[i] != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]))
- // in case 2hand equipped weapon (without titan grip) offhand slot empty but not free
- if (slots[i] != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed())
- return slots[i];
-
- // if not found free and can swap return first appropriate from used
- for (uint8 i = 0; i < 4; ++i)
- if (slots[i] != NULL_SLOT && swap)
- return slots[i];
- }
-
- // no free position
- return NULL_SLOT;
-}
-
-uint8 Player::CanUnequipItems(uint32 item, uint32 count) const
-{
- uint32 tempcount = 0;
-
- uint8 res = EQUIP_ERR_OK;
-
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEntry() == item)
- {
- uint8 ires = CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false);
- if (ires == EQUIP_ERR_OK)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return EQUIP_ERR_OK;
- }
- else
- res = ires;
- }
-
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return EQUIP_ERR_OK;
- }
-
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return EQUIP_ERR_OK;
- }
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- if (Item *pItem = GetItemByPos(i, j))
- if (pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return EQUIP_ERR_OK;
- }
-
- // not found req. item count and have unequippable items
- return res;
-}
-
-uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
-{
- uint32 count = 0;
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetEntry() == item)
- count += pItem->GetCount();
-
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetEntry() == item)
- count += pItem->GetCount();
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- count += pBag->GetItemCount(item,skipItem);
-
- if (skipItem && skipItem->GetProto()->GemProperties)
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetProto()->Socket[0].Color)
- count += pItem->GetGemCountWithID(item);
-
- if (inBankAlso)
- {
- for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetEntry() == item)
- count += pItem->GetCount();
-
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- count += pBag->GetItemCount(item,skipItem);
-
- if (skipItem && skipItem->GetProto()->GemProperties)
- for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetProto()->Socket[0].Color)
- count += pItem->GetGemCountWithID(item);
- }
-
- return count;
-}
-
-Item* Player::GetItemByGuid(uint64 guid) const
-{
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetGUID() == guid)
- return pItem;
-
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetGUID() == guid)
- return pItem;
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->GetGUID() == guid)
- return pItem;
-
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
- if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->GetGUID() == guid)
- return pItem;
-
- return NULL;
-}
-
-Item* Player::GetItemByPos(uint16 pos) const
-{
- uint8 bag = pos >> 8;
- uint8 slot = pos & 255;
- return GetItemByPos(bag, slot);
-}
-
-Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
-{
- if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)))
- return m_items[slot];
- else if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
- || (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END))
- {
- if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
- return pBag->GetItemByPos(slot);
- }
- return NULL;
-}
-
-Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const
-{
- uint16 slot;
- switch (attackType)
- {
- case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
- case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
- case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
- default: return NULL;
- }
-
- Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
- if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON)
- return NULL;
-
- if (!useable)
- return item;
-
- if (item->IsBroken() || IsInFeralForm())
- return NULL;
-
- return item;
-}
-
-Item* Player::GetShield(bool useable) const
-{
- Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (!item || item->GetProto()->Class != ITEM_CLASS_ARMOR)
- return NULL;
-
- if (!useable)
- return item;
-
- if (item->IsBroken())
- return NULL;
-
- return item;
-}
-
-uint8 Player::GetAttackBySlot(uint8 slot)
-{
- switch(slot)
- {
- case EQUIPMENT_SLOT_MAINHAND: return BASE_ATTACK;
- case EQUIPMENT_SLOT_OFFHAND: return OFF_ATTACK;
- case EQUIPMENT_SLOT_RANGED: return RANGED_ATTACK;
- default: return MAX_ATTACK;
- }
-}
-
-bool Player::IsInventoryPos(uint8 bag, uint8 slot)
-{
- if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT)
- return true;
- if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END))
- return true;
- if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
- return true;
- if (bag == INVENTORY_SLOT_BAG_0 && (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END))
- return true;
- return false;
-}
-
-bool Player::IsEquipmentPos(uint8 bag, uint8 slot)
-{
- if (bag == INVENTORY_SLOT_BAG_0 && (slot < EQUIPMENT_SLOT_END))
- return true;
- if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END))
- return true;
- return false;
-}
-
-bool Player::IsBankPos(uint8 bag, uint8 slot)
-{
- if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END))
- return true;
- if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
- return true;
- if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
- return true;
- return false;
-}
-
-bool Player::IsBagPos(uint16 pos)
-{
- uint8 bag = pos >> 8;
- uint8 slot = pos & 255;
- if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END))
- return true;
- if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
- return true;
- return false;
-}
-
-bool Player::IsValidPos(uint8 bag, uint8 slot)
-{
- // post selected
- if (bag == NULL_BAG)
- return true;
-
- if (bag == INVENTORY_SLOT_BAG_0)
- {
- // any post selected
- if (slot == NULL_SLOT)
- return true;
-
- // equipment
- if (slot < EQUIPMENT_SLOT_END)
- return true;
-
- // bag equip slots
- if (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END)
- return true;
-
- // backpack slots
- if (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END)
- return true;
-
- // keyring slots
- if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END)
- return true;
-
- // bank main slots
- if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)
- return true;
-
- // bank bag slots
- if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
- return true;
-
- return false;
- }
-
- // bag content slots
- if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
- {
- Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag);
- if (!pBag)
- return false;
-
- // any post selected
- if (slot == NULL_SLOT)
- return true;
-
- return slot < pBag->GetBagSize();
- }
-
- // bank bag content slots
- if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
- {
- Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag);
- if (!pBag)
- return false;
-
- // any post selected
- if (slot == NULL_SLOT)
- return true;
-
- return slot < pBag->GetBagSize();
- }
-
- // where this?
- return false;
-}
-
-bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const
-{
- uint32 tempcount = 0;
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
- {
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return true;
- }
- }
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return true;
- }
- }
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- Item* pItem = GetItemByPos(i, j);
- if (pItem && pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return true;
- }
- }
- }
- }
-
- if (inBankAlso)
- {
- for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
- {
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return true;
- }
- }
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
- {
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- Item* pItem = GetItemByPos(i, j);
- if (pItem && pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return true;
- }
- }
- }
- }
- }
-
- return false;
-}
-
-bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot) const
-{
- uint32 tempcount = 0;
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
- {
- if (i == except_slot)
- continue;
-
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return true;
- }
- }
-
- ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
- if (pProto && pProto->GemProperties)
- {
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
- {
- if (i == except_slot)
- continue;
-
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && pItem->GetProto()->Socket[0].Color)
- {
- tempcount += pItem->GetGemCountWithID(item);
- if (tempcount >= count)
- return true;
- }
- }
- }
-
- return false;
-}
-
-bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot) const
-{
- uint32 tempcount = 0;
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
- {
- if (i == except_slot)
- continue;
-
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (!pItem)
- continue;
-
- ItemPrototype const *pProto = pItem->GetProto();
- if (!pProto)
- continue;
-
- if (pProto->ItemLimitCategory == limitCategory)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return true;
- }
-
- if (pProto->Socket[0].Color)
- {
- tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
- if (tempcount >= count)
- return true;
- }
- }
-
- return false;
-}
-
-uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) const
-{
- uint8 tempcount = 0;
- for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- {
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (!pItem)
- continue;
-
- if (pItem == skipItem)
- continue;
-
- ItemPrototype const *pProto = pItem->GetProto();
- if (pProto && pProto->ItemLimitCategory == limitCategory)
- tempcount += pItem->GetCount();
- }
-
- for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (!pItem)
- continue;
-
- if (pItem == skipItem)
- continue;
-
- ItemPrototype const *pProto = pItem->GetProto();
- if (pProto && pProto->ItemLimitCategory == limitCategory)
- tempcount += pItem->GetCount();
- }
-
- for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (!pBag)
- continue;
-
- for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- {
- Item *pItem = GetItemByPos(i, j);
-
- if (!pItem)
- continue;
-
- if (pItem == skipItem)
- continue;
-
- if (pItem->GetProto()->ItemLimitCategory == limitCategory)
- tempcount += pItem->GetCount();
- }
- }
-
- for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
- {
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (!pItem)
- continue;
-
- if (pItem == skipItem)
- continue;
-
- ItemPrototype const *pProto = pItem->GetProto();
- if (pProto && pProto->ItemLimitCategory == limitCategory)
- tempcount += pItem->GetCount();
- }
-
- for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
- {
- Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (!pBag)
- continue;
-
- for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- {
- Item *pItem = GetItemByPos(i, j);
-
- if (!pItem)
- continue;
-
- if (pItem == skipItem)
- continue;
-
- if (pItem->GetProto()->ItemLimitCategory == limitCategory)
- tempcount += pItem->GetCount();
- }
- }
-
- return tempcount;
-}
-
-uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count) const
-{
- ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
- if (!pProto)
- {
- if (no_space_count)
- *no_space_count = count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- if (pItem && pItem->m_lootGenerated)
- return EQUIP_ERR_ALREADY_LOOTED;
-
- // no maximum
- if (pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0 || pProto->MaxCount == 2147483647)
- return EQUIP_ERR_OK;
-
- uint32 curcount;
- if (pProto->ItemLimitCategory)
- curcount = CountItemWithLimitCategory(pProto->ItemLimitCategory,pItem);
- else
- curcount = GetItemCount(pProto->ItemId,true,pItem);
-
- if ((curcount + count > uint32(pProto->MaxCount)) && !(pProto->ItemLimitCategory))
- {
- if (no_space_count)
- *no_space_count = count +curcount - pProto->MaxCount;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- if (pProto->ItemLimitCategory && pProto->Class != ITEM_CLASS_GEM) // gem have equip check (maybe sort by bonding?)
- {
- ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory);
- if (!limitEntry)
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
-
- if (curcount + count > limitEntry->maxCount)
- {
- if (no_space_count)
- *no_space_count = count + curcount - limitEntry->maxCount;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; // attempt add too many limit category items
- }
- }
-
- return EQUIP_ERR_OK;
-}
-
-bool Player::HasItemTotemCategory(uint32 TotemCategory) const
-{
- Item *pItem;
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- {
- pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory))
- return true;
- }
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory))
- return true;
- }
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- {
- pItem = GetUseableItemByPos(i, j);
- if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory))
- return true;
- }
- }
- }
- return false;
-}
-
-uint8 Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool swap, Item* pSrcItem) const
-{
- Item* pItem2 = GetItemByPos(bag, slot);
-
- // ignore move item (this slot will be empty at move)
- if (pItem2 == pSrcItem)
- pItem2 = NULL;
-
- uint32 need_space;
-
- // empty specific slot - check item fit to slot
- if (!pItem2 || swap)
- {
- if (bag == INVENTORY_SLOT_BAG_0)
- {
- // keyring case
- if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- // currencytoken case
- if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- // prevent cheating
- if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END || slot >= PLAYER_SLOT_END)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- }
- else
- {
- Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag);
- if (!pBag)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- ItemPrototype const* pBagProto = pBag->GetProto();
- if (!pBagProto)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- if (slot >= pBagProto->ContainerSlots)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- if (!ItemCanGoIntoBag(pProto,pBagProto))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- }
-
- // non empty stack with space
- need_space = pProto->GetMaxStackSize();
- }
- // non empty slot, check item type
- else
- {
- // can be merged at least partly
- uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
- if (res != EQUIP_ERR_OK)
- return res;
-
- // free stack space or infinity
- need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
- }
-
- if (need_space > count)
- need_space = count;
-
- ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
- }
- return EQUIP_ERR_OK;
-}
-
-uint8 Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
-{
- // skip specific bag already processed in first called _CanStoreItem_InBag
- if (bag == skip_bag)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag);
- if (!pBag)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- ItemPrototype const* pBagProto = pBag->GetProto();
- if (!pBagProto)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- // specialized bag mode or non-specilized
- if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- if (!ItemCanGoIntoBag(pProto,pBagProto))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
- if (j == skip_slot)
- continue;
-
- Item* pItem2 = GetItemByPos(bag, j);
-
- // ignore move item (this slot will be empty at move)
- if (pItem2 == pSrcItem)
- pItem2 = NULL;
-
- // if merge skip empty, if !merge skip non-empty
- if ((pItem2 != NULL) != merge)
- continue;
-
- uint32 need_space = pProto->GetMaxStackSize();
-
- if (pItem2)
- {
- // can be merged at least partly
- uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
- if (res != EQUIP_ERR_OK)
- continue;
-
- // descrease at current stacksize
- need_space -= pItem2->GetCount();
- }
-
- if (need_space > count)
- need_space = count;
-
- ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
-
- if (count==0)
- return EQUIP_ERR_OK;
- }
- }
- return EQUIP_ERR_OK;
-}
-
-uint8 Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
-{
- for (uint32 j = slot_begin; j < slot_end; j++)
- {
- // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
- if (INVENTORY_SLOT_BAG_0 == skip_bag && j == skip_slot)
- continue;
-
- Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, j);
-
- // ignore move item (this slot will be empty at move)
- if (pItem2 == pSrcItem)
- pItem2 = NULL;
-
- // if merge skip empty, if !merge skip non-empty
- if ((pItem2 != NULL) != merge)
- continue;
-
- uint32 need_space = pProto->GetMaxStackSize();
-
- if (pItem2)
- {
- // can be merged at least partly
- uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
- if (res != EQUIP_ERR_OK)
- continue;
-
- // descrease at current stacksize
- need_space -= pItem2->GetCount();
- }
-
- if (need_space > count)
- need_space = count;
-
- ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
-
- if (count==0)
- return EQUIP_ERR_OK;
- }
- }
- return EQUIP_ERR_OK;
-}
-
-uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem, bool swap, uint32* no_space_count) const
-{
- sLog.outDebug("STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
-
- ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
- if (!pProto)
- {
- if (no_space_count)
- *no_space_count = count;
- return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED :EQUIP_ERR_ITEM_NOT_FOUND;
- }
-
- if (pItem)
- {
- // item used
- if (pItem->m_lootGenerated)
- {
- if (no_space_count)
- *no_space_count = count;
- return EQUIP_ERR_ALREADY_LOOTED;
- }
-
- if (pItem->IsBindedNotWith(this))
- {
- if (no_space_count)
- *no_space_count = count;
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
- }
- }
-
- // check count of items (skip for auto move for same player from bank)
- uint32 no_similar_count = 0; // can't store this amount similar items
- uint8 res = _CanTakeMoreSimilarItems(entry,count,pItem,&no_similar_count);
- if (res != EQUIP_ERR_OK)
- {
- if (count == no_similar_count)
- {
- if (no_space_count)
- *no_space_count = no_similar_count;
- return res;
- }
- count -= no_similar_count;
- }
-
- // in specific slot
- if (bag != NULL_BAG && slot != NULL_SLOT)
- {
- res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
-
- // not specific slot or have space for partly store only in specific slot
-
- // in specific bag
- if (bag != NULL_BAG)
- {
- // search stack in bag for merge to
- if (pProto->Stackable != 1)
- {
- if (bag == INVENTORY_SLOT_BAG_0) // inventory
- {
- res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- else // equipped bag
- {
- // we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
- res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot);
- if (res != EQUIP_ERR_OK)
- res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot);
-
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- }
-
- // search free slot in bag for place to
- if (bag == INVENTORY_SLOT_BAG_0) // inventory
- {
- // search free slot - keyring case
- if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
- {
- uint32 keyringSize = GetMaxKeyringSize();
- res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
- {
- res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
-
- res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- else // equipped bag
- {
- res = _CanStoreItem_InBag(bag,dest,pProto,count,false,false,pItem,NULL_BAG,slot);
- if (res != EQUIP_ERR_OK)
- res = _CanStoreItem_InBag(bag,dest,pProto,count,false,true,pItem,NULL_BAG,slot);
-
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- }
-
- // not specific bag or have space for partly store only in specific bag
-
- // search stack for merge to
- if (pProto->Stackable != 1)
- {
- res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- if (pProto->BagFamily)
- {
- for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- continue;
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- }
-
- for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- continue;
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- }
-
- // search free slot - special bag case
- if (pProto->BagFamily)
- {
- if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
- {
- uint32 keyringSize = GetMaxKeyringSize();
- res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
- {
- res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
-
- for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- continue;
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- }
-
- // search free slot
- res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- continue;
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
-
- return EQUIP_ERR_INVENTORY_FULL;
-}
-
-//////////////////////////////////////////////////////////////////////////
-uint8 Player::CanStoreItems(Item **pItems,int count) const
-{
- Item *pItem2;
-
- // fill space table
- int inv_slot_items[INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START];
- int inv_bags[INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE];
- int inv_keys[KEYRING_SLOT_END-KEYRING_SLOT_START];
- int inv_tokens[CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START];
-
- memset(inv_slot_items,0,sizeof(int)*(INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START));
- memset(inv_bags,0,sizeof(int)*(INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START)*MAX_BAG_SIZE);
- memset(inv_keys,0,sizeof(int)*(KEYRING_SLOT_END-KEYRING_SLOT_START));
- memset(inv_tokens,0,sizeof(int)*(CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START));
-
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- {
- pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
-
- if (pItem2 && !pItem2->IsInTrade())
- {
- inv_slot_items[i-INVENTORY_SLOT_ITEM_START] = pItem2->GetCount();
- }
- }
-
- for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
- {
- pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
-
- if (pItem2 && !pItem2->IsInTrade())
- {
- inv_keys[i-KEYRING_SLOT_START] = pItem2->GetCount();
- }
- }
-
- for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
- {
- pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
-
- if (pItem2 && !pItem2->IsInTrade())
- {
- inv_tokens[i-CURRENCYTOKEN_SLOT_START] = pItem2->GetCount();
- }
- }
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- pItem2 = GetItemByPos(i, j);
- if (pItem2 && !pItem2->IsInTrade())
- {
- inv_bags[i-INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount();
- }
- }
- }
- }
-
- // check free space for all items
- for (int k = 0; k < count; ++k)
- {
- Item *pItem = pItems[k];
-
- // no item
- if (!pItem) continue;
-
- sLog.outDebug("STORAGE: CanStoreItems %i. item = %u, count = %u", k+1, pItem->GetEntry(), pItem->GetCount());
- ItemPrototype const *pProto = pItem->GetProto();
-
- // strange item
- if (!pProto)
- return EQUIP_ERR_ITEM_NOT_FOUND;
-
- // item used
- if (pItem->m_lootGenerated)
- return EQUIP_ERR_ALREADY_LOOTED;
-
- // item it 'bind'
- if (pItem->IsBindedNotWith(this))
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
-
- Bag *pBag;
- ItemPrototype const *pBagProto;
-
- // item is 'one item only'
- uint8 res = CanTakeMoreSimilarItems(pItem);
- if (res != EQUIP_ERR_OK)
- return res;
-
- // search stack for merge to
- if (pProto->Stackable != 1)
- {
- bool b_found = false;
-
- for (int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
- {
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
- {
- inv_keys[t-KEYRING_SLOT_START] += pItem->GetCount();
- b_found = true;
- break;
- }
- }
- if (b_found) continue;
-
- for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
- {
- pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
- if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
- {
- inv_tokens[t-CURRENCYTOKEN_SLOT_START] += pItem->GetCount();
- b_found = true;
- break;
- }
- }
- if (b_found) continue;
-
- for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
- {
- pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
- if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
- {
- inv_slot_items[t-INVENTORY_SLOT_ITEM_START] += pItem->GetCount();
- b_found = true;
- break;
- }
- }
- if (b_found) continue;
-
- for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
- {
- pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, t);
- if (pBag && ItemCanGoIntoBag(pItem->GetProto(), pBag->GetProto()))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- pItem2 = GetItemByPos(t, j);
- if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
- {
- inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
- b_found = true;
- break;
- }
- }
- }
- }
- if (b_found) continue;
- }
-
- // special bag case
- if (pProto->BagFamily)
- {
- bool b_found = false;
- if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
- {
- uint32 keyringSize = GetMaxKeyringSize();
- for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t)
- {
- if (inv_keys[t-KEYRING_SLOT_START] == 0)
- {
- inv_keys[t-KEYRING_SLOT_START] = 1;
- b_found = true;
- break;
- }
- }
- }
-
- if (b_found) continue;
-
- if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
- {
- for (uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
- {
- if (inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0)
- {
- inv_tokens[t-CURRENCYTOKEN_SLOT_START] = 1;
- b_found = true;
- break;
- }
- }
- }
-
- if (b_found) continue;
-
- for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
- {
- pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, t);
- if (pBag)
- {
- pBagProto = pBag->GetProto();
-
- // not plain container check
- if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
- ItemCanGoIntoBag(pProto,pBagProto))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- if (inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0)
- {
- inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1;
- b_found = true;
- break;
- }
- }
- }
- }
- }
- if (b_found) continue;
- }
-
- // search free slot
- bool b_found = false;
- for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
- {
- if (inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0)
- {
- inv_slot_items[t-INVENTORY_SLOT_ITEM_START] = 1;
- b_found = true;
- break;
- }
- }
- if (b_found) continue;
-
- // search free slot in bags
- for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
- {
- pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, t);
- if (pBag)
- {
- pBagProto = pBag->GetProto();
-
- // special bag already checked
- if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
- continue;
-
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- if (inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0)
- {
- inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1;
- b_found = true;
- break;
- }
- }
- }
- }
-
- // no free slot found?
- if (!b_found)
- return EQUIP_ERR_INVENTORY_FULL;
- }
-
- return EQUIP_ERR_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-uint8 Player::CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const
-{
- dest = 0;
- Item *pItem = Item::CreateItem(item, 1, this);
- if (pItem)
- {
- uint8 result = CanEquipItem(slot, dest, pItem, swap);
- delete pItem;
- return result;
- }
-
- return EQUIP_ERR_ITEM_NOT_FOUND;
-}
-
-uint8 Player::CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading) const
-{
- dest = 0;
- if (pItem)
- {
- sLog.outDebug("STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
- ItemPrototype const *pProto = pItem->GetProto();
- if (pProto)
- {
- // item used
- if (pItem->m_lootGenerated)
- return EQUIP_ERR_ALREADY_LOOTED;
-
- if (pItem->IsBindedNotWith(this))
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
-
- // check count of items (skip for auto move for same player from bank)
- uint8 res = CanTakeMoreSimilarItems(pItem);
- if (res != EQUIP_ERR_OK)
- return res;
-
- // check this only in game
- if (not_loading)
- {
- // May be here should be more stronger checks; STUNNED checked
- // ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
- if (hasUnitState(UNIT_STAT_STUNNED))
- return EQUIP_ERR_YOU_ARE_STUNNED;
-
- // do not allow equipping gear except weapons, offhands, projectiles, relics in
- // - combat
- // - in-progress arenas
- if (!pProto->CanChangeEquipStateInCombat())
- {
- if (isInCombat())
- return EQUIP_ERR_NOT_IN_COMBAT;
-
- if (BattleGround* bg = GetBattleGround())
- if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
- return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
- }
-
- if (isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer != 0)
- return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err
-
- if (IsNonMeleeSpellCasted(false))
- return EQUIP_ERR_CANT_DO_RIGHT_NOW;
- }
-
- ScalingStatDistributionEntry const *ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
- // check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
- if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
-
- uint8 eslot = FindEquipSlot(pProto, slot, swap);
- if (eslot == NULL_SLOT)
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
-
- uint8 msg = CanUseItem(pItem , not_loading);
- if (msg != EQUIP_ERR_OK)
- return msg;
- if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
- return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE;
-
- // if swap ignore item (equipped also)
- if (uint8 res2 = CanEquipUniqueItem(pItem, swap ? eslot : NULL_SLOT))
- return res2;
-
- // check unique-equipped special item classes
- if (pProto->Class == ITEM_CLASS_QUIVER)
- {
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- if (pBag != pItem)
- {
- if (ItemPrototype const* pBagProto = pBag->GetProto())
- {
- if (pBagProto->Class == pProto->Class && (!swap || pBag->GetSlot() != eslot))
- return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
- ? EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH
- : EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER;
- }
- }
- }
- }
- }
-
- uint32 type = pProto->InventoryType;
-
- if (eslot == EQUIPMENT_SLOT_OFFHAND)
- {
- if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND)
- {
- if (!CanDualWield())
- return EQUIP_ERR_CANT_DUAL_WIELD;
- }
- else if (type == INVTYPE_2HWEAPON)
- {
- if (!CanDualWield() || !CanTitanGrip())
- return EQUIP_ERR_CANT_DUAL_WIELD;
- }
-
- if (IsTwoHandUsed())
- return EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED;
- }
-
- // equip two-hand weapon case (with possible unequip 2 items)
- if (type == INVTYPE_2HWEAPON)
- {
- if (eslot == EQUIPMENT_SLOT_OFFHAND)
- {
- if (!CanTitanGrip())
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
- }
- else if (eslot != EQUIPMENT_SLOT_MAINHAND)
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
-
- if (!CanTitanGrip())
- {
- // offhand item must can be stored in inventory for offhand item and it also must be unequipped
- Item *offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- ItemPosCountVec off_dest;
- if (offItem && (!not_loading ||
- CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND,false) != EQUIP_ERR_OK ||
- CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
- return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL;
- }
- }
- dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
- return EQUIP_ERR_OK;
- }
- }
-
- return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
-}
-
-uint8 Player::CanUnequipItem(uint16 pos, bool swap) const
-{
- // Applied only to equipped items and bank bags
- if (!IsEquipmentPos(pos) && !IsBagPos(pos))
- return EQUIP_ERR_OK;
-
- Item* pItem = GetItemByPos(pos);
-
- // Applied only to existed equipped item
- if (!pItem)
- return EQUIP_ERR_OK;
-
- sLog.outDebug("STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
-
- ItemPrototype const *pProto = pItem->GetProto();
- if (!pProto)
- return EQUIP_ERR_ITEM_NOT_FOUND;
-
- // item used
- if (pItem->m_lootGenerated)
- return EQUIP_ERR_ALREADY_LOOTED;
-
- // do not allow unequipping gear except weapons, offhands, projectiles, relics in
- // - combat
- // - in-progress arenas
- if (!pProto->CanChangeEquipStateInCombat())
- {
- if (isInCombat())
- return EQUIP_ERR_NOT_IN_COMBAT;
-
- if (BattleGround* bg = GetBattleGround())
- if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
- return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
- }
-
- if (!swap && pItem->IsBag() && !((Bag*)pItem)->IsEmpty())
- return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
-
- return EQUIP_ERR_OK;
-}
-
-uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading) const
-{
- if (!pItem)
- return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
-
- uint32 count = pItem->GetCount();
-
- sLog.outDebug("STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
- ItemPrototype const *pProto = pItem->GetProto();
- if (!pProto)
- return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
-
- // item used
- if (pItem->m_lootGenerated)
- return EQUIP_ERR_ALREADY_LOOTED;
-
- if (pItem->IsBindedNotWith(this))
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
-
- // check count of items (skip for auto move for same player from bank)
- uint8 res = CanTakeMoreSimilarItems(pItem);
- if (res != EQUIP_ERR_OK)
- return res;
-
- // in specific slot
- if (bag != NULL_BAG && slot != NULL_SLOT)
- {
- if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
- {
- if (!pItem->IsBag())
- return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT;
-
- if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount())
- return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT;
-
- if (uint8 cantuse = CanUseItem(pItem, not_loading) != EQUIP_ERR_OK)
- return cantuse;
- }
-
- res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
- if (res != EQUIP_ERR_OK)
- return res;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
-
- // not specific slot or have space for partly store only in specific slot
-
- // in specific bag
- if (bag != NULL_BAG)
- {
- if (pProto->InventoryType == INVTYPE_BAG)
- {
- Bag *pBag = (Bag*)pItem;
- if (pBag && !pBag->IsEmpty())
- return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG;
- }
-
- // search stack in bag for merge to
- if (pProto->Stackable != 1)
- {
- if (bag == INVENTORY_SLOT_BAG_0)
- {
- res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- return res;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
- else
- {
- res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot);
- if (res != EQUIP_ERR_OK)
- res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot);
-
- if (res != EQUIP_ERR_OK)
- return res;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
- }
-
- // search free slot in bag
- if (bag == INVENTORY_SLOT_BAG_0)
- {
- res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- return res;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
- else
- {
- res = _CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
- if (res != EQUIP_ERR_OK)
- res = _CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
-
- if (res != EQUIP_ERR_OK)
- return res;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
- }
-
- // not specific bag or have space for partly store only in specific bag
-
- // search stack for merge to
- if (pProto->Stackable != 1)
- {
- // in slots
- res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- return res;
-
- if (count == 0)
- return EQUIP_ERR_OK;
-
- // in special bags
- if (pProto->BagFamily)
- {
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- continue;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
- }
-
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- continue;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
- }
-
- // search free place in special bag
- if (pProto->BagFamily)
- {
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- continue;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
- }
-
- // search free space
- res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- return res;
-
- if (count == 0)
- return EQUIP_ERR_OK;
-
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
- if (res != EQUIP_ERR_OK)
- continue;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
- return EQUIP_ERR_BANK_FULL;
-}
-
-uint8 Player::CanUseItem(Item *pItem, bool not_loading) const
-{
- if (pItem)
- {
- sLog.outDebug("STORAGE: CanUseItem item = %u", pItem->GetEntry());
-
- if (!isAlive() && not_loading)
- return EQUIP_ERR_YOU_ARE_DEAD;
-
- //if (isStunned())
- // return EQUIP_ERR_YOU_ARE_STUNNED;
-
- ItemPrototype const *pProto = pItem->GetProto();
- if (pProto)
- {
- if (pItem->IsBindedNotWith(this))
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
-
- if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0)
- return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
-
- if (pItem->GetSkill() != 0)
- {
- bool allowEquip = false;
- uint32 itemSkill = pItem->GetSkill();
- // Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet.
- if (pProto->Quality == ITEM_QUALITY_HEIRLOOM && pProto->Class == ITEM_CLASS_ARMOR && !HasSkill(itemSkill))
- {
- // TODO: when you right-click already equipped item it throws EQUIP_ERR_NO_REQUIRED_PROFICIENCY.
-
- // In fact it's a visual bug, everything works properly... I need sniffs of operations with
- // binded to account items from off server.
-
- switch (getClass())
- {
- case CLASS_HUNTER:
- case CLASS_SHAMAN:
- allowEquip = (itemSkill == SKILL_MAIL);
- break;
- case CLASS_PALADIN:
- case CLASS_WARRIOR:
- allowEquip = (itemSkill == SKILL_PLATE_MAIL);
- break;
- }
- }
- if (!allowEquip && GetSkillValue(itemSkill) == 0)
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
- }
-
- if (pProto->RequiredSkill != 0)
- {
- if (GetSkillValue(pProto->RequiredSkill) == 0)
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
-
- if (GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank)
- return EQUIP_ERR_ERR_CANT_EQUIP_SKILL;
- }
-
- if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell))
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
-
- if (pProto->RequiredReputationFaction && uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
- return EQUIP_ERR_CANT_EQUIP_REPUTATION;
-
- if (getLevel() < pProto->RequiredLevel)
- return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
-
- return EQUIP_ERR_OK;
- }
- }
- return EQUIP_ERR_ITEM_NOT_FOUND;
-}
-
-bool Player::CanUseItem(ItemPrototype const *pProto)
-{
- // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
-
- if (pProto)
- {
- if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0)
- return false;
- if (pProto->RequiredSkill != 0)
- {
- if (GetSkillValue(pProto->RequiredSkill) == 0)
- return false;
- else if (GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank)
- return false;
- }
- if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell))
- return false;
- if (getLevel() < pProto->RequiredLevel)
- return false;
- return true;
- }
- return false;
-}
-
-uint8 Player::CanUseAmmo(uint32 item) const
-{
- sLog.outDebug("STORAGE: CanUseAmmo item = %u", item);
- if (!isAlive())
- return EQUIP_ERR_YOU_ARE_DEAD;
- //if (isStunned())
- // return EQUIP_ERR_YOU_ARE_STUNNED;
- ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
- if (pProto)
- {
- if (pProto->InventoryType!= INVTYPE_AMMO)
- return EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE;
- if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0)
- return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
- if (pProto->RequiredSkill != 0)
- {
- if (GetSkillValue(pProto->RequiredSkill) == 0)
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
- else if (GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank)
- return EQUIP_ERR_ERR_CANT_EQUIP_SKILL;
- }
- if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell))
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
- /*if (GetReputationMgr().GetReputation() < pProto->RequiredReputation)
- return EQUIP_ERR_CANT_EQUIP_REPUTATION;
- */
- if (getLevel() < pProto->RequiredLevel)
- return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
-
- // Requires No Ammo
- if (HasAura(46699))
- return EQUIP_ERR_BAG_FULL6;
-
- return EQUIP_ERR_OK;
- }
- return EQUIP_ERR_ITEM_NOT_FOUND;
-}
-
-void Player::SetAmmo(uint32 item)
-{
- if (!item)
- return;
-
- // already set
- if (GetUInt32Value(PLAYER_AMMO_ID) == item)
- return;
-
- // check ammo
- if (item)
- {
- uint8 msg = CanUseAmmo(item);
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, NULL, NULL);
- return;
- }
- }
-
- SetUInt32Value(PLAYER_AMMO_ID, item);
-
- _ApplyAmmoBonuses();
-}
-
-void Player::RemoveAmmo()
-{
- SetUInt32Value(PLAYER_AMMO_ID, 0);
-
- m_ammoDPS = 0.0f;
-
- if (CanModifyStats())
- UpdateDamagePhysical(RANGED_ATTACK);
-}
-
-// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
-Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update,int32 randomPropertyId)
-{
- uint32 count = 0;
- for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
- count += itr->count;
-
- Item *pItem = Item::CreateItem(item, count, this);
- if (pItem)
- {
- ItemAddedQuestCheck(item, count);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count);
- if (randomPropertyId)
- pItem->SetItemRandomProperties(randomPropertyId);
- pItem = StoreItem(dest, pItem, update);
- }
- return pItem;
-}
-
-Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
-{
- if (!pItem)
- return NULL;
-
- Item* lastItem = pItem;
- uint32 entry = pItem->GetEntry();
- for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
- {
- uint16 pos = itr->pos;
- uint32 count = itr->count;
-
- ++itr;
-
- if (itr == dest.end())
- {
- lastItem = _StoreItem(pos,pItem,count,false,update);
- break;
- }
-
- lastItem = _StoreItem(pos,pItem,count,true,update);
- }
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, entry);
- return lastItem;
-}
-
-// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
-Item* Player::_StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update)
-{
- if (!pItem)
- return NULL;
-
- uint8 bag = pos >> 8;
- uint8 slot = pos & 255;
-
- sLog.outDebug("STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow());
-
- Item *pItem2 = GetItemByPos(bag, slot);
-
- if (!pItem2)
- {
- if (clone)
- pItem = pItem->CloneItem(count, this);
- else
- pItem->SetCount(count);
-
- if (!pItem)
- return NULL;
-
- if (pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
- pItem->GetProto()->Bonding == BIND_QUEST_ITEM ||
- (pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
- pItem->SetBinding(true);
-
- if (bag == INVENTORY_SLOT_BAG_0)
- {
- m_items[slot] = pItem;
- SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
- pItem->SetUInt64Value(ITEM_FIELD_OWNER, GetGUID());
-
- pItem->SetSlot(slot);
- pItem->SetContainer(NULL);
-
- // need update known currency
- if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
- UpdateKnownCurrencies(pItem->GetEntry(), true);
-
- if (IsInWorld() && update)
- {
- pItem->AddToWorld();
- pItem->SendUpdateToPlayer(this);
- }
-
- pItem->SetState(ITEM_CHANGED, this);
- }
- else if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
- {
- pBag->StoreItem(slot, pItem, update);
- if (IsInWorld() && update)
- {
- pItem->AddToWorld();
- pItem->SendUpdateToPlayer(this);
- }
- pItem->SetState(ITEM_CHANGED, this);
- pBag->SetState(ITEM_CHANGED, this);
- }
-
- AddEnchantmentDurations(pItem);
- AddItemDurations(pItem);
-
- return pItem;
- }
- else
- {
- if (pItem2->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
- pItem2->GetProto()->Bonding == BIND_QUEST_ITEM ||
- (pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
- pItem2->SetBinding(true);
-
- pItem2->SetCount(pItem2->GetCount() + count);
- if (IsInWorld() && update)
- pItem2->SendUpdateToPlayer(this);
-
- if (!clone)
- {
- // delete item (it not in any slot currently)
- if (IsInWorld() && update)
- {
- pItem->RemoveFromWorld();
- pItem->DestroyForPlayer(this);
- }
-
- RemoveEnchantmentDurations(pItem);
- RemoveItemDurations(pItem);
-
- pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
- pItem->SetNotRefundable(this);
- pItem->SetState(ITEM_REMOVED, this);
- }
-
- // AddItemDurations(pItem2); - pItem2 already have duration listed for player
- AddEnchantmentDurations(pItem2);
-
- pItem2->SetState(ITEM_CHANGED, this);
-
- return pItem2;
- }
-}
-
-Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update)
-{
- if (Item *pItem = Item::CreateItem(item, 1, this))
- {
- ItemAddedQuestCheck(item, 1);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1);
- return EquipItem(pos, pItem, update);
- }
-
- return NULL;
-}
-
-Item* Player::EquipItem(uint16 pos, Item *pItem, bool update)
-{
- AddEnchantmentDurations(pItem);
- AddItemDurations(pItem);
-
- uint8 bag = pos >> 8;
- uint8 slot = pos & 255;
-
- Item *pItem2 = GetItemByPos(bag, slot);
-
- if (!pItem2)
- {
- VisualizeItem(slot, pItem);
-
- if (isAlive())
- {
- ItemPrototype const *pProto = pItem->GetProto();
-
- // item set bonuses applied only at equip and removed at unequip, and still active for broken items
- if (pProto && pProto->ItemSet)
- AddItemsSetItem(this, pItem);
-
- _ApplyItemMods(pItem, slot, true);
-
- if (pProto && isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer == 0)
- {
- uint32 cooldownSpell = 6119;
-
- if (getClass() == CLASS_ROGUE)
- cooldownSpell = 6123;
-
- SpellEntry const* spellProto = sSpellStore.LookupEntry(cooldownSpell);
-
- if (!spellProto)
- sLog.outError("Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell);
- else
- {
- m_weaponChangeTimer = spellProto->StartRecoveryTime;
-
- WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4);
- data << uint64(GetGUID());
- data << uint8(1);
- data << uint32(cooldownSpell);
- data << uint32(0);
- GetSession()->SendPacket(&data);
- }
- }
- }
-
- if (IsInWorld() && update)
- {
- pItem->AddToWorld();
- pItem->SendUpdateToPlayer(this);
- }
-
- ApplyEquipCooldown(pItem);
-
- // update expertise and armor penetration - passive auras may need it
-
- if (slot == EQUIPMENT_SLOT_MAINHAND)
- UpdateExpertise(BASE_ATTACK);
-
- else if (slot == EQUIPMENT_SLOT_OFFHAND)
- UpdateExpertise(OFF_ATTACK);
-
- switch(slot)
- {
- case EQUIPMENT_SLOT_MAINHAND:
- case EQUIPMENT_SLOT_OFFHAND:
- case EQUIPMENT_SLOT_RANGED:
- RecalculateRating(CR_ARMOR_PENETRATION);
- default:
- break;
- }
- }
- else
- {
- pItem2->SetCount(pItem2->GetCount() + pItem->GetCount());
- if (IsInWorld() && update)
- pItem2->SendUpdateToPlayer(this);
-
- // delete item (it not in any slot currently)
- //pItem->DeleteFromDB();
- if (IsInWorld() && update)
- {
- pItem->RemoveFromWorld();
- pItem->DestroyForPlayer(this);
- }
-
- RemoveEnchantmentDurations(pItem);
- RemoveItemDurations(pItem);
-
- pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
- pItem->SetNotRefundable(this);
- pItem->SetState(ITEM_REMOVED, this);
- pItem2->SetState(ITEM_CHANGED, this);
-
- ApplyEquipCooldown(pItem2);
-
- return pItem2;
- }
-
- // only for full equip instead adding to stack
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
-
- return pItem;
-}
-
-void Player::QuickEquipItem(uint16 pos, Item *pItem)
-{
- if (pItem)
- {
- AddEnchantmentDurations(pItem);
- AddItemDurations(pItem);
-
- uint8 slot = pos & 255;
- VisualizeItem(slot, pItem);
-
- if (IsInWorld())
- {
- pItem->AddToWorld();
- pItem->SendUpdateToPlayer(this);
- }
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
- }
-}
-
-void Player::SetVisibleItemSlot(uint8 slot, Item *pItem)
-{
- if (pItem)
- {
- SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), pItem->GetEntry());
- SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0, pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
- SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 1, pItem->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT));
- }
- else
- {
- SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), 0);
- SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0);
- }
-}
-
-void Player::VisualizeItem(uint8 slot, Item *pItem)
-{
- if (!pItem)
- return;
-
- // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
- if (pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
- pItem->SetBinding(true);
-
- sLog.outDebug("STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
-
- m_items[slot] = pItem;
- SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
- pItem->SetUInt64Value(ITEM_FIELD_OWNER, GetGUID());
- pItem->SetSlot(slot);
- pItem->SetContainer(NULL);
-
- if (slot < EQUIPMENT_SLOT_END)
- SetVisibleItemSlot(slot, pItem);
-
- pItem->SetState(ITEM_CHANGED, this);
-}
-
-void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
-{
- // note: removeitem does not actually change the item
- // it only takes the item out of storage temporarily
- // note2: if removeitem is to be used for delinking
- // the item must be removed from the player's updatequeue
-
- Item *pItem = GetItemByPos(bag, slot);
- if (pItem)
- {
- sLog.outDebug("STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
-
- RemoveEnchantmentDurations(pItem);
- RemoveItemDurations(pItem);
-
- if (bag == INVENTORY_SLOT_BAG_0)
- {
- if (slot < INVENTORY_SLOT_BAG_END)
- {
- ItemPrototype const *pProto = pItem->GetProto();
- // item set bonuses applied only at equip and removed at unequip, and still active for broken items
-
- if (pProto && pProto->ItemSet)
- RemoveItemsSetItem(this, pProto);
-
- _ApplyItemMods(pItem, slot, false);
-
- // remove item dependent auras and casts (only weapon and armor slots)
- if (slot < EQUIPMENT_SLOT_END)
- {
- RemoveItemDependentAurasAndCasts(pItem);
-
- // remove held enchantments, update expertise
- if (slot == EQUIPMENT_SLOT_MAINHAND)
- {
- if (pItem->GetItemSuffixFactor())
- {
- pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_3);
- pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_4);
- }
- else
- {
- pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_0);
- pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_1);
- }
-
- UpdateExpertise(BASE_ATTACK);
- }
- else if (slot == EQUIPMENT_SLOT_OFFHAND)
- UpdateExpertise(OFF_ATTACK);
- // update armor penetration - passive auras may need it
- switch(slot)
- {
- case EQUIPMENT_SLOT_MAINHAND:
- case EQUIPMENT_SLOT_OFFHAND:
- case EQUIPMENT_SLOT_RANGED:
- RecalculateRating(CR_ARMOR_PENETRATION);
- default:
- break;
- }
- }
- }
- // need update known currency
- else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
- UpdateKnownCurrencies(pItem->GetEntry(), false);
-
- m_items[slot] = NULL;
- SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
-
- if (slot < EQUIPMENT_SLOT_END)
- SetVisibleItemSlot(slot, NULL);
- }
- else
- {
- if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
- pBag->RemoveItem(slot, update);
- }
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
- // pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); not clear owner at remove (it will be set at store). This used in mail and auction code
- pItem->SetSlot(NULL_SLOT);
- if (IsInWorld() && update)
- pItem->SendUpdateToPlayer(this);
- }
-}
-
-// Common operation need to remove item from inventory without delete in trade, auction, guild bank, mail....
-void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
-{
- if (Item* it = GetItemByPos(bag,slot))
- {
- ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
- RemoveItem(bag, slot, update);
- it->SetNotRefundable(this, false);
- it->RemoveFromUpdateQueueOf(this);
- if (it->IsInWorld())
- {
- it->RemoveFromWorld();
- it->DestroyForPlayer(this);
- }
- }
-}
-
-// Common operation need to add item from inventory without delete in trade, guild bank, mail....
