diff options
| author | click <none@none> | 2010-06-05 21:22:47 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-06-05 21:22:47 +0200 |
| commit | 455bfb01645510c677b88c693e0092244e1901e4 (patch) | |
| tree | f9a1d305217c4967fdd572b595a98e2f58a0c482 /src/game/Player.cpp | |
| parent | a2d6e7ff8c95e688adc625c01387af2ca3cde3a0 (diff) | |
Move core/realm files to new subdirectory
--HG--
branch : trunk
rename : src/framework/CMakeLists.txt => src/server/framework/CMakeLists.txt
rename : src/framework/Dynamic/FactoryHolder.h => src/server/framework/Dynamic/FactoryHolder.h
rename : src/framework/Dynamic/ObjectRegistry.h => src/server/framework/Dynamic/ObjectRegistry.h
rename : src/framework/GameSystem/Grid.h => src/server/framework/GameSystem/Grid.h
rename : src/framework/GameSystem/GridLoader.h => src/server/framework/GameSystem/GridLoader.h
rename : src/framework/GameSystem/GridRefManager.h => src/server/framework/GameSystem/GridRefManager.h
rename : src/framework/GameSystem/GridReference.h => src/server/framework/GameSystem/GridReference.h
rename : src/framework/GameSystem/NGrid.h => src/server/framework/GameSystem/NGrid.h
rename : src/framework/GameSystem/TypeContainer.h => src/server/framework/GameSystem/TypeContainer.h
rename : src/framework/GameSystem/TypeContainerFunctions.h => src/server/framework/GameSystem/TypeContainerFunctions.h
rename : src/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/framework/GameSystem/TypeContainerFunctionsPtr.h
rename : src/framework/GameSystem/TypeContainerVisitor.h => src/server/framework/GameSystem/TypeContainerVisitor.h
rename : src/framework/Network/SocketDefines.h => src/server/framework/Network/SocketDefines.h
rename : src/framework/Platform/CompilerDefs.h => src/server/framework/Platform/CompilerDefs.h
rename : src/framework/Platform/Define.h => src/server/framework/Platform/Define.h
rename : src/framework/Policies/CreationPolicy.h => src/server/framework/Policies/CreationPolicy.h
rename : src/framework/Policies/ObjectLifeTime.cpp => src/server/framework/Policies/ObjectLifeTime.cpp
rename : src/framework/Policies/ObjectLifeTime.h => src/server/framework/Policies/ObjectLifeTime.h
rename : src/framework/Policies/Singleton.h => src/server/framework/Policies/Singleton.h
rename : src/framework/Policies/SingletonImp.h => src/server/framework/Policies/SingletonImp.h
rename : src/framework/Policies/ThreadingModel.h => src/server/framework/Policies/ThreadingModel.h
rename : src/framework/Utilities/ByteConverter.h => src/server/framework/Utilities/ByteConverter.h
rename : src/framework/Utilities/Callback.h => src/server/framework/Utilities/Callback.h
rename : src/framework/Utilities/CountedReference/Reference.h => src/server/framework/Utilities/CountedReference/Reference.h
rename : src/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/framework/Utilities/CountedReference/ReferenceHolder.h
rename : src/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/framework/Utilities/CountedReference/ReferenceImpl.h
rename : src/framework/Utilities/EventProcessor.cpp => src/server/framework/Utilities/EventProcessor.cpp
rename : src/framework/Utilities/EventProcessor.h => src/server/framework/Utilities/EventProcessor.h
rename : src/framework/Utilities/LinkedList.h => src/server/framework/Utilities/LinkedList.h
rename : src/framework/Utilities/LinkedReference/RefManager.h => src/server/framework/Utilities/LinkedReference/RefManager.h
rename : src/framework/Utilities/LinkedReference/Reference.h => src/server/framework/Utilities/LinkedReference/Reference.h
rename : src/framework/Utilities/TypeList.h => src/server/framework/Utilities/TypeList.h
rename : src/framework/Utilities/UnorderedMap.h => src/server/framework/Utilities/UnorderedMap.h
rename : src/game/AccountMgr.cpp => src/server/game/AccountMgr.cpp
rename : src/game/AccountMgr.h => src/server/game/AccountMgr.h
rename : src/game/AchievementMgr.cpp => src/server/game/AchievementMgr.cpp
rename : src/game/AchievementMgr.h => src/server/game/AchievementMgr.h
rename : src/game/AddonHandler.cpp => src/server/game/AddonHandler.cpp
rename : src/game/AddonHandler.h => src/server/game/AddonHandler.h
rename : src/game/AddonMgr.cpp => src/server/game/AddonMgr.cpp
rename : src/game/AddonMgr.h => src/server/game/AddonMgr.h
rename : src/game/ArenaTeam.cpp => src/server/game/ArenaTeam.cpp
rename : src/game/ArenaTeam.h => src/server/game/ArenaTeam.h
rename : src/game/ArenaTeamHandler.cpp => src/server/game/ArenaTeamHandler.cpp
rename : src/game/AuctionHouseBot.cpp => src/server/game/AuctionHouseBot.cpp
rename : src/game/AuctionHouseBot.h => src/server/game/AuctionHouseBot.h
rename : src/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouseHandler.cpp
rename : src/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouseMgr.cpp
rename : src/game/AuctionHouseMgr.h => src/server/game/AuctionHouseMgr.h
rename : src/game/Bag.cpp => src/server/game/Bag.cpp
rename : src/game/Bag.h => src/server/game/Bag.h
rename : src/game/BattleGround.cpp => src/server/game/BattleGround.cpp
rename : src/game/BattleGround.h => src/server/game/BattleGround.h
rename : src/game/BattleGroundAA.cpp => src/server/game/BattleGroundAA.cpp
rename : src/game/BattleGroundAA.h => src/server/game/BattleGroundAA.h
rename : src/game/BattleGroundAB.cpp => src/server/game/BattleGroundAB.cpp
rename : src/game/BattleGroundAB.h => src/server/game/BattleGroundAB.h
rename : src/game/BattleGroundAV.cpp => src/server/game/BattleGroundAV.cpp
rename : src/game/BattleGroundAV.h => src/server/game/BattleGroundAV.h
rename : src/game/BattleGroundBE.cpp => src/server/game/BattleGroundBE.cpp
rename : src/game/BattleGroundBE.h => src/server/game/BattleGroundBE.h
rename : src/game/BattleGroundDS.cpp => src/server/game/BattleGroundDS.cpp
rename : src/game/BattleGroundDS.h => src/server/game/BattleGroundDS.h
rename : src/game/BattleGroundEY.cpp => src/server/game/BattleGroundEY.cpp
rename : src/game/BattleGroundEY.h => src/server/game/BattleGroundEY.h
rename : src/game/BattleGroundHandler.cpp => src/server/game/BattleGroundHandler.cpp
rename : src/game/BattleGroundIC.cpp => src/server/game/BattleGroundIC.cpp
rename : src/game/BattleGroundIC.h => src/server/game/BattleGroundIC.h
rename : src/game/BattleGroundMgr.cpp => src/server/game/BattleGroundMgr.cpp
rename : src/game/BattleGroundMgr.h => src/server/game/BattleGroundMgr.h
rename : src/game/BattleGroundNA.cpp => src/server/game/BattleGroundNA.cpp
rename : src/game/BattleGroundNA.h => src/server/game/BattleGroundNA.h
rename : src/game/BattleGroundRB.cpp => src/server/game/BattleGroundRB.cpp
rename : src/game/BattleGroundRB.h => src/server/game/BattleGroundRB.h
rename : src/game/BattleGroundRL.cpp => src/server/game/BattleGroundRL.cpp
rename : src/game/BattleGroundRL.h => src/server/game/BattleGroundRL.h
rename : src/game/BattleGroundRV.cpp => src/server/game/BattleGroundRV.cpp
rename : src/game/BattleGroundRV.h => src/server/game/BattleGroundRV.h
rename : src/game/BattleGroundSA.cpp => src/server/game/BattleGroundSA.cpp
rename : src/game/BattleGroundSA.h => src/server/game/BattleGroundSA.h
rename : src/game/BattleGroundWS.cpp => src/server/game/BattleGroundWS.cpp
rename : src/game/BattleGroundWS.h => src/server/game/BattleGroundWS.h
rename : src/game/CMakeLists.txt => src/server/game/CMakeLists.txt
rename : src/game/Calendar.cpp => src/server/game/Calendar.cpp
rename : src/game/Calendar.h => src/server/game/Calendar.h
rename : src/game/CalendarHandler.cpp => src/server/game/CalendarHandler.cpp
rename : src/game/Cell.h => src/server/game/Cell.h
rename : src/game/CellImpl.h => src/server/game/CellImpl.h
rename : src/game/Channel.cpp => src/server/game/Channel.cpp
rename : src/game/Channel.h => src/server/game/Channel.h
rename : src/game/ChannelHandler.cpp => src/server/game/ChannelHandler.cpp
rename : src/game/ChannelMgr.cpp => src/server/game/ChannelMgr.cpp
rename : src/game/ChannelMgr.h => src/server/game/ChannelMgr.h
rename : src/game/CharacterHandler.cpp => src/server/game/CharacterHandler.cpp
rename : src/game/Chat.cpp => src/server/game/Chat.cpp
rename : src/game/Chat.h => src/server/game/Chat.h
rename : src/game/ChatHandler.cpp => src/server/game/ChatHandler.cpp
rename : src/game/CombatAI.cpp => src/server/game/CombatAI.cpp
rename : src/game/CombatAI.h => src/server/game/CombatAI.h
rename : src/game/CombatHandler.cpp => src/server/game/CombatHandler.cpp
rename : src/game/ConditionMgr.cpp => src/server/game/ConditionMgr.cpp
rename : src/game/ConditionMgr.h => src/server/game/ConditionMgr.h
rename : src/game/ConfusedMovementGenerator.cpp => src/server/game/ConfusedMovementGenerator.cpp
rename : src/game/ConfusedMovementGenerator.h => src/server/game/ConfusedMovementGenerator.h
rename : src/game/Corpse.cpp => src/server/game/Corpse.cpp
rename : src/game/Corpse.h => src/server/game/Corpse.h
rename : src/game/Creature.cpp => src/server/game/Creature.cpp
rename : src/game/Creature.h => src/server/game/Creature.h
rename : src/game/CreatureAI.cpp => src/server/game/CreatureAI.cpp
rename : src/game/CreatureAI.h => src/server/game/CreatureAI.h
rename : src/game/CreatureAIFactory.h => src/server/game/CreatureAIFactory.h
rename : src/game/CreatureAIImpl.h => src/server/game/CreatureAIImpl.h
rename : src/game/CreatureAIRegistry.cpp => src/server/game/CreatureAIRegistry.cpp
rename : src/game/CreatureAIRegistry.h => src/server/game/CreatureAIRegistry.h
rename : src/game/CreatureAISelector.cpp => src/server/game/CreatureAISelector.cpp
rename : src/game/CreatureAISelector.h => src/server/game/CreatureAISelector.h
rename : src/game/CreatureEventAI.cpp => src/server/game/CreatureEventAI.cpp
rename : src/game/CreatureEventAI.h => src/server/game/CreatureEventAI.h
rename : src/game/CreatureEventAIMgr.cpp => src/server/game/CreatureEventAIMgr.cpp
rename : src/game/CreatureEventAIMgr.h => src/server/game/CreatureEventAIMgr.h
rename : src/game/CreatureGroups.cpp => src/server/game/CreatureGroups.cpp
rename : src/game/CreatureGroups.h => src/server/game/CreatureGroups.h
rename : src/game/DBCEnums.h => src/server/game/DBCEnums.h
rename : src/game/DBCStores.cpp => src/server/game/DBCStores.cpp
rename : src/game/DBCStores.h => src/server/game/DBCStores.h
rename : src/game/DBCStructure.h => src/server/game/DBCStructure.h
rename : src/game/DBCfmt.h => src/server/game/DBCfmt.h
rename : src/game/Debugcmds.cpp => src/server/game/Debugcmds.cpp
rename : src/game/DestinationHolder.cpp => src/server/game/DestinationHolder.cpp
rename : src/game/DestinationHolder.h => src/server/game/DestinationHolder.h
rename : src/game/DestinationHolderImp.h => src/server/game/DestinationHolderImp.h
rename : src/game/DuelHandler.cpp => src/server/game/DuelHandler.cpp
rename : src/game/DynamicObject.cpp => src/server/game/DynamicObject.cpp
rename : src/game/DynamicObject.h => src/server/game/DynamicObject.h
rename : src/game/FleeingMovementGenerator.cpp => src/server/game/FleeingMovementGenerator.cpp
rename : src/game/FleeingMovementGenerator.h => src/server/game/FleeingMovementGenerator.h
rename : src/game/FollowerRefManager.h => src/server/game/FollowerRefManager.h
rename : src/game/FollowerReference.cpp => src/server/game/FollowerReference.cpp
rename : src/game/FollowerReference.h => src/server/game/FollowerReference.h
rename : src/game/Formulas.h => src/server/game/Formulas.h
rename : src/game/GameEventMgr.cpp => src/server/game/GameEventMgr.cpp
rename : src/game/GameEventMgr.h => src/server/game/GameEventMgr.h
rename : src/game/GameObject.cpp => src/server/game/GameObject.cpp
rename : src/game/GameObject.h => src/server/game/GameObject.h
rename : src/game/GlobalEvents.cpp => src/server/game/GlobalEvents.cpp
rename : src/game/GlobalEvents.h => src/server/game/GlobalEvents.h
rename : src/game/GossipDef.cpp => src/server/game/GossipDef.cpp
rename : src/game/GossipDef.h => src/server/game/GossipDef.h
rename : src/game/GridDefines.h => src/server/game/GridDefines.h
rename : src/game/GridNotifiers.cpp => src/server/game/GridNotifiers.cpp
rename : src/game/GridNotifiers.h => src/server/game/GridNotifiers.h
rename : src/game/GridNotifiersImpl.h => src/server/game/GridNotifiersImpl.h
rename : src/game/GridStates.cpp => src/server/game/GridStates.cpp
rename : src/game/GridStates.h => src/server/game/GridStates.h
rename : src/game/Group.cpp => src/server/game/Group.cpp
rename : src/game/Group.h => src/server/game/Group.h
rename : src/game/GroupHandler.cpp => src/server/game/GroupHandler.cpp
rename : src/game/GroupRefManager.h => src/server/game/GroupRefManager.h
rename : src/game/GroupReference.cpp => src/server/game/GroupReference.cpp
rename : src/game/GroupReference.h => src/server/game/GroupReference.h
rename : src/game/GuardAI.cpp => src/server/game/GuardAI.cpp
rename : src/game/GuardAI.h => src/server/game/GuardAI.h
rename : src/game/Guild.cpp => src/server/game/Guild.cpp
rename : src/game/Guild.h => src/server/game/Guild.h
rename : src/game/GuildHandler.cpp => src/server/game/GuildHandler.cpp
rename : src/game/HomeMovementGenerator.cpp => src/server/game/HomeMovementGenerator.cpp
rename : src/game/HomeMovementGenerator.h => src/server/game/HomeMovementGenerator.h
rename : src/game/HostileRefManager.cpp => src/server/game/HostileRefManager.cpp
rename : src/game/HostileRefManager.h => src/server/game/HostileRefManager.h
rename : src/game/IdleMovementGenerator.cpp => src/server/game/IdleMovementGenerator.cpp
rename : src/game/IdleMovementGenerator.h => src/server/game/IdleMovementGenerator.h
rename : src/game/InstanceData.cpp => src/server/game/InstanceData.cpp
rename : src/game/InstanceData.h => src/server/game/InstanceData.h
rename : src/game/InstanceSaveMgr.cpp => src/server/game/InstanceSaveMgr.cpp
rename : src/game/InstanceSaveMgr.h => src/server/game/InstanceSaveMgr.h
rename : src/game/Item.cpp => src/server/game/Item.cpp
rename : src/game/Item.h => src/server/game/Item.h
rename : src/game/ItemEnchantmentMgr.cpp => src/server/game/ItemEnchantmentMgr.cpp
rename : src/game/ItemEnchantmentMgr.h => src/server/game/ItemEnchantmentMgr.h
rename : src/game/ItemHandler.cpp => src/server/game/ItemHandler.cpp
rename : src/game/ItemPrototype.h => src/server/game/ItemPrototype.h
rename : src/game/LFG.h => src/server/game/LFG.h
rename : src/game/LFGHandler.cpp => src/server/game/LFGHandler.cpp
rename : src/game/LFGMgr.cpp => src/server/game/LFGMgr.cpp
rename : src/game/LFGMgr.h => src/server/game/LFGMgr.h
rename : src/game/Language.h => src/server/game/Language.h
rename : src/game/Level0.cpp => src/server/game/Level0.cpp
rename : src/game/Level1.cpp => src/server/game/Level1.cpp
rename : src/game/Level2.cpp => src/server/game/Level2.cpp
rename : src/game/Level3.cpp => src/server/game/Level3.cpp
rename : src/game/LootHandler.cpp => src/server/game/LootHandler.cpp
rename : src/game/LootMgr.cpp => src/server/game/LootMgr.cpp
rename : src/game/LootMgr.h => src/server/game/LootMgr.h
rename : src/game/Mail.cpp => src/server/game/Mail.cpp
rename : src/game/Mail.h => src/server/game/Mail.h
rename : src/game/Map.cpp => src/server/game/Map.cpp
rename : src/game/Map.h => src/server/game/Map.h
rename : src/game/MapInstanced.cpp => src/server/game/MapInstanced.cpp
rename : src/game/MapInstanced.h => src/server/game/MapInstanced.h
rename : src/game/MapManager.cpp => src/server/game/MapManager.cpp
rename : src/game/MapManager.h => src/server/game/MapManager.h
rename : src/game/MapRefManager.h => src/server/game/MapRefManager.h
rename : src/game/MapReference.h => src/server/game/MapReference.h
rename : src/game/MapUpdater.cpp => src/server/game/MapUpdater.cpp
rename : src/game/MapUpdater.h => src/server/game/MapUpdater.h
rename : src/game/MiscHandler.cpp => src/server/game/MiscHandler.cpp
rename : src/game/MotionMaster.cpp => src/server/game/MotionMaster.cpp
rename : src/game/MotionMaster.h => src/server/game/MotionMaster.h
rename : src/game/MovementGenerator.cpp => src/server/game/MovementGenerator.cpp
rename : src/game/MovementGenerator.h => src/server/game/MovementGenerator.h
rename : src/game/MovementGeneratorImpl.h => src/server/game/MovementGeneratorImpl.h
rename : src/game/MovementHandler.cpp => src/server/game/MovementHandler.cpp
rename : src/game/NPCHandler.cpp => src/server/game/NPCHandler.cpp
rename : src/game/NPCHandler.h => src/server/game/NPCHandler.h
rename : src/game/Object.cpp => src/server/game/Object.cpp
rename : src/game/Object.h => src/server/game/Object.h
rename : src/game/ObjectAccessor.cpp => src/server/game/ObjectAccessor.cpp
rename : src/game/ObjectAccessor.h => src/server/game/ObjectAccessor.h
rename : src/game/ObjectDefines.h => src/server/game/ObjectDefines.h
rename : src/game/ObjectGridLoader.cpp => src/server/game/ObjectGridLoader.cpp
rename : src/game/ObjectGridLoader.h => src/server/game/ObjectGridLoader.h
rename : src/game/ObjectMgr.cpp => src/server/game/ObjectMgr.cpp
rename : src/game/ObjectMgr.h => src/server/game/ObjectMgr.h
rename : src/game/ObjectPosSelector.cpp => src/server/game/ObjectPosSelector.cpp
rename : src/game/ObjectPosSelector.h => src/server/game/ObjectPosSelector.h
rename : src/game/Opcodes.cpp => src/server/game/Opcodes.cpp
rename : src/game/Opcodes.h => src/server/game/Opcodes.h
rename : src/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP.cpp
rename : src/game/OutdoorPvP.h => src/server/game/OutdoorPvP.h
rename : src/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvPEP.cpp
rename : src/game/OutdoorPvPEP.h => src/server/game/OutdoorPvPEP.h
rename : src/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvPHP.cpp
rename : src/game/OutdoorPvPHP.h => src/server/game/OutdoorPvPHP.h
rename : src/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvPImpl.h
rename : src/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvPMgr.cpp
rename : src/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvPMgr.h
rename : src/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvPNA.cpp
rename : src/game/OutdoorPvPNA.h => src/server/game/OutdoorPvPNA.h
rename : src/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvPSI.cpp
rename : src/game/OutdoorPvPSI.h => src/server/game/OutdoorPvPSI.h
rename : src/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvPTF.cpp
rename : src/game/OutdoorPvPTF.h => src/server/game/OutdoorPvPTF.h
rename : src/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvPZM.cpp
rename : src/game/OutdoorPvPZM.h => src/server/game/OutdoorPvPZM.h
rename : src/game/PassiveAI.cpp => src/server/game/PassiveAI.cpp
rename : src/game/PassiveAI.h => src/server/game/PassiveAI.h
rename : src/game/Path.h => src/server/game/Path.h
rename : src/game/Pet.cpp => src/server/game/Pet.cpp
rename : src/game/Pet.h => src/server/game/Pet.h
rename : src/game/PetAI.cpp => src/server/game/PetAI.cpp
rename : src/game/PetAI.h => src/server/game/PetAI.h
rename : src/game/PetHandler.cpp => src/server/game/PetHandler.cpp
rename : src/game/PetitionsHandler.cpp => src/server/game/PetitionsHandler.cpp
rename : src/game/Player.cpp => src/server/game/Player.cpp
rename : src/game/Player.h => src/server/game/Player.h
rename : src/game/PlayerDump.cpp => src/server/game/PlayerDump.cpp
rename : src/game/PlayerDump.h => src/server/game/PlayerDump.h
rename : src/game/PointMovementGenerator.cpp => src/server/game/PointMovementGenerator.cpp
rename : src/game/PointMovementGenerator.h => src/server/game/PointMovementGenerator.h
rename : src/game/PoolHandler.cpp => src/server/game/PoolHandler.cpp
rename : src/game/PoolHandler.h => src/server/game/PoolHandler.h
rename : src/game/QueryHandler.cpp => src/server/game/QueryHandler.cpp
rename : src/game/QuestDef.cpp => src/server/game/QuestDef.cpp
rename : src/game/QuestDef.h => src/server/game/QuestDef.h
rename : src/game/QuestHandler.cpp => src/server/game/QuestHandler.cpp
rename : src/game/RandomMovementGenerator.cpp => src/server/game/RandomMovementGenerator.cpp
rename : src/game/RandomMovementGenerator.h => src/server/game/RandomMovementGenerator.h
rename : src/game/ReactorAI.cpp => src/server/game/ReactorAI.cpp
rename : src/game/ReactorAI.h => src/server/game/ReactorAI.h
rename : src/game/ReputationMgr.cpp => src/server/game/ReputationMgr.cpp
rename : src/game/ReputationMgr.h => src/server/game/ReputationMgr.h
rename : src/game/ScriptLoader.cpp => src/server/game/ScriptLoader.cpp
rename : src/game/ScriptLoader.h => src/server/game/ScriptLoader.h
rename : src/game/ScriptMgr.cpp => src/server/game/ScriptMgr.cpp
rename : src/game/ScriptMgr.h => src/server/game/ScriptMgr.h
rename : src/game/ScriptSystem.cpp => src/server/game/ScriptSystem.cpp
rename : src/game/ScriptSystem.h => src/server/game/ScriptSystem.h
rename : src/game/ScriptedCreature.cpp => src/server/game/ScriptedCreature.cpp
rename : src/game/ScriptedCreature.h => src/server/game/ScriptedCreature.h
rename : src/game/ScriptedEscortAI.cpp => src/server/game/ScriptedEscortAI.cpp
rename : src/game/ScriptedEscortAI.h => src/server/game/ScriptedEscortAI.h
rename : src/game/ScriptedFollowerAI.cpp => src/server/game/ScriptedFollowerAI.cpp
rename : src/game/ScriptedFollowerAI.h => src/server/game/ScriptedFollowerAI.h
rename : src/game/ScriptedGossip.h => src/server/game/ScriptedGossip.h
rename : src/game/ScriptedGuardAI.cpp => src/server/game/ScriptedGuardAI.cpp
rename : src/game/ScriptedGuardAI.h => src/server/game/ScriptedGuardAI.h
rename : src/game/ScriptedInstance.h => src/server/game/ScriptedInstance.h
rename : src/game/ScriptedPch.cpp => src/server/game/ScriptedPch.cpp
rename : src/game/ScriptedPch.h => src/server/game/ScriptedPch.h
rename : src/game/ScriptedSimpleAI.cpp => src/server/game/ScriptedSimpleAI.cpp
rename : src/game/ScriptedSimpleAI.h => src/server/game/ScriptedSimpleAI.h
rename : src/game/ScriptedSmartAI.cpp => src/server/game/ScriptedSmartAI.cpp
rename : src/game/ScriptedSmartAI.h => src/server/game/ScriptedSmartAI.h
rename : src/game/SharedDefines.h => src/server/game/SharedDefines.h
rename : src/game/SkillDiscovery.cpp => src/server/game/SkillDiscovery.cpp
rename : src/game/SkillDiscovery.h => src/server/game/SkillDiscovery.h
rename : src/game/SkillExtraItems.cpp => src/server/game/SkillExtraItems.cpp
rename : src/game/SkillExtraItems.h => src/server/game/SkillExtraItems.h
rename : src/game/SkillHandler.cpp => src/server/game/SkillHandler.cpp
rename : src/game/SocialMgr.cpp => src/server/game/SocialMgr.cpp
rename : src/game/SocialMgr.h => src/server/game/SocialMgr.h
rename : src/game/Spell.cpp => src/server/game/Spell.cpp
rename : src/game/Spell.h => src/server/game/Spell.h
rename : src/game/SpellAuraDefines.h => src/server/game/SpellAuraDefines.h
rename : src/game/SpellAuraEffects.cpp => src/server/game/SpellAuraEffects.cpp
rename : src/game/SpellAuraEffects.h => src/server/game/SpellAuraEffects.h
rename : src/game/SpellAuras.cpp => src/server/game/SpellAuras.cpp
rename : src/game/SpellAuras.h => src/server/game/SpellAuras.h
rename : src/game/SpellEffects.cpp => src/server/game/SpellEffects.cpp
rename : src/game/SpellHandler.cpp => src/server/game/SpellHandler.cpp
rename : src/game/SpellMgr.cpp => src/server/game/SpellMgr.cpp
rename : src/game/SpellMgr.h => src/server/game/SpellMgr.h
rename : src/game/StatSystem.cpp => src/server/game/StatSystem.cpp
rename : src/game/TargetedMovementGenerator.cpp => src/server/game/TargetedMovementGenerator.cpp
rename : src/game/TargetedMovementGenerator.h => src/server/game/TargetedMovementGenerator.h
rename : src/game/TaxiHandler.cpp => src/server/game/TaxiHandler.cpp
rename : src/game/TemporarySummon.cpp => src/server/game/TemporarySummon.cpp
rename : src/game/TemporarySummon.h => src/server/game/TemporarySummon.h
rename : src/game/ThreatManager.cpp => src/server/game/ThreatManager.cpp
rename : src/game/ThreatManager.h => src/server/game/ThreatManager.h
rename : src/game/TicketHandler.cpp => src/server/game/TicketHandler.cpp
rename : src/game/TimeMgr.cpp => src/server/game/TimeMgr.cpp
rename : src/game/TimeMgr.h => src/server/game/TimeMgr.h
rename : src/game/Tools.cpp => src/server/game/Tools.cpp
rename : src/game/Tools.h => src/server/game/Tools.h
rename : src/game/Totem.cpp => src/server/game/Totem.cpp
rename : src/game/Totem.h => src/server/game/Totem.h
rename : src/game/TotemAI.cpp => src/server/game/TotemAI.cpp
rename : src/game/TotemAI.h => src/server/game/TotemAI.h
rename : src/game/TradeHandler.cpp => src/server/game/TradeHandler.cpp
rename : src/game/Transports.cpp => src/server/game/Transports.cpp
rename : src/game/Transports.h => src/server/game/Transports.h
rename : src/game/Traveller.h => src/server/game/Traveller.h
rename : src/game/Unit.cpp => src/server/game/Unit.cpp
rename : src/game/Unit.h => src/server/game/Unit.h
rename : src/game/UnitAI.cpp => src/server/game/UnitAI.cpp
rename : src/game/UnitAI.h => src/server/game/UnitAI.h
rename : src/game/UnitEvents.h => src/server/game/UnitEvents.h
rename : src/game/UpdateData.cpp => src/server/game/UpdateData.cpp
rename : src/game/UpdateData.h => src/server/game/UpdateData.h
rename : src/game/UpdateFields.h => src/server/game/UpdateFields.h
rename : src/game/UpdateMask.h => src/server/game/UpdateMask.h
rename : src/game/Vehicle.cpp => src/server/game/Vehicle.cpp
rename : src/game/Vehicle.h => src/server/game/Vehicle.h
rename : src/game/VoiceChatHandler.cpp => src/server/game/VoiceChatHandler.cpp
rename : src/game/WaypointManager.cpp => src/server/game/WaypointManager.cpp
rename : src/game/WaypointManager.h => src/server/game/WaypointManager.h
rename : src/game/WaypointMovementGenerator.cpp => src/server/game/WaypointMovementGenerator.cpp
rename : src/game/WaypointMovementGenerator.h => src/server/game/WaypointMovementGenerator.h
rename : src/game/Weather.cpp => src/server/game/Weather.cpp
rename : src/game/Weather.h => src/server/game/Weather.h
rename : src/game/World.cpp => src/server/game/World.cpp
rename : src/game/World.h => src/server/game/World.h
rename : src/game/WorldLog.cpp => src/server/game/WorldLog.cpp
rename : src/game/WorldLog.h => src/server/game/WorldLog.h
rename : src/game/WorldSession.cpp => src/server/game/WorldSession.cpp
rename : src/game/WorldSession.h => src/server/game/WorldSession.h
rename : src/game/WorldSocket.cpp => src/server/game/WorldSocket.cpp
rename : src/game/WorldSocket.h => src/server/game/WorldSocket.h
rename : src/game/WorldSocketMgr.cpp => src/server/game/WorldSocketMgr.cpp
rename : src/game/WorldSocketMgr.h => src/server/game/WorldSocketMgr.h
rename : src/game/ZoneScript.h => src/server/game/ZoneScript.h
rename : src/game/pchdef.cpp => src/server/game/pchdef.cpp
rename : src/game/pchdef.h => src/server/game/pchdef.h
rename : src/game/pchlinux.cpp => src/server/game/pchlinux.cpp
rename : src/game/pchlinux.h => src/server/game/pchlinux.h
rename : src/scripts/CMakeLists.txt => src/server/scripts/CMakeLists.txt
rename : src/scripts/custom/custom_example.cpp => src/server/scripts/custom/custom_example.cpp
rename : src/scripts/custom/custom_gossip_codebox.cpp => src/server/scripts/custom/custom_gossip_codebox.cpp
rename : src/scripts/custom/npc_acherus_taxi.cpp => src/server/scripts/custom/npc_acherus_taxi.cpp
rename : src/scripts/custom/npc_wyrmresttempel_taxi.cpp => src/server/scripts/custom/npc_wyrmresttempel_taxi.cpp
rename : src/scripts/custom/on_events.cpp => src/server/scripts/custom/on_events.cpp
rename : src/scripts/custom/test.cpp => src/server/scripts/custom/test.cpp
rename : src/scripts/eastern_kingdoms/alterac_mountains.cpp => src/server/scripts/eastern_kingdoms/alterac_mountains.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp
rename : src/scripts/eastern_kingdoms/arathi_highlands.cpp => src/server/scripts/eastern_kingdoms/arathi_highlands.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp
rename : src/scripts/eastern_kingdoms/blasted_lands.cpp => src/server/scripts/eastern_kingdoms/blasted_lands.cpp
rename : src/scripts/eastern_kingdoms/boss_kruul.cpp => src/server/scripts/eastern_kingdoms/boss_kruul.cpp
rename : src/scripts/eastern_kingdoms/burning_steppes.cpp => src/server/scripts/eastern_kingdoms/burning_steppes.cpp
rename : src/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/deadmines.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.h => src/server/scripts/eastern_kingdoms/deadmines/deadmines.h
rename : src/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
rename : src/scripts/eastern_kingdoms/dun_morogh.cpp => src/server/scripts/eastern_kingdoms/dun_morogh.cpp
rename : src/scripts/eastern_kingdoms/duskwood.cpp => src/server/scripts/eastern_kingdoms/duskwood.cpp
rename : src/scripts/eastern_kingdoms/eastern_plaguelands.cpp => src/server/scripts/eastern_kingdoms/eastern_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/elwynn_forest.cpp => src/server/scripts/eastern_kingdoms/elwynn_forest.cpp
rename : src/scripts/eastern_kingdoms/eversong_woods.cpp => src/server/scripts/eastern_kingdoms/eversong_woods.cpp
rename : src/scripts/eastern_kingdoms/ghostlands.cpp => src/server/scripts/eastern_kingdoms/ghostlands.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h
rename : src/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/hinterlands.cpp => src/server/scripts/eastern_kingdoms/hinterlands.cpp
rename : src/scripts/eastern_kingdoms/ironforge.cpp => src/server/scripts/eastern_kingdoms/ironforge.cpp
rename : src/scripts/eastern_kingdoms/isle_of_queldanas.cpp => src/server/scripts/eastern_kingdoms/isle_of_queldanas.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_curator.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_curator.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp
rename : src/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp => src/server/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp
rename : src/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.h => src/server/scripts/eastern_kingdoms/karazhan/karazhan.h
rename : src/scripts/eastern_kingdoms/loch_modan.cpp => src/server/scripts/eastern_kingdoms/loch_modan.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h
rename : src/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_garr.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_garr.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp
rename : src/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.h => src/server/scripts/eastern_kingdoms/molten_core/molten_core.h
rename : src/scripts/eastern_kingdoms/redridge_mountains.cpp => src/server/scripts/eastern_kingdoms/redridge_mountains.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h
rename : src/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp
rename : src/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp
rename : src/scripts/eastern_kingdoms/scholomance/scholomance.h => src/server/scripts/eastern_kingdoms/scholomance/scholomance.h
rename : src/scripts/eastern_kingdoms/searing_gorge.cpp => src/server/scripts/eastern_kingdoms/searing_gorge.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h
rename : src/scripts/eastern_kingdoms/silvermoon_city.cpp => src/server/scripts/eastern_kingdoms/silvermoon_city.cpp
rename : src/scripts/eastern_kingdoms/silverpine_forest.cpp => src/server/scripts/eastern_kingdoms/silverpine_forest.cpp
rename : src/scripts/eastern_kingdoms/stormwind_city.cpp => src/server/scripts/eastern_kingdoms/stormwind_city.cpp
rename : src/scripts/eastern_kingdoms/stranglethorn_vale.cpp => src/server/scripts/eastern_kingdoms/stranglethorn_vale.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp
rename : src/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.h => src/server/scripts/eastern_kingdoms/stratholme/stratholme.h
rename : src/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h
rename : src/scripts/eastern_kingdoms/tirisfal_glades.cpp => src/server/scripts/eastern_kingdoms/tirisfal_glades.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp
rename : src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
rename : src/scripts/eastern_kingdoms/uldaman/uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/uldaman.cpp
rename : src/scripts/eastern_kingdoms/undercity.cpp => src/server/scripts/eastern_kingdoms/undercity.cpp
rename : src/scripts/eastern_kingdoms/western_plaguelands.cpp => src/server/scripts/eastern_kingdoms/western_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/westfall.cpp => src/server/scripts/eastern_kingdoms/westfall.cpp
rename : src/scripts/eastern_kingdoms/wetlands.cpp => src/server/scripts/eastern_kingdoms/wetlands.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp
rename : src/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.h => src/server/scripts/eastern_kingdoms/zulaman/zulaman.h
rename : src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/zulgurub.h => src/server/scripts/eastern_kingdoms/zulgurub/zulgurub.h
rename : src/scripts/examples/example_creature.cpp => src/server/scripts/examples/example_creature.cpp
rename : src/scripts/examples/example_escort.cpp => src/server/scripts/examples/example_escort.cpp
rename : src/scripts/examples/example_gossip_codebox.cpp => src/server/scripts/examples/example_gossip_codebox.cpp
rename : src/scripts/examples/example_misc.cpp => src/server/scripts/examples/example_misc.cpp
rename : src/scripts/kalimdor/ashenvale.cpp => src/server/scripts/kalimdor/ashenvale.cpp
rename : src/scripts/kalimdor/azshara.cpp => src/server/scripts/kalimdor/azshara.cpp
rename : src/scripts/kalimdor/azuremyst_isle.cpp => src/server/scripts/kalimdor/azuremyst_isle.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h
rename : src/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp
rename : src/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp
rename : src/scripts/kalimdor/bloodmyst_isle.cpp => src/server/scripts/kalimdor/bloodmyst_isle.cpp
rename : src/scripts/kalimdor/boss_azuregos.cpp => src/server/scripts/kalimdor/boss_azuregos.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h
rename : src/scripts/kalimdor/darkshore.cpp => src/server/scripts/kalimdor/darkshore.cpp
rename : src/scripts/kalimdor/desolace.cpp => src/server/scripts/kalimdor/desolace.cpp
rename : src/scripts/kalimdor/durotar.cpp => src/server/scripts/kalimdor/durotar.cpp
rename : src/scripts/kalimdor/dustwallow_marsh.cpp => src/server/scripts/kalimdor/dustwallow_marsh.cpp
rename : src/scripts/kalimdor/felwood.cpp => src/server/scripts/kalimdor/felwood.cpp
rename : src/scripts/kalimdor/feralas.cpp => src/server/scripts/kalimdor/feralas.cpp
rename : src/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp
rename : src/scripts/kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/kalimdor/maraudon/boss_landslide.cpp
rename : src/scripts/kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/kalimdor/maraudon/boss_noxxion.cpp
rename : src/scripts/kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/kalimdor/maraudon/boss_princess_theradras.cpp
rename : src/scripts/kalimdor/moonglade.cpp => src/server/scripts/kalimdor/moonglade.cpp
rename : src/scripts/kalimdor/mulgore.cpp => src/server/scripts/kalimdor/mulgore.cpp
rename : src/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
rename : src/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp
rename : src/scripts/kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/kalimdor/onyxias_lair/onyxias_lair.h
rename : src/scripts/kalimdor/orgrimmar.cpp => src/server/scripts/kalimdor/orgrimmar.cpp
rename : src/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp
rename : src/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.h
rename : src/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h
rename : src/scripts/kalimdor/silithus.cpp => src/server/scripts/kalimdor/silithus.cpp
rename : src/scripts/kalimdor/stonetalon_mountains.cpp => src/server/scripts/kalimdor/stonetalon_mountains.cpp
rename : src/scripts/kalimdor/tanaris.cpp => src/server/scripts/kalimdor/tanaris.cpp
rename : src/scripts/kalimdor/teldrassil.cpp => src/server/scripts/kalimdor/teldrassil.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h
rename : src/scripts/kalimdor/the_barrens.cpp => src/server/scripts/kalimdor/the_barrens.cpp
rename : src/scripts/kalimdor/thousand_needles.cpp => src/server/scripts/kalimdor/thousand_needles.cpp
rename : src/scripts/kalimdor/thunder_bluff.cpp => src/server/scripts/kalimdor/thunder_bluff.cpp
rename : src/scripts/kalimdor/ungoro_crater.cpp => src/server/scripts/kalimdor/ungoro_crater.cpp
rename : src/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.h
rename : src/scripts/kalimdor/winterspring.cpp => src/server/scripts/kalimdor/winterspring.cpp
rename : src/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp
rename : src/scripts/kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/zulfarrak.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
rename : src/scripts/northrend/borean_tundra.cpp => src/server/scripts/northrend/borean_tundra.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h
rename : src/scripts/northrend/crystalsong_forest.cpp => src/server/scripts/northrend/crystalsong_forest.cpp
rename : src/scripts/northrend/dalaran.cpp => src/server/scripts/northrend/dalaran.cpp
rename : src/scripts/northrend/dragonblight.cpp => src/server/scripts/northrend/dragonblight.cpp
rename : src/scripts/northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/northrend/draktharon_keep/boss_dred.cpp
rename : src/scripts/northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/northrend/draktharon_keep/boss_novos.cpp
rename : src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp
rename : src/scripts/northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/northrend/draktharon_keep/boss_trollgore.cpp
rename : src/scripts/northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/northrend/draktharon_keep/drak_tharon_keep.h
rename : src/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h
rename : src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h
rename : src/scripts/northrend/grizzly_hills.cpp => src/server/scripts/northrend/grizzly_hills.cpp
rename : src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/northrend/gundrak/boss_drakkari_colossus.cpp
rename : src/scripts/northrend/gundrak/boss_eck.cpp => src/server/scripts/northrend/gundrak/boss_eck.cpp
rename : src/scripts/northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/northrend/gundrak/boss_gal_darah.cpp
rename : src/scripts/northrend/gundrak/boss_moorabi.cpp => src/server/scripts/northrend/gundrak/boss_moorabi.cpp
rename : src/scripts/northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/northrend/gundrak/boss_slad_ran.cpp
rename : src/scripts/northrend/gundrak/gundrak.h => src/server/scripts/northrend/gundrak/gundrak.h
rename : src/scripts/northrend/gundrak/instance_gundrak.cpp => src/server/scripts/northrend/gundrak/instance_gundrak.cpp
rename : src/scripts/northrend/howling_fjord.cpp => src/server/scripts/northrend/howling_fjord.cpp
rename : src/scripts/northrend/icecrown.cpp => src/server/scripts/northrend/icecrown.cpp
rename : src/scripts/northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/northrend/naxxramas/boss_anubrekhan.cpp
rename : src/scripts/northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/northrend/naxxramas/boss_faerlina.cpp
rename : src/scripts/northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/northrend/naxxramas/boss_four_horsemen.cpp
rename : src/scripts/northrend/naxxramas/boss_gluth.cpp => src/server/scripts/northrend/naxxramas/boss_gluth.cpp
rename : src/scripts/northrend/naxxramas/boss_gothik.cpp => src/server/scripts/northrend/naxxramas/boss_gothik.cpp
rename : src/scripts/northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/northrend/naxxramas/boss_grobbulus.cpp
rename : src/scripts/northrend/naxxramas/boss_heigan.cpp => src/server/scripts/northrend/naxxramas/boss_heigan.cpp
rename : src/scripts/northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/northrend/naxxramas/boss_highlord_mograine.cpp
rename : src/scripts/northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/northrend/naxxramas/boss_kelthuzad.cpp
rename : src/scripts/northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/northrend/naxxramas/boss_loatheb.cpp
rename : src/scripts/northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/northrend/naxxramas/boss_maexxna.cpp
rename : src/scripts/northrend/naxxramas/boss_noth.cpp => src/server/scripts/northrend/naxxramas/boss_noth.cpp
rename : src/scripts/northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/northrend/naxxramas/boss_patchwerk.cpp
rename : src/scripts/northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/northrend/naxxramas/boss_razuvious.cpp
rename : src/scripts/northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/northrend/naxxramas/boss_sapphiron.cpp
rename : src/scripts/northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/northrend/naxxramas/boss_thaddius.cpp
rename : src/scripts/northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/northrend/naxxramas/instance_naxxramas.cpp
rename : src/scripts/northrend/naxxramas/naxxramas.h => src/server/scripts/northrend/naxxramas/naxxramas.h
rename : src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp
rename : src/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h
rename : src/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp
rename : src/scripts/northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/northrend/nexus/nexus/boss_anomalus.cpp
rename : src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/northrend/nexus/nexus/boss_keristrasza.cpp
rename : src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp
rename : src/scripts/northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/northrend/nexus/nexus/boss_ormorok.cpp
rename : src/scripts/northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/northrend/nexus/nexus/commander_kolurg.cpp
rename : src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp
rename : src/scripts/northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/northrend/nexus/nexus/instance_nexus.cpp
rename : src/scripts/northrend/nexus/nexus/nexus.h => src/server/scripts/northrend/nexus/nexus/nexus.h
rename : src/scripts/northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/northrend/nexus/oculus/boss_drakos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/northrend/nexus/oculus/boss_eregos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/northrend/nexus/oculus/boss_urom.cpp
rename : src/scripts/northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/northrend/nexus/oculus/boss_varos.cpp
rename : src/scripts/northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/northrend/nexus/oculus/instance_oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.cpp => src/server/scripts/northrend/nexus/oculus/oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.h => src/server/scripts/northrend/nexus/oculus/oculus.h
rename : src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
rename : src/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp
rename : src/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h
rename : src/scripts/northrend/sholazar_basin.cpp => src/server/scripts/northrend/sholazar_basin.cpp
rename : src/scripts/northrend/storm_peaks.cpp => src/server/scripts/northrend/storm_peaks.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h
rename : src/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h
rename : src/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_algalon.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_freya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_hodir.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_ignis.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_thorim.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_xt002.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp
rename : src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
rename : src/scripts/northrend/ulduar/ulduar/ulduar.h => src/server/scripts/northrend/ulduar/ulduar/ulduar.h
rename : src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h
rename : src/scripts/northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_emalon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_koralon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_toravon.cpp
rename : src/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/northrend/vault_of_archavon/vault_of_archavon.h
rename : src/scripts/northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/northrend/violet_hold/boss_cyanigosa.cpp
rename : src/scripts/northrend/violet_hold/boss_erekem.cpp => src/server/scripts/northrend/violet_hold/boss_erekem.cpp
rename : src/scripts/northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/northrend/violet_hold/boss_ichoron.cpp
rename : src/scripts/northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/northrend/violet_hold/boss_lavanthor.cpp
rename : src/scripts/northrend/violet_hold/boss_moragg.cpp => src/server/scripts/northrend/violet_hold/boss_moragg.cpp
rename : src/scripts/northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/northrend/violet_hold/boss_xevozz.cpp
rename : src/scripts/northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/northrend/violet_hold/boss_zuramat.cpp
rename : src/scripts/northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/northrend/violet_hold/instance_violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.cpp => src/server/scripts/northrend/violet_hold/violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.h => src/server/scripts/northrend/violet_hold/violet_hold.h
rename : src/scripts/northrend/zuldrak.cpp => src/server/scripts/northrend/zuldrak.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h
rename : src/scripts/outland/black_temple/black_temple.cpp => src/server/scripts/outland/black_temple/black_temple.cpp
rename : src/scripts/outland/black_temple/black_temple.h => src/server/scripts/outland/black_temple/black_temple.h
rename : src/scripts/outland/black_temple/boss_bloodboil.cpp => src/server/scripts/outland/black_temple/boss_bloodboil.cpp
rename : src/scripts/outland/black_temple/boss_illidan.cpp => src/server/scripts/outland/black_temple/boss_illidan.cpp
rename : src/scripts/outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/outland/black_temple/boss_mother_shahraz.cpp
rename : src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
rename : src/scripts/outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/outland/black_temple/boss_shade_of_akama.cpp
rename : src/scripts/outland/black_temple/boss_supremus.cpp => src/server/scripts/outland/black_temple/boss_supremus.cpp
rename : src/scripts/outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/outland/black_temple/boss_teron_gorefiend.cpp
rename : src/scripts/outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/outland/black_temple/boss_warlord_najentus.cpp
rename : src/scripts/outland/black_temple/illidari_council.cpp => src/server/scripts/outland/black_temple/illidari_council.cpp
rename : src/scripts/outland/black_temple/instance_black_temple.cpp => src/server/scripts/outland/black_temple/instance_black_temple.cpp
rename : src/scripts/outland/blades_edge_mountains.cpp => src/server/scripts/outland/blades_edge_mountains.cpp
rename : src/scripts/outland/boss_doomlord_kazzak.cpp => src/server/scripts/outland/boss_doomlord_kazzak.cpp
rename : src/scripts/outland/boss_doomwalker.cpp => src/server/scripts/outland/boss_doomwalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp
rename : src/scripts/outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/outland/gruuls_lair/boss_gruul.cpp
rename : src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
rename : src/scripts/outland/gruuls_lair/gruuls_lair.h => src/server/scripts/outland/gruuls_lair/gruuls_lair.h
rename : src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h
rename : src/scripts/outland/hellfire_peninsula.cpp => src/server/scripts/outland/hellfire_peninsula.cpp
rename : src/scripts/outland/nagrand.cpp => src/server/scripts/outland/nagrand.cpp
rename : src/scripts/outland/netherstorm.cpp => src/server/scripts/outland/netherstorm.cpp
rename : src/scripts/outland/shadowmoon_valley.cpp => src/server/scripts/outland/shadowmoon_valley.cpp
rename : src/scripts/outland/shattrath_city.cpp => src/server/scripts/outland/shattrath_city.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.h
rename : src/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_laj.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_alar.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp
rename : src/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/outland/tempest_keep/the_eye/the_eye.h
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/outland/tempest_keep/the_mechanar/mechanar.h
rename : src/scripts/outland/terokkar_forest.cpp => src/server/scripts/outland/terokkar_forest.cpp
rename : src/scripts/outland/zangarmarsh.cpp => src/server/scripts/outland/zangarmarsh.cpp
rename : src/scripts/world/areatrigger_scripts.cpp => src/server/scripts/world/areatrigger_scripts.cpp
rename : src/scripts/world/boss_emeriss.cpp => src/server/scripts/world/boss_emeriss.cpp
rename : src/scripts/world/boss_lethon.cpp => src/server/scripts/world/boss_lethon.cpp
rename : src/scripts/world/boss_taerar.cpp => src/server/scripts/world/boss_taerar.cpp
rename : src/scripts/world/boss_ysondre.cpp => src/server/scripts/world/boss_ysondre.cpp
rename : src/scripts/world/go_scripts.cpp => src/server/scripts/world/go_scripts.cpp
rename : src/scripts/world/guards.cpp => src/server/scripts/world/guards.cpp
rename : src/scripts/world/item_scripts.cpp => src/server/scripts/world/item_scripts.cpp
rename : src/scripts/world/mob_generic_creature.cpp => src/server/scripts/world/mob_generic_creature.cpp
rename : src/scripts/world/npc_innkeeper.cpp => src/server/scripts/world/npc_innkeeper.cpp
rename : src/scripts/world/npc_professions.cpp => src/server/scripts/world/npc_professions.cpp
rename : src/scripts/world/npc_taxi.cpp => src/server/scripts/world/npc_taxi.cpp
rename : src/scripts/world/npcs_special.cpp => src/server/scripts/world/npcs_special.cpp
rename : src/shared/Auth/AuthCrypt.cpp => src/server/shared/Auth/AuthCrypt.cpp
rename : src/shared/Auth/AuthCrypt.h => src/server/shared/Auth/AuthCrypt.h
rename : src/shared/Auth/BigNumber.cpp => src/server/shared/Auth/BigNumber.cpp
rename : src/shared/Auth/BigNumber.h => src/server/shared/Auth/BigNumber.h
rename : src/shared/Auth/CMakeLists.txt => src/server/shared/Auth/CMakeLists.txt
rename : src/shared/Auth/Hmac.cpp => src/server/shared/Auth/Hmac.cpp
rename : src/shared/Auth/Hmac.h => src/server/shared/Auth/Hmac.h
rename : src/shared/Auth/SARC4.cpp => src/server/shared/Auth/SARC4.cpp
rename : src/shared/Auth/SARC4.h => src/server/shared/Auth/SARC4.h
rename : src/shared/Auth/Sha1.cpp => src/server/shared/Auth/Sha1.cpp
rename : src/shared/Auth/Sha1.h => src/server/shared/Auth/Sha1.h
rename : src/shared/Auth/md5.c => src/server/shared/Auth/md5.c
rename : src/shared/Auth/md5.h => src/server/shared/Auth/md5.h
rename : src/shared/ByteBuffer.h => src/server/shared/ByteBuffer.h
rename : src/shared/CMakeLists.txt => src/server/shared/CMakeLists.txt
rename : src/shared/Common.cpp => src/server/shared/Common.cpp
rename : src/shared/Common.h => src/server/shared/Common.h
rename : src/shared/Config/CMakeLists.txt => src/server/shared/Config/CMakeLists.txt
rename : src/shared/Config/Config.cpp => src/server/shared/Config/Config.cpp
rename : src/shared/Config/Config.h => src/server/shared/Config/Config.h
rename : src/shared/Config/ConfigEnv.h => src/server/shared/Config/ConfigEnv.h
rename : src/shared/Config/ConfigLibrary.vcproj => src/server/shared/Config/ConfigLibrary.vcproj
rename : src/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Config/dotconfpp/dotconfpp.cpp
rename : src/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Config/dotconfpp/dotconfpp.h
rename : src/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Config/dotconfpp/mempool.cpp
rename : src/shared/Config/dotconfpp/mempool.h => src/server/shared/Config/dotconfpp/mempool.h
rename : src/shared/Database/CMakeLists.txt => src/server/shared/Database/CMakeLists.txt
rename : src/shared/Database/DBCFileLoader.cpp => src/server/shared/Database/DBCFileLoader.cpp
rename : src/shared/Database/DBCFileLoader.h => src/server/shared/Database/DBCFileLoader.h
rename : src/shared/Database/DBCStore.h => src/server/shared/Database/DBCStore.h
rename : src/shared/Database/Database.cpp => src/server/shared/Database/Database.cpp
rename : src/shared/Database/Database.h => src/server/shared/Database/Database.h
rename : src/shared/Database/DatabaseEnv.h => src/server/shared/Database/DatabaseEnv.h
rename : src/shared/Database/DatabaseImpl.h => src/server/shared/Database/DatabaseImpl.h
rename : src/shared/Database/Field.cpp => src/server/shared/Database/Field.cpp
rename : src/shared/Database/Field.h => src/server/shared/Database/Field.h
rename : src/shared/Database/QueryResult.cpp => src/server/shared/Database/QueryResult.cpp
rename : src/shared/Database/QueryResult.h => src/server/shared/Database/QueryResult.h
rename : src/shared/Database/SQLStorage.cpp => src/server/shared/Database/SQLStorage.cpp
rename : src/shared/Database/SQLStorage.h => src/server/shared/Database/SQLStorage.h
rename : src/shared/Database/SQLStorageImpl.h => src/server/shared/Database/SQLStorageImpl.h
rename : src/shared/Database/SqlDelayThread.cpp => src/server/shared/Database/SqlDelayThread.cpp
rename : src/shared/Database/SqlDelayThread.h => src/server/shared/Database/SqlDelayThread.h
rename : src/shared/Database/SqlOperations.cpp => src/server/shared/Database/SqlOperations.cpp
rename : src/shared/Database/SqlOperations.h => src/server/shared/Database/SqlOperations.h
rename : src/shared/DelayExecutor.cpp => src/server/shared/DelayExecutor.cpp
rename : src/shared/DelayExecutor.h => src/server/shared/DelayExecutor.h
rename : src/shared/Errors.h => src/server/shared/Errors.h
rename : src/shared/LockedQueue.h => src/server/shared/LockedQueue.h
rename : src/shared/Log.cpp => src/server/shared/Log.cpp
rename : src/shared/Log.h => src/server/shared/Log.h
rename : src/shared/MemoryLeaks.cpp => src/server/shared/MemoryLeaks.cpp
rename : src/shared/MemoryLeaks.h => src/server/shared/MemoryLeaks.h
rename : src/shared/PacketLog.cpp => src/server/shared/PacketLog.cpp
rename : src/shared/PacketLog.h => src/server/shared/PacketLog.h
rename : src/shared/ProgressBar.cpp => src/server/shared/ProgressBar.cpp
rename : src/shared/ProgressBar.h => src/server/shared/ProgressBar.h
rename : src/shared/ServiceWin32.cpp => src/server/shared/ServiceWin32.cpp
rename : src/shared/ServiceWin32.h => src/server/shared/ServiceWin32.h
rename : src/shared/SignalHandler.h => src/server/shared/SignalHandler.h
rename : src/shared/SystemConfig.h => src/server/shared/SystemConfig.h
rename : src/shared/Threading.cpp => src/server/shared/Threading.cpp
rename : src/shared/Threading.h => src/server/shared/Threading.h
rename : src/shared/Timer.h => src/server/shared/Timer.h
rename : src/shared/Util.cpp => src/server/shared/Util.cpp
rename : src/shared/Util.h => src/server/shared/Util.h
rename : src/shared/WheatyExceptionReport.cpp => src/server/shared/WheatyExceptionReport.cpp
rename : src/shared/WheatyExceptionReport.h => src/server/shared/WheatyExceptionReport.h
rename : src/shared/WorldPacket.h => src/server/shared/WorldPacket.h
rename : src/shared/vmap/BIH.cpp => src/server/shared/vmap/BIH.cpp
rename : src/shared/vmap/BIH.h => src/server/shared/vmap/BIH.h
rename : src/shared/vmap/CMakeLists.txt => src/server/shared/vmap/CMakeLists.txt
rename : src/shared/vmap/IVMapManager.h => src/server/shared/vmap/IVMapManager.h
rename : src/shared/vmap/MapTree.cpp => src/server/shared/vmap/MapTree.cpp
rename : src/shared/vmap/MapTree.h => src/server/shared/vmap/MapTree.h
rename : src/shared/vmap/ModelInstance.cpp => src/server/shared/vmap/ModelInstance.cpp
rename : src/shared/vmap/ModelInstance.h => src/server/shared/vmap/ModelInstance.h
rename : src/shared/vmap/TileAssembler.cpp => src/server/shared/vmap/TileAssembler.cpp
rename : src/shared/vmap/TileAssembler.h => src/server/shared/vmap/TileAssembler.h
rename : src/shared/vmap/VMapDefinitions.h => src/server/shared/vmap/VMapDefinitions.h
rename : src/shared/vmap/VMapFactory.cpp => src/server/shared/vmap/VMapFactory.cpp
rename : src/shared/vmap/VMapFactory.h => src/server/shared/vmap/VMapFactory.h
rename : src/shared/vmap/VMapManager2.cpp => src/server/shared/vmap/VMapManager2.cpp
rename : src/shared/vmap/VMapManager2.h => src/server/shared/vmap/VMapManager2.h
rename : src/shared/vmap/VMapTools.h => src/server/shared/vmap/VMapTools.h
rename : src/shared/vmap/WorldModel.cpp => src/server/shared/vmap/WorldModel.cpp
rename : src/shared/vmap/WorldModel.h => src/server/shared/vmap/WorldModel.h
rename : src/trinitycore/CMakeLists.txt => src/server/trinitycore/CMakeLists.txt
rename : src/trinitycore/CliRunnable.cpp => src/server/trinitycore/CliRunnable.cpp
rename : src/trinitycore/CliRunnable.h => src/server/trinitycore/CliRunnable.h
rename : src/trinitycore/Main.cpp => src/server/trinitycore/Main.cpp
rename : src/trinitycore/Master.cpp => src/server/trinitycore/Master.cpp
rename : src/trinitycore/Master.h => src/server/trinitycore/Master.h
rename : src/trinitycore/RASocket.cpp => src/server/trinitycore/RASocket.cpp
rename : src/trinitycore/RASocket.h => src/server/trinitycore/RASocket.h
rename : src/trinitycore/TrinityCore.ico => src/server/trinitycore/TrinityCore.ico
rename : src/trinitycore/TrinityCore.rc => src/server/trinitycore/TrinityCore.rc
rename : src/trinitycore/WorldRunnable.cpp => src/server/trinitycore/WorldRunnable.cpp
rename : src/trinitycore/WorldRunnable.h => src/server/trinitycore/WorldRunnable.h
rename : src/trinitycore/resource.h => src/server/trinitycore/resource.h
rename : src/trinitycore/trinitycore.conf.dist => src/server/trinitycore/trinitycore.conf.dist
rename : src/trinityrealm/AuthCodes.cpp => src/server/trinityrealm/AuthCodes.cpp
rename : src/trinityrealm/AuthCodes.h => src/server/trinityrealm/AuthCodes.h
rename : src/trinityrealm/AuthSocket.cpp => src/server/trinityrealm/AuthSocket.cpp
rename : src/trinityrealm/AuthSocket.h => src/server/trinityrealm/AuthSocket.h
rename : src/trinityrealm/CMakeLists.txt => src/server/trinityrealm/CMakeLists.txt
rename : src/trinityrealm/Main.cpp => src/server/trinityrealm/Main.cpp
rename : src/trinityrealm/RealmAcceptor.h => src/server/trinityrealm/RealmAcceptor.h
rename : src/trinityrealm/RealmList.cpp => src/server/trinityrealm/RealmList.cpp
rename : src/trinityrealm/RealmList.h => src/server/trinityrealm/RealmList.h
rename : src/trinityrealm/RealmSocket.cpp => src/server/trinityrealm/RealmSocket.cpp
rename : src/trinityrealm/RealmSocket.h => src/server/trinityrealm/RealmSocket.h
rename : src/trinityrealm/TrinityRealm.ico => src/server/trinityrealm/TrinityRealm.ico
rename : src/trinityrealm/TrinityRealm.rc => src/server/trinityrealm/TrinityRealm.rc
rename : src/trinityrealm/resource.h => src/server/trinityrealm/resource.h
rename : src/trinityrealm/trinityrealm.conf.dist => src/server/trinityrealm/trinityrealm.conf.dist
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 23935 |
1 files changed, 0 insertions, 23935 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp deleted file mode 100644 index 2221098a9be..00000000000 --- a/src/game/Player.cpp +++ /dev/null @@ -1,23935 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Language.h" -#include "Database/DatabaseEnv.h" -#include "Log.h" -#include "Opcodes.h" -#include "SpellMgr.h" -#include "World.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "UpdateMask.h" -#include "Player.h" -#include "Vehicle.h" -#include "SkillDiscovery.h" -#include "QuestDef.h" -#include "GossipDef.h" -#include "UpdateData.h" -#include "Channel.h" -#include "ChannelMgr.h" -#include "MapManager.h" -#include "MapInstanced.h" -#include "InstanceSaveMgr.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "CellImpl.h" -#include "ObjectMgr.h" -#include "ObjectAccessor.h" -#include "CreatureAI.h" -#include "Formulas.h" -#include "Group.h" -#include "Guild.h" -#include "Pet.h" -#include "Util.h" -#include "Transports.h" -#include "Weather.h" -#include "BattleGround.h" -#include "BattleGroundAV.h" -#include "BattleGroundMgr.h" -#include "OutdoorPvP.h" -#include "OutdoorPvPMgr.h" -#include "ArenaTeam.h" -#include "Chat.h" -#include "Database/DatabaseImpl.h" -#include "Spell.h" -#include "SocialMgr.h" -#include "GameEventMgr.h" -#include "AchievementMgr.h" -#include "SpellAuras.h" -#include "SpellAuraEffects.h" -#include "ConditionMgr.h" -#include <cmath> - -#define ZONE_UPDATE_INTERVAL (1*IN_MILISECONDS) - -#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3)) -#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1) -#define PLAYER_SKILL_BONUS_INDEX(x) (PLAYER_SKILL_INDEX(x)+2) - -#define SKILL_VALUE(x) PAIR32_LOPART(x) -#define SKILL_MAX(x) PAIR32_HIPART(x) -#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v,m) - -#define SKILL_TEMP_BONUS(x) int16(PAIR32_LOPART(x)) -#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x)) -#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t,p) - -enum CharacterFlags -{ - CHARACTER_FLAG_NONE = 0x00000000, - CHARACTER_FLAG_UNK1 = 0x00000001, - CHARACTER_FLAG_UNK2 = 0x00000002, - CHARACTER_LOCKED_FOR_TRANSFER = 0x00000004, - CHARACTER_FLAG_UNK4 = 0x00000008, - CHARACTER_FLAG_UNK5 = 0x00000010, - CHARACTER_FLAG_UNK6 = 0x00000020, - CHARACTER_FLAG_UNK7 = 0x00000040, - CHARACTER_FLAG_UNK8 = 0x00000080, - CHARACTER_FLAG_UNK9 = 0x00000100, - CHARACTER_FLAG_UNK10 = 0x00000200, - CHARACTER_FLAG_HIDE_HELM = 0x00000400, - CHARACTER_FLAG_HIDE_CLOAK = 0x00000800, - CHARACTER_FLAG_UNK13 = 0x00001000, - CHARACTER_FLAG_GHOST = 0x00002000, - CHARACTER_FLAG_RENAME = 0x00004000, - CHARACTER_FLAG_UNK16 = 0x00008000, - CHARACTER_FLAG_UNK17 = 0x00010000, - CHARACTER_FLAG_UNK18 = 0x00020000, - CHARACTER_FLAG_UNK19 = 0x00040000, - CHARACTER_FLAG_UNK20 = 0x00080000, - CHARACTER_FLAG_UNK21 = 0x00100000, - CHARACTER_FLAG_UNK22 = 0x00200000, - CHARACTER_FLAG_UNK23 = 0x00400000, - CHARACTER_FLAG_UNK24 = 0x00800000, - CHARACTER_FLAG_LOCKED_BY_BILLING = 0x01000000, - CHARACTER_FLAG_DECLINED = 0x02000000, - CHARACTER_FLAG_UNK27 = 0x04000000, - CHARACTER_FLAG_UNK28 = 0x08000000, - CHARACTER_FLAG_UNK29 = 0x10000000, - CHARACTER_FLAG_UNK30 = 0x20000000, - CHARACTER_FLAG_UNK31 = 0x40000000, - CHARACTER_FLAG_UNK32 = 0x80000000 -}; - -enum CharacterCustomizeFlags -{ - CHAR_CUSTOMIZE_FLAG_NONE = 0x00000000, - CHAR_CUSTOMIZE_FLAG_CUSTOMIZE = 0x00000001, // name, gender, etc... - CHAR_CUSTOMIZE_FLAG_FACTION = 0x00010000, // name, gender, faction, etc... - CHAR_CUSTOMIZE_FLAG_RACE = 0x00100000 // name, gender, race, etc... -}; - -// corpse reclaim times -#define DEATH_EXPIRE_STEP (5*MINUTE) -#define MAX_DEATH_COUNT 3 - -static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 }; - -// == PlayerTaxi ================================================ - -PlayerTaxi::PlayerTaxi() -{ - // Taxi nodes - memset(m_taximask, 0, sizeof(m_taximask)); -} - -void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level) -{ - // class specific initial known nodes - switch(chrClass) - { - case CLASS_DEATH_KNIGHT: - { - for (uint8 i = 0; i < TaxiMaskSize; ++i) - m_taximask[i] |= sOldContinentsNodesMask[i]; - break; - } - } - - // race specific initial known nodes: capital and taxi hub masks - switch(race) - { - case RACE_HUMAN: SetTaximaskNode(2); break; // Human - case RACE_ORC: SetTaximaskNode(23); break; // Orc - case RACE_DWARF: SetTaximaskNode(6); break; // Dwarf - case RACE_NIGHTELF: SetTaximaskNode(26); - SetTaximaskNode(27); break; // Night Elf - case RACE_UNDEAD_PLAYER: SetTaximaskNode(11); break;// Undead - case RACE_TAUREN: SetTaximaskNode(22); break; // Tauren - case RACE_GNOME: SetTaximaskNode(6); break; // Gnome - case RACE_TROLL: SetTaximaskNode(23); break; // Troll - case RACE_BLOODELF: SetTaximaskNode(82); break; // Blood Elf - case RACE_DRAENEI: SetTaximaskNode(94); break; // Draenei - } - - // new continent starting masks (It will be accessible only at new map) - switch(Player::TeamForRace(race)) - { - case ALLIANCE: SetTaximaskNode(100); break; - case HORDE: SetTaximaskNode(99); break; - } - // level dependent taxi hubs - if (level >= 68) - SetTaximaskNode(213); //Shattered Sun Staging Area -} - -void PlayerTaxi::LoadTaxiMask(const char* data) -{ - Tokens tokens = StrSplit(data, " "); - - uint8 index; - Tokens::iterator iter; - for (iter = tokens.begin(), index = 0; - (index < TaxiMaskSize) && (iter != tokens.end()); ++iter, ++index) - { - // load and set bits only for existed taxi nodes - m_taximask[index] = sTaxiNodesMask[index] & uint32(atol((*iter).c_str())); - } -} - -void PlayerTaxi::AppendTaximaskTo(ByteBuffer& data, bool all) -{ - if (all) - { - for (uint8 i=0; i<TaxiMaskSize; i++) - data << uint32(sTaxiNodesMask[i]); // all existed nodes - } - else - { - for (uint8 i=0; i<TaxiMaskSize; i++) - data << uint32(m_taximask[i]); // known nodes - } -} - -bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, uint32 team) -{ - ClearTaxiDestinations(); - - Tokens tokens = StrSplit(values," "); - - for (Tokens::iterator iter = tokens.begin(); iter != tokens.end(); ++iter) - { - uint32 node = uint32(atol(iter->c_str())); - AddTaxiDestination(node); - } - - if (m_TaxiDestinations.empty()) - return true; - - // Check integrity - if (m_TaxiDestinations.size() < 2) - return false; - - for (size_t i = 1; i < m_TaxiDestinations.size(); ++i) - { - uint32 cost; - uint32 path; - objmgr.GetTaxiPath(m_TaxiDestinations[i-1],m_TaxiDestinations[i],path,cost); - if (!path) - return false; - } - - // can't load taxi path without mount set (quest taxi path?) - if (!objmgr.GetTaxiMountDisplayId(GetTaxiSource(),team,true)) - return false; - - return true; -} - -std::string PlayerTaxi::SaveTaxiDestinationsToString() -{ - if (m_TaxiDestinations.empty()) - return ""; - - std::ostringstream ss; - - for (size_t i=0; i < m_TaxiDestinations.size(); ++i) - ss << m_TaxiDestinations[i] << " "; - - return ss.str(); -} - -uint32 PlayerTaxi::GetCurrentTaxiPath() const -{ - if (m_TaxiDestinations.size() < 2) - return 0; - - uint32 path; - uint32 cost; - - objmgr.GetTaxiPath(m_TaxiDestinations[0],m_TaxiDestinations[1],path,cost); - - return path; -} - -std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi) -{ - ss << "'"; - for (uint8 i = 0; i < TaxiMaskSize; ++i) - ss << taxi.m_taximask[i] << " "; - ss << "'"; - return ss; -} - -// == Player ==================================================== - -UpdateMask Player::updateVisualBits; - -Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputationMgr(this) -{ - m_speakTime = 0; - m_speakCount = 0; - - m_objectType |= TYPEMASK_PLAYER; - m_objectTypeId = TYPEID_PLAYER; - - m_valuesCount = PLAYER_END; - - m_session = session; - - m_divider = 0; - - m_ExtraFlags = 0; - - m_spellModTakingSpell = NULL; - //m_pad = 0; - - // players always accept - if (GetSession()->GetSecurity() == SEC_PLAYER) - SetAcceptWhispers(true); - - m_curSelection = 0; - m_lootGuid = 0; - - m_comboTarget = 0; - m_comboPoints = 0; - - m_usedTalentCount = 0; - m_questRewardTalentCount = 0; - - m_regenTimer = 0; - m_regenTimerCount = 0; - m_weaponChangeTimer = 0; - - m_zoneUpdateId = 0; - m_zoneUpdateTimer = 0; - - m_areaUpdateId = 0; - - m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE); - - clearResurrectRequestData(); - - memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT); - - m_social = NULL; - - // group is initialized in the reference constructor - SetGroupInvite(NULL); - m_groupUpdateMask = 0; - m_auraRaidUpdateMask = 0; - m_bPassOnGroupLoot = false; - - duel = NULL; - - m_GuildIdInvited = 0; - m_ArenaTeamIdInvited = 0; - - m_atLoginFlags = AT_LOGIN_NONE; - - mSemaphoreTeleport_Near = false; - mSemaphoreTeleport_Far = false; - - m_DelayedOperations = 0; - m_bCanDelayTeleport = false; - m_bHasDelayedTeleport = false; - m_teleport_options = 0; - - pTrader = 0; - ClearTrade(); - - m_cinematic = 0; - - PlayerTalkClass = new PlayerMenu(GetSession()); - m_currentBuybackSlot = BUYBACK_SLOT_START; - - m_DailyQuestChanged = false; - m_lastDailyQuestTime = 0; - - for (uint8 i=0; i<MAX_TIMERS; i++) - m_MirrorTimer[i] = DISABLED_MIRROR_TIMER; - - m_MirrorTimerFlags = UNDERWATER_NONE; - m_MirrorTimerFlagsLast = UNDERWATER_NONE; - m_isInWater = false; - m_drunkTimer = 0; - m_drunk = 0; - m_restTime = 0; - m_deathTimer = 0; - m_deathExpireTime = 0; - - m_swingErrorMsg = 0; - - m_DetectInvTimer = 1*IN_MILISECONDS; - - for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j) - { - m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; - m_bgBattleGroundQueueID[j].invitedToInstance = 0; - } - - m_logintime = time(NULL); - m_Last_tick = m_logintime; - m_WeaponProficiency = 0; - m_ArmorProficiency = 0; - m_canParry = false; - m_canBlock = false; - m_canDualWield = false; - m_canTitanGrip = false; - m_ammoDPS = 0.0f; - - m_temporaryUnsummonedPetNumber = 0; - //cache for UNIT_CREATED_BY_SPELL to allow - //returning reagents for temporarily removed pets - //when dying/logging out - m_oldpetspell = 0; - m_lastpetnumber = 0; - - ////////////////////Rest System///////////////////// - time_inn_enter=0; - inn_pos_mapid=0; - inn_pos_x=0; - inn_pos_y=0; - inn_pos_z=0; - m_rest_bonus=0; - rest_type=REST_TYPE_NO; - ////////////////////Rest System///////////////////// - - m_mailsLoaded = false; - m_mailsUpdated = false; - unReadMails = 0; - m_nextMailDelivereTime = 0; - - m_resetTalentsCost = 0; - m_resetTalentsTime = 0; - m_itemUpdateQueueBlocked = false; - - for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) - m_forced_speed_changes[i] = 0; - - m_stableSlots = 0; - - /////////////////// Instance System ///////////////////// - - m_HomebindTimer = 0; - m_InstanceValid = true; - m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL; - m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL; - - m_lastPotionId = 0; - - m_activeSpec = 0; - m_specsCount = 1; - - for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) - { - for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g) - m_Glyphs[i][g] = 0; - - m_talents[i] = new PlayerTalentMap(); - } - - for (uint8 i = 0; i < BASEMOD_END; ++i) - { - m_auraBaseMod[i][FLAT_MOD] = 0.0f; - m_auraBaseMod[i][PCT_MOD] = 1.0f; - } - - for (uint8 i = 0; i < MAX_COMBAT_RATING; i++) - m_baseRatingValue[i] = 0; - - m_baseSpellPower = 0; - m_baseFeralAP = 0; - m_baseManaRegen = 0; - m_baseHealthRegen = 0; - - // Honor System - m_lastHonorUpdateTime = time(NULL); - - m_IsBGRandomWinner = false; - - // Player summoning - m_summon_expire = 0; - m_summon_mapid = 0; - m_summon_x = 0.0f; - m_summon_y = 0.0f; - m_summon_z = 0.0f; - - //Default movement to run mode - //m_unit_movement_flags = 0; - - m_mover = this; - m_movedPlayer = this; - m_seer = this; - - m_contestedPvPTimer = 0; - - m_declinedname = NULL; - - m_isActive = true; - - m_runes = NULL; - - m_lastFallTime = 0; - m_lastFallZ = 0; - - m_ControlledByPlayer = true; - m_isWorldObject = true; - - sWorld.IncreasePlayerCount(); - - m_ChampioningFaction = 0; - - for (int i = 0; i < MAX_POWERS; ++i) - m_powerFraction[i] = 0; - - m_globalCooldowns.clear(); - - m_ConditionErrorMsgId = 0; -} - -Player::~Player () -{ - // it must be unloaded already in PlayerLogout and accessed only for loggined player - //m_social = NULL; - - // Note: buy back item already deleted from DB when player was saved - for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i) - { - if (m_items[i]) - delete m_items[i]; - } - - for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) - delete itr->second; - - for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) - { - for (PlayerTalentMap::const_iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end(); ++itr) - delete itr->second; - delete m_talents[i]; - } - - //all mailed items should be deleted, also all mail should be deallocated - for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) - delete *itr; - - for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter) - delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated - - delete PlayerTalkClass; - - for (size_t x = 0; x < ItemSetEff.size(); x++) - if (ItemSetEff[x]) - delete ItemSetEff[x]; - - delete m_declinedname; - delete m_runes; - - sWorld.DecreasePlayerCount(); -} - -void Player::CleanupsBeforeDelete(bool finalCleanup) -{ - TradeCancel(false); - DuelComplete(DUEL_INTERUPTED); - - Unit::CleanupsBeforeDelete(finalCleanup); - - if (m_transport) - m_transport->RemovePassenger(this); - - // clean up player-instance binds, may unload some instance saves - for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) - for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) - itr->second.save->RemovePlayer(this); -} - -bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 /*outfitId*/) -{ - //FIXME: outfitId not used in player creating - - Object::_Create(guidlow, 0, HIGHGUID_PLAYER); - - m_name = name; - - PlayerInfo const* info = objmgr.GetPlayerInfo(race, class_); - if (!info) - { - sLog.outError("Player have incorrect race/class pair. Can't be loaded."); - return false; - } - - for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++) - m_items[i] = NULL; - - Relocate(info->positionX,info->positionY,info->positionZ); - - ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(class_); - if (!cEntry) - { - sLog.outError("Class %u not found in DBC (Wrong DBC files?)",class_); - return false; - } - - SetMap(MapManager::Instance().CreateMap(info->mapId, this, 0)); - - uint8 powertype = cEntry->powerType; - - SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); - SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f); - - setFactionForRace(race); - - uint32 RaceClassGender = (race) | (class_ << 8) | (gender << 16); - - SetUInt32Value(UNIT_FIELD_BYTES_0, (RaceClassGender | (powertype << 24))); - InitDisplayIds(); - if (sWorld.getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld.getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP) - { - SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - } - SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); - SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client - SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3 - - // -1 is default value - SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); - - SetUInt32Value(PLAYER_BYTES, (skin | (face << 8) | (hairStyle << 16) | (hairColor << 24))); - SetUInt32Value(PLAYER_BYTES_2, (facialHair | (0x00 << 8) | (0x00 << 16) | (0x02 << 24))); - SetByteValue(PLAYER_BYTES_3, 0, gender); - SetByteValue(PLAYER_BYTES_3, 3, 0); // BattlefieldArenaFaction (0 or 1) - - SetUInt32Value(PLAYER_GUILDID, 0); - SetUInt32Value(PLAYER_GUILDRANK, 0); - SetUInt32Value(PLAYER_GUILD_TIMESTAMP, 0); - - for (int i = 0; i < KNOWN_TITLES_SIZE; ++i) - SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled - SetUInt32Value(PLAYER_CHOSEN_TITLE, 0); - - SetUInt32Value(PLAYER_FIELD_KILLS, 0); - SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0); - SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); - SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); - - // set starting level - uint32 start_level = getClass() != CLASS_DEATH_KNIGHT - ? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL) - : sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); - - if (GetSession()->GetSecurity() >= SEC_MODERATOR) - { - uint32 gm_level = sWorld.getConfig(CONFIG_START_GM_LEVEL); - if (gm_level > start_level) - start_level = gm_level; - } - - SetUInt32Value(UNIT_FIELD_LEVEL, start_level); - - InitRunes(); - - SetUInt32Value (PLAYER_FIELD_COINAGE, sWorld.getConfig(CONFIG_START_PLAYER_MONEY)); - SetUInt32Value (PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_START_HONOR_POINTS)); - SetUInt32Value (PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_START_ARENA_POINTS)); - - // start with every map explored - if (sWorld.getConfig(CONFIG_START_ALL_EXPLORED)) - { - for (uint8 i=0; i<64; i++) - SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF); - } - - //Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way - if (sWorld.getConfig(CONFIG_START_ALL_REP)) - { - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(942),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(935),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(936),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1011),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(970),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(967),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(989),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(932),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(934),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1038),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077),42999); - - // Factions depending on team, like cities and some more stuff - switch(GetTeam()) - { - case ALLIANCE: - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(47),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(69),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(930),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(730),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(978),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(54),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(946),42999); - break; - case HORDE: - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(76),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(68),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(81),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(911),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(729),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(941),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(530),42999); - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(947),42999); - break; - default: - break; - } - } - - // Played time - m_Last_tick = time(NULL); - m_Played_time[PLAYED_TIME_TOTAL] = 0; - m_Played_time[PLAYED_TIME_LEVEL] = 0; - - // base stats and related field values - InitStatsForLevel(); - InitTaxiNodesForLevel(); - InitGlyphsForLevel(); - InitTalentForLevel(); - InitPrimaryProfessions(); // to max set before any spell added - - // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods() - UpdateMaxHealth(); // Update max Health (for add bonus from stamina) - SetHealth(GetMaxHealth()); - if (getPowerType() == POWER_MANA) - { - UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect) - SetPower(POWER_MANA,GetMaxPower(POWER_MANA)); - } - - if (getPowerType() == POWER_RUNIC_POWER) - { - SetPower(POWER_RUNE, 8); - SetMaxPower(POWER_RUNE, 8); - SetPower(POWER_RUNIC_POWER, 0); - SetMaxPower(POWER_RUNIC_POWER, 1000); - } - - // original spells - learnDefaultSpells(); - - // original action bar - for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr) - addActionButton(action_itr->button,action_itr->action, action_itr->type); - - // original items - CharStartOutfitEntry const* oEntry = NULL; - for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i) - { - if (CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i)) - { - if (entry->RaceClassGender == RaceClassGender) - { - oEntry = entry; - break; - } - } - } - - if (oEntry) - { - for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j) - { - if (oEntry->ItemId[j] <= 0) - continue; - - uint32 item_id = oEntry->ItemId[j]; - - // just skip, reported in ObjectMgr::LoadItemPrototypes - ItemPrototype const* iProto = objmgr.GetItemPrototype(item_id); - if (!iProto) - continue; - - // BuyCount by default - uint32 count = iProto->BuyCount; - - // special amount for food/drink - if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD) - { - switch(iProto->Spells[0].SpellCategory) - { - case SPELL_CATEGORY_FOOD: // food - count = getClass() == CLASS_DEATH_KNIGHT ? 10 : 4; - break; - case SPELL_CATEGORY_DRINK: // drink - count = 2; - break; - } - if (iProto->Stackable < count) - count = iProto->Stackable; - } - StoreNewItemInBestSlots(item_id, count); - } - } - - for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr++) - StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount); - - // bags and main-hand weapon must equipped at this moment - // now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon) - // or ammo not equipped in special bag - for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) - { - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - { - uint16 eDest; - // equip offhand weapon/shield if it attempt equipped before main-hand weapon - uint8 msg = CanEquipItem(NULL_SLOT, eDest, pItem, false); - if (msg == EQUIP_ERR_OK) - { - RemoveItem(INVENTORY_SLOT_BAG_0, i,true); - EquipItem(eDest, pItem, true); - } - // move other items to more appropriate slots (ammo not equipped in special bag) - else - { - ItemPosCountVec sDest; - msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false); - if (msg == EQUIP_ERR_OK) - { - RemoveItem(INVENTORY_SLOT_BAG_0, i,true); - pItem = StoreItem(sDest, pItem, true); - } - - // if this is ammo then use it - msg = CanUseAmmo(pItem->GetEntry()); - if (msg == EQUIP_ERR_OK) - SetAmmo(pItem->GetEntry()); - } - } - } - // all item positions resolved - - return true; -} - -bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount) -{ - sLog.outDebug("STORAGE: Creating initial item, itemId = %u, count = %u",titem_id, titem_amount); - - // attempt equip by one - while (titem_amount > 0) - { - uint16 eDest; - uint8 msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false); - if (msg != EQUIP_ERR_OK) - break; - - EquipNewItem(eDest, titem_id, true); - AutoUnequipOffhandIfNeed(); - --titem_amount; - } - - if (titem_amount == 0) - return true; // equipped - - // attempt store - ItemPosCountVec sDest; - // store in main bag to simplify second pass (special bags can be not equipped yet at this moment) - uint8 msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount); - if (msg == EQUIP_ERR_OK) - { - StoreNewItem(sDest, titem_id, true, Item::GenerateItemRandomPropertyId(titem_id)); - return true; // stored - } - - // item can't be added - sLog.outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u",titem_id,getRace(),getClass(),msg); - return false; -} - -void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen) -{ - if (int(MaxValue) == DISABLED_MIRROR_TIMER) - { - if (int(CurrentValue) != DISABLED_MIRROR_TIMER) - StopMirrorTimer(Type); - return; - } - WorldPacket data(SMSG_START_MIRROR_TIMER, (21)); - data << (uint32)Type; - data << CurrentValue; - data << MaxValue; - data << Regen; - data << (uint8)0; - data << (uint32)0; // spell id - GetSession()->SendPacket(&data); -} - -void Player::StopMirrorTimer(MirrorTimerType Type) -{ - m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER; - WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4); - data << (uint32)Type; - GetSession()->SendPacket(&data); -} - -uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) -{ - if (!isAlive() || isGameMaster()) - return 0; - - // Absorb, resist some environmental damage type - uint32 absorb = 0; - uint32 resist = 0; - if (type == DAMAGE_LAVA) - CalcAbsorbResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist); - else if (type == DAMAGE_SLIME) - CalcAbsorbResist(this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist); - - damage-=absorb+resist; - - DealDamageMods(this,damage,&absorb); - - WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21)); - data << uint64(GetGUID()); - data << uint8(type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL); - data << uint32(damage); - data << uint32(absorb); - data << uint32(resist); - SendMessageToSet(&data, true); - - uint32 final_damage = DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - - if (!isAlive()) - { - if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage - { - DEBUG_LOG("We are fall to death, loosing 10 percents durability"); - DurabilityLossAll(0.10f,false); - // durability lost message - WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0); - GetSession()->SendPacket(&data2); - } - - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type); - } - - return final_damage; -} - -int32 Player::getMaxTimer(MirrorTimerType timer) -{ - switch (timer) - { - case FATIGUE_TIMER: - return MINUTE*IN_MILISECONDS; - case BREATH_TIMER: - { - if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING)) - return DISABLED_MIRROR_TIMER; - int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS; - AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING); - for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) - UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetAmount()) / 100.0f); - return UnderWaterTime; - } - case FIRE_TIMER: - { - if (!isAlive()) - return DISABLED_MIRROR_TIMER; - return 1*IN_MILISECONDS; - } - default: - return 0; - } -} - -void Player::UpdateMirrorTimers() -{ - // Desync flags for update on next HandleDrowning - if (m_MirrorTimerFlags) - m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags; -} - -void Player::HandleDrowning(uint32 time_diff) -{ - if (!m_MirrorTimerFlags) - return; - - // In water - if (m_MirrorTimerFlags & UNDERWATER_INWATER) - { - // Breath timer not activated - activate it - if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER) - { - m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER); - SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1); - } - else // If activated - do tick - { - m_MirrorTimer[BREATH_TIMER]-=time_diff; - // Timer limit - need deal damage - if (m_MirrorTimer[BREATH_TIMER] < 0) - { - m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILISECONDS; - // Calculate and deal damage - // TODO: Check this formula - uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); - EnvironmentalDamage(DAMAGE_DROWNING, damage); - } - else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need - SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1); - } - } - else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer - { - int32 UnderWaterTime = getMaxTimer(BREATH_TIMER); - // Need breath regen - m_MirrorTimer[BREATH_TIMER]+=10*time_diff; - if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !isAlive()) - StopMirrorTimer(BREATH_TIMER); - else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER) - SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10); - } - - // In dark water - if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER) - { - // Fatigue timer not activated - activate it - if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER) - { - m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER); - SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1); - } - else - { - m_MirrorTimer[FATIGUE_TIMER]-=time_diff; - // Timer limit - need deal damage or teleport ghost to graveyard - if (m_MirrorTimer[FATIGUE_TIMER] < 0) - { - m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILISECONDS; - if (isAlive()) // Calculate and deal damage - { - uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); - EnvironmentalDamage(DAMAGE_EXHAUSTED, damage); - } - else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard - RepopAtGraveyard(); - } - else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)) - SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1); - } - } - else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer - { - int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER); - m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff; - if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !isAlive()) - StopMirrorTimer(FATIGUE_TIMER); - else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER) - SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10); - } - - if (m_MirrorTimerFlags & (UNDERWATER_INLAVA|UNDERWATER_INSLIME)) - { - // Breath timer not activated - activate it - if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER) - m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER); - else - { - m_MirrorTimer[FIRE_TIMER]-=time_diff; - if (m_MirrorTimer[FIRE_TIMER] < 0) - { - m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILISECONDS; - // Calculate and deal damage - // TODO: Check this formula - uint32 damage = urand(600, 700); - if (m_MirrorTimerFlags&UNDERWATER_INLAVA) - EnvironmentalDamage(DAMAGE_LAVA, damage); - // need to skip Slime damage in Undercity, - // maybe someone can find better way to handle environmental damage - else if (m_zoneUpdateId != 1497) - EnvironmentalDamage(DAMAGE_SLIME, damage); - } - } - } - else - m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER; - - // Recheck timers flag - m_MirrorTimerFlags&=~UNDERWATER_EXIST_TIMERS; - for (uint8 i = 0; i< MAX_TIMERS; ++i) - if (m_MirrorTimer[i] != DISABLED_MIRROR_TIMER) - { - m_MirrorTimerFlags|=UNDERWATER_EXIST_TIMERS; - break; - } - m_MirrorTimerFlagsLast = m_MirrorTimerFlags; -} - -///The player sobers by 256 every 10 seconds -void Player::HandleSobering() -{ - m_drunkTimer = 0; - - uint32 drunk = (m_drunk <= 256) ? 0 : (m_drunk - 256); - SetDrunkValue(drunk); -} - -DrunkenState Player::GetDrunkenstateByValue(uint16 value) -{ - if (value >= 23000) - return DRUNKEN_SMASHED; - if (value >= 12800) - return DRUNKEN_DRUNK; - if (value & 0xFFFE) - return DRUNKEN_TIPSY; - return DRUNKEN_SOBER; -} - -void Player::SetDrunkValue(uint16 newDrunkenValue, uint32 itemId) -{ - uint32 oldDrunkenState = Player::GetDrunkenstateByValue(m_drunk); - - m_drunk = newDrunkenValue; - SetUInt32Value(PLAYER_BYTES_3,(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFF0001) | (m_drunk & 0xFFFE)); - - uint32 newDrunkenState = Player::GetDrunkenstateByValue(m_drunk); - - // special drunk invisibility detection - if (newDrunkenState >= DRUNKEN_DRUNK) - m_detectInvisibilityMask |= (1<<6); - else - m_detectInvisibilityMask &= ~(1<<6); - - if (newDrunkenState == oldDrunkenState) - return; - - WorldPacket data(SMSG_CROSSED_INEBRIATION_THRESHOLD, (8+4+4)); - data << uint64(GetGUID()); - data << uint32(newDrunkenState); - data << uint32(itemId); - - SendMessageToSet(&data, true); -} - -void Player::Update(uint32 p_time) -{ - if (!IsInWorld()) - return; - - // undelivered mail - if (m_nextMailDelivereTime && m_nextMailDelivereTime <= time(NULL)) - { - SendNewMail(); - ++unReadMails; - - // It will be recalculate at mailbox open (for unReadMails important non-0 until mailbox open, it also will be recalculated) - m_nextMailDelivereTime = 0; - } - - for (std::map<uint32, uint32>::iterator itr = m_globalCooldowns.begin(); itr != m_globalCooldowns.end(); ++itr) - { - if (itr->second) - { - if (itr->second > p_time) - itr->second -= p_time; - else - itr->second = 0; - } - } - - // If this is set during update SetSpellModTakingSpell call is missing somewhere in the code - // Having this would prevent more aura charges to be dropped, so let's crash - //assert (!m_spellModTakingSpell); - if (/*m_pad ||*/ m_spellModTakingSpell) - { - //sLog.outCrash("Player has m_pad %u during update!", m_pad); - //if (m_spellModTakingSpell) - sLog.outCrash("Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id); - return; - //m_spellModTakingSpell = NULL; - } - - //used to implement delayed far teleports - SetCanDelayTeleport(true); - Unit::Update(p_time); - SetCanDelayTeleport(false); - - time_t now = time(NULL); - - UpdatePvPFlag(now); - - UpdateContestedPvP(p_time); - - UpdateDuelFlag(now); - - CheckDuelDistance(now); - - UpdateAfkReport(now); - - if (isCharmed()) - if (Unit *charmer = GetCharmer()) - if (charmer->GetTypeId() == TYPEID_UNIT && charmer->isAlive()) - UpdateCharmedAI(); - - // Update items that have just a limited lifetime - if (now > m_Last_tick) - UpdateItemDuration(uint32(now - m_Last_tick)); - - if (!m_timedquests.empty()) - { - QuestSet::iterator iter = m_timedquests.begin(); - while (iter != m_timedquests.end()) - { - QuestStatusData& q_status = mQuestStatus[*iter]; - if (q_status.m_timer <= p_time) - { - uint32 quest_id = *iter; - ++iter; // current iter will be removed in FailQuest - FailQuest(quest_id); - } - else - { - q_status.m_timer -= p_time; - if (q_status.uState != QUEST_NEW) - q_status.uState = QUEST_CHANGED; - ++iter; - } - } - } - - GetAchievementMgr().UpdateTimedAchievements(p_time); - - if (hasUnitState(UNIT_STAT_MELEE_ATTACKING) && !hasUnitState(UNIT_STAT_CASTING)) - { - if (Unit *pVictim = getVictim()) - { - // default combat reach 10 - // TODO add weapon,skill check - - if (isAttackReady(BASE_ATTACK)) - { - if (!IsWithinMeleeRange(pVictim)) - { - setAttackTimer(BASE_ATTACK,100); - if (m_swingErrorMsg != 1) // send single time (client auto repeat) - { - SendAttackSwingNotInRange(); - m_swingErrorMsg = 1; - } - } - //120 degrees of radiant range - else if (!HasInArc(2*M_PI/3, pVictim)) - { - setAttackTimer(BASE_ATTACK,100); - if (m_swingErrorMsg != 2) // send single time (client auto repeat) - { - SendAttackSwingBadFacingAttack(); - m_swingErrorMsg = 2; - } - } - else - { - m_swingErrorMsg = 0; // reset swing error state - - // prevent base and off attack in same time, delay attack at 0.2 sec - if (haveOffhandWeapon()) - if (getAttackTimer(OFF_ATTACK) < ATTACK_DISPLAY_DELAY) - setAttackTimer(OFF_ATTACK,ATTACK_DISPLAY_DELAY); - - // do attack - AttackerStateUpdate(pVictim, BASE_ATTACK); - resetAttackTimer(BASE_ATTACK); - } - } - - if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) - { - if (!IsWithinMeleeRange(pVictim)) - setAttackTimer(OFF_ATTACK,100); - else if (!HasInArc(2*M_PI/3, pVictim)) - setAttackTimer(OFF_ATTACK,100); - else - { - // prevent base and off attack in same time, delay attack at 0.2 sec - if (getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY) - setAttackTimer(BASE_ATTACK,ATTACK_DISPLAY_DELAY); - - // do attack - AttackerStateUpdate(pVictim, OFF_ATTACK); - resetAttackTimer(OFF_ATTACK); - } - } - - /*Unit *owner = pVictim->GetOwner(); - Unit *u = owner ? owner : pVictim; - if (u->IsPvP() && (!duel || duel->opponent != u)) - { - UpdatePvP(true); - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); - }*/ - } - } - - if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) - { - if (roll_chance_i(3) && GetTimeInnEnter() > 0) // freeze update - { - int time_inn = time(NULL)-GetTimeInnEnter(); - if (time_inn >= 10) // freeze update - { - float bubble = 0.125*sWorld.getRate(RATE_REST_INGAME); - // speed collect rest bonus (section/in hour) - SetRestBonus(GetRestBonus()+ time_inn*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble); - UpdateInnerTime(time(NULL)); - } - } - } - - if (m_weaponChangeTimer > 0) - { - if (p_time >= m_weaponChangeTimer) - m_weaponChangeTimer = 0; - else - m_weaponChangeTimer -= p_time; - } - - if (m_zoneUpdateTimer > 0) - { - if (p_time >= m_zoneUpdateTimer) - { - uint32 newzone, newarea; - GetZoneAndAreaId(newzone,newarea); - - if (m_zoneUpdateId != newzone) - UpdateZone(newzone,newarea); // also update area - else - { - // use area updates as well - // needed for free far all arenas for example - if (m_areaUpdateId != newarea) - UpdateArea(newarea); - - m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL; - } - } - else - m_zoneUpdateTimer -= p_time; - } - - if (m_timeSyncTimer > 0) - { - if (p_time >= m_timeSyncTimer) - SendTimeSync(); - else - m_timeSyncTimer -= p_time; - } - - if (isAlive()) - { - m_regenTimer += p_time; - RegenerateAll(); - } - - if (m_deathState == JUST_DIED) - KillPlayer(); - - if (m_nextSave > 0) - { - if (p_time >= m_nextSave) - { - // m_nextSave reseted in SaveToDB call - SaveToDB(); - sLog.outDetail("Player '%s' (GUID: %u) saved", GetName(), GetGUIDLow()); - } - else - m_nextSave -= p_time; - } - - //Handle Water/drowning - HandleDrowning(p_time); - - //Handle detect stealth players - if (m_DetectInvTimer > 0) - { - if (p_time >= m_DetectInvTimer) - { - HandleStealthedUnitsDetection(); - m_DetectInvTimer = 3000; - } - else - m_DetectInvTimer -= p_time; - } - - // Played time - if (now > m_Last_tick) - { - uint32 elapsed = uint32(now - m_Last_tick); - m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time - m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time - m_Last_tick = now; - } - - if (m_drunk) - { - m_drunkTimer += p_time; - - if (m_drunkTimer > 10*IN_MILISECONDS) - HandleSobering(); - } - - // not auto-free ghost from body in instances - if (m_deathTimer > 0 && !GetBaseMap()->Instanceable()) - { - if (p_time >= m_deathTimer) - { - m_deathTimer = 0; - BuildPlayerRepop(); - RepopAtGraveyard(); - } - else - m_deathTimer -= p_time; - } - - UpdateEnchantTime(p_time); - UpdateHomebindTime(p_time); - - // group update - SendUpdateToOutOfRangeGroupMembers(); - - Pet* pet = GetPet(); - if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && !pet->isPossessed()) - //if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID()))) - RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true); - - //we should execute delayed teleports only for alive(!) players - //because we don't want player's ghost teleported from graveyard - if (IsHasDelayedTeleport() && isAlive()) - TeleportTo(m_teleport_dest, m_teleport_options); -} - -void Player::setDeathState(DeathState s) -{ - uint32 ressSpellId = 0; - - bool cur = isAlive(); - - if (s == JUST_DIED) - { - if (!cur) - { - sLog.outError("setDeathState: attempt to kill a dead player %s(%d)", GetName(), GetGUIDLow()); - return; - } - - // drunken state is cleared on death - SetDrunkValue(0); - // lost combo points at any target (targeted combo points clear in Unit::setDeathState) - ClearComboPoints(); - - clearResurrectRequestData(); - - // remove form before other mods to prevent incorrect stats calculation - RemoveAurasDueToSpell(m_ShapeShiftFormSpellId); - - //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD) - RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); - - // save value before aura remove in Unit::setDeathState - ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL); - - // passive spell - if (!ressSpellId) - ressSpellId = GetResurrectionSpellId(); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1); - } - Unit::setDeathState(s); - - // restore resurrection spell id for player after aura remove - if (s == JUST_DIED && cur && ressSpellId) - SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId); - - if (isAlive() && !cur) - { - //clear aura case after resurrection by another way (spells will be applied before next death) - SetUInt32Value(PLAYER_SELF_RES_SPELL, 0); - - // restore default warrior stance - if (getClass() == CLASS_WARRIOR) - CastSpell(this, 2457, true); - } -} - -bool Player::BuildEnumData(QueryResult_AutoPtr result, WorldPacket * p_data) -{ - // 0 1 2 3 4 5 6 7 - // "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, " - // 8 9 10 11 12 13 14 - // "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, " - // 15 16 17 18 19 20 - // "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_declinedname.genitive " - - Field *fields = result->Fetch(); - - uint32 guid = fields[0].GetUInt32(); - uint8 pRace = fields[2].GetUInt8(); - uint8 pClass = fields[3].GetUInt8(); - - PlayerInfo const *info = objmgr.GetPlayerInfo(pRace, pClass); - if (!info) - { - sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", guid); - return false; - } - - *p_data << uint64(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); - *p_data << fields[1].GetString(); // name - *p_data << uint8(pRace); // race - *p_data << uint8(pClass); // class - *p_data << uint8(fields[4].GetUInt8()); // gender - - uint32 playerBytes = fields[5].GetUInt32(); - *p_data << uint8(playerBytes); // skin - *p_data << uint8(playerBytes >> 8); // face - *p_data << uint8(playerBytes >> 16); // hair style - *p_data << uint8(playerBytes >> 24); // hair color - - uint32 playerBytes2 = fields[6].GetUInt32(); - *p_data << uint8(playerBytes2 & 0xFF); // facial hair - - *p_data << uint8(fields[7].GetUInt8()); // level - *p_data << uint32(fields[8].GetUInt32()); // zone - *p_data << uint32(fields[9].GetUInt32()); // map - - *p_data << fields[10].GetFloat(); // x - *p_data << fields[11].GetFloat(); // y - *p_data << fields[12].GetFloat(); // z - - *p_data << uint32(fields[13].GetUInt32()); // guild id - - uint32 char_flags = 0; - uint32 playerFlags = fields[14].GetUInt32(); - uint32 atLoginFlags = fields[15].GetUInt32(); - if (playerFlags & PLAYER_FLAGS_HIDE_HELM) - char_flags |= CHARACTER_FLAG_HIDE_HELM; - if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK) - char_flags |= CHARACTER_FLAG_HIDE_CLOAK; - if (playerFlags & PLAYER_FLAGS_GHOST) - char_flags |= CHARACTER_FLAG_GHOST; - if (atLoginFlags & AT_LOGIN_RENAME) - char_flags |= CHARACTER_FLAG_RENAME; - if (sWorld.getConfig(CONFIG_DECLINED_NAMES_USED)) - { - if (!fields[20].GetCppString().empty()) - char_flags |= CHARACTER_FLAG_DECLINED; - } - else - char_flags |= CHARACTER_FLAG_DECLINED; - - *p_data << uint32(char_flags); // character flags - // character customize flags - *p_data << uint32(atLoginFlags & AT_LOGIN_CUSTOMIZE ? CHAR_CUSTOMIZE_FLAG_CUSTOMIZE : CHAR_CUSTOMIZE_FLAG_NONE); - // First login - *p_data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0); - - // Pets info - { - uint32 petDisplayId = 0; - uint32 petLevel = 0; - uint32 petFamily = 0; - - // show pet at selection character in character list only for non-ghost character - if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER || pClass == CLASS_DEATH_KNIGHT)) - { - uint32 entry = fields[16].GetUInt32(); - CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry); - if (cInfo) - { - petDisplayId = fields[17].GetUInt32(); - petLevel = fields[18].GetUInt32(); - petFamily = cInfo->family; - } - } - - *p_data << uint32(petDisplayId); - *p_data << uint32(petLevel); - *p_data << uint32(petFamily); - } - - Tokens data = StrSplit(fields[19].GetCppString(), " "); - for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot) - { - uint32 visualbase = slot * 2; - uint32 item_id = GetUInt32ValueFromArray(data, visualbase); - const ItemPrototype * proto = objmgr.GetItemPrototype(item_id); - if (!proto) - { - *p_data << uint32(0); - *p_data << uint8(0); - *p_data << uint32(0); - continue; - } - - SpellItemEnchantmentEntry const *enchant = NULL; - - uint32 enchants = GetUInt32ValueFromArray(data, visualbase + 1); - for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot) - { - // values stored in 2 uint16 - uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot*16); - if (!enchantId) - continue; - - enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId); - if (enchant) - break; - } - - *p_data << uint32(proto->DisplayInfoID); - *p_data << uint8(proto->InventoryType); - *p_data << uint32(enchant ? enchant->aura_id : 0); - } - - *p_data << uint32(0); // bag 1 display id - *p_data << uint8(0); // bag 1 inventory type - *p_data << uint32(0); // enchant? - *p_data << uint32(0); // bag 2 display id - *p_data << uint8(0); // bag 2 inventory type - *p_data << uint32(0); // enchant? - *p_data << uint32(0); // bag 3 display id - *p_data << uint8(0); // bag 3 inventory type - *p_data << uint32(0); // enchant? - *p_data << uint32(0); // bag 4 display id - *p_data << uint8(0); // bag 4 inventory type - *p_data << uint32(0); // enchant? - - return true; -} - -bool Player::ToggleAFK() -{ - ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); - - bool state = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); - - // afk player not allowed in battleground - if (state && InBattleGround()) - LeaveBattleground(); - - return state; -} - -bool Player::ToggleDND() -{ - ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); - - return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); -} - -uint8 Player::chatTag() const -{ - // it's bitmask - // 0x8 - ?? - // 0x4 - gm - // 0x2 - dnd - // 0x1 - afk - if (isGMChat()) - return 4; - else if (isDND()) - return 3; - if (isAFK()) - return 1; - else - return 0; -} - -void Player::SendTeleportPacket(Position &oldPos) -{ - WorldPacket data2(MSG_MOVE_TELEPORT, 38); - data2.append(GetPackGUID()); - BuildMovementPacket(&data2); - Relocate(&oldPos); - SendMessageToSet(&data2, false); -} - -void Player::SendTeleportAckPacket() -{ - WorldPacket data(MSG_MOVE_TELEPORT_ACK, 41); - data.append(GetPackGUID()); - data << uint32(0); // this value increments every time - BuildMovementPacket(&data); - GetSession()->SendPacket(&data); -} - -// this is not used anywhere -void Player::TeleportOutOfMap(Map *oldMap) -{ - while (IsBeingTeleportedFar()) - GetSession()->HandleMoveWorldportAckOpcode(); - - if (GetMap() != oldMap) - return; - - TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation()); - - while (IsBeingTeleportedFar()) - GetSession()->HandleMoveWorldportAckOpcode(); - - if (GetMap() == oldMap) - { - sLog.outCrash("Cannot teleport player out of map!"); - ResetMap(); - assert(false); - } -} - -bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options) -{ - if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation)) - { - sLog.outError("TeleportTo: invalid map %d or absent instance template.", mapid); - return false; - } - - if ((GetSession()->GetSecurity() < SEC_GAMEMASTER) && !sWorld.IsAllowedMap(mapid)) - { - sLog.outError("Player %s tried to enter a forbidden map", GetName()); - return false; - } - - // preparing unsummon pet if lost (we must get pet before teleportation or will not find it later) - Pet* pet = GetPet(); - - MapEntry const* mEntry = sMapStore.LookupEntry(mapid); - - // don't let enter battlegrounds without assigned battleground id (for example through areatrigger)... - // don't let gm level > 1 either - if (!InBattleGround() && mEntry->IsBattleGroundOrArena()) - return false; - - // client without expansion support - if (GetSession()->Expansion() < mEntry->Expansion()) - { - sLog.outDebug("Player %s using client without required expansion tried teleport to non accessible map %u", GetName(), mapid); - - if (GetTransport()) - RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :) - - SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion()); - - return false; // normal client can't teleport to this map... - } - else - sLog.outDebug("Player %s is being teleported to map %u", GetName(), mapid); - - // reset movement flags at teleport, because player will continue move with these flags after teleport - SetUnitMovementFlags(0); - - if (m_transport) - { - if (options & TELE_TO_NOT_LEAVE_TRANSPORT) - AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); - else - { - m_transport->RemovePassenger(this); - m_transport = NULL; - m_movementInfo.t_x = 0.0f; - m_movementInfo.t_y = 0.0f; - m_movementInfo.t_z = 0.0f; - m_movementInfo.t_o = 0.0f; - m_movementInfo.t_time = 0; - m_movementInfo.t_seat = -1; - } - } - - // The player was ported to another map and looses the duel immediately. - // We have to perform this check before the teleport, otherwise the - // ObjectAccessor won't find the flag. - if (duel && GetMapId() != mapid) - if (GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER))) - DuelComplete(DUEL_FLED); - - if (GetMapId() == mapid && !m_transport) - { - //lets reset far teleport flag if it wasn't reset during chained teleports - SetSemaphoreTeleportFar(false); - //setup delayed teleport flag - SetDelayedTeleportFlag(IsCanDelayTeleport()); - //if teleport spell is casted in Unit::Update() func - //then we need to delay it until update process will be finished - if (IsHasDelayedTeleport()) - { - SetSemaphoreTeleportNear(true); - //lets save teleport destination for player - m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); - m_teleport_options = options; - return true; - } - - if (!(options & TELE_TO_NOT_UNSUMMON_PET)) - { - //same map, only remove pet if out of range for new position - if (pet && !pet->IsWithinDist3d(x,y,z, GetMap()->GetVisibilityDistance())) - UnsummonPetTemporaryIfAny(); - } - - if (!(options & TELE_TO_NOT_LEAVE_COMBAT)) - CombatStop(); - - // this will be used instead of the current location in SaveToDB - m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); - SetFallInformation(0, z); - - // code for finish transfer called in WorldSession::HandleMovementOpcodes() - // at client packet MSG_MOVE_TELEPORT_ACK - SetSemaphoreTeleportNear(true); - // near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing - if (!GetSession()->PlayerLogout()) - { - Position oldPos; - GetPosition(&oldPos); - Relocate(x, y, z, orientation); - SendTeleportAckPacket(); - SendTeleportPacket(oldPos); // this automatically relocates to oldPos in order to broadcast the packet in the right place - } - } - else - { - if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !isGameMaster() && !HasSpell(50977)) - return false; - - // far teleport to another map - Map* oldmap = IsInWorld() ? GetMap() : NULL; - // check if we can enter before stopping combat / removing pet / totems / interrupting spells - - // Check enter rights before map getting to avoid creating instance copy for player - // this check not dependent from map instance copy and same for all instance copies of selected map - if (!MapManager::Instance().CanPlayerEnter(mapid, this, false)) - return false; - - // If the map is not created, assume it is possible to enter it. - // It will be created in the WorldPortAck. - Map *map = MapManager::Instance().FindMap(mapid); - if (!map || map->CanEnter(this)) - { - //lets reset near teleport flag if it wasn't reset during chained teleports - SetSemaphoreTeleportNear(false); - //setup delayed teleport flag - SetDelayedTeleportFlag(IsCanDelayTeleport()); - //if teleport spell is casted in Unit::Update() func - //then we need to delay it until update process will be finished - if (IsHasDelayedTeleport()) - { - SetSemaphoreTeleportFar(true); - //lets save teleport destination for player - m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); - m_teleport_options = options; - return true; - } - - SetSelection(0); - - CombatStop(); - - ResetContestedPvP(); - - // remove player from battleground on far teleport (when changing maps) - if (BattleGround const* bg = GetBattleGround()) - { - // Note: at battleground join battleground id set before teleport - // and we already will found "current" battleground - // just need check that this is targeted map or leave - if (bg->GetMapId() != mapid) - LeaveBattleground(false); // don't teleport to entry point - } - - // remove pet on map change - if (pet) - UnsummonPetTemporaryIfAny(); - - // remove all dyn objects - RemoveAllDynObjects(); - - // stop spellcasting - // not attempt interrupt teleportation spell at caster teleport - if (!(options & TELE_TO_SPELL)) - if (IsNonMeleeSpellCasted(true)) - InterruptNonMeleeSpells(true); - - //remove auras before removing from map... - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING); - - if (!GetSession()->PlayerLogout()) - { - // send transfer packets - WorldPacket data(SMSG_TRANSFER_PENDING, (4+4+4)); - data << uint32(mapid); - if (m_transport) - { - data << m_transport->GetEntry() << GetMapId(); - } - GetSession()->SendPacket(&data); - - data.Initialize(SMSG_NEW_WORLD, (20)); - if (m_transport) - data << (uint32)mapid << m_movementInfo.t_x << m_movementInfo.t_y << m_movementInfo.t_z << m_movementInfo.t_o; - else - data << (uint32)mapid << (float)x << (float)y << (float)z << (float)orientation; - - GetSession()->SendPacket(&data); - SendSavedInstances(); - } - - // remove from old map now - if (oldmap) - oldmap->Remove(this, false); - - // new final coordinates - float final_x = x; - float final_y = y; - float final_z = z; - float final_o = orientation; - - if (m_transport) - { - final_x += m_movementInfo.t_x; - final_y += m_movementInfo.t_y; - final_z += m_movementInfo.t_z; - final_o += m_movementInfo.t_o; - } - - m_teleport_dest = WorldLocation(mapid, final_x, final_y, final_z, final_o); - SetFallInformation(0, final_z); - // if the player is saved before worldportack (at logout for example) - // this will be used instead of the current location in SaveToDB - - // move packet sent by client always after far teleport - // code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet - SetSemaphoreTeleportFar(true); - } - else - return false; - } - return true; -} - -bool Player::TeleportToBGEntryPoint() -{ - ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE); - ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE); - return TeleportTo(m_bgData.joinPos); -} - -void Player::ProcessDelayedOperations() -{ - if (m_DelayedOperations == 0) - return; - - if (m_DelayedOperations & DELAYED_RESURRECT_PLAYER) - { - ResurrectPlayer(0.0f, false); - - if (GetMaxHealth() > m_resurrectHealth) - SetHealth(m_resurrectHealth); - else - SetHealth(GetMaxHealth()); - - if (GetMaxPower(POWER_MANA) > m_resurrectMana) - SetPower(POWER_MANA, m_resurrectMana); - else - SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); - - SetPower(POWER_RAGE, 0); - SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); - - SpawnCorpseBones(); - } - - if (m_DelayedOperations & DELAYED_SAVE_PLAYER) - SaveToDB(); - - if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER) - CastSpell(this, 26013, true); // Deserter - - if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE) - { - if (m_bgData.mountSpell) - { - CastSpell(this, m_bgData.mountSpell, true); - m_bgData.mountSpell = 0; - } - } - - if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE) - { - if (m_bgData.HasTaxiPath()) - { - m_taxi.AddTaxiDestination(m_bgData.taxiPath[0]); - m_taxi.AddTaxiDestination(m_bgData.taxiPath[1]); - m_bgData.ClearTaxiPath(); - - ContinueTaxiFlight(); - } - } - - //we have executed ALL delayed ops, so clear the flag - m_DelayedOperations = 0; -} - -void Player::AddToWorld() -{ - ///- Do not add/remove the player from the object storage - ///- It will crash when updating the ObjectAccessor - ///- The player should only be added when logging in - Unit::AddToWorld(); - - for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) - if (m_items[i]) - m_items[i]->AddToWorld(); -} - -void Player::RemoveFromWorld() -{ - // cleanup - if (IsInWorld()) - { - ///- Release charmed creatures, unsummon totems and remove pets/guardians - StopCastingCharm(); - StopCastingBindSight(); - UnsummonPetTemporaryIfAny(); - sOutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId); - } - - ///- Do not add/remove the player from the object storage - ///- It will crash when updating the ObjectAccessor - ///- The player should only be removed when logging out - Unit::RemoveFromWorld(); - - for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) - { - if (m_items[i]) - m_items[i]->RemoveFromWorld(); - } - - for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter) - iter->second->RemoveFromWorld(); - - if (m_uint32Values) - { - if (WorldObject *viewpoint = GetViewpoint()) - { - sLog.outCrash("Player %s has viewpoint %u %u when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId()); - SetViewpoint(viewpoint, false); - } - } -} - -void Player::RegenerateAll() -{ - //if (m_regenTimer <= 500) - // return; - - m_regenTimerCount += m_regenTimer; - - Regenerate(POWER_ENERGY); - - Regenerate(POWER_MANA); - - // Runes act as cooldowns, and they don't need to send any data - if (getClass() == CLASS_DEATH_KNIGHT) - for (uint32 i = 0; i < MAX_RUNES; ++i) - if (uint32 cd = GetRuneCooldown(i)) - SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0); - - if (m_regenTimerCount >= 2000) - { - // Not in combat or they have regeneration - if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) || - HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed()) - { - RegenerateHealth(); - } - - Regenerate(POWER_RAGE); - if (getClass() == CLASS_DEATH_KNIGHT) - Regenerate(POWER_RUNIC_POWER); - - m_regenTimerCount -= 2000; - } - - m_regenTimer = 0; -} - -void Player::Regenerate(Powers power) -{ - uint32 maxValue = GetMaxPower(power); - if (!maxValue) - return; - - uint32 curValue = GetPower(power); - - // TODO: possible use of miscvalueb instead of amount - if (HasAuraTypeWithValue(SPELL_AURA_PREVENT_REGENERATE_POWER, power)) - return; - - float addvalue = 0.0f; - - switch (power) - { - case POWER_MANA: - { - bool recentCast = IsUnderLastManaUseEffect(); - float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA); - - if (getLevel() < 15) - ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA) * (2.066f - (getLevel() * 0.066f)); - - if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct - addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer; - else - addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer; - } break; - case POWER_RAGE: // Regenerate rage - { - if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) - { - float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS); - addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec) - } - } break; - case POWER_ENERGY: // Regenerate energy (rogue) - addvalue += 0.01f * m_regenTimer; - break; - case POWER_RUNIC_POWER: - { - if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) - { - float RunicPowerDecreaseRate = sWorld.getRate(RATE_POWER_RUNICPOWER_LOSS); - addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick - } - } break; - case POWER_RUNE: - case POWER_FOCUS: - case POWER_HAPPINESS: - case POWER_HEALTH: - break; - } - - // Mana regen calculated in Player::UpdateManaRegen() - if (power != POWER_MANA) - { - AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); - for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) - if ((*i)->GetMiscValue() == power) - addvalue *= ((*i)->GetAmount() + 100) / 100.0f; - - // Butchery requires combat for this effect - if (power != POWER_RUNIC_POWER || isInCombat()) - addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILISECONDS); - } - - if (addvalue < 0.0f) - { - if (curValue == 0) - return; - } - else if (addvalue > 0.0f) - { - if (curValue == maxValue) - return; - } - else - return; - - addvalue += m_powerFraction[power]; - uint32 integerValue = uint32(abs(addvalue)); - - if (addvalue < 0.0f) - { - if (curValue > integerValue) - { - curValue -= integerValue; - m_powerFraction[power] = addvalue + integerValue; - } - else - { - curValue = 0; - m_powerFraction[power] = 0; - } - } - else - { - curValue += integerValue; - - if (curValue > maxValue) - { - curValue = maxValue; - m_powerFraction[power] = 0; - } - else - m_powerFraction[power] = addvalue - integerValue; - } - if (m_regenTimerCount >= 2000) - SetPower(power, curValue); - else - UpdateUInt32Value(UNIT_FIELD_POWER1 + power, curValue); -} - -void Player::RegenerateHealth() -{ - uint32 curValue = GetHealth(); - uint32 maxValue = GetMaxHealth(); - - if (curValue >= maxValue) - return; - - float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH); - - if (getLevel() < 15) - HealthIncreaseRate = sWorld.getRate(RATE_HEALTH) * (2.066f - (getLevel() * 0.066f)); - - float addvalue = 0.0f; - - // polymorphed case - if (IsPolymorphed()) - addvalue = GetMaxHealth()/3; - // normal regen case (maybe partly in combat case) - else if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) - { - addvalue = OCTRegenHPPerSpirit()* HealthIncreaseRate; - if (!isInCombat()) - { - AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT); - for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i) - addvalue *= (100.0f + (*i)->GetAmount()) / 100.0f; - - addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILISECONDS / (5 * IN_MILISECONDS); - } - else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) - addvalue *= GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT) / 100.0f; - - if (!IsStandState()) - addvalue *= 1.5; - } - - // always regeneration bonus (including combat) - addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT); - addvalue += m_baseHealthRegen / 2.5f; - - if (addvalue < 0) - addvalue = 0; - - ModifyHealth(int32(addvalue)); -} - -bool Player::CanInteractWithNPCs(bool alive) const -{ - if (alive && !isAlive()) - return false; - if (isInFlight()) - return false; - - return true; -} - -Creature* -Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask) -{ - // unit checks - if (!guid) - return NULL; - - if (!IsInWorld()) - return NULL; - - // exist (we need look pets also for some interaction (quest/etc) - Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid); - if (!unit) - return NULL; - - // player check - if (!CanInteractWithNPCs(!unit->isSpiritService())) - return NULL; - - // appropriate npc type - if (npcflagmask && !unit->HasFlag(UNIT_NPC_FLAGS, npcflagmask)) - return NULL; - - // alive or spirit healer - if (!unit->isAlive() && (!unit->isSpiritService() || isAlive())) - return NULL; - - // not allow interaction under control, but allow with own pets - if (unit->GetCharmerGUID()) - return NULL; - - // not enemy - if (unit->IsHostileTo(this)) - return NULL; - - // not unfriendly - if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction())) - if (factionTemplate->faction) - if (FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction)) - if (faction->reputationListID >= 0 && GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY) - return NULL; - - // not too far - if (!unit->IsWithinDistInMap(this,INTERACTION_DISTANCE)) - return NULL; - - return unit; -} - -GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const -{ - if (GameObject *go = GetMap()->GetGameObject(guid)) - { - if (go->GetGoType() == type) - { - float maxdist; - switch (type) - { - // TODO: find out how the client calculates the maximal usage distance to spellless working - // gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number - case GAMEOBJECT_TYPE_GUILD_BANK: - case GAMEOBJECT_TYPE_MAILBOX: - maxdist = 10.0f; - break; - case GAMEOBJECT_TYPE_FISHINGHOLE: - maxdist = 20.0f+CONTACT_DISTANCE; // max spell range - break; - default: - maxdist = INTERACTION_DISTANCE; - break; - } - - if (go->IsWithinDistInMap(this, maxdist)) - return go; - - sLog.outDebug("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name, - go->GetGUIDLow(), GetName(), GetGUIDLow(), go->GetDistance(this)); - } - } - return NULL; -} - -bool Player::IsUnderWater() const -{ - return IsInWater() && - GetPositionZ() < (GetBaseMap()->GetWaterLevel(GetPositionX(),GetPositionY())-2); -} - -void Player::SetInWater(bool apply) -{ - if (m_isInWater == apply) - return; - - //define player in water by opcodes - //move player's guid into HateOfflineList of those mobs - //which can't swim and move guid back into ThreatList when - //on surface. - //TODO: exist also swimming mobs, and function must be symmetric to enter/leave water - m_isInWater = apply; - - // remove auras that need water/land - RemoveAurasWithInterruptFlags(apply ? AURA_INTERRUPT_FLAG_NOT_ABOVEWATER : AURA_INTERRUPT_FLAG_NOT_UNDERWATER); - - getHostileRefManager().updateThreatTables(); -} - -void Player::SetGameMaster(bool on) -{ - if (on) - { - m_ExtraFlags |= PLAYER_EXTRA_GM_ON; - setFaction(35); - SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM); - - if (Pet* pet = GetPet()) - { - pet->setFaction(35); - pet->getHostileRefManager().setOnlineOfflineState(false); - } - - RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); - ResetContestedPvP(); - - getHostileRefManager().setOnlineOfflineState(false); - CombatStopWithPets(); - - SetPhaseMask(PHASEMASK_ANYWHERE,false); // see and visible in all phases - } - else - { - // restore phase - AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE); - SetPhaseMask(!phases.empty() ? phases.front()->GetMiscValue() : PHASEMASK_NORMAL,false); - - m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON; - setFactionForRace(getRace()); - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM); - - if (Pet* pet = GetPet()) - { - pet->setFaction(getFaction()); - pet->getHostileRefManager().setOnlineOfflineState(true); - } - - // restore FFA PvP Server state - if (sWorld.IsFFAPvPRealm()) - SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); - - // restore FFA PvP area state, remove not allowed for GM mounts - UpdateArea(m_areaUpdateId); - - getHostileRefManager().setOnlineOfflineState(true); - } - - UpdateObjectVisibility(); -} - -void Player::SetGMVisible(bool on) -{ - if (on) - { - m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE; //remove flag - - // Reapply stealth/invisibility if active or show if not any - if (HasAuraType(SPELL_AURA_MOD_STEALTH)) - SetVisibility(VISIBILITY_GROUP_STEALTH); - //else if (HasAuraType(SPELL_AURA_MOD_INVISIBILITY)) - // SetVisibility(VISIBILITY_GROUP_INVISIBILITY); - else - SetVisibility(VISIBILITY_ON); - } - else - { - m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE; //add flag - - SetAcceptWhispers(false); - SetGameMaster(true); - - SetVisibility(VISIBILITY_OFF); - } -} - -bool Player::IsGroupVisibleFor(Player* p) const -{ - switch(sWorld.getConfig(CONFIG_GROUP_VISIBILITY)) - { - default: return IsInSameGroupWith(p); - case 1: return IsInSameRaidWith(p); - case 2: return GetTeam() == p->GetTeam(); - } -} - -bool Player::IsInSameGroupWith(Player const* p) const -{ - return p == this || (GetGroup() != NULL && - GetGroup() == p->GetGroup() && - GetGroup()->SameSubGroup(this, p)); -} - -///- If the player is invited, remove him. If the group if then only 1 person, disband the group. -/// \todo Shouldn't we also check if there is no other invitees before disbanding the group? -void Player::UninviteFromGroup() -{ - Group* group = GetGroupInvite(); - if (!group) - return; - - group->RemoveInvite(this); - - if (group->GetMembersCount() <= 1) // group has just 1 member => disband - { - if (group->IsCreated()) - { - group->Disband(true); - objmgr.RemoveGroup(group); - } - else - group->RemoveAllInvites(); - - delete group; - } -} - -void Player::RemoveFromGroup(Group* group, uint64 guid) -{ - if (group) - { - if (group->RemoveMember(guid, 0) <= 1) - { - // group->Disband(); already disbanded in RemoveMember - objmgr.RemoveGroup(group); - delete group; - // removemember sets the player's group pointer to NULL - } - } -} - -void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 RestXP) -{ - WorldPacket data(SMSG_LOG_XPGAIN, 21); - data << uint64(victim ? victim->GetGUID() : 0); // guid - data << uint32(GivenXP+RestXP); // given experience - data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type - if (victim) - { - data << uint32(GivenXP); // experience without rested bonus - data << float(1); // 1 - none 0 - 100% group bonus output - } - data << uint8(0); // new 2.4.0 - GetSession()->SendPacket(&data); -} - -void Player::GiveXP(uint32 xp, Unit* victim) -{ - if (xp < 1) - return; - - if (!isAlive()) - return; - - if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN)) - return; - - uint8 level = getLevel(); - - // Favored experience increase START - uint32 zone = GetZoneId(); - float favored_exp_mult = 0; - if ((HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714)) favored_exp_mult = 0.05; // Thrallmar's Favor and Honor Hold's Favor - xp *= (1 + favored_exp_mult); - // Favored experience increase END - - // XP to money conversion processed in Player::RewardQuest - if (level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - return; - - // XP resting bonus for kill - uint32 rested_bonus_xp = victim ? GetXPRestBonus(xp) : 0; - - // Heirloom Experience Bonus - float heirloomModifier = 1.0f; - for (int i = 0; i < EQUIPMENT_SLOT_END; ++i) - if (m_items[i] && m_items[i]->GetProto()->Spells->SpellId == 57353) - heirloomModifier += 0.1f; - xp = uint32(xp * heirloomModifier); - - SendLogXPGain(xp,victim,rested_bonus_xp); - - uint32 curXP = GetUInt32Value(PLAYER_XP); - uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP); - uint32 newXP = curXP + xp + rested_bonus_xp; - - while (newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - { - newXP -= nextLvlXP; - - if (level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - GiveLevel(level + 1); - - level = getLevel(); - nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP); - } - newXP = GetSession()->HandleOnGetXP(newXP); - SetUInt32Value(PLAYER_XP, newXP); -} - -// Update player to next level -// Current player experience not update (must be update by caller) -void Player::GiveLevel(uint8 level) -{ - if (level == getLevel()) - return; - - PlayerLevelInfo info; - objmgr.GetPlayerLevelInfo(getRace(),getClass(),level,&info); - - PlayerClassLevelInfo classInfo; - objmgr.GetPlayerClassLevelInfo(getClass(),level,&classInfo); - - // send levelup info to client - WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4)); - data << uint32(level); - data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth())); - // for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6) - data << uint32(int32(classInfo.basemana) - int32(GetCreateMana())); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - // end for - for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4) - data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i))); - - GetSession()->SendPacket(&data); - - SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(level)); - - //update level, max level of skills - m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset - - _ApplyAllLevelScaleItemMods(false); - - SetLevel(level); - - UpdateSkillsForLevel(); - - // save base values (bonuses already included in stored stats - for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) - SetCreateStat(Stats(i), info.stats[i]); - - SetCreateHealth(classInfo.basehealth); - SetCreateMana(classInfo.basemana); - - InitTalentForLevel(); - InitTaxiNodesForLevel(); - InitGlyphsForLevel(); - - UpdateAllStats(); - - if (sWorld.getConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up - UpdateSkillsToMaxSkillsForLevel(); - - // set current level health and mana/energy to maximum after applying all mods. - SetHealth(GetMaxHealth()); - SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); - SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); - if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE)) - SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); - SetPower(POWER_FOCUS, 0); - SetPower(POWER_HAPPINESS, 0); - - _ApplyAllLevelScaleItemMods(true); - - // update level to hunter/summon pet - if (Pet* pet = GetPet()) - pet->SynchronizeLevelWithOwner(); - - if (MailLevelReward const* mailReward = objmgr.GetMailLevelReward(level,getRaceMask())) - MailDraft(mailReward->mailTemplateId).SendMailTo(this,MailSender(MAIL_CREATURE,mailReward->senderEntry)); - - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL); -} - -void Player::InitTalentForLevel() -{ - uint8 level = getLevel(); - // talents base at level diff (talents = level - 9 but some can be used already) - if (level < 10) - { - // Remove all talent points - if (m_usedTalentCount > 0) // Free any used talents - { - resetTalents(true); - SetFreeTalentPoints(0); - } - } - else - { - if (level < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL) || m_specsCount == 0) - { - m_specsCount = 1; - m_activeSpec = 0; - } - - uint32 talentPointsForLevel = CalculateTalentsPoints(); - - // if used more that have then reset - if (m_usedTalentCount > talentPointsForLevel) - { - if (GetSession()->GetSecurity() < SEC_ADMINISTRATOR) - resetTalents(true); - else - SetFreeTalentPoints(0); - } - // else update amount of free points - else - SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount); - } - - if (!GetSession()->PlayerLoading()) - SendTalentsInfoData(false); // update at client -} - -void Player::InitStatsForLevel(bool reapplyMods) -{ - if (reapplyMods) //reapply stats values only on .reset stats (level) command - _RemoveAllStatBonuses(); - - PlayerClassLevelInfo classInfo; - objmgr.GetPlayerClassLevelInfo(getClass(),getLevel(),&classInfo); - - PlayerLevelInfo info; - objmgr.GetPlayerLevelInfo(getRace(),getClass(),getLevel(),&info); - - SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); - SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(getLevel())); - - // reset before any aura state sources (health set/aura apply) - SetUInt32Value(UNIT_FIELD_AURASTATE, 0); - - UpdateSkillsForLevel (); - - // set default cast time multiplier - SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); - - // reset size before reapply auras - SetFloatValue(OBJECT_FIELD_SCALE_X,1.0f); - - // save base values (bonuses already included in stored stats - for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) - SetCreateStat(Stats(i), info.stats[i]); - - for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) - SetStat(Stats(i), info.stats[i]); - - SetCreateHealth(classInfo.basehealth); - - //set create powers - SetCreateMana(classInfo.basemana); - - SetArmor(int32(m_createStats[STAT_AGILITY]*2)); - - InitStatBuffMods(); - - //reset rating fields values - for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index) - SetUInt32Value(index, 0); - - SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS,0); - for (uint8 i = 0; i < 7; ++i) - { - SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i, 0); - SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, 0); - SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i, 1.00f); - } - - //reset attack power, damage and attack speed fields - SetFloatValue(UNIT_FIELD_BASEATTACKTIME, 2000.0f); - SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time - SetFloatValue(UNIT_FIELD_RANGEDATTACKTIME, 2000.0f); - - SetFloatValue(UNIT_FIELD_MINDAMAGE, 0.0f); - SetFloatValue(UNIT_FIELD_MAXDAMAGE, 0.0f); - SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, 0.0f); - SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, 0.0f); - SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f); - SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f); - - SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0); - SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0); - SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER,0.0f); - SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0); - SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0); - SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER,0.0f); - - // Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset - SetFloatValue(PLAYER_CRIT_PERCENTAGE,0.0f); - SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE,0.0f); - SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE,0.0f); - - // Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset - for (uint8 i = 0; i < 7; ++i) - SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1+i, 0.0f); - - SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f); - SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f); - SetUInt32Value(PLAYER_SHIELD_BLOCK, 0); - - // Dodge percentage - SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f); - - // set armor (resistance 0) to original value (create_agility*2) - SetArmor(int32(m_createStats[STAT_AGILITY]*2)); - SetResistanceBuffMods(SpellSchools(0), true, 0.0f); - SetResistanceBuffMods(SpellSchools(0), false, 0.0f); - // set other resistance to original value (0) - for (uint8 i = 1; i < MAX_SPELL_SCHOOL; ++i) - { - SetResistance(SpellSchools(i), 0); - SetResistanceBuffMods(SpellSchools(i), true, 0.0f); - SetResistanceBuffMods(SpellSchools(i), false, 0.0f); - } - - SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,0); - SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,0); - for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i) - { - SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,0); - SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,0.0f); - } - // Reset no reagent cost field - for (uint8 i = 0; i < 3; ++i) - SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0); - // Init data for form but skip reapply item mods for form - InitDataForForm(reapplyMods); - - // save new stats - for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) - SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i)))); - - SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later - - // cleanup mounted state (it will set correctly at aura loading if player saved at mount. - SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); - - // cleanup unit flags (will be re-applied if need at aura load). - RemoveFlag(UNIT_FIELD_FLAGS, - UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 | - UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED | - UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED | - UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE | - UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // must be set - - SetFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_REGENERATE_POWER);// must be set - - // cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example. - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY); - - RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes - RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY); - - // restore if need some important flags - SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default - - if (reapplyMods) // reapply stats values only on .reset stats (level) command - _ApplyAllStatBonuses(); - - // set current level health and mana/energy to maximum after applying all mods. - SetHealth(GetMaxHealth()); - SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); - SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); - if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE)) - SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); - SetPower(POWER_FOCUS, 0); - SetPower(POWER_HAPPINESS, 0); - SetPower(POWER_RUNIC_POWER, 0); - - // update level to hunter/summon pet - if (Pet* pet = GetPet()) - pet->SynchronizeLevelWithOwner(); -} - -void Player::SendInitialSpells() -{ - time_t curTime = time(NULL); - time_t infTime = curTime + infinityCooldownDelayCheck; - - uint16 spellCount = 0; - - WorldPacket data(SMSG_INITIAL_SPELLS, (1+2+4*m_spells.size()+2+m_spellCooldowns.size()*(2+2+2+4+4))); - data << uint8(0); - - size_t countPos = data.wpos(); - data << uint16(spellCount); // spell count placeholder - - for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) - { - if (itr->second->state == PLAYERSPELL_REMOVED) - continue; - - if (!itr->second->active || itr->second->disabled) - continue; - - data << uint32(itr->first); - data << uint16(0); // it's not slot id - - spellCount +=1; - } - - data.put<uint16>(countPos,spellCount); // write real count value - - uint16 spellCooldowns = m_spellCooldowns.size(); - data << uint16(spellCooldowns); - for (SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr) - { - SpellEntry const *sEntry = sSpellStore.LookupEntry(itr->first); - if (!sEntry) - continue; - - data << uint32(itr->first); - - data << uint16(itr->second.itemid); // cast item id - data << uint16(sEntry->Category); // spell category - - // send infinity cooldown in special format - if (itr->second.end >= infTime) - { - data << uint32(1); // cooldown - data << uint32(0x80000000); // category cooldown - continue; - } - - time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILISECONDS : 0; - - if (sEntry->Category) // may be wrong, but anyway better than nothing... - { - data << uint32(0); // cooldown - data << uint32(cooldown); // category cooldown - } - else - { - data << uint32(cooldown); // cooldown - data << uint32(0); // category cooldown - } - } - - GetSession()->SendPacket(&data); - - sLog.outDetail("CHARACTER: Sent Initial Spells"); -} - -void Player::RemoveMail(uint32 id) -{ - for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) - { - if ((*itr)->messageID == id) - { - //do not delete item, because Player::removeMail() is called when returning mail to sender. - m_mail.erase(itr); - return; - } - } -} - -void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, uint32 item_guid, uint32 item_count) -{ - WorldPacket data(SMSG_SEND_MAIL_RESULT, (4+4+4+(mailError == MAIL_ERR_EQUIP_ERROR?4:(mailAction == MAIL_ITEM_TAKEN?4+4:0)))); - data << (uint32) mailId; - data << (uint32) mailAction; - data << (uint32) mailError; - if (mailError == MAIL_ERR_EQUIP_ERROR) - data << (uint32) equipError; - else if (mailAction == MAIL_ITEM_TAKEN) - { - data << (uint32) item_guid; // item guid low? - data << (uint32) item_count; // item count? - } - GetSession()->SendPacket(&data); -} - -void Player::SendNewMail() -{ - // deliver undelivered mail - WorldPacket data(SMSG_RECEIVED_MAIL, 4); - data << (uint32) 0; - GetSession()->SendPacket(&data); -} - -void Player::UpdateNextMailTimeAndUnreads() -{ - // calculate next delivery time (min. from non-delivered mails - // and recalculate unReadMail - time_t cTime = time(NULL); - m_nextMailDelivereTime = 0; - unReadMails = 0; - for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) - { - if ((*itr)->deliver_time > cTime) - { - if (!m_nextMailDelivereTime || m_nextMailDelivereTime > (*itr)->deliver_time) - m_nextMailDelivereTime = (*itr)->deliver_time; - } - else if (((*itr)->checked & MAIL_CHECK_MASK_READ) == 0) - ++unReadMails; - } -} - -void Player::AddNewMailDeliverTime(time_t deliver_time) -{ - if (deliver_time <= time(NULL)) // ready now - { - ++unReadMails; - SendNewMail(); - } - else // not ready and no have ready mails - { - if (!