-void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB)
-{
- // update quest counters
- ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
-
- // store item
- Item* pLastItem = StoreItem(dest, pItem, update);
-
- // only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way)
- if (pLastItem == pItem)
- {
- // update owner for last item (this can be original item with wrong owner
- if (pLastItem->GetOwnerGUID() != GetGUID())
- pLastItem->SetOwnerGUID(GetGUID());
-
- // if this original item then it need create record in inventory
- // in case trade we already have item in other player inventory
- pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
- }
-}
-
-void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
-{
- Item *pItem = GetItemByPos(bag, slot);
- if (pItem)
- {
- sLog.outDebug("STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
-
- // start from destroy contained items (only equipped bag can have its)
- if (pItem->IsBag() && pItem->IsEquipped()) // this also prevent infinity loop if empty bag stored in bag == slot
- {
- for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
- DestroyItem(slot, i, update);
- }
-
- if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
- CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
-
- RemoveEnchantmentDurations(pItem);
- RemoveItemDurations(pItem);
-
- pItem->SetNotRefundable(this);
-
- ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
-
- if (bag == INVENTORY_SLOT_BAG_0)
- {
- SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
-
- // equipment and equipped bags can have applied bonuses
- if (slot < INVENTORY_SLOT_BAG_END)
- {
- ItemPrototype const *pProto = pItem->GetProto();
-
- // item set bonuses applied only at equip and removed at unequip, and still active for broken items
- if (pProto && pProto->ItemSet)
- RemoveItemsSetItem(this, pProto);
-
- _ApplyItemMods(pItem, slot, false);
- }
-
- if (slot < EQUIPMENT_SLOT_END)
- {
- // remove item dependent auras and casts (only weapon and armor slots)
- RemoveItemDependentAurasAndCasts(pItem);
-
- // update expertise and armor penetration - passive auras may need it
- switch (slot)
- {
- case EQUIPMENT_SLOT_MAINHAND:
- case EQUIPMENT_SLOT_OFFHAND:
- case EQUIPMENT_SLOT_RANGED:
- RecalculateRating(CR_ARMOR_PENETRATION);
- default:
- break;
- }
-
- if (slot == EQUIPMENT_SLOT_MAINHAND)
- UpdateExpertise(BASE_ATTACK);
- else if (slot == EQUIPMENT_SLOT_OFFHAND)
- UpdateExpertise(OFF_ATTACK);
-
- // equipment visual show
- SetVisibleItemSlot(slot, NULL);
- }
- // need update known currency
- else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
- UpdateKnownCurrencies(pItem->GetEntry(), false);
-
- m_items[slot] = NULL;
- }
- else if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
- pBag->RemoveItem(slot, update);
-
- if (IsInWorld() && update)
- {
- pItem->RemoveFromWorld();
- pItem->DestroyForPlayer(this);
- }
-
- //pItem->SetOwnerGUID(0);
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
- pItem->SetSlot(NULL_SLOT);
- pItem->SetState(ITEM_REMOVED, this);
- }
-}
-
-void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check)
-{
- sLog.outDebug("STORAGE: DestroyItemCount item = %u, count = %u", item, count);
- uint32 remcount = 0;
-
- // in inventory
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- {
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- if (pItem->GetEntry() == item)
- {
- if (pItem->GetCount() + remcount <= count)
- {
- // all items in inventory can unequipped
- remcount += pItem->GetCount();
- DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
-
- if (remcount >= count)
- return;
- }
- else
- {
- ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
- pItem->SetCount(pItem->GetCount() - count + remcount);
- if (IsInWorld() & update)
- pItem->SendUpdateToPlayer(this);
- pItem->SetState(ITEM_CHANGED, this);
- return;
- }
- }
- }
- }
-
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- if (pItem->GetEntry() == item)
- {
- if (pItem->GetCount() + remcount <= count)
- {
- // all keys can be unequipped
- remcount += pItem->GetCount();
- DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
-
- if (remcount >= count)
- return;
- }
- else
- {
- ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
- pItem->SetCount(pItem->GetCount() - count + remcount);
- if (IsInWorld() & update)
- pItem->SendUpdateToPlayer(this);
- pItem->SetState(ITEM_CHANGED, this);
- return;
- }
- }
- }
- }
-
- // in inventory bags
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- if (Item* pItem = pBag->GetItemByPos(j))
- {
- if (pItem->GetEntry() == item)
- {
- // all items in bags can be unequipped
- if (pItem->GetCount() + remcount <= count)
- {
- remcount += pItem->GetCount();
- DestroyItem(i, j, update);
-
- if (remcount >= count)
- return;
- }
- else
- {
- ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
- pItem->SetCount(pItem->GetCount() - count + remcount);
- if (IsInWorld() && update)
- pItem->SendUpdateToPlayer(this);
- pItem->SetState(ITEM_CHANGED, this);
- return;
- }
- }
- }
- }
- }
- }
-
- // in equipment and bag list
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- if (pItem && pItem->GetEntry() == item)
- {
- if (pItem->GetCount() + remcount <= count)
- {
- if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
- {
- remcount += pItem->GetCount();
- DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
-
- if (remcount >= count)
- return;
- }
- }
- else
- {
- ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
- pItem->SetCount(pItem->GetCount() - count + remcount);
- if (IsInWorld() & update)
- pItem->SendUpdateToPlayer(this);
- pItem->SetState(ITEM_CHANGED, this);
- return;
- }
- }
- }
- }
-}
-
-void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone)
-{
- sLog.outDebug("STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone);
-
- // in inventory
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
- DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
-
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
- DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
-
- // in inventory bags
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
- DestroyItem(i, j, update);
-
- // in equipment and bag list
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
- DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
-}
-
-void Player::DestroyConjuredItems(bool update)
-{
- // used when entering arena
- // destroys all conjured items
- sLog.outDebug("STORAGE: DestroyConjuredItems");
-
- // in inventory
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->IsConjuredConsumable())
- DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
-
- // in inventory bags
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->IsConjuredConsumable())
- DestroyItem(i, j, update);
-
- // in equipment and bag list
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->IsConjuredConsumable())
- DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
-}
-
-Item* Player::GetItemByEntry(uint32 entry) const
-{
- // in inventory
- for (int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- {
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEntry() == entry)
- return pItem;
- }
-
-
- for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- {
- if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->GetEntry() == entry)
- return pItem;
- }
- }
- }
-
-
- for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEntry() == entry)
- return pItem;
- }
-
- return NULL;
-}
-
-void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update)
-{
- if (!pItem)
- return;
-
- sLog.outDebug("STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(),pItem->GetEntry(), count);
-
- if (pItem->GetCount() <= count)
- {
- count -= pItem->GetCount();
-
- DestroyItem(pItem->GetBagSlot(),pItem->GetSlot(), update);
- }
- else
- {
- ItemRemovedQuestCheck(pItem->GetEntry(), count);
- pItem->SetCount(pItem->GetCount() - count);
- count = 0;
- if (IsInWorld() & update)
- pItem->SendUpdateToPlayer(this);
- pItem->SetState(ITEM_CHANGED, this);
- }
-}
-
-void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
-{
- uint8 srcbag = src >> 8;
- uint8 srcslot = src & 255;
-
- uint8 dstbag = dst >> 8;
- uint8 dstslot = dst & 255;
-
- Item *pSrcItem = GetItemByPos(srcbag, srcslot);
- if (!pSrcItem)
- {
- SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL);
- return;
- }
-
- if (pSrcItem->m_lootGenerated) // prevent split looting item (item
- {
- //best error message found for attempting to split while looting
- SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL);
- return;
- }
-
- // not let split all items (can be only at cheating)
- if (pSrcItem->GetCount() == count)
- {
- SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL);
- return;
- }
-
- // not let split more existed items (can be only at cheating)
- if (pSrcItem->GetCount() < count)
- {
- SendEquipError(EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, NULL);
- return;
- }
-
- sLog.outDebug("STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
- Item *pNewItem = pSrcItem->CloneItem(count, this);
- if (!pNewItem)
- {
- SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL);
- return;
- }
-
- if (IsInventoryPos(dst))
- {
- bool isRefundable = pSrcItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
-
- // change item amount before check (for unique max count check)
- pSrcItem->SetCount(pSrcItem->GetCount() - count);
-
- if (isRefundable)
- SendRefundInfo(pSrcItem);
-
- ItemPosCountVec dest;
- uint8 msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- delete pNewItem;
- pSrcItem->SetCount(pSrcItem->GetCount() + count);
- SendEquipError(msg, pSrcItem, NULL);
- return;
- }
-
- if (IsInWorld())
- pSrcItem->SendUpdateToPlayer(this);
- pSrcItem->SetState(ITEM_CHANGED, this);
- StoreItem(dest, pNewItem, true);
- if (isRefundable)
- {
- pNewItem->SetPaidExtendedCost(pSrcItem->GetPaidExtendedCost());
- pNewItem->SetPaidMoney(pSrcItem->GetPaidMoney());
- pNewItem->SetRefundRecipient(GetGUIDLow());
- pNewItem->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, pSrcItem->GetPlayedTime());
- pNewItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
- }
- }
- else if (IsBankPos (dst))
- {
- bool isRefundable = pSrcItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
-
- // change item amount before check (for unique max count check)
- pSrcItem->SetCount(pSrcItem->GetCount() - count);
-
- if (isRefundable)
- SendRefundInfo(pSrcItem);
-
- ItemPosCountVec dest;
- uint8 msg = CanBankItem(dstbag, dstslot, dest, pNewItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- delete pNewItem;
- pSrcItem->SetCount(pSrcItem->GetCount() + count);
- SendEquipError(msg, pSrcItem, NULL);
- return;
- }
-
- if (IsInWorld())
- pSrcItem->SendUpdateToPlayer(this);
- pSrcItem->SetState(ITEM_CHANGED, this);
- BankItem(dest, pNewItem, true);
- if (isRefundable)
- {
- AddRefundReference(pNewItem->GetGUID());
- pNewItem->SetPaidExtendedCost(pSrcItem->GetPaidExtendedCost());
- pNewItem->SetPaidMoney(pSrcItem->GetPaidMoney());
- pNewItem->SetRefundRecipient(GetGUIDLow());
- pNewItem->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, pSrcItem->GetPlayedTime());
- pNewItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
- }
- }
- else if (IsEquipmentPos (dst))
- {
- // change item amount before check (for unique max count check), provide space for splitted items
- pSrcItem->SetCount(pSrcItem->GetCount() - count);
-
- uint16 dest;
- uint8 msg = CanEquipItem(dstslot, dest, pNewItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- delete pNewItem;
- pSrcItem->SetCount(pSrcItem->GetCount() + count);
- SendEquipError(msg, pSrcItem, NULL);
- return;
- }
-
- if (IsInWorld())
- pSrcItem->SendUpdateToPlayer(this);
- pSrcItem->SetState(ITEM_CHANGED, this);
- EquipItem(dest, pNewItem, true);
- AutoUnequipOffhandIfNeed();
- }
-}
-
-void Player::SwapItem(uint16 src, uint16 dst)
-{
- uint8 srcbag = src >> 8;
- uint8 srcslot = src & 255;
-
- uint8 dstbag = dst >> 8;
- uint8 dstslot = dst & 255;
-
- Item *pSrcItem = GetItemByPos(srcbag, srcslot);
- Item *pDstItem = GetItemByPos(dstbag, dstslot);
-
- if (!pSrcItem)
- return;
-
- sLog.outDebug("STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry());
-
- if (!isAlive())
- {
- SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem);
- return;
- }
-
- // SRC checks
-
- if (pSrcItem->m_lootGenerated) // prevent swap looting item
- {
- //best error message found for attempting to swap while looting
- SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL);
- return;
- }
-
- // check unequip potability for equipped items and bank bags
- if (IsEquipmentPos (src) || IsBagPos (src))
- {
- // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
- uint8 msg = CanUnequipItem(src, !IsBagPos (src) || IsBagPos (dst) || (pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty()));
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, pSrcItem, pDstItem);
- return;
- }
- }
-
- // prevent put equipped/bank bag in self
- if (IsBagPos (src) && srcslot == dstbag)
- {
- SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem);
- return;
- }
-
- // DST checks
-
- if (pDstItem)
- {
- if (pDstItem->m_lootGenerated) // prevent swap looting item
- {
- //best error message found for attempting to swap while looting
- SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, NULL);
- return;
- }
-
- // check unequip potability for equipped items and bank bags
- if (IsEquipmentPos (dst) || IsBagPos (dst))
- {
- // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
- uint8 msg = CanUnequipItem(dst, !IsBagPos (dst) || IsBagPos (src) || (pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty()));
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, pSrcItem, pDstItem);
- return;
- }
- }
- }
-
- // NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions)
- // or swap empty bag with another empty or not empty bag (with items exchange)
-
- // Move case
- if (!pDstItem)
- {
- if (IsInventoryPos(dst))
- {
- ItemPosCountVec dest;
- uint8 msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, pSrcItem, NULL);
- return;
- }
-
- RemoveItem(srcbag, srcslot, true);
- StoreItem(dest, pSrcItem, true);
- }
- else if (IsBankPos (dst))
- {
- ItemPosCountVec dest;
- uint8 msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, pSrcItem, NULL);
- return;
- }
-
- RemoveItem(srcbag, srcslot, true);
- BankItem(dest, pSrcItem, true);
- }
- else if (IsEquipmentPos (dst))
- {
- uint16 dest;
- uint8 msg = CanEquipItem(dstslot, dest, pSrcItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, pSrcItem, NULL);
- return;
- }
-
- RemoveItem(srcbag, srcslot, true);
- EquipItem(dest, pSrcItem, true);
- AutoUnequipOffhandIfNeed();
- }
-
- return;
- }
-
- // attempt merge to / fill target item
- if (!pSrcItem->IsBag() && !pDstItem->IsBag())
- {
- uint8 msg;
- ItemPosCountVec sDest;
- uint16 eDest = 0;
- if (IsInventoryPos(dst))
- msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false);
- else if (IsBankPos (dst))
- msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, false);
- else if (IsEquipmentPos (dst))
- msg = CanEquipItem(dstslot, eDest, pSrcItem, false);
- else
- return;
-
- // can be merge/fill
- if (msg == EQUIP_ERR_OK)
- {
- if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetProto()->GetMaxStackSize())
- {
- RemoveItem(srcbag, srcslot, true);
-
- if (IsInventoryPos(dst))
- StoreItem(sDest, pSrcItem, true);
- else if (IsBankPos (dst))
- BankItem(sDest, pSrcItem, true);
- else if (IsEquipmentPos (dst))
- {
- EquipItem(eDest, pSrcItem, true);
- AutoUnequipOffhandIfNeed();
- }
- }
- else
- {
- pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetProto()->GetMaxStackSize());
- pDstItem->SetCount(pSrcItem->GetProto()->GetMaxStackSize());
- pSrcItem->SetState(ITEM_CHANGED, this);
- pDstItem->SetState(ITEM_CHANGED, this);
- if (IsInWorld())
- {
- pSrcItem->SendUpdateToPlayer(this);
- pDstItem->SendUpdateToPlayer(this);
- }
- }
- SendRefundInfo(pDstItem);
- return;
- }
- }
-
- // impossible merge/fill, do real swap
- uint8 msg = EQUIP_ERR_OK;
-
- // check src->dest move possibility
- ItemPosCountVec sDest;
- uint16 eDest = 0;
- if (IsInventoryPos(dst))
- msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, true);
- else if (IsBankPos(dst))
- msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, true);
- else if (IsEquipmentPos(dst))
- {
- msg = CanEquipItem(dstslot, eDest, pSrcItem, true);
- if (msg == EQUIP_ERR_OK)
- msg = CanUnequipItem(eDest, true);
- }
-
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, pSrcItem, pDstItem);
- return;
- }
-
- // check dest->src move possibility
- ItemPosCountVec sDest2;
- uint16 eDest2 = 0;
- if (IsInventoryPos(src))
- msg = CanStoreItem(srcbag, srcslot, sDest2, pDstItem, true);
- else if (IsBankPos(src))
- msg = CanBankItem(srcbag, srcslot, sDest2, pDstItem, true);
- else if (IsEquipmentPos(src))
- {
- msg = CanEquipItem(srcslot, eDest2, pDstItem, true);
- if (msg == EQUIP_ERR_OK)
- msg = CanUnequipItem(eDest2, true);
- }
-
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, pDstItem, pSrcItem);
- return;
- }
-
- // Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store)
- if (pSrcItem->IsBag() && pDstItem->IsBag())
- {
- Bag* emptyBag = NULL;
- Bag* fullBag = NULL;
- if (((Bag*)pSrcItem)->IsEmpty() && !IsBagPos(src))
- {
- emptyBag = (Bag*)pSrcItem;
- fullBag = (Bag*)pDstItem;
- }
- else if (((Bag*)pDstItem)->IsEmpty() && !IsBagPos(dst))
- {
- emptyBag = (Bag*)pDstItem;
- fullBag = (Bag*)pSrcItem;
- }
-
- // bag swap (with items exchange) case
- if (emptyBag && fullBag)
- {
- ItemPrototype const* emptyProto = emptyBag->GetProto();
-
- uint32 count = 0;
-
- for (uint32 i=0; i < fullBag->GetBagSize(); ++i)
- {
- Item *bagItem = fullBag->GetItemByPos(i);
- if (!bagItem)
- continue;
-
- ItemPrototype const* bagItemProto = bagItem->GetProto();
- if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
- {
- // one from items not go to empty target bag
- SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem);
- return;
- }
-
- ++count;
- }
-
- if (count > emptyBag->GetBagSize())
- {
- // too small targeted bag
- SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem);
- return;
- }
-
- // Items swap
- count = 0; // will pos in new bag
- for (uint32 i = 0; i< fullBag->GetBagSize(); ++i)
- {
- Item *bagItem = fullBag->GetItemByPos(i);
- if (!bagItem)
- continue;
-
- fullBag->RemoveItem(i, true);
- emptyBag->StoreItem(count, bagItem, true);
- bagItem->SetState(ITEM_CHANGED, this);
-
- ++count;
- }
- }
- }
-
- // now do moves, remove...
- RemoveItem(dstbag, dstslot, false);
- RemoveItem(srcbag, srcslot, false);
-
- // add to dest
- if (IsInventoryPos(dst))
- StoreItem(sDest, pSrcItem, true);
- else if (IsBankPos(dst))
- BankItem(sDest, pSrcItem, true);
- else if (IsEquipmentPos(dst))
- EquipItem(eDest, pSrcItem, true);
-
- // add to src
- if (IsInventoryPos(src))
- StoreItem(sDest2, pDstItem, true);
- else if (IsBankPos(src))
- BankItem(sDest2, pDstItem, true);
- else if (IsEquipmentPos(src))
- EquipItem(eDest2, pDstItem, true);
-
- // if player is moving bags and is looting an item inside this bag
- // release the loot
- if (GetLootGUID())
- {
- bool released = false;
- if (IsBagPos(src))
- {
- Bag* bag = (Bag*)pSrcItem;
- for (int i=0; i < bag->GetBagSize(); ++i)
- {
- if (Item *bagItem = bag->GetItemByPos(i))
- {
- if (bagItem->m_lootGenerated)
- {
- m_session->DoLootRelease(GetLootGUID());
- released = true; // so we don't need to look at dstBag
- break;
- }
- }
- }
- }
-
- if (!released && IsBagPos(dst) && pDstItem)
- {
- Bag* bag = (Bag*)pDstItem;
- for (int i=0; i < bag->GetBagSize(); ++i)
- {
- if (Item *bagItem = bag->GetItemByPos(i))
- {
- if (bagItem->m_lootGenerated)
- {
- m_session->DoLootRelease(GetLootGUID());
- released = true; // not realy needed here
- break;
- }
- }
- }
- }
- }
-
- AutoUnequipOffhandIfNeed();
-}
-
-void Player::AddItemToBuyBackSlot(Item *pItem)
-{
- if (pItem)
- {
- uint32 slot = m_currentBuybackSlot;
- // if current back slot non-empty search oldest or free
- if (m_items[slot])
- {
- uint32 oldest_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1);
- uint32 oldest_slot = BUYBACK_SLOT_START;
-
- for (uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i)
- {
- // found empty
- if (!m_items[i])
- {
- slot = i;
- break;
- }
-
- uint32 i_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START);
-
- if (oldest_time > i_time)
- {
- oldest_time = i_time;
- oldest_slot = i;
- }
- }
-
- // find oldest
- slot = oldest_slot;
- }
-
- RemoveItemFromBuyBackSlot(slot, true);
- sLog.outDebug("STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot);
-
- m_items[slot] = pItem;
- time_t base = time(NULL);
- uint32 etime = uint32(base - m_logintime + (30 * 3600));
- uint32 eslot = slot - BUYBACK_SLOT_START;
-
- SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID());
- if (ItemPrototype const *pProto = pItem->GetProto())
- SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount());
- else
- SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
- SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime);
-
- // move to next (for non filled list is move most optimized choice)
- if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
- ++m_currentBuybackSlot;
- }
-}
-
-Item* Player::GetItemFromBuyBackSlot(uint32 slot)
-{
- sLog.outDebug("STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
- if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
- return m_items[slot];
- return NULL;
-}
-
-void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
-{
- sLog.outDebug("STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
- if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
- {
- Item *pItem = m_items[slot];
- if (pItem)
- {
- pItem->RemoveFromWorld();
- if (del)
- pItem->SetState(ITEM_REMOVED, this);
- }
-
- m_items[slot] = NULL;
-
- uint32 eslot = slot - BUYBACK_SLOT_START;
- SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
- SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
- SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
-
- // if current backslot is filled set to now free slot
- if (m_items[m_currentBuybackSlot])
- m_currentBuybackSlot = slot;
- }
-}
-
-void Player::SendEquipError(uint8 msg, Item* pItem, Item *pItem2)
-{
- sLog.outDebug("WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
- WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18));
- data << uint8(msg);
-
- if (msg != EQUIP_ERR_OK)
- {
- data << uint64(pItem ? pItem->GetGUID() : 0);
- data << uint64(pItem2 ? pItem2->GetGUID() : 0);
- data << uint8(0); // not 0 there...
-
- if (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I)
- {
- uint8 level = 0;
-
- if (pItem)
- if (ItemPrototype const* proto = pItem->GetProto())
- level = proto->RequiredLevel;
-
- data << uint32(level); // new 2.4.0
- }
- }
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendBuyError(uint8 msg, Creature* pCreature, uint32 item, uint32 param)
-{
- sLog.outDebug("WORLD: Sent SMSG_BUY_FAILED");
- WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1));
- data << uint64(pCreature ? pCreature->GetGUID() : 0);
- data << uint32(item);
- if (param > 0)
- data << uint32(param);
- data << uint8(msg);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendSellError(uint8 msg, Creature* pCreature, uint64 guid, uint32 param)
-{
- sLog.outDebug("WORLD: Sent SMSG_SELL_ITEM");
- WorldPacket data(SMSG_SELL_ITEM,(8+8+(param?4:0)+1)); // last check 2.0.10
- data << uint64(pCreature ? pCreature->GetGUID() : 0);
- data << uint64(guid);
- if (param > 0)
- data << uint32(param);
- data << uint8(msg);
- GetSession()->SendPacket(&data);
-}
-
-void Player::ClearTrade()
-{
- tradeGold = 0;
- acceptTrade = false;
- for (uint8 i = 0; i < TRADE_SLOT_COUNT; i++)
- tradeItems[i] = 0;
-}
-
-void Player::TradeCancel(bool sendback)
-{
- if (pTrader)
- {
- // send yellow "Trade canceled" message to both traders
- WorldSession* ws;
- ws = GetSession();
- if (sendback)
- ws->SendCancelTrade();
- ws = pTrader->GetSession();
- if (!ws->PlayerLogout())
- ws->SendCancelTrade();
-
- // cleanup
- ClearTrade();
- pTrader->ClearTrade();
- // prevent loss of reference
- pTrader->pTrader = NULL;
- pTrader = NULL;
- }
-}
-
-void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
-{
- if (m_itemDuration.empty())
- return;
-
- sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly);
-
- for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
- {
- Item* item = *itr;
- ++itr; // current element can be erased in UpdateDuration
-
- if ((realtimeonly && item->GetProto()->Duration < 0) || !realtimeonly)
- item->UpdateDuration(this,time);
- }
-}
-
-void Player::UpdateEnchantTime(uint32 time)
-{
- for (EnchantDurationList::iterator itr = m_enchantDuration.begin(),next; itr != m_enchantDuration.end(); itr=next)
- {
- assert(itr->item);
- next = itr;
- if (!itr->item->GetEnchantmentId(itr->slot))
- {
- next = m_enchantDuration.erase(itr);
- }
- else if (itr->leftduration <= time)
- {
- ApplyEnchantment(itr->item, itr->slot, false, false);
- itr->item->ClearEnchantment(itr->slot);
- next = m_enchantDuration.erase(itr);
- }
- else if (itr->leftduration > time)
- {
- itr->leftduration -= time;
- ++next;
- }
- }
-}
-
-void Player::AddEnchantmentDurations(Item *item)
-{
- for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
- {
- if (!item->GetEnchantmentId(EnchantmentSlot(x)))
- continue;
-
- uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
- if (duration > 0)
- AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
- }
-}
-
-void Player::RemoveEnchantmentDurations(Item *item)
-{
- for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
- {
- if (itr->item == item)
- {
- // save duration in item
- item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration, this);
- itr = m_enchantDuration.erase(itr);
- }
- else
- ++itr;
- }
-}
-
-void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
-{
- // remove enchantments from equipped items first to clean up the m_enchantDuration list
- for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
- {
- next = itr;
- if (itr->slot == slot)
- {
- if (itr->item && itr->item->GetEnchantmentId(slot))
- {
- // Poisons and DK runes are enchants which are allowed on arenas
- if (spellmgr.IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot)))
- {
- ++next;
- continue;
- }
- // remove from stats
- ApplyEnchantment(itr->item, slot, false, false);
- // remove visual
- itr->item->ClearEnchantment(slot);
- }
- // remove from update list
- next = m_enchantDuration.erase(itr);
- }
- else
- ++next;
- }
-
- // remove enchants from inventory items
- // NOTE: no need to remove these from stats, since these aren't equipped
- // in inventory
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEnchantmentId(slot))
- pItem->ClearEnchantment(slot);
-
- // in inventory bags
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->GetEnchantmentId(slot))
- pItem->ClearEnchantment(slot);
-}
-
-// duration == 0 will remove item enchant
-void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration)
-{
- if (!item)
- return;
-
- if (slot >= MAX_ENCHANTMENT_SLOT)
- return;
-
- for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
- {
- if (itr->item == item && itr->slot == slot)
- {
- itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
- m_enchantDuration.erase(itr);
- break;
- }
- }
- if (item && duration > 0)
- {
- GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
- m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
- }
-}
-
-void Player::ApplyEnchantment(Item *item,bool apply)
-{
- for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
- ApplyEnchantment(item, EnchantmentSlot(slot), apply);
-}
-
-void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
-{
- if (!item || !item->IsEquipped())
- return;
-
- if (!CanUseAttackType(Player::GetAttackBySlot(item->GetSlot())))
- return;
-
- if (slot >= MAX_ENCHANTMENT_SLOT)
- return;
-
- uint32 enchant_id = item->GetEnchantmentId(slot);
- if (!enchant_id)
- return;
-
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!pEnchant)
- return;
-
- if (!ignore_condition && pEnchant->EnchantmentCondition && !EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
- return;
-
- if (pEnchant->requiredLevel > getLevel())
- return;
-
- if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill))
- return;
-
- if (!item->IsBroken())
- {
- for (int s = 0; s < 3; ++s)
- {
- uint32 enchant_display_type = pEnchant->type[s];
- uint32 enchant_amount = pEnchant->amount[s];
- uint32 enchant_spell_id = pEnchant->spellid[s];
-
- switch(enchant_display_type)
- {
- case ITEM_ENCHANTMENT_TYPE_NONE:
- break;
- case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
- // processed in Player::CastItemCombatSpell
- break;
- case ITEM_ENCHANTMENT_TYPE_DAMAGE:
- if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
- HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
- else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
- HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
- else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
- HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
- break;
- case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
- if (enchant_spell_id)
- {
- if (apply)
- {
- int32 basepoints = 0;
- // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
- if (item->GetItemRandomPropertyId())
- {
- ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
- if (item_rand)
- {
- // Search enchant_amount
- for (int k = 0; k < 3; ++k)
- {
- if (item_rand->enchant_id[k] == enchant_id)
- {
- basepoints = int32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000);
- break;
- }
- }
- }
- }
- // Cast custom spell vs all equal basepoints getted from enchant_amount
- if (basepoints)
- CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item);
- else
- CastSpell(this, enchant_spell_id, true, item);
- }
- else
- RemoveAurasDueToItemSpell(item, enchant_spell_id);
- }
- break;
- case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
- if (!enchant_amount)
- {
- ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
- if (item_rand)
- {
- for (int k = 0; k < 3; ++k)
- {
- if (item_rand->enchant_id[k] == enchant_id)
- {
- enchant_amount = uint32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000);
- break;
- }
- }
- }
- }
-
- HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
- break;
- case ITEM_ENCHANTMENT_TYPE_STAT:
- {
- if (!enchant_amount)
- {
- ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
- if (item_rand_suffix)
- {
- for (int k = 0; k < 3; ++k)
- {
- if (item_rand_suffix->enchant_id[k] == enchant_id)
- {
- enchant_amount = uint32((item_rand_suffix->prefix[k] * item->GetItemSuffixFactor()) / 10000);
- break;
- }
- }
- }
- }
-
- sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id);
- switch (enchant_spell_id)
- {
- case ITEM_MOD_MANA:
- sLog.outDebug("+ %u MANA",enchant_amount);
- HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
- break;
- case ITEM_MOD_HEALTH:
- sLog.outDebug("+ %u HEALTH",enchant_amount);
- HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
- break;
- case ITEM_MOD_AGILITY:
- sLog.outDebug("+ %u AGILITY",enchant_amount);
- HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
- ApplyStatBuffMod(STAT_AGILITY, enchant_amount, apply);
- break;
- case ITEM_MOD_STRENGTH:
- sLog.outDebug("+ %u STRENGTH",enchant_amount);
- HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
- ApplyStatBuffMod(STAT_STRENGTH, enchant_amount, apply);
- break;
- case ITEM_MOD_INTELLECT:
- sLog.outDebug("+ %u INTELLECT",enchant_amount);
- HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
- ApplyStatBuffMod(STAT_INTELLECT, enchant_amount, apply);
- break;
- case ITEM_MOD_SPIRIT:
- sLog.outDebug("+ %u SPIRIT",enchant_amount);
- HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
- ApplyStatBuffMod(STAT_SPIRIT, enchant_amount, apply);
- break;
- case ITEM_MOD_STAMINA:
- sLog.outDebug("+ %u STAMINA",enchant_amount);
- HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
- ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply);
- break;
- case ITEM_MOD_DEFENSE_SKILL_RATING:
- ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
- sLog.outDebug("+ %u DEFENCE", enchant_amount);
- break;
- case ITEM_MOD_DODGE_RATING:
- ApplyRatingMod(CR_DODGE, enchant_amount, apply);
- sLog.outDebug("+ %u DODGE", enchant_amount);
- break;
- case ITEM_MOD_PARRY_RATING:
- ApplyRatingMod(CR_PARRY, enchant_amount, apply);
- sLog.outDebug("+ %u PARRY", enchant_amount);
- break;
- case ITEM_MOD_BLOCK_RATING:
- ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
- sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount);
- break;
- case ITEM_MOD_HIT_MELEE_RATING:
- ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
- sLog.outDebug("+ %u MELEE_HIT", enchant_amount);
- break;
- case ITEM_MOD_HIT_RANGED_RATING:
- ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
- sLog.outDebug("+ %u RANGED_HIT", enchant_amount);
- break;
- case ITEM_MOD_HIT_SPELL_RATING:
- ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
- sLog.outDebug("+ %u SPELL_HIT", enchant_amount);
- break;
- case ITEM_MOD_CRIT_MELEE_RATING:
- ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
- sLog.outDebug("+ %u MELEE_CRIT", enchant_amount);
- break;
- case ITEM_MOD_CRIT_RANGED_RATING:
- ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
- sLog.outDebug("+ %u RANGED_CRIT", enchant_amount);
- break;
- case ITEM_MOD_CRIT_SPELL_RATING:
- ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
- sLog.outDebug("+ %u SPELL_CRIT", enchant_amount);
- break;
-// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
-// in Enchantments
-// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
-// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
-// break;
-// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
-// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
-// break;
-// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
-// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
-// break;
-// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
-// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
-// break;
-// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
-// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
-// break;
-// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
-// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
-// break;
-// case ITEM_MOD_HASTE_MELEE_RATING:
-// ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
-// break;
-// case ITEM_MOD_HASTE_RANGED_RATING:
-// ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
-// break;
- case ITEM_MOD_HASTE_SPELL_RATING:
- ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
- break;
- case ITEM_MOD_HIT_RATING:
- ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
- ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
- ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
- sLog.outDebug("+ %u HIT", enchant_amount);
- break;
- case ITEM_MOD_CRIT_RATING:
- ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
- ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
- ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
- sLog.outDebug("+ %u CRITICAL", enchant_amount);
- break;
-// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
-// case ITEM_MOD_HIT_TAKEN_RATING:
-// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
-// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
-// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
-// break;
-// case ITEM_MOD_CRIT_TAKEN_RATING:
-// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
-// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
-// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
-// break;
- case ITEM_MOD_RESILIENCE_RATING:
- ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
- ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
- ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
- sLog.outDebug("+ %u RESILIENCE", enchant_amount);
- break;
- case ITEM_MOD_HASTE_RATING:
- ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
- ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
- ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
- sLog.outDebug("+ %u HASTE", enchant_amount);
- break;
- case ITEM_MOD_EXPERTISE_RATING:
- ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
- sLog.outDebug("+ %u EXPERTISE", enchant_amount);
- break;
- case ITEM_MOD_ATTACK_POWER:
- HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
- HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
- sLog.outDebug("+ %u ATTACK_POWER", enchant_amount);
- break;
- case ITEM_MOD_RANGED_ATTACK_POWER:
- HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
- sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount);
- break;
-// case ITEM_MOD_FERAL_ATTACK_POWER:
-// ApplyFeralAPBonus(enchant_amount, apply);
-// sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
-// break;
- case ITEM_MOD_MANA_REGENERATION:
- ApplyManaRegenBonus(enchant_amount, apply);
- sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
- break;
- case ITEM_MOD_ARMOR_PENETRATION_RATING:
- ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
- sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount);
- break;
- case ITEM_MOD_SPELL_POWER:
- ApplySpellPowerBonus(enchant_amount, apply);
- sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
- break;
- case ITEM_MOD_HEALTH_REGEN:
- ApplyHealthRegenBonus(enchant_amount, apply);
- sLog.outDebug("+ %u HEALTH_REGENERATION", enchant_amount);
- break;
- case ITEM_MOD_SPELL_PENETRATION:
- ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, enchant_amount, apply);
- sLog.outDebug("+ %u SPELL_PENETRATION", enchant_amount);
- break;
- case ITEM_MOD_BLOCK_VALUE:
- HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply);
- sLog.outDebug("+ %u BLOCK_VALUE", enchant_amount);
- break;
- case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
- case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
- default:
- break;
- }
- break;
- }
- case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
- {
- if (getClass() == CLASS_SHAMAN)
- {
- float addValue = 0.0f;
- if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
- {
- addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
- HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
- }
- else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
- {
- addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
- HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
- }
- }
- break;
- }
- case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
- // processed in Player::CastItemUseSpell
- break;
- case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
- // nothing do..
- break;
- default:
- sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
- break;
- } /*switch(enchant_display_type)*/
- } /*for*/
- }
-
- // visualize enchantment at player and equipped items
- if (slot == PERM_ENCHANTMENT_SLOT)
- SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 0, apply ? item->GetEnchantmentId(slot) : 0);
-
- if (slot == TEMP_ENCHANTMENT_SLOT)
- SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0);
-
- if (apply_dur)
- {
- if (apply)
- {
- // set duration
- uint32 duration = item->GetEnchantmentDuration(slot);
- if (duration > 0)
- AddEnchantmentDuration(item, slot, duration);
- }
- else
- {
- // duration == 0 will remove EnchantDuration
- AddEnchantmentDuration(item, slot, 0);
- }
- }
-}
-
-void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value)
-{
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i])
- {
- for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
- {
- uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot));
- if (!ench_id)
- continue;
-
- SpellItemEnchantmentEntry const *Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id);
- if (!Enchant)
- return;
-
- if (Enchant->requiredSkill == skill_id)
- {
- // Checks if the enchantment needs to be applied or removed
- if (curr_value < Enchant->requiredSkillValue && new_value >= Enchant->requiredSkillValue)
- ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
- else if (new_value < Enchant->requiredSkillValue && curr_value >= Enchant->requiredSkillValue)
- ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
- }
- }
- }
- }
-}
-
-void Player::SendEnchantmentDurations()
-{
- for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
- {
- GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
- }
-}
-
-void Player::SendItemDurations()
-{
- for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
- {
- (*itr)->SendTimeUpdate(this);
- }
-}
-
-void Player::SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast)
-{
- if (!item) // prevent crash
- return;
-
- // last check 2.0.10
- WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4));
- data << uint64(GetGUID()); // player GUID
- data << uint32(received); // 0=looted, 1=from npc
- data << uint32(created); // 0=received, 1=created
- data << uint32(1); // always 0x01 (probably meant to be count of listed items)
- data << uint8(item->GetBagSlot()); // bagslot
- // item slot, but when added to stack: 0xFFFFFFFF
- data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
- data << uint32(item->GetEntry()); // item id
- data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
- data << int32(item->GetItemRandomPropertyId()); // random item property id
- data << uint32(count); // count of items
- data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory
-
- if (broadcast && GetGroup())
- GetGroup()->BroadcastPacket(&data, true);
- else
- GetSession()->SendPacket(&data);
-}
-
-/*********************************************************/
-/*** GOSSIP SYSTEM ***/
-/*********************************************************/
-
-void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId, bool showQuests)
-{
- PlayerMenu* pMenu = PlayerTalkClass;
- pMenu->ClearMenus();
-
- pMenu->GetGossipMenu().SetMenuId(menuId);
-
- GossipMenuItemsMapBounds pMenuItemBounds = objmgr.GetGossipMenuItemsMapBounds(menuId);
-
- // if default menuId and no menu options exist for this, use options from default options
- if (pMenuItemBounds.first == pMenuItemBounds.second && menuId == GetDefaultGossipMenuForSource(pSource))
- pMenuItemBounds = objmgr.GetGossipMenuItemsMapBounds(0);
-
- uint32 npcflags = 0;
- Creature *pCreature = NULL;
- GameObject *pGo = NULL;
-
- if (pSource->GetTypeId() == TYPEID_UNIT)
- {
- pCreature = pSource->ToCreature();
- npcflags = pCreature->GetUInt32Value(UNIT_NPC_FLAGS);
- if (npcflags & UNIT_NPC_FLAG_QUESTGIVER && showQuests)
- PrepareQuestMenu(pSource->GetGUID());
- }
- else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
- pGo = (GameObject*)pSource;
-
- for (GossipMenuItemsMap::const_iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr)
- {
- bool bCanTalk = true;
- if (!sConditionMgr.IsPlayerMeetToConditions(this, itr->second.conditions))
- continue;
-
- if (pSource->GetTypeId() == TYPEID_UNIT)
- {
- if (!(itr->second.npc_option_npcflag & npcflags))
- continue;
-
- switch(itr->second.option_id)
- {
- case GOSSIP_OPTION_ARMORER:
- bCanTalk = false; // added in special mode
- break;
- case GOSSIP_OPTION_SPIRITHEALER:
- if (!isDead())
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_VENDOR:
- {
- VendorItemData const* vItems = pCreature->GetVendorItems();
- if (!vItems || vItems->Empty())
- {
- sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", pCreature->GetGUIDLow(), pCreature->GetEntry());
- bCanTalk = false;
- }
- break;
- }
- case GOSSIP_OPTION_TRAINER:
- if (!pCreature->isCanTrainingOf(this, false))
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_LEARNDUALSPEC:
- if (!(GetSpecsCount() == 1 && pCreature->isCanTrainingAndResetTalentsOf(this) && !(getLevel() < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_UNLEARNTALENTS:
- if (!pCreature->isCanTrainingAndResetTalentsOf(this))
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_UNLEARNPETTALENTS:
- if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || pCreature->GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS || pCreature->GetCreatureInfo()->trainer_class != CLASS_HUNTER)
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_TAXIVENDOR:
- if (GetSession()->SendLearnNewTaxiNode(pCreature))
- return;
- break;
- case GOSSIP_OPTION_BATTLEFIELD:
- if (!pCreature->isCanInteractWithBattleMaster(this, false))
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_STABLEPET:
- if (getClass() != CLASS_HUNTER)
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_GOSSIP:
- case GOSSIP_OPTION_SPIRITGUIDE:
- case GOSSIP_OPTION_INNKEEPER:
- case GOSSIP_OPTION_BANKER:
- case GOSSIP_OPTION_PETITIONER:
- case GOSSIP_OPTION_TABARDDESIGNER:
- case GOSSIP_OPTION_AUCTIONEER:
- break; // no checks
- case GOSSIP_OPTION_OUTDOORPVP:
- if (!sOutdoorPvPMgr.CanTalkTo(this, pCreature, itr->second))
- bCanTalk = false;
- break;
- default:
- sLog.outErrorDb("Creature entry %u have unknown gossip option %u for menu %u", pCreature->GetEntry(), itr->second.option_id, itr->second.menu_id);
- bCanTalk = false;
- break;
- }
- }
- else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
- {
- GameObject *pGo = (GameObject*)pSource;
-
- switch(itr->second.option_id)
- {
- case GOSSIP_OPTION_QUESTGIVER:
- if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
- PrepareQuestMenu(pSource->GetGUID());
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_GOSSIP:
- if (pGo->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && pGo->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
- bCanTalk = false;
- break;
- default:
- bCanTalk = false;
- break;
- }
- }
-
- if (bCanTalk)
- {
- std::string strOptionText = itr->second.option_text;
- std::string strBoxText = itr->second.box_text;
-
- int loc_idx = GetSession()->GetSessionDbLocaleIndex();
-
- if (loc_idx >= 0)
- {
- uint32 idxEntry = MAKE_PAIR32(menuId, itr->second.id);
-
- if (GossipMenuItemsLocale const *no = objmgr.GetGossipMenuItemsLocale(idxEntry))
- {
- if (no->OptionText.size() > (size_t)loc_idx && !no->OptionText[loc_idx].empty())
- strOptionText = no->OptionText[loc_idx];
-
- if (no->BoxText.size() > (size_t)loc_idx && !no->BoxText[loc_idx].empty())
- strBoxText = no->BoxText[loc_idx];
- }
- }
-
- pMenu->GetGossipMenu().AddMenuItem(itr->second.option_icon, strOptionText, 0, itr->second.option_id, strBoxText, itr->second.box_money, itr->second.box_coded);
- pMenu->GetGossipMenu().AddGossipMenuItemData(itr->second.action_menu_id, itr->second.action_poi_id, itr->second.action_script_id);
- }
- }
-
- // some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-)
- /*if (pMenu->Empty())
- {
- if (pCreature->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_TRAINER))
- {
- // output error message if need
- pCreature->isCanTrainingOf(this, true);
- }
-
- if (pCreature->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_BATTLEMASTER))
- {
- // output error message if need
- pCreature->isCanInteractWithBattleMaster(this, true);
- }
- }*/
-}
-
-void Player::SendPreparedGossip(WorldObject *pSource)
-{
- if (!pSource)
- return;
-
- if (pSource->GetTypeId() == TYPEID_UNIT)
- {
- // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
- if (!pSource->ToCreature()->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_GOSSIP) && !PlayerTalkClass->GetQuestMenu().Empty())
- {
- SendPreparedQuest(pSource->GetGUID());
- return;
- }
- }
- else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
- {
- // probably need to find a better way here
- if (!PlayerTalkClass->GetGossipMenu().GetMenuId() && !PlayerTalkClass->GetQuestMenu().Empty())
- {
- SendPreparedQuest(pSource->GetGUID());
- return;
- }
- }
-
- // in case non empty gossip menu (that not included quests list size) show it
- // (quest entries from quest menu will be included in list)
-
- uint32 textId = GetGossipTextId(pSource);
-
- if (uint32 menuId = PlayerTalkClass->GetGossipMenu().GetMenuId())
- textId = GetGossipTextId(menuId);
-
- PlayerTalkClass->SendGossipMenu(textId, pSource->GetGUID());
-}
-
-void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 menuId)
-{
- GossipMenu& gossipmenu = PlayerTalkClass->GetGossipMenu();
-
- if (gossipListId >= gossipmenu.MenuItemCount())
- return;
-
- // if not same, then something funky is going on
- if (menuId != gossipmenu.GetMenuId())
- return;
-
- uint32 gossipOptionId = gossipmenu.GetItem(gossipListId).m_gOptionId;
- uint64 guid = pSource->GetGUID();
-
- if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
- {
- if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
- {
- sLog.outError("Player guid %u request invalid gossip option for GameObject entry %u", GetGUIDLow(), pSource->GetEntry());
- return;
- }
- }
-
- GossipMenuItemData pMenuData = gossipmenu.GetItemData(gossipListId);
-
- switch(gossipOptionId)
- {
- case GOSSIP_OPTION_GOSSIP:
- {
- if (pMenuData.m_gAction_menu)
- {
- PrepareGossipMenu(pSource, pMenuData.m_gAction_menu);
- SendPreparedGossip(pSource);
- }
-
- if (pMenuData.m_gAction_poi)
- PlayerTalkClass->SendPointOfInterest(pMenuData.m_gAction_poi);
-
- if (pMenuData.m_gAction_script)
- {
- if (pSource->GetTypeId() == TYPEID_UNIT)
- GetMap()->ScriptsStart(sGossipScripts, pMenuData.m_gAction_script, this, pSource);
- else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
- GetMap()->ScriptsStart(sGossipScripts, pMenuData.m_gAction_script, pSource, this);
- }
- break;
- }
- case GOSSIP_OPTION_OUTDOORPVP:
- sOutdoorPvPMgr.HandleGossipOption(this, pSource->GetGUID(), gossipListId);
- break;
- case GOSSIP_OPTION_SPIRITHEALER:
- if (isDead())
- pSource->ToCreature()->CastSpell((pSource->ToCreature()),17251,true,NULL,NULL,GetGUID());
- break;
- case GOSSIP_OPTION_QUESTGIVER:
- PrepareQuestMenu(guid);
- SendPreparedQuest(guid);
- break;
- case GOSSIP_OPTION_VENDOR:
- case GOSSIP_OPTION_ARMORER:
- GetSession()->SendListInventory(guid);
- break;
- case GOSSIP_OPTION_STABLEPET:
- GetSession()->SendStablePet(guid);
- break;
- case GOSSIP_OPTION_TRAINER:
- GetSession()->SendTrainerList(guid);
- break;
- case GOSSIP_OPTION_LEARNDUALSPEC:
- if (GetSpecsCount() == 1 && !(getLevel() < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL)))
- {
- if (GetMoney() < 10000000)
- {
- SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
- PlayerTalkClass->CloseGossip();
- break;
- }
- else
- {
- ModifyMoney(-10000000);
-
- // Cast spells that teach dual spec
- // Both are also ImplicitTarget self and must be cast by player
- CastSpell(this, 63680, true, NULL, NULL, GetGUID());
- CastSpell(this, 63624, true, NULL, NULL, GetGUID());
-
- // Should show another Gossip text with "Congratulations..."
- PlayerTalkClass->CloseGossip();
- }
- }
- break;
- case GOSSIP_OPTION_UNLEARNTALENTS:
- PlayerTalkClass->CloseGossip();
- SendTalentWipeConfirm(guid);
- break;
- case GOSSIP_OPTION_UNLEARNPETTALENTS:
- PlayerTalkClass->CloseGossip();
- ResetPetTalents();
- break;
- case GOSSIP_OPTION_TAXIVENDOR:
- GetSession()->SendTaxiMenu((pSource->ToCreature()));
- break;
- case GOSSIP_OPTION_INNKEEPER:
- PlayerTalkClass->CloseGossip();
- SetBindPoint(guid);
- break;
- case GOSSIP_OPTION_BANKER:
- GetSession()->SendShowBank(guid);
- break;
- case GOSSIP_OPTION_PETITIONER:
- PlayerTalkClass->CloseGossip();
- GetSession()->SendPetitionShowList(guid);
- break;
- case GOSSIP_OPTION_TABARDDESIGNER:
- PlayerTalkClass->CloseGossip();
- GetSession()->SendTabardVendorActivate(guid);
- break;
- case GOSSIP_OPTION_AUCTIONEER:
- GetSession()->SendAuctionHello(guid, (pSource->ToCreature()));
- break;
- case GOSSIP_OPTION_SPIRITGUIDE:
- PrepareGossipMenu(pSource);
- SendPreparedGossip(pSource);
- break;
- case GOSSIP_OPTION_BATTLEFIELD:
- {
- BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(pSource->GetEntry());
-
- if (bgTypeId == BATTLEGROUND_TYPE_NONE)
- {
- sLog.outError("a user (guid %u) requested battlegroundlist from a npc who is no battlemaster", GetGUIDLow());
- return;
- }
-
- GetSession()->SendBattlegGroundList(guid, bgTypeId);
- break;
- }
- }
-}
-
-uint32 Player::GetGossipTextId(WorldObject *pSource)
-{
- if (!pSource || pSource->GetTypeId() != TYPEID_UNIT || !pSource->ToCreature()->GetDBTableGUIDLow())
- return DEFAULT_GOSSIP_MESSAGE;
-
- if (uint32 pos = objmgr.GetNpcGossip(pSource->ToCreature()->GetDBTableGUIDLow()))
- return pos;
-
- return DEFAULT_GOSSIP_MESSAGE;
-}
-
-uint32 Player::GetGossipTextId(uint32 menuId)
-{
- uint32 textId = DEFAULT_GOSSIP_MESSAGE;
-
- if (!menuId)
- return textId;
-
- GossipMenusMapBounds pMenuBounds = objmgr.GetGossipMenusMapBounds(menuId);
-
- for (GossipMenusMap::const_iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr)
- {
- if (sConditionMgr.IsPlayerMeetToConditions(this, itr->second.conditions))
- textId = itr->second.text_id;
- }
-
- return textId;
-}
-
-uint32 Player::GetDefaultGossipMenuForSource(WorldObject *pSource)
-{
- if (pSource->GetTypeId() == TYPEID_UNIT)
- return pSource->ToCreature()->GetCreatureInfo()->GossipMenuId;
- else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
- return((GameObject*)pSource)->GetGOInfo()->GetGossipMenuId();
-
- return 0;
-}
-
-/*********************************************************/
-/*** QUEST SYSTEM ***/
-/*********************************************************/
-
-void Player::PrepareQuestMenu(uint64 guid)
-{
- Object *pObject;
- QuestRelations* pObjectQR;
- QuestRelations* pObjectQIR;
-
- // pets also can have quests
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
- if (pCreature)
- {
- pObject = (Object*)pCreature;
- pObjectQR = &objmgr.mCreatureQuestRelations;
- pObjectQIR = &objmgr.mCreatureQuestInvolvedRelations;
- }
- else
- {
- //we should obtain map pointer from GetMap() in 99% of cases. Special case
- //only for quests which cast teleport spells on player
- Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
- ASSERT(_map);
- GameObject *pGameObject = _map->GetGameObject(guid);
- if (pGameObject)
- {
- pObject = (Object*)pGameObject;
- pObjectQR = &objmgr.mGOQuestRelations;
- pObjectQIR = &objmgr.mGOQuestInvolvedRelations;
- }
- else
- return;
- }
-
- QuestMenu &qm = PlayerTalkClass->GetQuestMenu();
- qm.ClearMenu();
-
- for (QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i)
- {
- uint32 quest_id = i->second;
- QuestStatus status = GetQuestStatus(quest_id);
- if (status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(quest_id))
- qm.AddMenuItem(quest_id, 4);
- else if (status == QUEST_STATUS_INCOMPLETE)
- qm.AddMenuItem(quest_id, 4);
- //else if (status == QUEST_STATUS_AVAILABLE)
- // qm.AddMenuItem(quest_id, 2);
- }
-
- for (QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i)
- {
- uint32 quest_id = i->second;
- Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
- if (!pQuest) continue;
-
- QuestStatus status = GetQuestStatus(quest_id);
-
- if (pQuest->IsAutoComplete() && CanTakeQuest(pQuest, false))
- qm.AddMenuItem(quest_id, 4);
- else if (status == QUEST_STATUS_NONE && CanTakeQuest(pQuest, false))
- qm.AddMenuItem(quest_id, 2);
- }
-}
-
-void Player::SendPreparedQuest(uint64 guid)
-{
- QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
- if (questMenu.Empty())
- return;
-
- QuestMenuItem const& qmi0 = questMenu.GetItem(0);
-
- uint32 icon = qmi0.m_qIcon;
-
- // single element case
- if (questMenu.MenuItemCount() == 1)
- {
- // Auto open -- maybe also should verify there is no greeting
- uint32 quest_id = qmi0.m_qId;
- Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
-
- if (pQuest)
- {
- if (icon == 4 && !GetQuestRewardStatus(quest_id))
- PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true);
- else if (icon == 4)
- PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true);
- // Send completable on repeatable and autoCompletable quest if player don't have quest
- // TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not)
- else
- {
- Object* pObject = ObjectAccessor::GetObjectByTypeMask(*this, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
- if (!pObject||!pObject->hasQuest(quest_id) && !pObject->hasInvolvedQuest(quest_id))
- {
- PlayerTalkClass->CloseGossip();
- return;
- }
-
- if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && CanAddQuest(pQuest, true))
- {
- AddQuest(pQuest, pObject);
- if (CanCompleteQuest(quest_id))
- CompleteQuest(quest_id);
- }
-
- if ((pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDailyOrWeekly()) || pQuest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
- PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanCompleteRepeatableQuest(pQuest), true);
- else
- PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, guid, true);
- }
- }
- }
- // multiply entries
- else
- {
- QEmote qe;
- qe._Delay = 0;
- qe._Emote = 0;
- std::string title = "";
-
- // need pet case for some quests
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
- if (pCreature)
- {
- uint32 textid = GetGossipTextId(pCreature);
- GossipText const* gossiptext = objmgr.GetGossipText(textid);
- if (!gossiptext)
- {
- qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
- qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
- title = "";
- }
- else
- {
- qe = gossiptext->Options[0].Emotes[0];
-
- if (!gossiptext->Options[0].Text_0.empty())
- {
- title = gossiptext->Options[0].Text_0;
-
- int loc_idx = GetSession()->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textid);
- if (nl)
- {
- if (nl->Text_0[0].size() > loc_idx && !nl->Text_0[0][loc_idx].empty())
- title = nl->Text_0[0][loc_idx];
- }
- }
- }
- else
- {
- title = gossiptext->Options[0].Text_1;
-
- int loc_idx = GetSession()->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textid);
- if (nl)
- {
- if (nl->Text_1[0].size() > loc_idx && !nl->Text_1[0][loc_idx].empty())
- title = nl->Text_1[0][loc_idx];
- }
- }
- }
- }
- }
- PlayerTalkClass->SendQuestGiverQuestList(qe, title, guid);
- }
-}
-
-bool Player::IsActiveQuest(uint32 quest_id) const
-{
- QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id);
-
- return itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE;
-}
-
-Quest const * Player::GetNextQuest(uint64 guid, Quest const *pQuest)
-{
- Object *pObject;
- QuestRelations* pObjectQR;
- QuestRelations* pObjectQIR;
-
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
- if (pCreature)
- {
- pObject = (Object*)pCreature;
- pObjectQR = &objmgr.mCreatureQuestRelations;
- pObjectQIR = &objmgr.mCreatureQuestInvolvedRelations;
- }
- else
- {
- //we should obtain map pointer from GetMap() in 99% of cases. Special case
- //only for quests which cast teleport spells on player
- Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
- ASSERT(_map);
- GameObject *pGameObject = _map->GetGameObject(guid);
- if (pGameObject)
- {
- pObject = (Object*)pGameObject;
- pObjectQR = &objmgr.mGOQuestRelations;
- pObjectQIR = &objmgr.mGOQuestInvolvedRelations;
- }
- else
- return NULL;
- }
-
- uint32 nextQuestID = pQuest->GetNextQuestInChain();
- for (QuestRelations::const_iterator itr = pObjectQR->lower_bound(pObject->GetEntry()); itr != pObjectQR->upper_bound(pObject->GetEntry()); ++itr)
- {
- if (itr->second == nextQuestID)
- return objmgr.GetQuestTemplate(nextQuestID);
- }
-
- return NULL;
-}
-
-bool Player::CanSeeStartQuest(Quest const *pQuest)
-{
- if (SatisfyQuestRace(pQuest, false) && SatisfyQuestSkillOrClass(pQuest, false) &&
- SatisfyQuestExclusiveGroup(pQuest, false) && SatisfyQuestReputation(pQuest, false) &&
- SatisfyQuestPreviousQuest(pQuest, false) && SatisfyQuestNextChain(pQuest, false) &&
- SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false) && SatisfyQuestWeek(pQuest, false))
- {
- return getLevel() + sWorld.getConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel();
- }
-
- return false;
-}
-
-bool Player::CanTakeQuest(Quest const *pQuest, bool msg)
-{
- return SatisfyQuestStatus(pQuest, msg) && SatisfyQuestExclusiveGroup(pQuest, msg)
- && SatisfyQuestRace(pQuest, msg) && SatisfyQuestLevel(pQuest, msg)
- && SatisfyQuestSkillOrClass(pQuest, msg) && SatisfyQuestReputation(pQuest, msg)
- && SatisfyQuestPreviousQuest(pQuest, msg) && SatisfyQuestTimed(pQuest, msg)
- && SatisfyQuestNextChain(pQuest, msg) && SatisfyQuestPrevChain(pQuest, msg)
- && SatisfyQuestDay(pQuest, msg) && SatisfyQuestWeek(pQuest, msg);
-}
-
-bool Player::CanAddQuest(Quest const *pQuest, bool msg)
-{
- if (!SatisfyQuestLog(msg))
- return false;
-
- uint32 srcitem = pQuest->GetSrcItemId();
- if (srcitem > 0)
- {
- uint32 count = pQuest->GetSrcItemCount();
- ItemPosCountVec dest;
- uint8 msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
-
- // player already have max number (in most case 1) source item, no additional item needed and quest can be added.
- if (msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
- return true;
- else if (msg2 != EQUIP_ERR_OK)
- {
- SendEquipError(msg2, NULL, NULL);
- return false;
- }
- }
- return true;
-}
-
-bool Player::CanCompleteQuest(uint32 quest_id)
-{
- if (quest_id)
- {
- QuestStatusData& q_status = mQuestStatus[quest_id];
- if (q_status.m_status == QUEST_STATUS_COMPLETE)
- return false; // not allow re-complete quest
-
- Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
-
- if (!qInfo)
- return false;
-
- // auto complete quest
- if ((qInfo->IsAutoComplete() || qInfo->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && CanTakeQuest(qInfo, false))
- return true;
-
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
-
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
- {
- for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
- {
- if (qInfo->ReqItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->ReqItemCount[i])
- return false;
- }
- }
-
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
- {
- for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
- {
- if (qInfo->ReqCreatureOrGOId[i] == 0)
- continue;
-
- if (qInfo->ReqCreatureOrGOCount[i] != 0 && q_status.m_creatureOrGOcount[i] < qInfo->ReqCreatureOrGOCount[i])
- return false;
- }
- }
-
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT) && !q_status.m_explored)
- return false;
-
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && q_status.m_timer == 0)
- return false;
-
- if (qInfo->GetRewOrReqMoney() < 0)
- {
- if (GetMoney() < uint32(-qInfo->GetRewOrReqMoney()))
- return false;
- }
-
- uint32 repFacId = qInfo->GetRepObjectiveFaction();
- if (repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue())
- return false;
-
- uint32 repFacId2 = qInfo->GetRepObjectiveFaction2();
- if (repFacId2 && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue2())
- return false;
-
- return true;
- }
- }
- return false;
-}
-
-bool Player::CanCompleteRepeatableQuest(Quest const *pQuest)
-{
- // Solve problem that player don't have the quest and try complete it.
- // if repeatable she must be able to complete event if player don't have it.
- // Seem that all repeatable quest are DELIVER Flag so, no need to add more.
- if (!CanTakeQuest(pQuest, false))
- return false;
-
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
- for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
- if (pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i],pQuest->ReqItemCount[i]))
- return false;
-
- if (!CanRewardQuest(pQuest, false))
- return false;
-
- return true;
-}
-
-bool Player::CanRewardQuest(Quest const *pQuest, bool msg)
-{
- // not auto complete quest and not completed quest (only cheating case, then ignore without message)
- if (!pQuest->IsAutoComplete() && !(pQuest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE)
- return false;
-
- // daily quest can't be rewarded (25 daily quest already completed)
- if (!SatisfyQuestDay(pQuest,true) || !SatisfyQuestWeek(pQuest,true))
- return false;
-
- // rewarded and not repeatable quest (only cheating case, then ignore without message)
- if (GetQuestRewardStatus(pQuest->GetQuestId()))
- return false;
-
- // prevent receive reward with quest items in bank
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
- {
- for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
- {
- if (pQuest->ReqItemCount[i]!= 0 &&
- GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i])
- {
- if (msg)
- SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return false;
- }
- }
- }
-
- // prevent receive reward with low money and GetRewOrReqMoney() < 0
- if (pQuest->GetRewOrReqMoney() < 0 && GetMoney() < uint32(-pQuest->GetRewOrReqMoney()))
- return false;
-
- return true;
-}
-
-bool Player::CanRewardQuest(Quest const *pQuest, uint32 reward, bool msg)
-{
- // prevent receive reward with quest items in bank or for not completed quest
- if (!CanRewardQuest(pQuest,msg))
- return false;
-
- if (pQuest->GetRewChoiceItemsCount() > 0)
- {
- if (pQuest->RewChoiceItemId[reward])
- {
- ItemPosCountVec dest;
- uint8 res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pQuest->RewChoiceItemId[reward], pQuest->RewChoiceItemCount[reward]);
- if (res != EQUIP_ERR_OK)
- {
- SendEquipError(res, NULL, NULL);
- return false;
- }
- }
- }
-
- if (pQuest->GetRewItemsCount() > 0)
- {
- for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
- {
- if (pQuest->RewItemId[i])
- {
- ItemPosCountVec dest;
- uint8 res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pQuest->RewItemId[i], pQuest->RewItemCount[i]);
- if (res != EQUIP_ERR_OK)
- {
- SendEquipError(res, NULL, NULL);
- return false;
- }
- }
- }
- }
-
- return true;
-}
-
-void Player::AddQuest(Quest const *pQuest, Object *questGiver)
-{
- uint16 log_slot = FindQuestSlot(0);
- assert(log_slot < MAX_QUEST_LOG_SIZE);
-
- uint32 quest_id = pQuest->GetQuestId();
-
- // if not exist then created with set uState == NEW and rewarded=false
- QuestStatusData& questStatusData = mQuestStatus[quest_id];
-
- // check for repeatable quests status reset
- questStatusData.m_status = QUEST_STATUS_INCOMPLETE;
- questStatusData.m_explored = false;
-
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
- {
- for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- questStatusData.m_itemcount[i] = 0;
- }
-
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
- {
- for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- questStatusData.m_creatureOrGOcount[i] = 0;
- }
-
- GiveQuestSourceItem(pQuest);
- AdjustQuestReqItemCount(pQuest, questStatusData);
-
- if (pQuest->GetRepObjectiveFaction())
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction()))
- GetReputationMgr().SetVisible(factionEntry);
-
- if (pQuest->GetRepObjectiveFaction2())
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction2()))
- GetReputationMgr().SetVisible(factionEntry);
-
- uint32 qtime = 0;
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
- {
- uint32 limittime = pQuest->GetLimitTime();
-
- // shared timed quest
- if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
- limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS;
-
- AddTimedQuest(quest_id);
- questStatusData.m_timer = limittime * IN_MILISECONDS;
- qtime = static_cast<uint32>(time(NULL)) + limittime;
- }
- else
- questStatusData.m_timer = 0;
-
- SetQuestSlot(log_slot, quest_id, qtime);
-
- if (questStatusData.uState != QUEST_NEW)
- questStatusData.uState = QUEST_CHANGED;
-
- GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest_id);
-
- //starting initial quest script
- if (questGiver && pQuest->GetQuestStartScript() != 0)
- GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
-
- // Some spells applied at quest activation
- SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,true);
- if (saBounds.first != saBounds.second)
- {
- uint32 zone, area;
- GetZoneAndAreaId(zone,area);
-
- for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- if (itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
- if (!HasAura(itr->second->spellId))
- CastSpell(this,itr->second->spellId,true);
- }
-
- UpdateForQuestWorldObjects();
-}
-
-void Player::CompleteQuest(uint32 quest_id)
-{
- if (quest_id)
- {
- SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
-
- uint16 log_slot = FindQuestSlot(quest_id);
- if (log_slot < MAX_QUEST_LOG_SIZE)
- SetQuestSlotState(log_slot,QUEST_STATE_COMPLETE);
-
- if (Quest const* qInfo = objmgr.GetQuestTemplate(quest_id))
- {
- if (qInfo->HasFlag(QUEST_FLAGS_AUTO_REWARDED))
- RewardQuest(qInfo,0,this,false);
- else
- SendQuestComplete(quest_id);
- }
- }
-}
-
-void Player::IncompleteQuest(uint32 quest_id)
-{
- if (quest_id)
- {
- SetQuestStatus(quest_id, QUEST_STATUS_INCOMPLETE);
-
- uint16 log_slot = FindQuestSlot(quest_id);
- if (log_slot < MAX_QUEST_LOG_SIZE)
- RemoveQuestSlotState(log_slot,QUEST_STATE_COMPLETE);
- }
-}
-
-void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver, bool announce)
-{
- //this THING should be here to protect code from quest, which cast on player far teleport as a reward
- //should work fine, cause far teleport will be executed in Player::Update()
- SetCanDelayTeleport(true);
-
- uint32 quest_id = pQuest->GetQuestId();
-
- for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- if (pQuest->ReqItemId[i])
- DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true);
-
- for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- {
- if (pQuest->ReqSourceId[i])
- {
- uint32 count = pQuest->ReqSourceCount[i];
- DestroyItemCount(pQuest->ReqSourceId[i], count ? count : 9999, true);
- }
- }
-
- RemoveTimedQuest(quest_id);
-
- if (pQuest->GetRewChoiceItemsCount() > 0)
- {
- if (uint32 itemId = pQuest->RewChoiceItemId[reward])
- {
- ItemPosCountVec dest;
- if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewChoiceItemCount[reward]) == EQUIP_ERR_OK)
- {
- Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
- SendNewItem(item, pQuest->RewChoiceItemCount[reward], true, false);
- }
- }
- }
-
- if (pQuest->GetRewItemsCount() > 0)
- {
- for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
- {
- if (uint32 itemId = pQuest->RewItemId[i])
- {
- ItemPosCountVec dest;
- if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewItemCount[i]) == EQUIP_ERR_OK)
- {
- Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
- SendNewItem(item, pQuest->RewItemCount[i], true, false);
- }
- }
- }
- }
-
- RewardReputation(pQuest);
-
- uint16 log_slot = FindQuestSlot(quest_id);
- if (log_slot < MAX_QUEST_LOG_SIZE)
- SetQuestSlot(log_slot, 0);
-
- QuestStatusData& q_status = mQuestStatus[quest_id];
-
- // Not give XP in case already completed once repeatable quest
- uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue(this)*sWorld.getRate(RATE_XP_QUEST));
-
- // handle SPELL_AURA_MOD_XP_QUEST_PCT auras
- Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT);
- for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
- XP = uint32(XP*(1.0f + (*i)->GetAmount() / 100.0f));
-
- if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- GiveXP(XP, NULL);
- else
- {
- uint32 money = uint32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY));
- ModifyMoney(money);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, money);
- }
-
- // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
- if (pQuest->GetRewOrReqMoney())
- {
- ModifyMoney(pQuest->GetRewOrReqMoney());
-
- if (pQuest->GetRewOrReqMoney() > 0)
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, pQuest->GetRewOrReqMoney());
- }
-
- // honor reward
- if (pQuest->GetRewHonorableKills())
- RewardHonor(NULL, 0, Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills()));
-
- // title reward
- if (pQuest->GetCharTitleId())
- {
- if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId()))
- SetTitle(titleEntry);
- }
-
- if (pQuest->GetBonusTalents())
- {
- m_questRewardTalentCount+=pQuest->GetBonusTalents();
- InitTalentForLevel();
- }
-
- if (pQuest->GetRewArenaPoints())
- ModifyArenaPoints(pQuest->GetRewArenaPoints());
-
- // Send reward mail
- if (uint32 mail_template_id = pQuest->GetRewMailTemplateId())
- MailDraft(mail_template_id).SendMailTo(this, questGiver, MAIL_CHECK_MASK_HAS_BODY, pQuest->GetRewMailDelaySecs());
-
- if (pQuest->IsDaily())
- {
- SetDailyQuestStatus(quest_id);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, 1);
- }
-
- if (pQuest->IsWeekly())
- SetWeeklyQuestStatus(quest_id);
-
- if (!pQuest->IsRepeatable())
- SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
- else
- SetQuestStatus(quest_id, QUEST_STATUS_NONE);
-
- q_status.m_rewarded = true;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
-
- if (announce)
- SendQuestReward(pQuest, XP, questGiver);
-
- // cast spells after mark quest complete (some spells have quest completed state reqyurements in spell_area data)
- if (pQuest->GetRewSpellCast() > 0)
- CastSpell(this, pQuest->GetRewSpellCast(), true);
- else if (pQuest->GetRewSpell() > 0)
- CastSpell(this, pQuest->GetRewSpell(), true);
-
- if (pQuest->GetZoneOrSort() > 0)
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort());
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, pQuest->GetQuestId());
-
- uint32 zone = 0;
- uint32 area = 0;
-
- // remove auras from spells with quest reward state limitations
- SpellAreaForQuestMapBounds saEndBounds = spellmgr.GetSpellAreaForQuestEndMapBounds(quest_id);
- if (saEndBounds.first != saEndBounds.second)
- {
- GetZoneAndAreaId(zone,area);
-
- for (SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr)
- if (!itr->second->IsFitToRequirements(this,zone,area))
- RemoveAurasDueToSpell(itr->second->spellId);
- }
-
- // Some spells applied at quest reward
- SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,false);
- if (saBounds.first != saBounds.second)
- {
- if (!zone || !area)
- GetZoneAndAreaId(zone,area);
-
- for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- if (itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
- if (!HasAura(itr->second->spellId))
- CastSpell(this,itr->second->spellId,true);
- }
-
- //lets remove flag for delayed teleports
- SetCanDelayTeleport(false);
-}
-
-void Player::FailQuest(uint32 questId)
-{
- if (Quest const* pQuest = objmgr.GetQuestTemplate(questId))
- {
- SetQuestStatus(questId, QUEST_STATUS_FAILED);
-
- uint16 log_slot = FindQuestSlot(questId);
-
- if (log_slot < MAX_QUEST_LOG_SIZE)
- {
- SetQuestSlotTimer(log_slot, 1);
- SetQuestSlotState(log_slot, QUEST_STATE_FAIL);
- }
-
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
- {
- QuestStatusData& q_status = mQuestStatus[questId];
-
- RemoveTimedQuest(questId);
- q_status.m_timer = 0;
-
- SendQuestTimerFailed(questId);
- }
- else
- SendQuestFailed(questId);
-
- // Destroy quest items on quest failure.
- for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- if (pQuest->ReqItemId[i] > 0 && pQuest->ReqItemCount[i] > 0)
- // Destroy items recieved on starting the quest.
- DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true, true);
- for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- if (pQuest->ReqSourceId[i] > 0 && pQuest->ReqSourceCount[i] > 0)
- // Destroy items recieved during the quest.
- DestroyItemCount(pQuest->ReqSourceId[i], pQuest->ReqSourceCount[i], true, true);
- }
-}
-
-bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg)
-{
- int32 zoneOrSort = qInfo->GetZoneOrSort();
- int32 skillOrClassMask = qInfo->GetSkillOrClassMask();
-
- // skip zone zoneOrSort and 0 case skillOrClass
- if (zoneOrSort >= 0 && skillOrClassMask == 0)
- return true;
-
- int32 questSort = -zoneOrSort;
- uint8 reqSortClass = ClassByQuestSort(questSort);
-
- // check class sort cases in zoneOrSort
- if (reqSortClass != 0 && getClass() != reqSortClass)
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
-
- // check class
- if (skillOrClassMask < 0)
- {
- uint8 reqClassMask = -int32(skillOrClassMask);
- if (!(reqClassMask & getClassMask()))
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
- }
- // check skill
- else if (skillOrClassMask > 0)
- {
- uint32 reqSkill = skillOrClassMask;
- if (GetSkillValue(reqSkill) < qInfo->GetRequiredSkillValue())
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
- }
-
- return true;
-}
-
-bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg)
-{
- if (getLevel() < qInfo->GetMinLevel())
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_LOW_LEVEL);
- return false;
- }
- else if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel())
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level
- return false;
- }
- return true;
-}
-
-bool Player::SatisfyQuestLog(bool msg)
-{
- // exist free slot
- if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE)
- return true;
-
- if (msg)
- {
- WorldPacket data(SMSG_QUESTLOG_FULL, 0);
- GetSession()->SendPacket(&data);
- sLog.outDebug("WORLD: Sent SMSG_QUESTLOG_FULL");
- }
- return false;
-}
-
-bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
-{
- // No previous quest (might be first quest in a series)
- if (qInfo->prevQuests.empty())
- return true;
-
- for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter)
- {
- uint32 prevId = abs(*iter);
-
- QuestStatusMap::iterator i_prevstatus = mQuestStatus.find(prevId);
- Quest const* qPrevInfo = objmgr.GetQuestTemplate(prevId);
-
- if (qPrevInfo && i_prevstatus != mQuestStatus.end())
- {
- // If any of the positive previous quests completed, return true
- if (*iter > 0 && i_prevstatus->second.m_rewarded)
- {
- // skip one-from-all exclusive group
- if (qPrevInfo->GetExclusiveGroup() >= 0)
- return true;
-
- // each-from-all exclusive group (< 0)
- // can be start if only all quests in prev quest exclusive group completed and rewarded
- ObjectMgr::ExclusiveQuestGroups::iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
- ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
-
- assert(iter2 != end); // always must be found if qPrevInfo->ExclusiveGroup != 0
-
- for (; iter2 != end; ++iter2)
- {
- uint32 exclude_Id = iter2->second;
-
- // skip checked quest id, only state of other quests in group is interesting
- if (exclude_Id == prevId)
- continue;
-
- QuestStatusMap::iterator i_exstatus = mQuestStatus.find(exclude_Id);
-
- // alternative quest from group also must be completed and rewarded(reported)
- if (i_exstatus == mQuestStatus.end() || !i_exstatus->second.m_rewarded)
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
- }
- return true;
- }
- // If any of the negative previous quests active, return true
- if (*iter < 0 && (i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE
- || (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId))))
- {
- // skip one-from-all exclusive group
- if (qPrevInfo->GetExclusiveGroup() >= 0)
- return true;
-
- // each-from-all exclusive group (< 0)
- // can be start if only all quests in prev quest exclusive group active
- ObjectMgr::ExclusiveQuestGroups::iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
- ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
-
- assert(iter2 != end); // always must be found if qPrevInfo->ExclusiveGroup != 0
-
- for (; iter2 != end; ++iter2)
- {
- uint32 exclude_Id = iter2->second;
-
- // skip checked quest id, only state of other quests in group is interesting
- if (exclude_Id == prevId)
- continue;
-
- QuestStatusMap::iterator i_exstatus = mQuestStatus.find(exclude_Id);
-
- // alternative quest from group also must be active
- if (i_exstatus == mQuestStatus.end() ||
- i_exstatus->second.m_status != QUEST_STATUS_INCOMPLETE &&
- (i_prevstatus->second.m_status != QUEST_STATUS_COMPLETE || GetQuestRewardStatus(prevId)))
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
- }
- return true;
- }
- }
- }
-
- // Has only positive prev. quests in non-rewarded state
- // and negative prev. quests in non-active state
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
-
- return false;
-}
-
-bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg)
-{
- uint32 reqraces = qInfo->GetRequiredRaces();
- if (reqraces == 0)
- return true;
- if ((reqraces & getRaceMask()) == 0)
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_WRONG_RACE);
- return false;
- }
- return true;
-}
-
-bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
-{
- uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep
- if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
-
- uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep
- if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
-
- return true;
-}
-
-bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg)
-{
- QuestStatusMap::iterator itr = mQuestStatus.find(qInfo->GetQuestId());
- if (itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE)
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_QUEST_ALREADY_ON);
- return false;
- }
- return true;
-}
-
-bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg)
-{
- if (!m_timedquests.empty() && qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_QUEST_ONLY_ONE_TIMED);
- return false;
- }
- return true;
-}
-
-bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
-{
- // non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
- if (qInfo->GetExclusiveGroup() <= 0)
- return true;
-
- ObjectMgr::ExclusiveQuestGroups::iterator iter = objmgr.mExclusiveQuestGroups.lower_bound(qInfo->GetExclusiveGroup());
- ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qInfo->GetExclusiveGroup());
-
- assert(iter != end); // always must be found if qInfo->ExclusiveGroup != 0
-
- for (; iter != end; ++iter)
- {
- uint32 exclude_Id = iter->second;
-
- // skip checked quest id, only state of other quests in group is interesting
- if (exclude_Id == qInfo->GetQuestId())
- continue;
-
- // not allow have daily quest if daily quest from exclusive group already recently completed
- Quest const* Nquest = objmgr.GetQuestTemplate(exclude_Id);
- if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false))
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
-
- return false;
- }
-
- QuestStatusMap::iterator i_exstatus = mQuestStatus.find(exclude_Id);
-
- // alternative quest already started or completed
- if (i_exstatus != mQuestStatus.end()
- && (i_exstatus->second.m_status == QUEST_STATUS_COMPLETE || i_exstatus->second.m_status == QUEST_STATUS_INCOMPLETE))
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
- }
- return true;
-}
-
-bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg)
-{
- if (!qInfo->GetNextQuestInChain())
- return true;
-
- // next quest in chain already started or completed
- QuestStatusMap::iterator itr = mQuestStatus.find(qInfo->GetNextQuestInChain());
- if (itr != mQuestStatus.end()
- && (itr->second.m_status == QUEST_STATUS_COMPLETE || itr->second.m_status == QUEST_STATUS_INCOMPLETE))
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
-
- // check for all quests further up the chain
- // only necessary if there are quest chains with more than one quest that can be skipped
- //return SatisfyQuestNextChain(qInfo->GetNextQuestInChain(), msg);
- return true;
-}
-
-bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg)
-{
- // No previous quest in chain
- if (qInfo->prevChainQuests.empty())
- return true;
-
- for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter)
- {
- uint32 prevId = *iter;
-
- QuestStatusMap::iterator i_prevstatus = mQuestStatus.find(prevId);
-
- if (i_prevstatus != mQuestStatus.end())
- {
- // If any of the previous quests in chain active, return false
- if (i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE
- || (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId)))
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
- }
-
- // check for all quests further down the chain
- // only necessary if there are quest chains with more than one quest that can be skipped
- //if (!SatisfyQuestPrevChain(prevId, msg))
- // return false;
- }
-
- // No previous quest in chain active
- return true;
-}
-
-bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg)
-{
- if (!qInfo->IsDaily())
- return true;
-
- bool have_slot = false;
- for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
- {
- uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx);
- if (qInfo->GetQuestId() == id)
- return false;
-
- if (!id)
- have_slot = true;
- }
-
- if (!have_slot)
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DAILY_QUESTS_REMAINING);
- return false;
- }
-
- return true;
-}
-
-bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/)
-{
- if (!qInfo->IsWeekly() || m_weeklyquests.empty())
- return true;
-
- // if not found in cooldown list
- return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
-}
-
-bool Player::GiveQuestSourceItem(Quest const *pQuest)
-{
- uint32 srcitem = pQuest->GetSrcItemId();
- if (srcitem > 0)
- {
- uint32 count = pQuest->GetSrcItemCount();
- if (count <= 0)
- count = 1;
-
- ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
- if (msg == EQUIP_ERR_OK)
- {
- Item * item = StoreNewItem(dest, srcitem, true);
- SendNewItem(item, count, true, false);
- return true;
- }
- // player already have max amount required item, just report success
- else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
- return true;
- else
- SendEquipError(msg, NULL, NULL);
- return false;
- }
-
- return true;
-}
-
-bool Player::TakeQuestSourceItem(uint32 quest_id, bool msg)
-{
- Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
- if (qInfo)
- {
- uint32 srcitem = qInfo->GetSrcItemId();
- if (srcitem > 0)
- {
- uint32 count = qInfo->GetSrcItemCount();
- if (count <= 0)
- count = 1;
-
- // exist one case when destroy source quest item not possible:
- // non un-equippable item (equipped non-empty bag, for example)
- uint8 res = CanUnequipItems(srcitem,count);
- if (res != EQUIP_ERR_OK)
- {
- if (msg)
- SendEquipError(res, NULL, NULL);
- return false;
- }
-
- DestroyItemCount(srcitem, count, true, true);
- }
- }
- return true;
-}
-
-bool Player::GetQuestRewardStatus(uint32 quest_id) const
-{
- Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
- if (qInfo)
- {
- // for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once
- QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id);
- if (itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE
- && !qInfo->IsRepeatable())
- return itr->second.m_rewarded;
-
- return false;
- }
- return false;
-}
-
-QuestStatus Player::GetQuestStatus(uint32 quest_id) const
-{
- if (quest_id)
- {
- QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id);
- if (itr != mQuestStatus.end())
- return itr->second.m_status;
- }
- return QUEST_STATUS_NONE;
-}
-
-bool Player::CanShareQuest(uint32 quest_id) const
-{
- Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
- if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE))
- {
- QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id);
- if (itr != mQuestStatus.end())
- return itr->second.m_status == QUEST_STATUS_NONE || itr->second.m_status == QUEST_STATUS_INCOMPLETE;
- }
- return false;
-}
-
-void Player::SetQuestStatus(uint32 quest_id, QuestStatus status)
-{
- if (Quest const* qInfo = objmgr.GetQuestTemplate(quest_id))
- {
- QuestStatusData& q_status = mQuestStatus[quest_id];
-
- q_status.m_status = status;
-
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
- }
-
- UpdateForQuestWorldObjects();
-}
-
-// not used in Trinity, but used in scripting code
-uint32 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
-{
- Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
- if (!qInfo)
- return 0;
-
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- if (qInfo->ReqCreatureOrGOId[j] == entry)
- return mQuestStatus[quest_id].m_creatureOrGOcount[j];
-
- return 0;
-}
-
-void Player::AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData)
-{
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
- {
- for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- {
- uint32 reqitemcount = pQuest->ReqItemCount[i];
- if (reqitemcount != 0)
- {
- uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i],true);
-
- questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount);
- if (questStatusData.uState != QUEST_NEW)
- questStatusData.uState = QUEST_CHANGED;
- }
- }
- }
-}
-
-uint16 Player::FindQuestSlot(uint32 quest_id) const
-{
- for (uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- if (GetQuestSlotQuestId(i) == quest_id)
- return i;
-
- return MAX_QUEST_LOG_SIZE;
-}
-
-void Player::AreaExploredOrEventHappens(uint32 questId)
-{
- if (questId)
- {
- uint16 log_slot = FindQuestSlot(questId);
- if (log_slot < MAX_QUEST_LOG_SIZE)
- {
- QuestStatusData& q_status = mQuestStatus[questId];
-
- if (!q_status.m_explored)
- {
- q_status.m_explored = true;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
- }
- }
- if (CanCompleteQuest(questId))
- CompleteQuest(questId);
- }
-}
-
-//not used in Trinityd, function for external script library
-void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject)
-{
- if (Group *pGroup = GetGroup())
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *pGroupGuy = itr->getSource();
-
- // for any leave or dead (with not released body) group member at appropriate distance
- if (pGroupGuy && pGroupGuy->IsAtGroupRewardDistance(pEventObject) && !pGroupGuy->GetCorpse())
- pGroupGuy->AreaExploredOrEventHappens(questId);
- }
- }
- else
- AreaExploredOrEventHappens(questId);
-}
-
-void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (questid == 0)
- continue;
-
- QuestStatusData& q_status = mQuestStatus[questid];
-
- if (q_status.m_status != QUEST_STATUS_INCOMPLETE)
- continue;
-
- Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if (!qInfo || !qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
- continue;
-
- for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
- {
- uint32 reqitem = qInfo->ReqItemId[j];
- if (reqitem == entry)
- {
- uint32 reqitemcount = qInfo->ReqItemCount[j];
- uint32 curitemcount = q_status.m_itemcount[j];
- if (curitemcount < reqitemcount)
- {
- uint32 additemcount = curitemcount + count <= reqitemcount ? count : reqitemcount - curitemcount;
- q_status.m_itemcount[j] += additemcount;
- if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
-
- SendQuestUpdateAddItem(qInfo, j, additemcount);
- }
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
- return;
- }
- }
- }
- UpdateForQuestWorldObjects();
-}
-
-void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (!questid)
- continue;
- Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if (!qInfo)
- continue;
- if (!qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
- continue;
-
- for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
- {
- uint32 reqitem = qInfo->ReqItemId[j];
- if (reqitem == entry)
- {
- QuestStatusData& q_status = mQuestStatus[questid];
-
- uint32 reqitemcount = qInfo->ReqItemCount[j];
- uint32 curitemcount;
- if (q_status.m_status != QUEST_STATUS_COMPLETE)
- curitemcount = q_status.m_itemcount[j];
- else
- curitemcount = GetItemCount(entry,true);
- if (curitemcount < reqitemcount + count)
- {
- uint32 remitemcount = curitemcount <= reqitemcount ? count : count + reqitemcount - curitemcount;
- q_status.m_itemcount[j] = curitemcount - remitemcount;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
-
- IncompleteQuest(questid);
- }
- return;
- }
- }
- }
- UpdateForQuestWorldObjects();
-}
-
-void Player::KilledMonster(CreatureInfo const* cInfo, uint64 guid)
-{
- if (cInfo->Entry)
- KilledMonsterCredit(cInfo->Entry,guid);
-
- for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
- if (cInfo->KillCredit[i])
- KilledMonsterCredit(cInfo->KillCredit[i],guid);
-}
-
-void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
-{
- uint32 addkillcount = 1;
- uint32 real_entry = entry;
- if (guid)
- {
- Creature *killed = GetMap()->GetCreature(guid);
- if (killed && killed->GetEntry())
- real_entry = killed->GetEntry();
- }
-
- GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount);
-
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (!questid)
- continue;
-
- Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if (!qInfo)
- continue;
- // just if !ingroup || !noraidgroup || raidgroup
- QuestStatusData& q_status = mQuestStatus[questid];
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->GetType() == QUEST_TYPE_RAID))
- {
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST))
- {
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- {
- // skip GO activate objective or none
- if (qInfo->ReqCreatureOrGOId[j] <= 0)
- continue;
-
- // skip Cast at creature objective
- if (qInfo->ReqSpell[j] != 0)
- continue;
-
- uint32 reqkill = qInfo->ReqCreatureOrGOId[j];
-
- if (reqkill == entry)
- {
- uint32 reqkillcount = qInfo->ReqCreatureOrGOCount[j];
- uint32 curkillcount = q_status.m_creatureOrGOcount[j];
- if (curkillcount < reqkillcount)
- {
- q_status.m_creatureOrGOcount[j] = curkillcount + addkillcount;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
-
- SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curkillcount, addkillcount);
- }
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
-
- // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
- continue;
- }
- }
- }
- }
- }
-}
-
-void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id)
-{
- bool isCreature = IS_CRE_OR_VEH_GUID(guid);
-
- uint32 addCastCount = 1;
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (!questid)
- continue;
-
- Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if (!qInfo)
- continue;
-
- QuestStatusData& q_status = mQuestStatus[questid];
-
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST))
- {
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- {
- // skip kill creature objective (0) or wrong spell casts
- if (qInfo->ReqSpell[j] != spell_id)
- continue;
-
- uint32 reqTarget = 0;
-
- if (isCreature)
- {
- // creature activate objectives
- if (qInfo->ReqCreatureOrGOId[j] > 0)
- {
- // checked at quest_template loading
- reqTarget = qInfo->ReqCreatureOrGOId[j];
- if (reqTarget != entry) // if entry doesn't match, check for killcredits referenced in template
- {
- CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(entry);
- for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
- if (cinfo->KillCredit[i] == reqTarget)
- entry = cinfo->KillCredit[i];
- }
- }
- }
- else
- {
- // GO activate objective
- if (qInfo->ReqCreatureOrGOId[j] < 0)
- // checked at quest_template loading
- reqTarget = - qInfo->ReqCreatureOrGOId[j];
- }
-
- // other not this creature/GO related objectives
- if (reqTarget != entry)
- continue;
-
- uint32 reqCastCount = qInfo->ReqCreatureOrGOCount[j];
- uint32 curCastCount = q_status.m_creatureOrGOcount[j];
- if (curCastCount < reqCastCount)
- {
- q_status.m_creatureOrGOcount[j] = curCastCount + addCastCount;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
-
- SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curCastCount, addCastCount);
- }
-
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
-
- // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
- break;
- }
- }
- }
- }
-}
-
-void Player::TalkedToCreature(uint32 entry, uint64 guid)
-{
- uint32 addTalkCount = 1;
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (!questid)
- continue;
-
- Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if (!qInfo)
- continue;
-
- QuestStatusData& q_status = mQuestStatus[questid];
-
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
- {
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- {
- // skip spell casts and Gameobject objectives
- if (qInfo->ReqSpell[j] > 0 || qInfo->ReqCreatureOrGOId[j] < 0)
- continue;
-
- uint32 reqTarget = 0;
-
- if (qInfo->ReqCreatureOrGOId[j] > 0) // creature activate objectives
- // checked at quest_template loading
- reqTarget = qInfo->ReqCreatureOrGOId[j];
- else
- continue;
-
- if (reqTarget == entry)
- {
- uint32 reqTalkCount = qInfo->ReqCreatureOrGOCount[j];
- uint32 curTalkCount = q_status.m_creatureOrGOcount[j];
- if (curTalkCount < reqTalkCount)
- {
- q_status.m_creatureOrGOcount[j] = curTalkCount + addTalkCount;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
-
- SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curTalkCount, addTalkCount);
- }
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
-
- // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
- continue;
- }
- }
- }
- }
- }
-}
-
-void Player::MoneyChanged(uint32 count)
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (!questid)
- continue;
-
- Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if (qInfo && qInfo->GetRewOrReqMoney() < 0)
- {
- QuestStatusData& q_status = mQuestStatus[questid];
-
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
- if (int32(count) >= -qInfo->GetRewOrReqMoney())
- {
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
- }
- }
- else if (q_status.m_status == QUEST_STATUS_COMPLETE)
- {
- if (int32(count) < -qInfo->GetRewOrReqMoney())
- IncompleteQuest(questid);
- }
- }
- }
-}
-
-void Player::ReputationChanged(FactionEntry const* factionEntry)
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- if (uint32 questid = GetQuestSlotQuestId(i))
- {
- if (Quest const* qInfo = objmgr.GetQuestTemplate(questid))
- {
- if (qInfo->GetRepObjectiveFaction() == factionEntry->ID)
- {
- QuestStatusData& q_status = mQuestStatus[questid];
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
- if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue())
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
- }
- else if (q_status.m_status == QUEST_STATUS_COMPLETE)
- {
- if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue())
- IncompleteQuest(questid);
- }
- }
- }
- }
- }
-}
-
-void Player::ReputationChanged2(FactionEntry const* factionEntry)
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- if (uint32 questid = GetQuestSlotQuestId(i))
- {
- if (Quest const* qInfo = objmgr.GetQuestTemplate(questid))
- {
- if (qInfo->GetRepObjectiveFaction2() == factionEntry->ID)
- {
- QuestStatusData& q_status = mQuestStatus[questid];
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
- if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue2())
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
- }
- else if (q_status.m_status == QUEST_STATUS_COMPLETE)
- {
- if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue2())
- IncompleteQuest(questid);
- }
- }
- }
- }
- }
-}
-
-bool Player::HasQuestForItem(uint32 itemid) const
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (questid == 0)
- continue;
-
- QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid);
- if (qs_itr == mQuestStatus.end())
- continue;
-
- QuestStatusData const& q_status = qs_itr->second;
-
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
- Quest const* qinfo = objmgr.GetQuestTemplate(questid);
- if (!qinfo)
- continue;
-
- // hide quest if player is in raid-group and quest is no raid quest
- if (GetGroup() && GetGroup()->isRaidGroup() && qinfo->GetType() != QUEST_TYPE_RAID)
- if (!InBattleGround()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
- continue;
-
- // There should be no mixed ReqItem/ReqSource drop
- // This part for ReqItem drop
- for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
- {
- if (itemid == qinfo->ReqItemId[j] && q_status.m_itemcount[j] < qinfo->ReqItemCount[j])
- return true;
- }
- // This part - for ReqSource
- for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
- {
- // examined item is a source item
- if (qinfo->ReqSourceId[j] == itemid)
- {
- ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid);
-
- // 'unique' item
- if (pProto->MaxCount && GetItemCount(itemid,true) < pProto->MaxCount)
- return true;
-
- // allows custom amount drop when not 0
- if (qinfo->ReqSourceCount[j])
- {
- if (GetItemCount(itemid,true) < qinfo->ReqSourceCount[j])
- return true;
- } else if (GetItemCount(itemid,true) < pProto->Stackable)
- return true;
- }
- }
- }
- }
- return false;
-}
-
-void Player::SendQuestComplete(uint32 quest_id)
-{
- if (quest_id)
- {
- WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4);
- data << uint32(quest_id);
- GetSession()->SendPacket(&data);
- sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id);
- }
-}
-
-void Player::SendQuestReward(Quest const *pQuest, uint32 XP, Object * questGiver)
-{
- uint32 questid = pQuest->GetQuestId();
- sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid);
- gameeventmgr.HandleQuestComplete(questid);
- WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4));
- data << uint32(questid);
-
- if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- {
- data << uint32(XP);
- data << uint32(pQuest->GetRewOrReqMoney());
- }
- else
- {
- data << uint32(0);
- data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY)));
- }
-
- data << uint32(10*Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills()));
- data << uint32(pQuest->GetBonusTalents()); // bonus talents
- data << uint32(pQuest->GetRewArenaPoints());
- GetSession()->SendPacket(&data);
-
- if (pQuest->GetQuestCompleteScript() != 0)
- GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this);
-}
-
-void Player::SendQuestFailed(uint32 quest_id)
-{
- if (quest_id)
- {
- WorldPacket data(SMSG_QUESTGIVER_QUEST_FAILED, 4+4);
- data << uint32(quest_id);
- data << uint32(0); // failed reason (4 for inventory is full)
- GetSession()->SendPacket(&data);
- sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
- }
-}
-
-void Player::SendQuestTimerFailed(uint32 quest_id)
-{
- if (quest_id)
- {
- WorldPacket data(SMSG_QUESTUPDATE_FAILEDTIMER, 4);
- data << uint32(quest_id);
- GetSession()->SendPacket(&data);
- sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
- }
-}
-
-void Player::SendCanTakeQuestResponse(uint32 msg)
-{
- WorldPacket data(SMSG_QUESTGIVER_QUEST_INVALID, 4);
- data << uint32(msg);
- GetSession()->SendPacket(&data);
- sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID");
-}
-
-void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver)
-{
- if (pReceiver)
- {
- std::string strTitle = pQuest->GetTitle();
-
- int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex();
-
- if (loc_idx >= 0)
- {
- if (const QuestLocale* pLocale = objmgr.GetQuestLocale(pQuest->GetQuestId()))
- {
- if (pLocale->Title.size() > loc_idx && !pLocale->Title[loc_idx].empty())
- strTitle = pLocale->Title[loc_idx];
- }
- }
-
- WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + strTitle.size() + 8));
- data << uint32(pQuest->GetQuestId());
- data << strTitle;
- data << uint64(GetGUID());
- pReceiver->GetSession()->SendPacket(&data);
-
- sLog.outDebug("WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT");
- }
-}
-
-void Player::SendPushToPartyResponse(Player *pPlayer, uint32 msg)
-{
- if (pPlayer)
- {
- WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
- data << uint64(pPlayer->GetGUID());
- data << uint8(msg); // valid values: 0-8
- GetSession()->SendPacket(&data);
- sLog.outDebug("WORLD: Sent MSG_QUEST_PUSH_RESULT");
- }
-}
-
-void Player::SendQuestUpdateAddItem(Quest const* /*pQuest*/, uint32 /*item_idx*/, uint32 /*count*/)
-{
- WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0);
- sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
- //data << pQuest->ReqItemId[item_idx];
- //data << count;
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count)
-{
- assert(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
-
- int32 entry = pQuest->ReqCreatureOrGOId[ creatureOrGO_idx ];
- if (entry < 0)
- // client expected gameobject template id in form (id|0x80000000)
- entry = (-entry) | 0x80000000;
-
- WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4*4+8));
- sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL");
- data << uint32(pQuest->GetQuestId());
- data << uint32(entry);
- data << uint32(old_count + add_count);
- data << uint32(pQuest->ReqCreatureOrGOCount[ creatureOrGO_idx ]);
- data << uint64(guid);
- GetSession()->SendPacket(&data);
-
- uint16 log_slot = FindQuestSlot(pQuest->GetQuestId());
- if (log_slot < MAX_QUEST_LOG_SIZE)
- SetQuestSlotCounter(log_slot,creatureOrGO_idx,GetQuestSlotCounter(log_slot,creatureOrGO_idx)+add_count);
-}
-
-/*********************************************************/
-/*** LOAD SYSTEM ***/
-/*********************************************************/
-
-void Player::Initialize(uint32 guid)
-{
- Object::_Create(guid, 0, HIGHGUID_PLAYER);
-}
-
-void Player::_LoadDeclinedNames(QueryResult_AutoPtr result)
-{
- if (!result)
- return;
-
- if (m_declinedname)
- delete m_declinedname;
-
- m_declinedname = new DeclinedName;
- Field *fields = result->Fetch();
- for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
- m_declinedname->name[i] = fields[i].GetCppString();
-}
-
-void Player::_LoadArenaTeamInfo(QueryResult_AutoPtr result)
-{
- // arenateamid, played_week, played_season, personal_rating
- memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END);
- if (!result)
- return;
-
- do
- {
- Field *fields = result->Fetch();
-
- uint32 arenateamid = fields[0].GetUInt32();
- uint32 played_week = fields[1].GetUInt32();
- uint32 played_season = fields[2].GetUInt32();
- uint32 wons_season = fields[3].GetUInt32();
- uint32 personal_rating = fields[4].GetUInt32();
-
- ArenaTeam* aTeam = objmgr.GetArenaTeamById(arenateamid);
- if (!aTeam)
- {
- sLog.outError("Player::_LoadArenaTeamInfo: couldn't load arenateam %u", arenateamid);
- continue;
- }
- uint8 arenaSlot = aTeam->GetSlot();
-
- SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_ID, arenateamid);
- SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_TYPE, aTeam->GetType());
- SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_MEMBER, (aTeam->GetCaptain() == GetGUID()) ? 0 : 1);
- SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, played_week);
- SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_SEASON, played_season);
- SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, wons_season);
- SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_PERSONAL_RATING, personal_rating);
-
- }while (result->NextRow());
-}
-
-void Player::_LoadEquipmentSets(QueryResult_AutoPtr result)
-{
- // SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
- if (!result)
- return;
-
- uint32 count = 0;
- do
- {
- Field *fields = result->Fetch();
-
- EquipmentSet eqSet;
-
- eqSet.Guid = fields[0].GetUInt64();
- uint32 index = fields[1].GetUInt32();
- eqSet.Name = fields[2].GetCppString();
- eqSet.IconName = fields[3].GetCppString();
- eqSet.state = EQUIPMENT_SET_UNCHANGED;
-
- for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- eqSet.Items[i] = fields[4+i].GetUInt32();
-
- m_EquipmentSets[index] = eqSet;
-
- ++count;
-
- if (count >= MAX_EQUIPMENT_SET_INDEX) // client limit
- break;
- } while (result->NextRow());
-}
-
-void Player::_LoadBGData(QueryResult_AutoPtr result)
-{
- if (!result)
- return;
-
- // Expecting only one row
- Field *fields = result->Fetch();
- /* bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
- m_bgData.bgInstanceID = fields[0].GetUInt32();
- m_bgData.bgTeam = fields[1].GetUInt32();
- m_bgData.joinPos = WorldLocation(fields[6].GetUInt32(), // Map
- fields[2].GetFloat(), // X
- fields[3].GetFloat(), // Y
- fields[4].GetFloat(), // Z
- fields[5].GetFloat()); // Orientation
- m_bgData.taxiPath[0] = fields[7].GetUInt32();
- m_bgData.taxiPath[1] = fields[8].GetUInt32();
- m_bgData.mountSpell = fields[9].GetUInt32();
-}
-
-bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,taxi_path FROM characters WHERE guid = '%u'",GUID_LOPART(guid));
- if (!result)
- return false;
-
- Field *fields = result->Fetch();
-
- x = fields[0].GetFloat();
- y = fields[1].GetFloat();
- z = fields[2].GetFloat();
- o = fields[3].GetFloat();
- mapid = fields[4].GetUInt32();
- in_flight = !fields[5].GetCppString().empty();
-
- return true;
-}
-
-void Player::SetHomebind(WorldLocation const& /*loc*/, uint32 /*area_id*/)
-{
- m_homebindMapId = GetMapId();
- m_homebindAreaId = GetAreaId();
- m_homebindX = GetPositionX();
- m_homebindY = GetPositionY();
- m_homebindZ = GetPositionZ();
-
- // update sql homebind
- CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
- m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ, GetGUIDLow());
-}
-
-uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index)
-{
- if (index >= data.size())
- return 0;
-
- return (uint32)atoi(data[index].c_str());
-}
-
-float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
-{
- float result;
- uint32 temp = Player::GetUInt32ValueFromArray(data,index);
- memcpy(&result, &temp, sizeof(result));
-
- return result;
-}
-
-void Player::_LoadIntoDataField(const char* data, uint32 startOffset, uint32 count)
-{
- if (!data)
- return;
-
- Tokens tokens = StrSplit(data, " ");
-
- if (tokens.size() != count)
- return;
-
- Tokens::iterator iter;
- uint32 index;
- for (iter = tokens.begin(), index = 0; index < count; ++iter, ++index)
- {
- m_uint32Values[startOffset + index] = atol((*iter).c_str());
- }
-}
-
-bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
-{
- //// 0 1 2 3 4 5 6 7 8 9 10 11
- //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account,name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
- // 12 13 14 15 16 17 18 19 20 21 22 23 24
- //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
- // 25 26 27 28 29 30 31 32 33 34 35 36 37 38
- //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
- // 39 40 41 42 43 44 45 46 47 48 49
- //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
- // 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
- //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", guid);
- QueryResult_AutoPtr result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
-
- if (!result)
- {
- sLog.outError("Player (GUID: %u) not found in table `characters`, can't load. ",guid);
- return false;
- }
-
- Field *fields = result->Fetch();
-
- uint32 dbAccountId = fields[1].GetUInt32();
-
- // check if the character's account in the db and the logged in account match.