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time) - m_nextMailDelivereTime = deliver_time; - } -} - -bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); - if (!spellInfo) - { - // do character spell book cleanup (all characters) - if (!IsInWorld() && !learning) // spell load case - { - sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id); - CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'",spell_id); - } - else - sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); - - return false; - } - - if (!SpellMgr::IsSpellValid(spellInfo,this,false)) - { - // do character spell book cleanup (all characters) - if (!IsInWorld() && !learning) // spell load case - { - sLog.outError("Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.",spell_id); - CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'",spell_id); - } - else - sLog.outError("Player::addTalent: Broken spell #%u learning not allowed.",spell_id); - - return false; - } - - PlayerTalentMap::iterator itr = m_talents[spec]->find(spell_id); - if (itr != m_talents[spec]->end()) - itr->second->state = PLAYERSPELL_UNCHANGED; - else if (TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id)) - { - if (TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentPos->talent_id)) - { - for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) - { - // skip learning spell and no rank spell case - uint32 rankSpellId = talentInfo->RankID[rank]; - if (!rankSpellId || rankSpellId == spell_id) - continue; - - PlayerTalentMap::iterator itr = m_talents[spec]->find(rankSpellId); - if (itr != m_talents[spec]->end()) - itr->second->state = PLAYERSPELL_REMOVED; - } - } - - PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED; - PlayerTalent *newtalent = new PlayerTalent(); - - newtalent->state = state; - newtalent->spec = spec; - - (*m_talents[spec])[spell_id] = newtalent; - return true; - } - return false; -} - -bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); - if (!spellInfo) - { - // do character spell book cleanup (all characters) - if (!IsInWorld() && !learning) // spell load case - { - sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id); - CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id); - } - else - sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); - - return false; - } - - if (!SpellMgr::IsSpellValid(spellInfo,this,false)) - { - // do character spell book cleanup (all characters) - if (!IsInWorld() && !learning) // spell load case - { - sLog.outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.",spell_id); - CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id); - } - else - sLog.outError("Player::addSpell: Broken spell #%u learning not allowed.",spell_id); - - return false; - } - - PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED; - - bool dependent_set = false; - bool disabled_case = false; - bool superceded_old = false; - - PlayerSpellMap::iterator itr = m_spells.find(spell_id); - - // Remove temporary spell if found to prevent conflicts - if (itr != m_spells.end() && itr->second->state == PLAYERSPELL_TEMPORARY) - RemoveTemporarySpell(spell_id); - else if (itr != m_spells.end()) - { - uint32 next_active_spell_id = 0; - // fix activate state for non-stackable low rank (and find next spell for !active case) - if (!SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) - { - if (uint32 next = spellmgr.GetNextSpellInChain(spell_id)) - { - if (HasSpell(next)) - { - // high rank already known so this must !active - active = false; - next_active_spell_id = next; - } - } - } - - // not do anything if already known in expected state - if (itr->second->state != PLAYERSPELL_REMOVED && itr->second->active == active && - itr->second->dependent == dependent && itr->second->disabled == disabled) - { - if (!IsInWorld() && !learning) // explicitly load from DB and then exist in it already and set correctly - itr->second->state = PLAYERSPELL_UNCHANGED; - - return false; - } - - // dependent spell known as not dependent, overwrite state - if (itr->second->state != PLAYERSPELL_REMOVED && !itr->second->dependent && dependent) - { - itr->second->dependent = dependent; - if (itr->second->state != PLAYERSPELL_NEW) - itr->second->state = PLAYERSPELL_CHANGED; - dependent_set = true; - } - - // update active state for known spell - if (itr->second->active != active && itr->second->state != PLAYERSPELL_REMOVED && !itr->second->disabled) - { - itr->second->active = active; - - if (!IsInWorld() && !learning && !dependent_set) // explicitly load from DB and then exist in it already and set correctly - itr->second->state = PLAYERSPELL_UNCHANGED; - else if (itr->second->state != PLAYERSPELL_NEW) - itr->second->state = PLAYERSPELL_CHANGED; - - if (active) - { - if (IsPassiveSpell(spell_id) && IsNeedCastPassiveSpellAtLearn(spellInfo)) - CastSpell (this,spell_id,true); - } - else if (IsInWorld()) - { - if (next_active_spell_id) - { - // update spell ranks in spellbook and action bar - WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4); - data << uint32(spell_id); - data << uint32(next_active_spell_id); - GetSession()->SendPacket(&data); - } - else - { - WorldPacket data(SMSG_REMOVED_SPELL, 4); - data << uint32(spell_id); - GetSession()->SendPacket(&data); - } - } - - return active; // learn (show in spell book if active now) - } - - if (itr->second->disabled != disabled && itr->second->state != PLAYERSPELL_REMOVED) - { - if (itr->second->state != PLAYERSPELL_NEW) - itr->second->state = PLAYERSPELL_CHANGED; - itr->second->disabled = disabled; - - if (disabled) - return false; - - disabled_case = true; - } - else switch(itr->second->state) - { - case PLAYERSPELL_UNCHANGED: // known saved spell - return false; - case PLAYERSPELL_REMOVED: // re-learning removed not saved spell - { - delete itr->second; - m_spells.erase(itr); - state = PLAYERSPELL_CHANGED; - break; // need re-add - } - default: // known not saved yet spell (new or modified) - { - // can be in case spell loading but learned at some previous spell loading - if (!IsInWorld() && !learning && !dependent_set) - itr->second->state = PLAYERSPELL_UNCHANGED; - - return false; - } - } - } - - if (!disabled_case) // skip new spell adding if spell already known (disabled spells case) - { - // talent: unlearn all other talent ranks (high and low) - if (TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id)) - { - if (TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentPos->talent_id)) - { - for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) - { - // skip learning spell and no rank spell case - uint32 rankSpellId = talentInfo->RankID[rank]; - if (!rankSpellId || rankSpellId == spell_id) - continue; - - removeSpell(rankSpellId,false,false); - } - } - } - // non talent spell: learn low ranks (recursive call) - else if (uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id)) - { - if (!IsInWorld() || disabled) // at spells loading, no output, but allow save - addSpell(prev_spell,active,true,true,disabled); - else // at normal learning - learnSpell(prev_spell, true); - } - - PlayerSpell *newspell = new PlayerSpell; - newspell->state = state; - newspell->active = active; - newspell->dependent = dependent; - newspell->disabled = disabled; - - // replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible - if (newspell->active && !newspell->disabled && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) - { - for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2) - { - if (itr2->second->state == PLAYERSPELL_REMOVED) continue; - SpellEntry const *i_spellInfo = sSpellStore.LookupEntry(itr2->first); - if (!i_spellInfo) continue; - - if (spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first)) - { - if (itr2->second->active) - { - if (spellmgr.IsHighRankOfSpell(spell_id,itr2->first)) - { - if (IsInWorld()) // not send spell (re-/over-)learn packets at loading - { - WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4); - data << uint32(itr2->first); - data << uint32(spell_id); - GetSession()->SendPacket(&data); - } - - // mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new) - itr2->second->active = false; - if (itr2->second->state != PLAYERSPELL_NEW) - itr2->second->state = PLAYERSPELL_CHANGED; - superceded_old = true; // new spell replace old in action bars and spell book. - } - else if (spellmgr.IsHighRankOfSpell(itr2->first,spell_id)) - { - if (IsInWorld()) // not send spell (re-/over-)learn packets at loading - { - WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4); - data << uint32(spell_id); - data << uint32(itr2->first); - GetSession()->SendPacket(&data); - } - - // mark new spell as disable (not learned yet for client and will not learned) - newspell->active = false; - if (newspell->state != PLAYERSPELL_NEW) - newspell->state = PLAYERSPELL_CHANGED; - } - } - } - } - } - - m_spells[spell_id] = newspell; - - // return false if spell disabled - if (newspell->disabled) - return false; - } - - uint32 talentCost = GetTalentSpellCost(spell_id); - - // cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned) - // note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive - if (talentCost > 0 && IsSpellHaveEffect(spellInfo,SPELL_EFFECT_LEARN_SPELL)) - { - // ignore stance requirement for talent learn spell (stance set for spell only for client spell description show) - CastSpell(this, spell_id, true); - } - // also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks - else if (IsPassiveSpell(spell_id)) - { - if (IsNeedCastPassiveSpellAtLearn(spellInfo)) - CastSpell(this, spell_id, true); - } - else if (IsSpellHaveEffect(spellInfo,SPELL_EFFECT_SKILL_STEP)) - { - CastSpell(this, spell_id, true); - return false; - } - - // update used talent points count - m_usedTalentCount += talentCost; - - // update free primary prof.points (if any, can be none in case GM .learn prof. learning) - if (uint32 freeProfs = GetFreePrimaryProfessionPoints()) - { - if (spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id)) - SetFreePrimaryProfessions(freeProfs-1); - } - - // add dependent skills - uint16 maxskill = GetMaxSkillValueForLevel(); - - SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id); - - SkillLineAbilityMapBounds skill_bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id); - - if (spellLearnSkill) - { - uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill); - uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill); - - if (skill_value < spellLearnSkill->value) - skill_value = spellLearnSkill->value; - - uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? maxskill : spellLearnSkill->maxvalue; - - if (skill_max_value < new_skill_max_value) - skill_max_value = new_skill_max_value; - - SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value); - } - else - { - // not ranked skills - for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx) - { - SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId); - if (!pSkill) - continue; - - if (!Has310Flyer(false) && pSkill->id == SKILL_MOUNTS) - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && - spellInfo->CalculateSimpleValue(i) == 310) - SetHas310Flyer(true); - - if (HasSkill(pSkill->id)) - continue; - - if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL || - // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL - ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0)) - { - switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask != 0)) - { - case SKILL_RANGE_LANGUAGE: - SetSkill(pSkill->id, GetSkillStep(pSkill->id), 300, 300); - break; - case SKILL_RANGE_LEVEL: - SetSkill(pSkill->id, GetSkillStep(pSkill->id), 1, GetMaxSkillValueForLevel()); - break; - case SKILL_RANGE_MONO: - SetSkill(pSkill->id, GetSkillStep(pSkill->id), 1, 1); - break; - default: - break; - } - } - - } - } - - // learn dependent spells - SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id); - - for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2) - { - if (!itr2->second.autoLearned) - { - if (!IsInWorld() || !itr2->second.active) // at spells loading, no output, but allow save - addSpell(itr2->second.spell,itr2->second.active,true,true,false); - else // at normal learning - learnSpell(itr2->second.spell, true); - } - } - - if (!GetSession()->PlayerLoading()) - { - // not ranked skills - for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx) - { - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId); - } - - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id); - } - - // return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell - return active && !disabled && !superceded_old; -} - -void Player::AddTemporarySpell(uint32 spellId) -{ - PlayerSpellMap::iterator itr = m_spells.find(spellId); - // spell already added - do not do anything - if (itr != m_spells.end()) - return; - PlayerSpell *newspell = new PlayerSpell; - newspell->state = PLAYERSPELL_TEMPORARY; - newspell->active = true; - newspell->dependent = false; - newspell->disabled = false; - m_spells[spellId] = newspell; -} - -void Player::RemoveTemporarySpell(uint32 spellId) -{ - PlayerSpellMap::iterator itr = m_spells.find(spellId); - // spell already not in list - do not do anything - if (itr == m_spells.end()) - return; - // spell has other state than temporary - do not change it - if (itr->second->state != PLAYERSPELL_TEMPORARY) - return; - delete itr->second; - m_spells.erase(itr); -} - -bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const -{ - // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell - // talent dependent passives activated at form apply have proper stance data - bool need_cast = (!spellInfo->Stances || (m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))))); - - //Check CasterAuraStates - return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState))); -} - -void Player::learnSpell(uint32 spell_id, bool dependent) -{ - PlayerSpellMap::iterator itr = m_spells.find(spell_id); - - bool disabled = (itr != m_spells.end()) ? itr->second->disabled : false; - bool active = disabled ? itr->second->active : true; - - bool learning = addSpell(spell_id,active,true,dependent,false); - - // learn all disabled higher ranks and required spells (recursive) - if (disabled) - { - SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id); - if (node) - { - PlayerSpellMap::iterator iter = m_spells.find(node->next); - if (iter != m_spells.end() && iter->second->disabled) - learnSpell(node->next, false); - } - - SpellsRequiringSpellMapBounds spellsRequiringSpell = spellmgr.GetSpellsRequiringSpellBounds(spell_id); - for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2) - { - PlayerSpellMap::iterator iter2 = m_spells.find(itr2->second); - if (iter2 != m_spells.end() && iter2->second->disabled) - learnSpell(itr2->second, false); - } - } - - // prevent duplicated entires in spell book, also not send if not in world (loading) - if (!learning || !IsInWorld()) - return; - - WorldPacket data(SMSG_LEARNED_SPELL, 6); - data << uint32(spell_id); - data << uint16(0); - GetSession()->SendPacket(&data); -} - -void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) -{ - PlayerSpellMap::iterator itr = m_spells.find(spell_id); - if (itr == m_spells.end()) - return; - - if (itr->second->state == PLAYERSPELL_REMOVED || (disabled && itr->second->disabled) || itr->second->state == PLAYERSPELL_TEMPORARY) - return; - - // unlearn non talent higher ranks (recursive) - if (SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id)) - { - if (HasSpell(node->next) && !GetTalentSpellPos(node->next)) - removeSpell(node->next,disabled, false); - } - //unlearn spells dependent from recently removed spells - SpellsRequiringSpellMapBounds spellsRequiringSpell = spellmgr.GetSpellsRequiringSpellBounds(spell_id); - for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2) - removeSpell(itr2->second,disabled); - - // re-search, it can be corrupted in prev loop - itr = m_spells.find(spell_id); - if (itr == m_spells.end()) - return; // already unleared - - bool giveTalentPoints = disabled || !itr->second->disabled; - - bool cur_active = itr->second->active; - bool cur_dependent = itr->second->dependent; - - if (disabled) - { - itr->second->disabled = disabled; - if (itr->second->state != PLAYERSPELL_NEW) - itr->second->state = PLAYERSPELL_CHANGED; - } - else - { - if (itr->second->state == PLAYERSPELL_NEW) - { - delete itr->second; - m_spells.erase(itr); - } - else - itr->second->state = PLAYERSPELL_REMOVED; - } - - RemoveAurasDueToSpell(spell_id); - - // remove pet auras - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (PetAura const *petSpell = spellmgr.GetPetAura(spell_id, i)) - RemovePetAura(petSpell); - - // free talent points - uint32 talentCosts = GetTalentSpellCost(spell_id); - if (talentCosts > 0 && giveTalentPoints) - { - if (talentCosts < m_usedTalentCount) - m_usedTalentCount -= talentCosts; - else - m_usedTalentCount = 0; - } - - // update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning) - if (spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id)) - { - uint32 freeProfs = GetFreePrimaryProfessionPoints()+1; - if (freeProfs <= sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)) - SetFreePrimaryProfessions(freeProfs); - } - - // remove dependent skill - SpellLearnSkillNode const *spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id); - if (spellLearnSkill) - { - uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id); - if (!prev_spell) // first rank, remove skill - SetSkill(spellLearnSkill->skill, 0, 0, 0); - else - { - // search prev. skill setting by spell ranks chain - SpellLearnSkillNode const *prevSkill = spellmgr.GetSpellLearnSkill(prev_spell); - while (!prevSkill && prev_spell) - { - prev_spell = spellmgr.GetPrevSpellInChain(prev_spell); - prevSkill = spellmgr.GetSpellLearnSkill(spellmgr.GetFirstSpellInChain(prev_spell)); - } - - if (!prevSkill) // not found prev skill setting, remove skill - SetSkill(spellLearnSkill->skill, 0, 0, 0); - else // set to prev. skill setting values - { - uint32 skill_value = GetPureSkillValue(prevSkill->skill); - uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill); - - if (skill_value > prevSkill->value) - skill_value = prevSkill->value; - - uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue; - - if (skill_max_value > new_skill_max_value) - skill_max_value = new_skill_max_value; - - SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value); - } - } - - } - else - { - // not ranked skills - SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id); - - for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) - { - SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId); - if (!pSkill) - continue; - - if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL && - pSkill->categoryId != SKILL_CATEGORY_CLASS ||// not unlearn class skills (spellbook/talent pages) - // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL - ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0)) - { - // not reset skills for professions and racial abilities - if ((pSkill->categoryId == SKILL_CATEGORY_SECONDARY || pSkill->categoryId == SKILL_CATEGORY_PROFESSION) && - (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask != 0)) - continue; - - SetSkill(pSkill->id, GetSkillStep(pSkill->id), 0, 0); - } - - // most likely will never be used, haven't heard of cases where players unlearn a mount - if (Has310Flyer(false) && _spell_idx->second->skillId == SKILL_MOUNTS) - { - SpellEntry const *pSpellInfo = sSpellStore.LookupEntry(spell_id); - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (pSpellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && - pSpellInfo->CalculateSimpleValue(i) == 310) - Has310Flyer(true, spell_id); // with true as first argument its also used to set/remove the flag - } - } - } - - // remove dependent spells - SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id); - - for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2) - removeSpell(itr2->second.spell, disabled); - - // activate lesser rank in spellbook/action bar, and cast it if need - bool prev_activate = false; - - if (uint32 prev_id = spellmgr.GetPrevSpellInChain (spell_id)) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); - - // if talent then lesser rank also talent and need learn - if (talentCosts) - { - // I cannot see why mangos has these lines. - //if (learn_low_rank) - // learnSpell(prev_id, false); - } - // if ranked non-stackable spell: need activate lesser rank and update dendence state - else if (cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) - { - // need manually update dependence state (learn spell ignore like attempts) - PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id); - if (prev_itr != m_spells.end()) - { - if (prev_itr->second->dependent != cur_dependent) - { - prev_itr->second->dependent = cur_dependent; - if (prev_itr->second->state != PLAYERSPELL_NEW) - prev_itr->second->state = PLAYERSPELL_CHANGED; - } - - // now re-learn if need re-activate - if (cur_active && !prev_itr->second->active && learn_low_rank) - { - if (addSpell(prev_id,true,false,prev_itr->second->dependent,prev_itr->second->disabled)) - { - // downgrade spell ranks in spellbook and action bar - WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4); - data << uint32(spell_id); - data << uint32(prev_id); - GetSession()->SendPacket(&data); - prev_activate = true; - } - } - } - } - } - - if (spell_id == 46917 && m_canTitanGrip) - SetCanTitanGrip(false); - - if (sWorld.getConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN)) - AutoUnequipOffhandIfNeed(); - - // remove from spell book if not replaced by lesser rank - if (!prev_activate) - { - WorldPacket data(SMSG_REMOVED_SPELL, 4); - data << uint32(spell_id); - GetSession()->SendPacket(&data); - } -} - -bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId) -{ - if (!checkAllSpells) - return m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER; - else - { - SetHas310Flyer(false); - SpellEntry const *pSpellInfo; - for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) - { - if (itr->first == excludeSpellId) - continue; - - SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(itr->first); - for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) - { - if (_spell_idx->second->skillId != SKILL_MOUNTS) - break; // We can break because mount spells belong only to one skillline (at least 310 flyers do) - - pSpellInfo = sSpellStore.LookupEntry(itr->first); - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (pSpellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && - pSpellInfo->CalculateSimpleValue(i) == 310) - { - SetHas310Flyer(true); - return true; - } - } - } - } - - return false; -} - -void Player::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */) -{ - m_spellCooldowns.erase(spell_id); - - if (update) - SendClearCooldown(spell_id, this); -} - -// I am not sure which one is more efficient -void Player::RemoveCategoryCooldown(uint32 cat) -{ - SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat); - if (i_scstore != sSpellCategoryStore.end()) - for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) - RemoveSpellCooldown(*i_scset, true); -} - -void Player::RemoveSpellCategoryCooldown(uint32 cat, bool update /* = false */) -{ - SpellCategoryStore::const_iterator ct = sSpellCategoryStore.find(cat); - if (ct == sSpellCategoryStore.end()) - return; - - const SpellCategorySet& ct_set = ct->second; - for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end();) - { - if (ct_set.find(i->first) != ct_set.end()) - RemoveSpellCooldown((i++)->first, update); - else - ++i; - } -} - -void Player::RemoveArenaSpellCooldowns() -{ - // remove cooldowns on spells that has < 15 min CD - SpellCooldowns::iterator itr, next; - // iterate spell cooldowns - for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next) - { - next = itr; - ++next; - SpellEntry const * entry = sSpellStore.LookupEntry(itr->first); - // check if spellentry is present and if the cooldown is less than 10 mins - if (entry && - entry->RecoveryTime <= 10 * MINUTE * IN_MILISECONDS && - entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILISECONDS) - { - // remove & notify - RemoveSpellCooldown(itr->first, true); - } - } -} - -void Player::RemoveAllSpellCooldown() -{ - if (!m_spellCooldowns.empty()) - { - for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr) - SendClearCooldown(itr->first, this); - - m_spellCooldowns.clear(); - } -} - -void Player::_LoadSpellCooldowns(QueryResult_AutoPtr result) -{ - // some cooldowns can be already set at aura loading... - - //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow()); - - if (result) - { - time_t curTime = time(NULL); - - do - { - Field *fields = result->Fetch(); - - uint32 spell_id = fields[0].GetUInt32(); - uint32 item_id = fields[1].GetUInt32(); - time_t db_time = (time_t)fields[2].GetUInt64(); - - if (!sSpellStore.LookupEntry(spell_id)) - { - sLog.outError("Player %u has unknown spell %u in `character_spell_cooldown`, skipping.",GetGUIDLow(),spell_id); - continue; - } - - // skip outdated cooldown - if (db_time <= curTime) - continue; - - AddSpellCooldown(spell_id, item_id, db_time); - - sLog.outDebug("Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime)); - } - while (result->NextRow()); - } -} - -void Player::_SaveSpellCooldowns() -{ - CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow()); - - time_t curTime = time(NULL); - time_t infTime = curTime + infinityCooldownDelayCheck; - - bool first_round = true; - std::ostringstream ss; - - // remove outdated and save active - for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();) - { - if (itr->second.end <= curTime) - m_spellCooldowns.erase(itr++); - else if (itr->second.end <= infTime) // not save locked cooldowns, it will be reset or set at reload - { - if (first_round) - { - ss << "INSERT INTO character_spell_cooldown (guid,spell,item,time) VALUES "; - first_round = false; - } - // next new/changed record prefix - else - ss << ", "; - ss << "(" << GetGUIDLow() << "," << itr->first << "," << itr->second.itemid << "," << uint64(itr->second.end) << ")"; - ++itr; - } - else - ++itr; - - } - // if something changed execute - if (!first_round) - CharacterDatabase.Execute(ss.str().c_str()); -} - -uint32 Player::resetTalentsCost() const -{ - // The first time reset costs 1 gold - if (m_resetTalentsCost < 1*GOLD) - return 1*GOLD; - // then 5 gold - else if (m_resetTalentsCost < 5*GOLD) - return 5*GOLD; - // After that it increases in increments of 5 gold - else if (m_resetTalentsCost < 10*GOLD) - return 10*GOLD; - else - { - uint32 months = (sWorld.GetGameTime() - m_resetTalentsTime)/MONTH; - if (months > 0) - { - // This cost will be reduced by a rate of 5 gold per month - int32 new_cost = int32(m_resetTalentsCost) - 5*GOLD*months; - // to a minimum of 10 gold. - return (new_cost < 10*GOLD ? 10*GOLD : new_cost); - } - else - { - // After that it increases in increments of 5 gold - int32 new_cost = m_resetTalentsCost + 5*GOLD; - // until it hits a cap of 50 gold. - if (new_cost > 50*GOLD) - new_cost = 50*GOLD; - return new_cost; - } - } -} - -bool Player::resetTalents(bool no_cost) -{ - // not need after this call - if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) - RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true); - - uint32 talentPointsForLevel = CalculateTalentsPoints(); - - if (m_usedTalentCount == 0) - { - SetFreeTalentPoints(talentPointsForLevel); - return false; - } - - uint32 cost = 0; - - if (!no_cost && !sWorld.getConfig(CONFIG_NO_RESET_TALENT_COST)) - { - cost = resetTalentsCost(); - - if (GetMoney() < cost) - { - SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); - return false; - } - } - - for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) - { - TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); - - if (!talentInfo) - continue; - - TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); - - if (!talentTabInfo) - continue; - - // unlearn only talents for character class - // some spell learned by one class as normal spells or know at creation but another class learn it as talent, - // to prevent unexpected lost normal learned spell skip another class talents - if ((getClassMask() & talentTabInfo->ClassMask) == 0) - continue; - - for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) - { - // skip non-existant talent ranks - if (talentInfo->RankID[rank] == 0) - continue; - removeSpell(talentInfo->RankID[rank],true); - if (const SpellEntry *_spellEntry = sSpellStore.LookupEntry(talentInfo->RankID[rank])) - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells - if (_spellEntry->EffectTriggerSpell[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL) - removeSpell(_spellEntry->EffectTriggerSpell[i],true); // and remove any spells that the talent teaches - // if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted - PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]); - if (plrTalent != m_talents[m_activeSpec]->end()) - plrTalent->second->state = PLAYERSPELL_REMOVED; - } - } - - _SaveSpells(); - - SetFreeTalentPoints(talentPointsForLevel); - - if (!no_cost) - { - ModifyMoney(-(int32)cost); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1); - - m_resetTalentsCost = cost; - m_resetTalentsTime = time(NULL); - } - - //FIXME: remove pet before or after unlearn spells? for now after unlearn to allow removing of talent related, pet affecting auras - RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true); - /* when prev line will dropped use next line - if (Pet* pet = GetPet()) - { - if (pet->getPetType() == HUNTER_PET && !pet->GetCreatureInfo()->isTameable(CanTameExoticPets())) - RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true); - } - */ - - return true; -} - -Mail* Player::GetMail(uint32 id) -{ - for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) - if ((*itr)->messageID == id) - return (*itr); - - return NULL; -} - -void Player::_SetCreateBits(UpdateMask *updateMask, Player *target) const -{ - if (target == this) - Object::_SetCreateBits(updateMask, target); - else - { - for (uint16 index = 0; index < m_valuesCount; index++) - if (GetUInt32Value(index) != 0 && updateVisualBits.GetBit(index)) - updateMask->SetBit(index); - } -} - -void Player::_SetUpdateBits(UpdateMask *updateMask, Player *target) const -{ - if (target == this) - Object::_SetUpdateBits(updateMask, target); - else - { - Object::_SetUpdateBits(updateMask, target); - *updateMask &= updateVisualBits; - } -} - -void Player::InitVisibleBits() -{ - updateVisualBits.SetCount(PLAYER_END); - - updateVisualBits.SetBit(OBJECT_FIELD_GUID); - updateVisualBits.SetBit(OBJECT_FIELD_TYPE); - updateVisualBits.SetBit(OBJECT_FIELD_ENTRY); - updateVisualBits.SetBit(OBJECT_FIELD_SCALE_X); - updateVisualBits.SetBit(UNIT_FIELD_CHARM + 0); - updateVisualBits.SetBit(UNIT_FIELD_CHARM + 1); - updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 0); - updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 1); - updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 0); - updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 1); - updateVisualBits.SetBit(UNIT_FIELD_TARGET + 0); - updateVisualBits.SetBit(UNIT_FIELD_TARGET + 1); - updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 0); - updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 1); - updateVisualBits.SetBit(UNIT_FIELD_BYTES_0); - updateVisualBits.SetBit(UNIT_FIELD_HEALTH); - updateVisualBits.SetBit(UNIT_FIELD_POWER1); - updateVisualBits.SetBit(UNIT_FIELD_POWER2); - updateVisualBits.SetBit(UNIT_FIELD_POWER3); - updateVisualBits.SetBit(UNIT_FIELD_POWER4); - updateVisualBits.SetBit(UNIT_FIELD_POWER5); - updateVisualBits.SetBit(UNIT_FIELD_POWER6); - updateVisualBits.SetBit(UNIT_FIELD_POWER7); - updateVisualBits.SetBit(UNIT_FIELD_MAXHEALTH); - updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER1); - updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER2); - updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER3); - updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER4); - updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER5); - updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER6); - updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER7); - updateVisualBits.SetBit(UNIT_FIELD_LEVEL); - updateVisualBits.SetBit(UNIT_FIELD_FACTIONTEMPLATE); - updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 0); - updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 1); - updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 2); - updateVisualBits.SetBit(UNIT_FIELD_FLAGS); - updateVisualBits.SetBit(UNIT_FIELD_FLAGS_2); - updateVisualBits.SetBit(UNIT_FIELD_AURASTATE); - updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 0); - updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 1); - updateVisualBits.SetBit(UNIT_FIELD_BOUNDINGRADIUS); - updateVisualBits.SetBit(UNIT_FIELD_COMBATREACH); - updateVisualBits.SetBit(UNIT_FIELD_DISPLAYID); - updateVisualBits.SetBit(UNIT_FIELD_NATIVEDISPLAYID); - updateVisualBits.SetBit(UNIT_FIELD_MOUNTDISPLAYID); - updateVisualBits.SetBit(UNIT_FIELD_BYTES_1); - updateVisualBits.SetBit(UNIT_FIELD_PETNUMBER); - updateVisualBits.SetBit(UNIT_FIELD_PET_NAME_TIMESTAMP); - updateVisualBits.SetBit(UNIT_DYNAMIC_FLAGS); - updateVisualBits.SetBit(UNIT_CHANNEL_SPELL); - updateVisualBits.SetBit(UNIT_MOD_CAST_SPEED); - updateVisualBits.SetBit(UNIT_FIELD_BASE_MANA); - updateVisualBits.SetBit(UNIT_FIELD_BYTES_2); - updateVisualBits.SetBit(UNIT_FIELD_HOVERHEIGHT); - - updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 0); - updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 1); - updateVisualBits.SetBit(PLAYER_FLAGS); - updateVisualBits.SetBit(PLAYER_GUILDID); - updateVisualBits.SetBit(PLAYER_GUILDRANK); - updateVisualBits.SetBit(PLAYER_BYTES); - updateVisualBits.SetBit(PLAYER_BYTES_2); - updateVisualBits.SetBit(PLAYER_BYTES_3); - updateVisualBits.SetBit(PLAYER_DUEL_TEAM); - updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP); - updateVisualBits.SetBit(UNIT_NPC_FLAGS); - - // PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)... - for (uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += MAX_QUEST_OFFSET) - updateVisualBits.SetBit(i); - - // Players visible items are not inventory stuff - for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) - { - uint16 offset = i * 2; - - // item entry - updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENTRYID + offset); - // enchant - updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + offset); - } - - updateVisualBits.SetBit(PLAYER_CHOSEN_TITLE); -} - -void Player::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const -{ - for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) - { - if (m_items[i] == NULL) - continue; - - m_items[i]->BuildCreateUpdateBlockForPlayer(data, target); - } - - if (target == this) - { - for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) - { - if (m_items[i] == NULL) - continue; - - m_items[i]->BuildCreateUpdateBlockForPlayer(data, target); - } - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - { - if (m_items[i] == NULL) - continue; - - m_items[i]->BuildCreateUpdateBlockForPlayer(data, target); - } - } - - Unit::BuildCreateUpdateBlockForPlayer(data, target); -} - -void Player::DestroyForPlayer(Player *target, bool anim) const -{ - Unit::DestroyForPlayer(target, anim); - - for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (m_items[i] == NULL) - continue; - - m_items[i]->DestroyForPlayer(target); - } - - if (target == this) - { - for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) - { - if (m_items[i] == NULL) - continue; - - m_items[i]->DestroyForPlayer(target); - } - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - { - if (m_items[i] == NULL) - continue; - - m_items[i]->DestroyForPlayer(target); - } - } -} - -bool Player::HasSpell(uint32 spell) const -{ - PlayerSpellMap::const_iterator itr = m_spells.find(spell); - return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED && - !itr->second->disabled); -} - -bool Player::HasTalent(uint32 spell, uint8 spec) const -{ - PlayerTalentMap::const_iterator itr = m_talents[spec]->find(spell); - return (itr != m_talents[spec]->end() && itr->second->state != PLAYERSPELL_REMOVED); -} - -bool Player::HasActiveSpell(uint32 spell) const -{ - PlayerSpellMap::const_iterator itr = m_spells.find(spell); - return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED && - itr->second->active && !itr->second->disabled); -} - -TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell) const -{ - if (!trainer_spell) - return TRAINER_SPELL_RED; - - bool hasSpell = true; - for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i) - { - if (!trainer_spell->learnedSpell[i]) - continue; - - if (!HasSpell(trainer_spell->learnedSpell[i])) - { - hasSpell = false; - break; - } - } - // known spell - if (hasSpell) - return TRAINER_SPELL_GRAY; - - // check skill requirement - if (trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue) - return TRAINER_SPELL_RED; - - // check level requirement - if (getLevel() < trainer_spell->reqLevel) - return TRAINER_SPELL_RED; - - for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i) - { - if (!trainer_spell->learnedSpell[i]) - continue; - - // check race/class requirement - if (!IsSpellFitByClassAndRace(trainer_spell->learnedSpell[i])) - return TRAINER_SPELL_RED; - - if (SpellChainNode const* spell_chain = spellmgr.GetSpellChainNode(trainer_spell->learnedSpell[i])) - { - // check prev.rank requirement - if (spell_chain->prev && !HasSpell(spell_chain->prev)) - return TRAINER_SPELL_RED; - } - - SpellsRequiringSpellMapBounds spellsRequired = spellmgr.GetSpellsRequiredForSpellBounds(trainer_spell->learnedSpell[i]); - for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr) - { - // check additional spell requirement - if (!HasSpell(itr->second)) - return TRAINER_SPELL_RED; - } - } - - // check primary prof. limit - // first rank of primary profession spell when there are no proffesions avalible is disabled - for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i) - { - if (!trainer_spell->learnedSpell[i]) - continue; - if ((spellmgr.IsPrimaryProfessionFirstRankSpell(trainer_spell->learnedSpell[i])) && (GetFreePrimaryProfessionPoints() == 0)) - return TRAINER_SPELL_GREEN_DISABLED; - } - - return TRAINER_SPELL_GREEN; -} - -void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars) -{ - uint32 guid = GUID_LOPART(playerguid); - - // convert corpse to bones if exist (to prevent exiting Corpse in World without DB entry) - // bones will be deleted by corpse/bones deleting thread shortly - ObjectAccessor::Instance().ConvertCorpseForPlayer(playerguid); - - // remove from guild - uint32 guildId = GetGuildIdFromDB(playerguid); - if (guildId != 0) - { - Guild* guild = objmgr.GetGuildById(guildId); - if (guild) - guild->DelMember(guid); - } - - // remove from arena teams - LeaveAllArenaTeams(playerguid); - - // the player was uninvited already on logout so just remove from group - QueryResult_AutoPtr resultGroup = CharacterDatabase.PQuery("SELECT guid FROM group_member WHERE memberGuid=%u", guid); - if (resultGroup) - { - uint64 guid = MAKE_NEW_GUID((*resultGroup)[0].GetUInt32(), 0, HIGHGUID_GROUP); - if (Group* group = objmgr.GetGroupByGUID(guid)) - RemoveFromGroup(group, playerguid); - } - - // remove signs from petitions (also remove petitions if owner); - RemovePetitionsAndSigns(playerguid, 10); - - // return back all mails with COD and Item 0 1 2 3 4 5 6 7 - QueryResult_AutoPtr resultMail = CharacterDatabase.PQuery("SELECT id,messageType,mailTemplateId,sender,subject,body,money,has_items FROM mail WHERE receiver='%u' AND has_items<>0 AND cod<>0", guid); - if (resultMail) - { - do - { - Field *fields = resultMail->Fetch(); - - uint32 mail_id = fields[0].GetUInt32(); - uint16 mailType = fields[1].GetUInt16(); - uint16 mailTemplateId= fields[2].GetUInt16(); - uint32 sender = fields[3].GetUInt32(); - std::string subject = fields[4].GetCppString(); - std::string body = fields[5].GetCppString(); - uint32 money = fields[6].GetUInt32(); - bool has_items = fields[7].GetBool(); - - //we can return mail now - //so firstly delete the old one - CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mail_id); - - // mail not from player - if (mailType != MAIL_NORMAL) - { - if (has_items) - CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id); - continue; - } - - MailDraft draft(subject, body); - if (mailTemplateId) - draft = MailDraft(mailTemplateId,false); // itesm already included - - if (has_items) - { - // data needs to be at first place for Item::LoadFromDB - QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT data,text,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id); - if (resultItems) - { - do - { - Field *fields2 = resultItems->Fetch(); - - uint32 item_guidlow = fields2[2].GetUInt32(); - uint32 item_template = fields2[3].GetUInt32(); - - ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template); - if (!itemProto) - { - CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guidlow); - continue; - } - - Item *pItem = NewItemOrBag(itemProto); - if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),resultItems)) - { - pItem->FSetState(ITEM_REMOVED); - pItem->SaveToDB(); // it also deletes item object ! - continue; - } - - draft.AddItem(pItem); - } - while (resultItems->NextRow()); - } - } - - CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id); - - uint32 pl_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); - - draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender); - } - while (resultMail->NextRow()); - } - - // unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet. - // Get guids of character's pets, will deleted in transaction - QueryResult_AutoPtr resultPets = CharacterDatabase.PQuery("SELECT id FROM character_pet WHERE owner = '%u'",guid); - - // NOW we can finally clear other DB data related to character - CharacterDatabase.BeginTransaction(); - if (resultPets) - { - do - { - Field *fields3 = resultPets->Fetch(); - uint32 petguidlow = fields3[0].GetUInt32(); - Pet::DeleteFromDB(petguidlow); - } while (resultPets->NextRow()); - } - - CharacterDatabase.PExecute("DELETE FROM characters WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_queststatus WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_reputation WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM gm_tickets WHERE playerGuid = '%u'", guid); - CharacterDatabase.PExecute("DELETE FROM item_instance WHERE owner_guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' OR friend='%u'",guid,guid); - CharacterDatabase.PExecute("DELETE FROM mail WHERE receiver = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM mail_items WHERE receiver = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = '%u' " // NOTE: These achievements have flags & 256 in DBC. - "AND achievement NOT BETWEEN '456' AND '467' " // Realm First Level 80 - "AND achievement NOT BETWEEN '1400' AND '1427' " // Realm First Raid Achievements - "AND achievement NOT IN(1463, 3117, 3259) ", guid); // Realm First Northen Vanguard + Raid Achievements - CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE PlayerGuid1 = '%u' OR PlayerGuid2 = '%u'",guid, guid); - CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE PlayerGuid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_glyphs WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u'",guid); - CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u'",guid); - - CharacterDatabase.CommitTransaction(); - - //LoginDatabase.PExecute("UPDATE realmcharacters SET numchars = numchars - 1 WHERE acctid = %d AND realmid = %d", accountId, realmID); - if (updateRealmChars) sWorld.UpdateRealmCharCount(accountId); -} - -void Player::SetMovement(PlayerMovementType pType) -{ - WorldPacket data; - switch(pType) - { - case MOVE_ROOT: data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size()+4); break; - case MOVE_UNROOT: data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size()+4); break; - case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size()+4); break; - case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size()+4); break; - default: - sLog.outError("Player::SetMovement: Unsupported move type (%d), data not sent to client.",pType); - return; - } - data.append(GetPackGUID()); - data << uint32(0); - GetSession()->SendPacket(&data); -} - -/* Preconditions: - - a resurrectable corpse must not be loaded for the player (only bones) - - the player must be in world -*/ -void Player::BuildPlayerRepop() -{ - WorldPacket data(SMSG_PRE_RESURRECT, GetPackGUID().size()); - data.append(GetPackGUID()); - GetSession()->SendPacket(&data); - - if (getRace() == RACE_NIGHTELF) - CastSpell(this, 20584, true); - CastSpell(this, 8326, true); - - // there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK - // there must be SMSG.STOP_MIRROR_TIMER - // there we must send 888 opcode - - // the player cannot have a corpse already, only bones which are not returned by GetCorpse - if (GetCorpse()) - { - sLog.outError("BuildPlayerRepop: player %s(%d) already has a corpse", GetName(), GetGUIDLow()); - assert(false); - } - - // create a corpse and place it at the player's location - CreateCorpse(); - Corpse *corpse = GetCorpse(); - if (!corpse) - { - sLog.outError("Error creating corpse for Player %s [%u]", GetName(), GetGUIDLow()); - return; - } - GetMap()->Add(corpse); - - // convert player body to ghost - SetHealth(1); - - SetMovement(MOVE_WATER_WALK); - if (!GetSession()->isLogingOut()) - SetMovement(MOVE_UNROOT); - - // BG - remove insignia related - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); - -// SendCorpseReclaimDelay(); - - // to prevent cheating - corpse->ResetGhostTime(); - - StopMirrorTimers(); //disable timers(bars) - - SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0); //see radius of death player? - - // set and clear other - SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); -} - -void Player::ResurrectPlayer(float restore_percent, bool applySickness) -{ - WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // remove spirit healer position - data << uint32(-1); - data << float(0); - data << float(0); - data << float(0); - GetSession()->SendPacket(&data); - - // speed change, land walk - - // remove death flag + set aura - SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00); - if (getRace() == RACE_NIGHTELF) - RemoveAurasDueToSpell(20584); // speed bonuses - RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST - - setDeathState(ALIVE); - - SetMovement(MOVE_LAND_WALK); - SetMovement(MOVE_UNROOT); - - m_deathTimer = 0; - - // set health/powers (0- will be set in caller) - if (restore_percent>0.0f) - { - SetHealth(uint32(GetMaxHealth()*restore_percent)); - SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent)); - SetPower(POWER_RAGE, 0); - SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent)); - } - - // trigger update zone for alive state zone updates - uint32 newzone, newarea; - GetZoneAndAreaId(newzone,newarea); - UpdateZone(newzone,newarea); - sOutdoorPvPMgr.HandlePlayerResurrects(this, newzone); - - // update visibility - UpdateObjectVisibility(); - - if (!applySickness) - return; - - //Characters from level 1-10 are not affected by resurrection sickness. - //Characters from level 11-19 will suffer from one minute of sickness - //for each level they are above 10. - //Characters level 20 and up suffer from ten minutes of sickness. - int32 startLevel = sWorld.getConfig(CONFIG_DEATH_SICKNESS_LEVEL); - - if (int32(getLevel()) >= startLevel) - { - // set resurrection sickness - CastSpell(this, 15007, true); - - // not full duration - if (int32(getLevel()) < startLevel+9) - { - int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE; - - if (Aura * aur = GetAura(15007, GetGUID())) - { - aur->SetDuration(delta*IN_MILISECONDS); - } - } - } -} - -/** - * FallMode = 0 implies that the player is dying, or already dead, and the proper death state will be set. - * = 1 simply causes the player to plummet towards the ground, and not suffer any damage. - * = 2 causes the player to plummet towards the ground, and causes falling damage, regardless - * of any auras that might of prevented fall damage. - */ -bool Player::FallGround(uint8 FallMode) -{ - // Let's abort after we called this function one time - if (getDeathState() == DEAD_FALLING && FallMode == 0) - return false; - - float x, y, z; - GetPosition(x, y, z); - float ground_Z = GetMap()->GetHeight(x, y, z); - float z_diff = 0.0f; - if ((z_diff = fabs(ground_Z - z)) < 0.1f) - return false; - - GetMotionMaster()->MoveFall(ground_Z, EVENT_FALL_GROUND); - - // Below formula for falling damage is from Player::HandleFall - if (FallMode == 2 && z_diff >= 14.57f) - { - uint32 damage = std::min(GetMaxHealth(), (uint32)((0.018f*z_diff-0.2426f)*GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL))); - if (damage > 0) EnvironmentalDamage(DAMAGE_FALL, damage); - } - else if (FallMode == 0) - Unit::setDeathState(DEAD_FALLING); - return true; -} - -void Player::KillPlayer() -{ - if (IsFlying() && !GetTransport()) FallGround(); - - SetMovement(MOVE_ROOT); - - StopMirrorTimers(); //disable timers(bars) - - setDeathState(CORPSE); - //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP); - - SetFlag(UNIT_DYNAMIC_FLAGS, 0x00); - ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable()); - - // 6 minutes until repop at graveyard - m_deathTimer = 6*MINUTE*IN_MILISECONDS; - - UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill - SendCorpseReclaimDelay(); - - // don't create corpse at this moment, player might be falling - - // update visibility - UpdateObjectVisibility(); -} - -void Player::CreateCorpse() -{ - // prevent existence 2 corpse for player - SpawnCorpseBones(); - - uint32 _uf, _pb, _pb2, _cfb1, _cfb2; - - Corpse *corpse = new Corpse((m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE); - SetPvPDeath(false); - - if (!corpse->Create(objmgr.GenerateLowGuid(HIGHGUID_CORPSE), this)) - { - delete corpse; - return; - } - - _uf = GetUInt32Value(UNIT_FIELD_BYTES_0); - _pb = GetUInt32Value(PLAYER_BYTES); - _pb2 = GetUInt32Value(PLAYER_BYTES_2); - - uint8 race = (uint8)(_uf); - uint8 skin = (uint8)(_pb); - uint8 face = (uint8)(_pb >> 8); - uint8 hairstyle = (uint8)(_pb >> 16); - uint8 haircolor = (uint8)(_pb >> 24); - uint8 facialhair = (uint8)(_pb2); - - _cfb1 = ((0x00) | (race << 8) | (getGender() << 16) | (skin << 24)); - _cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24)); - - corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1); - corpse->SetUInt32Value(CORPSE_FIELD_BYTES_2, _cfb2); - - uint32 flags = CORPSE_FLAG_UNK2; - if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM)) - flags |= CORPSE_FLAG_HIDE_HELM; - if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK)) - flags |= CORPSE_FLAG_HIDE_CLOAK; - if (InBattleGround() && !InArena()) - flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia - corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags); - - corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId()); - - corpse->SetUInt32Value(CORPSE_FIELD_GUILD, GetGuildId()); - - uint32 iDisplayID; - uint32 iIventoryType; - uint32 _cfi; - for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++) - { - if (m_items[i]) - { - iDisplayID = m_items[i]->GetProto()->DisplayInfoID; - iIventoryType = m_items[i]->GetProto()->InventoryType; - - _cfi = iDisplayID | (iIventoryType << 24); - corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi); - } - } - - // we don't SaveToDB for players in battlegrounds so don't do it for corpses either - const MapEntry *entry = sMapStore.LookupEntry(corpse->GetMapId()); - assert(entry); - if (entry->map_type != MAP_BATTLEGROUND) - corpse->SaveToDB(); - - // register for player, but not show - ObjectAccessor::Instance().AddCorpse(corpse); -} - -void Player::SpawnCorpseBones() -{ - if (ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID())) - if (!GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player - SaveToDB(); // prevent loading as ghost without corpse -} - -Corpse* Player::GetCorpse() const -{ - return ObjectAccessor::Instance().GetCorpseForPlayerGUID(GetGUID()); -} - -void Player::DurabilityLossAll(double percent, bool inventory) -{ - for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - DurabilityLoss(pItem,percent); - - if (inventory) - { - // bags not have durability - // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - - for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - DurabilityLoss(pItem,percent); - - // keys not have durability - //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) - - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - if (Item* pItem = GetItemByPos(i, j)) - DurabilityLoss(pItem,percent); - } -} - -void Player::DurabilityLoss(Item* item, double percent) -{ - if (!item) - return; - - uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY); - - if (!pMaxDurability) - return; - - uint32 pDurabilityLoss = uint32(pMaxDurability*percent); - - if (pDurabilityLoss < 1) - pDurabilityLoss = 1; - - DurabilityPointsLoss(item,pDurabilityLoss); -} - -void Player::DurabilityPointsLossAll(int32 points, bool inventory) -{ - for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - DurabilityPointsLoss(pItem,points); - - if (inventory) - { - // bags not have durability - // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - - for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - DurabilityPointsLoss(pItem,points); - - // keys not have durability - //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) - - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - if (Item* pItem = GetItemByPos(i, j)) - DurabilityPointsLoss(pItem,points); - } -} - -void Player::DurabilityPointsLoss(Item* item, int32 points) -{ - int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY); - int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY); - int32 pNewDurability = pOldDurability - points; - - if (pNewDurability < 0) - pNewDurability = 0; - else if (pNewDurability > pMaxDurability) - pNewDurability = pMaxDurability; - - if (pOldDurability != pNewDurability) - { - // modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check - if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped()) - _ApplyItemMods(item,item->GetSlot(), false); - - item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability); - - // modify item stats _after_ restore durability to pass _ApplyItemMods internal check - if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped()) - _ApplyItemMods(item,item->GetSlot(), true); - - item->SetState(ITEM_CHANGED, this); - } -} - -void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot) -{ - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) - DurabilityPointsLoss(pItem,1); -} - -uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank) -{ - uint32 TotalCost = 0; - // equipped, backpack, bags itself - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) - TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i),cost,discountMod, guildBank); - - // bank, buyback and keys not repaired - - // items in inventory bags - for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++) - for (uint8 i = 0; i < MAX_BAG_SIZE; i++) - TotalCost += DurabilityRepair(((j << 8) | i),cost,discountMod, guildBank); - return TotalCost; -} - -uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank) -{ - Item* item = GetItemByPos(pos); - - uint32 TotalCost = 0; - if (!item) - return TotalCost; - - uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY); - if (!maxDurability) - return TotalCost; - - uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY); - - if (cost) - { - uint32 LostDurability = maxDurability - curDurability; - if (LostDurability>0) - { - ItemPrototype const *ditemProto = item->GetProto(); - - DurabilityCostsEntry const *dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel); - if (!dcost) - { - sLog.outError("RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel); - return TotalCost; - } - - uint32 dQualitymodEntryId = (ditemProto->Quality+1)*2; - DurabilityQualityEntry const *dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId); - if (!dQualitymodEntry) - { - sLog.outError("RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId); - return TotalCost; - } - - uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class,ditemProto->SubClass)]; - uint32 costs = uint32(LostDurability*dmultiplier*double(dQualitymodEntry->quality_mod)); - - costs = uint32(costs * discountMod) * sWorld.getRate(RATE_REPAIRCOST); - - if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT - costs = 1; - - if (guildBank) - { - if (GetGuildId() == 0) - { - DEBUG_LOG("You are not member of a guild"); - return TotalCost; - } - - Guild *pGuild = objmgr.GetGuildById(GetGuildId()); - if (!pGuild) - return TotalCost; - - if (!pGuild->HasRankRight(GetRank(), GR_RIGHT_WITHDRAW_REPAIR)) - { - DEBUG_LOG("You do not have rights to withdraw for repairs"); - return TotalCost; - } - - if (pGuild->GetMemberMoneyWithdrawRem(GetGUIDLow()) < costs) - { - DEBUG_LOG("You do not have enough money withdraw amount remaining"); - return TotalCost; - } - - if (pGuild->GetGuildBankMoney() < costs) - { - DEBUG_LOG("There is not enough money in bank"); - return TotalCost; - } - - pGuild->MemberMoneyWithdraw(costs, GetGUIDLow()); - TotalCost = costs; - } - else if (GetMoney() < costs) - { - DEBUG_LOG("You do not have enough money"); - return TotalCost; - } - else - ModifyMoney(-int32(costs)); - } - } - - item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability); - item->SetState(ITEM_CHANGED, this); - - // reapply mods for total broken and repaired item if equipped - if (IsEquipmentPos(pos) && !curDurability) - _ApplyItemMods(item,pos & 255, true); - return TotalCost; -} - -void Player::RepopAtGraveyard() -{ - // note: this can be called also when the player is alive - // for example from WorldSession::HandleMovementOpcodes - - AreaTableEntry const *zone = GetAreaEntryByAreaID(GetAreaId()); - - // Such zones are considered unreachable as a ghost and the player must be automatically revived - if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < -500.0f) - { - ResurrectPlayer(0.5f); - SpawnCorpseBones(); - } - - WorldSafeLocsEntry const *ClosestGrave = NULL; - - // Special handle for battleground maps - if (BattleGround *bg = GetBattleGround()) - ClosestGrave = bg->GetClosestGraveYard(this); - else - ClosestGrave = objmgr.GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()); - - // stop countdown until repop - m_deathTimer = 0; - - // if no grave found, stay at the current location - // and don't show spirit healer location - if (ClosestGrave) - { - TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation()); - if (isDead()) // not send if alive, because it used in TeleportTo() - { - WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap - data << ClosestGrave->map_id; - data << ClosestGrave->x; - data << ClosestGrave->y; - data << ClosestGrave->z; - GetSession()->SendPacket(&data); - } - } - else if (GetPositionZ() < -500.0f) - TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation()); -} - -void Player::JoinedChannel(Channel *c) -{ - m_channels.push_back(c); -} - -void Player::LeftChannel(Channel *c) -{ - m_channels.remove(c); -} - -void Player::CleanupChannels() -{ - while (!m_channels.empty()) - { - Channel* ch = *m_channels.begin(); - m_channels.erase(m_channels.begin()); // remove from player's channel list - ch->Leave(GetGUID(), false); // not send to client, not remove from player's channel list - if (ChannelMgr* cMgr = channelMgr(GetTeam())) - cMgr->LeftChannel(ch->GetName()); // deleted channel if empty - - } - sLog.outDebug("Player: channels cleaned up!"); -} - -void Player::UpdateLocalChannels(uint32 newZone) -{ - if (m_channels.empty()) - return; - - AreaTableEntry const* current_zone = GetAreaEntryByAreaID(newZone); - if (!current_zone) - return; - - ChannelMgr* cMgr = channelMgr(GetTeam()); - if (!cMgr) - return; - - std::string current_zone_name = current_zone->area_name[GetSession()->GetSessionDbcLocale()]; - - for (JoinedChannelsList::iterator i = m_channels.begin(), next; i != m_channels.end(); i = next) - { - next = i; ++next; - - // skip non built-in channels - if (!(*i)->IsConstant()) - continue; - - ChatChannelsEntry const* ch = GetChannelEntryFor((*i)->GetChannelId()); - if (!ch) - continue; - - if ((ch->flags & 4) == 4) // global channel without zone name in pattern - continue; - - // new channel - char new_channel_name_buf[100]; - snprintf(new_channel_name_buf,100,ch->pattern[m_session->GetSessionDbcLocale()],current_zone_name.c_str()); - Channel* new_channel = cMgr->GetJoinChannel(new_channel_name_buf,ch->ChannelID); - - if ((*i) != new_channel) - { - new_channel->Join(GetGUID(),""); // will output Changed Channel: N. Name - - // leave old channel - (*i)->Leave(GetGUID(),false); // not send leave channel, it already replaced at client - std::string name = (*i)->GetName(); // store name, (*i)erase in LeftChannel - LeftChannel(*i); // remove from player's channel list - cMgr->LeftChannel(name); // delete if empty - } - } - sLog.outDebug("Player: channels cleaned up!"); -} - -void Player::LeaveLFGChannel() -{ - for (JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i) - { - if ((*i)->IsLFG()) - { - (*i)->Leave(GetGUID()); - break; - } - } -} - -void Player::UpdateDefense() -{ - uint32 defense_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_DEFENSE); - - if (UpdateSkill(SKILL_DEFENSE,defense_skill_gain)) - { - // update dependent from defense skill part - UpdateDefenseBonusesMod(); - } -} - -void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply) -{ - if (modGroup >= BASEMOD_END || modType >= MOD_END) - { - sLog.outError("ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!"); - return; - } - - float val = 1.0f; - - switch(modType) - { - case FLAT_MOD: - m_auraBaseMod[modGroup][modType] += apply ? amount : -amount; - break; - case PCT_MOD: - if (amount <= -100.0f) - amount = -200.0f; - - val = (100.0f + amount) / 100.0f; - m_auraBaseMod[modGroup][modType] *= apply ? val : (1.0f/val); - break; - } - - if (!CanModifyStats()) - return; - - switch(modGroup) - { - case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break; - case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break; - case OFFHAND_CRIT_PERCENTAGE: UpdateCritPercentage(OFF_ATTACK); break; - case SHIELD_BLOCK_VALUE: UpdateShieldBlockValue(); break; - default: break; - } -} - -float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const -{ - if (modGroup >= BASEMOD_END || modType > MOD_END) - { - sLog.outError("trial to access non existed BaseModGroup or wrong BaseModType!"); - return 0.0f; - } - - if (modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f) - return 0.0f; - - return m_auraBaseMod[modGroup][modType]; -} - -float Player::GetTotalBaseModValue(BaseModGroup modGroup) const -{ - if (modGroup >= BASEMOD_END) - { - sLog.outError("wrong BaseModGroup in GetTotalBaseModValue()!"); - return 0.0f; - } - - if (m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f) - return 0.0f; - - return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD]; -} - -uint32 Player::GetShieldBlockValue() const -{ - float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10)*m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD]; - - value = (value < 0) ? 0 : value; - - return uint32(value); -} - -float Player::GetMeleeCritFromAgility() -{ - uint8 level = getLevel(); - uint32 pclass = getClass(); - - if (level > GT_MAX_LEVEL) - level = GT_MAX_LEVEL; - - GtChanceToMeleeCritBaseEntry const *critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass-1); - GtChanceToMeleeCritEntry const *critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); - if (critBase == NULL || critRatio == NULL) - return 0.0f; - - float crit = critBase->base + GetStat(STAT_AGILITY)*critRatio->ratio; - return crit*100.0f; -} - -float Player::GetDodgeFromAgility() -{ - // Table for base dodge values - float dodge_base[MAX_CLASSES] = { - 0.0075f, // Warrior - 0.00652f, // Paladin - -0.0545f, // Hunter - -0.0059f, // Rogue - 0.03183f, // Priest - 0.0114f, // DK - 0.0167f, // Shaman - 0.034575f, // Mage - 0.02011f, // Warlock - 0.0f, // ?? - -0.0187f // Druid - }; - // Crit/agility to dodge/agility coefficient multipliers - float crit_to_dodge[MAX_CLASSES] = { - 1.1f, // Warrior - 1.0f, // Paladin - 1.6f, // Hunter - 2.0f, // Rogue - 1.0f, // Priest - 1.0f, // DK? - 1.0f, // Shaman - 1.0f, // Mage - 1.0f, // Warlock - 0.0f, // ?? - 1.7f // Druid - }; - - uint8 level = getLevel(); - uint32 pclass = getClass(); - - if (level > GT_MAX_LEVEL) - level = GT_MAX_LEVEL; - - // Dodge per agility for most classes equal crit per agility (but for some classes need apply some multiplier) - GtChanceToMeleeCritEntry const *dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); - if (dodgeRatio == NULL || pclass > MAX_CLASSES) - return 0.0f; - - float dodge=dodge_base[pclass-1] + GetStat(STAT_AGILITY) * dodgeRatio->ratio * crit_to_dodge[pclass-1]; - return dodge*100.0f; -} - -float Player::GetSpellCritFromIntellect() -{ - uint8 level = getLevel(); - uint32 pclass = getClass(); - - if (level > GT_MAX_LEVEL) - level = GT_MAX_LEVEL; - - GtChanceToSpellCritBaseEntry const *critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass-1); - GtChanceToSpellCritEntry const *critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); - if (critBase == NULL || critRatio == NULL) - return 0.0f; - - float crit=critBase->base + GetStat(STAT_INTELLECT)*critRatio->ratio; - return crit*100.0f; -} - -float Player::GetRatingCoefficient(CombatRating cr) const -{ - uint8 level = getLevel(); - - if (level > GT_MAX_LEVEL) - level = GT_MAX_LEVEL; - - GtCombatRatingsEntry const *Rating = sGtCombatRatingsStore.LookupEntry(cr*GT_MAX_LEVEL+level-1); - if (Rating == NULL) - return 1.0f; // By default use minimum coefficient (not must be called) - - return Rating->ratio; -} - -float Player::GetRatingBonusValue(CombatRating cr) const -{ - return float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) / GetRatingCoefficient(cr); -} - -float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const -{ - switch (attType) - { - case BASE_ATTACK: - return GetUInt32Value(PLAYER_EXPERTISE) / 4.0f; - case OFF_ATTACK: - return GetUInt32Value(PLAYER_OFFHAND_EXPERTISE) / 4.0f; - default: - break; - } - return 0.0f; -} - -float Player::OCTRegenHPPerSpirit() -{ - uint8 level = getLevel(); - uint32 pclass = getClass(); - - if (level > GT_MAX_LEVEL) - level = GT_MAX_LEVEL; - - GtOCTRegenHPEntry const *baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); - GtRegenHPPerSptEntry const *moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); - if (baseRatio == NULL || moreRatio == NULL) - return 0.0f; - - // Formula from PaperDollFrame script - float spirit = GetStat(STAT_SPIRIT); - float baseSpirit = spirit; - if (baseSpirit > 50) - baseSpirit = 50; - float moreSpirit = spirit - baseSpirit; - float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio; - return regen; -} - -float Player::OCTRegenMPPerSpirit() -{ - uint8 level = getLevel(); - uint32 pclass = getClass(); - - if (level > GT_MAX_LEVEL) - level = GT_MAX_LEVEL; - -// GtOCTRegenMPEntry const *baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); - GtRegenMPPerSptEntry const *moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); - if (moreRatio == NULL) - return 0.0f; - - // Formula get from PaperDollFrame script - float spirit = GetStat(STAT_SPIRIT); - float regen = spirit * moreRatio->ratio; - return regen; -} - -void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply) -{ - m_baseRatingValue[cr]+=(apply ? value : -value); - - // explicit affected values - switch (cr) - { - case CR_HASTE_MELEE: - { - float RatingChange = value / GetRatingCoefficient(cr); - ApplyAttackTimePercentMod(BASE_ATTACK,RatingChange,apply); - ApplyAttackTimePercentMod(OFF_ATTACK,RatingChange,apply); - break; - } - case CR_HASTE_RANGED: - { - float RatingChange = value / GetRatingCoefficient(cr); - ApplyAttackTimePercentMod(RANGED_ATTACK, RatingChange, apply); - break; - } - case CR_HASTE_SPELL: - { - float RatingChange = value / GetRatingCoefficient(cr); - ApplyCastTimePercentMod(RatingChange,apply); - break; - } - } - - UpdateRating(cr); -} - -void Player::UpdateRating(CombatRating cr) -{ - int32 amount = m_baseRatingValue[cr]; - // Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT - // stat used stored in miscValueB for this aura - AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT); - for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i) - if ((*i)->GetMiscValue() & (1<<cr)) - amount += int32(GetStat(Stats((*i)->GetMiscValueB())) * (*i)->GetAmount() / 100.0f); - if (amount < 0) - amount = 0; - SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, uint32(amount)); - - bool affectStats = CanModifyStats(); - - switch (cr) - { - case CR_WEAPON_SKILL: // Implemented in Unit::RollMeleeOutcomeAgainst - case CR_DEFENSE_SKILL: - UpdateDefenseBonusesMod(); - break; - case CR_DODGE: - UpdateDodgePercentage(); - break; - case CR_PARRY: - UpdateParryPercentage(); - break; - case CR_BLOCK: - UpdateBlockPercentage(); - break; - case CR_HIT_MELEE: - UpdateMeleeHitChances(); - break; - case CR_HIT_RANGED: - UpdateRangedHitChances(); - break; - case CR_HIT_SPELL: - UpdateSpellHitChances(); - break; - case CR_CRIT_MELEE: - if (affectStats) - { - UpdateCritPercentage(BASE_ATTACK); - UpdateCritPercentage(OFF_ATTACK); - } - break; - case CR_CRIT_RANGED: - if (affectStats) - UpdateCritPercentage(RANGED_ATTACK); - break; - case CR_CRIT_SPELL: - if (affectStats) - UpdateAllSpellCritChances(); - break; - case CR_HIT_TAKEN_MELEE: // Implemented in Unit::MeleeMissChanceCalc - case CR_HIT_TAKEN_RANGED: - break; - case CR_HIT_TAKEN_SPELL: // Implemented in Unit::MagicSpellHitResult - break; - case CR_CRIT_TAKEN_MELEE: // Implemented in Unit::RollMeleeOutcomeAgainst (only for chance to crit) - case CR_CRIT_TAKEN_RANGED: - break; - case CR_CRIT_TAKEN_SPELL: // Implemented in Unit::SpellCriticalBonus (only for chance to crit) - break; - case CR_HASTE_MELEE: // Implemented in Player::ApplyRatingMod - case CR_HASTE_RANGED: - case CR_HASTE_SPELL: - break; - case CR_WEAPON_SKILL_MAINHAND: // Implemented in Unit::RollMeleeOutcomeAgainst - case CR_WEAPON_SKILL_OFFHAND: - case CR_WEAPON_SKILL_RANGED: - break; - case CR_EXPERTISE: - if (affectStats) - { - UpdateExpertise(BASE_ATTACK); - UpdateExpertise(OFF_ATTACK); - } - break; - case CR_ARMOR_PENETRATION: - if (affectStats) - UpdateArmorPenetration(amount); - break; - } -} - -void Player::UpdateAllRatings() -{ - for (int cr = 0; cr < MAX_COMBAT_RATING; ++cr) - UpdateRating(CombatRating(cr)); -} - -void Player::SetRegularAttackTime() -{ - for (uint8 i = 0; i < MAX_ATTACK; ++i) - { - Item *tmpitem = GetWeaponForAttack(WeaponAttackType(i)); - if (tmpitem && !tmpitem->IsBroken()) - { - ItemPrototype const *proto = tmpitem->GetProto(); - if (proto->Delay) - SetAttackTime(WeaponAttackType(i), proto->Delay); - else - SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); - } - } -} - -//skill+step, checking for max value -bool Player::UpdateSkill(uint32 skill_id, uint32 step) -{ - if (!skill_id) - return false; - - if (skill_id == SKILL_FIST_WEAPONS) - skill_id = SKILL_UNARMED; - - SkillStatusMap::iterator itr = mSkillStatus.find(skill_id); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) - return false; - - uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos); - uint32 data = GetUInt32Value(valueIndex); - uint32 value = SKILL_VALUE(data); - uint32 max = SKILL_MAX(data); - - if ((!max) || (!value) || (value >= max)) - return false; - - if (value < max) - { - uint32 new_value = value+step; - if (new_value > max) - new_value = max; - - SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(new_value,max)); - if (itr->second.uState != SKILL_NEW) - itr->second.uState = SKILL_CHANGED; - UpdateSkillEnchantments(skill_id, value, new_value); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,skill_id); - return true; - } - - return false; -} - -inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel) -{ - if (SkillValue >= GrayLevel) - return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREY)*10; - if (SkillValue >= GreenLevel) - return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREEN)*10; - if (SkillValue >= YellowLevel) - return sWorld.getConfig(CONFIG_SKILL_CHANCE_YELLOW)*10; - return sWorld.getConfig(CONFIG_SKILL_CHANCE_ORANGE)*10; -} - -bool Player::UpdateCraftSkill(uint32 spellid) -{ - sLog.outDebug("UpdateCraftSkill spellid %d", spellid); - - SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellid); - - for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) - { - if (_spell_idx->second->skillId) - { - uint32 SkillValue = GetPureSkillValue(_spell_idx->second->skillId); - - // Alchemy Discoveries here - SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellid); - if (spellEntry && spellEntry->Mechanic == MECHANIC_DISCOVERY) - { - if (uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->skillId, spellid, this)) - learnSpell(discoveredSpell, false); - } - - uint32 craft_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_CRAFTING); - - return UpdateSkillPro(_spell_idx->second->skillId, SkillGainChance(SkillValue, - _spell_idx->second->max_value, - (_spell_idx->second->max_value + _spell_idx->second->min_value)/2, - _spell_idx->second->min_value), - craft_skill_gain); - } - } - return false; -} - -bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator) -{ - sLog.outDebug("UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel); - - uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING); - - // For skinning and Mining chance decrease with level. 