- // player should be able to load/delete character only with correct account!
- if (dbAccountId != GetSession()->GetAccountId())
- {
- sLog.outError("Player (GUID: %u) loading from wrong account (is: %u, should be: %u)",guid,GetSession()->GetAccountId(),dbAccountId);
- return false;
- }
-
- Object::_Create(guid, 0, HIGHGUID_PLAYER);
-
- m_name = fields[2].GetCppString();
-
- // check name limitations
- if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
- (GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name)))
- {
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME),guid);
- return false;
- }
-
- // overwrite possible wrong/corrupted guid
- SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
-
- // overwrite some data fields
- uint32 bytes0 = 0;
- bytes0 |= fields[3].GetUInt8(); // race
- bytes0 |= fields[4].GetUInt8() << 8; // class
- bytes0 |= fields[5].GetUInt8() << 16; // gender
- SetUInt32Value(UNIT_FIELD_BYTES_0, bytes0);
-
- SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
- SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
-
- _LoadIntoDataField(fields[61].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
- _LoadIntoDataField(fields[64].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
-
- SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
- SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
- SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
-
- uint32 money = fields[8].GetUInt32();
- if (money > MAX_MONEY_AMOUNT)
- money = MAX_MONEY_AMOUNT;
- SetMoney(money);
-
- SetUInt32Value(PLAYER_BYTES, fields[9].GetUInt32());
- SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32());
- SetUInt32Value(PLAYER_BYTES_3, (fields[49].GetUInt16() & 0xFFFE) | fields[5].GetUInt8());
- SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32());
- SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[48].GetUInt32());
-
- SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[47].GetUInt64());
-
- SetUInt32Value(PLAYER_AMMO_ID, fields[63].GetUInt32());
-
- // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
- SetByteValue(PLAYER_FIELD_BYTES, 2, fields[65].GetUInt8());
-
- InitDisplayIds();
-
- // cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
- for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
- {
- SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
- SetVisibleItemSlot(slot, NULL);
-
- if (m_items[slot])
- {
- delete m_items[slot];
- m_items[slot] = NULL;
- }
- }
-
- sLog.outDebug("Load Basic value of player %s is: ", m_name.c_str());
- outDebugValues();
-
- //Need to call it to initialize m_team (m_team can be calculated from race)
- //Other way is to saves m_team into characters table.
- setFactionForRace(getRace());
-
- // load home bind and check in same time class/race pair, it used later for restore broken positions
- if (!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND)))
- return false;
-
- InitPrimaryProfessions(); // to max set before any spell loaded
-
- // init saved position, and fix it later if problematic
- uint32 transGUID = fields[30].GetUInt32();
- Relocate(fields[12].GetFloat(),fields[13].GetFloat(),fields[14].GetFloat(),fields[16].GetFloat());
- uint32 mapId = fields[15].GetUInt32();
- uint32 instanceId = fields[58].GetFloat();
-
- uint32 difficulty = fields[38].GetUInt32();
- if (difficulty >= MAX_DUNGEON_DIFFICULTY)
- difficulty = DUNGEON_DIFFICULTY_NORMAL;
- SetDungeonDifficulty(Difficulty(difficulty)); // may be changed in _LoadGroup
- std::string taxi_nodes = fields[37].GetCppString();
-
-#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); }
-
- _LoadGroup(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGROUP));
-
- _LoadArenaTeamInfo(holder->GetResult(PLAYER_LOGIN_QUERY_LOADARENAINFO));
-
- uint32 arena_currency = fields[39].GetUInt32();
- if (arena_currency > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS))
- arena_currency = sWorld.getConfig(CONFIG_MAX_ARENA_POINTS);
-
- SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, arena_currency);
-
- // check arena teams integrity
- for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
- {
- uint32 arena_team_id = GetArenaTeamId(arena_slot);
- if (!arena_team_id)
- continue;
-
- if (ArenaTeam * at = objmgr.GetArenaTeamById(arena_team_id))
- if (at->HaveMember(GetGUID()))
- continue;
-
- // arena team not exist or not member, cleanup fields
- for (int j = 0; j < 6; ++j)
- SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0);
- }
-
- SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, fields[40].GetUInt32());
- SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[41].GetUInt32());
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[42].GetUInt32());
- SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[43].GetUInt32());
- SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[44].GetUInt16());
- SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[45].GetUInt16());
-
- _LoadBoundInstances(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES));
- _LoadBGData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBGDATA));
-
- MapEntry const * mapEntry = sMapStore.LookupEntry(mapId);
- if (!mapEntry || !IsPositionValid())
- {
- sLog.outError("Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- RelocateToHomebind();
- }
- // Player was saved in Arena or Bg
- else if (mapEntry && mapEntry->IsBattleGroundOrArena())
- {
- BattleGround *currentBg = NULL;
- if (m_bgData.bgInstanceID) //saved in BattleGround
- currentBg = sBattleGroundMgr.GetBattleGround(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
-
- bool player_at_bg = currentBg && currentBg->IsPlayerInBattleGround(GetGUID());
-
- if (player_at_bg && currentBg->GetStatus() != STATUS_WAIT_LEAVE)
- {
- BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(true), currentBg->GetArenaType());
- AddBattleGroundQueueId(bgQueueTypeId);
-
- m_bgData.bgTypeID = currentBg->GetTypeID(true);
-
- //join player to battleground group
- currentBg->EventPlayerLoggedIn(this, GetGUID());
- currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), m_bgData.bgTeam);
-
- SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());
- }
- // Bg was not found - go to Entry Point
- else
- {
- // leave bg
- if (player_at_bg)
- currentBg->RemovePlayerAtLeave(GetGUID(), false, true);
-
- // Do not look for instance if bg not found
- const WorldLocation& _loc = GetBattleGroundEntryPoint();
- mapId = _loc.GetMapId(); instanceId = 0;
-
- if (mapId == MAPID_INVALID) // Battleground Entry Point not found (???)
- {
- sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid);
- RelocateToHomebind();
- }
- else
- Relocate(&_loc);
-
- // We are not in BG anymore
- m_bgData.bgInstanceID = 0;
- }
- }
- // currently we do not support transport in bg
- else if (transGUID)
- {
- // There are no transports on instances
- instanceId = 0;
-
- m_movementInfo.t_x = fields[26].GetFloat();
- m_movementInfo.t_y = fields[27].GetFloat();
- m_movementInfo.t_z = fields[28].GetFloat();
- m_movementInfo.t_o = fields[29].GetFloat();
-
- if (!Trinity::IsValidMapCoord(
- GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
- GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o) ||
- // transport size limited
- m_movementInfo.t_x > 50 || m_movementInfo.t_y > 50 || m_movementInfo.t_z > 50)
- {
- sLog.outError("Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",
- guid,GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
- GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o);
-
- RelocateToHomebind();
- }
- else
- {
- for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
- {
- if ((*iter)->GetGUIDLow() == transGUID)
- {
- m_transport = *iter;
- m_transport->AddPassenger(this);
- mapId = (m_transport->GetMapId());
- break;
- }
- }
- if (!m_transport)
- {
- sLog.outError("Player (guidlow %d) have problems with transport guid (%u). Teleport to default race/class locations.",
- guid,transGUID);
-
- RelocateToHomebind();
- }
- }
- }
- // currently we do not support taxi in instance
- else if (!taxi_nodes.empty())
- {
- instanceId = 0;
-
- // Not finish taxi flight path
- if (m_bgData.HasTaxiPath())
- {
- for (int i = 0; i < 2; ++i)
- m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]);
- }
- else if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam()))
- {
- // problems with taxi path loading
- TaxiNodesEntry const* nodeEntry = NULL;
- if (uint32 node_id = m_taxi.GetTaxiSource())
- nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
-
- if (!nodeEntry) // don't know taxi start node, to homebind
- {
- sLog.outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow());
- RelocateToHomebind();
- }
- else // have start node, to it
- {
- sLog.outError("Character %u have too short taxi destination list, teleport to original node.",GetGUIDLow());
- mapId = nodeEntry->map_id;
- Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f);
- }
- m_taxi.ClearTaxiDestinations();
- }
-
- if (uint32 node_id = m_taxi.GetTaxiSource())
- {
- // save source node as recall coord to prevent recall and fall from sky
- TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
- if (nodeEntry && nodeEntry->map_id == GetMapId())
- {
- assert(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString
- mapId = nodeEntry->map_id;
- Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f);
- }
-
- // flight will started later
- }
- }
-
- // Map could be changed before
- mapEntry = sMapStore.LookupEntry(mapId);
- // client without expansion support
- if (mapEntry && GetSession()->Expansion() < mapEntry->Expansion())
- {
- sLog.outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), mapId);
- RelocateToHomebind();
- }
-
- // fix crash (because of if (Map *map = _FindMap(instanceId)) in MapInstanced::CreateInstance)
- if (instanceId)
- if (InstanceSave * save = GetInstanceSave(mapId, mapEntry->IsRaid()))
- if (save->GetInstanceId() != instanceId)
- instanceId = 0;
-
- // NOW player must have valid map
- // load the player's map here if it's not already loaded
- Map *map = MapManager::Instance().CreateMap(mapId, this, instanceId);
-
- if (!map)
- {
- instanceId = 0;
- AreaTrigger const* at = objmgr.GetGoBackTrigger(mapId);
- if (at)
- {
- sLog.outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation());
- mapId = at->target_mapId;
- }
- else
- {
- sLog.outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- RelocateToHomebind();
- }
-
- map = MapManager::Instance().CreateMap(mapId, this, 0);
- if (!map)
- {
- PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
- mapId = info->mapId;
- Relocate(info->positionX,info->positionY,info->positionZ,0.0f);
- sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- map = MapManager::Instance().CreateMap(mapId, this, 0);
- if (!map)
- {
- sLog.outError("ERROR: Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- return false;
- }
- }
- }
-
- // if the player is in an instance and it has been reset in the meantime teleport him to the entrance
- if (instanceId && !sInstanceSaveManager.GetInstanceSave(instanceId))
- {
- AreaTrigger const* at = objmgr.GetMapEntranceTrigger(mapId);
- if (at)
- Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
- else
- {
- sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), mapId);
- RelocateToHomebind();
- }
- }
-
- SetMap(map);
-
- // randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
- // this must help in case next save after mass player load after server startup
- m_nextSave = urand(m_nextSave/2,m_nextSave*3/2);
-
- SaveRecallPosition();
-
- time_t now = time(NULL);
- time_t logoutTime = time_t(fields[22].GetUInt64());
-
- // since last logout (in seconds)
- uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
-
- // set value, including drunk invisibility detection
- // calculate sobering. after 15 minutes logged out, the player will be sober again
- float soberFactor;
- if (time_diff > 15*MINUTE)
- soberFactor = 0;
- else
- soberFactor = 1-time_diff/(15.0f*MINUTE);
- uint16 newDrunkenValue = uint16(soberFactor*(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
- SetDrunkValue(newDrunkenValue);
-
- m_cinematic = fields[18].GetUInt32();
- m_Played_time[PLAYED_TIME_TOTAL]= fields[19].GetUInt32();
- m_Played_time[PLAYED_TIME_LEVEL]= fields[20].GetUInt32();
-
- m_resetTalentsCost = fields[24].GetUInt32();
- m_resetTalentsTime = time_t(fields[25].GetUInt64());
-
- // reserve some flags
- uint32 old_safe_flags = GetUInt32Value(PLAYER_FLAGS) & (PLAYER_FLAGS_HIDE_CLOAK | PLAYER_FLAGS_HIDE_HELM);
-
- if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM))
- SetUInt32Value(PLAYER_FLAGS, 0 | old_safe_flags);
-
- m_taxi.LoadTaxiMask(fields[17].GetString()); // must be before InitTaxiNodesForLevel
-
- uint32 extraflags = fields[31].GetUInt32();
-
- m_stableSlots = fields[32].GetUInt32();
- if (m_stableSlots > MAX_PET_STABLES)
- {
- sLog.outError("Player can have not more %u stable slots, but have in DB %u",MAX_PET_STABLES,uint32(m_stableSlots));
- m_stableSlots = MAX_PET_STABLES;
- }
-
- m_atLoginFlags = fields[33].GetUInt32();
-
- // Honor system
- // Update Honor kills data
- m_lastHonorUpdateTime = logoutTime;
- UpdateHonorFields();
-
- m_deathExpireTime = (time_t)fields[36].GetUInt64();
- if (m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP)
- m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1;
-
- // clear channel spell data (if saved at channel spell casting)
- SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
- SetUInt32Value(UNIT_CHANNEL_SPELL,0);
-
- // clear charm/summon related fields
- SetUInt64Value(UNIT_FIELD_SUMMONEDBY, 0);
- SetUInt64Value(UNIT_FIELD_CHARMEDBY, 0);
- SetUInt64Value(UNIT_FIELD_CHARM, 0);
- SetUInt64Value(UNIT_FIELD_SUMMON, 0);
- SetUInt64Value(PLAYER_FARSIGHT, 0);
- SetCreatorGUID(0);
-
- RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
-
- // reset some aura modifiers before aura apply
- SetUInt32Value(PLAYER_TRACK_CREATURES, 0);
- SetUInt32Value(PLAYER_TRACK_RESOURCES, 0);
-
- // make sure the unit is considered out of combat for proper loading
- ClearInCombat();
-
- // make sure the unit is considered not in duel for proper loading
- SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
- SetUInt32Value(PLAYER_DUEL_TEAM, 0);
-
- // reset stats before loading any modifiers
- InitStatsForLevel();
- InitGlyphsForLevel();
- InitTaxiNodesForLevel();
- InitRunes();
-
- // rest bonus can only be calculated after InitStatsForLevel()
- m_rest_bonus = fields[21].GetFloat();
-
- if (time_diff > 0)
- {
- //speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
- float bubble0 = 0.031f;
- //speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
- float bubble1 = 0.125f;
- float bubble = fields[23].GetUInt32() > 0
- ? bubble1*sWorld.getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
- : bubble0*sWorld.getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
-
- SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
- }
-
- // load skills after InitStatsForLevel because it triggering aura apply also
- _LoadSkills(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSKILLS));
-
- // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
-
- //mails are loaded only when needed ;-) - when player in game click on mailbox.
- //_LoadMail();
-
- m_specsCount = fields[59].GetUInt8();
- m_activeSpec = fields[60].GetUInt8();
-
- // sanity check
- if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC ||
- m_specsCount < MIN_TALENT_SPECS || m_activeSpec < MIN_TALENT_SPEC)
- {
- m_activeSpec = 0;
- sLog.outError("Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName(), GetGUIDLow(), m_specsCount, m_activeSpec);
- }
-
- _LoadTalents(holder->GetResult(PLAYER_LOGIN_QUERY_LOADTALENTS));
- _LoadSpells(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLS));
-
- _LoadGlyphs(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGLYPHS));
- _LoadAuras(holder->GetResult(PLAYER_LOGIN_QUERY_LOADAURAS), time_diff);
- _LoadGlyphAuras();
- // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
- if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- m_deathState = DEAD;
-
- // after spell load, learn rewarded spell if need also
- _LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS));
- _LoadDailyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS));
- _LoadWeeklyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS));
- _LoadRandomBGStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADRANDOMBG));
-
- // after spell and quest load
- InitTalentForLevel();
- learnDefaultSpells();
-
- // must be before inventory (some items required reputation check)
- m_reputationMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADREPUTATION));
-
- _LoadInventory(holder->GetResult(PLAYER_LOGIN_QUERY_LOADINVENTORY), time_diff);
-
- // update items with duration and realtime
- UpdateItemDuration(time_diff, true);
-
- _LoadActions(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACTIONS));
-
- // unread mails and next delivery time, actual mails not loaded
- _LoadMailInit(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILCOUNT), holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILDATE));
-
- m_social = sSocialMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSOCIALLIST), GetGUIDLow());
-
- // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
- // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
- uint32 curTitle = fields[46].GetUInt32();
- if (curTitle && !HasTitle(curTitle))
- curTitle = 0;
-
- SetUInt32Value(PLAYER_CHOSEN_TITLE, curTitle);
-
- // has to be called after last Relocate() in Player::LoadFromDB
- SetFallInformation(0, GetPositionZ());
-
- _LoadSpellCooldowns(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS));
-
- // Spell code allow apply any auras to dead character in load time in aura/spell/item loading
- // Do now before stats re-calculation cleanup for ghost state unexpected auras
- if (!isAlive())
- RemoveAllAurasOnDeath();
-
- //apply all stat bonuses from items and auras
- SetCanModifyStats(true);
- UpdateAllStats();
-
- // restore remembered power/health values (but not more max values)
- uint32 savedHealth = fields[50].GetUInt32();
- SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
- for (uint8 i = 0; i < MAX_POWERS; ++i)
- {
- uint32 savedPower = fields[51+i].GetUInt32();
- SetPower(Powers(i),savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
- }
-
- sLog.outDebug("The value of player %s after load item and aura is: ", m_name.c_str());
- outDebugValues();
-
- // GM state
- if (GetSession()->GetSecurity() > SEC_PLAYER)
- {
- switch (sWorld.getConfig(CONFIG_GM_LOGIN_STATE))
- {
- default:
- case 0: break; // disable
- case 1: SetGameMaster(true); break; // enable
- case 2: // save state
- if (extraflags & PLAYER_EXTRA_GM_ON)
- SetGameMaster(true);
- break;
- }
-
- switch (sWorld.getConfig(CONFIG_GM_VISIBLE_STATE))
- {
- default:
- case 0: SetGMVisible(false); break; // invisible
- case 1: break; // visible
- case 2: // save state
- if (extraflags & PLAYER_EXTRA_GM_INVISIBLE)
- SetGMVisible(false);
- break;
- }
-
- /*switch(sWorld.getConfig(CONFIG_GM_ACCEPT_TICKETS))
- {
- default:
- case 0: break; // disable
- case 1: SetAcceptTicket(true); break; // enable
- case 2: // save state
- if (extraflags & PLAYER_EXTRA_GM_ACCEPT_TICKETS)
- SetAcceptTicket(true);
- break;
- }*/
-
- switch (sWorld.getConfig(CONFIG_GM_CHAT))
- {
- default:
- case 0: break; // disable
- case 1: SetGMChat(true); break; // enable
- case 2: // save state
- if (extraflags & PLAYER_EXTRA_GM_CHAT)
- SetGMChat(true);
- break;
- }
-
- switch (sWorld.getConfig(CONFIG_GM_WHISPERING_TO))
- {
- default:
- case 0: break; // disable
- case 1: SetAcceptWhispers(true); break; // enable
- case 2: // save state
- if (extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
- SetAcceptWhispers(true);
- break;
- }
- }
-
- _LoadDeclinedNames(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES));
-
- m_achievementMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS));
- m_achievementMgr.CheckAllAchievementCriteria();
-
- _LoadEquipmentSets(holder->GetResult(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS));
-
- return true;
-}
-
-bool Player::isAllowedToLoot(const Creature* creature)
-{
- if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward())
- return false;
-
- const Loot* loot = &creature->loot;
- if (loot->isLooted()) // nothing to loot or everything looted.
- return false;
-
- Player* recipient = creature->GetLootRecipient();
- if (!recipient)
- // prevent other players from looting if the recipient got disconnected
- return !creature->hasLootRecipient();
-
- Group* recipientGroup = recipient->GetGroup();
- if (!recipientGroup)
- return (this == recipient);
-
- Group* thisGroup = GetGroup();
- if (!thisGroup || thisGroup != recipientGroup)
- return false;
-
- switch(thisGroup->GetLootMethod())
- {
- case FREE_FOR_ALL:
- return true;
- case ROUND_ROBIN:
- case MASTER_LOOT:
- // may only loot if the player is the loot roundrobin player
- // or if there are free/quest/conditional item for the player
- if (loot->roundRobinPlayer == 0 || loot->roundRobinPlayer == GetGUID())
- return true;
-
- return loot->hasItemFor(this);
- case GROUP_LOOT:
- case NEED_BEFORE_GREED:
- // may only loot if the player is the loot roundrobin player
- // or item over threshold (so roll(s) can be launched)
- // or if there are free/quest/conditional item for the player
- if (loot->roundRobinPlayer == 0 || loot->roundRobinPlayer == GetGUID())
- return true;
-
- if (loot->hasOverThresholdItem())
- return true;
-
- return loot->hasItemFor(this);
- }
-
- return false;
-}
-
-void Player::_LoadActions(QueryResult_AutoPtr result)
-{
- m_actionButtons.clear();
-
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
-
- uint8 button = fields[0].GetUInt8();
- uint32 action = fields[1].GetUInt32();
- uint8 type = fields[2].GetUInt8();
-
- if (ActionButton* ab = addActionButton(button, action, type))
- ab->uState = ACTIONBUTTON_UNCHANGED;
- else
- {
- sLog.outError(" ...at loading, and will deleted in DB also");
-
- // Will deleted in DB at next save (it can create data until save but marked as deleted)
- m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
- }
- }
- while (result->NextRow());
- }
-}
-
-void Player::_LoadAuras(QueryResult_AutoPtr result, uint32 timediff)
-{
- sLog.outDebug("Loading auras for player %u",GetGUIDLow());
-
- //QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
-
- if (result)
- {
- do
- {
- int32 damage[3];
- int32 baseDamage[3];
- Field *fields = result->Fetch();
- uint64 caster_guid = fields[0].GetUInt64();
- uint32 spellid = fields[1].GetUInt32();
- uint8 effmask = fields[2].GetUInt8();
- uint8 recalculatemask = fields[3].GetUInt8();
- uint8 stackcount = fields[4].GetUInt8();
- damage[0] = fields[5].GetInt32();
- damage[1] = fields[6].GetInt32();
- damage[2] = fields[7].GetInt32();
- baseDamage[0] = fields[8].GetInt32();
- baseDamage[1] = fields[9].GetInt32();
- baseDamage[2] = fields[10].GetInt32();
- int32 maxduration = fields[11].GetInt32();
- int32 remaintime = fields[12].GetInt32();
- uint8 remaincharges = fields[13].GetUInt8();
-
- SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
- if (!spellproto)
- {
- sLog.outError("Unknown aura (spellid %u), ignore.",spellid);
- continue;
- }
-
- // negative effects should continue counting down after logout
- if (remaintime != -1 && !IsPositiveSpell(spellid))
- {
- if (remaintime/IN_MILISECONDS <= int32(timediff))
- continue;
-
- remaintime -= timediff*IN_MILISECONDS;
- }
-
- // prevent wrong values of remaincharges
- if (spellproto->procCharges)
- {
- if (remaincharges <= 0 || remaincharges > spellproto->procCharges)
- remaincharges = spellproto->procCharges;
- }
- else
- remaincharges = 0;
-
- if (Aura * aura = Aura::TryCreate(spellproto, effmask, this, NULL, &baseDamage[0], NULL, caster_guid))
- {
- if (!aura->CanBeSaved())
- {
- aura->Remove();
- continue;
- }
- aura->SetLoadedState(maxduration,remaintime,remaincharges,stackcount,recalculatemask,&damage[0]);
- aura->ApplyForTargets();
- sLog.outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask);
- }
- }
- while (result->NextRow());
- }
-
- if (getClass() == CLASS_WARRIOR && !HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
- CastSpell(this, 2457, true);
-}
-
-void Player::_LoadGlyphAuras()
-{
- for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
- {
- if (uint32 glyph = GetGlyph(i))
- {
- if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
- {
- if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i)))
- {
- if (gp->TypeFlags == gs->TypeFlags)
- {
- CastSpell(this, gp->SpellId, true);
- continue;
- }
- else
- sLog.outError("Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags);
- }
- else
- sLog.outError("Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i);
- }
- else
- sLog.outError("Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i);
-
- // On any error remove glyph
- SetGlyph(i, 0);
- }
- }
-}
-
-void Player::LoadCorpse()
-{
- if (isAlive())
- ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID());
- else
- {
- if (Corpse *corpse = GetCorpse())
- ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, corpse && !sMapStore.LookupEntry(corpse->GetMapId())->Instanceable());
- else
- //Prevent Dead Player login without corpse
- ResurrectPlayer(0.5f);
- }
-}
-
-void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
-{
- //QueryResult *result = CharacterDatabase.PQuery("SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow());
- std::map<uint64, Bag*> bagMap; // fast guid lookup for bags
- //NOTE: the "order by `bag`" is important because it makes sure
- //the bagMap is filled before items in the bags are loaded
- //NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
- //expected to be equipped before offhand items (TODO: fixme)
-
- uint32 zone = GetZoneId();
-
- if (result)
- {
- std::list<Item*> problematicItems;
-
- // prevent items from being added to the queue when stored
- m_itemUpdateQueueBlocked = true;
- do
- {
- Field *fields = result->Fetch();
- uint32 bag_guid = fields[2].GetUInt32();
- uint8 slot = fields[3].GetUInt8();
- uint32 item_guid = fields[4].GetUInt32();
- uint32 item_id = fields[5].GetUInt32();
-
- ItemPrototype const * proto = objmgr.GetItemPrototype(item_id);
-
- if (!proto)
- {
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid);
- sLog.outError("Player::_LoadInventory: Player %s has an unknown item (id: #%u) in inventory, deleted.", GetName(),item_id);
- continue;
- }
-
- Item *item = NewItemOrBag(proto);
-
- if (!item->LoadFromDB(item_guid, GetGUID(), result))
- {
- sLog.outError("Player::_LoadInventory: Player %s has broken item (id: #%u) in inventory, deleted.", GetName(),item_id);
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
- item->FSetState(ITEM_REMOVED);
- item->SaveToDB(); // it also deletes item object !
- continue;
- }
-
- // not allow have in alive state item limited to another map/zone
- if (isAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(),zone))
- {
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
- item->FSetState(ITEM_REMOVED);
- item->SaveToDB(); // it also deletes item object !
- continue;
- }
-
- // "Conjured items disappear if you are logged out for more than 15 minutes"
- if (timediff > 15*MINUTE && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED))
- {
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
- item->FSetState(ITEM_REMOVED);
- item->SaveToDB(); // it also deletes item object !
- continue;
- }
-
- if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
- {
- if (item->GetPlayedTime() > (2*HOUR))
- {
- sLog.outDebug("Item::LoadFromDB, Item GUID: %u: refund time expired, deleting refund data and removing refundable flag.", item->GetGUIDLow());
- CharacterDatabase.PExecute("DELETE FROM item_refund_instance WHERE item_guid = '%u'", item->GetGUIDLow());
- item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
- }
- else
- {
- QueryResult_AutoPtr result2 = CharacterDatabase.PQuery(
- "SELECT player_guid,paidMoney,paidExtendedCost FROM `item_refund_instance` WHERE item_guid = '%u' AND player_guid = '%u' LIMIT 1",
- item->GetGUIDLow(), GetGUIDLow());
- if (!result2)
- {
- sLog.outDebug("Item::LoadFromDB, "
- "Item GUID: %u has field flags & ITEM_FLAGS_REFUNDABLE but has no data in item_refund_instance, removing flag.",
- item->GetGUIDLow());
- RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
- }
- else
- {
- fields = result2->Fetch();
- item->SetRefundRecipient(fields[0].GetUInt32());
- item->SetPaidMoney(fields[1].GetUInt32());
- item->SetPaidExtendedCost(fields[2].GetUInt32());
- AddRefundReference(item->GetGUID());
- }
- }
- }
-
- bool success = true;
-
- if (!bag_guid)
- {
- // the item is not in a bag
- item->SetContainer(NULL);
- item->SetSlot(slot);
-
- if (IsInventoryPos(INVENTORY_SLOT_BAG_0, slot))
- {
- ItemPosCountVec dest;
- if (CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false) == EQUIP_ERR_OK)
- item = StoreItem(dest, item, true);
- else
- success = false;
- }
- else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot))
- {
- uint16 dest;
- if (CanEquipItem(slot, dest, item, false, false) == EQUIP_ERR_OK)
- QuickEquipItem(dest, item);
- else
- success = false;
- }
- else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot))
- {
- ItemPosCountVec dest;
- if (CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false) == EQUIP_ERR_OK)
- item = BankItem(dest, item, true);
- else
- success = false;
- }
-
- if (success)
- {
- // store bags that may contain items in them
- if (item->IsBag() && IsBagPos(item->GetPos()))
- bagMap[item_guid] = (Bag*)item;
- }
- }
- else
- {
- item->SetSlot(NULL_SLOT);
- // the item is in a bag, find the bag
- std::map<uint64, Bag*>::iterator itr = bagMap.find(bag_guid);
- if (itr != bagMap.end())
- {
- ItemPosCountVec dest;
- uint8 result = CanStoreItem(itr->second->GetSlot(), slot, dest, item);
- if (result == EQUIP_ERR_OK)
- itr->second->StoreItem(slot, item, true);
- else
- {
- sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by reason %u.", GetName(),item_guid, item_id, bag_guid, slot, result);
- success = false;
- }
- }
- else
- success = false;
- }
-
- // item's state may have changed after stored
- if (success)
- item->SetState(ITEM_UNCHANGED, this);
- else
- {
- sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by some reason, will send by mail.", GetName(),item_guid, item_id, bag_guid, slot);
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
- problematicItems.push_back(item);
- }
- } while (result->NextRow());
-
- m_itemUpdateQueueBlocked = false;
-
- // send by mail problematic items
- while (!problematicItems.empty())
- {
- std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM);
-
- // fill mail
- MailDraft draft(subject, "There's were problems with equipping item(s).");
-
- for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
- {
- Item* item = problematicItems.front();
- problematicItems.pop_front();
-
- draft.AddItem(item);
- }
-
- draft.SendMailTo(this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
- }
- }
- //if (isAlive())
- _ApplyAllItemMods();
-}
-
-// load mailed item which should receive current player
-void Player::_LoadMailedItems(Mail *mail)
-{
- // data needs to be at first place for Item::LoadFromDB
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data, text, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID);
- if (!result)
- return;
-
- do
- {
- Field *fields = result->Fetch();
- uint32 item_guid_low = fields[2].GetUInt32();
- uint32 item_template = fields[3].GetUInt32();
-
- mail->AddItem(item_guid_low, item_template);
-
- ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
-
- if (!proto)
- {
- sLog.outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid_low);
- continue;
- }
-
- Item *item = NewItemOrBag(proto);
-
- if (!item->LoadFromDB(item_guid_low, 0, result))
- {
- sLog.outError("Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low);
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
- item->FSetState(ITEM_REMOVED);
- item->SaveToDB(); // it also deletes item object !
- continue;
- }
-
- AddMItem(item);
- } while (result->NextRow());
-}
-
-void Player::_LoadMailInit(QueryResult_AutoPtr resultUnread, QueryResult_AutoPtr resultDelivery)
-{
- //set a count of unread mails
- //QueryResult *resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid),(uint64)cTime);
- if (resultUnread)
- {
- Field *fieldMail = resultUnread->Fetch();
- unReadMails = fieldMail[0].GetUInt8();
- }
-
- // store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called)
- //resultMails = CharacterDatabase.PQuery("SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(playerGuid));
- if (resultDelivery)
- {
- Field *fieldMail = resultDelivery->Fetch();
- m_nextMailDelivereTime = (time_t)fieldMail[0].GetUInt64();
- }
-}
-
-void Player::_LoadMail()
-{
- m_mail.clear();
- //mails are in right order 0 1 2 3 4 5 6 7 8 9 10 11 12 13
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked,stationery,mailTemplateId FROM mail WHERE receiver = '%u' ORDER BY id DESC",GetGUIDLow());
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
- Mail *m = new Mail;
- m->messageID = fields[0].GetUInt32();
- m->messageType = fields[1].GetUInt8();
- m->sender = fields[2].GetUInt32();
- m->receiver = fields[3].GetUInt32();
- m->subject = fields[4].GetCppString();
- m->body = fields[5].GetCppString();
- bool has_items = fields[6].GetBool();
- m->expire_time = (time_t)fields[7].GetUInt64();
- m->deliver_time = (time_t)fields[8].GetUInt64();
- m->money = fields[9].GetUInt32();
- m->COD = fields[10].GetUInt32();
- m->checked = fields[11].GetUInt32();
- m->stationery = fields[12].GetUInt8();
- m->mailTemplateId = fields[13].GetInt16();
-
- if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
- {
- sLog.outError("Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
- m->mailTemplateId = 0;
- }
-
- m->state = MAIL_STATE_UNCHANGED;
-
- if (has_items)
- _LoadMailedItems(m);
-
- m_mail.push_back(m);
- } while (result->NextRow());
- }
- m_mailsLoaded = true;
-}
-
-void Player::LoadPet()
-{
- //fixme: the pet should still be loaded if the player is not in world
- // just not added to the map
- if (IsInWorld())
- {
- Pet *pet = new Pet(this);
- if (!pet->LoadPetFromDB(this,0,0,true))
- delete pet;
- }
-}
-
-void Player::_LoadQuestStatus(QueryResult_AutoPtr result)
-{
- mQuestStatus.clear();
-
- uint16 slot = 0;
-
- //// 0 1 2 3 4 5 6 7 8 9 10 11 12
- //QueryResult *result = CharacterDatabase.PQuery("SELECT quest, status, rewarded, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4 FROM character_queststatus WHERE guid = '%u'", GetGUIDLow());
-
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
-
- uint32 quest_id = fields[0].GetUInt32();
- // used to be new, no delete?
- Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
- if (pQuest)
- {
- // find or create
- QuestStatusData& questStatusData = mQuestStatus[quest_id];
-
- uint32 qstatus = fields[1].GetUInt32();
- if (qstatus < MAX_QUEST_STATUS)
- questStatusData.m_status = QuestStatus(qstatus);
- else
- {
- questStatusData.m_status = QUEST_STATUS_NONE;
- sLog.outError("Player %s have invalid quest %d status (%d), replaced by QUEST_STATUS_NONE(0).",GetName(),quest_id,qstatus);
- }
-
- questStatusData.m_rewarded = (fields[2].GetUInt8() > 0);
- questStatusData.m_explored = (fields[3].GetUInt8() > 0);
-
- time_t quest_time = time_t(fields[4].GetUInt64());
-
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id) && questStatusData.m_status != QUEST_STATUS_NONE)
- {
- AddTimedQuest(quest_id);
-
- if (quest_time <= sWorld.GetGameTime())
- questStatusData.m_timer = 1;
- else
- questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILISECONDS;
- }
- else
- quest_time = 0;
-
- questStatusData.m_creatureOrGOcount[0] = fields[5].GetUInt32();
- questStatusData.m_creatureOrGOcount[1] = fields[6].GetUInt32();
- questStatusData.m_creatureOrGOcount[2] = fields[7].GetUInt32();
- questStatusData.m_creatureOrGOcount[3] = fields[8].GetUInt32();
- questStatusData.m_itemcount[0] = fields[9].GetUInt32();
- questStatusData.m_itemcount[1] = fields[10].GetUInt32();
- questStatusData.m_itemcount[2] = fields[11].GetUInt32();
- questStatusData.m_itemcount[3] = fields[12].GetUInt32();
-
- questStatusData.uState = QUEST_UNCHANGED;
-
- // add to quest log
- if (slot < MAX_QUEST_LOG_SIZE &&
- ((questStatusData.m_status == QUEST_STATUS_INCOMPLETE ||
- questStatusData.m_status == QUEST_STATUS_COMPLETE ||
- questStatusData.m_status == QUEST_STATUS_FAILED) &&
- (!questStatusData.m_rewarded || pQuest->IsRepeatable())))
- {
- SetQuestSlot(slot, quest_id, quest_time);
-
- if (questStatusData.m_status == QUEST_STATUS_COMPLETE)
- SetQuestSlotState(slot, QUEST_STATE_COMPLETE);
-
- if (questStatusData.m_status == QUEST_STATUS_FAILED)
- SetQuestSlotState(slot, QUEST_STATE_FAIL);
-
- for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
- if (questStatusData.m_creatureOrGOcount[idx])
- SetQuestSlotCounter(slot, idx, questStatusData.m_creatureOrGOcount[idx]);
-
- ++slot;
- }
-
- if (questStatusData.m_rewarded)
- {
- // learn rewarded spell if unknown
- learnQuestRewardedSpells(pQuest);
-
- // set rewarded title if any
- if (pQuest->GetCharTitleId())
- {
- if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId()))
- SetTitle(titleEntry);
- }
-
- if (pQuest->GetBonusTalents())
- m_questRewardTalentCount += pQuest->GetBonusTalents();
- }
-
- sLog.outDebug("Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow());
- }
- }
- while (result->NextRow());
- }
-
- // clear quest log tail
- for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i)
- SetQuestSlot(i, 0);
-}
-
-void Player::_LoadDailyQuestStatus(QueryResult_AutoPtr result)
-{
- for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
- SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0);
-
- //QueryResult *result = CharacterDatabase.PQuery("SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
-
- if (result)
- {
- uint32 quest_daily_idx = 0;
-
- do
- {
- if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query
- {
- sLog.outError("Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`",GetGUIDLow());
- break;
- }
-
- Field *fields = result->Fetch();
-
- uint32 quest_id = fields[0].GetUInt32();
-
- // save _any_ from daily quest times (it must be after last reset anyway)
- m_lastDailyQuestTime = (time_t)fields[1].GetUInt64();
-
- Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
- if (!pQuest)
- continue;
-
- SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,quest_id);
- ++quest_daily_idx;
-
- sLog.outDebug("Daily quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
- }
- while (result->NextRow());
- }
-
- m_DailyQuestChanged = false;
-}
-
-void Player::_LoadWeeklyQuestStatus(QueryResult_AutoPtr result)
-{
- m_weeklyquests.clear();
-
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
-
- uint32 quest_id = fields[0].GetUInt32();
-
- Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
-
- if (!pQuest)
- continue;
-
- m_weeklyquests.insert(quest_id);
-
- sLog.outDebug("Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
- }
- while (result->NextRow());
- }
-
- m_WeeklyQuestChanged = false;
-}
-
-void Player::_LoadSpells(QueryResult_AutoPtr result)
-{
- //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow());
-
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
-
- addSpell(fields[0].GetUInt32(), fields[1].GetBool(), false, false, fields[2].GetBool());
- }
- while (result->NextRow());
- }
-}
-
-void Player::_LoadGroup(QueryResult_AutoPtr result)
-{
- //QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM group_member WHERE memberGuid=%u", GetGUIDLow());
- if (result)
- {
- uint64 guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_GROUP);
- if (Group* group = objmgr.GetGroupByGUID(guid))
- {
- uint8 subgroup = group->GetMemberGroup(GetGUID());
- SetGroup(group, subgroup);
- if (getLevel() >= LEVELREQUIREMENT_HEROIC)
- {
- // the group leader may change the instance difficulty while the player is offline
- SetDungeonDifficulty(group->GetDungeonDifficulty());
- SetRaidDifficulty(group->GetRaidDifficulty());
- }
- }
- }
-}
-
-void Player::_LoadBoundInstances(QueryResult_AutoPtr result)
-{
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- m_boundInstances[i].clear();
-
- Group *group = GetGroup();
-
- //QueryResult *result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
- bool perm = fields[1].GetBool();
- uint32 mapId = fields[2].GetUInt32();
- uint32 instanceId = fields[0].GetUInt32();
- uint8 difficulty = fields[3].GetUInt8();
-
- time_t resetTime = (time_t)fields[4].GetUInt64();
- // the resettime for normal instances is only saved when the InstanceSave is unloaded
- // so the value read from the DB may be wrong here but only if the InstanceSave is loaded
- // and in that case it is not used
-
- MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
- if (!mapEntry || !mapEntry->IsDungeon())
- {
- sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed or not dungeon map %d", GetName(), GetGUIDLow(), mapId);
- CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId);
- continue;
- }
-
- if (difficulty >= MAX_DIFFICULTY)
- {
- sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId);
- CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId);
- continue;
- }
-
- MapDifficulty const* mapDiff = GetMapDifficultyData(mapId,Difficulty(difficulty));
- if (!mapDiff)
- {
- sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId);
- CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId);
- continue;
- }
-
-
- if (!perm && group)
- {
- sLog.outError("_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d,%d,%d", GetName(), GetGUIDLow(), GUID_LOPART(group->GetGUID()), mapId, instanceId, difficulty);
- CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId);
- continue;
- }
-
- // since non permanent binds are always solo bind, they can always be reset
- if (InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapId, instanceId, Difficulty(difficulty), resetTime, !perm, true))
- BindToInstance(save, perm, true);
- } while (result->NextRow());
- }
-}
-
-InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty)
-{
- // some instances only have one difficulty
- MapDifficulty const* mapDiff = GetMapDifficultyData(mapid,difficulty);
- if (!mapDiff)
- return NULL;
-
- BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
- if (itr != m_boundInstances[difficulty].end())
- return &itr->second;
- else
- return NULL;
-}
-
-InstanceSave * Player::GetInstanceSave(uint32 mapid, bool raid)
-{
- InstancePlayerBind *pBind = GetBoundInstance(mapid, GetDifficulty(raid));
- InstanceSave *pSave = pBind ? pBind->save : NULL;
- if (!pBind || !pBind->perm)
- if (Group *group = GetGroup())
- if (InstanceGroupBind *groupBind = group->GetBoundInstance(this))
- pSave = groupBind->save;
-
- return pSave;
-}
-
-void Player::UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload)
-{
- BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
- UnbindInstance(itr, difficulty, unload);
-}
-
-void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload)
-{
- if (itr != m_boundInstances[difficulty].end())
- {
- if (!unload) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%u' AND instance = '%u'", GetGUIDLow(), itr->second.save->GetInstanceId());
- itr->second.save->RemovePlayer(this); // save can become invalid
- m_boundInstances[difficulty].erase(itr++);
- }
-}
-
-InstancePlayerBind* Player::BindToInstance(InstanceSave *save, bool permanent, bool load)
-{
- if (save)
- {
- InstancePlayerBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
- if (bind.save)
- {
- // update the save when the group kills a boss
- if (permanent != bind.perm || save != bind.save)
- if (!load)
- CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u', permanent = '%u' WHERE guid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GetGUIDLow(), bind.save->GetInstanceId());
- }
- else
- if (!load)
- CharacterDatabase.PExecute("INSERT INTO character_instance (guid, instance, permanent) VALUES ('%u', '%u', '%u')", GetGUIDLow(), save->GetInstanceId(), permanent);
-
- if (bind.save != save)
- {
- if (bind.save)
- bind.save->RemovePlayer(this);
- save->AddPlayer(this);
- }
-
- if (permanent)
- save->SetCanReset(false);
-
- bind.save = save;
- bind.perm = permanent;
- if (!load)
- sLog.outDebug("Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName(), GetGUIDLow(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
- return &bind;
- }
- else
- return NULL;
-}
-
-void Player::SendRaidInfo()
-{
- uint32 counter = 0;
-
- WorldPacket data(SMSG_RAID_INSTANCE_INFO, 4);
-
- size_t p_counter = data.wpos();
- data << uint32(counter); // placeholder
-
- time_t now = time(NULL);
-
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
- {
- if (itr->second.perm)
- {
- InstanceSave *save = itr->second.save;
- data << uint32(save->GetMapId()); // map id
- data << uint32(save->GetDifficulty()); // difficulty
- data << uint64(save->GetInstanceId()); // instance id
- data << uint8(1); // expired = 0
- data << uint8(0); // extended = 1
- data << uint32(save->GetResetTime() - now); // reset time
- ++counter;
- }
- }
- }
- data.put<uint32>(p_counter, counter);
- GetSession()->SendPacket(&data);
-}
-
-/*
-- called on every successful teleportation to a map
-*/
-void Player::SendSavedInstances()
-{
- bool hasBeenSaved = false;
- WorldPacket data;
-
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
- {
- if (itr->second.perm) // only permanent binds are sent
- {
- hasBeenSaved = true;
- break;
- }
- }
- }
-
- //Send opcode 811. true or false means, whether you have current raid/heroic instances
- data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP);
- data << uint32(hasBeenSaved);
- GetSession()->SendPacket(&data);
-
- if (!hasBeenSaved)
- return;
-
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
- {
- if (itr->second.perm)
- {
- data.Initialize(SMSG_UPDATE_LAST_INSTANCE);
- data << uint32(itr->second.save->GetMapId());
- GetSession()->SendPacket(&data);
- }
- }
- }
-}
-
-/// convert the player's binds to the group
-void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player_guid)
-{
- bool has_binds = false;
- bool has_solo = false;
-
- if (player)
- {
- player_guid = player->GetGUID();
- if (!group)
- group = player->GetGroup();
- }
- assert(player_guid);
-
- // copy all binds to the group, when changing leader it's assumed the character
- // will not have any solo binds
-
- if (player)
- {
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- for (BoundInstancesMap::iterator itr = player->m_boundInstances[i].begin(); itr != player->m_boundInstances[i].end();)
- {
- has_binds = true;
- if (group)
- group->BindToInstance(itr->second.save, itr->second.perm, true);
- // permanent binds are not removed
- if (!itr->second.perm)
- {
- // increments itr in call
- player->UnbindInstance(itr, Difficulty(i), true);
- has_solo = true;
- }
- else
- ++itr;
- }
- }
- }
-
- // if the player's not online we don't know what binds it has
- if (!player || !group || has_binds)
- CharacterDatabase.PExecute("INSERT INTO group_instance SELECT guid, instance, permanent FROM character_instance WHERE guid = '%u'", GUID_LOPART(player_guid));
- // the following should not get executed when changing leaders
- if (!player || has_solo)
- CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND permanent = 0", GUID_LOPART(player_guid));
-}
-
-bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report)
-{
- if (!isGameMaster() && ar)
- {
- uint8 LevelMin = 0;
- uint8 LevelMax = 0;
-
- if (!sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
- {
- if (ar->levelMin && getLevel() < ar->levelMin)
- LevelMin = ar->levelMin;
- if (ar->heroicLevelMin && GetDungeonDifficulty() == DUNGEON_DIFFICULTY_HEROIC && getLevel() < ar->heroicLevelMin)
- LevelMin = ar->heroicLevelMin;
- if (ar->levelMax && getLevel() > ar->levelMax)
- LevelMax = ar->levelMax;
- }
-
- uint32 missingItem = 0;
- if (ar->item)
- {
- if (!HasItemCount(ar->item, 1) &&
- (!ar->item2 || !HasItemCount(ar->item2, 1)))
- missingItem = ar->item;
- }
- else if (ar->item2 && !HasItemCount(ar->item2, 1))
- missingItem = ar->item2;
-
- MapEntry const* mapEntry = sMapStore.LookupEntry(target_map);
- if (!mapEntry)
- return false;
-
- bool closed = false;
-
- switch(mapEntry->IsRaid() ? GetRaidDifficulty() : GetDungeonDifficulty())
- {
- case DUNGEON_DIFFICULTY_NORMAL:
- closed = (ar->status & DUNGEON_STATUSFLAG_NORMAL) == 0;
- break;
- case DUNGEON_DIFFICULTY_HEROIC:
- closed = (ar->status & DUNGEON_STATUSFLAG_HEROIC) == 0;
- break;
- case RAID_DIFFICULTY_10MAN_HEROIC:
- closed = (ar->status & RAID_STATUSFLAG_10MAN_HEROIC) == 0;
- break;
- case RAID_DIFFICULTY_25MAN_HEROIC:
- closed = (ar->status & RAID_STATUSFLAG_25MAN_HEROIC) == 0;
- break;
- }
-
- if (closed)
- {
- GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_INSTANCE_CLOSED));
- return false;
- }
-
- bool isNormalTargetMap = mapEntry->IsRaid()
- ? (GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
- : (GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL);
-
- uint32 missingKey = 0;
- uint32 missingHeroicQuest = 0;
- if (!isNormalTargetMap)
- {
- if (ar->heroicKey)
- {
- if (!HasItemCount(ar->heroicKey, 1) &&
- (!ar->heroicKey2 || !HasItemCount(ar->heroicKey2, 1)))
- missingKey = ar->heroicKey;
- }
- else if (ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1))
- missingKey = ar->heroicKey2;
-
- if (ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest))
- missingHeroicQuest = ar->heroicQuest;
- }
-
- uint32 missingQuest = 0;
- if (ar->quest && !GetQuestRewardStatus(ar->quest))
- missingQuest = ar->quest;
-
- if (LevelMin || LevelMax || missingItem || missingKey || missingQuest || missingHeroicQuest)
- {
- if (report)
- {
- if (missingItem)
- GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, objmgr.GetItemPrototype(missingItem)->Name1);
- else if (missingKey)
- SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, isNormalTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC);
- else if (missingHeroicQuest)
- GetSession()->SendAreaTriggerMessage(ar->heroicQuestFailedText.c_str());
- else if (missingQuest)
- GetSession()->SendAreaTriggerMessage(ar->questFailedText.c_str());
- else if (LevelMin)
- GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
- }
- return false;
- }
- }
- return true;
-}
-
-bool Player::CheckInstanceLoginValid()
-{
- if (!GetMap())
- return false;
-
- if (!GetMap()->IsDungeon() || isGameMaster())
- return true;
-
- if (GetMap()->IsRaid())
- {
- // cannot be in raid instance without a group
- if (!GetGroup())
- return false;
- }
- else
- {
- // cannot be in normal instance without a group and more players than 1 in instance
- if (!GetGroup() && GetMap()->GetPlayersCountExceptGMs() > 1)
- return false;
- }
-
- // do checks for satisfy accessreqs, instance full, encounter in progress (raid), perm bind group != perm bind player
- return MapManager::Instance().CanPlayerEnter(GetMap()->GetId(), this, true);
-}
-
-bool Player::_LoadHomeBind(QueryResult_AutoPtr result)
-{
- PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
- if (!info)
- {
- sLog.outError("Player have incorrect race/class pair. Can't be loaded.");
- return false;
- }
-
- bool ok = false;
- //QueryResult *result = CharacterDatabase.PQuery("SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(playerGuid));
- if (result)
- {
- Field *fields = result->Fetch();
- m_homebindMapId = fields[0].GetUInt32();
- m_homebindAreaId = fields[1].GetUInt16();
- m_homebindX = fields[2].GetFloat();
- m_homebindY = fields[3].GetFloat();
- m_homebindZ = fields[4].GetFloat();
-
- MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
-
- // accept saved data only for valid position (and non instanceable), and accessable
- if (MapManager::IsValidMapCoord(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ) &&
- !bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
- ok = true;
- else
- CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'", GetGUIDLow());
- }
-
- if (!ok)
- {
- m_homebindMapId = info->mapId;
- m_homebindAreaId = info->areaId;
- m_homebindX = info->positionX;
- m_homebindY = info->positionY;
- m_homebindZ = info->positionZ;
-
- CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')",
- GetGUIDLow(), m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
- }
-
- DEBUG_LOG("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
- m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
-
- return true;
-}
-
-/*********************************************************/
-/*** SAVE SYSTEM ***/
-/*********************************************************/
-
-void Player::SaveToDB()
-{
- // delay auto save at any saves (manual, in code, or autosave)
- m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
-
- //lets allow only players in world to be saved
- if (IsBeingTeleportedFar())
- {
- ScheduleDelayedOperation(DELAYED_SAVE_PLAYER);
- return;
- }
-
- // first save/honor gain after midnight will also update the player's honor fields
- UpdateHonorFields();
-
- sLog.outDebug("The value of player %s at save: ", m_name.c_str());
- outDebugValues();
-
- std::string sql_name = m_name;
- CharacterDatabase.escape_string(sql_name);
-
- std::ostringstream ss;
- ss << "REPLACE INTO characters (guid,account,name,race,class,gender,level,xp,money,playerBytes,playerBytes2,playerFlags,"
- "map, instance_id, dungeon_difficulty, position_x, position_y, position_z, orientation, "
- "taximask, online, cinematic, "
- "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
- "trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
- "death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
- "todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
- "power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars) VALUES ("
- << GetGUIDLow() << ", "
- << GetSession()->GetAccountId() << ", '"
- << sql_name << "', "
- << uint32(getRace()) << ", "
- << uint32(getClass()) << ", "
- << uint32(getGender()) << ", "
- << uint32(getLevel()) << ", "
- << GetUInt32Value(PLAYER_XP) << ", "
- << GetMoney() << ", "
- << GetUInt32Value(PLAYER_BYTES) << ", "
- << GetUInt32Value(PLAYER_BYTES_2) << ", "
- << GetUInt32Value(PLAYER_FLAGS) << ", ";
-
- if (!IsBeingTeleported())
- {
- ss << GetMapId() << ", "
- << (uint32)GetInstanceId() << ", "
- << (uint32)GetDungeonDifficulty() << ", "
- << finiteAlways(GetPositionX()) << ", "
- << finiteAlways(GetPositionY()) << ", "
- << finiteAlways(GetPositionZ()) << ", "
- << finiteAlways(GetOrientation()) << ", ";
- }
- else
- {
- ss << GetTeleportDest().GetMapId() << ", "
- << (uint32)0 << ", "
- << (uint32)GetDungeonDifficulty() << ", "
- << finiteAlways(GetTeleportDest().GetPositionX()) << ", "
- << finiteAlways(GetTeleportDest().GetPositionY()) << ", "
- << finiteAlways(GetTeleportDest().GetPositionZ()) << ", "
- << finiteAlways(GetTeleportDest().GetOrientation()) << ", ";
- }
-
- ss << m_taxi << ", "; // string with TaxiMaskSize numbers
-
- ss << (IsInWorld() ? 1 : 0) << ", ";
-
- ss << m_cinematic << ", ";
-
- ss << m_Played_time[PLAYED_TIME_TOTAL] << ", ";
- ss << m_Played_time[PLAYED_TIME_LEVEL] << ", ";
-
- ss << finiteAlways(m_rest_bonus) << ", ";
- ss << (uint64)time(NULL) << ", ";
- ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ", ";
- //save, far from tavern/city
- //save, but in tavern/city
- ss << m_resetTalentsCost << ", ";
- ss << (uint64)m_resetTalentsTime << ", ";
-
- ss << finiteAlways(m_movementInfo.t_x) << ", ";
- ss << finiteAlways(m_movementInfo.t_y) << ", ";
- ss << finiteAlways(m_movementInfo.t_z) << ", ";
- ss << finiteAlways(m_movementInfo.t_o) << ", ";
- if (m_transport)
- ss << m_transport->GetGUIDLow();
- else
- ss << "0";
- ss << ", ";
-
- ss << m_ExtraFlags << ", ";
-
- ss << uint32(m_stableSlots) << ", "; // to prevent save uint8 as char
-
- ss << uint32(m_atLoginFlags) << ", ";
-
- ss << GetZoneId() << ", ";
-
- ss << (uint64)m_deathExpireTime << ", '";
-
- ss << m_taxi.SaveTaxiDestinationsToString() << "', ";
-
- ss << GetArenaPoints() << ", ";
-
- ss << GetHonorPoints() << ", ";
-
- ss << GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION) << ", ";
-
- ss << GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION) << ", ";
-
- ss << GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS) << ", ";
-
- ss << GetUInt16Value(PLAYER_FIELD_KILLS, 0) << ", ";
-
- ss << GetUInt16Value(PLAYER_FIELD_KILLS, 1) << ", ";
-
- ss << GetUInt32Value(PLAYER_CHOSEN_TITLE) << ", ";
-
- ss << GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES) << ", ";
-
- ss << GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX) << ", ";
-
- ss << (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE) << ", ";
-
- ss << GetHealth();
-
- for (uint32 i = 0; i < MAX_POWERS; ++i)
- ss << ", " << GetPower(Powers(i));
- ss << ", ";
- ss << GetSession()->GetLatency();
- ss << ", ";
- ss << uint32(m_specsCount);
- ss << ", ";
- ss << uint32(m_activeSpec) << ", '";
- for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
- {
- ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << " ";
- }
-
- ss << "', '";
- for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i )
- {
- ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << " ";
- }
-
- ss << "',";
-
- ss << GetUInt32Value(PLAYER_AMMO_ID) << ", '";
- for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
- {
- ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " ";
- }
- ss << "',";
- ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2));
- ss << ")";
-
- CharacterDatabase.BeginTransaction();
-
- CharacterDatabase.Execute(ss.str().c_str());
-
- if (m_mailsUpdated) //save mails only when needed
- _SaveMail();
-
- _SaveBGData();
- _SaveInventory();
- _SaveQuestStatus();
- _SaveDailyQuestStatus();
- _SaveWeeklyQuestStatus();
- _SaveTalents();
- _SaveSpells();
- _SaveSpellCooldowns();
- _SaveActions();
- _SaveAuras();
- _SaveSkills();
- m_achievementMgr.SaveToDB();
- m_reputationMgr.SaveToDB();
- _SaveEquipmentSets();
- GetSession()->SaveTutorialsData(); // changed only while character in game
- _SaveGlyphs();
-
- // check if stats should only be saved on logout
- // save stats can be out of transaction
- if (m_session->isLogingOut() || !sWorld.getConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT))
- _SaveStats();
-
- CharacterDatabase.CommitTransaction();
-
- // save pet (hunter pet level and experience and all type pets health/mana).
- if (Pet* pet = GetPet())
- pet->SavePetToDB(PET_SAVE_AS_CURRENT);
-
-}
-
-// fast save function for item/money cheating preventing - save only inventory and money state
-void Player::SaveInventoryAndGoldToDB()
-{
- _SaveInventory();
- SaveGoldToDB();
-}
-
-void Player::SaveGoldToDB()
-{
- CharacterDatabase.PExecute("UPDATE characters SET money = '%u' WHERE guid = '%u'", GetMoney(), GetGUIDLow());
-}
-
-void Player::_SaveActions()
-{
- for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
- {
- switch (itr->second.uState)
- {
- case ACTIONBUTTON_NEW:
- CharacterDatabase.PExecute("INSERT INTO character_action (guid,spec,button,action,type) VALUES ('%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), m_activeSpec, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType());
- itr->second.uState = ACTIONBUTTON_UNCHANGED;
- ++itr;
- break;
- case ACTIONBUTTON_CHANGED:
- CharacterDatabase.PExecute("UPDATE character_action SET action = '%u', type = '%u' WHERE guid = '%u' AND button = '%u' AND spec = '%u'",
- (uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), GetGUIDLow(), (uint32)itr->first, m_activeSpec);
- itr->second.uState = ACTIONBUTTON_UNCHANGED;
- ++itr;
- break;
- case ACTIONBUTTON_DELETED:
- CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u' and button = '%u' and spec = '%u'", GetGUIDLow(), (uint32)itr->first, m_activeSpec);
- m_actionButtons.erase(itr++);
- break;
- default:
- ++itr;
- break;
- }
- }
-}
-
-void Player::_SaveAuras()
-{
- CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",GetGUIDLow());
-
- for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end() ; ++itr)
- {
- if (!itr->second->CanBeSaved())
- continue;
-
- Aura * aura = itr->second;
-
- int32 damage[MAX_SPELL_EFFECTS];
- int32 baseDamage[MAX_SPELL_EFFECTS];
- uint8 effMask = 0;
- uint8 recalculateMask = 0;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (aura->GetEffect(i))
- {
- baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
- damage[i] = aura->GetEffect(i)->GetAmount();
- effMask |= (1<<i);
- if (aura->GetEffect(i)->CanBeRecalculated())
- recalculateMask |= (1<<i);
- }
- else
- {
- baseDamage[i] = NULL;
- damage[i] = NULL;
- }
- }
-
- CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges) "
- "VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%u')",
- GetGUIDLow(), itr->second->GetCasterGUID(), itr->second->GetId(), effMask, recalculateMask,
- itr->second->GetStackAmount(), damage[0], damage[1], damage[2], baseDamage[0], baseDamage[1], baseDamage[2],
- itr->second->GetMaxDuration(), itr->second->GetDuration(),itr->second->GetCharges());
- }
-}
-
-void Player::_SaveInventory()
-{
- // force items in buyback slots to new state
- // and remove those that aren't already
- for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
- {
- Item *item = m_items[i];
- if (!item || item->GetState() == ITEM_NEW)
- continue;
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item->GetGUIDLow());
- m_items[i]->FSetState(ITEM_NEW);
- }
-
- // Updated played time for refundable items. We don't do this in Player::Update because there's simply no need for it,
- // the client auto counts down in real time after having received the initial played time on the first
- // SMSG_ITEM_REFUND_INFO_RESPONSE packet.
- // Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
- std::set<uint64>::iterator i_next;
- for (std::set<uint64>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
- {
- // use copy iterator because itr may be invalid after operations in this loop
- i_next = itr;
- ++i_next;
-
- Item* iPtr = GetItemByGuid(*itr);
- if (iPtr)
- {
- iPtr->UpdatePlayedTime(this);
- continue;
- }
- else
- {
- sLog.outError("Can't find item guid " UI64FMTD " but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow());
- m_refundableItems.erase(itr);
- }
- }
-
- // update enchantment durations
- for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
- itr->item->SetEnchantmentDuration(itr->slot,itr->leftduration, this);
-
- // if no changes
- if (m_itemUpdateQueue.empty())
- return;
-
- // do not save if the update queue is corrupt
- bool error = false;
- for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
- {
- Item *item = m_itemUpdateQueue[i];
- if (!item || item->GetState() == ITEM_REMOVED)
- continue;
-
- Item *test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
-
- if (test == NULL)
- {
- sLog.outCrash("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%d) and slot(%d) values for the item with guid %d (state %d) are incorrect, the player doesn't have an item at that position!", GetGUIDLow(), GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), (int32)item->GetState());
- //error = true;
- //Should the above line really be commented out?
- }
- else if (test != item)
- {
- sLog.outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", GetGUIDLow(), GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
- error = true;
- }
- }
-
- if (error)
- {
- sLog.outError("Player::_SaveInventory - one or more errors occurred save aborted!");
- ChatHandler(this).SendSysMessage(LANG_ITEM_SAVE_FAILED);
- return;
- }
-
- for (size_t i = 0; i < m_itemUpdateQueue.size(); i++)
- {
- Item *item = m_itemUpdateQueue[i];
- if (!item) continue;
-
- Bag *container = item->GetContainer();
- uint32 bag_guid = container ? container->GetGUIDLow() : 0;
-
- switch (item->GetState())
- {
- case ITEM_NEW:
- CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry());
- break;
- case ITEM_CHANGED:
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
- CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry());
- break;
- case ITEM_REMOVED:
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
- break;
- case ITEM_UNCHANGED:
- break;
- }
-
- item->SaveToDB(); // item have unchanged inventory record and can be save standalone
- }
- m_itemUpdateQueue.clear();
-}
-
-void Player::_SaveMail()
-{
- if (!m_mailsLoaded)
- return;
-
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
- {
- Mail *m = (*itr);
- if (m->state == MAIL_STATE_CHANGED)
- {
- CharacterDatabase.PExecute("UPDATE mail SET has_items = '%u',expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',money = '%u',cod = '%u',checked = '%u' WHERE id = '%u'",
- m->HasItems() ? 1 : 0, (uint64)m->expire_time, (uint64)m->deliver_time, m->money, m->COD, m->checked, m->messageID);
- if (m->removedItems.size())
- {
- for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", *itr2);
- m->removedItems.clear();
- }
- m->state = MAIL_STATE_UNCHANGED;
- }
- else if (m->state == MAIL_STATE_DELETED)
- {
- if (m->HasItems())
- for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
- CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID);
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", m->messageID);
- }
- }
-
- //deallocate deleted mails...
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();)
- {
- if ((*itr)->state == MAIL_STATE_DELETED)
- {
- Mail* m = *itr;
- m_mail.erase(itr);
- delete m;
- itr = m_mail.begin();
- }
- else
- ++itr;
- }
-
- m_mailsUpdated = false;
-}
-
-void Player::_SaveQuestStatus()
-{
- // we don't need transactions here.
- for (QuestStatusMap::iterator i = mQuestStatus.begin(); i != mQuestStatus.end(); ++i)
- {
- switch (i->second.uState)
- {
- case QUEST_NEW :
- CharacterDatabase.PExecute("INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) "
- "VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]);
- break;
- case QUEST_CHANGED :
- CharacterDatabase.PExecute("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" UI64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ",
- i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first);
- break;
- case QUEST_UNCHANGED:
- break;
- };
- i->second.uState = QUEST_UNCHANGED;
- }
-}
-
-void Player::_SaveDailyQuestStatus()
-{
- if (!m_DailyQuestChanged)
- return;
-
- m_DailyQuestChanged = false;
-
- // save last daily quest time for all quests: we need only mostly reset time for reset check anyway
-
- // we don't need transactions here.
- CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",GetGUIDLow());
- for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
- if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
- CharacterDatabase.PExecute("INSERT INTO character_queststatus_daily (guid,quest,time) VALUES ('%u', '%u','" UI64FMTD "')",
- GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime));
-}
-
-void Player::_SaveWeeklyQuestStatus()
-{
- if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
- return;
-
- // we don't need transactions here.
- CharacterDatabase.PExecute("DELETE FROM character_queststatus_weekly WHERE guid = '%u'",GetGUIDLow());
-
- for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
- {
- uint32 quest_id = *iter;
-
- CharacterDatabase.PExecute("INSERT INTO character_queststatus_weekly (guid,quest) VALUES ('%u', '%u')", GetGUIDLow(), quest_id);
- }
-
- m_WeeklyQuestChanged = false;
-}
-
-void Player::_SaveSkills()
-{
- // we don't need transactions here.
- for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
- {
- if (itr->second.uState == SKILL_UNCHANGED)
- {
- ++itr;
- continue;
- }
-
- if (itr->second.uState == SKILL_DELETED)
- {
- CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), itr->first);
- mSkillStatus.erase(itr++);
- continue;
- }
-
- uint32 valueData = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos));
- uint16 value = SKILL_VALUE(valueData);
- uint16 max = SKILL_MAX(valueData);
-
- switch (itr->second.uState)
- {
- case SKILL_NEW:
- CharacterDatabase.PExecute("INSERT INTO character_skills (guid, skill, value, max) VALUES ('%u', '%u', '%u', '%u')",
- GetGUIDLow(), itr->first, value, max);
- break;
- case SKILL_CHANGED:
- CharacterDatabase.PExecute("UPDATE character_skills SET value = '%u',max = '%u'WHERE guid = '%u' AND skill = '%u' ",
- value, max, GetGUIDLow(), itr->first);
- break;
- };
- itr->second.uState = SKILL_UNCHANGED;
-
- ++itr;
- }
-}
-
-void Player::_SaveSpells()
-{
- for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();)
- {
- if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
- CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first);
-
- // add only changed/new not dependent spells
- if (!itr->second->dependent && (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED))
- CharacterDatabase.PExecute("INSERT INTO character_spell (guid,spell,active,disabled) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->active ? 1 : 0,itr->second->disabled ? 1 : 0);
-
- if (itr->second->state == PLAYERSPELL_REMOVED)
- {
- delete itr->second;
- m_spells.erase(itr++);
- }
- else
- {
- itr->second->state = PLAYERSPELL_UNCHANGED;
- ++itr;
- }
-
- }
-}
-
-// save player stats -- only for external usage
-// real stats will be recalculated on player login
-void Player::_SaveStats()
-{
- // check if stat saving is enabled and if char level is high enough
- if (!sWorld.getConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld.getConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
- return;
-
- CharacterDatabase.PExecute("DELETE FROM character_stats WHERE guid = '%u'", GetGUIDLow());
- std::ostringstream ss;
- ss << "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, "
- "strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, "
- "blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower) VALUES ("
- << GetGUIDLow() << ", "
- << GetMaxHealth() << ", ";
- for (int i = 0; i < MAX_POWERS; ++i)
- ss << GetMaxPower(Powers(i)) << ", ";
- for (int i = 0; i < MAX_STATS; ++i)
- ss << GetStat(Stats(i)) << ", ";
- // armor + school resistances
- for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
- ss << GetResistance(SpellSchools(i)) << ",";
- ss << GetFloatValue(PLAYER_BLOCK_PERCENTAGE) << ", "
- << GetFloatValue(PLAYER_DODGE_PERCENTAGE) << ", "
- << GetFloatValue(PLAYER_PARRY_PERCENTAGE) << ", "
- << GetFloatValue(PLAYER_CRIT_PERCENTAGE) << ", "
- << GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE) << ", "
- << GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1) << ", "
- << GetUInt32Value(UNIT_FIELD_ATTACK_POWER) << ", "
- << GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) << ", "
- << GetBaseSpellPowerBonus() << ")";
- CharacterDatabase.Execute(ss.str().c_str());
-}
-
-void Player::outDebugValues() const
-{
- if (!sLog.IsOutDebug()) // optimize disabled debug output
- return;
-
- sLog.outDebug("HP is: \t\t\t%u\t\tMP is: \t\t\t%u",GetMaxHealth(), GetMaxPower(POWER_MANA));
- sLog.outDebug("AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f",GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
- sLog.outDebug("INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f",GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
- sLog.outDebug("STAMINA is: \t\t%f",GetStat(STAT_STAMINA));
- sLog.outDebug("Armor is: \t\t%u\t\tBlock is: \t\t%f",GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
- sLog.outDebug("HolyRes is: \t\t%u\t\tFireRes is: \t\t%u",GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
- sLog.outDebug("NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u",GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
- sLog.outDebug("ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u",GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
- sLog.outDebug("MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f",GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
- sLog.outDebug("MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
- sLog.outDebug("MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
- sLog.outDebug("ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u",GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
-}
-
-/*********************************************************/
-/*** FLOOD FILTER SYSTEM ***/
-/*********************************************************/
-
-void Player::UpdateSpeakTime()
-{
- // ignore chat spam protection for GMs in any mode
- if (GetSession()->GetSecurity() > SEC_PLAYER)
- return;
-
- time_t current = time (NULL);
- if (m_speakTime > current)
- {
- uint32 max_count = sWorld.getConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
- if (!max_count)
- return;
-
- ++m_speakCount;
- if (m_speakCount >= max_count)
- {
- // prevent overwrite mute time, if message send just before mutes set, for example.
- time_t new_mute = current + sWorld.getConfig(CONFIG_CHATFLOOD_MUTE_TIME);
- if (GetSession()->m_muteTime < new_mute)
- GetSession()->m_muteTime = new_mute;
-
- m_speakCount = 0;
- }
- }
- else
- m_speakCount = 0;
-
- m_speakTime = current + sWorld.getConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
-}
-
-bool Player::CanSpeak() const
-{
- return GetSession()->m_muteTime <= time (NULL);
-}
-
-/*********************************************************/
-/*** LOW LEVEL FUNCTIONS:Notifiers ***/
-/*********************************************************/
-
-void Player::SendAttackSwingNotInRange()
-{
- WorldPacket data(SMSG_ATTACKSWING_NOTINRANGE, 0);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid)
-{
- std::ostringstream ss;
- ss << "UPDATE characters SET position_x='"<<x<<"',position_y='"<<y
- << "',position_z='"<<z<<"',orientation='"<<o<<"',map='"<<mapid
- << "',zone='"<<zone<<"',trans_x='0',trans_y='0',trans_z='0',"
- << "transguid='0',taxi_path='' WHERE guid='"<< GUID_LOPART(guid) <<"'";
- sLog.outDebug(ss.str().c_str());
- CharacterDatabase.Execute(ss.str().c_str());
-}
-
-void Player::SetUInt32ValueInArray(Tokens& tokens,uint16 index, uint32 value)
-{
- char buf[11];
- snprintf(buf,11,"%u",value);
-
- if (index >= tokens.size())
- return;
-
- tokens[index] = buf;
-}
-
-void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair)
-{
- // 0
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT playerBytes2 FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
- if (!result)
- return;
-
- Field* fields = result->Fetch();
-
- uint32 player_bytes2 = fields[0].GetUInt32();
- player_bytes2 &= ~0xFF;
- player_bytes2 |= facialHair;
-
- CharacterDatabase.PExecute("UPDATE characters SET gender = '%u', playerBytes = '%u', playerBytes2 = '%u' WHERE guid = '%u'", gender, skin | (face << 8) | (hairStyle << 16) | (hairColor << 24), player_bytes2, GUID_LOPART(guid));
-}
-
-void Player::SendAttackSwingDeadTarget()
-{
- WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendAttackSwingCantAttack()
-{
- WorldPacket data(SMSG_ATTACKSWING_CANT_ATTACK, 0);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendAttackSwingCancelAttack()
-{
- WorldPacket data(SMSG_CANCEL_COMBAT, 0);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendAttackSwingBadFacingAttack()
-{
- WorldPacket data(SMSG_ATTACKSWING_BADFACING, 0);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendAutoRepeatCancel(Unit *target)
-{
- WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size());
- data.append(target->GetPackGUID()); // may be it's target guid
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
-{
- WorldPacket data(SMSG_EXPLORATION_EXPERIENCE, 8);
- data << uint32(Area);
- data << uint32(Experience);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendDungeonDifficulty(bool IsInGroup)
-{
- uint8 val = 0x00000001;
- WorldPacket data(MSG_SET_DUNGEON_DIFFICULTY, 12);
- data << (uint32)GetDungeonDifficulty();
- data << uint32(val);
- data << uint32(IsInGroup);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendRaidDifficulty(bool IsInGroup)
-{
- uint8 val = 0x00000001;
- WorldPacket data(MSG_SET_RAID_DIFFICULTY, 12);
- data << uint32(GetRaidDifficulty());
- data << uint32(val);
- data << uint32(IsInGroup);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendResetFailedNotify(uint32 mapid)
-{
- WorldPacket data(SMSG_RESET_FAILED_NOTIFY, 4);
- data << uint32(mapid);
- GetSession()->SendPacket(&data);
-}
-
-/// Reset all solo instances and optionally send a message on success for each
-void Player::ResetInstances(uint8 method, bool isRaid)
-{
- // method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN
-
- // we assume that when the difficulty changes, all instances that can be reset will be
- Difficulty diff = GetDifficulty(isRaid);
-
- for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();)
- {
- InstanceSave *p = itr->second.save;
- const MapEntry *entry = sMapStore.LookupEntry(itr->first);
- if (!entry || entry->IsRaid() != isRaid || !p->CanReset())
- {
- ++itr;
- continue;
- }
-
- if (method == INSTANCE_RESET_ALL)
- {
- // the "reset all instances" method can only reset normal maps
- if (entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
- {
- ++itr;
- continue;
- }
- }
-
- // if the map is loaded, reset it
- Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId());
- if (map && map->IsDungeon())
- if (!((InstanceMap*)map)->Reset(method))
- {
- ++itr;
- continue;
- }
-
- // since this is a solo instance there should not be any players inside
- if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
- SendResetInstanceSuccess(p->GetMapId());
-
- p->DeleteFromDB();
- m_boundInstances[diff].erase(itr++);
-
- // the following should remove the instance save from the manager and delete it as well
- p->RemovePlayer(this);
- }
-}
-
-void Player::SendResetInstanceSuccess(uint32 MapId)
-{
- WorldPacket data(SMSG_INSTANCE_RESET, 4);
- data << uint32(MapId);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId)
-{
- // TODO: find what other fail reasons there are besides players in the instance
- WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 4);
- data << uint32(reason);
- data << uint32(MapId);
- GetSession()->SendPacket(&data);
-}
-
-/*********************************************************/
-/*** Update timers ***/
-/*********************************************************/
-
-///checks the 15 afk reports per 5 minutes limit
-void Player::UpdateAfkReport(time_t currTime)
-{
- if (m_bgData.bgAfkReportedTimer <= currTime)
- {
- m_bgData.bgAfkReportedCount = 0;
- m_bgData.bgAfkReportedTimer = currTime+5*MINUTE;
- }
-}
-
-void Player::UpdateContestedPvP(uint32 diff)
-{
- if (!m_contestedPvPTimer||isInCombat())
- return;
- if (m_contestedPvPTimer <= diff)
- {
- ResetContestedPvP();
- }
- else
- m_contestedPvPTimer -= diff;
-}
-
-void Player::UpdatePvPFlag(time_t currTime)
-{
- if (!IsPvP())
- return;
- if (pvpInfo.endTimer == 0 || currTime < (pvpInfo.endTimer + 300))
- return;
-
- UpdatePvP(false);
-}
-
-void Player::UpdateDuelFlag(time_t currTime)
-{
- if (!duel || duel->startTimer == 0 ||currTime < duel->startTimer + 3)
- return;
-
- SetUInt32Value(PLAYER_DUEL_TEAM, 1);
- duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2);
-
- duel->startTimer = 0;
- duel->startTime = currTime;
- duel->opponent->duel->startTimer = 0;
- duel->opponent->duel->startTime = currTime;
-}
-
-Pet* Player::GetPet() const
-{
- if (uint64 pet_guid = GetPetGUID())
- {
- if (!IS_PET_GUID(pet_guid))
- return NULL;
-
- Pet* pet = ObjectAccessor::GetPet(pet_guid);
-
- if (!pet)
- return NULL;
-
- if (IsInWorld() && pet)
- return pet;
-
- //there may be a guardian in slot
- //sLog.outError("Player::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
- //const_cast<Player*>(this)->SetPetGUID(0);
- }
-
- return NULL;
-}
-
-void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
-{
- if (!pet)
- pet = GetPet();
-
- if (pet)
- {
- sLog.outDebug("RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent);
-
- if (pet->m_removed)
- return;
- }
-
- if (returnreagent && (pet || m_temporaryUnsummonedPetNumber) && !InBattleGround())
- {
- //returning of reagents only for players, so best done here
- uint32 spellId = pet ? pet->GetUInt32Value(UNIT_CREATED_BY_SPELL) : m_oldpetspell;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
-
- if (spellInfo)
- {
- for (uint32 i = 0; i < 7; ++i)
- {
- if (spellInfo->Reagent[i] > 0)
- {
- ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
- uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]);
- if (msg == EQUIP_ERR_OK)
- {
- Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true);
- if (IsInWorld())
- SendNewItem(item,spellInfo->ReagentCount[i],true,false);
- }
- }
- }
- }
- m_temporaryUnsummonedPetNumber = 0;
- }
-
- if (!pet || pet->GetOwnerGUID() != GetGUID())
- return;
-
- pet->CombatStop();
-
- if (returnreagent)
- {
- switch(pet->GetEntry())
- {
- //warlock pets except imp are removed(?) when logging out
- case 1860:
- case 1863:
- case 417:
- case 17252:
- mode = PET_SAVE_NOT_IN_SLOT;
- break;
- }
- }
-
- // only if current pet in slot
- pet->SavePetToDB(mode);
-
- SetMinion(pet, false);
-
- pet->AddObjectToRemoveList();
- pet->m_removed = true;
-
- if (pet->isControlled())
- {
- WorldPacket data(SMSG_PET_SPELLS, 8);
- data << uint64(0);
- GetSession()->SendPacket(&data);
-
- if (GetGroup())
- SetGroupUpdateFlag(GROUP_UPDATE_PET);
- }
-}
-
-void Player::StopCastingCharm()
-{
- Unit* charm = GetCharm();
- if (!charm)
- return;
-
- if (charm->GetTypeId() == TYPEID_UNIT)
- {
- if (charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET))
- ((Puppet*)charm)->UnSummon();
- else if (charm->IsVehicle())
- ExitVehicle();
- }
- if (GetCharmGUID())
- charm->RemoveCharmAuras();
-
- if (GetCharmGUID())
- {
- sLog.outCrash("Player %s (GUID: " UI64FMTD " is not able to uncharm unit (GUID: " UI64FMTD " Entry: %u, Type: %u)", GetName(), GetGUID(), GetCharmGUID(), charm->GetEntry(), charm->GetTypeId());
- if (charm->GetCharmerGUID())
- {
- sLog.outCrash("Charmed unit has charmer guid " UI64FMTD, charm->GetCharmerGUID());
- assert(false);
- }
- else
- SetCharm(charm, false);
- }
-}
-
-void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const
-{
- *data << (uint8)msgtype;
- *data << (uint32)language;
- *data << (uint64)GetGUID();
- *data << (uint32)language; //language 2.1.0 ?
- *data << (uint64)GetGUID();
- *data << (uint32)(text.length()+1);
- *data << text;
- *data << (uint8)chatTag();
-}
-
-void Player::Say(const std::string& text, const uint32 language)
-{
- WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildPlayerChat(&data, CHAT_MSG_SAY, text, language);
- SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true);
-
- if (sWorld.getConfig(CONFIG_CHATLOG_PUBLIC))
- sLog.outChat("[SAY] Player %s says (language %u): %s",
- GetName(), language, text.c_str());
-}
-
-void Player::Yell(const std::string& text, const uint32 language)
-{
- WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildPlayerChat(&data, CHAT_MSG_YELL, text, language);
- SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true);
-
- if (sWorld.getConfig(CONFIG_CHATLOG_PUBLIC))
- sLog.outChat("[YELL] Player %s yells (language %u): %s",
- GetName(), language, text.c_str());
-}
-
-void Player::TextEmote(const std::string& text)
-{
- WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildPlayerChat(&data, CHAT_MSG_EMOTE, text, LANG_UNIVERSAL);
- SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true, !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT));
-
- if (sWorld.getConfig(CONFIG_CHATLOG_PUBLIC))
- sLog.outChat("[TEXTEMOTE] Player %s emotes: %s",
- GetName(), text.c_str());
-}
-
-void Player::Whisper(const std::string& text, uint32 language,uint64 receiver)
-{
- if (language != LANG_ADDON) // if not addon data
- language = LANG_UNIVERSAL; // whispers should always be readable
-
- Player *rPlayer = objmgr.GetPlayer(receiver);
-
- if (sWorld.getConfig(CONFIG_CHATLOG_WHISPER))
- sLog.outChat("[WHISPER] Player %s tells %s: %s",
- GetName(), rPlayer->GetName(), text.c_str());
-
- // when player you are whispering to is dnd, he cannot receive your message, unless you are in gm mode
- if (!rPlayer->isDND() || isGameMaster())
- {
- WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildPlayerChat(&data, CHAT_MSG_WHISPER, text, language);
- rPlayer->GetSession()->SendPacket(&data);
-
- // not send confirmation for addon messages
- if (language != LANG_ADDON)
- {
- data.Initialize(SMSG_MESSAGECHAT, 200);
- rPlayer->BuildPlayerChat(&data, CHAT_MSG_WHISPER_INFORM, text, language);
- GetSession()->SendPacket(&data);
- }
- }
- else
- {
- // announce to player that player he is whispering to is dnd and cannot receive his message
- ChatHandler(this).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName(), rPlayer->dndMsg.c_str());
- }
-
- if (!isAcceptWhispers() && !isGameMaster() && !rPlayer->isGameMaster())
- {
- SetAcceptWhispers(true);
- ChatHandler(this).SendSysMessage(LANG_COMMAND_WHISPERON);
- }
-
- // announce to player that player he is whispering to is afk
- if (rPlayer->isAFK())
- ChatHandler(this).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName(), rPlayer->afkMsg.c_str());
-
- // if player whisper someone, auto turn of dnd to be able to receive an answer
- if (isDND() && !rPlayer->isGameMaster())
- ToggleDND();
-}
-
-void Player::PetSpellInitialize()
-{
- Pet* pet = GetPet();
-
- if (!pet)
- return;
-
- sLog.outDebug("Pet Spells Groups");
-
- CharmInfo *charmInfo = pet->GetCharmInfo();
-
- WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
- data << uint64(pet->GetGUID());
- data << uint16(pet->GetCreatureInfo()->family); // creature family (required for pet talents)
- data << uint32(0);
- data << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
-
- // action bar loop
- charmInfo->BuildActionBar(&data);
-
- size_t spellsCountPos = data.wpos();
-
- // spells count
- uint8 addlist = 0;
- data << uint8(addlist); // placeholder
-
- if (pet->IsPermanentPetFor(this))
- {
- // spells loop
- for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
- {
- if (itr->second.state == PETSPELL_REMOVED)
- continue;
-
- data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first,itr->second.active));
- ++addlist;
- }
- }
-
- data.put<uint8>(spellsCountPos, addlist);
-
- uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size() + pet->m_CreatureCategoryCooldowns.size();
- data << uint8(cooldownsCount);
-
- time_t curTime = time(NULL);
-
- for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
- {
- time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0;
-
- data << uint32(itr->first); // spellid
- data << uint16(0); // spell category?