1-74 - no decrease, 75-149 - 2 times, 225-299 - 8 times - switch (SkillId) - { - case SKILL_HERBALISM: - case SKILL_LOCKPICKING: - case SKILL_JEWELCRAFTING: - case SKILL_INSCRIPTION: - return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain); - case SKILL_SKINNING: - if (sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0) - return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain); - else - return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain); - case SKILL_MINING: - if (sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0) - return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain); - else - return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)),gathering_skill_gain); - } - return false; -} - -bool Player::UpdateFishingSkill() -{ - sLog.outDebug("UpdateFishingSkill"); - - uint32 SkillValue = GetPureSkillValue(SKILL_FISHING); - - int32 chance = SkillValue < 75 ? 100 : 2500/(SkillValue-50); - - uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING); - - return UpdateSkillPro(SKILL_FISHING,chance*10,gathering_skill_gain); -} - -// levels sync. with spell requirement for skill levels to learn -// bonus abilities in sSkillLineAbilityStore -// Used only to avoid scan DBC at each skill grow -static uint32 bonusSkillLevels[] = {75,150,225,300,375,450}; - -bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) -{ - sLog.outDebug("UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance/10.0); - if (!SkillId) - return false; - - if (Chance <= 0) // speedup in 0 chance case - { - sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0); - return false; - } - - SkillStatusMap::iterator itr = mSkillStatus.find(SkillId); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) - return false; - - uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos); - - uint32 data = GetUInt32Value(valueIndex); - uint16 SkillValue = SKILL_VALUE(data); - uint16 MaxValue = SKILL_MAX(data); - - if (!MaxValue || !SkillValue || SkillValue >= MaxValue) - return false; - - int32 Roll = irand(1,1000); - - if (Roll <= Chance) - { - uint32 new_value = SkillValue+step; - if (new_value > MaxValue) - new_value = MaxValue; - - SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(new_value,MaxValue)); - if (itr->second.uState != SKILL_NEW) - itr->second.uState = SKILL_CHANGED; - for (uint32* bsl = &bonusSkillLevels[0]; *bsl; ++bsl) - { - if ((SkillValue < *bsl && new_value >= *bsl)) - { - learnSkillRewardedSpells(SkillId, new_value); - break; - } - } - UpdateSkillEnchantments(SkillId, SkillValue, new_value); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,SkillId); - sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0); - return true; - } - - sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0); - return false; -} - -void Player::UpdateWeaponSkill (WeaponAttackType attType) -{ - // no skill gain in pvp - Unit *pVictim = getVictim(); - if (pVictim && pVictim->GetTypeId() == TYPEID_PLAYER) - return; - - if (IsInFeralForm()) - return; // always maximized SKILL_FERAL_COMBAT in fact - - if (m_form == FORM_TREE) - return; // use weapon but not skill up - - if (pVictim && pVictim->GetTypeId() == TYPEID_UNIT && (pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN)) - return; - - uint32 weapon_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_WEAPON); - - switch(attType) - { - case BASE_ATTACK: - { - Item *tmpitem = GetWeaponForAttack(attType,true); - - if (!tmpitem) - UpdateSkill(SKILL_UNARMED,weapon_skill_gain); - else if (tmpitem->GetProto()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE) - UpdateSkill(tmpitem->GetSkill(),weapon_skill_gain); - break; - } - case OFF_ATTACK: - case RANGED_ATTACK: - { - Item *tmpitem = GetWeaponForAttack(attType,true); - if (tmpitem) - UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain); - break; - } - } - UpdateAllCritPercentages(); -} - -void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence) -{ - uint8 plevel = getLevel(); // if defense than pVictim == attacker - uint8 greylevel = Trinity::XP::GetGrayLevel(plevel); - uint8 moblevel = pVictim->getLevelForTarget(this); - if (moblevel < greylevel) - return; - - if (moblevel > plevel + 5) - moblevel = plevel + 5; - - uint8 lvldif = moblevel - greylevel; - if (lvldif < 3) - lvldif = 3; - - uint32 skilldif = 5 * plevel - (defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType)); - if (skilldif <= 0) - return; - - float chance = float(3 * lvldif * skilldif) / plevel; - if (!defence) - if (getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE) - chance += chance * 0.02f * GetStat(STAT_INTELLECT); - - chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1% - - if (roll_chance_f(chance)) - { - if (defence) - UpdateDefense(); - else - UpdateWeaponSkill(attType); - } - else - return; -} - -void Player::ModifySkillBonus(uint32 skillid,int32 val, bool talent) -{ - SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) - return; - - uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos); - - uint32 bonus_val = GetUInt32Value(bonusIndex); - int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val); - int16 perm_bonus = SKILL_PERM_BONUS(bonus_val); - - if (talent) // permanent bonus stored in high part - SetUInt32Value(bonusIndex,MAKE_SKILL_BONUS(temp_bonus,perm_bonus+val)); - else // temporary/item bonus stored in low part - SetUInt32Value(bonusIndex,MAKE_SKILL_BONUS(temp_bonus+val,perm_bonus)); -} - -void Player::UpdateSkillsForLevel() -{ - uint16 maxconfskill = sWorld.GetConfigMaxSkillValue(); - uint32 maxSkill = GetMaxSkillValueForLevel(); - - bool alwaysMaxSkill = sWorld.getConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL); - - for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr) - { - if (itr->second.uState == SKILL_DELETED) - continue; - - uint32 pskill = itr->first; - SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(pskill); - if (!pSkill) - continue; - - if (GetSkillRangeType(pSkill,false) != SKILL_RANGE_LEVEL) - continue; - - uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos); - uint32 data = GetUInt32Value(valueIndex); - uint32 max = SKILL_MAX(data); - uint32 val = SKILL_VALUE(data); - - /// update only level dependent max skill values - if (max != 1) - { - /// maximize skill always - if (alwaysMaxSkill) - { - SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill,maxSkill)); - if (itr->second.uState != SKILL_NEW) - itr->second.uState = SKILL_CHANGED; - } - else if (max != maxconfskill) /// update max skill value if current max skill not maximized - { - SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val,maxSkill)); - if (itr->second.uState != SKILL_NEW) - itr->second.uState = SKILL_CHANGED; - } - } - } -} - -void Player::UpdateSkillsToMaxSkillsForLevel() -{ - for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr) - { - if (itr->second.uState == SKILL_DELETED) - continue; - - uint32 pskill = itr->first; - if (IsProfessionOrRidingSkill(pskill)) - continue; - uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos); - uint32 data = GetUInt32Value(valueIndex); - uint32 max = SKILL_MAX(data); - - if (max > 1) - { - SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(max,max)); - if (itr->second.uState != SKILL_NEW) - itr->second.uState = SKILL_CHANGED; - } - if (pskill == SKILL_DEFENSE) - UpdateDefenseBonusesMod(); - } -} - -// This functions sets a skill line value (and adds if doesn't exist yet) -// To "remove" a skill line, set it's values to zero -void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) -{ - if (!id) - return; - - uint16 currVal; - SkillStatusMap::iterator itr = mSkillStatus.find(id); - - //has skill - if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED) - { - currVal = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))); - if (newVal) - { - // if skill value is going down, update enchantments before setting the new value - if (newVal < currVal) - UpdateSkillEnchantments(id, currVal, newVal); - // update step - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_PAIR32(id, step)); - // update value - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos),MAKE_SKILL_VALUE(newVal,maxVal)); - if (itr->second.uState != SKILL_NEW) - itr->second.uState = SKILL_CHANGED; - learnSkillRewardedSpells(id, newVal); - // if skill value is going up, update enchantments after setting the new value - if (newVal > currVal) - UpdateSkillEnchantments(id, currVal, newVal); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,id); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL,id); - } - else //remove - { - //remove enchantments needing this skill - UpdateSkillEnchantments(id, currVal, 0); - // clear skill fields - SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos),0); - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos),0); - SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos),0); - - // mark as deleted or simply remove from map if not saved yet - if (itr->second.uState != SKILL_NEW) - itr->second.uState = SKILL_DELETED; - else - mSkillStatus.erase(itr); - - // remove all spells that related to this skill - for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) - if (SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j)) - if (pAbility->skillId == id) - removeSpell(spellmgr.GetFirstSpellInChain(pAbility->spellId)); - } - } - else if (newVal) //add - { - currVal = 0; - for (int i=0; i < PLAYER_MAX_SKILLS; ++i) - if (!GetUInt32Value(PLAYER_SKILL_INDEX(i))) - { - SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(id); - if (!pSkill) - { - sLog.outError("Skill not found in SkillLineStore: skill #%u", id); - return; - } - - SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id, step)); - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(newVal, maxVal)); - UpdateSkillEnchantments(id, currVal, newVal); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); - - // insert new entry or update if not deleted old entry yet - if (itr != mSkillStatus.end()) - { - itr->second.pos = i; - itr->second.uState = SKILL_CHANGED; - } - else - mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW))); - - // apply skill bonuses - SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0); - - // temporary bonuses - AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL); - for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j) - if ((*j)->GetMiscValue() == int32(id)) - (*j)->HandleEffect(this, 0, true); - - // permanent bonuses - AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT); - for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j) - if ((*j)->GetMiscValue() == int32(id)) - (*j)->HandleEffect(this, 0, true); - - // Learn all spells for skill - learnSkillRewardedSpells(id, newVal); - return; - } - } -} - -bool Player::HasSkill(uint32 skill) const -{ - if (!skill) - return false; - - SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED); -} - -uint16 Player::GetSkillStep(uint16 skill) const -{ - if (!skill) - return 0; - - SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) - return 0; - - return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos))); -} - -uint16 Player::GetSkillValue(uint32 skill) const -{ - if (!skill) - return 0; - - SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) - return 0; - - uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)); - - int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)))); - result += SKILL_TEMP_BONUS(bonus); - result += SKILL_PERM_BONUS(bonus); - return result < 0 ? 0 : result; -} - -uint16 Player::GetMaxSkillValue(uint32 skill) const -{ - if (!skill) - return 0; - - SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) - return 0; - - uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)); - - int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)))); - result += SKILL_TEMP_BONUS(bonus); - result += SKILL_PERM_BONUS(bonus); - return result < 0 ? 0 : result; -} - -uint16 Player::GetPureMaxSkillValue(uint32 skill) const -{ - if (!skill) - return 0; - - SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) - return 0; - - return SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))); -} - -uint16 Player::GetBaseSkillValue(uint32 skill) const -{ - if (!skill) - return 0; - - SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) - return 0; - - int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)))); - result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos))); - return result < 0 ? 0 : result; -} - -uint16 Player::GetPureSkillValue(uint32 skill) const -{ - if (!skill) - return 0; - - SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) - return 0; - - return SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))); -} - -int16 Player::GetSkillPermBonusValue(uint32 skill) const -{ - if (!skill) - return 0; - - SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) - return 0; - - return SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos))); -} - -int16 Player::GetSkillTempBonusValue(uint32 skill) const -{ - if (!skill) - return 0; - - SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) - return 0; - -return SKILL_TEMP_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos))); -} - -void Player::SendActionButtons(uint32 state) const -{ - sLog.outDetail("Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec); - - WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4)); - data << uint8(state); - /* - state can be 0, 1, 2 - 0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties - 1 - Used in any SMSG_ACTION_BUTTONS packet with button data on Trinity. Only used after spec swaps on retail. - 2 - Clears the action bars client sided. This is sent during spec swap before unlearning and before sending the new buttons - */ - if (state != 2) - { - for (uint16 button = 0; button < MAX_ACTION_BUTTONS; ++button) - { - ActionButtonList::const_iterator itr = m_actionButtons.find(button); - if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED) - data << uint32(itr->second.packedData); - else - data << uint32(0); - } - } - - GetSession()->SendPacket(&data); - sLog.outDetail("Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec); -} - -bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) -{ - if (button >= MAX_ACTION_BUTTONS) - { - sLog.outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, GetName(), MAX_ACTION_BUTTONS ); - return false; - } - - if (action >= MAX_ACTION_BUTTON_ACTION_VALUE) - { - sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE ); - return false; - } - - switch (type) - { - case ACTION_BUTTON_SPELL: - if (!sSpellStore.LookupEntry(action)) - { - sLog.outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, GetName() ); - return false; - } - - if (!HasSpell(action)) - { - sLog.outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() ); - return false; - } - break; - case ACTION_BUTTON_ITEM: - if (!objmgr.GetItemPrototype(action)) - { - sLog.outError( "Item action %u not added into button %u for player %s: item not exist", action, button, GetName() ); - return false; - } - break; - default: - break; // other cases not checked at this moment - } - - return true; -} - -ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type) -{ - if (!IsActionButtonDataValid(button, action, type)) - return NULL; - - // it create new button (NEW state) if need or return existed - ActionButton& ab = m_actionButtons[button]; - - // set data and update to CHANGED if not NEW - ab.SetActionAndType(action,ActionButtonType(type)); - - sLog.outDetail("Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, type, button); - return &ab; -} - -void Player::removeActionButton(uint8 button) -{ - ActionButtonList::iterator buttonItr = m_actionButtons.find(button); - if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED) - return; - - if (buttonItr->second.uState == ACTIONBUTTON_NEW) - m_actionButtons.erase(buttonItr); // new and not saved - else - buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save - - sLog.outDetail("Action Button '%u' Removed from Player '%u'", button, GetGUIDLow()); -} - -ActionButton const* Player::GetActionButton(uint8 button) -{ - ActionButtonList::iterator buttonItr = m_actionButtons.find(button); - if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED) - return NULL; - - return &buttonItr->second; -} - -bool Player::SetPosition(float x, float y, float z, float orientation, bool teleport) -{ - if (!Unit::SetPosition(x, y, z, orientation, teleport)) - return false; - - //if (movementInfo.flags & MOVEMENTFLAG_MOVING) - // mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE); - //if (movementInfo.flags & MOVEMENTFLAG_TURNING) - // mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING); - //AURA_INTERRUPT_FLAG_JUMP not sure - - // group update - if (GetGroup()) - SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); - - // code block for underwater state update - UpdateUnderwaterState(GetMap(), x, y, z); - - if (GetTrader() && !IsWithinDistInMap(GetTrader(), INTERACTION_DISTANCE)) - GetSession()->SendCancelTrade(); - - CheckAreaExploreAndOutdoor(); - - return true; -} - -void Player::SaveRecallPosition() -{ - m_recallMap = GetMapId(); - m_recallX = GetPositionX(); - m_recallY = GetPositionY(); - m_recallZ = GetPositionZ(); - m_recallO = GetOrientation(); -} - -void Player::SendMessageToSet(WorldPacket *data, bool self) -{ - if (self) - GetSession()->SendPacket(data); - - // we use World::GetMaxVisibleDistance() because i cannot see why not use a distance - // update: replaced by GetMap()->GetVisibilityDistance() - Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance()); - VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier); -} - -void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self) -{ - if (self) - GetSession()->SendPacket(data); - - Trinity::MessageDistDeliverer notifier(this, data, dist); - VisitNearbyWorldObject(dist, notifier); -} - -void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only) -{ - if (self) - GetSession()->SendPacket(data); - - Trinity::MessageDistDeliverer notifier(this, data, dist, own_team_only); - VisitNearbyWorldObject(dist, notifier); -} - -void Player::SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr) -{ - if (skipped_rcvr != this) - GetSession()->SendPacket(data); - - // we use World::GetMaxVisibleDistance() because i cannot see why not use a distance - // update: replaced by GetMap()->GetVisibilityDistance() - Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance(), false, skipped_rcvr); - VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier); -} - -void Player::SendDirectMessage(WorldPacket *data) -{ - if (m_session) - m_session->SendPacket(data); -} - -void Player::SendCinematicStart(uint32 CinematicSequenceId) -{ - WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4); - data << uint32(CinematicSequenceId); - SendDirectMessage(&data); -} - -void Player::SendMovieStart(uint32 MovieId) -{ - WorldPacket data(SMSG_TRIGGER_MOVIE, 4); - data << uint32(MovieId); - SendDirectMessage(&data); -} - -void Player::CheckAreaExploreAndOutdoor() -{ - if (!isAlive()) - return; - - if (isInFlight()) - return; - - if (!m_AreaID) - m_AreaID = GetAreaId(); - if (m_AreaID != GetAreaId()) - { - m_AreaID = GetAreaId(); - GetSession()->HandleOnAreaChange(GetAreaEntryByAreaID(m_AreaID)); - } - - bool isOutdoor; - uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ(), &isOutdoor); - - if (sWorld.getConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor) - RemoveAurasWithAttribute(SPELL_ATTR_OUTDOORS_ONLY); - - if (areaFlag==0xffff) - return; - int offset = areaFlag / 32; - - if (offset >= PLAYER_EXPLORED_ZONES_SIZE) - { - sLog.outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset, PLAYER_EXPLORED_ZONES_SIZE); - return; - } - - uint32 val = (uint32)(1 << (areaFlag % 32)); - uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); - - if (!(currFields & val)) - { - SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val)); - - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA); - - AreaTableEntry const *p = GetAreaEntryByAreaFlagAndMap(areaFlag,GetMapId()); - if (!p) - { - sLog.outError("PLAYER: Player %u discovered unknown area (x: %f y: %f map: %u", GetGUIDLow(), GetPositionX(),GetPositionY(),GetMapId()); - } - else if (p->area_level > 0) - { - uint32 area = p->ID; - if (getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - { - SendExplorationExperience(area,0); - } - else - { - int32 diff = int32(getLevel()) - p->area_level; - uint32 XP = 0; - if (diff < -5) - { - XP = uint32(objmgr.GetBaseXP(getLevel()+5)*sWorld.getRate(RATE_XP_EXPLORE)); - } - else if (diff > 5) - { - int32 exploration_percent = (100-((diff-5)*5)); - if (exploration_percent > 100) - exploration_percent = 100; - else if (exploration_percent < 0) - exploration_percent = 0; - - XP = uint32(objmgr.GetBaseXP(p->area_level)*exploration_percent/100*sWorld.getRate(RATE_XP_EXPLORE)); - } - else - { - XP = uint32(objmgr.GetBaseXP(p->area_level)*sWorld.getRate(RATE_XP_EXPLORE)); - } - - GiveXP(XP, NULL); - SendExplorationExperience(area,XP); - } - sLog.outDetail("PLAYER: Player %u discovered a new area: %u", GetGUIDLow(), area); - } - } -} - -uint32 Player::TeamForRace(uint8 race) -{ - ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race); - if (!rEntry) - { - sLog.outError("Race %u not found in DBC: wrong DBC files?",uint32(race)); - return ALLIANCE; - } - - switch(rEntry->TeamID) - { - case 7: return ALLIANCE; - case 1: return HORDE; - } - - sLog.outError("Race %u have wrong teamid %u in DBC: wrong DBC files?",uint32(race),rEntry->TeamID); - return ALLIANCE; -} - -uint32 Player::getFactionForRace(uint8 race) -{ - ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race); - if (!rEntry) - { - sLog.outError("Race %u not found in DBC: wrong DBC files?",uint32(race)); - return 0; - } - - return rEntry->FactionID; -} - -void Player::setFactionForRace(uint8 race) -{ - m_team = TeamForRace(race); - setFaction(getFactionForRace(race)); -} - -ReputationRank Player::GetReputationRank(uint32 faction) const -{ - FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction); - return GetReputationMgr().GetRank(factionEntry); -} - -//Calculate total reputation percent player gain with quest/creature level -int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest) -{ - float percent = 100.0f; - - float rate = for_quest ? sWorld.getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getRate(RATE_REPUTATION_LOWLEVEL_KILL); - - if (rate != 1.0f && creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(getLevel())) - percent *= rate; - - float repMod = GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN); - - if (!for_quest) - repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction); - - percent += rep > 0 ? repMod : -repMod; - - if (percent <= 0.0f) - return 0; - - return int32(rep*percent/100); -} - -//Calculates how many reputation points player gains in victim's enemy factions -void Player::RewardReputation(Unit *pVictim, float rate) -{ - if (!pVictim || pVictim->GetTypeId() == TYPEID_PLAYER) - return; - - if (pVictim->ToCreature()->IsReputationGainDisabled()) - return; - - ReputationOnKillEntry const* Rep = objmgr.GetReputationOnKilEntry(pVictim->ToCreature()->GetCreatureInfo()->Entry); - - if (!Rep) - return; - - uint32 ChampioningFaction = 0; - - if (GetChampioningFaction()) - { - // support for: Championing - http://www.wowwiki.com/Championing - - Map const *pMap = GetMap(); - if (pMap && pMap->IsDungeon()) - { - bool Heroic = ((InstanceMap*)pMap)->GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC; - - InstanceTemplate const *pInstance = objmgr.GetInstanceTemplate(pMap->GetId()); - if (pInstance) - { - AccessRequirement const *pAccessRequirement = objmgr.GetAccessRequirement(pInstance->access_id); - if (pAccessRequirement) - { - if (!pMap->IsRaid() && ((!Heroic && pAccessRequirement->levelMin == 80) || (Heroic && pAccessRequirement->heroicLevelMin == 80))) - ChampioningFaction = GetChampioningFaction(); - } - } - } - } - - // Favored reputation increase START - uint32 zone = GetZoneId(); - uint32 team = GetTeam(); - float favored_rep_mult = 0; - - if ((HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714)) favored_rep_mult = 0.25; // Thrallmar's Favor and Honor Hold's Favor - else if (HasAura(30754) && (Rep->repfaction1 == 609 || Rep->repfaction2 == 609) && !ChampioningFaction) favored_rep_mult = 0.25; // Cenarion Favor - - if (favored_rep_mult > 0) favored_rep_mult *= 2; // Multiplied by 2 because the reputation is divided by 2 for some reason (See "donerep1 / 2" and "donerep2 / 2") -- if you know why this is done, please update/explain :) - // Favored reputation increase END - - if (Rep->repfaction1 && (!Rep->team_dependent || team == ALLIANCE)) - { - int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, ChampioningFaction ? ChampioningFaction : Rep->repfaction1, false); - donerep1 = int32(donerep1*(rate + favored_rep_mult)); - FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction1); - uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1); - if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1) - GetReputationMgr().ModifyReputation(factionEntry1, donerep1); - - // Wiki: Team factions value divided by 2 -- Deprecated, see ModifyReputation - /*if (factionEntry1 && Rep->is_teamaward1) - { - FactionEntry const *team1_factionEntry = sFactionStore.LookupEntry(factionEntry1->team); - if (team1_factionEntry) - GetReputationMgr().ModifyReputation(team1_factionEntry, donerep1 / 2); - }*/ - } - - if (Rep->repfaction2 && (!Rep->team_dependent || team == HORDE)) - { - int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, ChampioningFaction ? ChampioningFaction : Rep->repfaction2, false); - donerep2 = int32(donerep2*(rate + favored_rep_mult)); - FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction2); - uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2); - if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2) - GetReputationMgr().ModifyReputation(factionEntry2, donerep2); - - // Wiki: Team factions value divided by 2 -- Deprecated, see ModifyReputation - /*if (factionEntry2 && Rep->is_teamaward2) - { - FactionEntry const *team2_factionEntry = sFactionStore.LookupEntry(factionEntry2->team); - if (team2_factionEntry) - GetReputationMgr().ModifyReputation(team2_factionEntry, donerep2 / 2); - }*/ - } -} - -//Calculate how many reputation points player gain with the quest -void Player::RewardReputation(Quest const *pQuest) -{ - // quest reputation reward/loss - for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - { - if (!pQuest->RewRepFaction[i]) - continue; - if (pQuest->RewRepValue[i]) - { - int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i], pQuest->RewRepFaction[i], true); - if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i])) - GetReputationMgr().ModifyReputation(factionEntry, rep); - } - else - { - uint32 row = ((pQuest->RewRepValueId[i] < 0) ? 1 : 0) + 1; - uint32 field = abs(pQuest->RewRepValueId[i]); - - if (const QuestFactionRewEntry *pRow = sQuestFactionRewardStore.LookupEntry(row)) - { - int32 repPoints = pRow->QuestRewFactionValue[field]; - - if (!repPoints) - continue; - - repPoints = CalculateReputationGain(GetQuestLevel(pQuest), repPoints, pQuest->RewRepFaction[i], true); - if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i])) - GetReputationMgr().ModifyReputation(factionEntry, repPoints); - } - } - } - - // TODO: implement reputation spillover -} - -void Player::UpdateHonorFields() -{ - /// called when rewarding honor and at each save - uint64 now = time(NULL); - uint64 today = uint64(time(NULL) / DAY) * DAY; - - if (m_lastHonorUpdateTime < today) - { - uint64 yesterday = today - DAY; - - uint16 kills_today = PAIR32_LOPART(GetUInt32Value(PLAYER_FIELD_KILLS)); - - // update yesterday's contribution - if (m_lastHonorUpdateTime >= yesterday) - { - SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); - - // this is the first update today, reset today's contribution - SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); - SetUInt32Value(PLAYER_FIELD_KILLS, MAKE_PAIR32(0,kills_today)); - } - else - { - // no honor/kills yesterday or today, reset - SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); - SetUInt32Value(PLAYER_FIELD_KILLS, 0); - } - } - - m_lastHonorUpdateTime = now; -} - -///Calculate the amount of honor gained based on the victim -///and the size of the group for which the honor is divided -///An exact honor value can also be given (overriding the calcs) -bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvptoken) -{ - // do not reward honor in arenas, but enable onkill spellproc - if (InArena()) - { - if (!uVictim || uVictim == this || uVictim->GetTypeId() != TYPEID_PLAYER) - return false; - - if (GetBGTeam() == uVictim->ToPlayer()->GetBGTeam()) - return false; - - return true; - } - - // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens - if (HasAura(SPELL_AURA_PLAYER_INACTIVE)) - return false; - - uint64 victim_guid = 0; - uint32 victim_rank = 0; - //uint32 rank_diff = 0; - //time_t now = time(NULL); - - // need call before fields update to have chance move yesterday data to appropriate fields before today data change. - UpdateHonorFields(); - - // do not reward honor in arenas, but return true to enable onkill spellproc - if (InBattleGround() && GetBattleGround() && GetBattleGround()->isArena()) - return true; - - if (honor <= 0) - { - if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT)) - return false; - - victim_guid = uVictim->GetGUID(); - - if (uVictim->GetTypeId() == TYPEID_PLAYER) - { - Player *pVictim = uVictim->ToPlayer(); - - if (GetTeam() == pVictim->GetTeam() && !sWorld.IsFFAPvPRealm()) - return false; - - float f = 1; //need for total kills (?? need more info) - uint32 k_grey = 0; - uint32 k_level = getLevel(); - uint32 v_level = pVictim->getLevel(); - - { - // PLAYER_CHOSEN_TITLE VALUES DESCRIPTION - // [0] Just name - // [1..14] Alliance honor titles and player name - // [15..28] Horde honor titles and player name - // [29..38] Other title and player name - // [39+] Nothing - uint32 victim_title = pVictim->GetUInt32Value(PLAYER_CHOSEN_TITLE); - // Get Killer titles, CharTitlesEntry::bit_index - // Ranks: - // title[1..14] -> rank[5..18] - // title[15..28] -> rank[5..18] - // title[other] -> 0 - if (victim_title == 0) - victim_guid = 0; // Don't show HK: <rank> message, only log. - else if (victim_title < 15) - victim_rank = victim_title + 4; - else if (victim_title < 29) - victim_rank = victim_title - 14 + 4; - else - victim_guid = 0; // Don't show HK: <rank> message, only log. - } - - k_grey = Trinity::XP::GetGrayLevel(k_level); - - if (v_level <= k_grey) - return false; - - float diff_level = (k_level == k_grey) ? 1 : ((float(v_level) - float(k_grey)) / (float(k_level) - float(k_grey))); - - int32 v_rank =1; //need more info - - honor = ((f * diff_level * (190 + v_rank*10))/6); - honor *= ((float)k_level) / 21.50537f; //factor of dependence on levels of the killer - - // count the number of playerkills in one day - ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true); - // and those in a lifetime - ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, pVictim->getClass()); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, pVictim->getRace()); - } - else - { - if (!uVictim->ToCreature()->isRacialLeader()) - return false; - - honor = 100; // ??? need more info - victim_rank = 19; // HK: Leader - } - } - - if (uVictim != NULL) - { - if (groupsize > 1) - honor /= groupsize; - - // apply honor multiplier from aura (not stacking-get highest) - honor = int32(float(honor) * (float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT))+100.0f)/100.0f); - } - - honor *= sWorld.getRate(RATE_HONOR); - // honor - for show honor points in log - // victim_guid - for show victim name in log - // victim_rank [1..4] HK: <dishonored rank> - // victim_rank [5..19] HK: <alliance\horde rank> - // victim_rank [0,20+] HK: <> - WorldPacket data(SMSG_PVP_CREDIT,4+8+4); - data << (uint32) honor; - data << (uint64) victim_guid; - data << (uint32) victim_rank; - - GetSession()->SendPacket(&data); - - // add honor points - ModifyHonorPoints(int32(honor)); - - ApplyModUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, uint32(honor), true); - - if (InBattleGround() && honor > 0) - { - if (BattleGround *bg = GetBattleGround()) - { - bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, uint32(honor), false);//false: prevent looping - } - } - - if (sWorld.getConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken) - { - if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT)) - return true; - - if (uVictim->GetTypeId() == TYPEID_PLAYER) - { - // Check if allowed to receive it in current map - uint8 MapType = sWorld.getConfig(CONFIG_PVP_TOKEN_MAP_TYPE); - if ((MapType == 1 && !InBattleGround() && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) - || (MapType == 2 && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) - || (MapType == 3 && !InBattleGround())) - return true; - - uint32 noSpaceForCount = 0; - uint32 itemId = sWorld.getConfig(CONFIG_PVP_TOKEN_ID); - int32 count = sWorld.getConfig(CONFIG_PVP_TOKEN_COUNT); - - // check space and find places - ItemPosCountVec dest; - uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount); - if (msg != EQUIP_ERR_OK) // convert to possible store amount - count = noSpaceForCount; - - if (count == 0 || dest.empty()) // can't add any - { - // -- TODO: Send to mailbox if no space - ChatHandler(this).PSendSysMessage("You don't have any space in your bags for a token."); - return true; - } - - Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); - SendNewItem(item,count,true,false); - ChatHandler(this).PSendSysMessage("You have been awarded a token for slaying another player."); - } - } - - return true; -} - -void Player::ModifyHonorPoints(int32 value) -{ - if (value < 0) - { - if (GetHonorPoints() > sWorld.getConfig(CONFIG_MAX_HONOR_POINTS)) - SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_MAX_HONOR_POINTS) + value); - else - SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() > uint32(-value) ? GetHonorPoints() + value : 0); - } - else - SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() < sWorld.getConfig(CONFIG_MAX_HONOR_POINTS) - value ? GetHonorPoints() + value : sWorld.getConfig(CONFIG_MAX_HONOR_POINTS)); -} - -void Player::ModifyArenaPoints(int32 value) -{ - if (value < 0) - { - if (GetArenaPoints() > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS)) - SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS) + value); - else - SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() > uint32(-value) ? GetArenaPoints() + value : 0); - } - else - SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() < sWorld.getConfig(CONFIG_MAX_ARENA_POINTS) - value ? GetArenaPoints() + value : sWorld.getConfig(CONFIG_MAX_ARENA_POINTS)); -} - -uint32 Player::GetGuildIdFromDB(uint64 guid) -{ - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT guildid FROM guild_member WHERE guid='%u'", GUID_LOPART(guid)); - if (!result) - return 0; - - uint32 id = result->Fetch()[0].GetUInt32(); - return id; -} - -uint32 Player::GetRankFromDB(uint64 guid) -{ - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT rank FROM guild_member WHERE guid='%u'", GUID_LOPART(guid)); - if (result) - { - uint32 v = result->Fetch()[0].GetUInt32(); - return v; - } - else - return 0; -} - -uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type) -{ - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u' AND type='%u' LIMIT 1", GUID_LOPART(guid), type); - if (!result) - return 0; - - uint32 id = (*result)[0].GetUInt32(); - return id; -} - -uint32 Player::GetZoneIdFromDB(uint64 guid) -{ - uint32 guidLow = GUID_LOPART(guid); - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT zone FROM characters WHERE guid='%u'", guidLow); - if (!result) - return 0; - Field* fields = result->Fetch(); - uint32 zone = fields[0].GetUInt32(); - - if (!zone) - { - // stored zone is zero, use generic and slow zone detection - result = CharacterDatabase.PQuery("SELECT map,position_x,position_y,position_z FROM characters WHERE guid='%u'", guidLow); - if (!result) - return 0; - fields = result->Fetch(); - uint32 map = fields[0].GetUInt32(); - float posx = fields[1].GetFloat(); - float posy = fields[2].GetFloat(); - float posz = fields[3].GetFloat(); - - zone = MapManager::Instance().GetZoneId(map,posx,posy,posz); - - if (zone > 0) - CharacterDatabase.PExecute("UPDATE characters SET zone='%u' WHERE guid='%u'", zone, guidLow); - } - - return zone; -} - -uint32 Player::GetLevelFromDB(uint64 guid) -{ - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid='%u'", GUID_LOPART(guid)); - if (!result) - return 0; - - Field* fields = result->Fetch(); - uint8 level = fields[0].GetUInt8(); - - return level; -} - -void Player::UpdateArea(uint32 newArea) -{ - // FFA_PVP flags are area and not zone id dependent - // so apply them accordingly - m_areaUpdateId = newArea; - - AreaTableEntry const* area = GetAreaEntryByAreaID(newArea); - pvpInfo.inFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA); - UpdatePvPState(true); - - UpdateAreaDependentAuras(newArea); -} - -void Player::UpdateZone(uint32 newZone, uint32 newArea) -{ - if (m_zoneUpdateId != newZone) - { - sOutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId); - sOutdoorPvPMgr.HandlePlayerEnterZone(this, newZone); - SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange... - } - - m_zoneUpdateId = newZone; - m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL; - - // zone changed, so area changed as well, update it - UpdateArea(newArea); - - AreaTableEntry const* zone = GetAreaEntryByAreaID(newZone); - if (!zone) - return; - - if (sWorld.getConfig(CONFIG_WEATHER)) - { - Weather *wth = sWorld.FindWeather(zone->ID); - if (wth) - wth->SendWeatherUpdateToPlayer(this); - else - { - if (!sWorld.AddWeather(zone->ID)) - { - // send fine weather packet to remove old zone's weather - Weather::SendFineWeatherUpdateToPlayer(this); - } - } - } - - // in PvP, any not controlled zone (except zone->team == 6, default case) - // in PvE, only opposition team capital - switch (zone->team) - { - case AREATEAM_ALLY: - pvpInfo.inHostileArea = GetTeam() != ALLIANCE && (sWorld.IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL); - break; - case AREATEAM_HORDE: - pvpInfo.inHostileArea = GetTeam() != HORDE && (sWorld.IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL); - break; - case AREATEAM_NONE: - // overwrite for battlegrounds, maybe batter some zone flags but current known not 100% fit to this - pvpInfo.inHostileArea = sWorld.IsPvPRealm() || InBattleGround() || zone->flags & AREA_FLAG_OUTDOOR_PVP; - break; - default: // 6 in fact - pvpInfo.inHostileArea = false; - break; - } - - pvpInfo.inNoPvPArea = false; - if (zone->IsSanctuary()) // in sanctuary - { - SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); - pvpInfo.inNoPvPArea = true; - CombatStopWithPets(); - } - else - RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); - - if (zone->flags & AREA_FLAG_CAPITAL) // in capital city - { - SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - SetRestType(REST_TYPE_IN_CITY); - InnEnter(time(0),GetMapId(),0,0,0); - pvpInfo.inNoPvPArea = true; - } - else // anywhere else - { - if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) // but resting (walk from city or maybe in tavern or leave tavern recently) - { - if (GetRestType() == REST_TYPE_IN_TAVERN) // has been in tavern. Is still in? - { - if (GetMapId() != GetInnPosMapId() || sqrt((GetPositionX()-GetInnPosX())*(GetPositionX()-GetInnPosX())+(GetPositionY()-GetInnPosY())*(GetPositionY()-GetInnPosY())+(GetPositionZ()-GetInnPosZ())*(GetPositionZ()-GetInnPosZ()))>40) - { - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - SetRestType(REST_TYPE_NO); - } - } - else // not in tavern (leave city then) - { - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - SetRestType(REST_TYPE_NO); - } - } - } - - UpdatePvPState(); - - // remove items with area/map limitations (delete only for alive player to allow back in ghost mode) - // if player resurrected at teleport this will be applied in resurrect code - if (isAlive()) - DestroyZoneLimitedItem(true, newZone); - - // check some item equip limitations (in result lost CanTitanGrip at talent reset, for example) - AutoUnequipOffhandIfNeed(); - - // recent client version not send leave/join channel packets for built-in local channels - UpdateLocalChannels(newZone); - - // group update - if (GetGroup()) - SetGroupUpdateFlag(GROUP_UPDATE_FLAG_ZONE); - - UpdateZoneDependentAuras(newZone); -} - -//If players are too far way of duel flag... then player loose the duel -void Player::CheckDuelDistance(time_t currTime) -{ - if (!duel) - return; - - uint64 duelFlagGUID = GetUInt64Value(PLAYER_DUEL_ARBITER); - GameObject* obj = GetMap()->GetGameObject(duelFlagGUID); - if (!obj) - return; - - if (duel->outOfBound == 0) - { - if (!IsWithinDistInMap(obj, 50)) - { - duel->outOfBound = currTime; - - WorldPacket data(SMSG_DUEL_OUTOFBOUNDS, 0); - GetSession()->SendPacket(&data); - } - } - else - { - if (IsWithinDistInMap(obj, 40)) - { - duel->outOfBound = 0; - - WorldPacket data(SMSG_DUEL_INBOUNDS, 0); - GetSession()->SendPacket(&data); - } - else if (currTime >= (duel->outOfBound+10)) - DuelComplete(DUEL_FLED); - } -} - -bool Player::IsOutdoorPvPActive() -{ - return isAlive() && !HasInvisibilityAura() && !HasStealthAura() && (IsPvP() || sWorld.IsPvPRealm()) && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !isInFlight(); -} - -void Player::DuelComplete(DuelCompleteType type) -{ - // duel not requested - if (!duel) - return; - - sLog.outDebug("Duel Complete %s %s", GetName(), duel->opponent->GetName()); - - WorldPacket data(SMSG_DUEL_COMPLETE, (1)); - data << (uint8)((type != DUEL_INTERUPTED) ? 1 : 0); - GetSession()->SendPacket(&data); - - if (duel->opponent->GetSession()) - duel->opponent->GetSession()->SendPacket(&data); - - if (type != DUEL_INTERUPTED) - { - data.Initialize(SMSG_DUEL_WINNER, (1+20)); // we guess size - data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled - data << duel->opponent->GetName(); - data << GetName(); - SendMessageToSet(&data,true); - } - - switch (type) - { - case DUEL_FLED: - // if initiator and opponent are on the same team - // or initiator and opponent are not PvP enabled, forcibly stop attacking - if (duel->initiator->GetTeam() == duel->opponent->GetTeam()) - { - duel->initiator->AttackStop(); - duel->opponent->AttackStop(); - } - else - { - if (!duel->initiator->IsPvP()) - duel->initiator->AttackStop(); - if (!duel->opponent->IsPvP()) - duel->opponent->AttackStop(); - } - break; - case DUEL_WON: - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1); - if (duel->opponent) - { - duel->opponent->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1); - - //Credit for quest Death's Challenge - if (getClass() == CLASS_DEATH_KNIGHT && duel->opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE) - duel->opponent->CastSpell(duel->opponent, 52994, true); - } - break; - } - - //Remove Duel Flag object - GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)); - if (obj) - duel->initiator->RemoveGameObject(obj,true); - - /* remove auras */ - AuraApplicationMap &itsAuras = duel->opponent->GetAppliedAuras(); - for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();) - { - Aura const * aura = i->second->GetBase(); - if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->startTime) - duel->opponent->RemoveAura(i); - else - ++i; - } - - AuraApplicationMap &myAuras = GetAppliedAuras(); - for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();) - { - Aura const * aura = i->second->GetBase(); - if (!i->second->IsPositive() && aura->GetCasterGUID() == duel->opponent->GetGUID() && aura->GetApplyTime() >= duel->startTime) - RemoveAura(i); - else - ++i; - } - - // cleanup combo points - if (GetComboTarget() == duel->opponent->GetGUID()) - ClearComboPoints(); - else if (GetComboTarget() == duel->opponent->GetPetGUID()) - ClearComboPoints(); - - if (duel->opponent->GetComboTarget() == GetGUID()) - duel->opponent->ClearComboPoints(); - else if (duel->opponent->GetComboTarget() == GetPetGUID()) - duel->opponent->ClearComboPoints(); - - // Honor points after duel (the winner) - ImpConfig - if (uint32 amount = sWorld.getConfig(CONFIG_HONOR_AFTER_DUEL)) - duel->opponent->RewardHonor(NULL,1,amount); - - //cleanups - SetUInt64Value(PLAYER_DUEL_ARBITER, 0); - SetUInt32Value(PLAYER_DUEL_TEAM, 0); - duel->opponent->SetUInt64Value(PLAYER_DUEL_ARBITER, 0); - duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0); - - delete duel->opponent->duel; - duel->opponent->duel = NULL; - delete duel; - duel = NULL; -} - -//---------------------------------------------------------// - -void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply) -{ - if (slot >= INVENTORY_SLOT_BAG_END || !item) - return; - - ItemPrototype const *proto = item->GetProto(); - - if (!proto) - return; - - if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items - CorrectMetaGemEnchants(slot, apply); - - // not apply/remove mods for broken item - if (item->IsBroken()) - return; - - sLog.outDetail("applying mods for item %u ",item->GetGUIDLow()); - - uint8 attacktype = Player::GetAttackBySlot(slot); - - // check disarm only on mod apply to allow remove item mods - if (!CanUseAttackType(attacktype)) - return; - - if (attacktype < MAX_ATTACK) - _ApplyWeaponDependentAuraMods(item,WeaponAttackType(attacktype),apply); - - _ApplyItemBonuses(proto,slot,apply); - - if (slot == EQUIPMENT_SLOT_RANGED) - _ApplyAmmoBonuses(); - - ApplyItemEquipSpell(item,apply); - ApplyEnchantment(item, apply); - - sLog.outDebug("_ApplyItemMods complete."); -} - -void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/) -{ - if (slot >= INVENTORY_SLOT_BAG_END || !proto) - return; - - ScalingStatDistributionEntry const *ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : NULL; - if (only_level_scale && !ssd) - return; - - // req. check at equip, but allow use for extended range if range limit max level, set proper level - uint32 ssd_level = getLevel(); - if (ssd && ssd_level > ssd->MaxLevel) - ssd_level = ssd->MaxLevel; - - ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL; - if (only_level_scale && !ssv) - return; - - for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i) - { - uint32 statType = 0; - int32 val = 0; - // If set ScalingStatDistribution need get stats and values from it - if (ssd && ssv) - { - if (ssd->StatMod[i] < 0) - continue; - statType = ssd->StatMod[i]; - val = (ssv->getssdMultiplier(proto->ScalingStatValue) * ssd->Modifier[i]) / 10000; - } - else - { - if (i >= proto->StatsCount) - continue; - statType = proto->ItemStat[i].ItemStatType; - val = proto->ItemStat[i].ItemStatValue; - } - - if (val == 0) - continue; - - switch (statType) - { - case ITEM_MOD_MANA: - HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply); - break; - case ITEM_MOD_HEALTH: // modify HP - HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply); - break; - case ITEM_MOD_AGILITY: // modify agility - HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply); - ApplyStatBuffMod(STAT_AGILITY, float(val), apply); - break; - case ITEM_MOD_STRENGTH: //modify strength - HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply); - ApplyStatBuffMod(STAT_STRENGTH, float(val), apply); - break; - case ITEM_MOD_INTELLECT: //modify intellect - HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply); - ApplyStatBuffMod(STAT_INTELLECT, float(val), apply); - break; - case ITEM_MOD_SPIRIT: //modify spirit - HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply); - ApplyStatBuffMod(STAT_SPIRIT, float(val), apply); - break; - case ITEM_MOD_STAMINA: //modify stamina - HandleStatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply); - ApplyStatBuffMod(STAT_STAMINA, float(val), apply); - break; - case ITEM_MOD_DEFENSE_SKILL_RATING: - ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply); - break; - case ITEM_MOD_DODGE_RATING: - ApplyRatingMod(CR_DODGE, int32(val), apply); - break; - case ITEM_MOD_PARRY_RATING: - ApplyRatingMod(CR_PARRY, int32(val), apply); - break; - case ITEM_MOD_BLOCK_RATING: - ApplyRatingMod(CR_BLOCK, int32(val), apply); - break; - case ITEM_MOD_HIT_MELEE_RATING: - ApplyRatingMod(CR_HIT_MELEE, int32(val), apply); - break; - case ITEM_MOD_HIT_RANGED_RATING: - ApplyRatingMod(CR_HIT_RANGED, int32(val), apply); - break; - case ITEM_MOD_HIT_SPELL_RATING: - ApplyRatingMod(CR_HIT_SPELL, int32(val), apply); - break; - case ITEM_MOD_CRIT_MELEE_RATING: - ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply); - break; - case ITEM_MOD_CRIT_RANGED_RATING: - ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply); - break; - case ITEM_MOD_CRIT_SPELL_RATING: - ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply); - break; - case ITEM_MOD_HIT_TAKEN_MELEE_RATING: - ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply); - break; - case ITEM_MOD_HIT_TAKEN_RANGED_RATING: - ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply); - break; - case ITEM_MOD_HIT_TAKEN_SPELL_RATING: - ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply); - break; - case ITEM_MOD_CRIT_TAKEN_MELEE_RATING: - ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); - break; - case ITEM_MOD_CRIT_TAKEN_RANGED_RATING: - ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply); - break; - case ITEM_MOD_CRIT_TAKEN_SPELL_RATING: - ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); - break; - case ITEM_MOD_HASTE_MELEE_RATING: - ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply); - break; - case ITEM_MOD_HASTE_RANGED_RATING: - ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply); - break; - case ITEM_MOD_HASTE_SPELL_RATING: - ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply); - break; - case ITEM_MOD_HIT_RATING: - ApplyRatingMod(CR_HIT_MELEE, int32(val), apply); - ApplyRatingMod(CR_HIT_RANGED, int32(val), apply); - ApplyRatingMod(CR_HIT_SPELL, int32(val), apply); - break; - case ITEM_MOD_CRIT_RATING: - ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply); - ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply); - ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply); - break; - case ITEM_MOD_HIT_TAKEN_RATING: - ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply); - ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply); - ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply); - break; - case ITEM_MOD_CRIT_TAKEN_RATING: - ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); - ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply); - ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); - break; - case ITEM_MOD_RESILIENCE_RATING: - ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); - ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply); - ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); - break; - case ITEM_MOD_HASTE_RATING: - ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply); - ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply); - ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply); - break; - case ITEM_MOD_EXPERTISE_RATING: - ApplyRatingMod(CR_EXPERTISE, int32(val), apply); - break; - case ITEM_MOD_ATTACK_POWER: - HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply); - HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); - break; - case ITEM_MOD_RANGED_ATTACK_POWER: - HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); - break; -// case ITEM_MOD_FERAL_ATTACK_POWER: -// ApplyFeralAPBonus(int32(val), apply); -// break; - case ITEM_MOD_MANA_REGENERATION: - ApplyManaRegenBonus(int32(val), apply); - break; - case ITEM_MOD_ARMOR_PENETRATION_RATING: - ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply); - break; - case ITEM_MOD_SPELL_POWER: - ApplySpellPowerBonus(int32(val), apply); - break; - case ITEM_MOD_HEALTH_REGEN: - ApplyHealthRegenBonus(int32(val), apply); - break; - // depricated item mods - case ITEM_MOD_SPELL_HEALING_DONE: - case ITEM_MOD_SPELL_DAMAGE_DONE: - break; - } - } - - // Apply Spell Power from ScalingStatValue if set - if (ssv) - { - if (int32 spellbonus = ssv->getSpellBonus(proto->ScalingStatValue)) - ApplySpellPowerBonus(spellbonus, apply); - } - - // If set ScalingStatValue armor get it or use item armor - uint32 armor = proto->Armor; - if (ssv) - { - if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue)) - armor = ssvarmor; - } - - if (armor) - { - UnitModifierType modType = TOTAL_VALUE; - if (proto->Class == ITEM_CLASS_ARMOR) - { - switch (proto->SubClass) - { - case ITEM_SUBCLASS_ARMOR_CLOTH: - case ITEM_SUBCLASS_ARMOR_LEATHER: - case ITEM_SUBCLASS_ARMOR_MAIL: - case ITEM_SUBCLASS_ARMOR_PLATE: - case ITEM_SUBCLASS_ARMOR_SHIELD: - modType = BASE_VALUE; - break; - } - } - HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply); - } - - // Add armor bonus from ArmorDamageModifier if > 0 - if (proto->ArmorDamageModifier > 0) - HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply); - - if (proto->Block) - HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply); - - if (proto->HolyRes) - HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply); - - if (proto->FireRes) - HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply); - - if (proto->NatureRes) - HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply); - - if (proto->FrostRes) - HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply); - - if (proto->ShadowRes) - HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply); - - if (proto->ArcaneRes) - HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply); - - WeaponAttackType attType = BASE_ATTACK; - float damage = 0.0f; - - if (slot == EQUIPMENT_SLOT_RANGED && ( - proto->InventoryType == INVTYPE_RANGED || proto->InventoryType == INVTYPE_THROWN || - proto->InventoryType == INVTYPE_RANGEDRIGHT)) - { - attType = RANGED_ATTACK; - } - else if (slot == EQUIPMENT_SLOT_OFFHAND) - { - attType = OFF_ATTACK; - } - - float minDamage = proto->Damage[0].DamageMin; - float maxDamage = proto->Damage[0].DamageMax; - int32 extraDPS = 0; - // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage - if (ssv) - { - extraDPS = ssv->getDPSMod(proto->ScalingStatValue); - if (extraDPS) - { - float average = extraDPS * proto->Delay / 1000.0f; - minDamage = 0.7f * average; - maxDamage = 1.3f * average; - } - } - if (minDamage > 0) - { - damage = apply ? minDamage : BASE_MINDAMAGE; - SetBaseWeaponDamage(attType, MINDAMAGE, damage); - //sLog.outError("applying mindam: assigning %f to weapon mindamage, now is: %f", damage, GetWeaponDamageRange(attType, MINDAMAGE)); - } - - if (maxDamage > 0) - { - damage = apply ? maxDamage : BASE_MAXDAMAGE; - SetBaseWeaponDamage(attType, MAXDAMAGE, damage); - } - - // Apply feral bonus from ScalingStatValue if set - if (ssv) - { - if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue)) - ApplyFeralAPBonus(feral_bonus, apply); - } - // Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue) - if (getClass() == CLASS_DRUID) - { - int32 feral_bonus = proto->getFeralBonus(extraDPS); - if (feral_bonus > 0) - ApplyFeralAPBonus(feral_bonus, apply); - } - - if (IsInFeralForm() || !CanUseAttackType(attType)) - return; - - if (proto->Delay) - { - if (slot == EQUIPMENT_SLOT_RANGED) - SetAttackTime(RANGED_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME); - else if (slot == EQUIPMENT_SLOT_MAINHAND) - SetAttackTime(BASE_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME); - else if (slot == EQUIPMENT_SLOT_OFFHAND) - SetAttackTime(OFF_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME); - } - - if (CanModifyStats() && (damage || proto->Delay)) - UpdateDamagePhysical(attType); -} - -void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply) -{ - AuraEffectList const& auraCritList = GetAuraEffectsByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); - for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr) - _ApplyWeaponDependentAuraCritMod(item,attackType,*itr,apply); - - AuraEffectList const& auraDamageFlatList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE); - for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr) - _ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply); - - AuraEffectList const& auraDamagePCTList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); - for (AuraEffectList::const_iterator itr = auraDamagePCTList.begin(); itr != auraDamagePCTList.end(); ++itr) - _ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply); -} - -void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply) -{ - // generic not weapon specific case processes in aura code - if (aura->GetSpellProto()->EquippedItemClass == -1) - return; - - BaseModGroup mod = BASEMOD_END; - switch (attackType) - { - case BASE_ATTACK: mod = CRIT_PERCENTAGE; break; - case OFF_ATTACK: mod = OFFHAND_CRIT_PERCENTAGE;break; - case RANGED_ATTACK: mod = RANGED_CRIT_PERCENTAGE; break; - default: return; - } - - if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto())) - HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply); -} - -void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply) -{ - //don't apply mod if item is broken - if (item->IsBroken()) - return; - - // ignore spell mods for not wands - if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0) - return; - - // generic not weapon specific case processes in aura code - if (aura->GetSpellProto()->EquippedItemClass == -1) - return; - - UnitMods unitMod = UNIT_MOD_END; - switch (attackType) - { - case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break; - case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break; - case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break; - default: return; - } - - UnitModifierType unitModType = TOTAL_VALUE; - switch (aura->GetAuraType()) - { - case SPELL_AURA_MOD_DAMAGE_DONE: unitModType = TOTAL_VALUE; break; - case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: unitModType = TOTAL_PCT; break; - default: return; - } - - if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto())) - { - HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply); - - if (unitModType == TOTAL_PCT) - ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,aura->GetAmount()/100.0f,apply); - else - ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,aura->GetAmount(),apply); - } -} - -void Player::ApplyItemEquipSpell(Item *item, bool apply, bool form_change) -{ - if (!item) - return; - - ItemPrototype const *proto = item->GetProto(); - if (!proto) - return; - - for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) - { - _Spell const& spellData = proto->Spells[i]; - - // no spell - if (!spellData.SpellId) - continue; - - // wrong triggering type - if (apply && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP) - continue; - - // check if it is valid spell - SpellEntry const* spellproto = sSpellStore.LookupEntry(spellData.SpellId); - if (!spellproto) - continue; - - ApplyEquipSpell(spellproto,item,apply,form_change); - } -} - -void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change) -{ - if (apply) - { - // Cannot be used in this stance/form - if (GetErrorAtShapeshiftedCast(spellInfo, m_form) != SPELL_CAST_OK) - return; - - if (form_change) // check aura active state from other form - { - AuraApplicationMap const& auras = GetAppliedAuras(); - for (AuraApplicationMap::const_iterator itr = auras.lower_bound(spellInfo->Id); itr != auras.upper_bound(spellInfo->Id); ++itr) - if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID()) - return; - } - - DEBUG_LOG("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id); - - CastSpell(this,spellInfo,true,item); - } - else - { - if (form_change) // check aura compatibility - { - // Cannot be used in this stance/form - if (GetErrorAtShapeshiftedCast(spellInfo, m_form) == SPELL_CAST_OK) - return; // and remove only not compatible at form change - } - - if (item) - RemoveAurasDueToItemSpell(item,spellInfo->Id); // un-apply all spells, not only at-equipped - else - RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case) - } -} - -void Player::UpdateEquipSpellsAtFormChange() -{ - for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (m_items[i] && !m_items[i]->IsBroken()) - { - ApplyItemEquipSpell(m_items[i],false,true); // remove spells that not fit to form - ApplyItemEquipSpell(m_items[i],true,true); // add spells that fit form but not active - } - } - - // item set bonuses not dependent from item broken state - for (size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex) - { - ItemSetEffect* eff = ItemSetEff[setindex]; - if (!eff) - continue; - - for (uint32 y=0; y<8; ++y) - { - SpellEntry const* spellInfo = eff->spells[y]; - if (!spellInfo) - continue; - - ApplyEquipSpell(spellInfo,NULL,false,true); // remove spells that not fit to form - ApplyEquipSpell(spellInfo,NULL,true,true); // add spells that fit form but not active - } - } -} -void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx) -{ - if (!target || !target->isAlive() || target == this) - return; - - for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) - { - // If usable, try to cast item spell - if (Item * item = GetItemByPos(INVENTORY_SLOT_BAG_0,i)) - if (!item->IsBroken()) - if (ItemPrototype const *proto = item->GetProto()) - { - // Additional check for weapons - if (proto->Class == ITEM_CLASS_WEAPON) - { - // offhand item cannot proc from main hand hit etc - EquipmentSlots slot; - switch (attType) - { - case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break; - case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break; - case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break; - default: slot = EQUIPMENT_SLOT_END; break; - } - if (slot != i) - continue; - // Check if item is useable (forms or disarm) - if (attType == BASE_ATTACK) - if (!IsUseEquipedWeapon(true) && !IsInFeralForm()) - continue; - } - CastItemCombatSpell(target, attType, procVictim, procEx, item, proto); - } - } -} - -void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemPrototype const * proto) -{ - // Can do effect if any damage done to target - if (procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE) - //if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE) - { - for (uint8 i = 0; i < 5; ++i) - { - _Spell const& spellData = proto->Spells[i]; - - // no spell - if (!spellData.SpellId) - continue; - - // wrong triggering type - if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT) - continue; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId); - if (!spellInfo) - { - sLog.outError("WORLD: unknown Item spellid %i", spellData.SpellId); - continue; - } - - // not allow proc extra attack spell at extra attack - if (m_extraAttacks && IsSpellHaveEffect(spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS)) - return; - - float chance = spellInfo->procChance; - - if (spellData.SpellPPMRate) - { - if (spellData.SpellId == 52781) // Persuasive Strike - { - switch (target->GetEntry()) - { - default: - return; - case 28939: - case 28940: - case 28610: - break; - } - } - uint32 WeaponSpeed = GetAttackTime(attType); - chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo); - } - else if (chance > 100.0f) - { - chance = GetWeaponProcChance(); - } - - if (roll_chance_f(chance)) - CastSpell(target, spellInfo->Id, true, item); - } - } - - // item combat enchantments - for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) - { - uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!pEnchant) continue; - for (uint8 s = 0; s < 3; ++s) - { - if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) - continue; - - SpellEnchantProcEntry const* entry = spellmgr.GetSpellEnchantProcEvent(enchant_id); - - if (entry && entry->procEx) - { - // Check hit/crit/dodge/parry requirement - if ((entry->procEx & procEx) == 0) - continue; - } - else - { - // Can do effect if any damage done to target - if (!(procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)) - //if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)) - continue; - } - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]); - if (!spellInfo) - { - sLog.outError("Player::CastItemCombatSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]); - continue; - } - - float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance(); - - if (entry) - { - if (entry->PPMChance) - chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo); - else if (entry->customChance) - chance = entry->customChance; - } - - // Apply spell mods - ApplySpellMod(pEnchant->spellid[s],SPELLMOD_CHANCE_OF_SUCCESS,chance); - - if (roll_chance_f(chance)) - { - if (IsPositiveSpell(pEnchant->spellid[s])) - CastSpell(this, pEnchant->spellid[s], true, item); - else - CastSpell(target, pEnchant->spellid[s], true, item); - } - } - } -} - -void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex) -{ - ItemPrototype const* proto = item->GetProto(); - // special learning case - if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884) - { - uint32 learn_spell_id = proto->Spells[0].SpellId; - uint32 learning_spell_id = proto->Spells[1].SpellId; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(learn_spell_id); - if (!spellInfo) - { - sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, learn_spell_id); - SendEquipError(EQUIP_ERR_NONE,item,NULL); - return; - } - - Spell *spell = new Spell(this, spellInfo,false); - spell->m_CastItem = item; - spell->m_cast_count = cast_count; //set count of casts - spell->m_currentBasePoints[0] = learning_spell_id; - spell->prepare(&targets); - return; - } - - // use triggered flag only for items with many spell casts and for not first cast - uint8 count = 0; - - // item spells casted at use - for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) - { - _Spell const& spellData = proto->Spells[i]; - - // no spell - if (!spellData.SpellId) - continue; - - // wrong triggering type - if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) - continue; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId); - if (!spellInfo) - { - sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring",proto->ItemId, spellData.SpellId); - continue; - } - - Spell *spell = new Spell(this, spellInfo, (count > 0)); - spell->m_CastItem = item; - spell->m_cast_count = cast_count; // set count of casts - spell->m_glyphIndex = glyphIndex; // glyph index - spell->prepare(&targets); - - ++count; - } - - // Item enchantments spells casted at use - for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) - { - uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!pEnchant) - continue; - for (uint8 s = 0; s < 3; ++s) - { - if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL) - continue; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]); - if (!spellInfo) - { - sLog.outError("Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]); - continue; - } - - Spell *spell = new Spell(this, spellInfo, (count > 0)); - spell->m_CastItem = item; - spell->m_cast_count = cast_count; // set count of casts - spell->m_glyphIndex = glyphIndex; // glyph index - spell->prepare(&targets); - - ++count; - } - } -} - -void Player::_RemoveAllItemMods() -{ - sLog.outDebug("_RemoveAllItemMods start."); - - for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (m_items[i]) - { - ItemPrototype const *proto = m_items[i]->GetProto(); - if (!proto) - continue; - - // item set bonuses not dependent from item broken state - if (proto->ItemSet) - RemoveItemsSetItem(this,proto); - - if (m_items[i]->IsBroken()) - continue; - - ApplyItemEquipSpell(m_items[i], false); - ApplyEnchantment(m_items[i], false); - } - } - - for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (m_items[i]) - { - if (m_items[i]->IsBroken()) - continue; - ItemPrototype const *proto = m_items[i]->GetProto(); - if (!proto) - continue; - - uint32 attacktype = Player::GetAttackBySlot(i); - if (attacktype < MAX_ATTACK) - _ApplyWeaponDependentAuraMods(m_items[i],WeaponAttackType(attacktype),false); - - _ApplyItemBonuses(proto,i, false); - - if (i == EQUIPMENT_SLOT_RANGED) - _ApplyAmmoBonuses(); - } - } - - sLog.outDebug("_RemoveAllItemMods complete."); -} - -void Player::_ApplyAllItemMods() -{ - sLog.outDebug("_ApplyAllItemMods start."); - - for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (m_items[i]) - { - if (m_items[i]->IsBroken()) - continue; - - ItemPrototype const *proto = m_items[i]->GetProto(); - if (!proto) - continue; - - uint32 attacktype = Player::GetAttackBySlot(i); - if (attacktype < MAX_ATTACK) - _ApplyWeaponDependentAuraMods(m_items[i],WeaponAttackType(attacktype),true); - - _ApplyItemBonuses(proto,i, true); - - if (i == EQUIPMENT_SLOT_RANGED) - _ApplyAmmoBonuses(); - } - } - - for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (m_items[i]) - { - ItemPrototype const *proto = m_items[i]->GetProto(); - if (!proto) - continue; - - // item set bonuses not dependent from item broken state - if (proto->ItemSet) - AddItemsSetItem(this,m_items[i]); - - if (m_items[i]->IsBroken()) - continue; - - ApplyItemEquipSpell(m_items[i],true); - ApplyEnchantment(m_items[i], true); - } - } - - sLog.outDebug("_ApplyAllItemMods complete."); -} - -void Player::_ApplyAllLevelScaleItemMods(bool apply) -{ - for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (m_items[i]) - { - if (m_items[i]->IsBroken()) - continue; - - ItemPrototype const *proto = m_items[i]->GetProto(); - if (!proto) - continue; - - _ApplyItemBonuses(proto,i, apply, true); - } - } -} - -void Player::_ApplyAmmoBonuses() -{ - // check ammo - uint32 ammo_id = GetUInt32Value(PLAYER_AMMO_ID); - if (!ammo_id) - return; - - float currentAmmoDPS; - - ItemPrototype const *ammo_proto = objmgr.GetItemPrototype(ammo_id); - if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto)) - currentAmmoDPS = 0.0f; - else - currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2; - - if (currentAmmoDPS == GetAmmoDPS()) - return; - - m_ammoDPS = currentAmmoDPS; - - if (CanModifyStats()) - UpdateDamagePhysical(RANGED_ATTACK); -} - -bool Player::CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const -{ - if (!ammo_proto) - return false; - - // check ranged weapon - Item *weapon = GetWeaponForAttack(RANGED_ATTACK); - if (!weapon || weapon->IsBroken()) - return false; - - ItemPrototype const* weapon_proto = weapon->GetProto(); - if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON) - return false; - - // check ammo ws. weapon compatibility - switch (weapon_proto->SubClass) - { - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW) - return false; - break; - case ITEM_SUBCLASS_WEAPON_GUN: - if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET) - return false; - break; - default: - return false; - } - - return true; -} - -/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable - Called by remove insignia spell effect */ -void Player::RemovedInsignia(Player* looterPlr) -{ - if (!GetBattleGroundId()) - return; - - // If not released spirit, do it ! - if (m_deathTimer > 0) - { - m_deathTimer = 0; - BuildPlayerRepop(); - RepopAtGraveyard(); - } - - Corpse *corpse = GetCorpse(); - if (!corpse) - return; - - // We have to convert player corpse to bones, not to be able to resurrect there - // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG - Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID(),true); - if (!bones) - return; - - // Now we must make bones lootable, and send player loot - bones->SetFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE); - - // We store the level of our player in the gold field - // We retrieve this information at Player::SendLoot() - bones->loot.gold = getLevel(); - bones->lootRecipient = looterPlr; - looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA); -} - -void Player::SendLootRelease(uint64 guid) -{ - WorldPacket data(SMSG_LOOT_RELEASE_RESPONSE, (8+1)); - data << uint64(guid) << uint8(1); - SendDirectMessage(&data); -} - -void Player::SendLoot(uint64 guid, LootType loot_type) -{ - if (uint64 lguid = GetLootGUID()) - m_session->DoLootRelease(lguid); - - Loot *loot = 0; - PermissionTypes permission = ALL_PERMISSION; - - sLog.outDebug("Player::SendLoot"); - if (IS_GAMEOBJECT_GUID(guid)) - { - sLog.outDebug(" IS_GAMEOBJECT_GUID(guid)"); - GameObject *go = GetMap()->GetGameObject(guid); - - // not check distance for GO in case owned GO (fishing bobber case, for example) - // And permit out of range GO with no owner in case fishing hole - if (!go || (loot_type != LOOT_FISHINGHOLE && (loot_type != LOOT_FISHING || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this,INTERACTION_DISTANCE))) - { - SendLootRelease(guid); - return; - } - - loot = &go->loot; - - if (go->getLootState() == GO_READY) - { - uint32 lootid = go->GetGOInfo()->GetLootId(); - - //TODO: fix this big hack - if ((go->GetEntry() == BG_AV_OBJECTID_MINE_N || go->GetEntry() == BG_AV_OBJECTID_MINE_S)) - if (BattleGround *bg = GetBattleGround()) - if (bg->GetTypeID(true) == BATTLEGROUND_AV) - if (!(((BattleGroundAV*)bg)->PlayerCanDoMineQuest(go->GetEntry(),GetTeam()))) - { - SendLootRelease(guid); - return; - } - - if (lootid) - { - loot->clear(); - - Group* group = GetGroup(); - bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules); - - // check current RR player and get next if necessary - if (groupRules) - group->UpdateLooterGuid(go, true); - - loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode()); - - // get next RR player (for next loot) - if (groupRules) - group->UpdateLooterGuid(go); - } - - if (loot_type == LOOT_FISHING) - go->getFishLoot(loot,this); - - if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules) - { - if (Group* group = GetGroup()) - { - switch (group->GetLootMethod()) - { - case GROUP_LOOT: - // GroupLoot: rolls items over threshold. Items with quality < threshold, round robin - group->GroupLoot(loot, go); - break; - case NEED_BEFORE_GREED: - group->NeedBeforeGreed(loot, go); - break; - case MASTER_LOOT: - group->MasterLoot(loot, go); - break; - } - } - } - - go->SetLootState(GO_ACTIVATED); - } - - if (go->getLootState() == GO_ACTIVATED) - { - if (Group* group = GetGroup()) - { - switch (group->GetLootMethod()) - { - case MASTER_LOOT: - permission = MASTER_PERMISSION; - break; - case FREE_FOR_ALL: - permission = ALL_PERMISSION; - break; - case ROUND_ROBIN: - permission = ROUND_ROBIN_PERMISSION; - break; - default: - permission = GROUP_PERMISSION; - break; - } - } - else - permission = ALL_PERMISSION; - } - } - else if (IS_ITEM_GUID(guid)) - { - Item *item = GetItemByGuid(guid); - - if (!item) - { - SendLootRelease(guid); - return; - } - - loot = &item->loot; - - if (!item->m_lootGenerated) - { - item->m_lootGenerated = true; - loot->clear(); - - switch (loot_type) - { - case LOOT_DISENCHANTING: - loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this,true); - break; - case LOOT_PROSPECTING: - loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this,true); - break; - case LOOT_MILLING: - loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true); - break; - default: - loot->FillLoot(item->GetEntry(), LootTemplates_Item, this,true); - loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot,item->GetProto()->MaxMoneyLoot); - break; - } - } - } - else if (IS_CORPSE_GUID(guid)) // remove insignia - { - Corpse *bones = ObjectAccessor::GetCorpse(*this, guid); - - if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES) - { - SendLootRelease(guid); - return; - } - - loot = &bones->loot; - - if (!bones->lootForBody) - { - bones->lootForBody = true; - uint32 pLevel = bones->loot.gold; - bones->loot.clear(); - if (BattleGround *bg = GetBattleGround()) - if (bg->GetTypeID(true) == BATTLEGROUND_AV) - loot->FillLoot(1, LootTemplates_Creature, this, true); - // It may need a better formula - // Now it works like this: lvl10: ~6copper, lvl70: ~9silver - bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY)); - } - - if (bones->lootRecipient != this) - permission = NONE_PERMISSION; - } - else - { - Creature *creature = GetMap()->GetCreature(guid); - - // must be in range and creature must be alive for pickpocket and must be dead for another loot - if (!creature || creature->isAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this,INTERACTION_DISTANCE)) - { - SendLootRelease(guid); - return; - } - - if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature)) - { - SendLootRelease(guid); - return; - } - - loot = &creature->loot; - - if (loot_type == LOOT_PICKPOCKETING) - { - if (!creature->lootForPickPocketed) - { - creature->lootForPickPocketed = true; - loot->clear(); - - if (uint32 lootid = creature->GetCreatureInfo()->pickpocketLootId) - loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true); - - // Generate extra money for pick pocket loot - const uint32 a = urand(0, creature->getLevel()/2); - const uint32 b = urand(0, getLevel()/2); - loot->gold = uint32(10 * (a + b) * sWorld.getRate(RATE_DROP_MONEY)); - } - } - else - { - // the player whose group may loot the corpse - Player *recipient = creature->GetLootRecipient(); - if (!recipient) - { - creature->SetLootRecipient(this); - recipient = this; - } - - if (!creature->lootForBody) - { - creature->lootForBody = true; - - // for creature, loot is filled when creature is killed. - - if (Group* group = recipient->GetGroup()) - { - switch (group->GetLootMethod()) - { - case GROUP_LOOT: - // GroupLoot: rolls items over threshold. Items with quality < threshold, round robin - group->GroupLoot(loot, creature); - break; - case NEED_BEFORE_GREED: - group->NeedBeforeGreed(loot, creature); - break; - case MASTER_LOOT: - group->MasterLoot(loot, creature); - break; - default: - break; - } - } - } - - // possible only if creature->lootForBody && loot->empty() at spell cast check - if (loot_type == LOOT_SKINNING) - { - loot->clear(); - loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, this, true); - } - // set group rights only for loot_type != LOOT_SKINNING - else - { - if (Group* group = GetGroup()) - { - if (group == recipient->GetGroup()) - { - switch (group->GetLootMethod()) - { - case MASTER_LOOT: - permission = MASTER_PERMISSION; - break; - case FREE_FOR_ALL: - permission = ALL_PERMISSION; - break; - case ROUND_ROBIN: - permission = ROUND_ROBIN_PERMISSION; - break; - default: - permission = GROUP_PERMISSION; - break; - } - } - else - permission = NONE_PERMISSION; - } - else if (recipient == this) - permission = ALL_PERMISSION; - else - permission = NONE_PERMISSION; - } - } - } - - SetLootGUID(guid); - - // LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client - switch (loot_type) - { - case LOOT_INSIGNIA: loot_type = LOOT_SKINNING; break; - case LOOT_FISHINGHOLE: loot_type = LOOT_FISHING; break; - default: break; - } - - // need know merged fishing/corpse loot type for achievements - loot->loot_type = loot_type; - - WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size - - data << uint64(guid); - data << uint8(loot_type); - data << LootView(*loot, this, permission); - - SendDirectMessage(&data); - - // add 'this' player as one of the players that are looting 'loot' - if (permission != NONE_PERMISSION) - loot->AddLooter(GetGUID()); - - if (loot_type == LOOT_CORPSE && !IS_ITEM_GUID(guid)) - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING); -} - -void Player::SendNotifyLootMoneyRemoved() -{ - WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0); - GetSession()->SendPacket(&data); -} - -void Player::SendNotifyLootItemRemoved(uint8 lootSlot) -{ - WorldPacket data(SMSG_LOOT_REMOVED, 1); - data << uint8(lootSlot); - GetSession()->SendPacket(&data); -} - -void Player::SendUpdateWorldState(uint32 Field, uint32 Value) -{ - WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8); - data << Field; - data << Value; - GetSession()->SendPacket(&data); -} - -void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) -{ - // data depends on zoneid/mapid... - BattleGround* bg = GetBattleGround(); - uint16 NumberOfFields = 0; - uint32 mapid = GetMapId(); - OutdoorPvP * pvp = sOutdoorPvPMgr.GetOutdoorPvPToZoneId(zoneid); - - sLog.outDebug("Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid); - - // may be exist better way to do this... - switch (zoneid) - { - case 0: - case 1: - case 4: - case 8: - case 10: - case 11: - case 12: - case 36: - case 38: - case 40: - case 41: - case 51: - case 267: - case 1519: - case 1537: - case 2257: - case 2918: - NumberOfFields = 8; - break; - case 139: - NumberOfFields = 41; - break; - case 1377: - NumberOfFields = 15; - break; - case 2597: - NumberOfFields = 83; - break; - case 3277: - NumberOfFields = 16; - break; - case 3358: - case 3820: - NumberOfFields = 40; - break; - case 3483: - NumberOfFields = 27; - break; - case 3518: - NumberOfFields = 39; - break; - case 3519: - NumberOfFields = 38; - break; - case 3521: - NumberOfFields = 37; - break; - case 3698: - case 3702: - case 3968: - NumberOfFields = 11; - break; - case 4378: - NumberOfFields = 11; - break; - case 3703: - NumberOfFields = 11; - break; - case 4384: - NumberOfFields = 30; - break; - default: - NumberOfFields = 12; - break; - } - - WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(NumberOfFields*8))); - data << uint32(mapid); // mapid - data << uint32(zoneid); // zone id - data << uint32(areaid); // area id, new 2.1.0 - data << uint16(NumberOfFields); // count of uint64 blocks - data << uint32(0x8d8) << uint32(0x0); // 1 - data << uint32(0x8d7) << uint32(0x0); // 2 - data << uint32(0x8d6) << uint32(0x0); // 3 - data << uint32(0x8d5) << uint32(0x0); // 4 - data << uint32(0x8d4) << uint32(0x0); // 5 - data << uint32(0x8d3) << uint32(0x0); // 6 - // 7 1 - Arena season in progress, 0 - end of season - data << uint32(0xC77) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_IN_PROGRESS)); - // 8 Arena season id - data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_ID)); - - if (mapid == 530) // Outland - { - data << uint32(0x9bf) << uint32(0x0); // 7 - data << uint32(0x9bd) << uint32(0xF); // 8 - data << uint32(0x9bb) << uint32(0xF); // 9 - } - - // insert <field> <value> - switch (zoneid) - { - case 1: // Dun Morogh - case 11: // Wetlands - case 12: // Elwynn Forest - case 38: // Loch Modan - case 40: // Westfall - case 51: // Searing Gorge - case 1519: // Stormwind City - case 1537: // Ironforge - case 2257: // Deeprun Tram - break; - case 139: // Eastern Plaguelands - if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_EP) - pvp->FillInitialWorldStates(data); - else - { - data << uint32(0x97a) << uint32(0x0); // 10 2426 - data << uint32(0x917) << uint32(0x0); // 11 2327 - data << uint32(0x918) << uint32(0x0); // 12 2328 - data << uint32(0x97b) << uint32(0x32); // 13 2427 - data << uint32(0x97c) << uint32(0x32); // 14 2428 - data << uint32(0x933) << uint32(0x1); // 15 2355 - data << uint32(0x946) << uint32(0x0); // 16 2374 - data << uint32(0x947) << uint32(0x0); // 17 2375 - data << uint32(0x948) << uint32(0x0); // 18 2376 - data << uint32(0x949) << uint32(0x0); // 19 2377 - data << uint32(0x94a) << uint32(0x0); // 20 2378 - data << uint32(0x94b) << uint32(0x0); // 21 2379 - data << uint32(0x932) << uint32(0x0); // 22 2354 - data << uint32(0x934) << uint32(0x0); // 23 2356 - data << uint32(0x935) << uint32(0x0); // 24 2357 - data << uint32(0x936) << uint32(0x0); // 25 2358 - data << uint32(0x937) << uint32(0x0); // 26 2359 - data << uint32(0x938) << uint32(0x0); // 27 2360 - data << uint32(0x939) << uint32(0x1); // 28 2361 - data << uint32(0x930) << uint32(0x1); // 29 2352 - data << uint32(0x93a) << uint32(0x0); // 30 2362 - data << uint32(0x93b) << uint32(0x0); // 31 2363 - data << uint32(0x93c) << uint32(0x0); // 32 2364 - data << uint32(0x93d) << uint32(0x0); // 33 2365 - data << uint32(0x944) << uint32(0x0); // 34 2372 - data << uint32(0x945) << uint32(0x0); // 35 2373 - data << uint32(0x931) << uint32(0x1); // 36 2353 - data << uint32(0x93e) << uint32(0x0); // 37 2366 - data << uint32(0x931) << uint32(0x1); // 38 2367 ?? grey horde not in dbc! send for consistency's sake, and to match field count - data << uint32(0x940) << uint32(0x0); // 39 2368 - data << uint32(0x941) << uint32(0x0); // 7 2369 - data << uint32(0x942) << uint32(0x0); // 8 2370 - data << uint32(0x943) << uint32(0x0); // 9 2371 - } - break; - case 1377: // Silithus - if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI) - pvp->FillInitialWorldStates(data); - else - { - // states are always shown - data << uint32(2313) << uint32(0x0); // 7 ally silityst gathered - data << uint32(2314) << uint32(0x0); // 8 horde silityst gathered - data << uint32(2317) << uint32(0x0); // 9 max silithyst - } - // dunno about these... aq opening event maybe? - data << uint32(2322) << uint32(0x0); // 10 sandworm N - data << uint32(2323) << uint32(0x0); // 11 sandworm S - data << uint32(2324) << uint32(0x0); // 12 sandworm SW - data << uint32(2325) << uint32(0x0); // 13 sandworm E - break; - case 2597: // Alterac Valley - if (bg && bg->GetTypeID(true) == BATTLEGROUND_AV) - bg->FillInitialWorldStates(data); - else - { - data << uint32(0x7ae) << uint32(0x1); // 7 snowfall n - data << uint32(0x532) << uint32(0x1); // 8 frostwolfhut hc - data << uint32(0x531) << uint32(0x0); // 9 frostwolfhut ac - data << uint32(0x52e) << uint32(0x0); // 10 stormpike firstaid a_a - data << uint32(0x571) << uint32(0x0); // 11 east frostwolf tower horde assaulted -unused - data << uint32(0x570) << uint32(0x0); // 12 west frostwolf tower horde assaulted - unused - data << uint32(0x567) << uint32(0x1); // 13 frostwolfe c - data << uint32(0x566) << uint32(0x1); // 14 frostwolfw c - data << uint32(0x550) << uint32(0x1); // 15 irondeep (N) ally - data << uint32(0x544) << uint32(0x0); // 16 ice grave a_a - data << uint32(0x536) << uint32(0x0); // 17 stormpike grave h_c - data << uint32(0x535) << uint32(0x1); // 18 stormpike grave a_c - data << uint32(0x518) << uint32(0x0); // 19 stoneheart grave a_a - data << uint32(0x517) << uint32(0x0); // 20 stoneheart grave h_a - data << uint32(0x574) << uint32(0x0); // 21 1396 unk - data << uint32(0x573) << uint32(0x0); // 22 iceblood tower horde assaulted -unused - data << uint32(0x572) << uint32(0x0); // 23 towerpoint horde assaulted - unused - data << uint32(0x56f) << uint32(0x0); // 24 1391 unk - data << uint32(0x56e) << uint32(0x0); // 25 iceblood a - data << uint32(0x56d) << uint32(0x0); // 26 towerp a - data << uint32(0x56c) << uint32(0x0); // 27 frostwolfe a - data << uint32(0x56b) << uint32(0x0); // 28 froswolfw a - data << uint32(0x56a) << uint32(0x1); // 29 1386 unk - data << uint32(0x569) << uint32(0x1); // 30 iceblood c - data << uint32(0x568) << uint32(0x1); // 31 towerp c - data << uint32(0x565) << uint32(0x0); // 32 stoneh tower a - data << uint32(0x564) << uint32(0x0); // 33 icewing tower a - data << uint32(0x563) << uint32(0x0); // 34 dunn a - data << uint32(0x562) << uint32(0x0); // 35 duns a - data << uint32(0x561) << uint32(0x0); // 36 stoneheart bunker alliance assaulted - unused - data << uint32(0x560) << uint32(0x0); // 37 icewing bunker alliance assaulted - unused - data << uint32(0x55f) << uint32(0x0); // 38 dunbaldar south alliance assaulted - unused - data << uint32(0x55e) << uint32(0x0); // 39 dunbaldar north alliance assaulted - unused - data << uint32(0x55d) << uint32(0x0); // 40 stone tower d - data << uint32(0x3c6) << uint32(0x0); // 41 966 unk - data << uint32(0x3c4) << uint32(0x0); // 42 964 unk - data << uint32(0x3c2) << uint32(0x0); // 43 962 unk - data << uint32(0x516) << uint32(0x1); // 44 stoneheart grave a_c - data << uint32(0x515) << uint32(0x0); // 45 stonheart grave h_c - data << uint32(0x3b6) << uint32(0x0); // 46 950 unk - data << uint32(0x55c) << uint32(0x0); // 47 icewing tower d - data << uint32(0x55b) << uint32(0x0); // 48 dunn d - data << uint32(0x55a) << uint32(0x0); // 49 duns d - data << uint32(0x559) << uint32(0x0); // 50 1369 unk - data << uint32(0x558) << uint32(0x0); // 51 iceblood d - data << uint32(0x557) << uint32(0x0); // 52 towerp d - data << uint32(0x556) << uint32(0x0); // 53 frostwolfe d - data << uint32(0x555) << uint32(0x0); // 54 frostwolfw d - data << uint32(0x554) << uint32(0x1); // 55 stoneh tower c - data << uint32(0x553) << uint32(0x1); // 56 icewing tower c - data << uint32(0x552) << uint32(0x1); // 57 dunn c - data << uint32(0x551) << uint32(0x1); // 58 duns c - data << uint32(0x54f) << uint32(0x0); // 59 irondeep (N) horde - data << uint32(0x54e) << uint32(0x0); // 60 irondeep (N) ally - data << uint32(0x54d) << uint32(0x1); // 61 mine (S) neutral - data << uint32(0x54c) << uint32(0x0); // 62 mine (S) horde - data << uint32(0x54b) << uint32(0x0); // 63 mine (S) ally - data << uint32(0x545) << uint32(0x0); // 64 iceblood h_a - data << uint32(0x543) << uint32(0x1); // 65 iceblod h_c - data << uint32(0x542) << uint32(0x0); // 66 iceblood a_c - data << uint32(0x540) << uint32(0x0); // 67 snowfall h_a - data << uint32(0x53f) << uint32(0x0); // 68 snowfall a_a - data << uint32(0x53e) << uint32(0x0); // 69 snowfall h_c - data << uint32(0x53d) << uint32(0x0); // 70 snowfall a_c - data << uint32(0x53c) << uint32(0x0); // 71 frostwolf g h_a - data << uint32(0x53b) << uint32(0x0); // 72 frostwolf g a_a - data << uint32(0x53a) << uint32(0x1); // 73 frostwolf g h_c - data << uint32(0x539) << uint32(0x0); // 74 frostwolf g a_c - data << uint32(0x538) << uint32(0x0); // 75 stormpike grave h_a - data << uint32(0x537) << uint32(0x0); // 76 stormpike grave a_a - data << uint32(0x534) << uint32(0x0); // 77 frostwolf hut h_a - data << uint32(0x533) << uint32(0x0); // 78 frostwolf hut a_a - data << uint32(0x530) << uint32(0x0); // 79 stormpike first aid h_a - data << uint32(0x52f) << uint32(0x0); // 80 stormpike first aid h_c - data << uint32(0x52d) << uint32(0x1); // 81 stormpike first aid a_c - } - break; - case 3277: // Warsong Gulch - if (bg && bg->GetTypeID(true) == BATTLEGROUND_WS) - bg->FillInitialWorldStates(data); - else - { - data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures - data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures - data << uint32(0x609) << uint32(0x0); // 9 1545 unk, set to 1 on alliance flag pickup... - data << uint32(0x60a) << uint32(0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1 - data << uint32(0x60b) << uint32(0x2); // 11 1547 unk - data << uint32(0x641) << uint32(0x3); // 12 1601 unk (max flag captures?) - data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) - data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) - } - break; - case 3358: // Arathi Basin - if (bg && bg->GetTypeID(true) == BATTLEGROUND_AB) - bg->FillInitialWorldStates(data); - else - { - data << uint32(0x6e7) << uint32(0x0); // 7 1767 stables alliance - data << uint32(0x6e8) << uint32(0x0); // 8 1768 stables horde - data << uint32(0x6e9) << uint32(0x0); // 9 1769 unk, ST? - data << uint32(0x6ea) << uint32(0x0); // 10 1770 stables (show/hide) - data << uint32(0x6ec) << uint32(0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled) - data << uint32(0x6ed) << uint32(0x0); // 12 1773 farm (show/hide) - data << uint32(0x6ee) << uint32(0x0); // 13 1774 farm color - data << uint32(0x6ef) << uint32(0x0); // 14 1775 gold mine color, may be FM? - data << uint32(0x6f0) << uint32(0x0); // 15 1776 alliance resources - data << uint32(0x6f1) << uint32(0x0); // 16 1777 horde resources - data << uint32(0x6f2) << uint32(0x0); // 17 1778 horde bases - data << uint32(0x6f3) << uint32(0x0); // 18 1779 alliance bases - data << uint32(0x6f4) << uint32(0x7d0); // 19 1780 max resources (2000) - data << uint32(0x6f6) << uint32(0x0); // 20 1782 blacksmith color - data << uint32(0x6f7) << uint32(0x0); // 21 1783 blacksmith (show/hide) - data << uint32(0x6f8) << uint32(0x0); // 22 1784 unk, bs? - data << uint32(0x6f9) << uint32(0x0); // 23 1785 unk, bs? - data << uint32(0x6fb) << uint32(0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr) - data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde) - data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide) - data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color - data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM? - data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr) - data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide) - data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color - data << uint32(0x732) << uint32(0x1); // 32 1842 stables (1 - uncontrolled) - data << uint32(0x733) << uint32(0x1); // 33 1843 gold mine (1 - uncontrolled) - data << uint32(0x734) << uint32(0x1); // 34 1844 lumber mill (1 - uncontrolled) - data << uint32(0x735) << uint32(0x1); // 35 1845 farm (1 - uncontrolled) - data << uint32(0x736) << uint32(0x1); // 36 1846 blacksmith (1 - uncontrolled) - data << uint32(0x745) << uint32(0x2); // 37 1861 unk - data << uint32(0x7a3) << uint32(0x708); // 38 1955 warning limit (1800) - } - break; - case 3820: // Eye of the Storm - if (bg && bg->GetTypeID(true) == BATTLEGROUND_EY) - bg->FillInitialWorldStates(data); - else - { - data << uint32(0xac1) << uint32(0x0); // 7 2753 Horde Bases - data << uint32(0xac0) << uint32(0x0); // 8 2752 Alliance Bases - data << uint32(0xab6) << uint32(0x0); // 9 2742 Mage Tower - Horde conflict - data << uint32(0xab5) << uint32(0x0); // 10 2741 Mage Tower - Alliance conflict - data << uint32(0xab4) << uint32(0x0); // 11 2740 Fel Reaver - Horde conflict - data << uint32(0xab3) << uint32(0x0); // 12 2739 Fel Reaver - Alliance conflict - data << uint32(0xab2) << uint32(0x0); // 13 2738 Draenei - Alliance conflict - data << uint32(0xab1) << uint32(0x0); // 14 2737 Draenei - Horde conflict - data << uint32(0xab0) << uint32(0x0); // 15 2736 unk // 0 at start - data << uint32(0xaaf) << uint32(0x0); // 16 2735 unk // 0 at start - data << uint32(0xaad) << uint32(0x0); // 17 2733 Draenei - Horde control - data << uint32(0xaac) << uint32(0x0); // 18 2732 Draenei - Alliance control - data << uint32(0xaab) << uint32(0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no) - data << uint32(0xaaa) << uint32(0x0); // 20 2730 Mage Tower - Alliance control - data << uint32(0xaa9) << uint32(0x0); // 21 2729 Mage Tower - Horde control - data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no) - data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control - data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control - data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no) - data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control - data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control - data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no) - data << uint32(0xac5) << uint32(0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way! - data << uint32(0xad2) << uint32(0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag - data << uint32(0xad1) << uint32(0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag - data << uint32(0xabe) << uint32(0x0); // 32 2750 Horde resources - data << uint32(0xabd) << uint32(0x0); // 33 2749 Alliance resources - data << uint32(0xa05) << uint32(0x8e); // 34 2565 unk, constant? - data << uint32(0xaa0) << uint32(0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0) - data << uint32(0xa9f) << uint32(0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right) - data << uint32(0xa9e) << uint32(0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide) - data << uint32(0xc0d) << uint32(0x17b); // 38 3085 unk - // and some more ... unknown - } - break; - // any of these needs change! the client remembers the prev setting! - // ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF! - case 3483: // Hellfire Peninsula - if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_HP) - pvp->FillInitialWorldStates(data); - else - { - data << uint32(0x9ba) << uint32(0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login? - data << uint32(0x9b9) << uint32(0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login? - data << uint32(0x9b5) << uint32(0x0); // 12 // show neutral broken hill icon // 2485 - data << uint32(0x9b4) << uint32(0x1); // 13 // show icon above broken hill // 2484 - data << uint32(0x9b3) << uint32(0x0); // 14 // show ally broken hill icon // 2483 - data << uint32(0x9b2) << uint32(0x0); // 15 // show neutral overlook icon // 2482 - data << uint32(0x9b1) << uint32(0x1); // 16 // show the overlook arrow // 2481 - data << uint32(0x9b0) << uint32(0x0); // 17 // show ally overlook icon // 2480 - data << uint32(0x9ae) << uint32(0x0); // 18 // horde pvp objectives captured // 2478 - data << uint32(0x9ac) << uint32(0x0); // 19 // ally pvp objectives captured // 2476 - data << uint32(2475) << uint32(100); //: ally / horde slider grey area // show only in direct vicinity! - data << uint32(2474) << uint32(50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity! - data << uint32(2473) << uint32(0); //: ally / horde slider display // show only in direct vicinity! - data << uint32(0x9a8) << uint32(0x0); // 20 // show the neutral stadium icon // 2472 - data << uint32(0x9a7) << uint32(0x0); // 21 // show the ally stadium icon // 2471 - data << uint32(0x9a6) << uint32(0x1); // 22 // show the horde stadium icon // 2470 - } - break; - case 3518: // Nagrand - if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_NA) - pvp->FillInitialWorldStates(data); - else - { - data << uint32(2503) << uint32(0x0); // 10 - data << uint32(2502) << uint32(0x0); // 11 - data << uint32(2493) << uint32(0x0); // 12 - data << uint32(2491) << uint32(0x0); // 13 - - data << uint32(2495) << uint32(0x0); // 14 - data << uint32(2494) << uint32(0x0); // 15 - data << uint32(2497) << uint32(0x0); // 16 - - data << uint32(2762) << uint32(0x0); // 17 - data << uint32(2662) << uint32(0x0); // 18 - data << uint32(2663) << uint32(0x0); // 19 - data << uint32(2664) << uint32(0x0); // 20 - - data << uint32(2760) << uint32(0x0); // 21 - data << uint32(2670) << uint32(0x0); // 22 - data << uint32(2668) << uint32(0x0); // 23 - data << uint32(2669) << uint32(0x0); // 24 - - data << uint32(2761) << uint32(0x0); // 25 - data << uint32(2667) << uint32(0x0); // 26 - data << uint32(2665) << uint32(0x0); // 27 - data << uint32(2666) << uint32(0x0); // 28 - - data << uint32(2763) << uint32(0x0); // 29 - data << uint32(2659) << uint32(0x0); // 30 - data << uint32(2660) << uint32(0x0); // 31 - data << uint32(2661) << uint32(0x0); // 32 - - data << uint32(2671) << uint32(0x0); // 33 - data << uint32(2676) << uint32(0x0); // 34 - data << uint32(2677) << uint32(0x0); // 35 - data << uint32(2672) << uint32(0x0); // 36 - data << uint32(2673) << uint32(0x0); // 37 - } - break; - case 3519: // Terokkar Forest - if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_TF) - pvp->FillInitialWorldStates(data); - else - { - data << uint32(0xa41) << uint32(0x0); // 10 // 2625 capture bar pos - data << uint32(0xa40) << uint32(0x14); // 11 // 2624 capture bar neutral - data << uint32(0xa3f) << uint32(0x0); // 12 // 2623 show capture bar - data << uint32(0xa3e) << uint32(0x0); // 13 // 2622 horde towers controlled - data << uint32(0xa3d) << uint32(0x5); // 14 // 2621 ally towers controlled - data << uint32(0xa3c) << uint32(0x0); // 15 // 2620 show towers controlled - data << uint32(0xa88) << uint32(0x0); // 16 // 2696 SE Neu - data << uint32(0xa87) << uint32(0x0); // 17 // SE Horde - data << uint32(0xa86) << uint32(0x0); // 18 // SE Ally - data << uint32(0xa85) << uint32(0x0); // 19 //S Neu - data << uint32(0xa84) << uint32(0x0); // 20 S Horde - data << uint32(0xa83) << uint32(0x0); // 21 S Ally - data << uint32(0xa82) << uint32(0x0); // 22 NE Neu - data << uint32(0xa81) << uint32(0x0); // 23 NE Horde - data << uint32(0xa80) << uint32(0x0); // 24 NE Ally - data << uint32(0xa7e) << uint32(0x0); // 25 // 2686 N Neu - data << uint32(0xa7d) << uint32(0x0); // 26 N Horde - data << uint32(0xa7c) << uint32(0x0); // 27 N Ally - data << uint32(0xa7b) << uint32(0x0); // 28 NW Ally - data << uint32(0xa7a) << uint32(0x0); // 29 NW Horde - data << uint32(0xa79) << uint32(0x0); // 30 NW Neutral - data << uint32(0x9d0) << uint32(0x5); // 31 // 2512 locked time remaining seconds first digit - data << uint32(0x9ce) << uint32(0x0); // 32 // 2510 locked time remaining seconds second digit - data << uint32(0x9cd) << uint32(0x0); // 33 // 2509 locked time remaining minutes - data << uint32(0x9cc) << uint32(0x0); // 34 // 2508 neutral locked time show - data << uint32(0xad0) << uint32(0x0); // 35 // 2768 horde locked time show - data << uint32(0xacf) << uint32(0x1); // 36 // 2767 ally locked time show - } - break; - case 3521: // Zangarmarsh - if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_ZM) - pvp->FillInitialWorldStates(data); - else - { - data << uint32(0x9e1) << uint32(0x0); // 10 //2529 - data << uint32(0x9e0) << uint32(0x0); // 11 - data << uint32(0x9df) << uint32(0x0); // 12 - data << uint32(0xa5d) << uint32(0x1); // 13 //2653 - data << uint32(0xa5c) << uint32(0x0); // 14 //2652 east beacon neutral - data << uint32(0xa5b) << uint32(0x1); // 15 horde - data << uint32(0xa5a) << uint32(0x0); // 16 ally - data << uint32(0xa59) << uint32(0x1); // 17 // 2649 Twin spire graveyard horde 12??? - data << uint32(0xa58) << uint32(0x0); // 18 ally 14 ??? - data << uint32(0xa57) << uint32(0x0); // 19 neutral 7??? - data << uint32(0xa56) << uint32(0x0); // 20 // 2646 west beacon neutral - data << uint32(0xa55) << uint32(0x1); // 21 horde - data << uint32(0xa54) << uint32(0x0); // 22 ally - data << uint32(0x9e7) << uint32(0x0); // 23 // 2535 - data << uint32(0x9e6) << uint32(0x0); // 24 - data << uint32(0x9e5) << uint32(0x0); // 25 - data << uint32(0xa00) << uint32(0x0); // 26 // 2560 - data << uint32(0x9ff) << uint32(0x1); // 27 - data << uint32(0x9fe) << uint32(0x0); // 28 - data << uint32(0x9fd) << uint32(0x0); // 29 - data << uint32(0x9fc) << uint32(0x1); // 30 - data << uint32(0x9fb) << uint32(0x0); // 31 - data << uint32(0xa62) << uint32(0x0); // 32 // 2658 - data << uint32(0xa61) << uint32(0x1); // 33 - data << uint32(0xa60) << uint32(0x1); // 34 - data << uint32(0xa5f) << uint32(0x0); // 35 - } - break; - case 3698: // Nagrand Arena - if (bg && bg->GetTypeID(true) == BATTLEGROUND_NA) - bg->FillInitialWorldStates(data); - else - { - data << uint32(0xa0f) << uint32(0x0); // 7 - data << uint32(0xa10) << uint32(0x0); // 8 - data << uint32(0xa11) << uint32(0x0); // 9 show - } - break; - case 3702: // Blade's Edge Arena - if (bg && bg->GetTypeID(true) == BATTLEGROUND_BE) - bg->FillInitialWorldStates(data); - else - { - data << uint32(0x9f0) << uint32(0x0); // 7 gold - data << uint32(0x9f1) << uint32(0x0); // 8 green - data << uint32(0x9f3) << uint32(0x0); // 9 show - } - break; - case 3968: // Ruins of Lordaeron - if (bg && bg->GetTypeID(true) == BATTLEGROUND_RL) - bg->FillInitialWorldStates(data); - else - { - data << uint32(0xbb8) << uint32(0x0); // 7 gold - data << uint32(0xbb9) << uint32(0x0); // 8 green - data << uint32(0xbba) << uint32(0x0); // 9 show - } - break; - case 4378: // Dalaran Sewers - if (bg && bg->GetTypeID(true) == BATTLEGROUND_DS) - bg->FillInitialWorldStates(data); - else - { - data << uint32(3601) << uint32(0x0); // 7 gold - data << uint32(3600) << uint32(0x0); // 8 green - data << uint32(3610) << uint32(0x0); // 9 show - } - break; - case 3703: // Shattrath City - case 4384: // Strand of the Ancients - if (bg && bg->GetTypeID(true) == BATTLEGROUND_SA) - bg->FillInitialWorldStates(data); - else - { - // 1-3 A defend, 4-6 H defend, 7-9 unk defend, 1 - ok, 2 - half destroyed, 3 - destroyed - data << uint32(0xf09) << uint32(0x0); // 7 3849 Gate of Temple - data << uint32(0xe36) << uint32(0x0); // 8 3638 Gate of Yellow Moon - data << uint32(0xe27) << uint32(0x0); // 9 3623 Gate of Green Emerald - data << uint32(0xe24) << uint32(0x0); // 10 3620 Gate of Blue Sapphire - data << uint32(0xe21) << uint32(0x0); // 11 3617 Gate of Red Sun - data << uint32(0xe1e) << uint32(0x0); // 12 3614 Gate of Purple Ametyst - - data << uint32(0xdf3) << uint32(0x0); // 13 3571 bonus timer (1 - on, 0 - off) - data << uint32(0xded) << uint32(0x0); // 14 3565 Horde Attacker - data << uint32(0xdec) << uint32(0x0); // 15 3564 Alliance Attacker - // End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC - data << uint32(0xde9) << uint32(0x0); // 16 3561 C - data << uint32(0xde8) << uint32(0x0); // 17 3560 B - data << uint32(0xde7) << uint32(0x0); // 18 3559 A - data << uint32(0xe35) << uint32(0x0); // 19 3637 East g - Horde control - data << uint32(0xe34) << uint32(0x0); // 20 3636 West g - Horde control - data << uint32(0xe33) << uint32(0x0); // 21 3635 South g - Horde control - data << uint32(0xe32) << uint32(0x0); // 22 3634 East g - Alliance control - data << uint32(0xe31) << uint32(0x0); // 23 3633 West g - Alliance control - data << uint32(0xe30) << uint32(0x0); // 24 3632 South g - Alliance control - data << uint32(0xe2f) << uint32(0x0); // 25 3631 Chamber of Ancients - Horde control - data << uint32(0xe2e) << uint32(0x0); // 26 3630 Chamber of Ancients - Alliance control - data << uint32(0xe2d) << uint32(0x0); // 27 3629 Beach1 - Horde control - data << uint32(0xe2c) << uint32(0x0); // 28 3628 Beach2 - Horde control - data << uint32(0xe2b) << uint32(0x0); // 29 3627 Beach1 - Alliance control - data << uint32(0xe2a) << uint32(0x0); // 30 3626 Beach2 - Alliance control - // and many unks... - } - break; - case 4406: // Ring of Valor - if (bg && bg->GetTypeID(true) == BATTLEGROUND_RV) - bg->FillInitialWorldStates(data); - else - { - data << uint32(0xe10) << uint32(0x0); // 7 gold - data << uint32(0xe11) << uint32(0x0); // 8 green - data << uint32(0xe1a) << uint32(0x0); // 9 show - } - break; - default: - data << uint32(0x914) << uint32(0x0); // 7 - data << uint32(0x913) << uint32(0x0); // 8 - data << uint32(0x912) << uint32(0x0); // 9 - data << uint32(0x915) << uint32(0x0); // 10 - break; - } - GetSession()->SendPacket(&data); - SendBGWeekendWorldStates(); -} - -void Player::SendBGWeekendWorldStates() -{ - for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i) - { - BattlemasterListEntry const * bl = sBattlemasterListStore.LookupEntry(i); - if (bl && bl->HolidayWorldStateId) - { - if (BattleGroundMgr::IsBGWeekend((BattleGroundTypeId)bl->id)) - SendUpdateWorldState(bl->HolidayWorldStateId, 1); - else - SendUpdateWorldState(bl->HolidayWorldStateId, 0); - } - } -} - -uint32 Player::GetXPRestBonus(uint32 xp) -{ - uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus - - if (rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp - rested_bonus = xp; - - SetRestBonus(GetRestBonus() - rested_bonus); - - sLog.outDetail("Player gain %u xp (+ %u Rested Bonus). Rested points=%f",xp+rested_bonus,rested_bonus,GetRestBonus()); - return rested_bonus; -} - -void Player::SetBindPoint(uint64 guid) -{ - WorldPacket data(SMSG_BINDER_CONFIRM, 8); - data << uint64(guid); - GetSession()->SendPacket(&data); -} - -void Player::SendTalentWipeConfirm(uint64 guid) -{ - WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8+4)); - data << uint64(guid); - uint32 cost = sWorld.getConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost(); - data << cost; - GetSession()->SendPacket(&data); -} - -void Player::ResetPetTalents() -{ - // This needs another gossip option + NPC text as a confirmation. - // The confirmation gossip listid has the text: "Yes, please do." - Pet* pet = GetPet(); - - if (!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0) - return; - - CharmInfo *charmInfo = pet->GetCharmInfo(); - if (!charmInfo) - { - sLog.outError("Object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); - return; - } - pet->resetTalents(); - SendTalentsInfoData(true); -} - -/*********************************************************/ -/*** STORAGE SYSTEM ***/ -/*********************************************************/ - -void Player::SetVirtualItemSlot(uint8 i, Item* item) -{ - assert(i < 3); - if (i < 2 && item) - { - if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) - return; - uint32 charges = item->GetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT); - if (charges == 0) - return; - if (charges > 1) - item->SetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT,charges-1); - else if (charges <= 1) - { - ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false); - item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); - } - } -} - -void Player::SetSheath(SheathState sheathed) -{ - switch (sheathed) - { - case SHEATH_STATE_UNARMED: // no prepared weapon - SetVirtualItemSlot(0,NULL); - SetVirtualItemSlot(1,NULL); - SetVirtualItemSlot(2,NULL); - break; - case SHEATH_STATE_MELEE: // prepared melee weapon - { - SetVirtualItemSlot(0,GetWeaponForAttack(BASE_ATTACK,true)); - SetVirtualItemSlot(1,GetWeaponForAttack(OFF_ATTACK,true)); - SetVirtualItemSlot(2,NULL); - }; break; - case SHEATH_STATE_RANGED: // prepared ranged weapon - SetVirtualItemSlot(0,NULL); - SetVirtualItemSlot(1,NULL); - SetVirtualItemSlot(2,GetWeaponForAttack(RANGED_ATTACK,true)); - break; - default: - SetVirtualItemSlot(0,NULL); - SetVirtualItemSlot(1,NULL); - SetVirtualItemSlot(2,NULL); - break; - } - Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players... -} - -uint8 Player::FindEquipSlot(ItemPrototype const* proto, uint32 slot, bool swap) const -{ - uint8 pClass = getClass(); - - uint8 slots[4]; - slots[0] = NULL_SLOT; - slots[1] = NULL_SLOT; - slots[2] = NULL_SLOT; - slots[3] = NULL_SLOT; - switch (proto->InventoryType) - { - case INVTYPE_HEAD: - slots[0] = EQUIPMENT_SLOT_HEAD; - break; - case INVTYPE_NECK: - slots[0] = EQUIPMENT_SLOT_NECK; - break; - case INVTYPE_SHOULDERS: - slots[0] = EQUIPMENT_SLOT_SHOULDERS; - break; - case INVTYPE_BODY: - slots[0] = EQUIPMENT_SLOT_BODY; - break; - case INVTYPE_CHEST: - slots[0] = EQUIPMENT_SLOT_CHEST; - break; - case INVTYPE_ROBE: - slots[0] = EQUIPMENT_SLOT_CHEST; - break; - case INVTYPE_WAIST: - slots[0] = EQUIPMENT_SLOT_WAIST; - break; - case INVTYPE_LEGS: - slots[0] = EQUIPMENT_SLOT_LEGS; - break; - case INVTYPE_FEET: - slots[0] = EQUIPMENT_SLOT_FEET; - break; - case INVTYPE_WRISTS: - slots[0] = EQUIPMENT_SLOT_WRISTS; - break; - case INVTYPE_HANDS: - slots[0] = EQUIPMENT_SLOT_HANDS; - break; - case INVTYPE_FINGER: - slots[0] = EQUIPMENT_SLOT_FINGER1; - slots[1] = EQUIPMENT_SLOT_FINGER2; - break; - case INVTYPE_TRINKET: - slots[0] = EQUIPMENT_SLOT_TRINKET1; - slots[1] = EQUIPMENT_SLOT_TRINKET2; - break; - case INVTYPE_CLOAK: - slots[0] = EQUIPMENT_SLOT_BACK; - break; - case INVTYPE_WEAPON: - { - slots[0] = EQUIPMENT_SLOT_MAINHAND; - - // suggest offhand slot only if know dual wielding - // (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ... - if (CanDualWield()) - slots[1] = EQUIPMENT_SLOT_OFFHAND; - break; - }; - case INVTYPE_SHIELD: - slots[0] = EQUIPMENT_SLOT_OFFHAND; - break; - case INVTYPE_RANGED: - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case INVTYPE_2HWEAPON: - slots[0] = EQUIPMENT_SLOT_MAINHAND; - if (Item *mhWeapon = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND)) - if (ItemPrototype const *mhWeaponProto = mhWeapon->GetProto()) - if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF) - { - const_cast<Player *>(this)->AutoUnequipOffhandIfNeed(true); - break; - } - if (CanDualWield() && CanTitanGrip() && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF) - slots[1] = EQUIPMENT_SLOT_OFFHAND; - break; - case INVTYPE_TABARD: - slots[0] = EQUIPMENT_SLOT_TABARD; - break; - case INVTYPE_WEAPONMAINHAND: - slots[0] = EQUIPMENT_SLOT_MAINHAND; - break; - case INVTYPE_WEAPONOFFHAND: - slots[0] = EQUIPMENT_SLOT_OFFHAND; - break; - case INVTYPE_HOLDABLE: - slots[0] = EQUIPMENT_SLOT_OFFHAND; - break; - case INVTYPE_THROWN: - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case INVTYPE_RANGEDRIGHT: - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case INVTYPE_BAG: - slots[0] = INVENTORY_SLOT_BAG_START + 0; - slots[1] = INVENTORY_SLOT_BAG_START + 1; - slots[2] = INVENTORY_SLOT_BAG_START + 2; - slots[3] = INVENTORY_SLOT_BAG_START + 3; - break; - case INVTYPE_RELIC: - { - switch(proto->SubClass) - { - case ITEM_SUBCLASS_ARMOR_LIBRAM: - if (pClass == CLASS_PALADIN) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_IDOL: - if (pClass == CLASS_DRUID) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_TOTEM: - if (pClass == CLASS_SHAMAN) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_MISC: - if (pClass == CLASS_WARLOCK) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - case ITEM_SUBCLASS_ARMOR_SIGIL: - if (pClass == CLASS_DEATH_KNIGHT) - slots[0] = EQUIPMENT_SLOT_RANGED; - break; - } - break; - } - default: - return NULL_SLOT; - } - - if (slot != NULL_SLOT) - { - if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) - for (uint8 i = 0; i < 4; ++i) - if (slots[i] == slot) - return slot; - } - else - { - // search free slot at first - for (uint8 i = 0; i < 4; ++i) - if (slots[i] != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i])) - // in case 2hand equipped weapon (without titan grip) offhand slot empty but not free - if (slots[i] != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed()) - return slots[i]; - - // if not found free and can swap return first appropriate from used - for (uint8 i = 0; i < 4; ++i) - if (slots[i] != NULL_SLOT && swap) - return slots[i]; - } - - // no free position - return NULL_SLOT; -} - -uint8 Player::CanUnequipItems(uint32 item, uint32 count) const -{ - uint32 tempcount = 0; - - uint8 res = EQUIP_ERR_OK; - - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i) - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetEntry() == item) - { - uint8 ires = CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false); - if (ires == EQUIP_ERR_OK) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return EQUIP_ERR_OK; - } - else - res = ires; - } - - for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetEntry() == item) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return EQUIP_ERR_OK; - } - - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetEntry() == item) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return EQUIP_ERR_OK; - } - - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) - if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - for (uint32 j = 0; j < pBag->GetBagSize(); ++j) - if (Item *pItem = GetItemByPos(i, j)) - if (pItem->GetEntry() == item) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return EQUIP_ERR_OK; - } - - // not found req. item count and have unequippable items - return res; -} - -uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const -{ - uint32 count = 0; - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem != skipItem && pItem->GetEntry() == item) - count += pItem->GetCount(); - - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem != skipItem && pItem->GetEntry() == item) - count += pItem->GetCount(); - - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) - if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - count += pBag->GetItemCount(item,skipItem); - - if (skipItem && skipItem->GetProto()->GemProperties) - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem != skipItem && pItem->GetProto()->Socket[0].Color) - count += pItem->GetGemCountWithID(item); - - if (inBankAlso) - { - for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem != skipItem && pItem->GetEntry() == item) - count += pItem->GetCount(); - - for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) - if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - count += pBag->GetItemCount(item,skipItem); - - if (skipItem && skipItem->GetProto()->GemProperties) - for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem != skipItem && pItem->GetProto()->Socket[0].Color) - count += pItem->GetGemCountWithID(item); - } - - return count; -} - -Item* Player::GetItemByGuid(uint64 guid) const -{ - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetGUID() == guid) - return pItem; - - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetGUID() == guid) - return pItem; - - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) - if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - for (uint32 j = 0; j < pBag->GetBagSize(); ++j) - if (Item* pItem = pBag->GetItemByPos(j)) - if (pItem->GetGUID() == guid) - return pItem; - - for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) - if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - for (uint32 j = 0; j < pBag->GetBagSize(); ++j) - if (Item* pItem = pBag->GetItemByPos(j)) - if (pItem->GetGUID() == guid) - return pItem; - - return NULL; -} - -Item* Player::GetItemByPos(uint16 pos) const -{ - uint8 bag = pos >> 8; - uint8 slot = pos & 255; - return GetItemByPos(bag, slot); -} - -Item* Player::GetItemByPos(uint8 bag, uint8 slot) const -{ - if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END))) - return m_items[slot]; - else if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) - || (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)) - { - if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag)) - return pBag->GetItemByPos(slot); - } - return NULL; -} - -Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const -{ - uint16 slot; - switch (attackType) - { - case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break; - case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break; - case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break; - default: return NULL; - } - - Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot); - if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON) - return NULL; - - if (!useable) - return item; - - if (item->IsBroken() || IsInFeralForm()) - return NULL; - - return item; -} - -Item* Player::GetShield(bool useable) const -{ - Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); - if (!item || item->GetProto()->Class != ITEM_CLASS_ARMOR) - return NULL; - - if (!useable) - return item; - - if (item->IsBroken()) - return NULL; - - return item; -} - -uint8 Player::GetAttackBySlot(uint8 slot) -{ - switch(slot) - { - case EQUIPMENT_SLOT_MAINHAND: return BASE_ATTACK; - case EQUIPMENT_SLOT_OFFHAND: return OFF_ATTACK; - case EQUIPMENT_SLOT_RANGED: return RANGED_ATTACK; - default: return MAX_ATTACK; - } -} - -bool Player::IsInventoryPos(uint8 bag, uint8 slot) -{ - if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT) - return true; - if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END)) - return true; - if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) - return true; - if (bag == INVENTORY_SLOT_BAG_0 && (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)) - return true; - return false; -} - -bool Player::IsEquipmentPos(uint8 bag, uint8 slot) -{ - if (bag == INVENTORY_SLOT_BAG_0 && (slot < EQUIPMENT_SLOT_END)) - return true; - if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END)) - return true; - return false; -} - -bool Player::IsBankPos(uint8 bag, uint8 slot) -{ - if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)) - return true; - if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)) - return true; - if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END) - return true; - return false; -} - -bool Player::IsBagPos(uint16 pos) -{ - uint8 bag = pos >> 8; - uint8 slot = pos & 255; - if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END)) - return true; - if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)) - return true; - return false; -} - -bool Player::IsValidPos(uint8 bag, uint8 slot) -{ - // post selected - if (bag == NULL_BAG) - return true; - - if (bag == INVENTORY_SLOT_BAG_0) - { - // any post selected - if (slot == NULL_SLOT) - return true; - - // equipment - if (slot < EQUIPMENT_SLOT_END) - return true; - - // bag equip slots - if (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END) - return true; - - // backpack slots - if (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END) - return true; - - // keyring slots - if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END) - return true; - - // bank main slots - if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END) - return true; - - // bank bag slots - if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END) - return true; - - return false; - } - - // bag content slots - if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) - { - Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag); - if (!pBag) - return false; - - // any post selected - if (slot == NULL_SLOT) - return true; - - return slot < pBag->GetBagSize(); - } - - // bank bag content slots - if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END) - { - Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag); - if (!pBag) - return false; - - // any post selected - if (slot == NULL_SLOT) - return true; - - return slot < pBag->GetBagSize(); - } - - // where this? - return false; -} - -bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const -{ - uint32 tempcount = 0; - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) - { - Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem && pItem->GetEntry() == item) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return true; - } - } - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - { - Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem && pItem->GetEntry() == item) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return true; - } - } - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - { - if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - { - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - { - Item* pItem = GetItemByPos(i, j); - if (pItem && pItem->GetEntry() == item) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return true; - } - } - } - } - - if (inBankAlso) - { - for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++) - { - Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem && pItem->GetEntry() == item) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return true; - } - } - for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) - { - if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - { - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - { - Item* pItem = GetItemByPos(i, j); - if (pItem && pItem->GetEntry() == item) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return true; - } - } - } - } - } - - return false; -} - -bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot) const -{ - uint32 tempcount = 0; - for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) - { - if (i == except_slot) - continue; - - Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem && pItem->GetEntry() == item) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return true; - } - } - - ItemPrototype const *pProto = objmgr.GetItemPrototype(item); - if (pProto && pProto->GemProperties) - { - for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) - { - if (i == except_slot) - continue; - - Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem && pItem->GetProto()->Socket[0].Color) - { - tempcount += pItem->GetGemCountWithID(item); - if (tempcount >= count) - return true; - } - } - } - - return false; -} - -bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot) const -{ - uint32 tempcount = 0; - for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) - { - if (i == except_slot) - continue; - - Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (!pItem) - continue; - - ItemPrototype const *pProto = pItem->GetProto(); - if (!pProto) - continue; - - if (pProto->ItemLimitCategory == limitCategory) - { - tempcount += pItem->GetCount(); - if (tempcount >= count) - return true; - } - - if (pProto->Socket[0].Color) - { - tempcount += pItem->GetGemCountWithLimitCategory(limitCategory); - if (tempcount >= count) - return true; - } - } - - return false; -} - -uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) const -{ - uint8 tempcount = 0; - for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) - { - Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (!pItem) - continue; - - if (pItem == skipItem) - continue; - - ItemPrototype const *pProto = pItem->GetProto(); - if (pProto && pProto->ItemLimitCategory == limitCategory) - tempcount += pItem->GetCount(); - } - - for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - { - Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (!pItem) - continue; - - if (pItem == skipItem) - continue; - - ItemPrototype const *pProto = pItem->GetProto(); - if (pProto && pProto->ItemLimitCategory == limitCategory) - tempcount += pItem->GetCount(); - } - - for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) - { - Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (!pBag) - continue; - - for (uint32 j = 0; j < pBag->GetBagSize(); ++j) - { - Item *pItem = GetItemByPos(i, j); - - if (!pItem) - continue; - - if (pItem == skipItem) - continue; - - if (pItem->GetProto()->ItemLimitCategory == limitCategory) - tempcount += pItem->GetCount(); - } - } - - for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i) - { - Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (!pItem) - continue; - - if (pItem == skipItem) - continue; - - ItemPrototype const *pProto = pItem->GetProto(); - if (pProto && pProto->ItemLimitCategory == limitCategory) - tempcount += pItem->GetCount(); - } - - for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) - { - Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (!pBag) - continue; - - for (uint32 j = 0; j < pBag->GetBagSize(); ++j) - { - Item *pItem = GetItemByPos(i, j); - - if (!pItem) - continue; - - if (pItem == skipItem) - continue; - - if (pItem->GetProto()->ItemLimitCategory == limitCategory) - tempcount += pItem->GetCount(); - } - } - - return tempcount; -} - -uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count) const -{ - ItemPrototype const *pProto = objmgr.GetItemPrototype(entry); - if (!pProto) - { - if (no_space_count) - *no_space_count = count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - - if (pItem && pItem->m_lootGenerated) - return EQUIP_ERR_ALREADY_LOOTED; - - // no maximum - if (pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0 || pProto->MaxCount == 2147483647) - return EQUIP_ERR_OK; - - uint32 curcount; - if (pProto->ItemLimitCategory) - curcount = CountItemWithLimitCategory(pProto->ItemLimitCategory,pItem); - else - curcount = GetItemCount(pProto->ItemId,true,pItem); - - if ((curcount + count > uint32(pProto->MaxCount)) && !(pProto->ItemLimitCategory)) - { - if (no_space_count) - *no_space_count = count +curcount - pProto->MaxCount; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - - if (pProto->ItemLimitCategory && pProto->Class != ITEM_CLASS_GEM) // gem have equip check (maybe sort by bonding?) - { - ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory); - if (!limitEntry) - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - - if (curcount + count > limitEntry->maxCount) - { - if (no_space_count) - *no_space_count = count + curcount - limitEntry->maxCount; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; // attempt add too many limit category items - } - } - - return EQUIP_ERR_OK; -} - -bool Player::HasItemTotemCategory(uint32 TotemCategory) const -{ - Item *pItem; - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) - { - pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory)) - return true; - } - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - { - pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory)) - return true; - } - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - { - for (uint32 j = 0; j < pBag->GetBagSize(); ++j) - { - pItem = GetUseableItemByPos(i, j); - if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory)) - return true; - } - } - } - return false; -} - -uint8 Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool swap, Item* pSrcItem) const -{ - Item* pItem2 = GetItemByPos(bag, slot); - - // ignore move item (this slot will be empty at move) - if (pItem2 == pSrcItem) - pItem2 = NULL; - - uint32 need_space; - - // empty specific slot - check item fit to slot - if (!pItem2 || swap) - { - if (bag == INVENTORY_SLOT_BAG_0) - { - // keyring case - if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS)) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - - // currencytoken case - if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - - // prevent cheating - if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END || slot >= PLAYER_SLOT_END) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - } - else - { - Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag); - if (!pBag) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - - ItemPrototype const* pBagProto = pBag->GetProto(); - if (!pBagProto) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - - if (slot >= pBagProto->ContainerSlots) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - - if (!ItemCanGoIntoBag(pProto,pBagProto)) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - } - - // non empty stack with space - need_space = pProto->GetMaxStackSize(); - } - // non empty slot, check item type - else - { - // can be merged at least partly - uint8 res = pItem2->CanBeMergedPartlyWith(pProto); - if (res != EQUIP_ERR_OK) - return res; - - // free stack space or infinity - need_space = pProto->GetMaxStackSize() - pItem2->GetCount(); - } - - if (need_space > count) - need_space = count; - - ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space); - if (!newPosition.isContainedIn(dest)) - { - dest.push_back(newPosition); - count -= need_space; - } - return EQUIP_ERR_OK; -} - -uint8 Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const -{ - // skip specific bag already processed in first called _CanStoreItem_InBag - if (bag == skip_bag) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - - Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag); - if (!pBag) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - - ItemPrototype const* pBagProto = pBag->GetProto(); - if (!pBagProto) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - - // specialized bag mode or non-specilized - if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER)) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - - if (!ItemCanGoIntoBag(pProto,pBagProto)) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - { - // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot - if (j == skip_slot) - continue; - - Item* pItem2 = GetItemByPos(bag, j); - - // ignore move item (this slot will be empty at move) - if (pItem2 == pSrcItem) - pItem2 = NULL; - - // if merge skip empty, if !merge skip non-empty - if ((pItem2 != NULL) != merge) - continue; - - uint32 need_space = pProto->GetMaxStackSize(); - - if (pItem2) - { - // can be merged at least partly - uint8 res = pItem2->CanBeMergedPartlyWith(pProto); - if (res != EQUIP_ERR_OK) - continue; - - // descrease at current stacksize - need_space -= pItem2->GetCount(); - } - - if (need_space > count) - need_space = count; - - ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space); - if (!newPosition.isContainedIn(dest)) - { - dest.push_back(newPosition); - count -= need_space; - - if (count==0) - return EQUIP_ERR_OK; - } - } - return EQUIP_ERR_OK; -} - -uint8 Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const -{ - for (uint32 j = slot_begin; j < slot_end; j++) - { - // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot - if (INVENTORY_SLOT_BAG_0 == skip_bag && j == skip_slot) - continue; - - Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, j); - - // ignore move item (this slot will be empty at move) - if (pItem2 == pSrcItem) - pItem2 = NULL; - - // if merge skip empty, if !merge skip non-empty - if ((pItem2 != NULL) != merge) - continue; - - uint32 need_space = pProto->GetMaxStackSize(); - - if (pItem2) - { - // can be merged at least partly - uint8 res = pItem2->CanBeMergedPartlyWith(pProto); - if (res != EQUIP_ERR_OK) - continue; - - // descrease at current stacksize - need_space -= pItem2->GetCount(); - } - - if (need_space > count) - need_space = count; - - ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space); - if (!newPosition.isContainedIn(dest)) - { - dest.push_back(newPosition); - count -= need_space; - - if (count==0) - return EQUIP_ERR_OK; - } - } - return EQUIP_ERR_OK; -} - -uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem, bool swap, uint32* no_space_count) const -{ - sLog.outDebug("STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count); - - ItemPrototype const *pProto = objmgr.GetItemPrototype(entry); - if (!pProto) - { - if (no_space_count) - *no_space_count = count; - return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED :EQUIP_ERR_ITEM_NOT_FOUND; - } - - if (pItem) - { - // item used - if (pItem->m_lootGenerated) - { - if (no_space_count) - *no_space_count = count; - return EQUIP_ERR_ALREADY_LOOTED; - } - - if (pItem->IsBindedNotWith(this)) - { - if (no_space_count) - *no_space_count = count; - return EQUIP_ERR_DONT_OWN_THAT_ITEM; - } - } - - // check count of items (skip for auto move for same player from bank) - uint32 no_similar_count = 0; // can't store this amount similar items - uint8 res = _CanTakeMoreSimilarItems(entry,count,pItem,&no_similar_count); - if (res != EQUIP_ERR_OK) - { - if (count == no_similar_count) - { - if (no_space_count) - *no_space_count = no_similar_count; - return res; - } - count -= no_similar_count; - } - - // in specific slot - if (bag != NULL_BAG && slot != NULL_SLOT) - { - res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - - // not specific slot or have space for partly store only in specific slot - - // in specific bag - if (bag != NULL_BAG) - { - // search stack in bag for merge to - if (pProto->Stackable != 1) - { - if (bag == INVENTORY_SLOT_BAG_0) // inventory - { - res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - - res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - else // equipped bag - { - // we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag - res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot); - if (res != EQUIP_ERR_OK) - res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot); - - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - } - - // search free slot in bag for place to - if (bag == INVENTORY_SLOT_BAG_0) // inventory - { - // search free slot - keyring case - if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS) - { - uint32 keyringSize = GetMaxKeyringSize(); - res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - - res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) - { - res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - - res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - else // equipped bag - { - res = _CanStoreItem_InBag(bag,dest,pProto,count,false,false,pItem,NULL_BAG,slot); - if (res != EQUIP_ERR_OK) - res = _CanStoreItem_InBag(bag,dest,pProto,count,false,true,pItem,NULL_BAG,slot); - - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - } - - // not specific bag or have space for partly store only in specific bag - - // search stack for merge to - if (pProto->Stackable != 1) - { - res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - - res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - - if (pProto->BagFamily) - { - for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - { - res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - continue; - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - } - - for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - { - res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - continue; - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - } - - // search free slot - special bag case - if (pProto->BagFamily) - { - if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS) - { - uint32 keyringSize = GetMaxKeyringSize(); - res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) - { - res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - - for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - { - res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - continue; - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - } - - // search free slot - res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - { - if (no_space_count) - *no_space_count = count + no_similar_count; - return res; - } - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - { - res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - continue; - - if (count == 0) - { - if (no_similar_count == 0) - return EQUIP_ERR_OK; - - if (no_space_count) - *no_space_count = count + no_similar_count; - return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; - } - } - - if (no_space_count) - *no_space_count = count + no_similar_count; - - return EQUIP_ERR_INVENTORY_FULL; -} - -////////////////////////////////////////////////////////////////////////// -uint8 Player::CanStoreItems(Item **pItems,int count) const -{ - Item *pItem2; - - // fill space table - int inv_slot_items[INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START]; - int inv_bags[INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE]; - int inv_keys[KEYRING_SLOT_END-KEYRING_SLOT_START]; - int inv_tokens[CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START]; - - memset(inv_slot_items,0,sizeof(int)*(INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START)); - memset(inv_bags,0,sizeof(int)*(INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START)*MAX_BAG_SIZE); - memset(inv_keys,0,sizeof(int)*(KEYRING_SLOT_END-KEYRING_SLOT_START)); - memset(inv_tokens,0,sizeof(int)*(CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START)); - - for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) - { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - - if (pItem2 && !pItem2->IsInTrade()) - { - inv_slot_items[i-INVENTORY_SLOT_ITEM_START] = pItem2->GetCount(); - } - } - - for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) - { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - - if (pItem2 && !pItem2->IsInTrade()) - { - inv_keys[i-KEYRING_SLOT_START] = pItem2->GetCount(); - } - } - - for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++) - { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - - if (pItem2 && !pItem2->IsInTrade()) - { - inv_tokens[i-CURRENCYTOKEN_SLOT_START] = pItem2->GetCount(); - } - } - - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - { - if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - { - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - { - pItem2 = GetItemByPos(i, j); - if (pItem2 && !pItem2->IsInTrade()) - { - inv_bags[i-INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount(); - } - } - } - } - - // check free space for all items - for (int k = 0; k < count; ++k) - { - Item *pItem = pItems[k]; - - // no item - if (!pItem) continue; - - sLog.outDebug("STORAGE: CanStoreItems %i. item = %u, count = %u", k+1, pItem->GetEntry(), pItem->GetCount()); - ItemPrototype const *pProto = pItem->GetProto(); - - // strange item - if (!pProto) - return EQUIP_ERR_ITEM_NOT_FOUND; - - // item used - if (pItem->m_lootGenerated) - return EQUIP_ERR_ALREADY_LOOTED; - - // item it 'bind' - if (pItem->IsBindedNotWith(this)) - return EQUIP_ERR_DONT_OWN_THAT_ITEM; - - Bag *pBag; - ItemPrototype const *pBagProto; - - // item is 'one item only' - uint8 res = CanTakeMoreSimilarItems(pItem); - if (res != EQUIP_ERR_OK) - return res; - - // search stack for merge to - if (pProto->Stackable != 1) - { - bool b_found = false; - - for (int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t) - { - pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t ); - if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) - { - inv_keys[t-KEYRING_SLOT_START] += pItem->GetCount(); - b_found = true; - break; - } - } - if (b_found) continue; - - for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) - { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); - if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) - { - inv_tokens[t-CURRENCYTOKEN_SLOT_START] += pItem->GetCount(); - b_found = true; - break; - } - } - if (b_found) continue; - - for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) - { - pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); - if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) - { - inv_slot_items[t-INVENTORY_SLOT_ITEM_START] += pItem->GetCount(); - b_found = true; - break; - } - } - if (b_found) continue; - - for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) - { - pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, t); - if (pBag && ItemCanGoIntoBag(pItem->GetProto(), pBag->GetProto())) - { - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - { - pItem2 = GetItemByPos(t, j); - if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize()) - { - inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount(); - b_found = true; - break; - } - } - } - } - if (b_found) continue; - } - - // special bag case - if (pProto->BagFamily) - { - bool b_found = false; - if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS) - { - uint32 keyringSize = GetMaxKeyringSize(); - for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t) - { - if (inv_keys[t-KEYRING_SLOT_START] == 0) - { - inv_keys[t-KEYRING_SLOT_START] = 1; - b_found = true; - break; - } - } - } - - if (b_found) continue; - - if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) - { - for (uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) - { - if (inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0) - { - inv_tokens[t-CURRENCYTOKEN_SLOT_START] = 1; - b_found = true; - break; - } - } - } - - if (b_found) continue; - - for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) - { - pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, t); - if (pBag) - { - pBagProto = pBag->GetProto(); - - // not plain container check - if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) && - ItemCanGoIntoBag(pProto,pBagProto)) - { - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - { - if (inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0) - { - inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1; - b_found = true; - break; - } - } - } - } - } - if (b_found) continue; - } - - // search free slot - bool b_found = false; - for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) - { - if (inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0) - { - inv_slot_items[t-INVENTORY_SLOT_ITEM_START] = 1; - b_found = true; - break; - } - } - if (b_found) continue; - - // search free slot in bags - for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) - { - pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, t); - if (pBag) - { - pBagProto = pBag->GetProto(); - - // special bag already checked - if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER)) - continue; - - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - { - if (inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0) - { - inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1; - b_found = true; - break; - } - } - } - } - - // no free slot found? - if (!b_found) - return EQUIP_ERR_INVENTORY_FULL; - } - - return EQUIP_ERR_OK; -} - -////////////////////////////////////////////////////////////////////////// -uint8 Player::CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const -{ - dest = 0; - Item *pItem = Item::CreateItem(item, 1, this); - if (pItem) - { - uint8 result = CanEquipItem(slot, dest, pItem, swap); - delete pItem; - return result; - } - - return EQUIP_ERR_ITEM_NOT_FOUND; -} - -uint8 Player::CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading) const -{ - dest = 0; - if (pItem) - { - sLog.outDebug("STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount()); - ItemPrototype const *pProto = pItem->GetProto(); - if (pProto) - { - // item used - if (pItem->m_lootGenerated) - return EQUIP_ERR_ALREADY_LOOTED; - - if (pItem->IsBindedNotWith(this)) - return EQUIP_ERR_DONT_OWN_THAT_ITEM; - - // check count of items (skip for auto move for same player from bank) - uint8 res = CanTakeMoreSimilarItems(pItem); - if (res != EQUIP_ERR_OK) - return res; - - // check this only in game - if (not_loading) - { - // May be here should be more stronger checks; STUNNED checked - // ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked. - if (hasUnitState(UNIT_STAT_STUNNED)) - return EQUIP_ERR_YOU_ARE_STUNNED; - - // do not allow equipping gear except weapons, offhands, projectiles, relics in - // - combat - // - in-progress arenas - if (!pProto->CanChangeEquipStateInCombat()) - { - if (isInCombat()) - return EQUIP_ERR_NOT_IN_COMBAT; - - if (BattleGround* bg = GetBattleGround()) - if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS) - return EQUIP_ERR_NOT_DURING_ARENA_MATCH; - } - - if (isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer != 0) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err - - if (IsNonMeleeSpellCasted(false)) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; - } - - ScalingStatDistributionEntry const *ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0; - // check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items) - if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel()) - return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; - - uint8 eslot = FindEquipSlot(pProto, slot, swap); - if (eslot == NULL_SLOT) - return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; - - uint8 msg = CanUseItem(pItem , not_loading); - if (msg != EQUIP_ERR_OK) - return msg; - if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot)) - return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE; - - // if swap ignore item (equipped also) - if (uint8 res2 = CanEquipUniqueItem(pItem, swap ? eslot : NULL_SLOT)) - return res2; - - // check unique-equipped special item classes - if (pProto->Class == ITEM_CLASS_QUIVER) - { - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - { - if (pBag != pItem) - { - if (ItemPrototype const* pBagProto = pBag->GetProto()) - { - if (pBagProto->Class == pProto->Class && (!swap || pBag->GetSlot() != eslot)) - return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH) - ? EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH - : EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER; - } - } - } - } - } - - uint32 type = pProto->InventoryType; - - if (eslot == EQUIPMENT_SLOT_OFFHAND) - { - if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND) - { - if (!CanDualWield()) - return EQUIP_ERR_CANT_DUAL_WIELD; - } - else if (type == INVTYPE_2HWEAPON) - { - if (!CanDualWield() || !CanTitanGrip()) - return EQUIP_ERR_CANT_DUAL_WIELD; - } - - if (IsTwoHandUsed()) - return EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED; - } - - // equip two-hand weapon case (with possible unequip 2 items) - if (type == INVTYPE_2HWEAPON) - { - if (eslot == EQUIPMENT_SLOT_OFFHAND) - { - if (!CanTitanGrip()) - return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; - } - else if (eslot != EQUIPMENT_SLOT_MAINHAND) - return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; - - if (!CanTitanGrip()) - { - // offhand item must can be stored in inventory for offhand item and it also must be unequipped - Item *offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); - ItemPosCountVec off_dest; - if (offItem && (!not_loading || - CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND,false) != EQUIP_ERR_OK || - CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK)) - return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL; - } - } - dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot); - return EQUIP_ERR_OK; - } - } - - return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_ITEMS_CANT_BE_SWAPPED; -} - -uint8 Player::CanUnequipItem(uint16 pos, bool swap) const -{ - // Applied only to equipped items and bank bags - if (!IsEquipmentPos(pos) && !IsBagPos(pos)) - return EQUIP_ERR_OK; - - Item* pItem = GetItemByPos(pos); - - // Applied only to existed equipped item - if (!pItem) - return EQUIP_ERR_OK; - - sLog.outDebug("STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount()); - - ItemPrototype const *pProto = pItem->GetProto(); - if (!pProto) - return EQUIP_ERR_ITEM_NOT_FOUND; - - // item used - if (pItem->m_lootGenerated) - return EQUIP_ERR_ALREADY_LOOTED; - - // do not allow unequipping gear except weapons, offhands, projectiles, relics in - // - combat - // - in-progress arenas - if (!pProto->CanChangeEquipStateInCombat()) - { - if (isInCombat()) - return EQUIP_ERR_NOT_IN_COMBAT; - - if (BattleGround* bg = GetBattleGround()) - if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS) - return EQUIP_ERR_NOT_DURING_ARENA_MATCH; - } - - if (!swap && pItem->IsBag() && !((Bag*)pItem)->IsEmpty()) - return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS; - - return EQUIP_ERR_OK; -} - -uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading) const -{ - if (!pItem) - return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND; - - uint32 count = pItem->GetCount(); - - sLog.outDebug("STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount()); - ItemPrototype const *pProto = pItem->GetProto(); - if (!pProto) - return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND; - - // item used - if (pItem->m_lootGenerated) - return EQUIP_ERR_ALREADY_LOOTED; - - if (pItem->IsBindedNotWith(this)) - return EQUIP_ERR_DONT_OWN_THAT_ITEM; - - // check count of items (skip for auto move for same player from bank) - uint8 res = CanTakeMoreSimilarItems(pItem); - if (res != EQUIP_ERR_OK) - return res; - - // in specific slot - if (bag != NULL_BAG && slot != NULL_SLOT) - { - if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END) - { - if (!pItem->IsBag()) - return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT; - - if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount()) - return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT; - - if (uint8 cantuse = CanUseItem(pItem, not_loading) != EQUIP_ERR_OK) - return cantuse; - } - - res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem); - if (res != EQUIP_ERR_OK) - return res; - - if (count == 0) - return EQUIP_ERR_OK; - } - - // not specific slot or have space for partly store only in specific slot - - // in specific bag - if (bag != NULL_BAG) - { - if (pProto->InventoryType == INVTYPE_BAG) - { - Bag *pBag = (Bag*)pItem; - if (pBag && !pBag->IsEmpty()) - return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG; - } - - // search stack in bag for merge to - if (pProto->Stackable != 1) - { - if (bag == INVENTORY_SLOT_BAG_0) - { - res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - return res; - - if (count == 0) - return EQUIP_ERR_OK; - } - else - { - res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot); - if (res != EQUIP_ERR_OK) - res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot); - - if (res != EQUIP_ERR_OK) - return res; - - if (count == 0) - return EQUIP_ERR_OK; - } - } - - // search free slot in bag - if (bag == INVENTORY_SLOT_BAG_0) - { - res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - return res; - - if (count == 0) - return EQUIP_ERR_OK; - } - else - { - res = _CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot); - if (res != EQUIP_ERR_OK) - res = _CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot); - - if (res != EQUIP_ERR_OK) - return res; - - if (count == 0) - return EQUIP_ERR_OK; - } - } - - // not specific bag or have space for partly store only in specific bag - - // search stack for merge to - if (pProto->Stackable != 1) - { - // in slots - res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - return res; - - if (count == 0) - return EQUIP_ERR_OK; - - // in special bags - if (pProto->BagFamily) - { - for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) - { - res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - continue; - - if (count == 0) - return EQUIP_ERR_OK; - } - } - - for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) - { - res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - continue; - - if (count == 0) - return EQUIP_ERR_OK; - } - } - - // search free place in special bag - if (pProto->BagFamily) - { - for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) - { - res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - continue; - - if (count == 0) - return EQUIP_ERR_OK; - } - } - - // search free space - res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - return res; - - if (count == 0) - return EQUIP_ERR_OK; - - for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) - { - res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot); - if (res != EQUIP_ERR_OK) - continue; - - if (count == 0) - return EQUIP_ERR_OK; - } - return EQUIP_ERR_BANK_FULL; -} - -uint8 Player::CanUseItem(Item *pItem, bool not_loading) const -{ - if (pItem) - { - sLog.outDebug("STORAGE: CanUseItem item = %u", pItem->GetEntry()); - - if (!isAlive() && not_loading) - return EQUIP_ERR_YOU_ARE_DEAD; - - //if (isStunned()) - // return EQUIP_ERR_YOU_ARE_STUNNED; - - ItemPrototype const *pProto = pItem->GetProto(); - if (pProto) - { - if (pItem->IsBindedNotWith(this)) - return EQUIP_ERR_DONT_OWN_THAT_ITEM; - - if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0) - return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM; - - if (pItem->GetSkill() != 0) - { - bool allowEquip = false; - uint32 itemSkill = pItem->GetSkill(); - // Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet. - if (pProto->Quality == ITEM_QUALITY_HEIRLOOM && pProto->Class == ITEM_CLASS_ARMOR && !HasSkill(itemSkill)) - { - // TODO: when you right-click already equipped item it throws EQUIP_ERR_NO_REQUIRED_PROFICIENCY. - - // In fact it's a visual bug, everything works properly... I need sniffs of operations with - // binded to account items from off server. - - switch (getClass()) - { - case CLASS_HUNTER: - case CLASS_SHAMAN: - allowEquip = (itemSkill == SKILL_MAIL); - break; - case CLASS_PALADIN: - case CLASS_WARRIOR: - allowEquip = (itemSkill == SKILL_PLATE_MAIL); - break; - } - } - if (!allowEquip && GetSkillValue(itemSkill) == 0) - return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; - } - - if (pProto->RequiredSkill != 0) - { - if (GetSkillValue(pProto->RequiredSkill) == 0) - return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; - - if (GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank) - return EQUIP_ERR_ERR_CANT_EQUIP_SKILL; - } - - if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell)) - return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; - - if (pProto->RequiredReputationFaction && uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank) - return EQUIP_ERR_CANT_EQUIP_REPUTATION; - - if (getLevel() < pProto->RequiredLevel) - return EQUIP_ERR_CANT_EQUIP_LEVEL_I; - - return EQUIP_ERR_OK; - } - } - return EQUIP_ERR_ITEM_NOT_FOUND; -} - -bool Player::CanUseItem(ItemPrototype const *pProto) -{ - // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player - - if (pProto) - { - if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0) - return false; - if (pProto->RequiredSkill != 0) - { - if (GetSkillValue(pProto->RequiredSkill) == 0) - return false; - else if (GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank) - return false; - } - if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell)) - return false; - if (getLevel() < pProto->RequiredLevel) - return false; - return true; - } - return false; -} - -uint8 Player::CanUseAmmo(uint32 item) const -{ - sLog.outDebug("STORAGE: CanUseAmmo item = %u", item); - if (!isAlive()) - return EQUIP_ERR_YOU_ARE_DEAD; - //if (isStunned()) - // return EQUIP_ERR_YOU_ARE_STUNNED; - ItemPrototype const *pProto = objmgr.GetItemPrototype(item); - if (pProto) - { - if (pProto->InventoryType!= INVTYPE_AMMO) - return EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE; - if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0) - return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM; - if (pProto->RequiredSkill != 0) - { - if (GetSkillValue(pProto->RequiredSkill) == 0) - return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; - else if (GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank) - return EQUIP_ERR_ERR_CANT_EQUIP_SKILL; - } - if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell)) - return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; - /*if (GetReputationMgr().GetReputation() < pProto->RequiredReputation) - return EQUIP_ERR_CANT_EQUIP_REPUTATION; - */ - if (getLevel() < pProto->RequiredLevel) - return EQUIP_ERR_CANT_EQUIP_LEVEL_I; - - // Requires No Ammo - if (HasAura(46699)) - return EQUIP_ERR_BAG_FULL6; - - return EQUIP_ERR_OK; - } - return EQUIP_ERR_ITEM_NOT_FOUND; -} - -void Player::SetAmmo(uint32 item) -{ - if (!item) - return; - - // already set - if (GetUInt32Value(PLAYER_AMMO_ID) == item) - return; - - // check ammo - if (item) - { - uint8 msg = CanUseAmmo(item); - if (msg != EQUIP_ERR_OK) - { - SendEquipError(msg, NULL, NULL); - return; - } - } - - SetUInt32Value(PLAYER_AMMO_ID, item); - - _ApplyAmmoBonuses(); -} - -void Player::RemoveAmmo() -{ - SetUInt32Value(PLAYER_AMMO_ID, 0); - - m_ammoDPS = 0.0f; - - if (CanModifyStats()) - UpdateDamagePhysical(RANGED_ATTACK); -} - -// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case. -Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update,int32 randomPropertyId) -{ - uint32 count = 0; - for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) - count += itr->count; - - Item *pItem = Item::CreateItem(item, count, this); - if (pItem) - { - ItemAddedQuestCheck(item, count); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count); - if (randomPropertyId) - pItem->SetItemRandomProperties(randomPropertyId); - pItem = StoreItem(dest, pItem, update); - } - return pItem; -} - -Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update) -{ - if (!pItem) - return NULL; - - Item* lastItem = pItem; - uint32 entry = pItem->GetEntry(); - for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();) - { - uint16 pos = itr->pos; - uint32 count = itr->count; - - ++itr; - - if (itr == dest.end()) - { - lastItem = _StoreItem(pos,pItem,count,false,update); - break; - } - - lastItem = _StoreItem(pos,pItem,count,true,update); - } - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, entry); - return lastItem; -} - -// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case. -Item* Player::_StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update) -{ - if (!pItem) - return NULL; - - uint8 bag = pos >> 8; - uint8 slot = pos & 255; - - sLog.outDebug("STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow()); - - Item *pItem2 = GetItemByPos(bag, slot); - - if (!pItem2) - { - if (clone) - pItem = pItem->CloneItem(count, this); - else - pItem->SetCount(count); - - if (!pItem) - return NULL; - - if (pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || - pItem->GetProto()->Bonding == BIND_QUEST_ITEM || - (pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos))) - pItem->SetBinding(true); - - if (bag == INVENTORY_SLOT_BAG_0) - { - m_items[slot] = pItem; - SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID()); - pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID()); - pItem->SetUInt64Value(ITEM_FIELD_OWNER, GetGUID()); - - pItem->SetSlot(slot); - pItem->SetContainer(NULL); - - // need update known currency - if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) - UpdateKnownCurrencies(pItem->GetEntry(), true); - - if (IsInWorld() && update) - { - pItem->AddToWorld(); - pItem->SendUpdateToPlayer(this); - } - - pItem->SetState(ITEM_CHANGED, this); - } - else if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag)) - { - pBag->StoreItem(slot, pItem, update); - if (IsInWorld() && update) - { - pItem->AddToWorld(); - pItem->SendUpdateToPlayer(this); - } - pItem->SetState(ITEM_CHANGED, this); - pBag->SetState(ITEM_CHANGED, this); - } - - AddEnchantmentDurations(pItem); - AddItemDurations(pItem); - - return pItem; - } - else - { - if (pItem2->GetProto()->Bonding == BIND_WHEN_PICKED_UP || - pItem2->GetProto()->Bonding == BIND_QUEST_ITEM || - (pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos))) - pItem2->SetBinding(true); - - pItem2->SetCount(pItem2->GetCount() + count); - if (IsInWorld() && update) - pItem2->SendUpdateToPlayer(this); - - if (!clone) - { - // delete item (it not in any slot currently) - if (IsInWorld() && update) - { - pItem->RemoveFromWorld(); - pItem->DestroyForPlayer(this); - } - - RemoveEnchantmentDurations(pItem); - RemoveItemDurations(pItem); - - pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor - pItem->SetNotRefundable(this); - pItem->SetState(ITEM_REMOVED, this); - } - - // AddItemDurations(pItem2); - pItem2 already have duration listed for player - AddEnchantmentDurations(pItem2); - - pItem2->SetState(ITEM_CHANGED, this); - - return pItem2; - } -} - -Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update) -{ - if (Item *pItem = Item::CreateItem(item, 1, this)) - { - ItemAddedQuestCheck(item, 1); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1); - return EquipItem(pos, pItem, update); - } - - return NULL; -} - -Item* Player::EquipItem(uint16 pos, Item *pItem, bool update) -{ - AddEnchantmentDurations(pItem); - AddItemDurations(pItem); - - uint8 bag = pos >> 8; - uint8 slot = pos & 255; - - Item *pItem2 = GetItemByPos(bag, slot); - - if (!pItem2) - { - VisualizeItem(slot, pItem); - - if (isAlive()) - { - ItemPrototype const *pProto = pItem->GetProto(); - - // item set bonuses applied only at equip and removed at unequip, and still active for broken items - if (pProto && pProto->ItemSet) - AddItemsSetItem(this, pItem); - - _ApplyItemMods(pItem, slot, true); - - if (pProto && isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer == 0) - { - uint32 cooldownSpell = 6119; - - if (getClass() == CLASS_ROGUE) - cooldownSpell = 6123; - - SpellEntry const* spellProto = sSpellStore.LookupEntry(cooldownSpell); - - if (!spellProto) - sLog.outError("Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell); - else - { - m_weaponChangeTimer = spellProto->StartRecoveryTime; - - WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4); - data << uint64(GetGUID()); - data << uint8(1); - data << uint32(cooldownSpell); - data << uint32(0); - GetSession()->SendPacket(&data); - } - } - } - - if (IsInWorld() && update) - { - pItem->AddToWorld(); - pItem->SendUpdateToPlayer(this); - } - - ApplyEquipCooldown(pItem); - - // update expertise and armor penetration - passive auras may need it - - if (slot == EQUIPMENT_SLOT_MAINHAND) - UpdateExpertise(BASE_ATTACK); - - else if (slot == EQUIPMENT_SLOT_OFFHAND) - UpdateExpertise(OFF_ATTACK); - - switch(slot) - { - case EQUIPMENT_SLOT_MAINHAND: - case EQUIPMENT_SLOT_OFFHAND: - case EQUIPMENT_SLOT_RANGED: - RecalculateRating(CR_ARMOR_PENETRATION); - default: - break; - } - } - else - { - pItem2->SetCount(pItem2->GetCount() + pItem->GetCount()); - if (IsInWorld() && update) - pItem2->SendUpdateToPlayer(this); - - // delete item (it not in any slot currently) - //pItem->DeleteFromDB(); - if (IsInWorld() && update) - { - pItem->RemoveFromWorld(); - pItem->DestroyForPlayer(this); - } - - RemoveEnchantmentDurations(pItem); - RemoveItemDurations(pItem); - - pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor - pItem->SetNotRefundable(this); - pItem->SetState(ITEM_REMOVED, this); - pItem2->SetState(ITEM_CHANGED, this); - - ApplyEquipCooldown(pItem2); - - return pItem2; - } - - // only for full equip instead adding to stack - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry()); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot); - - return pItem; -} - -void Player::QuickEquipItem(uint16 pos, Item *pItem) -{ - if (pItem) - { - AddEnchantmentDurations(pItem); - AddItemDurations(pItem); - - uint8 slot = pos & 255; - VisualizeItem(slot, pItem); - - if (IsInWorld()) - { - pItem->AddToWorld(); - pItem->SendUpdateToPlayer(this); - } - - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry()); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot); - } -} - -void Player::SetVisibleItemSlot(uint8 slot, Item *pItem) -{ - if (pItem) - { - SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), pItem->GetEntry()); - SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0, pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)); - SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 1, pItem->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)); - } - else - { - SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), 0); - SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0); - } -} - -void Player::VisualizeItem(uint8 slot, Item *pItem) -{ - if (!pItem) - return; - - // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory) - if (pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM) - pItem->SetBinding(true); - - sLog.outDebug("STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry()); - - m_items[slot] = pItem; - SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID()); - pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID()); - pItem->SetUInt64Value(ITEM_FIELD_OWNER, GetGUID()); - pItem->SetSlot(slot); - pItem->SetContainer(NULL); - - if (slot < EQUIPMENT_SLOT_END) - SetVisibleItemSlot(slot, pItem); - - pItem->SetState(ITEM_CHANGED, this); -} - -void Player::RemoveItem(uint8 bag, uint8 slot, bool update) -{ - // note: removeitem does not actually change the item - // it only takes the item out of storage temporarily - // note2: if removeitem is to be used for delinking - // the item must be removed from the player's updatequeue - - Item *pItem = GetItemByPos(bag, slot); - if (pItem) - { - sLog.outDebug("STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); - - RemoveEnchantmentDurations(pItem); - RemoveItemDurations(pItem); - - if (bag == INVENTORY_SLOT_BAG_0) - { - if (slot < INVENTORY_SLOT_BAG_END) - { - ItemPrototype const *pProto = pItem->GetProto(); - // item set bonuses applied only at equip and removed at unequip, and still active for broken items - - if (pProto && pProto->ItemSet) - RemoveItemsSetItem(this, pProto); - - _ApplyItemMods(pItem, slot, false); - - // remove item dependent auras and casts (only weapon and armor slots) - if (slot < EQUIPMENT_SLOT_END) - { - RemoveItemDependentAurasAndCasts(pItem); - - // remove held enchantments, update expertise - if (slot == EQUIPMENT_SLOT_MAINHAND) - { - if (pItem->GetItemSuffixFactor()) - { - pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_3); - pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_4); - } - else - { - pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_0); - pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_1); - } - - UpdateExpertise(BASE_ATTACK); - } - else if (slot == EQUIPMENT_SLOT_OFFHAND) - UpdateExpertise(OFF_ATTACK); - // update armor penetration - passive auras may need it - switch(slot) - { - case EQUIPMENT_SLOT_MAINHAND: - case EQUIPMENT_SLOT_OFFHAND: - case EQUIPMENT_SLOT_RANGED: - RecalculateRating(CR_ARMOR_PENETRATION); - default: - break; - } - } - } - // need update known currency - else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) - UpdateKnownCurrencies(pItem->GetEntry(), false); - - m_items[slot] = NULL; - SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0); - - if (slot < EQUIPMENT_SLOT_END) - SetVisibleItemSlot(slot, NULL); - } - else - { - if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag)) - pBag->RemoveItem(slot, update); - } - pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0); - // pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); not clear owner at remove (it will be set at store). This used in mail and auction code - pItem->SetSlot(NULL_SLOT); - if (IsInWorld() && update) - pItem->SendUpdateToPlayer(this); - } -} - -// Common operation need to remove item from inventory without delete in trade, auction, guild bank, mail.... -void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update) -{ - if (Item* it = GetItemByPos(bag,slot)) - { - ItemRemovedQuestCheck(it->GetEntry(), it->GetCount()); - RemoveItem(bag, slot, update); - it->SetNotRefundable(this, false); - it->RemoveFromUpdateQueueOf(this); - if (it->IsInWorld()) - { - it->RemoveFromWorld(); - it->DestroyForPlayer(this); - } - } -} - -// Common operation need to add item from inventory without delete in trade, guild bank, mail.... -void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB) -{ - // update quest counters - ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); - - // store item - Item* pLastItem = StoreItem(dest, pItem, update); - - // only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way) - if (pLastItem == pItem) - { - // update owner for last item (this can be original item with wrong owner - if (pLastItem->GetOwnerGUID() != GetGUID()) - pLastItem->SetOwnerGUID(GetGUID()); - - // if this original item then it need create record in inventory - // in case trade we already have item in other player inventory - pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this); - } -} - -void Player::DestroyItem(uint8 bag, uint8 slot, bool update) -{ - Item *pItem = GetItemByPos(bag, slot); - if (pItem) - { - sLog.outDebug("STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); - - // start from destroy contained items (only equipped bag can have its) - if (pItem->IsBag() && pItem->IsEquipped()) // this also prevent infinity loop if empty bag stored in bag == slot - { - for (uint8 i = 0; i < MAX_BAG_SIZE; ++i) - DestroyItem(slot, i, update); - } - - if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) - CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); - - RemoveEnchantmentDurations(pItem); - RemoveItemDurations(pItem); - - pItem->SetNotRefundable(this); - - ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); - - if (bag == INVENTORY_SLOT_BAG_0) - { - SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0); - - // equipment and equipped bags can have applied bonuses - if (slot < INVENTORY_SLOT_BAG_END) - { - ItemPrototype const *pProto = pItem->GetProto(); - - // item set bonuses applied only at equip and removed at unequip, and still active for broken items - if (pProto && pProto->ItemSet) - RemoveItemsSetItem(this, pProto); - - _ApplyItemMods(pItem, slot, false); - } - - if (slot < EQUIPMENT_SLOT_END) - { - // remove item dependent auras and casts (only weapon and armor slots) - RemoveItemDependentAurasAndCasts(pItem); - - // update expertise and armor penetration - passive auras may need it - switch (slot) - { - case EQUIPMENT_SLOT_MAINHAND: - case EQUIPMENT_SLOT_OFFHAND: - case EQUIPMENT_SLOT_RANGED: - RecalculateRating(CR_ARMOR_PENETRATION); - default: - break; - } - - if (slot == EQUIPMENT_SLOT_MAINHAND) - UpdateExpertise(BASE_ATTACK); - else if (slot == EQUIPMENT_SLOT_OFFHAND) - UpdateExpertise(OFF_ATTACK); - - // equipment visual show - SetVisibleItemSlot(slot, NULL); - } - // need update known currency - else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) - UpdateKnownCurrencies(pItem->GetEntry(), false); - - m_items[slot] = NULL; - } - else if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag)) - pBag->RemoveItem(slot, update); - - if (IsInWorld() && update) - { - pItem->RemoveFromWorld(); - pItem->DestroyForPlayer(this); - } - - //pItem->SetOwnerGUID(0); - pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0); - pItem->SetSlot(NULL_SLOT); - pItem->SetState(ITEM_REMOVED, this); - } -} - -void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check) -{ - sLog.outDebug("STORAGE: DestroyItemCount item = %u, count = %u", item, count); - uint32 remcount = 0; - - // in inventory - for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) - { - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - { - if (pItem->GetEntry() == item) - { - if (pItem->GetCount() + remcount <= count) - { - // all items in inventory can unequipped - remcount += pItem->GetCount(); - DestroyItem(INVENTORY_SLOT_BAG_0, i, update); - - if (remcount >= count) - return; - } - else - { - ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount); - pItem->SetCount(pItem->GetCount() - count + remcount); - if (IsInWorld() & update) - pItem->SendUpdateToPlayer(this); - pItem->SetState(ITEM_CHANGED, this); - return; - } - } - } - } - - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - { - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - { - if (pItem->GetEntry() == item) - { - if (pItem->GetCount() + remcount <= count) - { - // all keys can be unequipped - remcount += pItem->GetCount(); - DestroyItem(INVENTORY_SLOT_BAG_0, i, update); - - if (remcount >= count) - return; - } - else - { - ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount); - pItem->SetCount(pItem->GetCount() - count + remcount); - if (IsInWorld() & update) - pItem->SendUpdateToPlayer(this); - pItem->SetState(ITEM_CHANGED, this); - return; - } - } - } - } - - // in inventory bags - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - { - if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - { - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - { - if (Item* pItem = pBag->GetItemByPos(j)) - { - if (pItem->GetEntry() == item) - { - // all items in bags can be unequipped - if (pItem->GetCount() + remcount <= count) - { - remcount += pItem->GetCount(); - DestroyItem(i, j, update); - - if (remcount >= count) - return; - } - else - { - ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount); - pItem->SetCount(pItem->GetCount() - count + remcount); - if (IsInWorld() && update) - pItem->SendUpdateToPlayer(this); - pItem->SetState(ITEM_CHANGED, this); - return; - } - } - } - } - } - } - - // in equipment and bag list - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) - { - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - { - if (pItem && pItem->GetEntry() == item) - { - if (pItem->GetCount() + remcount <= count) - { - if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK) - { - remcount += pItem->GetCount(); - DestroyItem(INVENTORY_SLOT_BAG_0, i, update); - - if (remcount >= count) - return; - } - } - else - { - ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount); - pItem->SetCount(pItem->GetCount() - count + remcount); - if (IsInWorld() & update) - pItem->SendUpdateToPlayer(this); - pItem->SetState(ITEM_CHANGED, this); - return; - } - } - } - } -} - -void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone) -{ - sLog.outDebug("STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone); - - // in inventory - for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) - DestroyItem(INVENTORY_SLOT_BAG_0, i, update); - - for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) - DestroyItem(INVENTORY_SLOT_BAG_0, i, update); - - // in inventory bags - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - if (Item* pItem = pBag->GetItemByPos(j)) - if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) - DestroyItem(i, j, update); - - // in equipment and bag list - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) - DestroyItem(INVENTORY_SLOT_BAG_0, i, update); -} - -void Player::DestroyConjuredItems(bool update) -{ - // used when entering arena - // destroys all conjured items - sLog.outDebug("STORAGE: DestroyConjuredItems"); - - // in inventory - for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->IsConjuredConsumable()) - DestroyItem(INVENTORY_SLOT_BAG_0, i, update); - - // in inventory bags - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - if (Item* pItem = pBag->GetItemByPos(j)) - if (pItem->IsConjuredConsumable()) - DestroyItem(i, j, update); - - // in equipment and bag list - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->IsConjuredConsumable()) - DestroyItem(INVENTORY_SLOT_BAG_0, i, update); -} - -Item* Player::GetItemByEntry(uint32 entry) const -{ - // in inventory - for (int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) - { - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetEntry() == entry) - return pItem; - } - - - for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - { - for (uint32 j = 0; j < pBag->GetBagSize(); ++j) - { - if (Item* pItem = pBag->GetItemByPos(j)) - if (pItem->GetEntry() == entry) - return pItem; - } - } - } - - - for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetEntry() == entry) - return pItem; - } - - return NULL; -} - -void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update) -{ - if (!pItem) - return; - - sLog.outDebug("STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(),pItem->GetEntry(), count); - - if (pItem->GetCount() <= count) - { - count -= pItem->GetCount(); - - DestroyItem(pItem->GetBagSlot(),pItem->GetSlot(), update); - } - else - { - ItemRemovedQuestCheck(pItem->GetEntry(), count); - pItem->SetCount(pItem->GetCount() - count); - count = 0; - if (IsInWorld() & update) - pItem->SendUpdateToPlayer(this); - pItem->SetState(ITEM_CHANGED, this); - } -} - -void Player::SplitItem(uint16 src, uint16 dst, uint32 count) -{ - uint8 srcbag = src >> 8; - uint8 srcslot = src & 255; - - uint8 dstbag = dst >> 8; - uint8 dstslot = dst & 255; - - Item *pSrcItem = GetItemByPos(srcbag, srcslot); - if (!pSrcItem) - { - SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL); - return; - } - - if (pSrcItem->m_lootGenerated) // prevent split looting item (item - { - //best error message found for attempting to split while looting - SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL); - return; - } - - // not let split all items (can be only at cheating) - if (pSrcItem->GetCount() == count) - { - SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL); - return; - } - - // not let split more existed items (can be only at cheating) - if (pSrcItem->GetCount() < count) - { - SendEquipError(EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, NULL); - return; - } - - sLog.outDebug("STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count); - Item *pNewItem = pSrcItem->CloneItem(count, this); - if (!pNewItem) - { - SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL); - return; - } - - if (IsInventoryPos(dst)) - { - bool isRefundable = pSrcItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE); - - // change item amount before check (for unique max count check) - pSrcItem->SetCount(pSrcItem->GetCount() - count); - - if (isRefundable) - SendRefundInfo(pSrcItem); - - ItemPosCountVec dest; - uint8 msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false); - if (msg != EQUIP_ERR_OK) - { - delete pNewItem; - pSrcItem->SetCount(pSrcItem->GetCount() + count); - SendEquipError(msg, pSrcItem, NULL); - return; - } - - if (IsInWorld()) - pSrcItem->SendUpdateToPlayer(this); - pSrcItem->SetState(ITEM_CHANGED, this); - StoreItem(dest, pNewItem, true); - if (isRefundable) - { - pNewItem->SetPaidExtendedCost(pSrcItem->GetPaidExtendedCost()); - pNewItem->SetPaidMoney(pSrcItem->GetPaidMoney()); - pNewItem->SetRefundRecipient(GetGUIDLow()); - pNewItem->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, pSrcItem->GetPlayedTime()); - pNewItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE); - } - } - else if (IsBankPos (dst)) - { - bool isRefundable = pSrcItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE); - - // change item amount before check (for unique max count check) - pSrcItem->SetCount(pSrcItem->GetCount() - count); - - if (isRefundable) - SendRefundInfo(pSrcItem); - - ItemPosCountVec dest; - uint8 msg = CanBankItem(dstbag, dstslot, dest, pNewItem, false); - if (msg != EQUIP_ERR_OK) - { - delete pNewItem; - pSrcItem->SetCount(pSrcItem->GetCount() + count); - SendEquipError(msg, pSrcItem, NULL); - return; - } - - if (IsInWorld()) - pSrcItem->SendUpdateToPlayer(this); - pSrcItem->SetState(ITEM_CHANGED, this); - BankItem(dest, pNewItem, true); - if (isRefundable) - { - AddRefundReference(pNewItem->GetGUID()); - pNewItem->SetPaidExtendedCost(pSrcItem->GetPaidExtendedCost()); - pNewItem->SetPaidMoney(pSrcItem->GetPaidMoney()); - pNewItem->SetRefundRecipient(GetGUIDLow()); - pNewItem->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, pSrcItem->GetPlayedTime()); - pNewItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE); - } - } - else if (IsEquipmentPos (dst)) - { - // change item amount before check (for unique max count check), provide space for splitted items - pSrcItem->SetCount(pSrcItem->GetCount() - count); - - uint16 dest; - uint8 msg = CanEquipItem(dstslot, dest, pNewItem, false); - if (msg != EQUIP_ERR_OK) - { - delete pNewItem; - pSrcItem->SetCount(pSrcItem->GetCount() + count); - SendEquipError(msg, pSrcItem, NULL); - return; - } - - if (IsInWorld()) - pSrcItem->SendUpdateToPlayer(this); - pSrcItem->SetState(ITEM_CHANGED, this); - EquipItem(dest, pNewItem, true); - AutoUnequipOffhandIfNeed(); - } -} - -void Player::SwapItem(uint16 src, uint16 dst) -{ - uint8 srcbag = src >> 8; - uint8 srcslot = src & 255; - - uint8 dstbag = dst >> 8; - uint8 dstslot = dst & 255; - - Item *pSrcItem = GetItemByPos(srcbag, srcslot); - Item *pDstItem = GetItemByPos(dstbag, dstslot); - - if (!pSrcItem) - return; - - sLog.outDebug("STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry()); - - if (!isAlive()) - { - SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem); - return; - } - - // SRC checks - - if (pSrcItem->m_lootGenerated) // prevent swap looting item - { - //best error message found for attempting to swap while looting - SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL); - return; - } - - // check unequip potability for equipped items and bank bags - if (IsEquipmentPos (src) || IsBagPos (src)) - { - // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later) - uint8 msg = CanUnequipItem(src, !IsBagPos (src) || IsBagPos (dst) || (pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty())); - if (msg != EQUIP_ERR_OK) - { - SendEquipError(msg, pSrcItem, pDstItem); - return; - } - } - - // prevent put equipped/bank bag in self - if (IsBagPos (src) && srcslot == dstbag) - { - SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem); - return; - } - - // DST checks - - if (pDstItem) - { - if (pDstItem->m_lootGenerated) // prevent swap looting item - { - //best error message found for attempting to swap while looting - SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, NULL); - return; - } - - // check unequip potability for equipped items and bank bags - if (IsEquipmentPos (dst) || IsBagPos (dst)) - { - // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later) - uint8 msg = CanUnequipItem(dst, !IsBagPos (dst) || IsBagPos (src) || (pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty())); - if (msg != EQUIP_ERR_OK) - { - SendEquipError(msg, pSrcItem, pDstItem); - return; - } - } - } - - // NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions) - // or swap empty bag with another empty or not empty bag (with items exchange) - - // Move case - if (!pDstItem) - { - if (IsInventoryPos(dst)) - { - ItemPosCountVec dest; - uint8 msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false); - if (msg != EQUIP_ERR_OK) - { - SendEquipError(msg, pSrcItem, NULL); - return; - } - - RemoveItem(srcbag, srcslot, true); - StoreItem(dest, pSrcItem, true); - } - else if (IsBankPos (dst)) - { - ItemPosCountVec dest; - uint8 msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false); - if (msg != EQUIP_ERR_OK) - { - SendEquipError(msg, pSrcItem, NULL); - return; - } - - RemoveItem(srcbag, srcslot, true); - BankItem(dest, pSrcItem, true); - } - else if (IsEquipmentPos (dst)) - { - uint16 dest; - uint8 msg = CanEquipItem(dstslot, dest, pSrcItem, false); - if (msg != EQUIP_ERR_OK) - { - SendEquipError(msg, pSrcItem, NULL); - return; - } - - RemoveItem(srcbag, srcslot, true); - EquipItem(dest, pSrcItem, true); - AutoUnequipOffhandIfNeed(); - } - - return; - } - - // attempt merge to / fill target item - if (!pSrcItem->IsBag() && !pDstItem->IsBag()) - { - uint8 msg; - ItemPosCountVec sDest; - uint16 eDest = 0; - if (IsInventoryPos(dst)) - msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false); - else if (IsBankPos (dst)) - msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, false); - else if (IsEquipmentPos (dst)) - msg = CanEquipItem(dstslot, eDest, pSrcItem, false); - else - return; - - // can be merge/fill - if (msg == EQUIP_ERR_OK) - { - if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetProto()->GetMaxStackSize()) - { - RemoveItem(srcbag, srcslot, true); - - if (IsInventoryPos(dst)) - StoreItem(sDest, pSrcItem, true); - else if (IsBankPos (dst)) - BankItem(sDest, pSrcItem, true); - else if (IsEquipmentPos (dst)) - { - EquipItem(eDest, pSrcItem, true); - AutoUnequipOffhandIfNeed(); - } - } - else - { - pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetProto()->GetMaxStackSize()); - pDstItem->SetCount(pSrcItem->GetProto()->GetMaxStackSize()); - pSrcItem->SetState(ITEM_CHANGED, this); - pDstItem->SetState(ITEM_CHANGED, this); - if (IsInWorld()) - { - pSrcItem->SendUpdateToPlayer(this); - pDstItem->SendUpdateToPlayer(this); - } - } - SendRefundInfo(pDstItem); - return; - } - } - - // impossible merge/fill, do real swap - uint8 msg = EQUIP_ERR_OK; - - // check src->dest move possibility - ItemPosCountVec sDest; - uint16 eDest = 0; - if (IsInventoryPos(dst)) - msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, true); - else if (IsBankPos(dst)) - msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, true); - else if (IsEquipmentPos(dst)) - { - msg = CanEquipItem(dstslot, eDest, pSrcItem, true); - if (msg == EQUIP_ERR_OK) - msg = CanUnequipItem(eDest, true); - } - - if (msg != EQUIP_ERR_OK) - { - SendEquipError(msg, pSrcItem, pDstItem); - return; - } - - // check dest->src move possibility - ItemPosCountVec sDest2; - uint16 eDest2 = 0; - if (IsInventoryPos(src)) - msg = CanStoreItem(srcbag, srcslot, sDest2, pDstItem, true); - else if (IsBankPos(src)) - msg = CanBankItem(srcbag, srcslot, sDest2, pDstItem, true); - else if (IsEquipmentPos(src)) - { - msg = CanEquipItem(srcslot, eDest2, pDstItem, true); - if (msg == EQUIP_ERR_OK) - msg = CanUnequipItem(eDest2, true); - } - - if (msg != EQUIP_ERR_OK) - { - SendEquipError(msg, pDstItem, pSrcItem); - return; - } - - // Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store) - if (pSrcItem->IsBag() && pDstItem->IsBag()) - { - Bag* emptyBag = NULL; - Bag* fullBag = NULL; - if (((Bag*)pSrcItem)->IsEmpty() && !IsBagPos(src)) - { - emptyBag = (Bag*)pSrcItem; - fullBag = (Bag*)pDstItem; - } - else if (((Bag*)pDstItem)->IsEmpty() && !IsBagPos(dst)) - { - emptyBag = (Bag*)pDstItem; - fullBag = (Bag*)pSrcItem; - } - - // bag swap (with items exchange) case - if (emptyBag && fullBag) - { - ItemPrototype const* emptyProto = emptyBag->GetProto(); - - uint32 count = 0; - - for (uint32 i=0; i < fullBag->GetBagSize(); ++i) - { - Item *bagItem = fullBag->GetItemByPos(i); - if (!bagItem) - continue; - - ItemPrototype const* bagItemProto = bagItem->GetProto(); - if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto)) - { - // one from items not go to empty target bag - SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem); - return; - } - - ++count; - } - - if (count > emptyBag->GetBagSize()) - { - // too small targeted bag - SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem); - return; - } - - // Items swap - count = 0; // will pos in new bag - for (uint32 i = 0; i< fullBag->GetBagSize(); ++i) - { - Item *bagItem = fullBag->GetItemByPos(i); - if (!bagItem) - continue; - - fullBag->RemoveItem(i, true); - emptyBag->StoreItem(count, bagItem, true); - bagItem->SetState(ITEM_CHANGED, this); - - ++count; - } - } - } - - // now do moves, remove... - RemoveItem(dstbag, dstslot, false); - RemoveItem(srcbag, srcslot, false); - - // add to dest - if (IsInventoryPos(dst)) - StoreItem(sDest, pSrcItem, true); - else if (IsBankPos(dst)) - BankItem(sDest, pSrcItem, true); - else if (IsEquipmentPos(dst)) - EquipItem(eDest, pSrcItem, true); - - // add to src - if (IsInventoryPos(src)) - StoreItem(sDest2, pDstItem, true); - else if (IsBankPos(src)) - BankItem(sDest2, pDstItem, true); - else if (IsEquipmentPos(src)) - EquipItem(eDest2, pDstItem, true); - - // if player is moving bags and is looting an item inside this bag - // release the loot - if (GetLootGUID()) - { - bool released = false; - if (IsBagPos(src)) - { - Bag* bag = (Bag*)pSrcItem; - for (int i=0; i < bag->GetBagSize(); ++i) - { - if (Item *bagItem = bag->GetItemByPos(i)) - { - if (bagItem->m_lootGenerated) - { - m_session->DoLootRelease(GetLootGUID()); - released = true; // so we don't need to look at dstBag - break; - } - } - } - } - - if (!released && IsBagPos(dst) && pDstItem) - { - Bag* bag = (Bag*)pDstItem; - for (int i=0; i < bag->GetBagSize(); ++i) - { - if (Item *bagItem = bag->GetItemByPos(i)) - { - if (bagItem->m_lootGenerated) - { - m_session->DoLootRelease(GetLootGUID()); - released = true; // not realy needed here - break; - } - } - } - } - } - - AutoUnequipOffhandIfNeed(); -} - -void Player::AddItemToBuyBackSlot(Item *pItem) -{ - if (pItem) - { - uint32 slot = m_currentBuybackSlot; - // if current back slot non-empty search oldest or free - if (m_items[slot]) - { - uint32 oldest_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1); - uint32 oldest_slot = BUYBACK_SLOT_START; - - for (uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i) - { - // found empty - if (!m_items[i]) - { - slot = i; - break; - } - - uint32 i_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START); - - if (oldest_time > i_time) - { - oldest_time = i_time; - oldest_slot = i; - } - } - - // find oldest - slot = oldest_slot; - } - - RemoveItemFromBuyBackSlot(slot, true); - sLog.outDebug("STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot); - - m_items[slot] = pItem; - time_t base = time(NULL); - uint32 etime = uint32(base - m_logintime + (30 * 3600)); - uint32 eslot = slot - BUYBACK_SLOT_START; - - SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID()); - if (ItemPrototype const *pProto = pItem->GetProto()) - SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount()); - else - SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0); - SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime); - - // move to next (for non filled list is move most optimized choice) - if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1) - ++m_currentBuybackSlot; - } -} - -Item* Player::GetItemFromBuyBackSlot(uint32 slot) -{ - sLog.outDebug("STORAGE: GetItemFromBuyBackSlot slot = %u", slot); - if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) - return m_items[slot]; - return NULL; -} - -void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del) -{ - sLog.outDebug("STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot); - if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) - { - Item *pItem = m_items[slot]; - if (pItem) - { - pItem->RemoveFromWorld(); - if (del) - pItem->SetState(ITEM_REMOVED, this); - } - - m_items[slot] = NULL; - - uint32 eslot = slot - BUYBACK_SLOT_START; - SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0); - SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0); - SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0); - - // if current backslot is filled set to now free slot - if (m_items[m_currentBuybackSlot]) - m_currentBuybackSlot = slot; - } -} - -void Player::SendEquipError(uint8 msg, Item* pItem, Item *pItem2) -{ - sLog.outDebug("WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg); - WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18)); - data << uint8(msg); - - if (msg != EQUIP_ERR_OK) - { - data << uint64(pItem ? pItem->GetGUID() : 0); - data << uint64(pItem2 ? pItem2->GetGUID() : 0); - data << uint8(0); // not 0 there... - - if (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I) - { - uint8 level = 0; - - if (pItem) - if (ItemPrototype const* proto = pItem->GetProto()) - level = proto->RequiredLevel; - - data << uint32(level); // new 2.4.0 - } - } - GetSession()->SendPacket(&data); -} - -void Player::SendBuyError(uint8 msg, Creature* pCreature, uint32 item, uint32 param) -{ - sLog.outDebug("WORLD: Sent SMSG_BUY_FAILED"); - WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1)); - data << uint64(pCreature ? pCreature->GetGUID() : 0); - data << uint32(item); - if (param > 0) - data << uint32(param); - data << uint8(msg); - GetSession()->SendPacket(&data); -} - -void Player::SendSellError(uint8 msg, Creature* pCreature, uint64 guid, uint32 param) -{ - sLog.outDebug("WORLD: Sent SMSG_SELL_ITEM"); - WorldPacket data(SMSG_SELL_ITEM,(8+8+(param?4:0)+1)); // last check 2.0.10 - data << uint64(pCreature ? pCreature->GetGUID() : 0); - data << uint64(guid); - if (param > 0) - data << uint32(param); - data << uint8(msg); - GetSession()->SendPacket(&data); -} - -void Player::ClearTrade() -{ - tradeGold = 0; - acceptTrade = false; - for (uint8 i = 0; i < TRADE_SLOT_COUNT; i++) - tradeItems[i] = 0; -} - -void Player::TradeCancel(bool sendback) -{ - if (pTrader) - { - // send yellow "Trade canceled" message to both traders - WorldSession* ws; - ws = GetSession(); - if (sendback) - ws->SendCancelTrade(); - ws = pTrader->GetSession(); - if (!ws->PlayerLogout()) - ws->SendCancelTrade(); - - // cleanup - ClearTrade(); - pTrader->ClearTrade(); - // prevent loss of reference - pTrader->pTrader = NULL; - pTrader = NULL; - } -} - -void Player::UpdateItemDuration(uint32 time, bool realtimeonly) -{ - if (m_itemDuration.empty()) - return; - - sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly); - - for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();) - { - Item* item = *itr; - ++itr; // current element can be erased in UpdateDuration - - if ((realtimeonly && item->GetProto()->Duration < 0) || !realtimeonly) - item->UpdateDuration(this,time); - } -} - -void Player::UpdateEnchantTime(uint32 time) -{ - for (EnchantDurationList::iterator itr = m_enchantDuration.begin(),next; itr != m_enchantDuration.end(); itr=next) - { - assert(itr->item); - next = itr; - if (!itr->item->GetEnchantmentId(itr->slot)) - { - next = m_enchantDuration.erase(itr); - } - else if (itr->leftduration <= time) - { - ApplyEnchantment(itr->item, itr->slot, false, false); - itr->item->ClearEnchantment(itr->slot); - next = m_enchantDuration.erase(itr); - } - else if (itr->leftduration > time) - { - itr->leftduration -= time; - ++next; - } - } -} - -void Player::AddEnchantmentDurations(Item *item) -{ - for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x) - { - if (!item->GetEnchantmentId(EnchantmentSlot(x))) - continue; - - uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x)); - if (duration > 0) - AddEnchantmentDuration(item, EnchantmentSlot(x), duration); - } -} - -void Player::RemoveEnchantmentDurations(Item *item) -{ - for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();) - { - if (itr->item == item) - { - // save duration in item - item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration, this); - itr = m_enchantDuration.erase(itr); - } - else - ++itr; - } -} - -void Player::RemoveArenaEnchantments(EnchantmentSlot slot) -{ - // remove enchantments from equipped items first to clean up the m_enchantDuration list - for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next) - { - next = itr; - if (itr->slot == slot) - { - if (itr->item && itr->item->GetEnchantmentId(slot)) - { - // Poisons and DK runes are enchants which are allowed on arenas - if (spellmgr.IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot))) - { - ++next; - continue; - } - // remove from stats - ApplyEnchantment(itr->item, slot, false, false); - // remove visual - itr->item->ClearEnchantment(slot); - } - // remove from update list - next = m_enchantDuration.erase(itr); - } - else - ++next; - } - - // remove enchants from inventory items - // NOTE: no need to remove these from stats, since these aren't equipped - // in inventory - for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetEnchantmentId(slot)) - pItem->ClearEnchantment(slot); - - // in inventory bags - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) - if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - for (uint32 j = 0; j < pBag->GetBagSize(); j++) - if (Item* pItem = pBag->GetItemByPos(j)) - if (pItem->GetEnchantmentId(slot)) - pItem->ClearEnchantment(slot); -} - -// duration == 0 will remove item enchant -void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration) -{ - if (!item) - return; - - if (slot >= MAX_ENCHANTMENT_SLOT) - return; - - for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) - { - if (itr->item == item && itr->slot == slot) - { - itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this); - m_enchantDuration.erase(itr); - break; - } - } - if (item && duration > 0) - { - GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000)); - m_enchantDuration.push_back(EnchantDuration(item, slot, duration)); - } -} - -void Player::ApplyEnchantment(Item *item,bool apply) -{ - for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) - ApplyEnchantment(item, EnchantmentSlot(slot), apply); -} - -void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition) -{ - if (!item || !item->IsEquipped()) - return; - - if (!CanUseAttackType(Player::GetAttackBySlot(item->GetSlot()))) - return; - - if (slot >= MAX_ENCHANTMENT_SLOT) - return; - - uint32 enchant_id = item->GetEnchantmentId(slot); - if (!enchant_id) - return; - - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!pEnchant) - return; - - if (!ignore_condition && pEnchant->EnchantmentCondition && !EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1)) - return; - - if (pEnchant->requiredLevel > getLevel()) - return; - - if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill)) - return; - - if (!item->IsBroken()) - { - for (int s = 0; s < 3; ++s) - { - uint32 enchant_display_type = pEnchant->type[s]; - uint32 enchant_amount = pEnchant->amount[s]; - uint32 enchant_spell_id = pEnchant->spellid[s]; - - switch(enchant_display_type) - { - case ITEM_ENCHANTMENT_TYPE_NONE: - break; - case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL: - // processed in Player::CastItemCombatSpell - break; - case ITEM_ENCHANTMENT_TYPE_DAMAGE: - if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND) - HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply); - else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND) - HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply); - else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED) - HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply); - break; - case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL: - if (enchant_spell_id) - { - if (apply) - { - int32 basepoints = 0; - // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor) - if (item->GetItemRandomPropertyId()) - { - ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); - if (item_rand) - { - // Search enchant_amount - for (int k = 0; k < 3; ++k) - { - if (item_rand->enchant_id[k] == enchant_id) - { - basepoints = int32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000); - break; - } - } - } - } - // Cast custom spell vs all equal basepoints getted from enchant_amount - if (basepoints) - CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item); - else - CastSpell(this, enchant_spell_id, true, item); - } - else - RemoveAurasDueToItemSpell(item, enchant_spell_id); - } - break; - case ITEM_ENCHANTMENT_TYPE_RESISTANCE: - if (!enchant_amount) - { - ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); - if (item_rand) - { - for (int k = 0; k < 3; ++k) - { - if (item_rand->enchant_id[k] == enchant_id) - { - enchant_amount = uint32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000); - break; - } - } - } - } - - HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply); - break; - case ITEM_ENCHANTMENT_TYPE_STAT: - { - if (!enchant_amount) - { - ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); - if (item_rand_suffix) - { - for (int k = 0; k < 3; ++k) - { - if (item_rand_suffix->enchant_id[k] == enchant_id) - { - enchant_amount = uint32((item_rand_suffix->prefix[k] * item->GetItemSuffixFactor()) / 10000); - break; - } - } - } - } - - sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id); - switch (enchant_spell_id) - { - case ITEM_MOD_MANA: - sLog.outDebug("+ %u MANA",enchant_amount); - HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply); - break; - case ITEM_MOD_HEALTH: - sLog.outDebug("+ %u HEALTH",enchant_amount); - HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply); - break; - case ITEM_MOD_AGILITY: - sLog.outDebug("+ %u AGILITY",enchant_amount); - HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply); - ApplyStatBuffMod(STAT_AGILITY, enchant_amount, apply); - break; - case ITEM_MOD_STRENGTH: - sLog.outDebug("+ %u STRENGTH",enchant_amount); - HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply); - ApplyStatBuffMod(STAT_STRENGTH, enchant_amount, apply); - break; - case ITEM_MOD_INTELLECT: - sLog.outDebug("+ %u INTELLECT",enchant_amount); - HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply); - ApplyStatBuffMod(STAT_INTELLECT, enchant_amount, apply); - break; - case ITEM_MOD_SPIRIT: - sLog.outDebug("+ %u SPIRIT",enchant_amount); - HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply); - ApplyStatBuffMod(STAT_SPIRIT, enchant_amount, apply); - break; - case ITEM_MOD_STAMINA: - sLog.outDebug("+ %u STAMINA",enchant_amount); - HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply); - ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply); - break; - case ITEM_MOD_DEFENSE_SKILL_RATING: - ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply); - sLog.outDebug("+ %u DEFENCE", enchant_amount); - break; - case ITEM_MOD_DODGE_RATING: - ApplyRatingMod(CR_DODGE, enchant_amount, apply); - sLog.outDebug("+ %u DODGE", enchant_amount); - break; - case ITEM_MOD_PARRY_RATING: - ApplyRatingMod(CR_PARRY, enchant_amount, apply); - sLog.outDebug("+ %u PARRY", enchant_amount); - break; - case ITEM_MOD_BLOCK_RATING: - ApplyRatingMod(CR_BLOCK, enchant_amount, apply); - sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount); - break; - case ITEM_MOD_HIT_MELEE_RATING: - ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply); - sLog.outDebug("+ %u MELEE_HIT", enchant_amount); - break; - case ITEM_MOD_HIT_RANGED_RATING: - ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply); - sLog.outDebug("+ %u RANGED_HIT", enchant_amount); - break; - case ITEM_MOD_HIT_SPELL_RATING: - ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply); - sLog.outDebug("+ %u SPELL_HIT", enchant_amount); - break; - case ITEM_MOD_CRIT_MELEE_RATING: - ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply); - sLog.outDebug("+ %u MELEE_CRIT", enchant_amount); - break; - case ITEM_MOD_CRIT_RANGED_RATING: - ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply); - sLog.outDebug("+ %u RANGED_CRIT", enchant_amount); - break; - case ITEM_MOD_CRIT_SPELL_RATING: - ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply); - sLog.outDebug("+ %u SPELL_CRIT", enchant_amount); - break; -// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used -// in Enchantments -// case ITEM_MOD_HIT_TAKEN_MELEE_RATING: -// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply); -// break; -// case ITEM_MOD_HIT_TAKEN_RANGED_RATING: -// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply); -// break; -// case ITEM_MOD_HIT_TAKEN_SPELL_RATING: -// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply); -// break; -// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING: -// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); -// break; -// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING: -// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); -// break; -// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING: -// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); -// break; -// case ITEM_MOD_HASTE_MELEE_RATING: -// ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply); -// break; -// case ITEM_MOD_HASTE_RANGED_RATING: -// ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply); -// break; - case ITEM_MOD_HASTE_SPELL_RATING: - ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply); - break; - case ITEM_MOD_HIT_RATING: - ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply); - ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply); - ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply); - sLog.outDebug("+ %u HIT", enchant_amount); - break; - case ITEM_MOD_CRIT_RATING: - ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply); - ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply); - ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply); - sLog.outDebug("+ %u CRITICAL", enchant_amount); - break; -// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment -// case ITEM_MOD_HIT_TAKEN_RATING: -// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply); -// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply); -// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply); -// break; -// case ITEM_MOD_CRIT_TAKEN_RATING: -// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); -// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); -// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); -// break; - case ITEM_MOD_RESILIENCE_RATING: - ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); - ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); - ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); - sLog.outDebug("+ %u RESILIENCE", enchant_amount); - break; - case ITEM_MOD_HASTE_RATING: - ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply); - ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply); - ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply); - sLog.outDebug("+ %u HASTE", enchant_amount); - break; - case ITEM_MOD_EXPERTISE_RATING: - ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply); - sLog.outDebug("+ %u EXPERTISE", enchant_amount); - break; - case ITEM_MOD_ATTACK_POWER: - HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply); - HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); - sLog.outDebug("+ %u ATTACK_POWER", enchant_amount); - break; - case ITEM_MOD_RANGED_ATTACK_POWER: - HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); - sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount); - break; -// case ITEM_MOD_FERAL_ATTACK_POWER: -// ApplyFeralAPBonus(enchant_amount, apply); -// sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount); -// break; - case ITEM_MOD_MANA_REGENERATION: - ApplyManaRegenBonus(enchant_amount, apply); - sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount); - break; - case ITEM_MOD_ARMOR_PENETRATION_RATING: - ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply); - sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount); - break; - case ITEM_MOD_SPELL_POWER: - ApplySpellPowerBonus(enchant_amount, apply); - sLog.outDebug("+ %u SPELL_POWER", enchant_amount); - break; - case ITEM_MOD_HEALTH_REGEN: - ApplyHealthRegenBonus(enchant_amount, apply); - sLog.outDebug("+ %u HEALTH_REGENERATION", enchant_amount); - break; - case ITEM_MOD_SPELL_PENETRATION: - ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, enchant_amount, apply); - sLog.outDebug("+ %u SPELL_PENETRATION", enchant_amount); - break; - case ITEM_MOD_BLOCK_VALUE: - HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply); - sLog.outDebug("+ %u BLOCK_VALUE", enchant_amount); - break; - case ITEM_MOD_SPELL_HEALING_DONE: // deprecated - case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated - default: - break; - } - break; - } - case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon - { - if (getClass() == CLASS_SHAMAN) - { - float addValue = 0.0f; - if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND) - { - addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f); - HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply); - } - else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND) - { - addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f); - HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply); - } - } - break; - } - case ITEM_ENCHANTMENT_TYPE_USE_SPELL: - // processed in Player::CastItemUseSpell - break; - case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET: - // nothing do.. - break; - default: - sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type); - break; - } /*switch(enchant_display_type)*/ - } /*for*/ - } - - // visualize enchantment at player and equipped items - if (slot == PERM_ENCHANTMENT_SLOT) - SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 0, apply ? item->GetEnchantmentId(slot) : 0); - - if (slot == TEMP_ENCHANTMENT_SLOT) - SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0); - - if (apply_dur) - { - if (apply) - { - // set duration - uint32 duration = item->GetEnchantmentDuration(slot); - if (duration > 0) - AddEnchantmentDuration(item, slot, duration); - } - else - { - // duration == 0 will remove EnchantDuration - AddEnchantmentDuration(item, slot, 0); - } - } -} - -void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value) -{ - for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (m_items[i]) - { - for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) - { - uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot)); - if (!ench_id) - continue; - - SpellItemEnchantmentEntry const *Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id); - if (!Enchant) - return; - - if (Enchant->requiredSkill == skill_id) - { - // Checks if the enchantment needs to be applied or removed - if (curr_value < Enchant->requiredSkillValue && new_value >= Enchant->requiredSkillValue) - ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true); - else if (new_value < Enchant->requiredSkillValue && curr_value >= Enchant->requiredSkillValue) - ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false); - } - } - } - } -} - -void Player::SendEnchantmentDurations() -{ - for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) - { - GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000); - } -} - -void Player::SendItemDurations() -{ - for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr) - { - (*itr)->SendTimeUpdate(this); - } -} - -void Player::SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast) -{ - if (!item) // prevent crash - return; - - // last check 2.0.10 - WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4)); - data << uint64(GetGUID()); // player GUID - data << uint32(received); // 0=looted, 1=from npc - data << uint32(created); // 0=received, 1=created - data << uint32(1); // always 0x01 (probably meant to be count of listed items) - data << uint8(item->GetBagSlot()); // bagslot - // item slot, but when added to stack: 0xFFFFFFFF - data << uint32((item->GetCount() == count) ? item->GetSlot() : -1); - data << uint32(item->GetEntry()); // item id - data << uint32(item->GetItemSuffixFactor()); // SuffixFactor - data << int32(item->GetItemRandomPropertyId()); // random item property id - data << uint32(count); // count of items - data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory - - if (broadcast && GetGroup()) - GetGroup()->BroadcastPacket(&data, true); - else - GetSession()->SendPacket(&data); -} - -/*********************************************************/ -/*** GOSSIP SYSTEM ***/ -/*********************************************************/ - -void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId, bool showQuests) -{ - PlayerMenu* pMenu = PlayerTalkClass; - pMenu->ClearMenus(); - - pMenu->GetGossipMenu().SetMenuId(menuId); - - GossipMenuItemsMapBounds pMenuItemBounds = objmgr.GetGossipMenuItemsMapBounds(menuId); - - // if default menuId and no menu options exist for this, use options from default options - if (pMenuItemBounds.first == pMenuItemBounds.second && menuId == GetDefaultGossipMenuForSource(pSource)) - pMenuItemBounds = objmgr.GetGossipMenuItemsMapBounds(0); - - uint32 npcflags = 0; - Creature *pCreature = NULL; - GameObject *pGo = NULL; - - if (pSource->GetTypeId() == TYPEID_UNIT) - { - pCreature = pSource->ToCreature(); - npcflags = pCreature->GetUInt32Value(UNIT_NPC_FLAGS); - if (npcflags & UNIT_NPC_FLAG_QUESTGIVER && showQuests) - PrepareQuestMenu(pSource->GetGUID()); - } - else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT) - pGo = (GameObject*)pSource; - - for (GossipMenuItemsMap::const_iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr) - { - bool bCanTalk = true; - if (!sConditionMgr.IsPlayerMeetToConditions(this, itr->second.conditions)) - continue; - - if (pSource->GetTypeId() == TYPEID_UNIT) - { - if (!