- data << uint32(cooldown); // cooldown
- data << uint32(0); // category cooldown
- }
-
- for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr)
- {
- time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0;
-
- data << uint32(itr->first); // spellid
- data << uint16(0); // spell category?
- data << uint32(0); // cooldown
- data << uint32(cooldown); // category cooldown
- }
-
- data.hexlike();
-
- GetSession()->SendPacket(&data);
-}
-
-void Player::PossessSpellInitialize()
-{
- Unit* charm = GetCharm();
- if (!charm)
- return;
-
- CharmInfo *charmInfo = charm->GetCharmInfo();
-
- if (!charmInfo)
- {
- sLog.outError("Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
- return;
- }
-
- WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
- data << uint64(charm->GetGUID());
- data << uint16(0);
- data << uint32(0);
- data << uint32(0);
-
- charmInfo->BuildActionBar(&data);
-
- data << uint8(0); // spells count
- data << uint8(0); // cooldowns count
-
- GetSession()->SendPacket(&data);
-}
-
-void Player::VehicleSpellInitialize()
-{
- Creature* veh = GetVehicleCreatureBase();
- if (!veh)
- return;
-
- // GetPosition_ is not a member of 'Vehicle', SetPosition is a member of 'Player': SetPosition(GetVehicle()->GetPositionX(), GetVehicle()->GetPositionY(), GetVehicle()->GetPositionZ(), GetVehicle()->GetOrientation());
-
- // GetPosition_ is not a member of 'Vehicle', SetPosition is a member of 'Player': SetPosition(GetVehicle()->GetPositionX(), GetVehicle()->GetPositionY(), GetVehicle()->GetPositionZ(), GetVehicle()->GetOrientation());
-
- WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*10+1+1);
- data << uint64(veh->GetGUID());
- data << uint16(0);
- data << uint32(0);
- data << uint32(0x00000101);
-
- for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
- {
- uint32 spellId = veh->ToCreature()->m_spells[i];
- if (!spellId)
- continue;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if (!spellInfo)
- continue;
-
- if (IsPassiveSpell(spellId))
- {
- veh->CastSpell(veh, spellId, true);
- data << uint16(0) << uint8(0) << uint8(i+8);
- }
- else
- data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId,i+8));
- }
-
- for (uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i)
- data << uint16(0) << uint8(0) << uint8(i+8);
-
- data << uint8(0);
- data << uint8(0);
- GetSession()->SendPacket(&data);
-}
-
-void Player::CharmSpellInitialize()
-{
- Unit* charm = GetFirstControlled();
- if (!charm)
- return;
-
- CharmInfo *charmInfo = charm->GetCharmInfo();
- if (!charmInfo)
- {
- sLog.outError("Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
- return;
- }
-
- uint8 addlist = 0;
- if (charm->GetTypeId() != TYPEID_PLAYER)
- {
- //CreatureInfo const *cinfo = charm->ToCreature()->GetCreatureInfo();
- //if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
- {
- for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
- if (charmInfo->GetCharmSpell(i)->GetAction())
- ++addlist;
- }
- }
-
- WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+4*addlist+1);
- data << uint64(charm->GetGUID());
- data << uint16(0);
- data << uint32(0);
-
- if (charm->GetTypeId() != TYPEID_PLAYER)
- data << uint8(charm->ToCreature()->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
- else
- data << uint8(0) << uint8(0) << uint16(0);
-
- charmInfo->BuildActionBar(&data);
-
- data << uint8(addlist);
-
- if (addlist)
- {
- for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
- {
- CharmSpellEntry *cspell = charmInfo->GetCharmSpell(i);
- if (cspell->GetAction())
- data << uint32(cspell->packedData);
- }
- }
-
- data << uint8(0); // cooldowns count
-
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendRemoveControlBar()
-{
- WorldPacket data(SMSG_PET_SPELLS, 8);
- data << uint64(0);
- GetSession()->SendPacket(&data);
-}
-
-bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell)
-{
- if (!mod || !spellInfo)
- return false;
-
- // Mod out of charges
- if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end())
- return false;
-
- return spellmgr.IsAffectedByMod(spellInfo, mod);
-}
-
-void Player::AddSpellMod(SpellModifier* mod, bool apply)
-{
- sLog.outDebug("Player::AddSpellMod %d", mod->spellId);
- uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER;
-
- int i = 0;
- flag96 _mask = 0;
- for (int eff = 0; eff < 96; ++eff)
- {
- if (eff != 0 && eff%32 == 0)
- _mask[i++] = 0;
-
- _mask[i] = uint32(1) << (eff-(32*i));
- if (mod->mask & _mask)
- {
- int32 val = 0;
- for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
- {
- if ((*itr)->type == mod->type && (*itr)->mask & _mask)
- val += (*itr)->value;
- }
- val += apply ? mod->value : -(mod->value);
- WorldPacket data(Opcode, (1+1+4));
- data << uint8(eff);
- data << uint8(mod->op);
- data << int32(val);
- SendDirectMessage(&data);
- }
- }
-
- if (apply)
- m_spellMods[mod->op].push_back(mod);
- else
- {
- m_spellMods[mod->op].remove(mod);
- // mods bound to aura will be removed in AuraEffect::~AuraEffect
- if (!mod->ownerAura)
- delete mod;
- }
-}
-
-// Restore spellmods in case of failed cast
-void Player::RestoreSpellMods(Spell * spell)
-{
- if (!spell || spell->m_appliedMods.empty())
- return;
-
- for (uint8 i=0; i<MAX_SPELLMOD; ++i)
- {
- for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
- {
- SpellModifier *mod = *itr;
-
- // spellmods without aura set cannot be charged
- if (!mod->ownerAura || !mod->ownerAura->GetCharges())
- continue;
-
- // check if mod affected this spell
- Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
- if (iterMod == spell->m_appliedMods.end())
- continue;
-
- // remove from list
- spell->m_appliedMods.erase(iterMod);
-
- // add mod charges back to mod
- if (mod->charges == -1)
- mod->charges = 1;
- else
- mod->charges++;
-
- // Do not set more spellmods than avalible
- if (mod->ownerAura->GetCharges() < mod->charges)
- mod->charges = mod->ownerAura->GetCharges();
-
- // Skip this check for now - aura charges may change due to various reason
- // TODO: trac these changes correctly
- //assert (mod->ownerAura->GetCharges() <= mod->charges);
- }
- }
-}
-
-void Player::RemoveSpellMods(Spell * spell)
-{
- if (!spell)
- return;
- std::set <Aura *> checkedSpells;
-
- AuraEffectList const & auraList = GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
- for (AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end();)
- {
- AuraEffect * aurEff = *itr;
- Aura * aura = aurEff->GetBase();
- ++itr;
- if (!aura->GetCharges())
- continue;
-
- SpellEntry const * spellInfo = aura->GetSpellProto();
-
- if (spellInfo->SpellFamilyName != spell->m_spellInfo->SpellFamilyName ||
- checkedSpells.find(aura) != checkedSpells.end())
- continue;
-
- if (spell->m_spellInfo->SpellFamilyFlags & spellInfo->EffectSpellClassMask[aurEff->GetEffIndex()]
- // this is for fingers of frost, look at spell::finish part, a charge will be taken by the triggering spell
- && aura->GetDuration() != aura->GetMaxDuration())
- {
- checkedSpells.insert(aura);
- spell->m_appliedMods.erase(aura);
- if (aura->DropCharge())
- itr = auraList.begin();
- }
- }
-
- if (spell->m_appliedMods.empty())
- return;
-
- for (uint8 i=0; i<MAX_SPELLMOD; ++i)
- {
- for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
- {
- SpellModifier *mod = *itr;
- ++itr;
-
- // spellmods without aura set cannot be charged
- if (!mod->ownerAura || !mod->ownerAura->GetCharges())
- continue;
-
- // check if mod affected this spell
- Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
- if (iterMod == spell->m_appliedMods.end())
- continue;
-
- // remove from list
- spell->m_appliedMods.erase(iterMod);
-
- if (mod->ownerAura->DropCharge())
- itr = m_spellMods[i].begin();
- }
- }
-}
-
-void Player::DropModCharge(SpellModifier * mod, Spell * spell)
-{
- if (spell && mod->ownerAura && mod->charges > 0)
- {
- --mod->charges;
- if (mod->charges == 0)
- {
- mod->charges = -1;
- }
- spell->m_appliedMods.insert(mod->ownerAura);
- }
-}
-
-void Player::SetSpellModTakingSpell(Spell * spell, bool apply)
-{
- if (!spell || (m_spellModTakingSpell && m_spellModTakingSpell != spell))
- return;
-
- if (apply && spell->getState() == SPELL_STATE_FINISHED)
- return;
-
- m_spellModTakingSpell = apply ? spell : NULL;
-}
-
-// send Proficiency
-void Player::SendProficiency(uint8 pr1, uint32 pr2)
-{
- WorldPacket data(SMSG_SET_PROFICIENCY, 8);
- data << uint8(pr1) << uint32(pr2);
- GetSession()->SendPacket (&data);
-}
-
-void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
-{
- QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL);
- if (type == 10)
- result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid));
- else
- result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
- if (result)
- {
- do // this part effectively does nothing, since the deletion / modification only takes place _after_ the PetitionQuery. Though I don't know if the result remains intact if I execute the delete query beforehand.
- { // and SendPetitionQueryOpcode reads data from the DB
- Field *fields = result->Fetch();
- uint64 ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
- uint64 petitionguid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_ITEM);
-
- // send update if charter owner in game
- Player* owner = objmgr.GetPlayer(ownerguid);
- if (owner)
- owner->GetSession()->SendPetitionQueryOpcode(petitionguid);
-
- } while (result->NextRow());
-
- if (type == 10)
- CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid));
- else
- CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
- }
-
- CharacterDatabase.BeginTransaction();
- if (type == 10)
- {
- CharacterDatabase.PExecute("DELETE FROM petition WHERE ownerguid = '%u'", GUID_LOPART(guid));
- CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE ownerguid = '%u'", GUID_LOPART(guid));
- }
- else
- {
- CharacterDatabase.PExecute("DELETE FROM petition WHERE ownerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
- CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE ownerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
- }
- CharacterDatabase.CommitTransaction();
-}
-
-void Player::LeaveAllArenaTeams(uint64 guid)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u'", GUID_LOPART(guid));
- if (!result)
- return;
-
- do
- {
- Field *fields = result->Fetch();
- uint32 at_id = fields[0].GetUInt32();
- if (at_id != 0)
- {
- ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
- if (at)
- at->DelMember(guid);
- }
- } while (result->NextRow());
-}
-
-void Player::SetRestBonus (float rest_bonus_new)
-{
- // Prevent resting on max level
- if (getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- rest_bonus_new = 0;
-
- if (rest_bonus_new < 0)
- rest_bonus_new = 0;
-
- float rest_bonus_max = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)*1.5/2;
-
- if (rest_bonus_new > rest_bonus_max)
- m_rest_bonus = rest_bonus_max;
- else
- m_rest_bonus = rest_bonus_new;
-
- // update data for client
- if (m_rest_bonus>10)
- SetByteValue(PLAYER_BYTES_2, 3, 0x01); // Set Reststate = Rested
- else if (m_rest_bonus <= 1)
- SetByteValue(PLAYER_BYTES_2, 3, 0x02); // Set Reststate = Normal
-
- //RestTickUpdate
- SetUInt32Value(PLAYER_REST_STATE_EXPERIENCE, uint32(m_rest_bonus));
-}
-
-void Player::HandleStealthedUnitsDetection()
-{
- std::list<Unit*> stealthedUnits;
- Trinity::AnyStealthedCheck u_check;
- Trinity::UnitListSearcher<Trinity::AnyStealthedCheck > searcher(this, stealthedUnits, u_check);
- VisitNearbyObject(GetMap()->GetVisibilityDistance(), searcher);
-
- for (std::list<Unit*>::const_iterator i = stealthedUnits.begin(); i != stealthedUnits.end(); ++i)
- {
- if ((*i) == this)
- continue;
-
- bool hasAtClient = HaveAtClient((*i));
- bool hasDetected = canSeeOrDetect(*i, true);
-
- if (hasDetected)
- {
- if (!hasAtClient)
- {
- (*i)->SendUpdateToPlayer(this);
- m_clientGUIDs.insert((*i)->GetGUID());
-
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0)
- sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i));
- #endif
-
- // target aura duration for caster show only if target exist at caster client
- // send data at target visibility change (adding to client)
- SendInitialVisiblePackets(*i);
- }
- }
- else
- {
- if (hasAtClient)
- {
- (*i)->DestroyForPlayer(this);
- m_clientGUIDs.erase((*i)->GetGUID());
- }
- }
- }
-}
-
-bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= NULL*/, uint32 spellid /*= 0*/)
-{
- if (nodes.size() < 2)
- return false;
-
- // not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
- if (GetSession()->isLogingOut() || isInCombat() || hasUnitState(UNIT_STAT_STUNNED) || hasUnitState(UNIT_STAT_ROOT))
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIPLAYERBUSY);
- GetSession()->SendPacket(&data);
- return false;
- }
-
- if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
- return false;
-
- // taximaster case
- if (npc)
- {
- // not let cheating with start flight mounted
- if (IsMounted())
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIPLAYERALREADYMOUNTED);
- GetSession()->SendPacket(&data);
- return false;
- }
-
- if (m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW)
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIPLAYERSHAPESHIFTED);
- GetSession()->SendPacket(&data);
- return false;
- }
-
- // not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
- if (IsNonMeleeSpellCasted(false))
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIPLAYERBUSY);
- GetSession()->SendPacket(&data);
- return false;
- }
- }
- // cast case or scripted call case
- else
- {
- RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- if (m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW)
- RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
-
- if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
- if (spell->m_spellInfo->Id != spellid)
- InterruptSpell(CURRENT_GENERIC_SPELL,false);
-
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL,false);
-
- if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
- if (spell->m_spellInfo->Id != spellid)
- InterruptSpell(CURRENT_CHANNELED_SPELL,true);
- }
-
- uint32 sourcenode = nodes[0];
-
- // starting node too far away (cheat?)
- TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
- if (!node)
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXINOSUCHPATH);
- GetSession()->SendPacket(&data);
- return false;
- }
-
- // check node starting pos data set case if provided
- if (node->x != 0.0f || node->y != 0.0f || node->z != 0.0f)
- {
- if (node->map_id != GetMapId() ||
- (node->x - GetPositionX())*(node->x - GetPositionX())+
- (node->y - GetPositionY())*(node->y - GetPositionY())+
- (node->z - GetPositionZ())*(node->z - GetPositionZ()) >
- (2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE))
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXITOOFARAWAY);
- GetSession()->SendPacket(&data);
- return false;
- }
- }
- // node must have pos if taxi master case (npc != NULL)
- else if (npc)
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
- GetSession()->SendPacket(&data);
- return false;
- }
-
- // Prepare to flight start now
-
- // stop combat at start taxi flight if any
- CombatStop();
-
- StopCastingCharm();
- StopCastingBindSight();
- ExitVehicle();
-
- // stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
- TradeCancel(true);
-
- // clean not finished taxi path if any
- m_taxi.ClearTaxiDestinations();
-
- // 0 element current node
- m_taxi.AddTaxiDestination(sourcenode);
-
- // fill destinations path tail
- uint32 sourcepath = 0;
- uint32 totalcost = 0;
-
- uint32 prevnode = sourcenode;
- uint32 lastnode = 0;
-
- for (uint32 i = 1; i < nodes.size(); ++i)
- {
- uint32 path, cost;
-
- lastnode = nodes[i];
- objmgr.GetTaxiPath(prevnode, lastnode, path, cost);
-
- if (!path)
- {
- m_taxi.ClearTaxiDestinations();
- return false;
- }
-
- totalcost += cost;
-
- if (prevnode == sourcenode)
- sourcepath = path;
-
- m_taxi.AddTaxiDestination(lastnode);
-
- prevnode = lastnode;
- }
-
- // get mount model (in case non taximaster (npc == NULL) allow more wide lookup)
- //
- // Hack-Fix for Alliance not being able to use Acherus taxi. There is
- // only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
- // change but I couldn't find a suitable alternative. OK to use class because only DK
- // can use this taxi.
- uint32 mount_display_id = objmgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
-
- // in spell case allow 0 model
- if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
- GetSession()->SendPacket(&data);
- m_taxi.ClearTaxiDestinations();
- return false;
- }
-
- uint32 money = GetMoney();
-
- if (npc)
- totalcost = (uint32)ceil(totalcost*GetReputationPriceDiscount(npc));
-
- if (money < totalcost)
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXINOTENOUGHMONEY);
- GetSession()->SendPacket(&data);
- m_taxi.ClearTaxiDestinations();
- return false;
- }
-
- //Checks and preparations done, DO FLIGHT
- ModifyMoney(-(int32)totalcost);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1);
-
- // prevent stealth flight
- //RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
-
- if (sWorld.getConfig(CONFIG_INSTANT_TAXI))
- {
- TaxiNodesEntry const* lastnode = sTaxiNodesStore.LookupEntry(nodes[nodes.size()-1]);
- m_taxi.ClearTaxiDestinations();
- TeleportTo(lastnode->map_id, lastnode->x, lastnode->y, lastnode->z, GetOrientation());
- return false;
- }
- else
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIOK);
- GetSession()->SendPacket(&data);
- sLog.outDebug("WORLD: Sent SMSG_ACTIVATETAXIREPLY");
- GetSession()->SendDoFlight(mount_display_id, sourcepath);
- }
- return true;
-}
-
-bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 0*/)
-{
- TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
- if (!entry)
- return false;
-
- std::vector<uint32> nodes;
-
- nodes.resize(2);
- nodes[0] = entry->from;
- nodes[1] = entry->to;
-
- return ActivateTaxiPathTo(nodes,NULL,spellid);
-}
-
-void Player::CleanupAfterTaxiFlight()
-{
- m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
- Unmount();
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
- getHostileRefManager().setOnlineOfflineState(true);
-}
-
-void Player::ContinueTaxiFlight()
-{
- uint32 sourceNode = m_taxi.GetTaxiSource();
- if (!sourceNode)
- return;
-
- sLog.outDebug("WORLD: Restart character %u taxi flight", GetGUIDLow());
-
- uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourceNode, GetTeam(),true);
- uint32 path = m_taxi.GetCurrentTaxiPath();
-
- // search appropriate start path node
- uint32 startNode = 0;
-
- TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
-
- float distPrev = MAP_SIZE*MAP_SIZE;
- float distNext =
- (nodeList[0].x-GetPositionX())*(nodeList[0].x-GetPositionX())+
- (nodeList[0].y-GetPositionY())*(nodeList[0].y-GetPositionY())+
- (nodeList[0].z-GetPositionZ())*(nodeList[0].z-GetPositionZ());
-
- for (uint32 i = 1; i < nodeList.size(); ++i)
- {
- TaxiPathNode const& node = nodeList[i];
- TaxiPathNode const& prevNode = nodeList[i-1];
-
- // skip nodes at another map
- if (node.mapid != GetMapId())
- continue;
-
- distPrev = distNext;
-
- distNext =
- (node.x-GetPositionX())*(node.x-GetPositionX())+
- (node.y-GetPositionY())*(node.y-GetPositionY())+
- (node.z-GetPositionZ())*(node.z-GetPositionZ());
-
- float distNodes =
- (node.x-prevNode.x)*(node.x-prevNode.x)+
- (node.y-prevNode.y)*(node.y-prevNode.y)+
- (node.z-prevNode.z)*(node.z-prevNode.z);
-
- if (distNext + distPrev < distNodes)
- {
- startNode = i;
- break;
- }
- }
-
- GetSession()->SendDoFlight(mountDisplayId, path, startNode);
-}
-
-void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
-{
- // last check 2.0.10
- WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+m_spells.size()*8);
- data << uint64(GetGUID());
- data << uint8(0x0); // flags (0x1, 0x2)
- time_t curTime = time(NULL);
- for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if (itr->second->state == PLAYERSPELL_REMOVED)
- continue;
- uint32 unSpellId = itr->first;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(unSpellId);
- if (!spellInfo)
- {
- ASSERT(spellInfo);
- continue;
- }
-
- // Not send cooldown for this spells
- if (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
- continue;
-
- if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE)
- continue;
-
- if ((idSchoolMask & GetSpellSchoolMask(spellInfo)) && GetSpellCooldownDelay(unSpellId) < unTimeMs)
- {
- data << uint32(unSpellId);
- data << uint32(unTimeMs); // in m.secs
- AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS);
- }
- }
- GetSession()->SendPacket(&data);
-}
-
-void Player::InitDataForForm(bool reapplyMods)
-{
- SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
- if (ssEntry && ssEntry->attackSpeed)
- {
- SetAttackTime(BASE_ATTACK,ssEntry->attackSpeed);
- SetAttackTime(OFF_ATTACK,ssEntry->attackSpeed);
- SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
- }
- else
- SetRegularAttackTime();
-
- switch(m_form)
- {
- case FORM_GHOUL:
- case FORM_CAT:
- {
- if (getPowerType() != POWER_ENERGY)
- setPowerType(POWER_ENERGY);
- break;
- }
- case FORM_BEAR:
- case FORM_DIREBEAR:
- {
- if (getPowerType() != POWER_RAGE)
- setPowerType(POWER_RAGE);
- break;
- }
- default: // 0, for example
- {
- ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
- if (cEntry && cEntry->powerType < MAX_POWERS && uint32(getPowerType()) != cEntry->powerType)
- setPowerType(Powers(cEntry->powerType));
- break;
- }
- }
-
- // update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change.
- if (!reapplyMods)
- UpdateEquipSpellsAtFormChange();
-
- UpdateAttackPowerAndDamage();
- UpdateAttackPowerAndDamage(true);
-}
-
-void Player::InitDisplayIds()
-{
- PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
- if (!info)
- {
- sLog.outError("Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow());
- return;
- }
-
- uint8 gender = getGender();
- switch(gender)
- {
- case GENDER_FEMALE:
- SetDisplayId(info->displayId_f);
- SetNativeDisplayId(info->displayId_f);
- break;
- case GENDER_MALE:
- SetDisplayId(info->displayId_m);
- SetNativeDisplayId(info->displayId_m);
- break;
- default:
- sLog.outError("Invalid gender %u for player",gender);
- return;
- }
-}
-
-// Return true is the bought item has a max count to force refresh of window by caller
-bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
-{
- // cheating attempt
- if (count < 1) count = 1;
-
- // cheating attempt
- if (slot > MAX_BAG_SIZE && slot !=NULL_SLOT)
- return false;
-
- if (!isAlive())
- return false;
-
- ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
- if (!pProto)
- {
- SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
- return false;
- }
-
- Creature *pCreature = GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
- if (!pCreature)
- {
- sLog.outDebug("WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
- SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0);
- return false;
- }
-
- VendorItemData const* vItems = pCreature->GetVendorItems();
- if (!vItems || vItems->Empty())
- {
- SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
- return false;
- }
-
- if (vendorslot >= vItems->GetItemCount())
- {
- SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
- return false;
- }
-
- VendorItem const* crItem = vItems->GetItem(vendorslot);
- // store diff item (cheating)
- if(!crItem || crItem->item != item)
- {
- SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
- return false;
- }
-
- // check current item amount if it limited
- if (crItem->maxcount != 0)
- {
- if (pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
- {
- SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, pCreature, item, 0);
- return false;
- }
- }
-
- if (pProto->RequiredReputationFaction && (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank))
- {
- SendBuyError(BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
- return false;
- }
-
- if (crItem->ExtendedCost)
- {
- ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
- if (!iece)
- {
- sLog.outError("Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
- return false;
- }
-
- // honor points price
- if (GetHonorPoints() < (iece->reqhonorpoints * count))
- {
- SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, NULL, NULL);
- return false;
- }
-
- // arena points price
- if (GetArenaPoints() < (iece->reqarenapoints * count))
- {
- SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, NULL, NULL);
- return false;
- }
-
- // item base price
- for (uint8 i = 0; i < 5; ++i)
- {
- if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
- {
- SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
- return false;
- }
- }
-
- // check for personal arena rating requirement
- if (GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating)
- {
- // probably not the proper equip err
- SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK,NULL,NULL);
- return false;
- }
- }
-
- int32 price = pProto->BuyPrice * count;
-
- // reputation discount
- price = uint32(floor(price * GetReputationPriceDiscount(pCreature)));
-
- if (GetMoney() < price)
- {
- SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0);
- return false;
- }
-
- if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
- {
- ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem(bag, slot, dest, item, pProto->BuyCount * count);
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, NULL, NULL);
- return false;
- }
-
- ModifyMoney(-(int32)price);
-
- if (crItem->ExtendedCost) // case for new honor system
- {
- ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
- if (iece->reqhonorpoints)
- ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
-
- if (iece->reqarenapoints)
- ModifyArenaPoints(- int32(iece->reqarenapoints * count));
-
- for (uint8 i = 0; i < 5; ++i)
- {
- if (iece->reqitem[i])
- DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
- }
- }
-
- if (Item *it = StoreNewItem(dest, item, true))
- {
- uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
-
- WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4));
- data << uint64(pCreature->GetGUID());
- data << uint32(vendorslot+1); // numbered from 1 at client
- data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
- data << uint32(count);
- GetSession()->SendPacket(&data);
- SendNewItem(it, pProto->BuyCount*count, true, false, false);
-
- if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE) && crItem->ExtendedCost)
- {
- it->SetRefundRecipient(GetGUIDLow());
- it->SetPaidMoney(price);
- it->SetPaidExtendedCost(crItem->ExtendedCost);
- it->SaveRefundDataToDB();
- AddRefundReference(it->GetGUID());
- }
- }
- }
- else if (IsEquipmentPos(bag, slot))
- {
- if (pProto->BuyCount * count != 1)
- {
- SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL);
- return false;
- }
-
- uint16 dest;
- uint8 msg = CanEquipNewItem(slot, dest, item, false);
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, NULL, NULL);
- return false;
- }
-
- ModifyMoney(-(int32)price);
- if (crItem->ExtendedCost) // case for new honor system
- {
- ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
- if (iece->reqhonorpoints)
- ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
-
- if (iece->reqarenapoints)
- ModifyArenaPoints(- int32(iece->reqarenapoints * count));
-
- for (uint8 i = 0; i < 5; ++i)
- {
- if (iece->reqitem[i])
- DestroyItemCount(iece->reqitem[i], iece->reqitemcount[i] * count, true);
- }
- }
-
- if (Item *it = EquipNewItem(dest, item, true))
- {
- uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
-
- WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4));
- data << uint64(pCreature->GetGUID());
- data << uint32(vendorslot + 1); // numbered from 1 at client
- data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
- data << uint32(count);
- GetSession()->SendPacket(&data);
-
- SendNewItem(it, pProto->BuyCount*count, true, false, false);
-
- AutoUnequipOffhandIfNeed();
-
- if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE) && crItem->ExtendedCost)
- {
- it->SetRefundRecipient(GetGUIDLow());
- it->SetPaidMoney(price);
- it->SetPaidExtendedCost(crItem->ExtendedCost);
- it->SaveRefundDataToDB();
- AddRefundReference(it->GetGUID());
- }
- }
- }
- else
- {
- SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
- return false;
- }
-
- return crItem->maxcount != 0;
-}
-
-uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot)
-{
- // returns the maximal personal arena rating that can be used to purchase items requiring this condition
- // the personal rating of the arena team must match the required limit as well
- // so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
- uint32 max_personal_rating = 0;
- for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
- {
- if (ArenaTeam * at = objmgr.GetArenaTeamById(GetArenaTeamId(i)))
- {
- uint32 p_rating = GetArenaPersonalRating(i);
- uint32 t_rating = at->GetRating();
- p_rating = p_rating < t_rating ? p_rating : t_rating;
- if (max_personal_rating < p_rating)
- max_personal_rating = p_rating;
- }
- }
- return max_personal_rating;
-}
-
-void Player::UpdateHomebindTime(uint32 time)
-{
- // GMs never get homebind timer online
- if (m_InstanceValid || isGameMaster())
- {
- if (m_HomebindTimer) // instance valid, but timer not reset
- {
- // hide reminder
- WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4);
- data << uint32(0);
- data << uint32(0);
- GetSession()->SendPacket(&data);
- }
- // instance is valid, reset homebind timer
- m_HomebindTimer = 0;
- }
- else if (m_HomebindTimer > 0)
- {
- if (time >= m_HomebindTimer)
- {
- // teleport to nearest graveyard
- SetPhaseMask(1,true);
- RepopAtGraveyard();
- }
- else
- m_HomebindTimer -= time;
- }
- else
- {
- // instance is invalid, start homebind timer
- m_HomebindTimer = 60000;
- // send message to player
- WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4);
- data << uint32(m_HomebindTimer);
- data << uint32(1);
- GetSession()->SendPacket(&data);
- sLog.outDebug("PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName(),GetGUIDLow());
- SetPhaseMask(2,true);
- }
-}
-
-void Player::UpdatePvPState(bool onlyFFA)
-{
- // TODO: should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller and controlled?
- if (!pvpInfo.inNoPvPArea && !isGameMaster()
- && (pvpInfo.inFFAPvPArea || sWorld.IsFFAPvPRealm()))
- {
- if (!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
- {
- SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- (*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- }
- }
- else if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
- {
- RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- }
-
- if (onlyFFA)
- return;
-
- if (pvpInfo.inHostileArea) // in hostile area
- {
- if (!IsPvP() || pvpInfo.endTimer != 0)
- UpdatePvP(true, true);
- }
- else // in friendly area
- {
- if (IsPvP() && !HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_IN_PVP) && pvpInfo.endTimer == 0)
- pvpInfo.endTimer = time(0); // start toggle-off
- }
-}
-
-void Player::UpdatePvP(bool state, bool override)
-{
- if (!state || override)
- {
- SetPvP(state);
- pvpInfo.endTimer = 0;
- }
- else
- {
- if (pvpInfo.endTimer != 0)
- pvpInfo.endTimer = time(NULL);
- else
- SetPvP(state);
- }
-}
-
-void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell, bool infinityCooldown)
-{
- // init cooldown values
- uint32 cat = 0;
- int32 rec = -1;
- int32 catrec = -1;
-
- // some special item spells without correct cooldown in SpellInfo
- // cooldown information stored in item prototype
- // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
-
- if (itemId)
- {
- if (ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemId))
- {
- for (uint8 idx = 0; idx < 5; ++idx)
- {
- if (uint32(proto->Spells[idx].SpellId) == spellInfo->Id)
- {
- cat = proto->Spells[idx].SpellCategory;
- rec = proto->Spells[idx].SpellCooldown;
- catrec = proto->Spells[idx].SpellCategoryCooldown;
- break;
- }
- }
- }
- }
-
- // if no cooldown found above then base at DBC data
- if (rec < 0 && catrec < 0)
- {
- cat = spellInfo->Category;
- rec = spellInfo->RecoveryTime;
- catrec = spellInfo->CategoryRecoveryTime;
- }
-
- time_t curTime = time(NULL);
-
- time_t catrecTime;
- time_t recTime;
-
- // overwrite time for selected category
- if (infinityCooldown)
- {
- // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped)
- // but not allow ignore until reset or re-login
- catrecTime = catrec > 0 ? curTime+infinityCooldownDelay : 0;
- recTime = rec > 0 ? curTime+infinityCooldownDelay : catrecTime;
- }
- else
- {
- // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
- // prevent 0 cooldowns set by another way
- if (rec <= 0 && catrec <= 0 && (cat == 76 || IsAutoRepeatRangedSpell(spellInfo) && spellInfo->Id != 75))
- rec = GetAttackTime(RANGED_ATTACK);
-
- // Now we have cooldown data (if found any), time to apply mods
- if (rec > 0)
- ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell);
-
- if (catrec > 0)
- ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell);
-
- // replace negative cooldowns by 0
- if (rec < 0) rec = 0;
- if (catrec < 0) catrec = 0;
-
- // no cooldown after applying spell mods
- if (rec == 0 && catrec == 0)
- return;
-
- catrecTime = catrec ? curTime+catrec/IN_MILISECONDS : 0;
- recTime = rec ? curTime+rec/IN_MILISECONDS : catrecTime;
- }
-
- // self spell cooldown
- if (recTime > 0)
- AddSpellCooldown(spellInfo->Id, itemId, recTime);
-
- // category spells
- if (cat && catrec > 0)
- {
- SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
- if (i_scstore != sSpellCategoryStore.end())
- {
- for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
- {
- if (*i_scset == spellInfo->Id) // skip main spell, already handled above
- continue;
-
- AddSpellCooldown(*i_scset, itemId, catrecTime);
- }
- }
- }
-}
-
-void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, time_t end_time)
-{
- SpellCooldown sc;
- sc.end = end_time;
- sc.itemid = itemid;
- m_spellCooldowns[spellid] = sc;
-}
-
-void Player::SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId, Spell* spell)
-{
- // start cooldowns at server side, if any
- AddSpellAndCategoryCooldowns(spellInfo,itemId,spell);
-
- // Send activate cooldown timer (possible 0) at client side
- WorldPacket data(SMSG_COOLDOWN_EVENT, (4+8));
- data << uint32(spellInfo->Id);
- data << uint64(GetGUID());
- SendDirectMessage(&data);
-}
-
-void Player::UpdatePotionCooldown(Spell* spell)
-{
- // no potion used i combat or still in combat
- if (!m_lastPotionId || isInCombat())
- return;
-
- // Call not from spell cast, send cooldown event for item spells if no in combat
- if (!spell)
- {
- // spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)
- if (ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId))
- for (uint8 idx = 0; idx < 5; ++idx)
- if (proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
- if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId))
- SendCooldownEvent(spellInfo,m_lastPotionId);
- }
- // from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
- else
- SendCooldownEvent(spell->m_spellInfo,m_lastPotionId,spell);
-
- m_lastPotionId = 0;
-}
-
- //slot to be excluded while counting
-bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
-{
- if (!enchantmentcondition)
- return true;
-
- SpellItemEnchantmentConditionEntry const *Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
-
- if (!Condition)
- return true;
-
- uint8 curcount[4] = {0, 0, 0, 0};
-
- //counting current equipped gem colors
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
- {
- if (i == slot)
- continue;
- Item *pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem2 && !pItem2->IsBroken() && pItem2->GetProto()->Socket[0].Color)
- {
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
- {
- uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
- if (!enchant_id)
- continue;
-
- SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!enchantEntry)
- continue;
-
- uint32 gemid = enchantEntry->GemID;
- if (!gemid)
- continue;
-
- ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid);
- if (!gemProto)
- continue;
-
- GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
- if (!gemProperty)
- continue;
-
- uint8 GemColor = gemProperty->color;
-
- for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
- {
- if (tmpcolormask & GemColor)
- ++curcount[b];
- }
- }
- }
- }
-
- bool activate = true;
-
- for (uint8 i = 0; i < 5; i++)
- {
- if (!Condition->Color[i])
- continue;
-
- uint32 _cur_gem = curcount[Condition->Color[i] - 1];
-
- // if have <CompareColor> use them as count, else use <value> from Condition
- uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1]: Condition->Value[i];
-
- switch(Condition->Comparator[i])
- {
- case 2: // requires less <color> than (<value> || <comparecolor>) gems
- activate &= (_cur_gem < _cmp_gem) ? true : false;
- break;
- case 3: // requires more <color> than (<value> || <comparecolor>) gems
- activate &= (_cur_gem > _cmp_gem) ? true : false;
- break;
- case 5: // requires at least <color> than (<value> || <comparecolor>) gems
- activate &= (_cur_gem >= _cmp_gem) ? true : false;
- break;
- }
- }
-
- sLog.outDebug("Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
-
- return activate;
-}
-
-void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
-{
- //cycle all equipped items
- for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
- {
- //enchants for the slot being socketed are handled by Player::ApplyItemMods
- if (slot == exceptslot)
- continue;
-
- Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
-
- if (!pItem || !pItem->GetProto()->Socket[0].Color)
- continue;
-
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
- {
- uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
- if (!enchant_id)
- continue;
-
- SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!enchantEntry)
- continue;
-
- uint32 condition = enchantEntry->EnchantmentCondition;
- if (condition)
- {
- //was enchant active with/without item?
- bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1);
- //should it now be?
- if (wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot))
- {
- // ignore item gem conditions
- //if state changed, (dis)apply enchant
- ApplyEnchantment(pItem,EnchantmentSlot(enchant_slot),!wasactive,true,true);
- }
- }
- }
- }
-}
-
- //if false -> then toggled off if was on| if true -> toggled on if was off AND meets requirements
-void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
-{
- //cycle all equipped items
- for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
- {
- //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
- if (slot == exceptslot)
- continue;
-
- Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
-
- if (!pItem || !pItem->GetProto()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
- continue;
-
- //cycle all (gem)enchants
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
- {
- uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
- if (!enchant_id) //if no enchant go to next enchant(slot)
- continue;
-
- SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!enchantEntry)
- continue;
-
- //only metagems to be (de)activated, so only enchants with condition
- uint32 condition = enchantEntry->EnchantmentCondition;
- if (condition)
- ApplyEnchantment(pItem,EnchantmentSlot(enchant_slot), apply);
- }
- }
-}
-
-void Player::SetBattleGroundEntryPoint()
-{
- // Taxi path store
- if (!m_taxi.empty())
- {
- m_bgData.mountSpell = 0;
- m_bgData.taxiPath[0] = m_taxi.GetTaxiSource();
- m_bgData.taxiPath[1] = m_taxi.GetTaxiDestination();
-
- // On taxi we don't need check for dungeon
- m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
- return;
- }
- else
- {
- m_bgData.ClearTaxiPath();
-
- // Mount spell id storing
- if (IsMounted())
- {
- AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED);
- if (!auras.empty())
- m_bgData.mountSpell = (*auras.begin())->GetId();
- }
- else
- m_bgData.mountSpell = 0;
-
- // If map is dungeon find linked graveyard
- if (GetMap()->IsDungeon())
- {
- if (const WorldSafeLocsEntry* entry = objmgr.GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()))
- {
- m_bgData.joinPos = WorldLocation(entry->map_id, entry->x, entry->y, entry->z, 0.0f);
- return;
- }
- else
- sLog.outError("SetBattleGroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId());
- }
- // If new entry point is not BG or arena set it
- else if (!GetMap()->IsBattleGroundOrArena())
- {
- m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
- return;
- }
- }
-
- // In error cases use homebind position
- m_bgData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f);
-}
-
-void Player::LeaveBattleground(bool teleportToEntryPoint)
-{
- if (BattleGround *bg = GetBattleGround())
- {
- bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
-
- // call after remove to be sure that player resurrected for correct cast
- if (bg->isBattleGround() && !isGameMaster() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER))
- {
- if (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)
- {
- //lets check if player was teleported from BG and schedule delayed Deserter spell cast
- if (IsBeingTeleportedFar())
- {
- ScheduleDelayedOperation(DELAYED_SPELL_CAST_DESERTER);
- return;
- }
-
- CastSpell(this, 26013, true); // Deserter
- }
- }
- }
-}
-
-bool Player::CanJoinToBattleground() const
-{
- // check Deserter debuff
- if (HasAura(26013))
- return false;
-
- return true;
-}
-
-bool Player::CanReportAfkDueToLimit()
-{
- // a player can complain about 15 people per 5 minutes
- if (m_bgData.bgAfkReportedCount++ >= 15)
- return false;
-
- return true;
-}
-
-///This player has been blamed to be inactive in a battleground
-void Player::ReportedAfkBy(Player* reporter)
-{
- BattleGround *bg = GetBattleGround();
- if (!bg || bg != reporter->GetBattleGround() || GetTeam() != reporter->GetTeam())
- return;
-
- // check if player has 'Idle' or 'Inactive' debuff
- if (m_bgData.bgAfkReporter.find(reporter->GetGUIDLow()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
- {
- m_bgData.bgAfkReporter.insert(reporter->GetGUIDLow());
- // 3 players have to complain to apply debuff
- if (m_bgData.bgAfkReporter.size() >= 3)
- {
- // cast 'Idle' spell
- CastSpell(this, 43680, true);
- m_bgData.bgAfkReporter.clear();
- }
- }
-}
-
-WorldLocation Player::GetStartPosition() const
-{
- PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
- uint32 mapId = info->mapId;
- if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
- mapId = 0;
- return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
-}
-
-bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
-{
- // Always can see self
- if (m_mover == u || this == u)
- return true;
-
- // phased visibility (both must phased in same way)
- if (!InSamePhase(u))
- return false;
-
- // player visible for other player if not logout and at same transport
- // including case when player is out of world
- bool at_same_transport =
- GetTransport() && u->GetTypeId() == TYPEID_PLAYER
- && !GetSession()->PlayerLogout() && !u->ToPlayer()->GetSession()->PlayerLogout()
- && !GetSession()->PlayerLoading() && !u->ToPlayer()->GetSession()->PlayerLoading()
- && GetTransport() == u->ToPlayer()->GetTransport();
-
- // not in world
- if (!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
- return false;
-
- // forbidden to seen (at GM respawn command)
- //if (u->GetVisibility() == VISIBILITY_RESPAWN)
- // return false;
-
- Map& _map = *u->GetMap();
- // Grid dead/alive checks
- // non visible at grid for any stealth state
- if (!u->IsVisibleInGridForPlayer(this))
- return false;
-
- // always seen by owner
- if (uint64 guid = u->GetCharmerOrOwnerGUID())
- if (GetGUID() == guid)
- return true;
-
- if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT))
- if (u->GetGUID() == guid)
- return true;
-
- // different visible distance checks
- if (isInFlight()) // what see player in flight
- {
- if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
- return false;
- }
- else if (!u->isAlive()) // distance for show body
- {
- if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
- return false;
- }
- else if (u->GetTypeId() == TYPEID_PLAYER) // distance for show player
- {
- // Players far than max visible distance for player or not in our map are not visible too
- if (!at_same_transport && !m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
- return false;
- }
- else if (u->GetCharmerOrOwnerGUID()) // distance for show pet/charmed
- {
- // Pet/charmed far than max visible distance for player or not in our map are not visible too
- if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
- return false;
- }
- else // distance for show creature
- {
- // Units farther than max visible distance for creature or not in our map are not visible too
- if (!m_seer->IsWithinDistInMap(u
- , u->isActiveObject() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance()))
- : (_map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))
- , is3dDistance))
- return false;
- }
-
- if (Unit* owner = u->GetCharmerOrOwnerOrSelf())
- {
- if (owner->GetVisibility() == VISIBILITY_OFF)
- {
- // GMs see any players, not higher GMs and all units
- if (isGameMaster())
- {
- if (owner->GetTypeId() == TYPEID_PLAYER)
- return owner->ToPlayer()->GetSession()->GetSecurity() <= GetSession()->GetSecurity();
- else
- return true;
- }
- return false;
- }
- }
-
- // GM's can see everyone with invisibilitymask with less or equal security level
- if (m_mover->m_invisibilityMask || u->m_invisibilityMask)
- {
- if (isGameMaster())
- {
- if (u->GetTypeId() == TYPEID_PLAYER)
- return u->ToPlayer()->GetSession()->GetSecurity() <= GetSession()->GetSecurity();
- else
- return true;
- }
-
- // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
- if (!m_mover->canDetectInvisibilityOf(u))
- if (!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(const_cast<Player*>(u->ToPlayer()))))
- return false;
- }
-
- // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
- if (u->GetVisibility() == VISIBILITY_GROUP_STEALTH && !isGameMaster())
- {
- // if player is dead then he can't detect anyone in any cases
- //do not know what is the use of this detect
- // stealth and detected and visible for some seconds
- if (!isAlive())
- detect = false;
- if (m_DetectInvTimer < 300 || !HaveAtClient(u))
- if (!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(const_cast<Player*>(u->ToPlayer()))))
- if (!detect || !m_mover->canDetectStealthOf(u, GetDistance(u)))
- return false;
- }
-
- // If use this server will be too laggy
- // Now check is target visible with LoS
- //return u->IsWithinLOS(GetPositionX(),GetPositionY(),GetPositionZ());
- return true;
-}
-
-bool Player::IsVisibleInGridForPlayer(Player const * pl) const
-{
- // gamemaster in GM mode see all, including ghosts
- if (pl->isGameMaster() && GetSession()->GetSecurity() <= pl->GetSession()->GetSecurity())
- return true;
-
- // It seems in battleground everyone sees everyone, except the enemy-faction ghosts
- if (InBattleGround())
- {
- if (!(isAlive() || m_deathTimer > 0) && !IsFriendlyTo(pl))
- return false;
- return true;
- }
-
- // Live player see live player or dead player with not realized corpse
- if (pl->isAlive() || pl->m_deathTimer > 0)
- {
- return isAlive() || m_deathTimer > 0;
- }
-
- // Ghost see other friendly ghosts, that's for sure
- if (!(isAlive() || m_deathTimer > 0) && IsFriendlyTo(pl))
- return true;
-
- // Dead player see live players near own corpse
- if (isAlive())
- {
- Corpse *corpse = pl->GetCorpse();
- if (corpse)
- {
- // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
- if (corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO)))
- return true;
- }
- }
-
- // and not see any other
- return false;
-}
-
-bool Player::IsVisibleGloballyFor(Player* u) const
-{
- if (!u)
- return false;
-
- // Always can see self
- if (u == this)
- return true;
-
- // Visible units, always are visible for all players
- if (GetVisibility() == VISIBILITY_ON)
- return true;
-
- // GMs are visible for higher gms (or players are visible for gms)
- if (u->GetSession()->GetSecurity() > SEC_PLAYER)
- return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity();
-
- // non faction visibility non-breakable for non-GMs
- if (GetVisibility() == VISIBILITY_OFF)
- return false;
-
- // non-gm stealth/invisibility not hide from global player lists
- return true;
-}
-
-template<class T>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set<Unit*>& /*v*/)
-{
- s64.insert(target->GetGUID());
-}
-
-template<>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& /*v*/)
-{
- if (!target->IsTransport())
- s64.insert(target->GetGUID());
-}
-
-template<>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Creature* target, std::set<Unit*>& v)
-{
- s64.insert(target->GetGUID());
- v.insert(target);
-}
-
-template<>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Player* target, std::set<Unit*>& v)
-{
- s64.insert(target->GetGUID());
- v.insert(target);
-}
-
-template<class T>
-inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/)
-{
-}
-
-template<>
-inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
-{
- if (p->GetPetGUID() == t->GetGUID() && t->ToCreature()->isPet())
- ((Pet*)t)->Remove(PET_SAVE_NOT_IN_SLOT, true);
-}
-
-void Player::UpdateVisibilityOf(WorldObject* target)
-{
- if (HaveAtClient(target))
- {
- if (!target->isVisibleForInState(this, true))
- {
- if (target->GetTypeId() == TYPEID_UNIT)
- BeforeVisibilityDestroy<Creature>(target->ToCreature(),this);
-
- target->DestroyForPlayer(this);
- m_clientGUIDs.erase(target->GetGUID());
-
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0)
- sLog.outDebug("Object %u (Type: %u) out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target));
- #endif
- }
- }
- else
- {
- if (target->isVisibleForInState(this,false))
- {
- //if (target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle)
- // UpdateVisibilityOf(((Unit*)target)->m_Vehicle);
-
- target->SendUpdateToPlayer(this);
- m_clientGUIDs.insert(target->GetGUID());
-
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0)
- sLog.outDebug("Object %u (Type: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target));
- #endif
-
- // target aura duration for caster show only if target exist at caster client
- // send data at target visibility change (adding to client)
- if (target->isType(TYPEMASK_UNIT))
- SendInitialVisiblePackets((Unit*)target);
- }
- }
-}
-
-void Player::UpdateTriggerVisibility()
-{
- if (m_clientGUIDs.empty())
- return;
-
- UpdateData udata;
- WorldPacket packet;
- for (ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
- {
- if (IS_CREATURE_GUID(*itr))
- {
- Creature *obj = IsInWorld() ? GetMap()->GetCreature(*itr) : NULL;
- if (!obj || !obj->isTrigger())
- continue;
-
- obj->BuildCreateUpdateBlockForPlayer(&udata,this);
- }
- }
- udata.BuildPacket(&packet);
- GetSession()->SendPacket(&packet);
-}
-
-void Player::SendInitialVisiblePackets(Unit* target)
-{
- SendAurasForTarget(target);
- if (target->isAlive())
- {
- if (target->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
- target->SendMonsterMoveWithSpeedToCurrentDestination(this);
- if (target->hasUnitState(UNIT_STAT_MELEE_ATTACKING) && target->getVictim())
- target->SendMeleeAttackStart(target->getVictim());
- }
-}
-
-template<class T>
-void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow)
-{
- if (HaveAtClient(target))
- {
- if (!target->isVisibleForInState(this,true))
- {
- BeforeVisibilityDestroy<T>(target,this);
-
- target->BuildOutOfRangeUpdateBlock(&data);
- m_clientGUIDs.erase(target->GetGUID());
-
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0)
- sLog.outDebug("Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target));
- #endif
- }
- }
- else //if (visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsVehicle())
- {
- if (target->isVisibleForInState(this,false))
- {
- //if (target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle)
- // UpdateVisibilityOf(((Unit*)target)->m_Vehicle, data, visibleNow);
-
- target->BuildCreateUpdateBlockForPlayer(&data, this);
- UpdateVisibilityOf_helper(m_clientGUIDs,target,visibleNow);
-
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0)
- sLog.outDebug("Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target));
- #endif
- }
- }
-}
-
-template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<Unit*>& visibleNow);
-template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<Unit*>& visibleNow);
-template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<Unit*>& visibleNow);
-template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
-template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
-
-void Player::UpdateObjectVisibility(bool forced)
-{
- if (!forced)
- AddToNotify(NOTIFY_VISIBILITY_CHANGED);
- else
- {
- Unit::UpdateObjectVisibility(true);
- // updates visibility of all objects around point of view for current player
- Trinity::VisibleNotifier notifier(*this);
- m_seer->VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier);
- notifier.SendToSelf(); // send gathered data
- }
-}
-
-void Player::UpdateVisibilityForPlayer()
-{
- Trinity::VisibleNotifier notifier(*this);
- m_seer->VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier);
- notifier.SendToSelf(); // send gathered data
-}
-
-void Player::InitPrimaryProfessions()
-{
- SetFreePrimaryProfessions(sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
-}
-
-Unit * Player::GetSelectedUnit() const
-{
- if (m_curSelection)
- return ObjectAccessor::GetUnit(*this, m_curSelection);
- return NULL;
-}
-
-Player * Player::GetSelectedPlayer() const
-{
- if (m_curSelection)
- return ObjectAccessor::GetPlayer(*this, m_curSelection);
- return NULL;
-}
-
-void Player::SendComboPoints()
-{
- Unit *combotarget = ObjectAccessor::GetUnit(*this, m_comboTarget);
- if (combotarget)
- {
- WorldPacket data;
- if (m_mover != this)
- {
- data.Initialize(SMSG_PET_UPDATE_COMBO_POINTS, m_mover->GetPackGUID().size()+combotarget->GetPackGUID().size()+1);
- data.append(m_mover->GetPackGUID());
- }
- else
- data.Initialize(SMSG_UPDATE_COMBO_POINTS, combotarget->GetPackGUID().size()+1);
- data.append(combotarget->GetPackGUID());
- data << uint8(m_comboPoints);
- GetSession()->SendPacket(&data);
- }
-}
-
-void Player::AddComboPoints(Unit* target, int8 count, Spell * spell)
-{
- if (!count)
- return;
-
- int8 * comboPoints = spell ? &spell->m_comboPointGain : &m_comboPoints;
-
- // without combo points lost (duration checked in aura)
- RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS);
-
- if (target->GetGUID() == m_comboTarget)
- *comboPoints += count;
- else
- {
- if (m_comboTarget)
- if (Unit* target2 = ObjectAccessor::GetUnit(*this, m_comboTarget))
- target2->RemoveComboPointHolder(GetGUIDLow());
-
- // Spells will always add value to m_comboPoints eventualy, so it must be cleared first
- if (spell)
- m_comboPoints = 0;
-
- m_comboTarget = target->GetGUID();
- *comboPoints = count;
-
- target->AddComboPointHolder(GetGUIDLow());
- }
-
- if (*comboPoints > 5)
- *comboPoints = 5;
- else if (*comboPoints < 0)
- *comboPoints = 0;
-
- if (!spell)
- SendComboPoints();
-}
-
-void Player::GainSpellComboPoints(int8 count)
-{
- if (!count)
- return;
-
- m_comboPoints += count;
- if (m_comboPoints > 5) m_comboPoints = 5;
- else if (m_comboPoints < 0) m_comboPoints = 0;
-
- SendComboPoints();
-}
-
-void Player::ClearComboPoints()
-{
- if (!m_comboTarget)
- return;
-
- // without combopoints lost (duration checked in aura)
- RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS);
-
- m_comboPoints = 0;
-
- SendComboPoints();
-
- if (Unit* target = ObjectAccessor::GetUnit(*this,m_comboTarget))
- target->RemoveComboPointHolder(GetGUIDLow());
-
- m_comboTarget = 0;
-}
-
-void Player::SetGroup(Group *group, int8 subgroup)
-{
- if (group == NULL)
- m_group.unlink();
- else
- {
- // never use SetGroup without a subgroup unless you specify NULL for group
- assert(subgroup >= 0);
- m_group.link(group, this);
- m_group.setSubGroup((uint8)subgroup);
- }
-}
-
-void Player::SendInitialPacketsBeforeAddToMap()
-{
- GetSocial()->SendSocialList();
-
- // guild bank list wtf?