(itr->second.npc_option_npcflag & npcflags)) - continue; - - switch(itr->second.option_id) - { - case GOSSIP_OPTION_ARMORER: - bCanTalk = false; // added in special mode - break; - case GOSSIP_OPTION_SPIRITHEALER: - if (!isDead()) - bCanTalk = false; - break; - case GOSSIP_OPTION_VENDOR: - { - VendorItemData const* vItems = pCreature->GetVendorItems(); - if (!vItems || vItems->Empty()) - { - sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", pCreature->GetGUIDLow(), pCreature->GetEntry()); - bCanTalk = false; - } - break; - } - case GOSSIP_OPTION_TRAINER: - if (!pCreature->isCanTrainingOf(this, false)) - bCanTalk = false; - break; - case GOSSIP_OPTION_LEARNDUALSPEC: - if (!(GetSpecsCount() == 1 && pCreature->isCanTrainingAndResetTalentsOf(this) && !(getLevel() < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL)))) - bCanTalk = false; - break; - case GOSSIP_OPTION_UNLEARNTALENTS: - if (!pCreature->isCanTrainingAndResetTalentsOf(this)) - bCanTalk = false; - break; - case GOSSIP_OPTION_UNLEARNPETTALENTS: - if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || pCreature->GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS || pCreature->GetCreatureInfo()->trainer_class != CLASS_HUNTER) - bCanTalk = false; - break; - case GOSSIP_OPTION_TAXIVENDOR: - if (GetSession()->SendLearnNewTaxiNode(pCreature)) - return; - break; - case GOSSIP_OPTION_BATTLEFIELD: - if (!pCreature->isCanInteractWithBattleMaster(this, false)) - bCanTalk = false; - break; - case GOSSIP_OPTION_STABLEPET: - if (getClass() != CLASS_HUNTER) - bCanTalk = false; - break; - case GOSSIP_OPTION_GOSSIP: - case GOSSIP_OPTION_SPIRITGUIDE: - case GOSSIP_OPTION_INNKEEPER: - case GOSSIP_OPTION_BANKER: - case GOSSIP_OPTION_PETITIONER: - case GOSSIP_OPTION_TABARDDESIGNER: - case GOSSIP_OPTION_AUCTIONEER: - break; // no checks - case GOSSIP_OPTION_OUTDOORPVP: - if (!sOutdoorPvPMgr.CanTalkTo(this, pCreature, itr->second)) - bCanTalk = false; - break; - default: - sLog.outErrorDb("Creature entry %u have unknown gossip option %u for menu %u", pCreature->GetEntry(), itr->second.option_id, itr->second.menu_id); - bCanTalk = false; - break; - } - } - else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT) - { - GameObject *pGo = (GameObject*)pSource; - - switch(itr->second.option_id) - { - case GOSSIP_OPTION_QUESTGIVER: - if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) - PrepareQuestMenu(pSource->GetGUID()); - bCanTalk = false; - break; - case GOSSIP_OPTION_GOSSIP: - if (pGo->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && pGo->GetGoType() != GAMEOBJECT_TYPE_GOOBER) - bCanTalk = false; - break; - default: - bCanTalk = false; - break; - } - } - - if (bCanTalk) - { - std::string strOptionText = itr->second.option_text; - std::string strBoxText = itr->second.box_text; - - int loc_idx = GetSession()->GetSessionDbLocaleIndex(); - - if (loc_idx >= 0) - { - uint32 idxEntry = MAKE_PAIR32(menuId, itr->second.id); - - if (GossipMenuItemsLocale const *no = objmgr.GetGossipMenuItemsLocale(idxEntry)) - { - if (no->OptionText.size() > (size_t)loc_idx && !no->OptionText[loc_idx].empty()) - strOptionText = no->OptionText[loc_idx]; - - if (no->BoxText.size() > (size_t)loc_idx && !no->BoxText[loc_idx].empty()) - strBoxText = no->BoxText[loc_idx]; - } - } - - pMenu->GetGossipMenu().AddMenuItem(itr->second.option_icon, strOptionText, 0, itr->second.option_id, strBoxText, itr->second.box_money, itr->second.box_coded); - pMenu->GetGossipMenu().AddGossipMenuItemData(itr->second.action_menu_id, itr->second.action_poi_id, itr->second.action_script_id); - } - } - - // some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-) - /*if (pMenu->Empty()) - { - if (pCreature->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_TRAINER)) - { - // output error message if need - pCreature->isCanTrainingOf(this, true); - } - - if (pCreature->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_BATTLEMASTER)) - { - // output error message if need - pCreature->isCanInteractWithBattleMaster(this, true); - } - }*/ -} - -void Player::SendPreparedGossip(WorldObject *pSource) -{ - if (!pSource) - return; - - if (pSource->GetTypeId() == TYPEID_UNIT) - { - // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag) - if (!pSource->ToCreature()->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_GOSSIP) && !PlayerTalkClass->GetQuestMenu().Empty()) - { - SendPreparedQuest(pSource->GetGUID()); - return; - } - } - else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT) - { - // probably need to find a better way here - if (!PlayerTalkClass->GetGossipMenu().GetMenuId() && !PlayerTalkClass->GetQuestMenu().Empty()) - { - SendPreparedQuest(pSource->GetGUID()); - return; - } - } - - // in case non empty gossip menu (that not included quests list size) show it - // (quest entries from quest menu will be included in list) - - uint32 textId = GetGossipTextId(pSource); - - if (uint32 menuId = PlayerTalkClass->GetGossipMenu().GetMenuId()) - textId = GetGossipTextId(menuId); - - PlayerTalkClass->SendGossipMenu(textId, pSource->GetGUID()); -} - -void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 menuId) -{ - GossipMenu& gossipmenu = PlayerTalkClass->GetGossipMenu(); - - if (gossipListId >= gossipmenu.MenuItemCount()) - return; - - // if not same, then something funky is going on - if (menuId != gossipmenu.GetMenuId()) - return; - - uint32 gossipOptionId = gossipmenu.GetItem(gossipListId).m_gOptionId; - uint64 guid = pSource->GetGUID(); - - if (pSource->GetTypeId() == TYPEID_GAMEOBJECT) - { - if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER) - { - sLog.outError("Player guid %u request invalid gossip option for GameObject entry %u", GetGUIDLow(), pSource->GetEntry()); - return; - } - } - - GossipMenuItemData pMenuData = gossipmenu.GetItemData(gossipListId); - - switch(gossipOptionId) - { - case GOSSIP_OPTION_GOSSIP: - { - if (pMenuData.m_gAction_menu) - { - PrepareGossipMenu(pSource, pMenuData.m_gAction_menu); - SendPreparedGossip(pSource); - } - - if (pMenuData.m_gAction_poi) - PlayerTalkClass->SendPointOfInterest(pMenuData.m_gAction_poi); - - if (pMenuData.m_gAction_script) - { - if (pSource->GetTypeId() == TYPEID_UNIT) - GetMap()->ScriptsStart(sGossipScripts, pMenuData.m_gAction_script, this, pSource); - else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT) - GetMap()->ScriptsStart(sGossipScripts, pMenuData.m_gAction_script, pSource, this); - } - break; - } - case GOSSIP_OPTION_OUTDOORPVP: - sOutdoorPvPMgr.HandleGossipOption(this, pSource->GetGUID(), gossipListId); - break; - case GOSSIP_OPTION_SPIRITHEALER: - if (isDead()) - pSource->ToCreature()->CastSpell((pSource->ToCreature()),17251,true,NULL,NULL,GetGUID()); - break; - case GOSSIP_OPTION_QUESTGIVER: - PrepareQuestMenu(guid); - SendPreparedQuest(guid); - break; - case GOSSIP_OPTION_VENDOR: - case GOSSIP_OPTION_ARMORER: - GetSession()->SendListInventory(guid); - break; - case GOSSIP_OPTION_STABLEPET: - GetSession()->SendStablePet(guid); - break; - case GOSSIP_OPTION_TRAINER: - GetSession()->SendTrainerList(guid); - break; - case GOSSIP_OPTION_LEARNDUALSPEC: - if (GetSpecsCount() == 1 && !(getLevel() < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL))) - { - if (GetMoney() < 10000000) - { - SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); - PlayerTalkClass->CloseGossip(); - break; - } - else - { - ModifyMoney(-10000000); - - // Cast spells that teach dual spec - // Both are also ImplicitTarget self and must be cast by player - CastSpell(this, 63680, true, NULL, NULL, GetGUID()); - CastSpell(this, 63624, true, NULL, NULL, GetGUID()); - - // Should show another Gossip text with "Congratulations..." - PlayerTalkClass->CloseGossip(); - } - } - break; - case GOSSIP_OPTION_UNLEARNTALENTS: - PlayerTalkClass->CloseGossip(); - SendTalentWipeConfirm(guid); - break; - case GOSSIP_OPTION_UNLEARNPETTALENTS: - PlayerTalkClass->CloseGossip(); - ResetPetTalents(); - break; - case GOSSIP_OPTION_TAXIVENDOR: - GetSession()->SendTaxiMenu((pSource->ToCreature())); - break; - case GOSSIP_OPTION_INNKEEPER: - PlayerTalkClass->CloseGossip(); - SetBindPoint(guid); - break; - case GOSSIP_OPTION_BANKER: - GetSession()->SendShowBank(guid); - break; - case GOSSIP_OPTION_PETITIONER: - PlayerTalkClass->CloseGossip(); - GetSession()->SendPetitionShowList(guid); - break; - case GOSSIP_OPTION_TABARDDESIGNER: - PlayerTalkClass->CloseGossip(); - GetSession()->SendTabardVendorActivate(guid); - break; - case GOSSIP_OPTION_AUCTIONEER: - GetSession()->SendAuctionHello(guid, (pSource->ToCreature())); - break; - case GOSSIP_OPTION_SPIRITGUIDE: - PrepareGossipMenu(pSource); - SendPreparedGossip(pSource); - break; - case GOSSIP_OPTION_BATTLEFIELD: - { - BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(pSource->GetEntry()); - - if (bgTypeId == BATTLEGROUND_TYPE_NONE) - { - sLog.outError("a user (guid %u) requested battlegroundlist from a npc who is no battlemaster", GetGUIDLow()); - return; - } - - GetSession()->SendBattlegGroundList(guid, bgTypeId); - break; - } - } -} - -uint32 Player::GetGossipTextId(WorldObject *pSource) -{ - if (!pSource || pSource->GetTypeId() != TYPEID_UNIT || !pSource->ToCreature()->GetDBTableGUIDLow()) - return DEFAULT_GOSSIP_MESSAGE; - - if (uint32 pos = objmgr.GetNpcGossip(pSource->ToCreature()->GetDBTableGUIDLow())) - return pos; - - return DEFAULT_GOSSIP_MESSAGE; -} - -uint32 Player::GetGossipTextId(uint32 menuId) -{ - uint32 textId = DEFAULT_GOSSIP_MESSAGE; - - if (!menuId) - return textId; - - GossipMenusMapBounds pMenuBounds = objmgr.GetGossipMenusMapBounds(menuId); - - for (GossipMenusMap::const_iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr) - { - if (sConditionMgr.IsPlayerMeetToConditions(this, itr->second.conditions)) - textId = itr->second.text_id; - } - - return textId; -} - -uint32 Player::GetDefaultGossipMenuForSource(WorldObject *pSource) -{ - if (pSource->GetTypeId() == TYPEID_UNIT) - return pSource->ToCreature()->GetCreatureInfo()->GossipMenuId; - else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT) - return((GameObject*)pSource)->GetGOInfo()->GetGossipMenuId(); - - return 0; -} - -/*********************************************************/ -/*** QUEST SYSTEM ***/ -/*********************************************************/ - -void Player::PrepareQuestMenu(uint64 guid) -{ - Object *pObject; - QuestRelations* pObjectQR; - QuestRelations* pObjectQIR; - - // pets also can have quests - Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid); - if (pCreature) - { - pObject = (Object*)pCreature; - pObjectQR = &objmgr.mCreatureQuestRelations; - pObjectQIR = &objmgr.mCreatureQuestInvolvedRelations; - } - else - { - //we should obtain map pointer from GetMap() in 99% of cases. Special case - //only for quests which cast teleport spells on player - Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); - ASSERT(_map); - GameObject *pGameObject = _map->GetGameObject(guid); - if (pGameObject) - { - pObject = (Object*)pGameObject; - pObjectQR = &objmgr.mGOQuestRelations; - pObjectQIR = &objmgr.mGOQuestInvolvedRelations; - } - else - return; - } - - QuestMenu &qm = PlayerTalkClass->GetQuestMenu(); - qm.ClearMenu(); - - for (QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i) - { - uint32 quest_id = i->second; - QuestStatus status = GetQuestStatus(quest_id); - if (status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(quest_id)) - qm.AddMenuItem(quest_id, 4); - else if (status == QUEST_STATUS_INCOMPLETE) - qm.AddMenuItem(quest_id, 4); - //else if (status == QUEST_STATUS_AVAILABLE) - // qm.AddMenuItem(quest_id, 2); - } - - for (QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i) - { - uint32 quest_id = i->second; - Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); - if (!pQuest) continue; - - QuestStatus status = GetQuestStatus(quest_id); - - if (pQuest->IsAutoComplete() && CanTakeQuest(pQuest, false)) - qm.AddMenuItem(quest_id, 4); - else if (status == QUEST_STATUS_NONE && CanTakeQuest(pQuest, false)) - qm.AddMenuItem(quest_id, 2); - } -} - -void Player::SendPreparedQuest(uint64 guid) -{ - QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu(); - if (questMenu.Empty()) - return; - - QuestMenuItem const& qmi0 = questMenu.GetItem(0); - - uint32 icon = qmi0.m_qIcon; - - // single element case - if (questMenu.MenuItemCount() == 1) - { - // Auto open -- maybe also should verify there is no greeting - uint32 quest_id = qmi0.m_qId; - Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); - - if (pQuest) - { - if (icon == 4 && !GetQuestRewardStatus(quest_id)) - PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true); - else if (icon == 4) - PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true); - // Send completable on repeatable and autoCompletable quest if player don't have quest - // TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not) - else - { - Object* pObject = ObjectAccessor::GetObjectByTypeMask(*this, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM); - if (!pObject||!pObject->hasQuest(quest_id) && !pObject->hasInvolvedQuest(quest_id)) - { - PlayerTalkClass->CloseGossip(); - return; - } - - if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && CanAddQuest(pQuest, true)) - { - AddQuest(pQuest, pObject); - if (CanCompleteQuest(quest_id)) - CompleteQuest(quest_id); - } - - if ((pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDailyOrWeekly()) || pQuest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) - PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanCompleteRepeatableQuest(pQuest), true); - else - PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, guid, true); - } - } - } - // multiply entries - else - { - QEmote qe; - qe._Delay = 0; - qe._Emote = 0; - std::string title = ""; - - // need pet case for some quests - Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid); - if (pCreature) - { - uint32 textid = GetGossipTextId(pCreature); - GossipText const* gossiptext = objmgr.GetGossipText(textid); - if (!gossiptext) - { - qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote - qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote - title = ""; - } - else - { - qe = gossiptext->Options[0].Emotes[0]; - - if (!gossiptext->Options[0].Text_0.empty()) - { - title = gossiptext->Options[0].Text_0; - - int loc_idx = GetSession()->GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textid); - if (nl) - { - if (nl->Text_0[0].size() > loc_idx && !nl->Text_0[0][loc_idx].empty()) - title = nl->Text_0[0][loc_idx]; - } - } - } - else - { - title = gossiptext->Options[0].Text_1; - - int loc_idx = GetSession()->GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textid); - if (nl) - { - if (nl->Text_1[0].size() > loc_idx && !nl->Text_1[0][loc_idx].empty()) - title = nl->Text_1[0][loc_idx]; - } - } - } - } - } - PlayerTalkClass->SendQuestGiverQuestList(qe, title, guid); - } -} - -bool Player::IsActiveQuest(uint32 quest_id) const -{ - QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id); - - return itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE; -} - -Quest const * Player::GetNextQuest(uint64 guid, Quest const *pQuest) -{ - Object *pObject; - QuestRelations* pObjectQR; - QuestRelations* pObjectQIR; - - Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid); - if (pCreature) - { - pObject = (Object*)pCreature; - pObjectQR = &objmgr.mCreatureQuestRelations; - pObjectQIR = &objmgr.mCreatureQuestInvolvedRelations; - } - else - { - //we should obtain map pointer from GetMap() in 99% of cases. Special case - //only for quests which cast teleport spells on player - Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); - ASSERT(_map); - GameObject *pGameObject = _map->GetGameObject(guid); - if (pGameObject) - { - pObject = (Object*)pGameObject; - pObjectQR = &objmgr.mGOQuestRelations; - pObjectQIR = &objmgr.mGOQuestInvolvedRelations; - } - else - return NULL; - } - - uint32 nextQuestID = pQuest->GetNextQuestInChain(); - for (QuestRelations::const_iterator itr = pObjectQR->lower_bound(pObject->GetEntry()); itr != pObjectQR->upper_bound(pObject->GetEntry()); ++itr) - { - if (itr->second == nextQuestID) - return objmgr.GetQuestTemplate(nextQuestID); - } - - return NULL; -} - -bool Player::CanSeeStartQuest(Quest const *pQuest) -{ - if (SatisfyQuestRace(pQuest, false) && SatisfyQuestSkillOrClass(pQuest, false) && - SatisfyQuestExclusiveGroup(pQuest, false) && SatisfyQuestReputation(pQuest, false) && - SatisfyQuestPreviousQuest(pQuest, false) && SatisfyQuestNextChain(pQuest, false) && - SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false) && SatisfyQuestWeek(pQuest, false)) - { - return getLevel() + sWorld.getConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel(); - } - - return false; -} - -bool Player::CanTakeQuest(Quest const *pQuest, bool msg) -{ - return SatisfyQuestStatus(pQuest, msg) && SatisfyQuestExclusiveGroup(pQuest, msg) - && SatisfyQuestRace(pQuest, msg) && SatisfyQuestLevel(pQuest, msg) - && SatisfyQuestSkillOrClass(pQuest, msg) && SatisfyQuestReputation(pQuest, msg) - && SatisfyQuestPreviousQuest(pQuest, msg) && SatisfyQuestTimed(pQuest, msg) - && SatisfyQuestNextChain(pQuest, msg) && SatisfyQuestPrevChain(pQuest, msg) - && SatisfyQuestDay(pQuest, msg) && SatisfyQuestWeek(pQuest, msg); -} - -bool Player::CanAddQuest(Quest const *pQuest, bool msg) -{ - if (!SatisfyQuestLog(msg)) - return false; - - uint32 srcitem = pQuest->GetSrcItemId(); - if (srcitem > 0) - { - uint32 count = pQuest->GetSrcItemCount(); - ItemPosCountVec dest; - uint8 msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count); - - // player already have max number (in most case 1) source item, no additional item needed and quest can be added. - if (msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS) - return true; - else if (msg2 != EQUIP_ERR_OK) - { - SendEquipError(msg2, NULL, NULL); - return false; - } - } - return true; -} - -bool Player::CanCompleteQuest(uint32 quest_id) -{ - if (quest_id) - { - QuestStatusData& q_status = mQuestStatus[quest_id]; - if (q_status.m_status == QUEST_STATUS_COMPLETE) - return false; // not allow re-complete quest - - Quest const* qInfo = objmgr.GetQuestTemplate(quest_id); - - if (!qInfo) - return false; - - // auto complete quest - if ((qInfo->IsAutoComplete() || qInfo->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && CanTakeQuest(qInfo, false)) - return true; - - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) - { - - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) - { - for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) - { - if (qInfo->ReqItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->ReqItemCount[i]) - return false; - } - } - - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) - { - for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) - { - if (qInfo->ReqCreatureOrGOId[i] == 0) - continue; - - if (qInfo->ReqCreatureOrGOCount[i] != 0 && q_status.m_creatureOrGOcount[i] < qInfo->ReqCreatureOrGOCount[i]) - return false; - } - } - - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT) && !q_status.m_explored) - return false; - - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && q_status.m_timer == 0) - return false; - - if (qInfo->GetRewOrReqMoney() < 0) - { - if (GetMoney() < uint32(-qInfo->GetRewOrReqMoney())) - return false; - } - - uint32 repFacId = qInfo->GetRepObjectiveFaction(); - if (repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue()) - return false; - - uint32 repFacId2 = qInfo->GetRepObjectiveFaction2(); - if (repFacId2 && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue2()) - return false; - - return true; - } - } - return false; -} - -bool Player::CanCompleteRepeatableQuest(Quest const *pQuest) -{ - // Solve problem that player don't have the quest and try complete it. - // if repeatable she must be able to complete event if player don't have it. - // Seem that all repeatable quest are DELIVER Flag so, no need to add more. - if (!CanTakeQuest(pQuest, false)) - return false; - - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) - for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) - if (pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i],pQuest->ReqItemCount[i])) - return false; - - if (!CanRewardQuest(pQuest, false)) - return false; - - return true; -} - -bool Player::CanRewardQuest(Quest const *pQuest, bool msg) -{ - // not auto complete quest and not completed quest (only cheating case, then ignore without message) - if (!pQuest->IsAutoComplete() && !(pQuest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE) - return false; - - // daily quest can't be rewarded (25 daily quest already completed) - if (!SatisfyQuestDay(pQuest,true) || !SatisfyQuestWeek(pQuest,true)) - return false; - - // rewarded and not repeatable quest (only cheating case, then ignore without message) - if (GetQuestRewardStatus(pQuest->GetQuestId())) - return false; - - // prevent receive reward with quest items in bank - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) - { - for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) - { - if (pQuest->ReqItemCount[i]!= 0 && - GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i]) - { - if (msg) - SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); - return false; - } - } - } - - // prevent receive reward with low money and GetRewOrReqMoney() < 0 - if (pQuest->GetRewOrReqMoney() < 0 && GetMoney() < uint32(-pQuest->GetRewOrReqMoney())) - return false; - - return true; -} - -bool Player::CanRewardQuest(Quest const *pQuest, uint32 reward, bool msg) -{ - // prevent receive reward with quest items in bank or for not completed quest - if (!CanRewardQuest(pQuest,msg)) - return false; - - if (pQuest->GetRewChoiceItemsCount() > 0) - { - if (pQuest->RewChoiceItemId[reward]) - { - ItemPosCountVec dest; - uint8 res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pQuest->RewChoiceItemId[reward], pQuest->RewChoiceItemCount[reward]); - if (res != EQUIP_ERR_OK) - { - SendEquipError(res, NULL, NULL); - return false; - } - } - } - - if (pQuest->GetRewItemsCount() > 0) - { - for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) - { - if (pQuest->RewItemId[i]) - { - ItemPosCountVec dest; - uint8 res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pQuest->RewItemId[i], pQuest->RewItemCount[i]); - if (res != EQUIP_ERR_OK) - { - SendEquipError(res, NULL, NULL); - return false; - } - } - } - } - - return true; -} - -void Player::AddQuest(Quest const *pQuest, Object *questGiver) -{ - uint16 log_slot = FindQuestSlot(0); - assert(log_slot < MAX_QUEST_LOG_SIZE); - - uint32 quest_id = pQuest->GetQuestId(); - - // if not exist then created with set uState == NEW and rewarded=false - QuestStatusData& questStatusData = mQuestStatus[quest_id]; - - // check for repeatable quests status reset - questStatusData.m_status = QUEST_STATUS_INCOMPLETE; - questStatusData.m_explored = false; - - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) - { - for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - questStatusData.m_itemcount[i] = 0; - } - - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) - { - for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - questStatusData.m_creatureOrGOcount[i] = 0; - } - - GiveQuestSourceItem(pQuest); - AdjustQuestReqItemCount(pQuest, questStatusData); - - if (pQuest->GetRepObjectiveFaction()) - if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction())) - GetReputationMgr().SetVisible(factionEntry); - - if (pQuest->GetRepObjectiveFaction2()) - if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction2())) - GetReputationMgr().SetVisible(factionEntry); - - uint32 qtime = 0; - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) - { - uint32 limittime = pQuest->GetLimitTime(); - - // shared timed quest - if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER) - limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS; - - AddTimedQuest(quest_id); - questStatusData.m_timer = limittime * IN_MILISECONDS; - qtime = static_cast<uint32>(time(NULL)) + limittime; - } - else - questStatusData.m_timer = 0; - - SetQuestSlot(log_slot, quest_id, qtime); - - if (questStatusData.uState != QUEST_NEW) - questStatusData.uState = QUEST_CHANGED; - - GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest_id); - - //starting initial quest script - if (questGiver && pQuest->GetQuestStartScript() != 0) - GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this); - - // Some spells applied at quest activation - SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,true); - if (saBounds.first != saBounds.second) - { - uint32 zone, area; - GetZoneAndAreaId(zone,area); - - for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) - if (itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area)) - if (!HasAura(itr->second->spellId)) - CastSpell(this,itr->second->spellId,true); - } - - UpdateForQuestWorldObjects(); -} - -void Player::CompleteQuest(uint32 quest_id) -{ - if (quest_id) - { - SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE); - - uint16 log_slot = FindQuestSlot(quest_id); - if (log_slot < MAX_QUEST_LOG_SIZE) - SetQuestSlotState(log_slot,QUEST_STATE_COMPLETE); - - if (Quest const* qInfo = objmgr.GetQuestTemplate(quest_id)) - { - if (qInfo->HasFlag(QUEST_FLAGS_AUTO_REWARDED)) - RewardQuest(qInfo,0,this,false); - else - SendQuestComplete(quest_id); - } - } -} - -void Player::IncompleteQuest(uint32 quest_id) -{ - if (quest_id) - { - SetQuestStatus(quest_id, QUEST_STATUS_INCOMPLETE); - - uint16 log_slot = FindQuestSlot(quest_id); - if (log_slot < MAX_QUEST_LOG_SIZE) - RemoveQuestSlotState(log_slot,QUEST_STATE_COMPLETE); - } -} - -void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver, bool announce) -{ - //this THING should be here to protect code from quest, which cast on player far teleport as a reward - //should work fine, cause far teleport will be executed in Player::Update() - SetCanDelayTeleport(true); - - uint32 quest_id = pQuest->GetQuestId(); - - for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - if (pQuest->ReqItemId[i]) - DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true); - - for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - { - if (pQuest->ReqSourceId[i]) - { - uint32 count = pQuest->ReqSourceCount[i]; - DestroyItemCount(pQuest->ReqSourceId[i], count ? count : 9999, true); - } - } - - RemoveTimedQuest(quest_id); - - if (pQuest->GetRewChoiceItemsCount() > 0) - { - if (uint32 itemId = pQuest->RewChoiceItemId[reward]) - { - ItemPosCountVec dest; - if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewChoiceItemCount[reward]) == EQUIP_ERR_OK) - { - Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); - SendNewItem(item, pQuest->RewChoiceItemCount[reward], true, false); - } - } - } - - if (pQuest->GetRewItemsCount() > 0) - { - for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) - { - if (uint32 itemId = pQuest->RewItemId[i]) - { - ItemPosCountVec dest; - if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewItemCount[i]) == EQUIP_ERR_OK) - { - Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); - SendNewItem(item, pQuest->RewItemCount[i], true, false); - } - } - } - } - - RewardReputation(pQuest); - - uint16 log_slot = FindQuestSlot(quest_id); - if (log_slot < MAX_QUEST_LOG_SIZE) - SetQuestSlot(log_slot, 0); - - QuestStatusData& q_status = mQuestStatus[quest_id]; - - // Not give XP in case already completed once repeatable quest - uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue(this)*sWorld.getRate(RATE_XP_QUEST)); - - // handle SPELL_AURA_MOD_XP_QUEST_PCT auras - Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT); - for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i) - XP = uint32(XP*(1.0f + (*i)->GetAmount() / 100.0f)); - - if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - GiveXP(XP, NULL); - else - { - uint32 money = uint32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY)); - ModifyMoney(money); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, money); - } - - // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative - if (pQuest->GetRewOrReqMoney()) - { - ModifyMoney(pQuest->GetRewOrReqMoney()); - - if (pQuest->GetRewOrReqMoney() > 0) - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, pQuest->GetRewOrReqMoney()); - } - - // honor reward - if (pQuest->GetRewHonorableKills()) - RewardHonor(NULL, 0, Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills())); - - // title reward - if (pQuest->GetCharTitleId()) - { - if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId())) - SetTitle(titleEntry); - } - - if (pQuest->GetBonusTalents()) - { - m_questRewardTalentCount+=pQuest->GetBonusTalents(); - InitTalentForLevel(); - } - - if (pQuest->GetRewArenaPoints()) - ModifyArenaPoints(pQuest->GetRewArenaPoints()); - - // Send reward mail - if (uint32 mail_template_id = pQuest->GetRewMailTemplateId()) - MailDraft(mail_template_id).SendMailTo(this, questGiver, MAIL_CHECK_MASK_HAS_BODY, pQuest->GetRewMailDelaySecs()); - - if (pQuest->IsDaily()) - { - SetDailyQuestStatus(quest_id); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, 1); - } - - if (pQuest->IsWeekly()) - SetWeeklyQuestStatus(quest_id); - - if (!pQuest->IsRepeatable()) - SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE); - else - SetQuestStatus(quest_id, QUEST_STATUS_NONE); - - q_status.m_rewarded = true; - if (q_status.uState != QUEST_NEW) - q_status.uState = QUEST_CHANGED; - - if (announce) - SendQuestReward(pQuest, XP, questGiver); - - // cast spells after mark quest complete (some spells have quest completed state reqyurements in spell_area data) - if (pQuest->GetRewSpellCast() > 0) - CastSpell(this, pQuest->GetRewSpellCast(), true); - else if (pQuest->GetRewSpell() > 0) - CastSpell(this, pQuest->GetRewSpell(), true); - - if (pQuest->GetZoneOrSort() > 0) - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort()); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, pQuest->GetQuestId()); - - uint32 zone = 0; - uint32 area = 0; - - // remove auras from spells with quest reward state limitations - SpellAreaForQuestMapBounds saEndBounds = spellmgr.GetSpellAreaForQuestEndMapBounds(quest_id); - if (saEndBounds.first != saEndBounds.second) - { - GetZoneAndAreaId(zone,area); - - for (SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr) - if (!itr->second->IsFitToRequirements(this,zone,area)) - RemoveAurasDueToSpell(itr->second->spellId); - } - - // Some spells applied at quest reward - SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,false); - if (saBounds.first != saBounds.second) - { - if (!zone || !area) - GetZoneAndAreaId(zone,area); - - for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) - if (itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area)) - if (!HasAura(itr->second->spellId)) - CastSpell(this,itr->second->spellId,true); - } - - //lets remove flag for delayed teleports - SetCanDelayTeleport(false); -} - -void Player::FailQuest(uint32 questId) -{ - if (Quest const* pQuest = objmgr.GetQuestTemplate(questId)) - { - SetQuestStatus(questId, QUEST_STATUS_FAILED); - - uint16 log_slot = FindQuestSlot(questId); - - if (log_slot < MAX_QUEST_LOG_SIZE) - { - SetQuestSlotTimer(log_slot, 1); - SetQuestSlotState(log_slot, QUEST_STATE_FAIL); - } - - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) - { - QuestStatusData& q_status = mQuestStatus[questId]; - - RemoveTimedQuest(questId); - q_status.m_timer = 0; - - SendQuestTimerFailed(questId); - } - else - SendQuestFailed(questId); - - // Destroy quest items on quest failure. - for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - if (pQuest->ReqItemId[i] > 0 && pQuest->ReqItemCount[i] > 0) - // Destroy items recieved on starting the quest. - DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true, true); - for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - if (pQuest->ReqSourceId[i] > 0 && pQuest->ReqSourceCount[i] > 0) - // Destroy items recieved during the quest. - DestroyItemCount(pQuest->ReqSourceId[i], pQuest->ReqSourceCount[i], true, true); - } -} - -bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg) -{ - int32 zoneOrSort = qInfo->GetZoneOrSort(); - int32 skillOrClassMask = qInfo->GetSkillOrClassMask(); - - // skip zone zoneOrSort and 0 case skillOrClass - if (zoneOrSort >= 0 && skillOrClassMask == 0) - return true; - - int32 questSort = -zoneOrSort; - uint8 reqSortClass = ClassByQuestSort(questSort); - - // check class sort cases in zoneOrSort - if (reqSortClass != 0 && getClass() != reqSortClass) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } - - // check class - if (skillOrClassMask < 0) - { - uint8 reqClassMask = -int32(skillOrClassMask); - if (!(reqClassMask & getClassMask())) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } - } - // check skill - else if (skillOrClassMask > 0) - { - uint32 reqSkill = skillOrClassMask; - if (GetSkillValue(reqSkill) < qInfo->GetRequiredSkillValue()) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } - } - - return true; -} - -bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) -{ - if (getLevel() < qInfo->GetMinLevel()) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_LOW_LEVEL); - return false; - } - else if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel()) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level - return false; - } - return true; -} - -bool Player::SatisfyQuestLog(bool msg) -{ - // exist free slot - if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE) - return true; - - if (msg) - { - WorldPacket data(SMSG_QUESTLOG_FULL, 0); - GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTLOG_FULL"); - } - return false; -} - -bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) -{ - // No previous quest (might be first quest in a series) - if (qInfo->prevQuests.empty()) - return true; - - for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter) - { - uint32 prevId = abs(*iter); - - QuestStatusMap::iterator i_prevstatus = mQuestStatus.find(prevId); - Quest const* qPrevInfo = objmgr.GetQuestTemplate(prevId); - - if (qPrevInfo && i_prevstatus != mQuestStatus.end()) - { - // If any of the positive previous quests completed, return true - if (*iter > 0 && i_prevstatus->second.m_rewarded) - { - // skip one-from-all exclusive group - if (qPrevInfo->GetExclusiveGroup() >= 0) - return true; - - // each-from-all exclusive group (< 0) - // can be start if only all quests in prev quest exclusive group completed and rewarded - ObjectMgr::ExclusiveQuestGroups::iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup()); - ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup()); - - assert(iter2 != end); // always must be found if qPrevInfo->ExclusiveGroup != 0 - - for (; iter2 != end; ++iter2) - { - uint32 exclude_Id = iter2->second; - - // skip checked quest id, only state of other quests in group is interesting - if (exclude_Id == prevId) - continue; - - QuestStatusMap::iterator i_exstatus = mQuestStatus.find(exclude_Id); - - // alternative quest from group also must be completed and rewarded(reported) - if (i_exstatus == mQuestStatus.end() || !i_exstatus->second.m_rewarded) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } - } - return true; - } - // If any of the negative previous quests active, return true - if (*iter < 0 && (i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE - || (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId)))) - { - // skip one-from-all exclusive group - if (qPrevInfo->GetExclusiveGroup() >= 0) - return true; - - // each-from-all exclusive group (< 0) - // can be start if only all quests in prev quest exclusive group active - ObjectMgr::ExclusiveQuestGroups::iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup()); - ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup()); - - assert(iter2 != end); // always must be found if qPrevInfo->ExclusiveGroup != 0 - - for (; iter2 != end; ++iter2) - { - uint32 exclude_Id = iter2->second; - - // skip checked quest id, only state of other quests in group is interesting - if (exclude_Id == prevId) - continue; - - QuestStatusMap::iterator i_exstatus = mQuestStatus.find(exclude_Id); - - // alternative quest from group also must be active - if (i_exstatus == mQuestStatus.end() || - i_exstatus->second.m_status != QUEST_STATUS_INCOMPLETE && - (i_prevstatus->second.m_status != QUEST_STATUS_COMPLETE || GetQuestRewardStatus(prevId))) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } - } - return true; - } - } - } - - // Has only positive prev. quests in non-rewarded state - // and negative prev. quests in non-active state - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - - return false; -} - -bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) -{ - uint32 reqraces = qInfo->GetRequiredRaces(); - if (reqraces == 0) - return true; - if ((reqraces & getRaceMask()) == 0) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_WRONG_RACE); - return false; - } - return true; -} - -bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg) -{ - uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep - if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue()) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } - - uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep - if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue()) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } - - return true; -} - -bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg) -{ - QuestStatusMap::iterator itr = mQuestStatus.find(qInfo->GetQuestId()); - if (itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_QUEST_ALREADY_ON); - return false; - } - return true; -} - -bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg) -{ - if (!m_timedquests.empty() && qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_QUEST_ONLY_ONE_TIMED); - return false; - } - return true; -} - -bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) -{ - // non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed - if (qInfo->GetExclusiveGroup() <= 0) - return true; - - ObjectMgr::ExclusiveQuestGroups::iterator iter = objmgr.mExclusiveQuestGroups.lower_bound(qInfo->GetExclusiveGroup()); - ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qInfo->GetExclusiveGroup()); - - assert(iter != end); // always must be found if qInfo->ExclusiveGroup != 0 - - for (; iter != end; ++iter) - { - uint32 exclude_Id = iter->second; - - // skip checked quest id, only state of other quests in group is interesting - if (exclude_Id == qInfo->GetQuestId()) - continue; - - // not allow have daily quest if daily quest from exclusive group already recently completed - Quest const* Nquest = objmgr.GetQuestTemplate(exclude_Id); - if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false)) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - - return false; - } - - QuestStatusMap::iterator i_exstatus = mQuestStatus.find(exclude_Id); - - // alternative quest already started or completed - if (i_exstatus != mQuestStatus.end() - && (i_exstatus->second.m_status == QUEST_STATUS_COMPLETE || i_exstatus->second.m_status == QUEST_STATUS_INCOMPLETE)) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } - } - return true; -} - -bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg) -{ - if (!qInfo->GetNextQuestInChain()) - return true; - - // next quest in chain already started or completed - QuestStatusMap::iterator itr = mQuestStatus.find(qInfo->GetNextQuestInChain()); - if (itr != mQuestStatus.end() - && (itr->second.m_status == QUEST_STATUS_COMPLETE || itr->second.m_status == QUEST_STATUS_INCOMPLETE)) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } - - // check for all quests further up the chain - // only necessary if there are quest chains with more than one quest that can be skipped - //return SatisfyQuestNextChain(qInfo->GetNextQuestInChain(), msg); - return true; -} - -bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg) -{ - // No previous quest in chain - if (qInfo->prevChainQuests.empty()) - return true; - - for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter) - { - uint32 prevId = *iter; - - QuestStatusMap::iterator i_prevstatus = mQuestStatus.find(prevId); - - if (i_prevstatus != mQuestStatus.end()) - { - // If any of the previous quests in chain active, return false - if (i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE - || (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId))) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } - } - - // check for all quests further down the chain - // only necessary if there are quest chains with more than one quest that can be skipped - //if (!SatisfyQuestPrevChain(prevId, msg)) - // return false; - } - - // No previous quest in chain active - return true; -} - -bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg) -{ - if (!qInfo->IsDaily()) - return true; - - bool have_slot = false; - for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) - { - uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx); - if (qInfo->GetQuestId() == id) - return false; - - if (!id) - have_slot = true; - } - - if (!have_slot) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DAILY_QUESTS_REMAINING); - return false; - } - - return true; -} - -bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/) -{ - if (!qInfo->IsWeekly() || m_weeklyquests.empty()) - return true; - - // if not found in cooldown list - return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end(); -} - -bool Player::GiveQuestSourceItem(Quest const *pQuest) -{ - uint32 srcitem = pQuest->GetSrcItemId(); - if (srcitem > 0) - { - uint32 count = pQuest->GetSrcItemCount(); - if (count <= 0) - count = 1; - - ItemPosCountVec dest; - uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count); - if (msg == EQUIP_ERR_OK) - { - Item * item = StoreNewItem(dest, srcitem, true); - SendNewItem(item, count, true, false); - return true; - } - // player already have max amount required item, just report success - else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS) - return true; - else - SendEquipError(msg, NULL, NULL); - return false; - } - - return true; -} - -bool Player::TakeQuestSourceItem(uint32 quest_id, bool msg) -{ - Quest const* qInfo = objmgr.GetQuestTemplate(quest_id); - if (qInfo) - { - uint32 srcitem = qInfo->GetSrcItemId(); - if (srcitem > 0) - { - uint32 count = qInfo->GetSrcItemCount(); - if (count <= 0) - count = 1; - - // exist one case when destroy source quest item not possible: - // non un-equippable item (equipped non-empty bag, for example) - uint8 res = CanUnequipItems(srcitem,count); - if (res != EQUIP_ERR_OK) - { - if (msg) - SendEquipError(res, NULL, NULL); - return false; - } - - DestroyItemCount(srcitem, count, true, true); - } - } - return true; -} - -bool Player::GetQuestRewardStatus(uint32 quest_id) const -{ - Quest const* qInfo = objmgr.GetQuestTemplate(quest_id); - if (qInfo) - { - // for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once - QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id); - if (itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE - && !qInfo->IsRepeatable()) - return itr->second.m_rewarded; - - return false; - } - return false; -} - -QuestStatus Player::GetQuestStatus(uint32 quest_id) const -{ - if (quest_id) - { - QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id); - if (itr != mQuestStatus.end()) - return itr->second.m_status; - } - return QUEST_STATUS_NONE; -} - -bool Player::CanShareQuest(uint32 quest_id) const -{ - Quest const* qInfo = objmgr.GetQuestTemplate(quest_id); - if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE)) - { - QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id); - if (itr != mQuestStatus.end()) - return itr->second.m_status == QUEST_STATUS_NONE || itr->second.m_status == QUEST_STATUS_INCOMPLETE; - } - return false; -} - -void Player::SetQuestStatus(uint32 quest_id, QuestStatus status) -{ - if (Quest const* qInfo = objmgr.GetQuestTemplate(quest_id)) - { - QuestStatusData& q_status = mQuestStatus[quest_id]; - - q_status.m_status = status; - - if (q_status.uState != QUEST_NEW) - q_status.uState = QUEST_CHANGED; - } - - UpdateForQuestWorldObjects(); -} - -// not used in Trinity, but used in scripting code -uint32 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) -{ - Quest const* qInfo = objmgr.GetQuestTemplate(quest_id); - if (!qInfo) - return 0; - - for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) - if (qInfo->ReqCreatureOrGOId[j] == entry) - return mQuestStatus[quest_id].m_creatureOrGOcount[j]; - - return 0; -} - -void Player::AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData) -{ - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) - { - for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - { - uint32 reqitemcount = pQuest->ReqItemCount[i]; - if (reqitemcount != 0) - { - uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i],true); - - questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount); - if (questStatusData.uState != QUEST_NEW) - questStatusData.uState = QUEST_CHANGED; - } - } - } -} - -uint16 Player::FindQuestSlot(uint32 quest_id) const -{ - for (uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) - if (GetQuestSlotQuestId(i) == quest_id) - return i; - - return MAX_QUEST_LOG_SIZE; -} - -void Player::AreaExploredOrEventHappens(uint32 questId) -{ - if (questId) - { - uint16 log_slot = FindQuestSlot(questId); - if (log_slot < MAX_QUEST_LOG_SIZE) - { - QuestStatusData& q_status = mQuestStatus[questId]; - - if (!q_status.m_explored) - { - q_status.m_explored = true; - if (q_status.uState != QUEST_NEW) - q_status.uState = QUEST_CHANGED; - } - } - if (CanCompleteQuest(questId)) - CompleteQuest(questId); - } -} - -//not used in Trinityd, function for external script library -void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject) -{ - if (Group *pGroup = GetGroup()) - { - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *pGroupGuy = itr->getSource(); - - // for any leave or dead (with not released body) group member at appropriate distance - if (pGroupGuy && pGroupGuy->IsAtGroupRewardDistance(pEventObject) && !pGroupGuy->GetCorpse()) - pGroupGuy->AreaExploredOrEventHappens(questId); - } - } - else - AreaExploredOrEventHappens(questId); -} - -void Player::ItemAddedQuestCheck(uint32 entry, uint32 count) -{ - for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) - { - uint32 questid = GetQuestSlotQuestId(i); - if (questid == 0) - continue; - - QuestStatusData& q_status = mQuestStatus[questid]; - - if (q_status.m_status != QUEST_STATUS_INCOMPLETE) - continue; - - Quest const* qInfo = objmgr.GetQuestTemplate(questid); - if (!qInfo || !qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) - continue; - - for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) - { - uint32 reqitem = qInfo->ReqItemId[j]; - if (reqitem == entry) - { - uint32 reqitemcount = qInfo->ReqItemCount[j]; - uint32 curitemcount = q_status.m_itemcount[j]; - if (curitemcount < reqitemcount) - { - uint32 additemcount = curitemcount + count <= reqitemcount ? count : reqitemcount - curitemcount; - q_status.m_itemcount[j] += additemcount; - if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED; - - SendQuestUpdateAddItem(qInfo, j, additemcount); - } - if (CanCompleteQuest(questid)) - CompleteQuest(questid); - return; - } - } - } - UpdateForQuestWorldObjects(); -} - -void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count) -{ - for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) - { - uint32 questid = GetQuestSlotQuestId(i); - if (!questid) - continue; - Quest const* qInfo = objmgr.GetQuestTemplate(questid); - if (!qInfo) - continue; - if (!qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) - continue; - - for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) - { - uint32 reqitem = qInfo->ReqItemId[j]; - if (reqitem == entry) - { - QuestStatusData& q_status = mQuestStatus[questid]; - - uint32 reqitemcount = qInfo->ReqItemCount[j]; - uint32 curitemcount; - if (q_status.m_status != QUEST_STATUS_COMPLETE) - curitemcount = q_status.m_itemcount[j]; - else - curitemcount = GetItemCount(entry,true); - if (curitemcount < reqitemcount + count) - { - uint32 remitemcount = curitemcount <= reqitemcount ? count : count + reqitemcount - curitemcount; - q_status.m_itemcount[j] = curitemcount - remitemcount; - if (q_status.uState != QUEST_NEW) - q_status.uState = QUEST_CHANGED; - - IncompleteQuest(questid); - } - return; - } - } - } - UpdateForQuestWorldObjects(); -} - -void Player::KilledMonster(CreatureInfo const* cInfo, uint64 guid) -{ - if (cInfo->Entry) - KilledMonsterCredit(cInfo->Entry,guid); - - for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i) - if (cInfo->KillCredit[i]) - KilledMonsterCredit(cInfo->KillCredit[i],guid); -} - -void Player::KilledMonsterCredit(uint32 entry, uint64 guid) -{ - uint32 addkillcount = 1; - uint32 real_entry = entry; - if (guid) - { - Creature *killed = GetMap()->GetCreature(guid); - if (killed && killed->GetEntry()) - real_entry = killed->GetEntry(); - } - - GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount); - - for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) - { - uint32 questid = GetQuestSlotQuestId(i); - if (!questid) - continue; - - Quest const* qInfo = objmgr.GetQuestTemplate(questid); - if (!qInfo) - continue; - // just if !ingroup || !noraidgroup || raidgroup - QuestStatusData& q_status = mQuestStatus[questid]; - if (q_status.m_status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->GetType() == QUEST_TYPE_RAID)) - { - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST)) - { - for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) - { - // skip GO activate objective or none - if (qInfo->ReqCreatureOrGOId[j] <= 0) - continue; - - // skip Cast at creature objective - if (qInfo->ReqSpell[j] != 0) - continue; - - uint32 reqkill = qInfo->ReqCreatureOrGOId[j]; - - if (reqkill == entry) - { - uint32 reqkillcount = qInfo->ReqCreatureOrGOCount[j]; - uint32 curkillcount = q_status.m_creatureOrGOcount[j]; - if (curkillcount < reqkillcount) - { - q_status.m_creatureOrGOcount[j] = curkillcount + addkillcount; - if (q_status.uState != QUEST_NEW) - q_status.uState = QUEST_CHANGED; - - SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curkillcount, addkillcount); - } - if (CanCompleteQuest(questid)) - CompleteQuest(questid); - - // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization). - continue; - } - } - } - } - } -} - -void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id) -{ - bool isCreature = IS_CRE_OR_VEH_GUID(guid); - - uint32 addCastCount = 1; - for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) - { - uint32 questid = GetQuestSlotQuestId(i); - if (!questid) - continue; - - Quest const* qInfo = objmgr.GetQuestTemplate(questid); - if (!qInfo) - continue; - - QuestStatusData& q_status = mQuestStatus[questid]; - - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) - { - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST)) - { - for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) - { - // skip kill creature objective (0) or wrong spell casts - if (qInfo->ReqSpell[j] != spell_id) - continue; - - uint32 reqTarget = 0; - - if (isCreature) - { - // creature activate objectives - if (qInfo->ReqCreatureOrGOId[j] > 0) - { - // checked at quest_template loading - reqTarget = qInfo->ReqCreatureOrGOId[j]; - if (reqTarget != entry) // if entry doesn't match, check for killcredits referenced in template - { - CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(entry); - for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i) - if (cinfo->KillCredit[i] == reqTarget) - entry = cinfo->KillCredit[i]; - } - } - } - else - { - // GO activate objective - if (qInfo->ReqCreatureOrGOId[j] < 0) - // checked at quest_template loading - reqTarget = - qInfo->ReqCreatureOrGOId[j]; - } - - // other not this creature/GO related objectives - if (reqTarget != entry) - continue; - - uint32 reqCastCount = qInfo->ReqCreatureOrGOCount[j]; - uint32 curCastCount = q_status.m_creatureOrGOcount[j]; - if (curCastCount < reqCastCount) - { - q_status.m_creatureOrGOcount[j] = curCastCount + addCastCount; - if (q_status.uState != QUEST_NEW) - q_status.uState = QUEST_CHANGED; - - SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curCastCount, addCastCount); - } - - if (CanCompleteQuest(questid)) - CompleteQuest(questid); - - // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization). - break; - } - } - } - } -} - -void Player::TalkedToCreature(uint32 entry, uint64 guid) -{ - uint32 addTalkCount = 1; - for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) - { - uint32 questid = GetQuestSlotQuestId(i); - if (!questid) - continue; - - Quest const* qInfo = objmgr.GetQuestTemplate(questid); - if (!qInfo) - continue; - - QuestStatusData& q_status = mQuestStatus[questid]; - - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) - { - if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) - { - for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) - { - // skip spell casts and Gameobject objectives - if (qInfo->ReqSpell[j] > 0 || qInfo->ReqCreatureOrGOId[j] < 0) - continue; - - uint32 reqTarget = 0; - - if (qInfo->ReqCreatureOrGOId[j] > 0) // creature activate objectives - // checked at quest_template loading - reqTarget = qInfo->ReqCreatureOrGOId[j]; - else - continue; - - if (reqTarget == entry) - { - uint32 reqTalkCount = qInfo->ReqCreatureOrGOCount[j]; - uint32 curTalkCount = q_status.m_creatureOrGOcount[j]; - if (curTalkCount < reqTalkCount) - { - q_status.m_creatureOrGOcount[j] = curTalkCount + addTalkCount; - if (q_status.uState != QUEST_NEW) - q_status.uState = QUEST_CHANGED; - - SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curTalkCount, addTalkCount); - } - if (CanCompleteQuest(questid)) - CompleteQuest(questid); - - // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization). - continue; - } - } - } - } - } -} - -void Player::MoneyChanged(uint32 count) -{ - for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) - { - uint32 questid = GetQuestSlotQuestId(i); - if (!questid) - continue; - - Quest const* qInfo = objmgr.GetQuestTemplate(questid); - if (qInfo && qInfo->GetRewOrReqMoney() < 0) - { - QuestStatusData& q_status = mQuestStatus[questid]; - - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) - { - if (int32(count) >= -qInfo->GetRewOrReqMoney()) - { - if (CanCompleteQuest(questid)) - CompleteQuest(questid); - } - } - else if (q_status.m_status == QUEST_STATUS_COMPLETE) - { - if (int32(count) < -qInfo->GetRewOrReqMoney()) - IncompleteQuest(questid); - } - } - } -} - -void Player::ReputationChanged(FactionEntry const* factionEntry) -{ - for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) - { - if (uint32 questid = GetQuestSlotQuestId(i)) - { - if (Quest const* qInfo = objmgr.GetQuestTemplate(questid)) - { - if (qInfo->GetRepObjectiveFaction() == factionEntry->ID) - { - QuestStatusData& q_status = mQuestStatus[questid]; - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) - { - if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue()) - if (CanCompleteQuest(questid)) - CompleteQuest(questid); - } - else if (q_status.m_status == QUEST_STATUS_COMPLETE) - { - if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue()) - IncompleteQuest(questid); - } - } - } - } - } -} - -void Player::ReputationChanged2(FactionEntry const* factionEntry) -{ - for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) - { - if (uint32 questid = GetQuestSlotQuestId(i)) - { - if (Quest const* qInfo = objmgr.GetQuestTemplate(questid)) - { - if (qInfo->GetRepObjectiveFaction2() == factionEntry->ID) - { - QuestStatusData& q_status = mQuestStatus[questid]; - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) - { - if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue2()) - if (CanCompleteQuest(questid)) - CompleteQuest(questid); - } - else if (q_status.m_status == QUEST_STATUS_COMPLETE) - { - if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue2()) - IncompleteQuest(questid); - } - } - } - } - } -} - -bool Player::HasQuestForItem(uint32 itemid) const -{ - for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) - { - uint32 questid = GetQuestSlotQuestId(i); - if (questid == 0) - continue; - - QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid); - if (qs_itr == mQuestStatus.end()) - continue; - - QuestStatusData const& q_status = qs_itr->second; - - if (q_status.m_status == QUEST_STATUS_INCOMPLETE) - { - Quest const* qinfo = objmgr.GetQuestTemplate(questid); - if (!qinfo) - continue; - - // hide quest if player is in raid-group and quest is no raid quest - if (GetGroup() && GetGroup()->isRaidGroup() && qinfo->GetType() != QUEST_TYPE_RAID) - if (!InBattleGround()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later - continue; - - // There should be no mixed ReqItem/ReqSource drop - // This part for ReqItem drop - for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) - { - if (itemid == qinfo->ReqItemId[j] && q_status.m_itemcount[j] < qinfo->ReqItemCount[j]) - return true; - } - // This part - for ReqSource - for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j) - { - // examined item is a source item - if (qinfo->ReqSourceId[j] == itemid) - { - ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid); - - // 'unique' item - if (pProto->MaxCount && GetItemCount(itemid,true) < pProto->MaxCount) - return true; - - // allows custom amount drop when not 0 - if (qinfo->ReqSourceCount[j]) - { - if (GetItemCount(itemid,true) < qinfo->ReqSourceCount[j]) - return true; - } else if (GetItemCount(itemid,true) < pProto->Stackable) - return true; - } - } - } - } - return false; -} - -void Player::SendQuestComplete(uint32 quest_id) -{ - if (quest_id) - { - WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4); - data << uint32(quest_id); - GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id); - } -} - -void Player::SendQuestReward(Quest const *pQuest, uint32 XP, Object * questGiver) -{ - uint32 questid = pQuest->GetQuestId(); - sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid); - gameeventmgr.HandleQuestComplete(questid); - WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4)); - data << uint32(questid); - - if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - { - data << uint32(XP); - data << uint32(pQuest->GetRewOrReqMoney()); - } - else - { - data << uint32(0); - data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY))); - } - - data << uint32(10*Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills())); - data << uint32(pQuest->GetBonusTalents()); // bonus talents - data << uint32(pQuest->GetRewArenaPoints()); - GetSession()->SendPacket(&data); - - if (pQuest->GetQuestCompleteScript() != 0) - GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this); -} - -void Player::SendQuestFailed(uint32 quest_id) -{ - if (quest_id) - { - WorldPacket data(SMSG_QUESTGIVER_QUEST_FAILED, 4+4); - data << uint32(quest_id); - data << uint32(0); // failed reason (4 for inventory is full) - GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED"); - } -} - -void Player::SendQuestTimerFailed(uint32 quest_id) -{ - if (quest_id) - { - WorldPacket data(SMSG_QUESTUPDATE_FAILEDTIMER, 4); - data << uint32(quest_id); - GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER"); - } -} - -void Player::SendCanTakeQuestResponse(uint32 msg) -{ - WorldPacket data(SMSG_QUESTGIVER_QUEST_INVALID, 4); - data << uint32(msg); - GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID"); -} - -void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver) -{ - if (pReceiver) - { - std::string strTitle = pQuest->GetTitle(); - - int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex(); - - if (loc_idx >= 0) - { - if (const QuestLocale* pLocale = objmgr.GetQuestLocale(pQuest->GetQuestId())) - { - if (pLocale->Title.size() > loc_idx && !pLocale->Title[loc_idx].empty()) - strTitle = pLocale->Title[loc_idx]; - } - } - - WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + strTitle.size() + 8)); - data << uint32(pQuest->GetQuestId()); - data << strTitle; - data << uint64(GetGUID()); - pReceiver->GetSession()->SendPacket(&data); - - sLog.outDebug("WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT"); - } -} - -void Player::SendPushToPartyResponse(Player *pPlayer, uint32 msg) -{ - if (pPlayer) - { - WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1)); - data << uint64(pPlayer->GetGUID()); - data << uint8(msg); // valid values: 0-8 - GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent MSG_QUEST_PUSH_RESULT"); - } -} - -void Player::SendQuestUpdateAddItem(Quest const* /*pQuest*/, uint32 /*item_idx*/, uint32 /*count*/) -{ - WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0); - sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM"); - //data << pQuest->ReqItemId[item_idx]; - //data << count; - GetSession()->SendPacket(&data); -} - -void Player::SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count) -{ - assert(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)"); - - int32 entry = pQuest->ReqCreatureOrGOId[ creatureOrGO_idx ]; - if (entry < 0) - // client expected gameobject template id in form (id|0x80000000) - entry = (-entry) | 0x80000000; - - WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4*4+8)); - sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL"); - data << uint32(pQuest->GetQuestId()); - data << uint32(entry); - data << uint32(old_count + add_count); - data << uint32(pQuest->ReqCreatureOrGOCount[ creatureOrGO_idx ]); - data << uint64(guid); - GetSession()->SendPacket(&data); - - uint16 log_slot = FindQuestSlot(pQuest->GetQuestId()); - if (log_slot < MAX_QUEST_LOG_SIZE) - SetQuestSlotCounter(log_slot,creatureOrGO_idx,GetQuestSlotCounter(log_slot,creatureOrGO_idx)+add_count); -} - -/*********************************************************/ -/*** LOAD SYSTEM ***/ -/*********************************************************/ - -void Player::Initialize(uint32 guid) -{ - Object::_Create(guid, 0, HIGHGUID_PLAYER); -} - -void Player::_LoadDeclinedNames(QueryResult_AutoPtr result) -{ - if (!result) - return; - - if (m_declinedname) - delete m_declinedname; - - m_declinedname = new DeclinedName; - Field *fields = result->Fetch(); - for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) - m_declinedname->name[i] = fields[i].GetCppString(); -} - -void Player::_LoadArenaTeamInfo(QueryResult_AutoPtr result) -{ - // arenateamid, played_week, played_season, personal_rating - memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END); - if (!result) - return; - - do - { - Field *fields = result->Fetch(); - - uint32 arenateamid = fields[0].GetUInt32(); - uint32 played_week = fields[1].GetUInt32(); - uint32 played_season = fields[2].GetUInt32(); - uint32 wons_season = fields[3].GetUInt32(); - uint32 personal_rating = fields[4].GetUInt32(); - - ArenaTeam* aTeam = objmgr.GetArenaTeamById(arenateamid); - if (!aTeam) - { - sLog.outError("Player::_LoadArenaTeamInfo: couldn't load arenateam %u", arenateamid); - continue; - } - uint8 arenaSlot = aTeam->GetSlot(); - - SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_ID, arenateamid); - SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_TYPE, aTeam->GetType()); - SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_MEMBER, (aTeam->GetCaptain() == GetGUID()) ? 