-
- // Homebind
- WorldPacket data(SMSG_BINDPOINTUPDATE, 5*4);
- data << m_homebindX << m_homebindY << m_homebindZ;
- data << (uint32) m_homebindMapId;
- data << (uint32) m_homebindAreaId;
- GetSession()->SendPacket(&data);
-
- // SMSG_SET_PROFICIENCY
- // SMSG_SET_PCT_SPELL_MODIFIER
- // SMSG_SET_FLAT_SPELL_MODIFIER
- // SMSG_UPDATE_AURA_DURATION
-
- SendTalentsInfoData(false);
-
- // SMSG_INSTANCE_DIFFICULTY
- data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4+4);
- data << uint32(GetMap()->GetDifficulty());
- data << uint32(0);
- GetSession()->SendPacket(&data);
-
- SendInitialSpells();
-
- data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
- data << uint32(0); // count, for (count) uint32;
- GetSession()->SendPacket(&data);
-
- SendInitialActionButtons();
- m_reputationMgr.SendInitialReputations();
- m_achievementMgr.SendAllAchievementData();
-
- SendEquipmentSetList();
-
- data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
- data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
- data << (float)0.01666667f; // game speed
- data << uint32(0); // added in 3.1.2
- GetSession()->SendPacket(&data);
-
- GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS
-
- // SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
- // SMSG_PET_GUIDS
- // SMSG_UPDATE_WORLD_STATE
- // SMSG_POWER_UPDATE
-
-}
-
-void Player::SendInitialPacketsAfterAddToMap()
-{
- // update zone
- uint32 newzone, newarea;
- GetZoneAndAreaId(newzone,newarea);
- UpdateZone(newzone,newarea); // also call SendInitWorldStates();
-
- ResetTimeSync();
- SendTimeSync();
-
- CastSpell(this, 836, true); // LOGINEFFECT
-
- // set some aura effects that send packet to player client after add player to map
- // SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
- // same auras state lost at far teleport, send it one more time in this case also
- static const AuraType auratypes[] =
- {
- SPELL_AURA_MOD_FEAR, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK,
- SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL,
- SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE
- };
- for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
- {
- Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr);
- if (!auraList.empty())
- auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
- }
-
- if (HasAuraType(SPELL_AURA_MOD_STUN))
- SetMovement(MOVE_ROOT);
-
- // manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that don't must be re-applied.
- if (HasAuraType(SPELL_AURA_MOD_ROOT))
- {
- WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10);
- data2.append(GetPackGUID());
- data2 << (uint32)2;
- SendMessageToSet(&data2,true);
- }
-
- SendAurasForTarget(this);
- SendEnchantmentDurations(); // must be after add to map
- SendItemDurations(); // must be after add to map
-}
-
-void Player::SendUpdateToOutOfRangeGroupMembers()
-{
- if (m_groupUpdateMask == GROUP_UPDATE_FLAG_NONE)
- return;
- if (Group* group = GetGroup())
- group->UpdatePlayerOutOfRange(this);
-
- m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE;
- m_auraRaidUpdateMask = 0;
- if (Pet *pet = GetPet())
- pet->ResetAuraUpdateMaskForRaid();
-}
-
-void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg)
-{
- WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2);
- data << uint32(mapid);
- data << uint8(reason); // transfer abort reason
- switch(reason)
- {
- case TRANSFER_ABORT_INSUF_EXPAN_LVL:
- case TRANSFER_ABORT_DIFFICULTY:
- case TRANSFER_ABORT_UNIQUE_MESSAGE:
- // these are the ONLY cases that have an extra argument in the packet!!!
- data << uint8(arg);
- break;
- }
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time)
-{
- // type of warning, based on the time remaining until reset
- uint32 type;
- if (time > 3600)
- type = RAID_INSTANCE_WELCOME;
- else if (time > 900 && time <= 3600)
- type = RAID_INSTANCE_WARNING_HOURS;
- else if (time > 300 && time <= 900)
- type = RAID_INSTANCE_WARNING_MIN;
- else
- type = RAID_INSTANCE_WARNING_MIN_SOON;
-
- WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4+4+4+4);
- data << uint32(type);
- data << uint32(mapid);
- data << uint32(difficulty); // difficulty
- data << uint32(time);
- if (type == RAID_INSTANCE_WELCOME)
- {
- data << uint8(0); // is your (1)
- data << uint8(0); // is extended (1), ignored if prev field is 0
- }
- GetSession()->SendPacket(&data);
-}
-
-void Player::ApplyEquipCooldown(Item * pItem)
-{
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- _Spell const& spellData = pItem->GetProto()->Spells[i];
-
- // no spell
- if (!spellData.SpellId)
- continue;
-
- // wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
- if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
- continue;
-
- AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), time(NULL) + 30);
-
- WorldPacket data(SMSG_ITEM_COOLDOWN, 12);
- data << pItem->GetGUID();
- data << uint32(spellData.SpellId);
- GetSession()->SendPacket(&data);
- }
-}
-
-void Player::resetSpells(bool myClassOnly)
-{
- // not need after this call
- if (HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
- RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS,true);
-
- // make full copy of map (spells removed and marked as deleted at another spell remove
- // and we can't use original map for safe iterative with visit each spell at loop end
- PlayerSpellMap smap = GetSpellMap();
-
- uint32 family;
-
- if (myClassOnly)
- {
- ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(getClass());
- if (!clsEntry)
- return;
- family = clsEntry->spellfamily;
-
- for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(iter->first);
- if (!spellInfo)
- continue;
-
- // skip server-side/triggered spells
- if (spellInfo->spellLevel == 0)
- continue;
-
- // skip wrong class/race skills
- if (!IsSpellFitByClassAndRace(spellInfo->Id))
- continue;
-
- // skip other spell families
- if (spellInfo->SpellFamilyName != family)
- continue;
-
- // skip spells with first rank learned as talent (and all talents then also)
- uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id);
- if (GetTalentSpellCost(first_rank) > 0)
- continue;
-
- // skip broken spells
- if (!SpellMgr::IsSpellValid(spellInfo,this,false))
- continue;
- }
- }
- else
- for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
- removeSpell(iter->first,false,false); // only iter->first can be accessed, object by iter->second can be deleted already
-
- learnDefaultSpells();
- learnQuestRewardedSpells();
-}
-
-void Player::learnDefaultSpells()
-{
- // learn default race/class spells
- PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(),getClass());
- for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr != info->spell.end(); ++itr)
- {
- uint32 tspell = *itr;
- sLog.outDebug("PLAYER (Class: %u Race: %u): Adding initial spell, id = %u",uint32(getClass()),uint32(getRace()), tspell);
- if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
- addSpell(tspell,true,true,true,false);
- else // but send in normal spell in game learn case
- learnSpell(tspell, true);
- }
-}
-
-void Player::learnQuestRewardedSpells(Quest const* quest)
-{
- int32 spell_id = quest->GetRewSpellCast();
- uint32 src_spell_id = quest->GetSrcSpell();
-
- // skip quests without rewarded spell
- if (!spell_id)
- return;
-
- // if RewSpellCast = -1 we remove aura do to SrcSpell from player.
- if (spell_id == -1 && src_spell_id)
- {
- RemoveAurasDueToSpell(src_spell_id);
- return;
- }
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
- if (!spellInfo)
- return;
-
- // check learned spells state
- bool found = false;
- for (uint8 i = 0; i < 3; ++i)
- {
- if (spellInfo->Effect[i] == SPELL_EFFECT_LEARN_SPELL && !HasSpell(spellInfo->EffectTriggerSpell[i]))
- {
- found = true;
- break;
- }
- }
-
- // skip quests with not teaching spell or already known spell
- if (!found)
- return;
-
- // prevent learn non first rank unknown profession and second specialization for same profession)
- uint32 learned_0 = spellInfo->EffectTriggerSpell[0];
- if (spellmgr.GetSpellRank(learned_0) > 1 && !HasSpell(learned_0))
- {
- // not have first rank learned (unlearned prof?)
- uint32 first_spell = spellmgr.GetFirstSpellInChain(learned_0);
- if (!HasSpell(first_spell))
- return;
-
- SpellEntry const *learnedInfo = sSpellStore.LookupEntry(learned_0);
- if (!learnedInfo)
- return;
-
- SpellsRequiringSpellMapBounds spellsRequired = spellmgr.GetSpellsRequiredForSpellBounds(learned_0);
- for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second; ++itr2)
- {
- uint32 profSpell = itr2->second;
-
- // specialization
- if (learnedInfo->Effect[0] == SPELL_EFFECT_TRADE_SKILL && learnedInfo->Effect[1] == 0 && profSpell)
- {
- // search other specialization for same prof
- for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if (itr->second->state == PLAYERSPELL_REMOVED || itr->first == learned_0)
- continue;
-
- SpellEntry const *itrInfo = sSpellStore.LookupEntry(itr->first);
- if (!itrInfo)
- return;
-
- // compare only specializations
- if (itrInfo->Effect[0] != SPELL_EFFECT_TRADE_SKILL || itrInfo->Effect[1] != 0)
- continue;
-
- // compare same chain spells
- if (spellmgr.IsSpellRequiringSpell(itr->first, profSpell))
- return;
- }
- }
- }
- }
-
- CastSpell(this, spell_id, true);
-}
-
-void Player::learnQuestRewardedSpells()
-{
- // learn spells received from quest completing
- for (QuestStatusMap::const_iterator itr = mQuestStatus.begin(); itr != mQuestStatus.end(); ++itr)
- {
- // skip no rewarded quests
- if (!itr->second.m_rewarded)
- continue;
-
- Quest const* quest = objmgr.GetQuestTemplate(itr->first);
- if (!quest)
- continue;
-
- learnQuestRewardedSpells(quest);
- }
-}
-
-void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value)
-{
- uint32 raceMask = getRaceMask();
- uint32 classMask = getClassMask();
- for (uint32 j=0; j<sSkillLineAbilityStore.GetNumRows(); ++j)
- {
- SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j);
- if (!pAbility || pAbility->skillId != skill_id || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
- continue;
- // Check race if set
- if (pAbility->racemask && !(pAbility->racemask & raceMask))
- continue;
- // Check class if set
- if (pAbility->classmask && !(pAbility->classmask & classMask))
- continue;
-
- if (sSpellStore.LookupEntry(pAbility->spellId))
- {
- // need unlearn spell
- if (skill_value < pAbility->req_skill_value)
- removeSpell(pAbility->spellId);
- // need learn
- else if (!IsInWorld())
- addSpell(pAbility->spellId,true,true,true,false);
- else
- learnSpell(pAbility->spellId, true);
- }
- }
-}
-
-void Player::SendAurasForTarget(Unit *target)
-{
- if (!target || target->GetVisibleAuras()->empty()) // speedup things
- return;
-
- WorldPacket data(SMSG_AURA_UPDATE_ALL);
- data.append(target->GetPackGUID());
-
- Unit::VisibleAuraMap const *visibleAuras = target->GetVisibleAuras();
- for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
- {
- AuraApplication * auraApp = itr->second;
- Aura * aura = auraApp->GetBase();
- data << uint8(auraApp->GetSlot());
- data << uint32(aura->GetId());
-
- // flags
- uint32 flags = auraApp->GetFlags();
- if (aura->GetMaxDuration() > 0)
- flags |= AFLAG_DURATION;
- data << uint8(flags);
- // level
- data << uint8(aura->GetCasterLevel());
- // charges
- data << uint8(aura->GetStackAmount() > 1 ? aura->GetStackAmount() : (aura->GetCharges()) ? aura->GetCharges() : 1);
-
- if (!(flags & AFLAG_CASTER))
- data.appendPackGUID(aura->GetCasterGUID());
-
- if (flags & AFLAG_DURATION) // include aura duration
- {
- data << uint32(aura->GetMaxDuration());
- data << uint32(aura->GetDuration());
- }
- }
-
- GetSession()->SendPacket(&data);
-}
-
-void Player::SetDailyQuestStatus(uint32 quest_id)
-{
- for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
- {
- if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
- {
- SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,quest_id);
- m_lastDailyQuestTime = time(NULL); // last daily quest time
- m_DailyQuestChanged = true;
- break;
- }
- }
-}
-
-
-void Player::SetWeeklyQuestStatus(uint32 quest_id)
-{
- m_weeklyquests.insert(quest_id);
- m_WeeklyQuestChanged = true;
-}
-
-void Player::ResetDailyQuestStatus()
-{
- for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
- SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0);
-
- // DB data deleted in caller
- m_DailyQuestChanged = false;
- m_lastDailyQuestTime = 0;
-}
-
-void Player::ResetWeeklyQuestStatus()
-{
- if (m_weeklyquests.empty())
- return;
-
- m_weeklyquests.clear();
- // DB data deleted in caller
- m_WeeklyQuestChanged = false;
-}
-
-BattleGround* Player::GetBattleGround() const
-{
- if (GetBattleGroundId() == 0)
- return NULL;
-
- return sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgData.bgTypeID);
-}
-
-bool Player::InArena() const
-{
- BattleGround *bg = GetBattleGround();
- if (!bg || !bg->isArena())
- return false;
-
- return true;
-}
-
-bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const
-{
- // get a template bg instead of running one
- BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
- if (!bg)
- return false;
-
- // limit check leel to dbc compatible level range
- uint32 level = getLevel();
- if (level > DEFAULT_MAX_LEVEL)
- level = DEFAULT_MAX_LEVEL;
-
- if (level < bg->GetMinLevel() || level > bg->GetMaxLevel())
- return false;
-
- return true;
-}
-
-float Player::GetReputationPriceDiscount(Creature const* pCreature) const
-{
- FactionTemplateEntry const* vendor_faction = pCreature->getFactionTemplateEntry();
- if (!vendor_faction || !vendor_faction->faction)
- return 1.0f;
-
- ReputationRank rank = GetReputationRank(vendor_faction->faction);
- if (rank <= REP_NEUTRAL)
- return 1.0f;
-
- return 1.0f - 0.05f* (rank - REP_NEUTRAL);
-}
-
-bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
-{
- uint32 racemask = getRaceMask();
- uint32 classmask = getClassMask();
-
- SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
- if (bounds.first == bounds.second)
- return true;
-
- for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
- {
- // skip wrong race skills
- if (_spell_idx->second->racemask && (_spell_idx->second->racemask & racemask) == 0)
- continue;
-
- // skip wrong class skills
- if (_spell_idx->second->classmask && (_spell_idx->second->classmask & classmask) == 0)
- continue;
-
- return true;
- }
-
- return false;
-}
-
-bool Player::HasQuestForGO(int32 GOId) const
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (questid == 0)
- continue;
-
- QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid);
- if (qs_itr == mQuestStatus.end())
- continue;
-
- QuestStatusData const& qs = qs_itr->second;
-
- if (qs.m_status == QUEST_STATUS_INCOMPLETE)
- {
- Quest const* qinfo = objmgr.GetQuestTemplate(questid);
- if (!qinfo)
- continue;
-
- if (GetGroup() && GetGroup()->isRaidGroup() && qinfo->GetType() != QUEST_TYPE_RAID)
- continue;
-
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- {
- if (qinfo->ReqCreatureOrGOId[j] >= 0) //skip non GO case
- continue;
-
- if ((-1)*GOId == qinfo->ReqCreatureOrGOId[j] && qs.m_creatureOrGOcount[j] < qinfo->ReqCreatureOrGOCount[j])
- return true;
- }
- }
- }
- return false;
-}
-
-void Player::UpdateForQuestWorldObjects()
-{
- if (m_clientGUIDs.empty())
- return;
-
- UpdateData udata;
- WorldPacket packet;
- for (ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
- {
- if (IS_GAMEOBJECT_GUID(*itr))
- {
- if (GameObject *obj = HashMapHolder<GameObject>::Find(*itr))
- obj->BuildValuesUpdateBlockForPlayer(&udata,this);
- }
- else if (IS_CRE_OR_VEH_GUID(*itr))
- {
- Creature *obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
- if (!obj)
- continue;
-
- // check if this unit requires quest specific flags
- if (!obj->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK))
- continue;
-
- SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(obj->GetEntry());
- for (SpellClickInfoMap::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
- if (_itr->second.questStart || _itr->second.questEnd)
- {
- obj->BuildCreateUpdateBlockForPlayer(&udata,this);
- break;
- }
- }
- }
- udata.BuildPacket(&packet);
- GetSession()->SendPacket(&packet);
-}
-
-void Player::SummonIfPossible(bool agree)
-{
- if (!agree)
- {
- m_summon_expire = 0;
- return;
- }
-
- // expire and auto declined
- if (m_summon_expire < time(NULL))
- return;
-
- // stop taxi flight at summon
- if (isInFlight())
- {
- GetMotionMaster()->MovementExpired();
- CleanupAfterTaxiFlight();
- }
-
- // drop flag at summon
- // this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
- if (BattleGround *bg = GetBattleGround())
- bg->EventPlayerDroppedFlag(this);
-
- m_summon_expire = 0;
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
-
- TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z,GetOrientation());
-}
-
-void Player::RemoveItemDurations(Item *item)
-{
- for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
- {
- if (*itr == item)
- {
- m_itemDuration.erase(itr);
- break;
- }
- }
-}
-
-void Player::AddItemDurations(Item *item)
-{
- if (item->GetUInt32Value(ITEM_FIELD_DURATION))
- {
- m_itemDuration.push_back(item);
- item->SendTimeUpdate(this);
- }
-}
-
-void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/)
-{
- Item *offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (!offItem)
- return;
-
- // need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
- if (!force && (CanTitanGrip() || (offItem->GetProto()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
- return;
-
- ItemPosCountVec off_dest;
- uint8 off_msg = CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false);
- if (off_msg == EQUIP_ERR_OK)
- {
- RemoveItem(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
- StoreItem(off_dest, offItem, true);
- }
- else
- {
- MoveItemFromInventory(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
- CharacterDatabase.BeginTransaction();
- offItem->DeleteFromInventoryDB(); // deletes item from character's inventory
- offItem->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
- CharacterDatabase.CommitTransaction();
-
- std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM);
- MailDraft(subject, "There were problems with equipping one or several items").AddItem(offItem).SendMailTo(this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
- }
-}
-
-OutdoorPvP * Player::GetOutdoorPvP() const
-{
- return sOutdoorPvPMgr.GetOutdoorPvPToZoneId(GetZoneId());
-}
-
-bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem)
-{
- if (spellInfo->EquippedItemClass < 0)
- return true;
-
- // scan other equipped items for same requirements (mostly 2 daggers/etc)
- // for optimize check 2 used cases only
- switch (spellInfo->EquippedItemClass)
- {
- case ITEM_CLASS_WEAPON:
- {
- for (uint8 i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i)
- if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
- return true;
- break;
- }
- case ITEM_CLASS_ARMOR:
- {
- // tabard not have dependent spells
- for (uint8 i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i)
- if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
- return true;
-
- // shields can be equipped to offhand slot
- if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
- if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
- return true;
-
- // ranged slot can have some armor subclasses
- if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
- if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
- return true;
-
- break;
- }
- default:
- sLog.outError("HasItemFitToSpellReqirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass);
- break;
- }
-
- return false;
-}
-
-bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const
-{
- // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
- if (spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
- HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
- return true;
-
- // Check no reagent use mask
- flag96 noReagentMask;
- noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1);
- noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+1);
- noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+2);
- if (spellInfo->SpellFamilyFlags & noReagentMask)
- return true;
-
- return false;
-}
-
-void Player::RemoveItemDependentAurasAndCasts(Item * pItem)
-{
- for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
- {
- Aura * aura = itr->second;
-
- // skip passive (passive item dependent spells work in another way) and not self applied auras
- SpellEntry const* spellInfo = aura->GetSpellProto();
- if (aura->IsPassive() || aura->GetCasterGUID() != GetGUID())
- {
- ++itr;
- continue;
- }
-
- // skip if not item dependent or have alternative item
- if (HasItemFitToSpellReqirements(spellInfo,pItem))
- {
- ++itr;
- continue;
- }
-
- // no alt item, remove aura, restart check
- RemoveOwnedAura(itr);
- }
-
- // currently casted spells can be dependent from item
- for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
- if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
- if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellReqirements(spell->m_spellInfo,pItem))
- InterruptSpell(CurrentSpellTypes(i));
-}
-
-uint32 Player::GetResurrectionSpellId()
-{
- // search priceless resurrection possibilities
- uint32 prio = 0;
- uint32 spell_id = 0;
- AuraEffectList const& dummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
- {
- // Soulstone Resurrection // prio: 3 (max, non death persistent)
- if (prio < 2 && (*itr)->GetSpellProto()->SpellVisual[0] == 99 && (*itr)->GetSpellProto()->SpellIconID == 92)
- {
- switch ((*itr)->GetId())
- {
- case 20707: spell_id = 3026; break; // rank 1
- case 20762: spell_id = 20758; break; // rank 2
- case 20763: spell_id = 20759; break; // rank 3
- case 20764: spell_id = 20760; break; // rank 4
- case 20765: spell_id = 20761; break; // rank 5
- case 27239: spell_id = 27240; break; // rank 6
- case 47883: spell_id = 47882; break; // rank 7
- default:
- sLog.outError("Unhandled spell %u: S.Resurrection",(*itr)->GetId());
- continue;
- }
-
- prio = 3;
- }
- // Twisting Nether // prio: 2 (max)
- else if ((*itr)->GetId() == 23701 && roll_chance_i(10))
- {
- prio = 2;
- spell_id = 23700;
- }
- }
-
- // Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life
- if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030,1)))
- spell_id = 21169;
-
- return spell_id;
-}
-
-// Used in triggers for check "Only to targets that grant experience or honor" req
-bool Player::isHonorOrXPTarget(Unit* pVictim)
-{
- uint8 v_level = pVictim->getLevel();
- uint8 k_grey = Trinity::XP::GetGrayLevel(getLevel());
-
- // Victim level less gray level
- if (v_level <= k_grey)
- return false;
-
- if (pVictim->GetTypeId() == TYPEID_UNIT)
- {
- if (pVictim->ToCreature()->isTotem() ||
- pVictim->ToCreature()->isPet() ||
- pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)
- return false;
- }
- return true;
-}
-
-bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
-{
- bool PvP = pVictim->isCharmedOwnedByPlayerOrPlayer();
-
- // prepare data for near group iteration (PvP and !PvP cases)
- uint32 xp = 0;
- bool honored_kill = false;
-
- if (Group *pGroup = GetGroup())
- {
- uint32 count = 0;
- uint32 sum_level = 0;
- Player* member_with_max_level = NULL;
- Player* not_gray_member_with_max_level = NULL;
-
- pGroup->GetDataForXPAtKill(pVictim,count,sum_level,member_with_max_level,not_gray_member_with_max_level);
-
- if (member_with_max_level)
- {
- // PvP kills doesn't yield experience
- // also no XP gained if there is no member below gray level
- xp = (PvP || !not_gray_member_with_max_level || GetVehicle()) ? 0 : Trinity::XP::Gain(not_gray_member_with_max_level, pVictim);
-
- /// skip in check PvP case (for speed, not used)
- bool is_raid = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsRaid() && pGroup->isRaidGroup();
- bool is_dungeon = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsDungeon();
- float group_rate = Trinity::XP::xp_in_group_rate(count,is_raid);
-
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* pGroupGuy = itr->getSource();
- if (!pGroupGuy)
- continue;
-
- if (!pGroupGuy->IsAtGroupRewardDistance(pVictim))
- continue; // member (alive or dead) or his corpse at req. distance
-
- // honor can be in PvP and !PvP (racial leader) cases (for alive)
- if (pGroupGuy->isAlive() && pGroupGuy->RewardHonor(pVictim,count, -1, true) && pGroupGuy == this)
- honored_kill = true;
-
- // xp and reputation only in !PvP case
- if (!PvP)
- {
- float rate = group_rate * float(pGroupGuy->getLevel()) / sum_level;
-
- // if is in dungeon then all receive full reputation at kill
- // rewarded any alive/dead/near_corpse group member
- pGroupGuy->RewardReputation(pVictim,is_dungeon ? 1.0f : rate);
-
- // XP updated only for alive group member
- if (pGroupGuy->isAlive() && not_gray_member_with_max_level &&
- pGroupGuy->getLevel() <= not_gray_member_with_max_level->getLevel())
- {
- uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp*rate) : uint32((xp*rate/2)+1);
-
- // handle SPELL_AURA_MOD_XP_PCT auras
- Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT);
- for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
- itr_xp = uint32(itr_xp*(1.0f + (*i)->GetAmount() / 100.0f));
-
- pGroupGuy->GiveXP(itr_xp, pVictim);
- if (Pet* pet = pGroupGuy->GetPet())
- pet->GivePetXP(itr_xp/2);
- }
-
- // quest objectives updated only for alive group member or dead but with not released body
- if (pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse())
- {
- // normal creature (not pet/etc) can be only in !PvP case
- if (pVictim->GetTypeId() == TYPEID_UNIT)
- pGroupGuy->KilledMonster(pVictim->ToCreature()->GetCreatureInfo(), pVictim->GetGUID());
- }
- }
- }
- }
- }
- else // if (!pGroup)
- {
- xp = (PvP || GetVehicle()) ? 0 : Trinity::XP::Gain(this, pVictim);
-
- // honor can be in PvP and !PvP (racial leader) cases
- if (RewardHonor(pVictim,1, -1, true))
- honored_kill = true;
-
- // xp and reputation only in !PvP case
- if (!PvP)
- {
- RewardReputation(pVictim,1);
-
- // handle SPELL_AURA_MOD_XP_PCT auras
- Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT);
- for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
- xp = uint32(xp*(1.0f + (*i)->GetAmount() / 100.0f));
-
- GiveXP(xp, pVictim);
-
- if (Pet* pet = GetPet())
- pet->GivePetXP(xp);
-
- // normal creature (not pet/etc) can be only in !PvP case
- if (pVictim->GetTypeId() == TYPEID_UNIT)
- KilledMonster(pVictim->ToCreature()->GetCreatureInfo(), pVictim->GetGUID());
- }
- }
- return xp || honored_kill;
-}
-
-void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
-{
- if (!pRewardSource)
- return;
- uint64 creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0);
-
- // prepare data for near group iteration
- if (Group *pGroup = GetGroup())
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* pGroupGuy = itr->getSource();
- if (!pGroupGuy)
- continue;
-
- if (!pGroupGuy->IsAtGroupRewardDistance(pRewardSource))
- continue; // member (alive or dead) or his corpse at req. distance
-
- // quest objectives updated only for alive group member or dead but with not released body
- if (pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse())
- pGroupGuy->KilledMonsterCredit(creature_id, creature_guid);
- }
- }
- else // if (!pGroup)
- KilledMonsterCredit(creature_id, creature_guid);
-}
-
-bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
-{
- if (!pRewardSource)
- return false;
- const WorldObject* player = GetCorpse();
- if (!player || isAlive())
- player = this;
-
- if (player->GetMapId() != pRewardSource->GetMapId() || player->GetInstanceId() != pRewardSource->GetInstanceId())
- return false;
-
- return pRewardSource->GetDistance(player) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE);
-}
-
-uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
-{
- Item* item = GetWeaponForAttack(attType,true);
-
- // unarmed only with base attack
- if (attType != BASE_ATTACK && !item)
- return 0;
-
- // weapon skill or (unarmed for base attack and for fist weapons)
- uint32 skill = (item && item->GetSkill() != SKILL_FIST_WEAPONS) ? item->GetSkill() : uint32(SKILL_UNARMED);
- return GetBaseSkillValue(skill);
-}
-
-void Player::ResurectUsingRequestData()
-{
- /// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse
- if (IS_PLAYER_GUID(m_resurrectGUID))
- TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation());
-
- //we cannot resurrect player when we triggered far teleport
- //player will be resurrected upon teleportation
- if (IsBeingTeleportedFar())
- {
- ScheduleDelayedOperation(DELAYED_RESURRECT_PLAYER);
- return;
- }
-
- ResurrectPlayer(0.0f,false);
-
- if (GetMaxHealth() > m_resurrectHealth)
- SetHealth(m_resurrectHealth);
- else
- SetHealth(GetMaxHealth());
-
- if (GetMaxPower(POWER_MANA) > m_resurrectMana)
- SetPower(POWER_MANA, m_resurrectMana);
- else
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
-
- SetPower(POWER_RAGE, 0);
-
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
-
- SpawnCorpseBones();
-}
-
-void Player::SetClientControl(Unit* target, uint8 allowMove)
-{
- WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size()+1);
- data.append(target->GetPackGUID());
- data << uint8(allowMove);
- GetSession()->SendPacket(&data);
- if (target == this)
- SetMover(this);
-}
-
-void Player::UpdateZoneDependentAuras(uint32 newZone)
-{
- // Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
- SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newZone);
- for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- if (itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0))
- if (!HasAura(itr->second->spellId))
- CastSpell(this,itr->second->spellId,true);
-}
-
-void Player::UpdateAreaDependentAuras(uint32 newArea)
-{
- // remove auras from spells with area limitations
- for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
- {
- // use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
- if (spellmgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK)
- RemoveOwnedAura(iter);
- else
- ++iter;
- }
-
- // some auras applied at subzone enter
- SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newArea);
- for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- if (itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea))
- if (!HasAura(itr->second->spellId))
- CastSpell(this,itr->second->spellId,true);
-
- if (newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar
- {
- switch(GetVehicleBase()->GetEntry())
- {
- case 33062:
- case 33109:
- case 33060:
- GetVehicle()->Dismiss();
- break;
- }
- }
-}
-
-uint32 Player::GetCorpseReclaimDelay(bool pvp) const
-{
- if (pvp)
- {
- if (!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
- return copseReclaimDelay[0];
- }
- else if (!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
- return 0;
-
- time_t now = time(NULL);
- // 0..2 full period
- // should be ceil(x)-1 but not floor(x)
- uint32 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now)/DEATH_EXPIRE_STEP : 0;
- return copseReclaimDelay[count];
-}
-
-void Player::UpdateCorpseReclaimDelay()
-{
- bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
-
- if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
- (!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
- return;
-
- time_t now = time(NULL);
- if (now < m_deathExpireTime)
- {
- // full and partly periods 1..3
- uint32 count = (m_deathExpireTime - now)/DEATH_EXPIRE_STEP +1;
- if (count < MAX_DEATH_COUNT)
- m_deathExpireTime = now+(count+1)*DEATH_EXPIRE_STEP;
- else
- m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP;
- }
- else
- m_deathExpireTime = now+DEATH_EXPIRE_STEP;
-}
-
-void Player::SendCorpseReclaimDelay(bool load)
-{
- Corpse* corpse = GetCorpse();
- if (load && !corpse)
- return;
-
- bool pvp;
- if (corpse)
- pvp = (corpse->GetType() == CORPSE_RESURRECTABLE_PVP);
- else
- pvp = (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH);
-
- uint32 delay;
- if (load)
- {
- if (corpse->GetGhostTime() > m_deathExpireTime)
- return;
-
- uint32 count;
- if (pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
- !pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
- {
- count = (m_deathExpireTime-corpse->GetGhostTime())/DEATH_EXPIRE_STEP;
- if (count >= MAX_DEATH_COUNT)
- count = MAX_DEATH_COUNT-1;
- }
- else
- count=0;
-
- time_t expected_time = corpse->GetGhostTime()+copseReclaimDelay[count];
-
- time_t now = time(NULL);
- if (now >= expected_time)
- return;
-
- delay = expected_time-now;
- }
- else
- delay = GetCorpseReclaimDelay(pvp);
-
- if (!delay) return;
-
- //! corpse reclaim delay 30 * 1000ms or longer at often deaths
- WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
- data << uint32(delay*IN_MILISECONDS);
- GetSession()->SendPacket(&data);
-}
-
-Player* Player::GetNextRandomRaidMember(float radius)
-{
- Group *pGroup = GetGroup();
- if (!pGroup)
- return NULL;
-
- std::vector<Player*> nearMembers;
- nearMembers.reserve(pGroup->GetMembersCount());
-
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if (Target && Target != this && IsWithinDistInMap(Target, radius) &&
- !Target->HasInvisibilityAura() && !IsHostileTo(Target))
- nearMembers.push_back(Target);
- }
-
- if (nearMembers.empty())
- return NULL;
-
- uint32 randTarget = urand(0,nearMembers.size()-1);
- return nearMembers[randTarget];
-}
-
-PartyResult Player::CanUninviteFromGroup() const
-{
- const Group* grp = GetGroup();
- if (!grp)
- return ERR_NOT_IN_GROUP;
-
- if (!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID()))
- return ERR_NOT_LEADER;
-
- if (InBattleGround())
- return ERR_INVITE_RESTRICTED;
-
- return ERR_PARTY_RESULT_OK;
-}
-
-void Player::SetBattleGroundRaid(Group* group, int8 subgroup)
-{
- //we must move references from m_group to m_originalGroup
- SetOriginalGroup(GetGroup(), GetSubGroup());
-
- m_group.unlink();
- m_group.link(group, this);
- m_group.setSubGroup((uint8)subgroup);
-}
-
-void Player::RemoveFromBattleGroundRaid()
-{
- //remove existing reference
- m_group.unlink();
- if (Group* group = GetOriginalGroup())
- {
- m_group.link(group, this);
- m_group.setSubGroup(GetOriginalSubGroup());
- }
- SetOriginalGroup(NULL);
-}
-
-void Player::SetOriginalGroup(Group *group, int8 subgroup)
-{
- if (group == NULL)
- m_originalGroup.unlink();
- else
- {
- // never use SetOriginalGroup without a subgroup unless you specify NULL for group
- assert(subgroup >= 0);
- m_originalGroup.link(group, this);
- m_originalGroup.setSubGroup((uint8)subgroup);
- }
-}
-
-void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
-{
- LiquidData liquid_status;
- ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
- if (!res)
- {
- m_MirrorTimerFlags &= ~(UNDERWATER_INWATER|UNDERWATER_INLAVA|UNDERWATER_INSLIME|UNDERWARER_INDARKWATER);
- // Small hack for enable breath in WMO
- /* if (IsInWater())
- m_MirrorTimerFlags|=UNDERWATER_INWATER; */
- return;
- }
-
- // All liquids type - check under water position
- if (liquid_status.type&(MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN|MAP_LIQUID_TYPE_MAGMA|MAP_LIQUID_TYPE_SLIME))
- {
- if (res & LIQUID_MAP_UNDER_WATER)
- m_MirrorTimerFlags |= UNDERWATER_INWATER;
- else
- m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
- }
-
- // Allow travel in dark water on taxi or transport
- if ((liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER) && !isInFlight() && !GetTransport())
- m_MirrorTimerFlags |= UNDERWARER_INDARKWATER;
- else
- m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER;
-
- // in lava check, anywhere in lava level
- if (liquid_status.type&MAP_LIQUID_TYPE_MAGMA)
- {
- if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK))
- m_MirrorTimerFlags |= UNDERWATER_INLAVA;
- else
- m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
- }
- // in slime check, anywhere in slime level
- if (liquid_status.type&MAP_LIQUID_TYPE_SLIME)
- {
- if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK))
- m_MirrorTimerFlags |= UNDERWATER_INSLIME;
- else
- m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
- }
-}
-
-void Player::SetCanParry(bool value)
-{
- if (m_canParry == value)
- return;
-
- m_canParry = value;
- UpdateParryPercentage();
-}
-
-void Player::SetCanBlock(bool value)
-{
- if (m_canBlock == value)
- return;
-
- m_canBlock = value;
- UpdateBlockPercentage();
-}
-
-bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
-{
- for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
- if (itr->pos == pos)
- return true;
- return false;
-}
-
-//***********************************
-//-------------TRINITY---------------
-//***********************************
-
-void Player::StopCastingBindSight()
-{
- if (WorldObject* target = GetViewpoint())
- {
- if (target->isType(TYPEMASK_UNIT))
- {
- ((Unit*)target)->RemoveAura(SPELL_AURA_BIND_SIGHT, GetGUID());
- ((Unit*)target)->RemoveAura(SPELL_AURA_MOD_POSSESS, GetGUID());
- ((Unit*)target)->RemoveAura(SPELL_AURA_MOD_POSSESS_PET, GetGUID());
- }
- }
-}
-
-void Player::SetViewpoint(WorldObject* target, bool apply)
-{
- if (apply)
- {
- sLog.outDebug("Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName(), target->GetEntry(), target->GetTypeId());
-
- if (!AddUInt64Value(PLAYER_FARSIGHT, target->GetGUID()))
- {
- sLog.outCrash("Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName());
- return;
- }
-
- // farsight dynobj or puppet may be very far away
- UpdateVisibilityOf(target);
-
- if (target->isType(TYPEMASK_UNIT) && !GetVehicle())
- ((Unit*)target)->AddPlayerToVision(this);
- }
- else
- {
- sLog.outDebug("Player::CreateViewpoint: Player %s remove seer", GetName());
-
- if (!RemoveUInt64Value(PLAYER_FARSIGHT, target->GetGUID()))
- {
- sLog.outCrash("Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName());
- return;
- }
-
- if (target->isType(TYPEMASK_UNIT) && !GetVehicle())
- ((Unit*)target)->RemovePlayerFromVision(this);
-
- //must immediately set seer back otherwise may crash
- m_seer = this;
-
- //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
- //GetSession()->SendPacket(&data);
- }
-}
-
-WorldObject* Player::GetViewpoint() const
-{
- if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT))
- return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER);
- return NULL;
-}
-
-bool Player::CanUseBattleGroundObject()
-{
- // TODO : some spells gives player ForceReaction to one faction (ReputationMgr::ApplyForceReaction)
- // maybe gameobject code should handle that ForceReaction usage
- // BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
- return (//InBattleGround() && // in battleground - not need, check in other cases
- //!IsMounted() && - not correct, player is dismounted when he clicks on flag
- //player cannot use object when he is invulnerable (immune)
- !isTotalImmune() && // not totally immune
- //i'm not sure if these two are correct, because invisible players should get visible when they click on flag
- !HasStealthAura() && // not stealthed
- !HasInvisibilityAura() && // not invisible
- !HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // can't pickup
- isAlive() // live player
-);
-}
-
-bool Player::CanCaptureTowerPoint()
-{
- return (!HasStealthAura() && // not stealthed
- !HasInvisibilityAura() && // not invisible
- isAlive() // live player
-);
-}
-
-uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin)
-
-{
- uint8 level = getLevel();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL; // max level in this dbc
-
- uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2);
- uint8 haircolor = GetByteValue(PLAYER_BYTES, 3);
- uint8 facialhair = GetByteValue(PLAYER_BYTES_2, 0);
- uint8 skincolor = GetByteValue(PLAYER_BYTES, 0);
-
- if ((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->hair_id == skincolor)))
- return 0;
-
- GtBarberShopCostBaseEntry const *bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1);
-
- if (!bsc) // shouldn't happen
- return 0xFFFFFFFF;
-
- float cost = 0;
-
- if (hairstyle != newhairstyle)
- cost += bsc->cost; // full price
-
- if ((haircolor != newhaircolor) && (hairstyle == newhairstyle))
- cost += bsc->cost * 0.5f; // +1/2 of price
-
- if (facialhair != newfacialhair)
- cost += bsc->cost * 0.75f; // +3/4 of price
-
- if (newSkin && skincolor != newSkin->hair_id)
- cost += bsc->cost * 0.75f; // +5/6 of price
-
- return uint32(cost);
-}
-
-void Player::InitGlyphsForLevel()
-{
- for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
- if (GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i))
- if (gs->Order)
- SetGlyphSlot(gs->Order - 1, gs->Id);
-
- uint8 level = getLevel();
- uint32 value = 0;
-
- // 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
- if (level >= 15)
- value |= (0x01 | 0x02);
- if (level >= 30)
- value |= 0x08;
- if (level >= 50)
- value |= 0x04;
- if (level >= 70)
- value |= 0x10;
- if (level >= 80)
- value |= 0x20;
-
- SetUInt32Value(PLAYER_GLYPHS_ENABLED, value);
-}
-
-bool Player::isTotalImmune()
-{
- AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
-
- uint32 immuneMask = 0;
- for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
- {
- immuneMask |= (*itr)->GetMiscValue();
- if (immuneMask & SPELL_SCHOOL_MASK_ALL) // total immunity
- return true;
- }
- return false;
-}
-
-bool Player::HasTitle(uint32 bitIndex)
-{
- if (bitIndex > MAX_TITLE_INDEX)
- return false;
-
- uint32 fieldIndexOffset = bitIndex / 32;
- uint32 flag = 1 << (bitIndex % 32);
- return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
-}
-
-void Player::SetTitle(CharTitlesEntry const* title, bool lost)
-{
- uint32 fieldIndexOffset = title->bit_index / 32;
- uint32 flag = 1 << (title->bit_index % 32);
-
- if (lost)
- {
- if (!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
- return;
-
- RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
- }
- else
- {
- if (HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
- return;
-
- SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
- }
-
- WorldPacket data(SMSG_TITLE_EARNED, 4 + 4);
- data << uint32(title->bit_index);
- data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost
- GetSession()->SendPacket(&data);
-}
-
-/*-----------------------TRINITY--------------------------*/
-bool Player::isTotalImmunity()
-{
- AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
-
- for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
- {
- if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_ALL) !=0) // total immunity
- {
- return true;
- }
- if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) !=0) // physical damage immunity
- {
- for (AuraEffectList::const_iterator i = immune.begin(); i != immune.end(); ++i)
- {
- if (((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) !=0) // magic immunity
- {
- return true;
- }
- }
- }
- }
- return false;
-}
-
-void Player::UpdateCharmedAI()
-{
- //This should only called in Player::Update
- Creature *charmer = GetCharmer()->ToCreature();
-
- //kill self if charm aura has infinite duration
- if (charmer->IsInEvadeMode())
- {
- AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOD_CHARM);
- for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
- if ((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetBase()->IsPermanent())
- {
- charmer->DealDamage(this, GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- return;
- }
- }
-
- if (!charmer->isInCombat())
- GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
-
- Unit *target = getVictim();
- if (!target || !charmer->canAttack(target))
- {
- target = charmer->SelectNearestTarget();
- if (!target)
- return;
-
- GetMotionMaster()->MoveChase(target);
- Attack(target, true);
- }
-}
-
-void Player::AddGlobalCooldown(SpellEntry const *spellInfo, Spell *spell)
-{
- if (!spellInfo || !spellInfo->StartRecoveryTime)
- return;
-
- float cdTime = float(spellInfo->StartRecoveryTime);
-
- if (!(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_PASSIVE)))
- cdTime *= GetFloatValue(UNIT_MOD_CAST_SPEED);
- else if (IsRangedWeaponSpell(spellInfo) && !spell->IsAutoRepeat())
- cdTime *= m_modAttackSpeedPct[RANGED_ATTACK];
-
- if (cdTime > 1500.0f)
- cdTime = 1500.0f;
-
- ApplySpellMod(spellInfo->Id, SPELLMOD_GLOBAL_COOLDOWN, cdTime, spell);
- if (cdTime > 0)
- m_globalCooldowns[spellInfo->StartRecoveryCategory] = uint32(cdTime);
-}
-
-bool Player::HasGlobalCooldown(SpellEntry const *spellInfo) const
-{
- if (!spellInfo)
- return false;
-
- std::map<uint32, uint32>::const_iterator itr = m_globalCooldowns.find(spellInfo->StartRecoveryCategory);
- return itr != m_globalCooldowns.end() && (itr->second > sWorld.GetUpdateTime());
-}
-
-void Player::RemoveGlobalCooldown(SpellEntry const *spellInfo)
-{
- if (!spellInfo)
- return;
-
- m_globalCooldowns[spellInfo->StartRecoveryCategory] = 0;
-}
-
-uint32 Player::GetRuneBaseCooldown(uint8 index)
-{
- uint8 rune = GetBaseRune(index);
- uint32 cooldown = RUNE_COOLDOWN;
-
- AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
- for (AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)
- {
- if ((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune)
- cooldown = cooldown*(100-(*i)->GetAmount())/100;
- }
-
- return cooldown;
-}
-
-void Player::RemoveRunesByAuraEffect(AuraEffect const * aura)
-{
- for (uint8 i = 0; i < MAX_RUNES; ++i)
- {
- if (m_runes->runes[i].ConvertAura == aura)
- {
- ConvertRune(i, GetBaseRune(i));
- SetRuneConvertAura(i, NULL);
- }
- }
-}
-
-void Player::RestoreBaseRune(uint8 index)
-{
- AuraEffect const * aura = m_runes->runes[index].ConvertAura;
- ConvertRune(index, GetBaseRune(index));
- SetRuneConvertAura(index, NULL);
- // Don't drop passive talents providing rune convertion
- if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
- return;
- for (uint8 i = 0; i < MAX_RUNES; ++i)
- {
- if (aura == m_runes->runes[i].ConvertAura)
- return;
- }
- aura->GetBase()->Remove();
-}
-
-void Player::ConvertRune(uint8 index, RuneType newType)
-{
- SetCurrentRune(index, newType);
-
- WorldPacket data(SMSG_CONVERT_RUNE, 2);
- data << uint8(index);
- data << uint8(newType);
- GetSession()->SendPacket(&data);
-}
-
-void Player::ResyncRunes(uint8 count)
-{
- WorldPacket data(SMSG_RESYNC_RUNES, count * 2);
- for (uint32 i = 0; i < count; ++i)
- {
- data << uint8(GetCurrentRune(i)); // rune type
- data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
- }
- GetSession()->SendPacket(&data);
-}
-
-void Player::AddRunePower(uint8 index)
-{
- WorldPacket data(SMSG_ADD_RUNE_POWER, 4);
- data << uint32(1 << index); // mask (0x00-0x3F probably)
- GetSession()->SendPacket(&data);
-}
-
-static RuneType runeSlotTypes[MAX_RUNES] = {
- /*0*/ RUNE_BLOOD,
- /*1*/ RUNE_BLOOD,
- /*2*/ RUNE_UNHOLY,
- /*3*/ RUNE_UNHOLY,
- /*4*/ RUNE_FROST,
- /*5*/ RUNE_FROST
-};
-
-void Player::InitRunes()
-{
- if (getClass() != CLASS_DEATH_KNIGHT)
- return;
-
- m_runes = new Runes;
-
- m_runes->runeState = 0;
- m_runes->lastUsedRune = RUNE_BLOOD;
-
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- {
- SetBaseRune(i, runeSlotTypes[i]); // init base types
- SetCurrentRune(i, runeSlotTypes[i]); // init current types
- SetRuneCooldown(i, 0); // reset cooldowns
- SetRuneConvertAura(i, NULL);
- m_runes->SetRuneState(i);
- }
-
- for (uint32 i = 0; i < NUM_RUNE_TYPES; ++i)
- SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
-}
-
-bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const
-{
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0)
- return false;
-
- return true;
-}
-
-void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast)
-{
- Loot loot;
- loot.FillLoot (loot_id,store,this,true);
-
- uint32 max_slot = loot.GetMaxSlotInLootFor(this);
- for (uint32 i = 0; i < max_slot; ++i)
- {
- LootItem* lootItem = loot.LootItemInSlot(i,this);
-
- ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem (bag,slot,dest,lootItem->itemid,lootItem->count);
- if (msg != EQUIP_ERR_OK && slot != NULL_SLOT)
- msg = CanStoreNewItem(bag, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
- if (msg != EQUIP_ERR_OK && bag != NULL_BAG)
- msg = CanStoreNewItem(NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, NULL, NULL);
- continue;
- }
-
- Item* pItem = StoreNewItem (dest,lootItem->itemid,true,lootItem->randomPropertyId);
- SendNewItem(pItem, lootItem->count, false, false, broadcast);
- }
-}
-
-uint32 Player::CalculateTalentsPoints() const
-{
- uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9;
-
- if (getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
- return uint32(base_talent * sWorld.getRate(RATE_TALENT));
-
- uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55;
- talentPointsForLevel += m_questRewardTalentCount;
-
- if (talentPointsForLevel > base_talent)
- talentPointsForLevel = base_talent;
-
- return uint32(talentPointsForLevel * sWorld.getRate(RATE_TALENT));
-}
-
-bool Player::IsKnowHowFlyIn(uint32 mapid, uint32 zone) const
-{
- // continent checked in SpellMgr::GetSpellAllowedInLocationError at cast and area update
- uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
- return v_map != 571 || HasSpell(54197); // Cold Weather Flying
-}
-
-void Player::learnSpellHighRank(uint32 spellid)
-{
- learnSpell(spellid, false);
-
- if (uint32 next = spellmgr.GetNextSpellInChain(spellid))
- learnSpellHighRank(next);
-}
-
-void Player::_LoadSkills(QueryResult_AutoPtr result)
-{
- // 0 1 2
- // SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid));
-
- uint32 count = 0;
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
-
- uint16 skill = fields[0].GetUInt16();
- uint16 value = fields[1].GetUInt16();
- uint16 max = fields[2].GetUInt16();
-
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
- if (!pSkill)
- {
- sLog.outError("Character %u has skill %u that does not exist.", GetGUIDLow(), skill);
- continue;
- }
-
- // set fixed skill ranges
- switch(GetSkillRangeType(pSkill,false))
- {
- case SKILL_RANGE_LANGUAGE: // 300..300
- value = max = 300;
- break;
- case SKILL_RANGE_MONO: // 1..1, grey monolite bar
- value = max = 1;
- break;
- default:
- break;
- }
- if (value == 0)
- {
- sLog.outError("Character %u has skill %u with value 0. Will be deleted.", GetGUIDLow(), skill);
- CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), skill);
- continue;
- }
-
- // enable unlearn button for primary professions only
- if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION)
- SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill,1));
- else
- SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill,0));
-
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count),MAKE_SKILL_VALUE(value, max));
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count),0);
-
- mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
-
- learnSkillRewardedSpells(skill, value);
-
- ++count;
-
- if (count >= PLAYER_MAX_SKILLS) // client limit
- {
- sLog.outError("Character %u has more than %u skills.", PLAYER_MAX_SKILLS);
- break;
- }
- } while (result->NextRow());
- }
-
- for (; count < PLAYER_MAX_SKILLS; ++count)
- {
- SetUInt32Value(PLAYER_SKILL_INDEX(count), 0);
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count),0);
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count),0);
- }
-
- // special settings
- if (getClass() == CLASS_DEATH_KNIGHT)
- {
- uint8 base_level = std::min(getLevel(),uint8(sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL)));
- if (base_level < 1)
- base_level = 1;
- uint16 base_skill = (base_level-1)*5; // 270 at starting level 55
- if (base_skill < 1)
- base_skill = 1; // skill mast be known and then > 0 in any case
-
- if (GetPureSkillValue(SKILL_FIRST_AID) < base_skill)
- SetSkill(SKILL_FIRST_AID, 0, base_skill, base_skill);
- if (GetPureSkillValue(SKILL_AXES) < base_skill)
- SetSkill(SKILL_AXES, 0, base_skill, base_skill);
- if (GetPureSkillValue(SKILL_DEFENSE) < base_skill)
- SetSkill(SKILL_DEFENSE, 0, base_skill, base_skill);
- if (GetPureSkillValue(SKILL_POLEARMS) < base_skill)
- SetSkill(SKILL_POLEARMS, 0, base_skill, base_skill);
- if (GetPureSkillValue(SKILL_SWORDS) < base_skill)
- SetSkill(SKILL_SWORDS, 0, base_skill, base_skill);
- if (GetPureSkillValue(SKILL_2H_AXES) < base_skill)
- SetSkill(SKILL_2H_AXES, 0, base_skill, base_skill);
- if (GetPureSkillValue(SKILL_2H_SWORDS) < base_skill)
- SetSkill(SKILL_2H_SWORDS, 0, base_skill, base_skill);
- if (GetPureSkillValue(SKILL_UNARMED) < base_skill)
- SetSkill(SKILL_UNARMED, 0, base_skill, base_skill);
- }
-}
-
-uint32 Player::GetPhaseMaskForSpawn() const
-{
- uint32 phase = PHASEMASK_NORMAL;
- if (!isGameMaster())
- phase = GetPhaseMask();
- else
- {
- AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE);
- if (!phases.empty())
- phase = phases.front()->GetMiscValue();
- }
-
- // some aura phases include 1 normal map in addition to phase itself
- if (uint32 n_phase = phase & ~PHASEMASK_NORMAL)
- return n_phase;
-
- return PHASEMASK_NORMAL;
-}
-
-uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const
-{
- ItemPrototype const* pProto = pItem->GetProto();
-
- // proto based limitations
- if (uint8 res = CanEquipUniqueItem(pProto,eslot,limit_count))
- return res;
-
- // check unique-equipped on gems
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
- {
- uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
- if (!enchant_id)
- continue;
- SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!enchantEntry)
- continue;
-
- ItemPrototype const* pGem = objmgr.GetItemPrototype(enchantEntry->GemID);
- if (!pGem)
- continue;
-
- // include for check equip another gems with same limit category for not equipped item (and then not counted)
- uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory
- ? pItem->GetGemCountWithLimitCategory(pGem->ItemLimitCategory) : 1;
-
- if (uint8 res = CanEquipUniqueItem(pGem, eslot,gem_limit_count))
- return res;
- }
-
- return EQUIP_ERR_OK;
-}
-
-uint8 Player::CanEquipUniqueItem(ItemPrototype const* itemProto, uint8 except_slot, uint32 limit_count) const
-{
- // check unique-equipped on item
- if (itemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)
- {
- // there is an equip limit on this item
- if (HasItemOrGemWithIdEquipped(itemProto->ItemId,1,except_slot))
- return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
- }
-
- // check unique-equipped limit
- if (itemProto->ItemLimitCategory)
- {
- ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory);
- if (!limitEntry)
- return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
-
- if (limit_count > limitEntry->maxCount)
- return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; // attempt add too many limit category items (gems)
-
- // there is an equip limit on this item
- if (HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory,limitEntry->maxCount-limit_count+1,except_slot))
- return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
- }
-
- return EQUIP_ERR_OK;
-}
-
-void Player::HandleFall(MovementInfo const& movementInfo)
-{
- // calculate total z distance of the fall
- float z_diff = m_lastFallZ - movementInfo.z;
- //sLog.outDebug("zDiff = %f", z_diff);
-
- //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
- // 14.57 can be calculated by resolving damageperc formula below to 0
- if (z_diff >= 14.57f && !isDead() && !isGameMaster() &&
- !HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
- !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL))
- {
- //Safe fall, fall height reduction
- int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
-
- float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f;
-
- if (damageperc > 0)
- {
- uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL));
-
- float height = movementInfo.z;
- UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
-
- if (damage > 0)
- {
- //Prevent fall damage from being more than the player maximum health
- if (damage > GetMaxHealth())
- damage = GetMaxHealth();
-
- // Gust of Wind
- if (HasAura(43621))
- damage = GetMaxHealth()/2;
-
- uint32 original_health = GetHealth();
- uint32 final_damage = EnvironmentalDamage(DAMAGE_FALL, damage);
-
- // recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
- if (isAlive() && final_damage < original_health)
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
- }
-
- //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
- DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
- }
- }
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute
-}
-
-void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/)
-{
- GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time);
-}
-
-void Player::CompletedAchievement(AchievementEntry const* entry)
-{
- GetAchievementMgr().CompletedAchievement(entry);
-}
-
-void Player::LearnTalent(uint32 talentId, uint32 talentRank)
-{
- uint32 CurTalentPoints = GetFreeTalentPoints();
-
- if (CurTalentPoints == 0)
- return;
-
- if (talentRank >= MAX_TALENT_RANK)
- return;
-
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId);
-
- if (!talentInfo)
- return;
-
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
-
- if (!talentTabInfo)
- return;
-
- // prevent learn talent for different class (cheating)
- if ((getClassMask() & talentTabInfo->ClassMask) == 0)
- return;
-
- // find current max talent rank (0~5)
- uint8 curtalent_maxrank = 0; // 0 = not learned any rank
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- if (talentInfo->RankID[rank] && HasSpell(talentInfo->RankID[rank]))
- {
- curtalent_maxrank = (rank + 1);
- break;
- }
- }
-
- // we already have same or higher talent rank learned
- if (curtalent_maxrank >= (talentRank + 1))
- return;
-
- // check if we have enough talent points
- if (CurTalentPoints < (talentRank - curtalent_maxrank + 1))
- return;
-
- // Check if it requires another talent
- if (talentInfo->DependsOn > 0)
- {
- if (TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
- {
- bool hasEnoughRank = false;
- for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
- {
- if (depTalentInfo->RankID[rank] != 0)
- if (HasSpell(depTalentInfo->RankID[rank]))
- hasEnoughRank = true;
- }
- if (!hasEnoughRank)
- return;
- }
- }
-
- // Find out how many points we have in this field
- uint32 spentPoints = 0;
-
- uint32 tTab = talentInfo->TalentTab;
- if (talentInfo->Row > 0)
- {
- uint32 numRows = sTalentStore.GetNumRows();
- for (uint32 i = 0; i < numRows; i++) // Loop through all talents.
- {
- // Someday, someone needs to revamp
- const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i);
- if (tmpTalent) // the way talents are tracked
- {
- if (tmpTalent->TalentTab == tTab)
- {
- for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
- {
- if (tmpTalent->RankID[rank] != 0)
- {
- if (HasSpell(tmpTalent->RankID[rank]))
- {
- spentPoints += (rank + 1);
- }
- }
- }
- }
- }
- }
- }
-
- // not have required min points spent in talent tree
- if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
- return;
-
- // spell not set in talent.dbc
- uint32 spellid = talentInfo->RankID[talentRank];
- if (spellid == 0)
- {
- sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
- return;
- }
-
- // already known
- if (HasSpell(spellid))
- return;
-
- // learn! (other talent ranks will unlearned at learning)
- learnSpell(spellid, false);
- AddTalent(spellid, m_activeSpec, true);
-
- sLog.outDetail("TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, m_activeSpec);
-
- // update free talent points
- SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
-}
-
-void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
-{
- Pet *pet = GetPet();
-
- if (!pet)
- return;
-
- if (petGuid != pet->GetGUID())
- return;
-
- uint32 CurTalentPoints = pet->GetFreeTalentPoints();
-
- if (CurTalentPoints == 0)
- return;
-
- if (talentRank >= MAX_PET_TALENT_RANK)
- return;
-
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId);
-
- if (!talentInfo)
- return;
-
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
-
- if (!talentTabInfo)
- return;
-
- CreatureInfo const *ci = pet->GetCreatureInfo();
-
- if (!ci)
- return;
-
- CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
-
- if (!pet_family)
- return;
-
- if (pet_family->petTalentType < 0) // not hunter pet
- return;
-
- // prevent learn talent for different family (cheating)
- if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
- return;
-
- // find current max talent rank (0~5)
- uint8 curtalent_maxrank = 0; // 0 = not learned any rank
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
- {
- curtalent_maxrank = (rank + 1);
- break;
- }
- }
-
- // we already have same or higher talent rank learned
- if (curtalent_maxrank >= (talentRank + 1))
- return;
-
- // check if we have enough talent points
- if (CurTalentPoints < (talentRank - curtalent_maxrank + 1))
- return;
-
- // Check if it requires another talent
- if (talentInfo->DependsOn > 0)
- {
- if (TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
- {
- bool hasEnoughRank = false;
- for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
- {
- if (depTalentInfo->RankID[rank] != 0)
- if (pet->HasSpell(depTalentInfo->RankID[rank]))
- hasEnoughRank = true;
- }
- if (!hasEnoughRank)
- return;
- }
- }
-
- // Find out how many points we have in this field
- uint32 spentPoints = 0;
-
- uint32 tTab = talentInfo->TalentTab;
- if (talentInfo->Row > 0)
- {
- uint32 numRows = sTalentStore.GetNumRows();
- for (uint32 i = 0; i < numRows; ++i) // Loop through all talents.
- {
- // Someday, someone needs to revamp
- const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i);
- if (tmpTalent) // the way talents are tracked
- {
- if (tmpTalent->TalentTab == tTab)
- {
- for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
- {
- if (tmpTalent->RankID[rank] != 0)
- {
- if (pet->HasSpell(tmpTalent->RankID[rank]))
- {
- spentPoints += (rank + 1);
- }
- }
- }
- }
- }
- }
- }
-
- // not have required min points spent in talent tree
- if (spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK))
- return;
-
- // spell not set in talent.dbc
- uint32 spellid = talentInfo->RankID[talentRank];
- if (spellid == 0)
- {
- sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
- return;
- }
-
- // already known
- if (pet->HasSpell(spellid))
- return;
-
- // learn! (other talent ranks will unlearned at learning)
- pet->learnSpell(spellid);
- sLog.outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
-
- // update free talent points
- pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
-}
-
-void Player::UpdateKnownCurrencies(uint32 itemId, bool apply)
-{
- if (CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
- {
- if (apply)
- SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1)));
- else
- RemoveFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1)));
- }
-}
-
-void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode)
-{
- if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <= minfo.z || opcode == MSG_MOVE_FALL_LAND)
- SetFallInformation(minfo.fallTime, minfo.z);
-}
-
-void Player::UnsummonPetTemporaryIfAny()
-{
- Pet* pet = GetPet();
- if (!pet)
- return;
-
- if (!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned())
- {
- m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
- m_oldpetspell = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
- }
-
- RemovePet(pet, PET_SAVE_AS_CURRENT);
-}
-
-void Player::ResummonPetTemporaryUnSummonedIfAny()
-{
- if (!m_temporaryUnsummonedPetNumber)
- return;
-
- // not resummon in not appropriate state
- if (IsPetNeedBeTemporaryUnsummoned())
- return;
-
- if (GetPetGUID())
- return;
-
- Pet* NewPet = new Pet(this);
- if (!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
- delete NewPet;
-
- m_temporaryUnsummonedPetNumber = 0;
-}
-
-bool Player::canSeeSpellClickOn(Creature const *c) const
-{
- if (!c->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK))
- return false;
-
- SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(c->GetEntry());
- if (clickPair.first == clickPair.second)
- return true;
-
- for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
- if (itr->second.IsFitToRequirements(this, c))
- return true;
-
- return false;
-}
-
-void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
-{
- *data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
- *data << uint8(m_specsCount); // talent group count (0, 1 or 2)
- *data << uint8(m_activeSpec); // talent group index (0 or 1)
-
- if (m_specsCount)
- {
- // loop through all specs (only 1 for now)
- for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
- {
- uint8 talentIdCount = 0;
- size_t pos = data->wpos();
- *data << uint8(talentIdCount); // [PH], talentIdCount
-
- // find class talent tabs (all players have 3 talent tabs)
- uint32 const* talentTabIds = GetTalentTabPages(getClass());
-
- for (uint8 i = 0; i < 3; ++i)
- {
- uint32 talentTabId = talentTabIds[i];
-
- for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
- {
- TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
- if (!talentInfo)
- continue;
-
- // skip another tab talents
- if (talentInfo->TalentTab != talentTabId)
- continue;
-
- // find max talent rank (0~4)
- int8 curtalent_maxrank = -1;
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx))
- {
- curtalent_maxrank = rank;
- break;
- }
- }
-
- // not learned talent
- if (curtalent_maxrank < 0)
- continue;
-
- *data << uint32(talentInfo->TalentID); // Talent.dbc
- *data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
-
- ++talentIdCount;
- }
- }
-
- data->put<uint8>(pos, talentIdCount); // put real count
-
- *data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
-
- for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
- *data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc
- }
- }
-}
-
-void Player::BuildPetTalentsInfoData(WorldPacket *data)
-{
- uint32 unspentTalentPoints = 0;
- size_t pointsPos = data->wpos();
- *data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints
-
- uint8 talentIdCount = 0;
- size_t countPos = data->wpos();
- *data << uint8(talentIdCount); // [PH], talentIdCount
-
- Pet *pet = GetPet();
- if (!pet)
- return;
-
- unspentTalentPoints = pet->GetFreeTalentPoints();
-
- data->put<uint32>(pointsPos, unspentTalentPoints); // put real points
-
- CreatureInfo const *ci = pet->GetCreatureInfo();
- if (!ci)
- return;
-
- CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
- if (!pet_family || pet_family->petTalentType < 0)
- return;
-
- for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
- {
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
- if (!talentTabInfo)
- continue;
-
- if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
- continue;
-
- for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
- {
- TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
- if (!talentInfo)
- continue;
-
- // skip another tab talents
- if (talentInfo->TalentTab != talentTabId)
- continue;
-
- // find max talent rank (0~4)
- int8 curtalent_maxrank = -1;
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
- {
- curtalent_maxrank = rank;
- break;
- }
- }
-
- // not learned talent
- if (curtalent_maxrank < 0)
- continue;
-
- *data << uint32(talentInfo->TalentID); // Talent.dbc
- *data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
-
- ++talentIdCount;
- }
-
- data->put<uint8>(countPos, talentIdCount); // put real count
-
- break;
- }
-}
-
-void Player::SendTalentsInfoData(bool pet)
-{
- WorldPacket data(SMSG_TALENTS_INFO, 50);
- data << uint8(pet ? 1 : 0);
- if (pet)
- BuildPetTalentsInfoData(&data);
- else
- BuildPlayerTalentsInfoData(&data);
- GetSession()->SendPacket(&data);
-}
-
-void Player::BuildEnchantmentsInfoData(WorldPacket *data)
-{
- uint32 slotUsedMask = 0;
- size_t slotUsedMaskPos = data->wpos();
- *data << uint32(slotUsedMask); // slotUsedMask < 0x80000
-
- for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- {
- Item *item = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
-
- if (!item)
- continue;
-
- slotUsedMask |= (1 << i);
-
- *data << uint32(item->GetEntry()); // item entry
-
- uint16 enchantmentMask = 0;
- size_t enchantmentMaskPos = data->wpos();
- *data << uint16(enchantmentMask); // enchantmentMask < 0x1000
-
- for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
- {
- uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j));
-
- if (!enchId)
- continue;
-
- enchantmentMask |= (1 << j);
-
- *data << uint16(enchId); // enchantmentId?
- }
-
- data->put<uint16>(enchantmentMaskPos, enchantmentMask);
-
- *data << uint16(0); // unknown
- data->appendPackGUID(item->GetUInt64Value(ITEM_FIELD_CREATOR)); // item creator
- *data << uint32(0); // seed?
- }
-
- data->put<uint32>(slotUsedMaskPos, slotUsedMask);
-}
-
-void Player::SendEquipmentSetList()
-{
- uint32 count = 0;
- WorldPacket data(SMSG_EQUIPMENT_SET_LIST, 4);
- size_t count_pos = data.wpos();
- data << uint32(count); // count placeholder
- for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
- {
- if (itr->second.state == EQUIPMENT_SET_DELETED)
- continue;
- data.appendPackGUID(itr->second.Guid);
- data << uint32(itr->first);
- data << itr->second.Name;
- data << itr->second.IconName;
- for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- data.appendPackGUID(MAKE_NEW_GUID(itr->second.Items[i], 0, HIGHGUID_ITEM));
-
- ++count; // client have limit but it checked at loading and set
- }
- data.put<uint32>(count_pos, count);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
-{
- if (eqset.Guid != 0)
- {
- bool found = false;
-
- for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
- {
- if ((itr->second.Guid == eqset.Guid) && (itr->first == index))
- {
- found = true;
- break;
- }
- }
-
- if (!found) // something wrong...
- {
- sLog.outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName(), eqset.Guid, index);
- return;
- }
- }
-
- EquipmentSet& eqslot = m_EquipmentSets[index];
-
- EquipmentSetUpdateState old_state = eqslot.state;
-
- eqslot = eqset;
-
- if (eqset.Guid == 0)
- {
- eqslot.Guid = objmgr.GenerateEquipmentSetGuid();
-
- WorldPacket data(SMSG_EQUIPMENT_SET_SAVED, 4 + 1);
- data << uint32(index);
- data.appendPackGUID(eqslot.Guid);
- GetSession()->SendPacket(&data);
- }
-
- eqslot.state = old_state == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED;
-}
-
-void Player::_SaveEquipmentSets()
-{
- for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
- {
- uint32 index = itr->first;
- EquipmentSet& eqset = itr->second;
- switch(eqset.state)
- {
- case EQUIPMENT_SET_UNCHANGED:
- ++itr;
- break; // nothing do
- case EQUIPMENT_SET_CHANGED:
- CharacterDatabase.escape_string(eqset.Name);
- CharacterDatabase.escape_string(eqset.IconName);
- CharacterDatabase.PExecute("UPDATE character_equipmentsets SET name='%s', iconname='%s', item0='%u', item1='%u', item2='%u', item3='%u', item4='%u', item5='%u', item6='%u', item7='%u', item8='%u', item9='%u', item10='%u', item11='%u', item12='%u', item13='%u', item14='%u', item15='%u', item16='%u', item17='%u', item18='%u' WHERE guid='%u' AND setguid='"UI64FMTD"' AND setindex='%u'",
- eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
- eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18], GetGUIDLow(), eqset.Guid, index);
- eqset.state = EQUIPMENT_SET_UNCHANGED;
- ++itr;
- break;
- case EQUIPMENT_SET_NEW:
- CharacterDatabase.escape_string(eqset.Name);
- CharacterDatabase.escape_string(eqset.IconName);
- CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"UI64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), eqset.Guid, index, eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
- eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18]);
- eqset.state = EQUIPMENT_SET_UNCHANGED;
- ++itr;
- break;
- case EQUIPMENT_SET_DELETED:
- CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE setguid="UI64FMTD, eqset.Guid);
- m_EquipmentSets.erase(itr++);
- break;
- }
- }
-}
-
-void Player::_SaveBGData()
-{
- CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid='%u'", GetGUIDLow());
- if (m_bgData.bgInstanceID)
- {
- /* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
- CharacterDatabase.PExecute("INSERT INTO character_battleground_data VALUES ('%u', '%u', '%u', '%f', '%f', '%f', '%f', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), m_bgData.bgInstanceID, m_bgData.bgTeam, m_bgData.joinPos.GetPositionX(), m_bgData.joinPos.GetPositionY(), m_bgData.joinPos.GetPositionZ(),
- m_bgData.joinPos.GetOrientation(), m_bgData.joinPos.GetMapId(), m_bgData.taxiPath[0], m_bgData.taxiPath[1], m_bgData.mountSpell);
- }
-}
-
-void Player::DeleteEquipmentSet(uint64 setGuid)
-{
- for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
- {
- if (itr->second.Guid == setGuid)
- {
- if (itr->second.state == EQUIPMENT_SET_NEW)
- m_EquipmentSets.erase(itr);
- else
- itr->second.state = EQUIPMENT_SET_DELETED;
- break;
- }
- }
-}
-
-void Player::RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also /*= false*/)
-{
- m_atLoginFlags &= ~f;
-
- if (in_db_also)
- CharacterDatabase.PExecute("UPDATE characters set at_login = at_login & ~ %u WHERE guid ='%u'", uint32(f), GetGUIDLow());
-}
-
-void Player::SendClearCooldown(uint32 spell_id, Unit* target)
-{
- WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
- data << uint32(spell_id);
- data << uint64(target->GetGUID());
- SendDirectMessage(&data);
-}
-
-void Player::ResetMap()
-{
- // this may be called during Map::Update
- // after decrement+unlink, ++m_mapRefIter will continue correctly
- // when the first element of the list is being removed
- // nocheck_prev will return the padding element of the RefManager
- // instead of NULL in the case of prev
- GetMap()->UpdateIteratorBack(this);
- Unit::ResetMap();
- GetMapRef().unlink();
-}
-
-void Player::SetMap(Map * map)
-{
- Unit::SetMap(map);
- m_mapRef.link(map, this);
-}
-
-void Player::_LoadGlyphs(QueryResult_AutoPtr result)
-{
- // SetPQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'", GUID_LOPART(m_guid));
- if (!result)
- return;
-
- do
- {
- Field *fields = result->Fetch();
-
- uint8 spec = fields[0].GetUInt8();
- if (spec >= m_specsCount)
- continue;
-
- m_Glyphs[spec][0] = fields[1].GetUInt32();
- m_Glyphs[spec][1] = fields[2].GetUInt32();
- m_Glyphs[spec][2] = fields[3].GetUInt32();
- m_Glyphs[spec][3] = fields[4].GetUInt32();
- m_Glyphs[spec][4] = fields[5].GetUInt32();
- m_Glyphs[spec][5] = fields[6].GetUInt32();
-
- } while (result->NextRow());
-}
-
-void Player::_SaveGlyphs()
-{
- CharacterDatabase.PExecute("DELETE FROM character_glyphs WHERE guid='%u'",GetGUIDLow());
- for (uint8 spec = 0; spec < m_specsCount; ++spec)
- {
- CharacterDatabase.PExecute("INSERT INTO character_glyphs VALUES('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), spec, m_Glyphs[spec][0], m_Glyphs[spec][1], m_Glyphs[spec][2], m_Glyphs[spec][3], m_Glyphs[spec][4], m_Glyphs[spec][5]);
- }
-}
-
-void Player::_LoadTalents(QueryResult_AutoPtr result)
-{
- // SetPQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, spec FROM character_talent WHERE guid = '%u'", GUID_LOPART(m_guid));
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
-
- AddTalent(fields[0].GetUInt32(), fields[1].GetUInt32(), false);
- }
- while (result->NextRow());
- }
-}
-
-void Player::_SaveTalents()
-{
- for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
- {
- for (PlayerTalentMap::iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end();)
- {
- if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
- CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u' and spell = '%u' and spec = '%u'", GetGUIDLow(), itr->first, itr->second->spec);
-
- if (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED)
- CharacterDatabase.PExecute("INSERT INTO character_talent (guid,spell,spec) VALUES ('%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->spec);
-
- if (itr->second->state == PLAYERSPELL_REMOVED)
- {
- delete itr->second;
- m_talents[i]->erase(itr++);
- }
- else
- {
- itr->second->state = PLAYERSPELL_UNCHANGED;
- ++itr;
- }
- }
- }
-}
-
-void Player::UpdateSpecCount(uint8 count)
-{
- uint32 curCount = GetSpecsCount();
- if (curCount == count)
- return;
-
- if (m_activeSpec >= count)
- ActivateSpec(0);
-
- // Copy spec data
- if (count > curCount)
- {
- _SaveActions(); // make sure the button list is cleaned up
- for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
- CharacterDatabase.PExecute("INSERT INTO character_action (guid,button,action,type,spec) VALUES ('%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1);
-
- }
- // Delete spec data for removed spec.
- else if (count < curCount)
- {
- _SaveActions();
- CharacterDatabase.PExecute("DELETE FROM character_action WHERE spec<>'%u' AND guid='%u'",m_activeSpec, GetGUIDLow());
- m_activeSpec = 0;
- }
-
-
- SetSpecsCount(count);
-
- SendTalentsInfoData(false);
-}
-
-void Player::ActivateSpec(uint8 spec)
-{
- if (GetActiveSpec() == spec)
- return;
-
- if (spec > GetSpecsCount())
- return;
-
- // TODO:
- // HACK: this shouldn't be checked at such a low level function but rather at the moment the spell is casted
- if (GetMap()->IsBattleGround() && !HasAura(44521)) // In BattleGround with no Preparation buff
- return;
-
- if (IsNonMeleeSpellCasted(false))
- InterruptNonMeleeSpells(false);
-
- _SaveActions();
-
- UnsummonPetTemporaryIfAny();
- ClearComboPointHolders();
- ClearAllReactives();
- UnsummonAllTotems();
- RemoveAllControlled();
- /*RemoveAllAurasOnDeath();
- if (GetPet())
- GetPet()->RemoveAllAurasOnDeath();*/
-
- //RemoveAllAuras(GetGUID(), NULL, false, true); // removes too many auras
- //ExitVehicle(); // should be impossible to switch specs from inside a vehicle..
-
- // Let client clear his current Actions
- SendActionButtons(2);
- // m_actionButtons.clear() is called in the next _LoadActionButtons
- for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
- {
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
-
- if (!talentInfo)
- continue;
-
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
-
- if (!talentTabInfo)
- continue;
-
- // unlearn only talents for character class
- // some spell learned by one class as normal spells or know at creation but another class learn it as talent,
- // to prevent unexpected lost normal learned spell skip another class talents
- if ((getClassMask() & talentTabInfo->ClassMask) == 0)
- continue;
-
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- // skip non-existant talent ranks
- if (talentInfo->RankID[rank] == 0)
- continue;
- removeSpell(talentInfo->RankID[rank], true); // removes the talent, and all dependant, learned, and chained spells..
- if (const SpellEntry *_spellEntry = sSpellStore.LookupEntry(talentInfo->RankID[rank]))
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells
- if (_spellEntry->EffectTriggerSpell[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL)
- removeSpell(_spellEntry->EffectTriggerSpell[i], true); // and remove any spells that the talent teaches
- // if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
- //PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
- //if (plrTalent != m_talents[m_activeSpec]->end())
- // plrTalent->second->state = PLAYERSPELL_REMOVED;
- }
- }
-
- // set glyphs
- for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
- // remove secondary glyph
- if (uint32 oldglyph = m_Glyphs[m_activeSpec][slot])
- if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
- RemoveAurasDueToSpell(old_gp->SpellId);
-
- SetActiveSpec(spec);
- uint32 spentTalents = 0;
-
- for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
- {
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId);
-
- if (!talentInfo)
- continue;
-
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
-
- if (!talentTabInfo)
- continue;
-
- // learn only talents for character class
- if ((getClassMask() & talentTabInfo->ClassMask) == 0)
- continue;
-
- // learn highest talent rank that exists in newly activated spec
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- // skip non-existant talent ranks
- if (talentInfo->RankID[rank] == 0)
- continue;
- // if the talent can be found in the newly activated PlayerTalentMap
- if (HasTalent(talentInfo->RankID[rank], m_activeSpec))
- {
- learnSpell(talentInfo->RankID[rank], false); // add the talent to the PlayerSpellMap
- spentTalents += (rank + 1); // increment the spentTalents count
- }
- }
- }
-
- // set glyphs
- for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
- {
- uint32 glyph = m_Glyphs[m_activeSpec][slot];
-
- // apply primary glyph
- if (glyph)
- if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
- CastSpell(this, gp->SpellId, true);
-
- SetGlyph(slot, glyph);
- }
-
- m_usedTalentCount = spentTalents;
- InitTalentForLevel();
-
- if (QueryResult_AutoPtr result =
- CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec))
- _LoadActions(result);
-
-
- ResummonPetTemporaryUnSummonedIfAny();
- SendActionButtons(1);
-
- Powers pw = getPowerType();
- if (pw != POWER_MANA)
- SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
-
- SetPower(pw, 0);
-}
-
-void Player::ResetTimeSync()
-{
- m_timeSyncCounter = 0;
- m_timeSyncTimer = 0;
- m_timeSyncClient = 0;
- m_timeSyncServer = getMSTime();
-}
-
-void Player::SendTimeSync()
-{
- WorldPacket data(SMSG_TIME_SYNC_REQ, 4);
- data << uint32(m_timeSyncCounter++);
- GetSession()->SendPacket(&data);
-
- // Schedule next sync in 10 sec
- m_timeSyncTimer = 10000;
- m_timeSyncServer = getMSTime();
-}
-
-void Player::SetReputation(uint32 factionentry, uint32 value)
-{
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry),value);
-}
-uint32 Player::GetReputation(uint32 factionentry)
-{
- return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
-}
-std::string Player::GetGuildName()
-{
- return objmgr.GetGuildById(GetGuildId())->GetName();
-}
-
-void Player::SendDuelCountdown(uint32 counter)
-{
- WorldPacket data(SMSG_DUEL_COUNTDOWN, 4);
- data << uint32(counter); // seconds
- GetSession()->SendPacket(&data);
-}
-
-void Player::AddRefundReference(uint64 it)
-{
- m_refundableItems.insert(it);
-}
-
-void Player::DeleteRefundReference(uint64 it)
-{
- std::set<uint64>::iterator itr = m_refundableItems.find(it);
- if (itr != m_refundableItems.end())
- {
- m_refundableItems.erase(itr);
- }
-}
-
-void Player::SendRefundInfo(Item *item)
-{
- // This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
- item->UpdatePlayedTime(this);
-
- if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
- {
- sLog.outDebug("Item refund: item not refundable!");
- return;
- }
-
- if (GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded
- {
- sLog.outDebug("Item refund: item was traded!");
- item->SetNotRefundable(this);
- return;
- }
-
- ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
- if (!iece)
- {
- sLog.outDebug("Item refund: cannot find extendedcost data.");
- return;
- }
-
- uint32 itemCount = item->GetCount();
-
- WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8+4+4+4+4*4+4*4+4+4);
- data << uint64(item->GetGUID()); // item guid
- data << uint32(item->GetPaidMoney() * itemCount); // money cost
- data << uint32(iece->reqhonorpoints * itemCount); // honor point cost
- data << uint32(iece->reqarenapoints * itemCount); // arena point cost
- for (uint8 i = 0; i < 5; ++i) // item cost data
- {
- data << iece->reqitem[i];
- data << (iece->reqitemcount[i] * itemCount);
- }
- data << uint32(0);
- data << uint32(GetTotalPlayedTime() - item->GetPlayedTime());
- GetSession()->SendPacket(&data);
-}
-
-void Player::RefundItem(Item *item)
-{
- if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
- {
- sLog.outDebug("Item refund: item not refundable!");
- return;
- }
-
- if (item->IsRefundExpired()) // item refund has expired
- {
- item->SetNotRefundable(this);
- WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4);
- data << uint64(item->GetGUID()); // Guid
- data << uint32(10); // Error!
- GetSession()->SendPacket(&data);
- return;
- }
-
- if (GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded
- {
- sLog.outDebug("Item refund: item was traded!");
- item->SetNotRefundable(this);
- return;
- }
-
- ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
- if (!iece)
- {
- sLog.outDebug("Item refund: cannot find extendedcost data.");
- return;
- }
-
- uint32 itemCount = item->GetCount(); // stacked refundable items.
- uint32 moneyRefund = item->GetPaidMoney()*itemCount;
-
- bool store_error = false;
- for (uint8 i = 0; i < 5; ++i)
- {
- uint32 count = iece->reqitemcount[i] * itemCount;
- uint32 itemid = iece->reqitem[i];
-
- if (count && itemid)
- {
- ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
- if (msg != EQUIP_ERR_OK)
- {
- store_error = true;
- break;
- }
- }
- }
-
- if (store_error)
- {
- WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4);
- data << uint64(item->GetGUID()); // Guid
- data << uint32(10); // Error!
- GetSession()->SendPacket(&data);
- return;
- }
-
- WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4+4+4+4+4*4+4*4);
- data << uint64(item->GetGUID()); // item guid
- data << uint32(0); // 0, or error code
- data << uint32(moneyRefund); // money cost
- data << uint32(iece->reqhonorpoints * itemCount); // honor point cost
- data << uint32(iece->reqarenapoints * itemCount); // arena point cost
- for (uint8 i = 0; i < 5; ++i) // item cost data
- {
- data << iece->reqitem[i];
- data << (iece->reqitemcount[i] * itemCount);
- }
- GetSession()->SendPacket(&data);
-
- // Delete any references to the refund data
- item->SetNotRefundable(this);
-
- // Destroy item
- DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
-
- // Grant back extendedcost items
- for (uint8 i = 0; i < 5; ++i)
- {
- uint32 count = iece->reqitemcount[i] * itemCount;
- uint32 itemid = iece->reqitem[i];
- if (count && itemid)
- {
- ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
- ASSERT(msg == EQUIP_ERR_OK) /// Already checked before
- Item* it = StoreNewItem(dest, itemid, true);
- SendNewItem(it, count, true, false, true);
- }
- }
-
- // Grant back money
- if (moneyRefund)
- ModifyMoney(moneyRefund);
-
- // Grant back Honor points
- uint32 honorRefund = iece->reqhonorpoints * itemCount;
- if (honorRefund)
- ModifyHonorPoints(honorRefund);
-
- // Grant back Arena points
- uint32 arenaRefund = iece->reqarenapoints * itemCount;
- if (arenaRefund)
- ModifyArenaPoints(arenaRefund);
-
-}
-
-void Player::SetRandomWinner(bool isWinner)
-{
- m_IsBGRandomWinner = isWinner;
- if (m_IsBGRandomWinner)
- CharacterDatabase.PExecute("INSERT INTO character_battleground_random (guid) VALUES ('%u')", GetGUIDLow());
-}
-
-void Player::_LoadRandomBGStatus(QueryResult_AutoPtr result)
-{
- //QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT guid FROM character_battleground_random WHERE guid = '%u'", GetGUIDLow());
-
- if (result)
- m_IsBGRandomWinner = true;
-}