0 : 1); - SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, played_week); - SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_SEASON, played_season); - SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, wons_season); - SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_PERSONAL_RATING, personal_rating); - - }while (result->NextRow()); -} - -void Player::_LoadEquipmentSets(QueryResult_AutoPtr result) -{ - // SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid)); - if (!result) - return; - - uint32 count = 0; - do - { - Field *fields = result->Fetch(); - - EquipmentSet eqSet; - - eqSet.Guid = fields[0].GetUInt64(); - uint32 index = fields[1].GetUInt32(); - eqSet.Name = fields[2].GetCppString(); - eqSet.IconName = fields[3].GetCppString(); - eqSet.state = EQUIPMENT_SET_UNCHANGED; - - for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) - eqSet.Items[i] = fields[4+i].GetUInt32(); - - m_EquipmentSets[index] = eqSet; - - ++count; - - if (count >= MAX_EQUIPMENT_SET_INDEX) // client limit - break; - } while (result->NextRow()); -} - -void Player::_LoadBGData(QueryResult_AutoPtr result) -{ - if (!result) - return; - - // Expecting only one row - Field *fields = result->Fetch(); - /* bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */ - m_bgData.bgInstanceID = fields[0].GetUInt32(); - m_bgData.bgTeam = fields[1].GetUInt32(); - m_bgData.joinPos = WorldLocation(fields[6].GetUInt32(), // Map - fields[2].GetFloat(), // X - fields[3].GetFloat(), // Y - fields[4].GetFloat(), // Z - fields[5].GetFloat()); // Orientation - m_bgData.taxiPath[0] = fields[7].GetUInt32(); - m_bgData.taxiPath[1] = fields[8].GetUInt32(); - m_bgData.mountSpell = fields[9].GetUInt32(); -} - -bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid) -{ - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,taxi_path FROM characters WHERE guid = '%u'",GUID_LOPART(guid)); - if (!result) - return false; - - Field *fields = result->Fetch(); - - x = fields[0].GetFloat(); - y = fields[1].GetFloat(); - z = fields[2].GetFloat(); - o = fields[3].GetFloat(); - mapid = fields[4].GetUInt32(); - in_flight = !fields[5].GetCppString().empty(); - - return true; -} - -void Player::SetHomebind(WorldLocation const& /*loc*/, uint32 /*area_id*/) -{ - m_homebindMapId = GetMapId(); - m_homebindAreaId = GetAreaId(); - m_homebindX = GetPositionX(); - m_homebindY = GetPositionY(); - m_homebindZ = GetPositionZ(); - - // update sql homebind - CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'", - m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ, GetGUIDLow()); -} - -uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index) -{ - if (index >= data.size()) - return 0; - - return (uint32)atoi(data[index].c_str()); -} - -float Player::GetFloatValueFromArray(Tokens const& data, uint16 index) -{ - float result; - uint32 temp = Player::GetUInt32ValueFromArray(data,index); - memcpy(&result, &temp, sizeof(result)); - - return result; -} - -void Player::_LoadIntoDataField(const char* data, uint32 startOffset, uint32 count) -{ - if (!data) - return; - - Tokens tokens = StrSplit(data, " "); - - if (tokens.size() != count) - return; - - Tokens::iterator iter; - uint32 index; - for (iter = tokens.begin(), index = 0; index < count; ++iter, ++index) - { - m_uint32Values[startOffset + index] = atol((*iter).c_str()); - } -} - -bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) -{ - //// 0 1 2 3 4 5 6 7 8 9 10 11 - //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account,name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags," - // 12 13 14 15 16 17 18 19 20 21 22 23 24 - //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost," - // 25 26 27 28 29 30 31 32 33 34 35 36 37 38 - //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty," - // 39 40 41 42 43 44 45 46 47 48 49 - //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk," - // 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 - //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", guid); - QueryResult_AutoPtr result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM); - - if (!result) - { - sLog.outError("Player (GUID: %u) not found in table `characters`, can't load. ",guid); - return false; - } - - Field *fields = result->Fetch(); - - uint32 dbAccountId = fields[1].GetUInt32(); - - // check if the character's account in the db and the logged in account match. - // player should be able to load/delete character only with correct account! - if (dbAccountId != GetSession()->GetAccountId()) - { - sLog.outError("Player (GUID: %u) loading from wrong account (is: %u, should be: %u)",guid,GetSession()->GetAccountId(),dbAccountId); - return false; - } - - Object::_Create(guid, 0, HIGHGUID_PLAYER); - - m_name = fields[2].GetCppString(); - - // check name limitations - if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS || - (GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name))) - { - CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME),guid); - return false; - } - - // overwrite possible wrong/corrupted guid - SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); - - // overwrite some data fields - uint32 bytes0 = 0; - bytes0 |= fields[3].GetUInt8(); // race - bytes0 |= fields[4].GetUInt8() << 8; // class - bytes0 |= fields[5].GetUInt8() << 16; // gender - SetUInt32Value(UNIT_FIELD_BYTES_0, bytes0); - - SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8()); - SetUInt32Value(PLAYER_XP, fields[7].GetUInt32()); - - _LoadIntoDataField(fields[61].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); - _LoadIntoDataField(fields[64].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2); - - SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); - SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f); - SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); - - uint32 money = fields[8].GetUInt32(); - if (money > MAX_MONEY_AMOUNT) - money = MAX_MONEY_AMOUNT; - SetMoney(money); - - SetUInt32Value(PLAYER_BYTES, fields[9].GetUInt32()); - SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32()); - SetUInt32Value(PLAYER_BYTES_3, (fields[49].GetUInt16() & 0xFFFE) | fields[5].GetUInt8()); - SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32()); - SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[48].GetUInt32()); - - SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[47].GetUInt64()); - - SetUInt32Value(PLAYER_AMMO_ID, fields[63].GetUInt32()); - - // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise) - SetByteValue(PLAYER_FIELD_BYTES, 2, fields[65].GetUInt8()); - - InitDisplayIds(); - - // cleanup inventory related item value fields (its will be filled correctly in _LoadInventory) - for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) - { - SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0); - SetVisibleItemSlot(slot, NULL); - - if (m_items[slot]) - { - delete m_items[slot]; - m_items[slot] = NULL; - } - } - - sLog.outDebug("Load Basic value of player %s is: ", m_name.c_str()); - outDebugValues(); - - //Need to call it to initialize m_team (m_team can be calculated from race) - //Other way is to saves m_team into characters table. - setFactionForRace(getRace()); - - // load home bind and check in same time class/race pair, it used later for restore broken positions - if (!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND))) - return false; - - InitPrimaryProfessions(); // to max set before any spell loaded - - // init saved position, and fix it later if problematic - uint32 transGUID = fields[30].GetUInt32(); - Relocate(fields[12].GetFloat(),fields[13].GetFloat(),fields[14].GetFloat(),fields[16].GetFloat()); - uint32 mapId = fields[15].GetUInt32(); - uint32 instanceId = fields[58].GetFloat(); - - uint32 difficulty = fields[38].GetUInt32(); - if (difficulty >= MAX_DUNGEON_DIFFICULTY) - difficulty = DUNGEON_DIFFICULTY_NORMAL; - SetDungeonDifficulty(Difficulty(difficulty)); // may be changed in _LoadGroup - std::string taxi_nodes = fields[37].GetCppString(); - -#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); } - - _LoadGroup(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGROUP)); - - _LoadArenaTeamInfo(holder->GetResult(PLAYER_LOGIN_QUERY_LOADARENAINFO)); - - uint32 arena_currency = fields[39].GetUInt32(); - if (arena_currency > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS)) - arena_currency = sWorld.getConfig(CONFIG_MAX_ARENA_POINTS); - - SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, arena_currency); - - // check arena teams integrity - for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) - { - uint32 arena_team_id = GetArenaTeamId(arena_slot); - if (!arena_team_id) - continue; - - if (ArenaTeam * at = objmgr.GetArenaTeamById(arena_team_id)) - if (at->HaveMember(GetGUID())) - continue; - - // arena team not exist or not member, cleanup fields - for (int j = 0; j < 6; ++j) - SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0); - } - - SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, fields[40].GetUInt32()); - SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[41].GetUInt32()); - SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[42].GetUInt32()); - SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[43].GetUInt32()); - SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[44].GetUInt16()); - SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[45].GetUInt16()); - - _LoadBoundInstances(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES)); - _LoadBGData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBGDATA)); - - MapEntry const * mapEntry = sMapStore.LookupEntry(mapId); - if (!mapEntry || !IsPositionValid()) - { - sLog.outError("Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); - RelocateToHomebind(); - } - // Player was saved in Arena or Bg - else if (mapEntry && mapEntry->IsBattleGroundOrArena()) - { - BattleGround *currentBg = NULL; - if (m_bgData.bgInstanceID) //saved in BattleGround - currentBg = sBattleGroundMgr.GetBattleGround(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE); - - bool player_at_bg = currentBg && currentBg->IsPlayerInBattleGround(GetGUID()); - - if (player_at_bg && currentBg->GetStatus() != STATUS_WAIT_LEAVE) - { - BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(true), currentBg->GetArenaType()); - AddBattleGroundQueueId(bgQueueTypeId); - - m_bgData.bgTypeID = currentBg->GetTypeID(true); - - //join player to battleground group - currentBg->EventPlayerLoggedIn(this, GetGUID()); - currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), m_bgData.bgTeam); - - SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID()); - } - // Bg was not found - go to Entry Point - else - { - // leave bg - if (player_at_bg) - currentBg->RemovePlayerAtLeave(GetGUID(), false, true); - - // Do not look for instance if bg not found - const WorldLocation& _loc = GetBattleGroundEntryPoint(); - mapId = _loc.GetMapId(); instanceId = 0; - - if (mapId == MAPID_INVALID) // Battleground Entry Point not found (???) - { - sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid); - RelocateToHomebind(); - } - else - Relocate(&_loc); - - // We are not in BG anymore - m_bgData.bgInstanceID = 0; - } - } - // currently we do not support transport in bg - else if (transGUID) - { - // There are no transports on instances - instanceId = 0; - - m_movementInfo.t_x = fields[26].GetFloat(); - m_movementInfo.t_y = fields[27].GetFloat(); - m_movementInfo.t_z = fields[28].GetFloat(); - m_movementInfo.t_o = fields[29].GetFloat(); - - if (!Trinity::IsValidMapCoord( - GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y, - GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o) || - // transport size limited - m_movementInfo.t_x > 50 || m_movementInfo.t_y > 50 || m_movementInfo.t_z > 50) - { - sLog.outError("Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", - guid,GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y, - GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o); - - RelocateToHomebind(); - } - else - { - for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter) - { - if ((*iter)->GetGUIDLow() == transGUID) - { - m_transport = *iter; - m_transport->AddPassenger(this); - mapId = (m_transport->GetMapId()); - break; - } - } - if (!m_transport) - { - sLog.outError("Player (guidlow %d) have problems with transport guid (%u). Teleport to default race/class locations.", - guid,transGUID); - - RelocateToHomebind(); - } - } - } - // currently we do not support taxi in instance - else if (!taxi_nodes.empty()) - { - instanceId = 0; - - // Not finish taxi flight path - if (m_bgData.HasTaxiPath()) - { - for (int i = 0; i < 2; ++i) - m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]); - } - else if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam())) - { - // problems with taxi path loading - TaxiNodesEntry const* nodeEntry = NULL; - if (uint32 node_id = m_taxi.GetTaxiSource()) - nodeEntry = sTaxiNodesStore.LookupEntry(node_id); - - if (!nodeEntry) // don't know taxi start node, to homebind - { - sLog.outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow()); - RelocateToHomebind(); - } - else // have start node, to it - { - sLog.outError("Character %u have too short taxi destination list, teleport to original node.",GetGUIDLow()); - mapId = nodeEntry->map_id; - Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f); - } - m_taxi.ClearTaxiDestinations(); - } - - if (uint32 node_id = m_taxi.GetTaxiSource()) - { - // save source node as recall coord to prevent recall and fall from sky - TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id); - if (nodeEntry && nodeEntry->map_id == GetMapId()) - { - assert(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString - mapId = nodeEntry->map_id; - Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f); - } - - // flight will started later - } - } - - // Map could be changed before - mapEntry = sMapStore.LookupEntry(mapId); - // client without expansion support - if (mapEntry && GetSession()->Expansion() < mapEntry->Expansion()) - { - sLog.outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), mapId); - RelocateToHomebind(); - } - - // fix crash (because of if (Map *map = _FindMap(instanceId)) in MapInstanced::CreateInstance) - if (instanceId) - if (InstanceSave * save = GetInstanceSave(mapId, mapEntry->IsRaid())) - if (save->GetInstanceId() != instanceId) - instanceId = 0; - - // NOW player must have valid map - // load the player's map here if it's not already loaded - Map *map = MapManager::Instance().CreateMap(mapId, this, instanceId); - - if (!map) - { - instanceId = 0; - AreaTrigger const* at = objmgr.GetGoBackTrigger(mapId); - if (at) - { - sLog.outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); - Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation()); - mapId = at->target_mapId; - } - else - { - sLog.outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); - RelocateToHomebind(); - } - - map = MapManager::Instance().CreateMap(mapId, this, 0); - if (!map) - { - PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass()); - mapId = info->mapId; - Relocate(info->positionX,info->positionY,info->positionZ,0.0f); - sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); - map = MapManager::Instance().CreateMap(mapId, this, 0); - if (!map) - { - sLog.outError("ERROR: Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); - return false; - } - } - } - - // if the player is in an instance and it has been reset in the meantime teleport him to the entrance - if (instanceId && !sInstanceSaveManager.GetInstanceSave(instanceId)) - { - AreaTrigger const* at = objmgr.GetMapEntranceTrigger(mapId); - if (at) - Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation); - else - { - sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), mapId); - RelocateToHomebind(); - } - } - - SetMap(map); - - // randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE] - // this must help in case next save after mass player load after server startup - m_nextSave = urand(m_nextSave/2,m_nextSave*3/2); - - SaveRecallPosition(); - - time_t now = time(NULL); - time_t logoutTime = time_t(fields[22].GetUInt64()); - - // since last logout (in seconds) - uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference. - - // set value, including drunk invisibility detection - // calculate sobering. after 15 minutes logged out, the player will be sober again - float soberFactor; - if (time_diff > 15*MINUTE) - soberFactor = 0; - else - soberFactor = 1-time_diff/(15.0f*MINUTE); - uint16 newDrunkenValue = uint16(soberFactor*(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE)); - SetDrunkValue(newDrunkenValue); - - m_cinematic = fields[18].GetUInt32(); - m_Played_time[PLAYED_TIME_TOTAL]= fields[19].GetUInt32(); - m_Played_time[PLAYED_TIME_LEVEL]= fields[20].GetUInt32(); - - m_resetTalentsCost = fields[24].GetUInt32(); - m_resetTalentsTime = time_t(fields[25].GetUInt64()); - - // reserve some flags - uint32 old_safe_flags = GetUInt32Value(PLAYER_FLAGS) & (PLAYER_FLAGS_HIDE_CLOAK | PLAYER_FLAGS_HIDE_HELM); - - if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM)) - SetUInt32Value(PLAYER_FLAGS, 0 | old_safe_flags); - - m_taxi.LoadTaxiMask(fields[17].GetString()); // must be before InitTaxiNodesForLevel - - uint32 extraflags = fields[31].GetUInt32(); - - m_stableSlots = fields[32].GetUInt32(); - if (m_stableSlots > MAX_PET_STABLES) - { - sLog.outError("Player can have not more %u stable slots, but have in DB %u",MAX_PET_STABLES,uint32(m_stableSlots)); - m_stableSlots = MAX_PET_STABLES; - } - - m_atLoginFlags = fields[33].GetUInt32(); - - // Honor system - // Update Honor kills data - m_lastHonorUpdateTime = logoutTime; - UpdateHonorFields(); - - m_deathExpireTime = (time_t)fields[36].GetUInt64(); - if (m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP) - m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1; - - // clear channel spell data (if saved at channel spell casting) - SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0); - SetUInt32Value(UNIT_CHANNEL_SPELL,0); - - // clear charm/summon related fields - SetUInt64Value(UNIT_FIELD_SUMMONEDBY, 0); - SetUInt64Value(UNIT_FIELD_CHARMEDBY, 0); - SetUInt64Value(UNIT_FIELD_CHARM, 0); - SetUInt64Value(UNIT_FIELD_SUMMON, 0); - SetUInt64Value(PLAYER_FARSIGHT, 0); - SetCreatorGUID(0); - - RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE); - - // reset some aura modifiers before aura apply - SetUInt32Value(PLAYER_TRACK_CREATURES, 0); - SetUInt32Value(PLAYER_TRACK_RESOURCES, 0); - - // make sure the unit is considered out of combat for proper loading - ClearInCombat(); - - // make sure the unit is considered not in duel for proper loading - SetUInt64Value(PLAYER_DUEL_ARBITER, 0); - SetUInt32Value(PLAYER_DUEL_TEAM, 0); - - // reset stats before loading any modifiers - InitStatsForLevel(); - InitGlyphsForLevel(); - InitTaxiNodesForLevel(); - InitRunes(); - - // rest bonus can only be calculated after InitStatsForLevel() - m_rest_bonus = fields[21].GetFloat(); - - if (time_diff > 0) - { - //speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour) - float bubble0 = 0.031f; - //speed collect rest bonus in offline, in logout, in tavern, city (section/in hour) - float bubble1 = 0.125f; - float bubble = fields[23].GetUInt32() > 0 - ? bubble1*sWorld.getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY) - : bubble0*sWorld.getRate(RATE_REST_OFFLINE_IN_WILDERNESS); - - SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble); - } - - // load skills after InitStatsForLevel because it triggering aura apply also - _LoadSkills(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSKILLS)); - - // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods() - - //mails are loaded only when needed ;-) - when player in game click on mailbox. - //_LoadMail(); - - m_specsCount = fields[59].GetUInt8(); - m_activeSpec = fields[60].GetUInt8(); - - // sanity check - if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || - m_specsCount < MIN_TALENT_SPECS || m_activeSpec < MIN_TALENT_SPEC) - { - m_activeSpec = 0; - sLog.outError("Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName(), GetGUIDLow(), m_specsCount, m_activeSpec); - } - - _LoadTalents(holder->GetResult(PLAYER_LOGIN_QUERY_LOADTALENTS)); - _LoadSpells(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLS)); - - _LoadGlyphs(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGLYPHS)); - _LoadAuras(holder->GetResult(PLAYER_LOGIN_QUERY_LOADAURAS), time_diff); - _LoadGlyphAuras(); - // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura) - if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) - m_deathState = DEAD; - - // after spell load, learn rewarded spell if need also - _LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS)); - _LoadDailyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS)); - _LoadWeeklyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS)); - _LoadRandomBGStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADRANDOMBG)); - - // after spell and quest load - InitTalentForLevel(); - learnDefaultSpells(); - - // must be before inventory (some items required reputation check) - m_reputationMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADREPUTATION)); - - _LoadInventory(holder->GetResult(PLAYER_LOGIN_QUERY_LOADINVENTORY), time_diff); - - // update items with duration and realtime - UpdateItemDuration(time_diff, true); - - _LoadActions(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACTIONS)); - - // unread mails and next delivery time, actual mails not loaded - _LoadMailInit(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILCOUNT), holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILDATE)); - - m_social = sSocialMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSOCIALLIST), GetGUIDLow()); - - // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES - // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded - uint32 curTitle = fields[46].GetUInt32(); - if (curTitle && !HasTitle(curTitle)) - curTitle = 0; - - SetUInt32Value(PLAYER_CHOSEN_TITLE, curTitle); - - // has to be called after last Relocate() in Player::LoadFromDB - SetFallInformation(0, GetPositionZ()); - - _LoadSpellCooldowns(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS)); - - // Spell code allow apply any auras to dead character in load time in aura/spell/item loading - // Do now before stats re-calculation cleanup for ghost state unexpected auras - if (!isAlive()) - RemoveAllAurasOnDeath(); - - //apply all stat bonuses from items and auras - SetCanModifyStats(true); - UpdateAllStats(); - - // restore remembered power/health values (but not more max values) - uint32 savedHealth = fields[50].GetUInt32(); - SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth); - for (uint8 i = 0; i < MAX_POWERS; ++i) - { - uint32 savedPower = fields[51+i].GetUInt32(); - SetPower(Powers(i),savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower); - } - - sLog.outDebug("The value of player %s after load item and aura is: ", m_name.c_str()); - outDebugValues(); - - // GM state - if (GetSession()->GetSecurity() > SEC_PLAYER) - { - switch (sWorld.getConfig(CONFIG_GM_LOGIN_STATE)) - { - default: - case 0: break; // disable - case 1: SetGameMaster(true); break; // enable - case 2: // save state - if (extraflags & PLAYER_EXTRA_GM_ON) - SetGameMaster(true); - break; - } - - switch (sWorld.getConfig(CONFIG_GM_VISIBLE_STATE)) - { - default: - case 0: SetGMVisible(false); break; // invisible - case 1: break; // visible - case 2: // save state - if (extraflags & PLAYER_EXTRA_GM_INVISIBLE) - SetGMVisible(false); - break; - } - - /*switch(sWorld.getConfig(CONFIG_GM_ACCEPT_TICKETS)) - { - default: - case 0: break; // disable - case 1: SetAcceptTicket(true); break; // enable - case 2: // save state - if (extraflags & PLAYER_EXTRA_GM_ACCEPT_TICKETS) - SetAcceptTicket(true); - break; - }*/ - - switch (sWorld.getConfig(CONFIG_GM_CHAT)) - { - default: - case 0: break; // disable - case 1: SetGMChat(true); break; // enable - case 2: // save state - if (extraflags & PLAYER_EXTRA_GM_CHAT) - SetGMChat(true); - break; - } - - switch (sWorld.getConfig(CONFIG_GM_WHISPERING_TO)) - { - default: - case 0: break; // disable - case 1: SetAcceptWhispers(true); break; // enable - case 2: // save state - if (extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS) - SetAcceptWhispers(true); - break; - } - } - - _LoadDeclinedNames(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES)); - - m_achievementMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS)); - m_achievementMgr.CheckAllAchievementCriteria(); - - _LoadEquipmentSets(holder->GetResult(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS)); - - return true; -} - -bool Player::isAllowedToLoot(const Creature* creature) -{ - if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward()) - return false; - - const Loot* loot = &creature->loot; - if (loot->isLooted()) // nothing to loot or everything looted. - return false; - - Player* recipient = creature->GetLootRecipient(); - if (!recipient) - // prevent other players from looting if the recipient got disconnected - return !creature->hasLootRecipient(); - - Group* recipientGroup = recipient->GetGroup(); - if (!recipientGroup) - return (this == recipient); - - Group* thisGroup = GetGroup(); - if (!thisGroup || thisGroup != recipientGroup) - return false; - - switch(thisGroup->GetLootMethod()) - { - case FREE_FOR_ALL: - return true; - case ROUND_ROBIN: - case MASTER_LOOT: - // may only loot if the player is the loot roundrobin player - // or if there are free/quest/conditional item for the player - if (loot->roundRobinPlayer == 0 || loot->roundRobinPlayer == GetGUID()) - return true; - - return loot->hasItemFor(this); - case GROUP_LOOT: - case NEED_BEFORE_GREED: - // may only loot if the player is the loot roundrobin player - // or item over threshold (so roll(s) can be launched) - // or if there are free/quest/conditional item for the player - if (loot->roundRobinPlayer == 0 || loot->roundRobinPlayer == GetGUID()) - return true; - - if (loot->hasOverThresholdItem()) - return true; - - return loot->hasItemFor(this); - } - - return false; -} - -void Player::_LoadActions(QueryResult_AutoPtr result) -{ - m_actionButtons.clear(); - - if (result) - { - do - { - Field *fields = result->Fetch(); - - uint8 button = fields[0].GetUInt8(); - uint32 action = fields[1].GetUInt32(); - uint8 type = fields[2].GetUInt8(); - - if (ActionButton* ab = addActionButton(button, action, type)) - ab->uState = ACTIONBUTTON_UNCHANGED; - else - { - sLog.outError(" ...at loading, and will deleted in DB also"); - - // Will deleted in DB at next save (it can create data until save but marked as deleted) - m_actionButtons[button].uState = ACTIONBUTTON_DELETED; - } - } - while (result->NextRow()); - } -} - -void Player::_LoadAuras(QueryResult_AutoPtr result, uint32 timediff) -{ - sLog.outDebug("Loading auras for player %u",GetGUIDLow()); - - //QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow()); - - if (result) - { - do - { - int32 damage[3]; - int32 baseDamage[3]; - Field *fields = result->Fetch(); - uint64 caster_guid = fields[0].GetUInt64(); - uint32 spellid = fields[1].GetUInt32(); - uint8 effmask = fields[2].GetUInt8(); - uint8 recalculatemask = fields[3].GetUInt8(); - uint8 stackcount = fields[4].GetUInt8(); - damage[0] = fields[5].GetInt32(); - damage[1] = fields[6].GetInt32(); - damage[2] = fields[7].GetInt32(); - baseDamage[0] = fields[8].GetInt32(); - baseDamage[1] = fields[9].GetInt32(); - baseDamage[2] = fields[10].GetInt32(); - int32 maxduration = fields[11].GetInt32(); - int32 remaintime = fields[12].GetInt32(); - uint8 remaincharges = fields[13].GetUInt8(); - - SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid); - if (!spellproto) - { - sLog.outError("Unknown aura (spellid %u), ignore.",spellid); - continue; - } - - // negative effects should continue counting down after logout - if (remaintime != -1 && !IsPositiveSpell(spellid)) - { - if (remaintime/IN_MILISECONDS <= int32(timediff)) - continue; - - remaintime -= timediff*IN_MILISECONDS; - } - - // prevent wrong values of remaincharges - if (spellproto->procCharges) - { - if (remaincharges <= 0 || remaincharges > spellproto->procCharges) - remaincharges = spellproto->procCharges; - } - else - remaincharges = 0; - - if (Aura * aura = Aura::TryCreate(spellproto, effmask, this, NULL, &baseDamage[0], NULL, caster_guid)) - { - if (!aura->CanBeSaved()) - { - aura->Remove(); - continue; - } - aura->SetLoadedState(maxduration,remaintime,remaincharges,stackcount,recalculatemask,&damage[0]); - aura->ApplyForTargets(); - sLog.outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask); - } - } - while (result->NextRow()); - } - - if (getClass() == CLASS_WARRIOR && !HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) - CastSpell(this, 2457, true); -} - -void Player::_LoadGlyphAuras() -{ - for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) - { - if (uint32 glyph = GetGlyph(i)) - { - if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) - { - if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i))) - { - if (gp->TypeFlags == gs->TypeFlags) - { - CastSpell(this, gp->SpellId, true); - continue; - } - else - sLog.outError("Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags); - } - else - sLog.outError("Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i); - } - else - sLog.outError("Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i); - - // On any error remove glyph - SetGlyph(i, 0); - } - } -} - -void Player::LoadCorpse() -{ - if (isAlive()) - ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID()); - else - { - if (Corpse *corpse = GetCorpse()) - ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, corpse && !sMapStore.LookupEntry(corpse->GetMapId())->Instanceable()); - else - //Prevent Dead Player login without corpse - ResurrectPlayer(0.5f); - } -} - -void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff) -{ - //QueryResult *result = CharacterDatabase.PQuery("SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow()); - std::map<uint64, Bag*> bagMap; // fast guid lookup for bags - //NOTE: the "order by `bag`" is important because it makes sure - //the bagMap is filled before items in the bags are loaded - //NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?) - //expected to be equipped before offhand items (TODO: fixme) - - uint32 zone = GetZoneId(); - - if (result) - { - std::list<Item*> problematicItems; - - // prevent items from being added to the queue when stored - m_itemUpdateQueueBlocked = true; - do - { - Field *fields = result->Fetch(); - uint32 bag_guid = fields[2].GetUInt32(); - uint8 slot = fields[3].GetUInt8(); - uint32 item_guid = fields[4].GetUInt32(); - uint32 item_id = fields[5].GetUInt32(); - - ItemPrototype const * proto = objmgr.GetItemPrototype(item_id); - - if (!proto) - { - CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid); - CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid); - sLog.outError("Player::_LoadInventory: Player %s has an unknown item (id: #%u) in inventory, deleted.", GetName(),item_id); - continue; - } - - Item *item = NewItemOrBag(proto); - - if (!item->LoadFromDB(item_guid, GetGUID(), result)) - { - sLog.outError("Player::_LoadInventory: Player %s has broken item (id: #%u) in inventory, deleted.", GetName(),item_id); - CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid); - item->FSetState(ITEM_REMOVED); - item->SaveToDB(); // it also deletes item object ! - continue; - } - - // not allow have in alive state item limited to another map/zone - if (isAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(),zone)) - { - CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid); - item->FSetState(ITEM_REMOVED); - item->SaveToDB(); // it also deletes item object ! - continue; - } - - // "Conjured items disappear if you are logged out for more than 15 minutes" - if (timediff > 15*MINUTE && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED)) - { - CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid); - item->FSetState(ITEM_REMOVED); - item->SaveToDB(); // it also deletes item object ! - continue; - } - - if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE)) - { - if (item->GetPlayedTime() > (2*HOUR)) - { - sLog.outDebug("Item::LoadFromDB, Item GUID: %u: refund time expired, deleting refund data and removing refundable flag.", item->GetGUIDLow()); - CharacterDatabase.PExecute("DELETE FROM item_refund_instance WHERE item_guid = '%u'", item->GetGUIDLow()); - item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE); - } - else - { - QueryResult_AutoPtr result2 = CharacterDatabase.PQuery( - "SELECT player_guid,paidMoney,paidExtendedCost FROM `item_refund_instance` WHERE item_guid = '%u' AND player_guid = '%u' LIMIT 1", - item->GetGUIDLow(), GetGUIDLow()); - if (!result2) - { - sLog.outDebug("Item::LoadFromDB, " - "Item GUID: %u has field flags & ITEM_FLAGS_REFUNDABLE but has no data in item_refund_instance, removing flag.", - item->GetGUIDLow()); - RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE); - } - else - { - fields = result2->Fetch(); - item->SetRefundRecipient(fields[0].GetUInt32()); - item->SetPaidMoney(fields[1].GetUInt32()); - item->SetPaidExtendedCost(fields[2].GetUInt32()); - AddRefundReference(item->GetGUID()); - } - } - } - - bool success = true; - - if (!bag_guid) - { - // the item is not in a bag - item->SetContainer(NULL); - item->SetSlot(slot); - - if (IsInventoryPos(INVENTORY_SLOT_BAG_0, slot)) - { - ItemPosCountVec dest; - if (CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false) == EQUIP_ERR_OK) - item = StoreItem(dest, item, true); - else - success = false; - } - else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot)) - { - uint16 dest; - if (CanEquipItem(slot, dest, item, false, false) == EQUIP_ERR_OK) - QuickEquipItem(dest, item); - else - success = false; - } - else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot)) - { - ItemPosCountVec dest; - if (CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false) == EQUIP_ERR_OK) - item = BankItem(dest, item, true); - else - success = false; - } - - if (success) - { - // store bags that may contain items in them - if (item->IsBag() && IsBagPos(item->GetPos())) - bagMap[item_guid] = (Bag*)item; - } - } - else - { - item->SetSlot(NULL_SLOT); - // the item is in a bag, find the bag - std::map<uint64, Bag*>::iterator itr = bagMap.find(bag_guid); - if (itr != bagMap.end()) - { - ItemPosCountVec dest; - uint8 result = CanStoreItem(itr->second->GetSlot(), slot, dest, item); - if (result == EQUIP_ERR_OK) - itr->second->StoreItem(slot, item, true); - else - { - sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by reason %u.", GetName(),item_guid, item_id, bag_guid, slot, result); - success = false; - } - } - else - success = false; - } - - // item's state may have changed after stored - if (success) - item->SetState(ITEM_UNCHANGED, this); - else - { - sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by some reason, will send by mail.", GetName(),item_guid, item_id, bag_guid, slot); - CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid); - problematicItems.push_back(item); - } - } while (result->NextRow()); - - m_itemUpdateQueueBlocked = false; - - // send by mail problematic items - while (!problematicItems.empty()) - { - std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM); - - // fill mail - MailDraft draft(subject, "There's were problems with equipping item(s)."); - - for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i) - { - Item* item = problematicItems.front(); - problematicItems.pop_front(); - - draft.AddItem(item); - } - - draft.SendMailTo(this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED); - } - } - //if (isAlive()) - _ApplyAllItemMods(); -} - -// load mailed item which should receive current player -void Player::_LoadMailedItems(Mail *mail) -{ - // data needs to be at first place for Item::LoadFromDB - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data, text, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID); - if (!result) - return; - - do - { - Field *fields = result->Fetch(); - uint32 item_guid_low = fields[2].GetUInt32(); - uint32 item_template = fields[3].GetUInt32(); - - mail->AddItem(item_guid_low, item_template); - - ItemPrototype const *proto = objmgr.GetItemPrototype(item_template); - - if (!proto) - { - sLog.outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID); - CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low); - CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid_low); - continue; - } - - Item *item = NewItemOrBag(proto); - - if (!item->LoadFromDB(item_guid_low, 0, result)) - { - sLog.outError("Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low); - CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low); - item->FSetState(ITEM_REMOVED); - item->SaveToDB(); // it also deletes item object ! - continue; - } - - AddMItem(item); - } while (result->NextRow()); -} - -void Player::_LoadMailInit(QueryResult_AutoPtr resultUnread, QueryResult_AutoPtr resultDelivery) -{ - //set a count of unread mails - //QueryResult *resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid),(uint64)cTime); - if (resultUnread) - { - Field *fieldMail = resultUnread->Fetch(); - unReadMails = fieldMail[0].GetUInt8(); - } - - // store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called) - //resultMails = CharacterDatabase.PQuery("SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(playerGuid)); - if (resultDelivery) - { - Field *fieldMail = resultDelivery->Fetch(); - m_nextMailDelivereTime = (time_t)fieldMail[0].GetUInt64(); - } -} - -void Player::_LoadMail() -{ - m_mail.clear(); - //mails are in right order 0 1 2 3 4 5 6 7 8 9 10 11 12 13 - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked,stationery,mailTemplateId FROM mail WHERE receiver = '%u' ORDER BY id DESC",GetGUIDLow()); - if (result) - { - do - { - Field *fields = result->Fetch(); - Mail *m = new Mail; - m->messageID = fields[0].GetUInt32(); - m->messageType = fields[1].GetUInt8(); - m->sender = fields[2].GetUInt32(); - m->receiver = fields[3].GetUInt32(); - m->subject = fields[4].GetCppString(); - m->body = fields[5].GetCppString(); - bool has_items = fields[6].GetBool(); - m->expire_time = (time_t)fields[7].GetUInt64(); - m->deliver_time = (time_t)fields[8].GetUInt64(); - m->money = fields[9].GetUInt32(); - m->COD = fields[10].GetUInt32(); - m->checked = fields[11].GetUInt32(); - m->stationery = fields[12].GetUInt8(); - m->mailTemplateId = fields[13].GetInt16(); - - if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId)) - { - sLog.outError("Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId); - m->mailTemplateId = 0; - } - - m->state = MAIL_STATE_UNCHANGED; - - if (has_items) - _LoadMailedItems(m); - - m_mail.push_back(m); - } while (result->NextRow()); - } - m_mailsLoaded = true; -} - -void Player::LoadPet() -{ - //fixme: the pet should still be loaded if the player is not in world - // just not added to the map - if (IsInWorld()) - { - Pet *pet = new Pet(this); - if (!pet->LoadPetFromDB(this,0,0,true)) - delete pet; - } -} - -void Player::_LoadQuestStatus(QueryResult_AutoPtr result) -{ - mQuestStatus.clear(); - - uint16 slot = 0; - - //// 0 1 2 3 4 5 6 7 8 9 10 11 12 - //QueryResult *result = CharacterDatabase.PQuery("SELECT quest, status, rewarded, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4 FROM character_queststatus WHERE guid = '%u'", GetGUIDLow()); - - if (result) - { - do - { - Field *fields = result->Fetch(); - - uint32 quest_id = fields[0].GetUInt32(); - // used to be new, no delete? - Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); - if (pQuest) - { - // find or create - QuestStatusData& questStatusData = mQuestStatus[quest_id]; - - uint32 qstatus = fields[1].GetUInt32(); - if (qstatus < MAX_QUEST_STATUS) - questStatusData.m_status = QuestStatus(qstatus); - else - { - questStatusData.m_status = QUEST_STATUS_NONE; - sLog.outError("Player %s have invalid quest %d status (%d), replaced by QUEST_STATUS_NONE(0).",GetName(),quest_id,qstatus); - } - - questStatusData.m_rewarded = (fields[2].GetUInt8() > 0); - questStatusData.m_explored = (fields[3].GetUInt8() > 0); - - time_t quest_time = time_t(fields[4].GetUInt64()); - - if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id) && questStatusData.m_status != QUEST_STATUS_NONE) - { - AddTimedQuest(quest_id); - - if (quest_time <= sWorld.GetGameTime()) - questStatusData.m_timer = 1; - else - questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILISECONDS; - } - else - quest_time = 0; - - questStatusData.m_creatureOrGOcount[0] = fields[5].GetUInt32(); - questStatusData.m_creatureOrGOcount[1] = fields[6].GetUInt32(); - questStatusData.m_creatureOrGOcount[2] = fields[7].GetUInt32(); - questStatusData.m_creatureOrGOcount[3] = fields[8].GetUInt32(); - questStatusData.m_itemcount[0] = fields[9].GetUInt32(); - questStatusData.m_itemcount[1] = fields[10].GetUInt32(); - questStatusData.m_itemcount[2] = fields[11].GetUInt32(); - questStatusData.m_itemcount[3] = fields[12].GetUInt32(); - - questStatusData.uState = QUEST_UNCHANGED; - - // add to quest log - if (slot < MAX_QUEST_LOG_SIZE && - ((questStatusData.m_status == QUEST_STATUS_INCOMPLETE || - questStatusData.m_status == QUEST_STATUS_COMPLETE || - questStatusData.m_status == QUEST_STATUS_FAILED) && - (!questStatusData.m_rewarded || pQuest->IsRepeatable()))) - { - SetQuestSlot(slot, quest_id, quest_time); - - if (questStatusData.m_status == QUEST_STATUS_COMPLETE) - SetQuestSlotState(slot, QUEST_STATE_COMPLETE); - - if (questStatusData.m_status == QUEST_STATUS_FAILED) - SetQuestSlotState(slot, QUEST_STATE_FAIL); - - for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx) - if (questStatusData.m_creatureOrGOcount[idx]) - SetQuestSlotCounter(slot, idx, questStatusData.m_creatureOrGOcount[idx]); - - ++slot; - } - - if (questStatusData.m_rewarded) - { - // learn rewarded spell if unknown - learnQuestRewardedSpells(pQuest); - - // set rewarded title if any - if (pQuest->GetCharTitleId()) - { - if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId())) - SetTitle(titleEntry); - } - - if (pQuest->GetBonusTalents()) - m_questRewardTalentCount += pQuest->GetBonusTalents(); - } - - sLog.outDebug("Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow()); - } - } - while (result->NextRow()); - } - - // clear quest log tail - for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i) - SetQuestSlot(i, 0); -} - -void Player::_LoadDailyQuestStatus(QueryResult_AutoPtr result) -{ - for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) - SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0); - - //QueryResult *result = CharacterDatabase.PQuery("SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow()); - - if (result) - { - uint32 quest_daily_idx = 0; - - do - { - if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query - { - sLog.outError("Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`",GetGUIDLow()); - break; - } - - Field *fields = result->Fetch(); - - uint32 quest_id = fields[0].GetUInt32(); - - // save _any_ from daily quest times (it must be after last reset anyway) - m_lastDailyQuestTime = (time_t)fields[1].GetUInt64(); - - Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); - if (!pQuest) - continue; - - SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,quest_id); - ++quest_daily_idx; - - sLog.outDebug("Daily quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); - } - while (result->NextRow()); - } - - m_DailyQuestChanged = false; -} - -void Player::_LoadWeeklyQuestStatus(QueryResult_AutoPtr result) -{ - m_weeklyquests.clear(); - - if (result) - { - do - { - Field *fields = result->Fetch(); - - uint32 quest_id = fields[0].GetUInt32(); - - Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); - - if (!pQuest) - continue; - - m_weeklyquests.insert(quest_id); - - sLog.outDebug("Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); - } - while (result->NextRow()); - } - - m_WeeklyQuestChanged = false; -} - -void Player::_LoadSpells(QueryResult_AutoPtr result) -{ - //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow()); - - if (result) - { - do - { - Field *fields = result->Fetch(); - - addSpell(fields[0].GetUInt32(), fields[1].GetBool(), false, false, fields[2].GetBool()); - } - while (result->NextRow()); - } -} - -void Player::_LoadGroup(QueryResult_AutoPtr result) -{ - //QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM group_member WHERE memberGuid=%u", GetGUIDLow()); - if (result) - { - uint64 guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_GROUP); - if (Group* group = objmgr.GetGroupByGUID(guid)) - { - uint8 subgroup = group->GetMemberGroup(GetGUID()); - SetGroup(group, subgroup); - if (getLevel() >= LEVELREQUIREMENT_HEROIC) - { - // the group leader may change the instance difficulty while the player is offline - SetDungeonDifficulty(group->GetDungeonDifficulty()); - SetRaidDifficulty(group->GetRaidDifficulty()); - } - } - } -} - -void Player::_LoadBoundInstances(QueryResult_AutoPtr result) -{ - for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) - m_boundInstances[i].clear(); - - Group *group = GetGroup(); - - //QueryResult *result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); - if (result) - { - do - { - Field *fields = result->Fetch(); - bool perm = fields[1].GetBool(); - uint32 mapId = fields[2].GetUInt32(); - uint32 instanceId = fields[0].GetUInt32(); - uint8 difficulty = fields[3].GetUInt8(); - - time_t resetTime = (time_t)fields[4].GetUInt64(); - // the resettime for normal instances is only saved when the InstanceSave is unloaded - // so the value read from the DB may be wrong here but only if the InstanceSave is loaded - // and in that case it is not used - - MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); - if (!mapEntry || !mapEntry->IsDungeon()) - { - sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed or not dungeon map %d", GetName(), GetGUIDLow(), mapId); - CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); - continue; - } - - if (difficulty >= MAX_DIFFICULTY) - { - sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId); - CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); - continue; - } - - MapDifficulty const* mapDiff = GetMapDifficultyData(mapId,Difficulty(difficulty)); - if (!mapDiff) - { - sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId); - CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); - continue; - } - - - if (!perm && group) - { - sLog.outError("_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d,%d,%d", GetName(), GetGUIDLow(), GUID_LOPART(group->GetGUID()), mapId, instanceId, difficulty); - CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); - continue; - } - - // since non permanent binds are always solo bind, they can always be reset - if (InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapId, instanceId, Difficulty(difficulty), resetTime, !perm, true)) - BindToInstance(save, perm, true); - } while (result->NextRow()); - } -} - -InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty) -{ - // some instances only have one difficulty - MapDifficulty const* mapDiff = GetMapDifficultyData(mapid,difficulty); - if (!mapDiff) - return NULL; - - BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); - if (itr != m_boundInstances[difficulty].end()) - return &itr->second; - else - return NULL; -} - -InstanceSave * Player::GetInstanceSave(uint32 mapid, bool raid) -{ - InstancePlayerBind *pBind = GetBoundInstance(mapid, GetDifficulty(raid)); - InstanceSave *pSave = pBind ? pBind->save : NULL; - if (!pBind || !pBind->perm) - if (Group *group = GetGroup()) - if (InstanceGroupBind *groupBind = group->GetBoundInstance(this)) - pSave = groupBind->save; - - return pSave; -} - -void Player::UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload) -{ - BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); - UnbindInstance(itr, difficulty, unload); -} - -void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload) -{ - if (itr != m_boundInstances[difficulty].end()) - { - if (!unload) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%u' AND instance = '%u'", GetGUIDLow(), itr->second.save->GetInstanceId()); - itr->second.save->RemovePlayer(this); // save can become invalid - m_boundInstances[difficulty].erase(itr++); - } -} - -InstancePlayerBind* Player::BindToInstance(InstanceSave *save, bool permanent, bool load) -{ - if (save) - { - InstancePlayerBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; - if (bind.save) - { - // update the save when the group kills a boss - if (permanent != bind.perm || save != bind.save) - if (!load) - CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u', permanent = '%u' WHERE guid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GetGUIDLow(), bind.save->GetInstanceId()); - } - else - if (!load) - CharacterDatabase.PExecute("INSERT INTO character_instance (guid, instance, permanent) VALUES ('%u', '%u', '%u')", GetGUIDLow(), save->GetInstanceId(), permanent); - - if (bind.save != save) - { - if (bind.save) - bind.save->RemovePlayer(this); - save->AddPlayer(this); - } - - if (permanent) - save->SetCanReset(false); - - bind.save = save; - bind.perm = permanent; - if (!load) - sLog.outDebug("Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName(), GetGUIDLow(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); - return &bind; - } - else - return NULL; -} - -void Player::SendRaidInfo() -{ - uint32 counter = 0; - - WorldPacket data(SMSG_RAID_INSTANCE_INFO, 4); - - size_t p_counter = data.wpos(); - data << uint32(counter); // placeholder - - time_t now = time(NULL); - - for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) - { - for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) - { - if (itr->second.perm) - { - InstanceSave *save = itr->second.save; - data << uint32(save->GetMapId()); // map id - data << uint32(save->GetDifficulty()); // difficulty - data << uint64(save->GetInstanceId()); // instance id - data << uint8(1); // expired = 0 - data << uint8(0); // extended = 1 - data << uint32(save->GetResetTime() - now); // reset time - ++counter; - } - } - } - data.put<uint32>(p_counter, counter); - GetSession()->SendPacket(&data); -} - -/* -- called on every successful teleportation to a map -*/ -void Player::SendSavedInstances() -{ - bool hasBeenSaved = false; - WorldPacket data; - - for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) - { - for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) - { - if (itr->second.perm) // only permanent binds are sent - { - hasBeenSaved = true; - break; - } - } - } - - //Send opcode 811. true or false means, whether you have current raid/heroic instances - data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP); - data << uint32(hasBeenSaved); - GetSession()->SendPacket(&data); - - if (!hasBeenSaved) - return; - - for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) - { - for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) - { - if (itr->second.perm) - { - data.Initialize(SMSG_UPDATE_LAST_INSTANCE); - data << uint32(itr->second.save->GetMapId()); - GetSession()->SendPacket(&data); - } - } - } -} - -/// convert the player's binds to the group -void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player_guid) -{ - bool has_binds = false; - bool has_solo = false; - - if (player) - { - player_guid = player->GetGUID(); - if (!group) - group = player->GetGroup(); - } - assert(player_guid); - - // copy all binds to the group, when changing leader it's assumed the character - // will not have any solo binds - - if (player) - { - for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) - { - for (BoundInstancesMap::iterator itr = player->m_boundInstances[i].begin(); itr != player->m_boundInstances[i].end();) - { - has_binds = true; - if (group) - group->BindToInstance(itr->second.save, itr->second.perm, true); - // permanent binds are not removed - if (!itr->second.perm) - { - // increments itr in call - player->UnbindInstance(itr, Difficulty(i), true); - has_solo = true; - } - else - ++itr; - } - } - } - - // if the player's not online we don't know what binds it has - if (!player || !group || has_binds) - CharacterDatabase.PExecute("INSERT INTO group_instance SELECT guid, instance, permanent FROM character_instance WHERE guid = '%u'", GUID_LOPART(player_guid)); - // the following should not get executed when changing leaders - if (!player || has_solo) - CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND permanent = 0", GUID_LOPART(player_guid)); -} - -bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report) -{ - if (!isGameMaster() && ar) - { - uint8 LevelMin = 0; - uint8 LevelMax = 0; - - if (!sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL)) - { - if (ar->levelMin && getLevel() < ar->levelMin) - LevelMin = ar->levelMin; - if (ar->heroicLevelMin && GetDungeonDifficulty() == DUNGEON_DIFFICULTY_HEROIC && getLevel() < ar->heroicLevelMin) - LevelMin = ar->heroicLevelMin; - if (ar->levelMax && getLevel() > ar->levelMax) - LevelMax = ar->levelMax; - } - - uint32 missingItem = 0; - if (ar->item) - { - if (!HasItemCount(ar->item, 1) && - (!ar->item2 || !HasItemCount(ar->item2, 1))) - missingItem = ar->item; - } - else if (ar->item2 && !HasItemCount(ar->item2, 1)) - missingItem = ar->item2; - - MapEntry const* mapEntry = sMapStore.LookupEntry(target_map); - if (!mapEntry) - return false; - - bool closed = false; - - switch(mapEntry->IsRaid() ? GetRaidDifficulty() : GetDungeonDifficulty()) - { - case DUNGEON_DIFFICULTY_NORMAL: - closed = (ar->status & DUNGEON_STATUSFLAG_NORMAL) == 0; - break; - case DUNGEON_DIFFICULTY_HEROIC: - closed = (ar->status & DUNGEON_STATUSFLAG_HEROIC) == 0; - break; - case RAID_DIFFICULTY_10MAN_HEROIC: - closed = (ar->status & RAID_STATUSFLAG_10MAN_HEROIC) == 0; - break; - case RAID_DIFFICULTY_25MAN_HEROIC: - closed = (ar->status & RAID_STATUSFLAG_25MAN_HEROIC) == 0; - break; - } - - if (closed) - { - GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_INSTANCE_CLOSED)); - return false; - } - - bool isNormalTargetMap = mapEntry->IsRaid() - ? (GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) - : (GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL); - - uint32 missingKey = 0; - uint32 missingHeroicQuest = 0; - if (!isNormalTargetMap) - { - if (ar->heroicKey) - { - if (!HasItemCount(ar->heroicKey, 1) && - (!ar->heroicKey2 || !HasItemCount(ar->heroicKey2, 1))) - missingKey = ar->heroicKey; - } - else if (ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1)) - missingKey = ar->heroicKey2; - - if (ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest)) - missingHeroicQuest = ar->heroicQuest; - } - - uint32 missingQuest = 0; - if (ar->quest && !GetQuestRewardStatus(ar->quest)) - missingQuest = ar->quest; - - if (LevelMin || LevelMax || missingItem || missingKey || missingQuest || missingHeroicQuest) - { - if (report) - { - if (missingItem) - GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, objmgr.GetItemPrototype(missingItem)->Name1); - else if (missingKey) - SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, isNormalTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC); - else if (missingHeroicQuest) - GetSession()->SendAreaTriggerMessage(ar->heroicQuestFailedText.c_str()); - else if (missingQuest) - GetSession()->SendAreaTriggerMessage(ar->questFailedText.c_str()); - else if (LevelMin) - GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin); - } - return false; - } - } - return true; -} - -bool Player::CheckInstanceLoginValid() -{ - if (!GetMap()) - return false; - - if (!GetMap()->IsDungeon() || isGameMaster()) - return true; - - if (GetMap()->IsRaid()) - { - // cannot be in raid instance without a group - if (!GetGroup()) - return false; - } - else - { - // cannot be in normal instance without a group and more players than 1 in instance - if (!GetGroup() && GetMap()->GetPlayersCountExceptGMs() > 1) - return false; - } - - // do checks for satisfy accessreqs, instance full, encounter in progress (raid), perm bind group != perm bind player - return MapManager::Instance().CanPlayerEnter(GetMap()->GetId(), this, true); -} - -bool Player::_LoadHomeBind(QueryResult_AutoPtr result) -{ - PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass()); - if (!info) - { - sLog.outError("Player have incorrect race/class pair. Can't be loaded."); - return false; - } - - bool ok = false; - //QueryResult *result = CharacterDatabase.PQuery("SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(playerGuid)); - if (result) - { - Field *fields = result->Fetch(); - m_homebindMapId = fields[0].GetUInt32(); - m_homebindAreaId = fields[1].GetUInt16(); - m_homebindX = fields[2].GetFloat(); - m_homebindY = fields[3].GetFloat(); - m_homebindZ = fields[4].GetFloat(); - - MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId); - - // accept saved data only for valid position (and non instanceable), and accessable - if (MapManager::IsValidMapCoord(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ) && - !bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion()) - ok = true; - else - CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'", GetGUIDLow()); - } - - if (!ok) - { - m_homebindMapId = info->mapId; - m_homebindAreaId = info->areaId; - m_homebindX = info->positionX; - m_homebindY = info->positionY; - m_homebindZ = info->positionZ; - - CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')", - GetGUIDLow(), m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ); - } - - DEBUG_LOG("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f", - m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ); - - return true; -} - -/*********************************************************/ -/*** SAVE SYSTEM ***/ -/*********************************************************/ - -void Player::SaveToDB() -{ - // delay auto save at any saves (manual, in code, or autosave) - m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE); - - //lets allow only players in world to be saved - if (IsBeingTeleportedFar()) - { - ScheduleDelayedOperation(DELAYED_SAVE_PLAYER); - return; - } - - // first save/honor gain after midnight will also update the player's honor fields - UpdateHonorFields(); - - sLog.outDebug("The value of player %s at save: ", m_name.c_str()); - outDebugValues(); - - std::string sql_name = m_name; - CharacterDatabase.escape_string(sql_name); - - std::ostringstream ss; - ss << "REPLACE INTO characters (guid,account,name,race,class,gender,level,xp,money,playerBytes,playerBytes2,playerFlags," - "map, instance_id, dungeon_difficulty, position_x, position_y, position_z, orientation, " - "taximask, online, cinematic, " - "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, " - "trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, " - "death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, " - "todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, " - "power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars) VALUES (" - << GetGUIDLow() << ", " - << GetSession()->GetAccountId() << ", '" - << sql_name << "', " - << uint32(getRace()) << ", " - << uint32(getClass()) << ", " - << uint32(getGender()) << ", " - << uint32(getLevel()) << ", " - << GetUInt32Value(PLAYER_XP) << ", " - << GetMoney() << ", " - << GetUInt32Value(PLAYER_BYTES) << ", " - << GetUInt32Value(PLAYER_BYTES_2) << ", " - << GetUInt32Value(PLAYER_FLAGS) << ", "; - - if (!IsBeingTeleported()) - { - ss << GetMapId() << ", " - << (uint32)GetInstanceId() << ", " - << (uint32)GetDungeonDifficulty() << ", " - << finiteAlways(GetPositionX()) << ", " - << finiteAlways(GetPositionY()) << ", " - << finiteAlways(GetPositionZ()) << ", " - << finiteAlways(GetOrientation()) << ", "; - } - else - { - ss << GetTeleportDest().GetMapId() << ", " - << (uint32)0 << ", " - << (uint32)GetDungeonDifficulty() << ", " - << finiteAlways(GetTeleportDest().GetPositionX()) << ", " - << finiteAlways(GetTeleportDest().GetPositionY()) << ", " - << finiteAlways(GetTeleportDest().GetPositionZ()) << ", " - << finiteAlways(GetTeleportDest().GetOrientation()) << ", "; - } - - ss << m_taxi << ", "; // string with TaxiMaskSize numbers - - ss << (IsInWorld() ? 1 : 0) << ", "; - - ss << m_cinematic << ", "; - - ss << m_Played_time[PLAYED_TIME_TOTAL] << ", "; - ss << m_Played_time[PLAYED_TIME_LEVEL] << ", "; - - ss << finiteAlways(m_rest_bonus) << ", "; - ss << (uint64)time(NULL) << ", "; - ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ", "; - //save, far from tavern/city - //save, but in tavern/city - ss << m_resetTalentsCost << ", "; - ss << (uint64)m_resetTalentsTime << ", "; - - ss << finiteAlways(m_movementInfo.t_x) << ", "; - ss << finiteAlways(m_movementInfo.t_y) << ", "; - ss << finiteAlways(m_movementInfo.t_z) << ", "; - ss << finiteAlways(m_movementInfo.t_o) << ", "; - if (m_transport) - ss << m_transport->GetGUIDLow(); - else - ss << "0"; - ss << ", "; - - ss << m_ExtraFlags << ", "; - - ss << uint32(m_stableSlots) << ", "; // to prevent save uint8 as char - - ss << uint32(m_atLoginFlags) << ", "; - - ss << GetZoneId() << ", "; - - ss << (uint64)m_deathExpireTime << ", '"; - - ss << m_taxi.SaveTaxiDestinationsToString() << "', "; - - ss << GetArenaPoints() << ", "; - - ss << GetHonorPoints() << ", "; - - ss << GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION) << ", "; - - ss << GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION) << ", "; - - ss << GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS) << ", "; - - ss << GetUInt16Value(PLAYER_FIELD_KILLS, 0) << ", "; - - ss << GetUInt16Value(PLAYER_FIELD_KILLS, 1) << ", "; - - ss << GetUInt32Value(PLAYER_CHOSEN_TITLE) << ", "; - - ss << GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES) << ", "; - - ss << GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX) << ", "; - - ss << (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE) << ", "; - - ss << GetHealth(); - - for (uint32 i = 0; i < MAX_POWERS; ++i) - ss << ", " << GetPower(Powers(i)); - ss << ", "; - ss << GetSession()->GetLatency(); - ss << ", "; - ss << uint32(m_specsCount); - ss << ", "; - ss << uint32(m_activeSpec) << ", '"; - for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) - { - ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << " "; - } - - ss << "', '"; - for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i ) - { - ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << " "; - } - - ss << "',"; - - ss << GetUInt32Value(PLAYER_AMMO_ID) << ", '"; - for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i) - { - ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " "; - } - ss << "',"; - ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2)); - ss << ")"; - - CharacterDatabase.BeginTransaction(); - - CharacterDatabase.Execute(ss.str().c_str()); - - if (m_mailsUpdated) //save mails only when needed - _SaveMail(); - - _SaveBGData(); - _SaveInventory(); - _SaveQuestStatus(); - _SaveDailyQuestStatus(); - _SaveWeeklyQuestStatus(); - _SaveTalents(); - _SaveSpells(); - _SaveSpellCooldowns(); - _SaveActions(); - _SaveAuras(); - _SaveSkills(); - m_achievementMgr.SaveToDB(); - m_reputationMgr.SaveToDB(); - _SaveEquipmentSets(); - GetSession()->SaveTutorialsData(); // changed only while character in game - _SaveGlyphs(); - - // check if stats should only be saved on logout - // save stats can be out of transaction - if (m_session->isLogingOut() || !sWorld.getConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT)) - _SaveStats(); - - CharacterDatabase.CommitTransaction(); - - // save pet (hunter pet level and experience and all type pets health/mana). - if (Pet* pet = GetPet()) - pet->SavePetToDB(PET_SAVE_AS_CURRENT); - -} - -// fast save function for item/money cheating preventing - save only inventory and money state -void Player::SaveInventoryAndGoldToDB() -{ - _SaveInventory(); - SaveGoldToDB(); -} - -void Player::SaveGoldToDB() -{ - CharacterDatabase.PExecute("UPDATE characters SET money = '%u' WHERE guid = '%u'", GetMoney(), GetGUIDLow()); -} - -void Player::_SaveActions() -{ - for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();) - { - switch (itr->second.uState) - { - case ACTIONBUTTON_NEW: - CharacterDatabase.PExecute("INSERT INTO character_action (guid,spec,button,action,type) VALUES ('%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), m_activeSpec, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType()); - itr->second.uState = ACTIONBUTTON_UNCHANGED; - ++itr; - break; - case ACTIONBUTTON_CHANGED: - CharacterDatabase.PExecute("UPDATE character_action SET action = '%u', type = '%u' WHERE guid = '%u' AND button = '%u' AND spec = '%u'", - (uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), GetGUIDLow(), (uint32)itr->first, m_activeSpec); - itr->second.uState = ACTIONBUTTON_UNCHANGED; - ++itr; - break; - case ACTIONBUTTON_DELETED: - CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u' and button = '%u' and spec = '%u'", GetGUIDLow(), (uint32)itr->first, m_activeSpec); - m_actionButtons.erase(itr++); - break; - default: - ++itr; - break; - } - } -} - -void Player::_SaveAuras() -{ - CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",GetGUIDLow()); - - for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end() ; ++itr) - { - if (!itr->second->CanBeSaved()) - continue; - - Aura * aura = itr->second; - - int32 damage[MAX_SPELL_EFFECTS]; - int32 baseDamage[MAX_SPELL_EFFECTS]; - uint8 effMask = 0; - uint8 recalculateMask = 0; - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if (aura->GetEffect(i)) - { - baseDamage[i] = aura->GetEffect(i)->GetBaseAmount(); - damage[i] = aura->GetEffect(i)->GetAmount(); - effMask |= (1<<i); - if (aura->GetEffect(i)->CanBeRecalculated()) - recalculateMask |= (1<<i); - } - else - { - baseDamage[i] = NULL; - damage[i] = NULL; - } - } - - CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges) " - "VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%u')", - GetGUIDLow(), itr->second->GetCasterGUID(), itr->second->GetId(), effMask, recalculateMask, - itr->second->GetStackAmount(), damage[0], damage[1], damage[2], baseDamage[0], baseDamage[1], baseDamage[2], - itr->second->GetMaxDuration(), itr->second->GetDuration(),itr->second->GetCharges()); - } -} - -void Player::_SaveInventory() -{ - // force items in buyback slots to new state - // and remove those that aren't already - for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i) - { - Item *item = m_items[i]; - if (!item || item->GetState() == ITEM_NEW) - continue; - CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow()); - CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item->GetGUIDLow()); - m_items[i]->FSetState(ITEM_NEW); - } - - // Updated played time for refundable items. We don't do this in Player::Update because there's simply no need for it, - // the client auto counts down in real time after having received the initial played time on the first - // SMSG_ITEM_REFUND_INFO_RESPONSE packet. - // Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests. - std::set<uint64>::iterator i_next; - for (std::set<uint64>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next) - { - // use copy iterator because itr may be invalid after operations in this loop - i_next = itr; - ++i_next; - - Item* iPtr = GetItemByGuid(*itr); - if (iPtr) - { - iPtr->UpdatePlayedTime(this); - continue; - } - else - { - sLog.outError("Can't find item guid " UI64FMTD " but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow()); - m_refundableItems.erase(itr); - } - } - - // update enchantment durations - for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) - itr->item->SetEnchantmentDuration(itr->slot,itr->leftduration, this); - - // if no changes - if (m_itemUpdateQueue.empty()) - return; - - // do not save if the update queue is corrupt - bool error = false; - for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i) - { - Item *item = m_itemUpdateQueue[i]; - if (!item || item->GetState() == ITEM_REMOVED) - continue; - - Item *test = GetItemByPos(item->GetBagSlot(), item->GetSlot()); - - if (test == NULL) - { - sLog.outCrash("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%d) and slot(%d) values for the item with guid %d (state %d) are incorrect, the player doesn't have an item at that position!", GetGUIDLow(), GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), (int32)item->GetState()); - //error = true; - //Should the above line really be commented out? - } - else if (test != item) - { - sLog.outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", GetGUIDLow(), GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow()); - error = true; - } - } - - if (error) - { - sLog.outError("Player::_SaveInventory - one or more errors occurred save aborted!"); - ChatHandler(this).SendSysMessage(LANG_ITEM_SAVE_FAILED); - return; - } - - for (size_t i = 0; i < m_itemUpdateQueue.size(); i++) - { - Item *item = m_itemUpdateQueue[i]; - if (!item) continue; - - Bag *container = item->GetContainer(); - uint32 bag_guid = container ? container->GetGUIDLow() : 0; - - switch (item->GetState()) - { - case ITEM_NEW: - CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry()); - break; - case ITEM_CHANGED: - CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow()); - CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry()); - break; - case ITEM_REMOVED: - CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow()); - break; - case ITEM_UNCHANGED: - break; - } - - item->SaveToDB(); // item have unchanged inventory record and can be save standalone - } - m_itemUpdateQueue.clear(); -} - -void Player::_SaveMail() -{ - if (!m_mailsLoaded) - return; - - for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) - { - Mail *m = (*itr); - if (m->state == MAIL_STATE_CHANGED) - { - CharacterDatabase.PExecute("UPDATE mail SET has_items = '%u',expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',money = '%u',cod = '%u',checked = '%u' WHERE id = '%u'", - m->HasItems() ? 1 : 0, (uint64)m->expire_time, (uint64)m->deliver_time, m->money, m->COD, m->checked, m->messageID); - if (m->removedItems.size()) - { - for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2) - CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", *itr2); - m->removedItems.clear(); - } - m->state = MAIL_STATE_UNCHANGED; - } - else if (m->state == MAIL_STATE_DELETED) - { - if (m->HasItems()) - for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) - CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid); - CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID); - CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", m->messageID); - } - } - - //deallocate deleted mails... - for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();) - { - if ((*itr)->state == MAIL_STATE_DELETED) - { - Mail* m = *itr; - m_mail.erase(itr); - delete m; - itr = m_mail.begin(); - } - else - ++itr; - } - - m_mailsUpdated = false; -} - -void Player::_SaveQuestStatus() -{ - // we don't need transactions here. - for (QuestStatusMap::iterator i = mQuestStatus.begin(); i != mQuestStatus.end(); ++i) - { - switch (i->second.uState) - { - case QUEST_NEW : - CharacterDatabase.PExecute("INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) " - "VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]); - break; - case QUEST_CHANGED : - CharacterDatabase.PExecute("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" UI64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ", - i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first); - break; - case QUEST_UNCHANGED: - break; - }; - i->second.uState = QUEST_UNCHANGED; - } -} - -void Player::_SaveDailyQuestStatus() -{ - if (!m_DailyQuestChanged) - return; - - m_DailyQuestChanged = false; - - // save last daily quest time for all quests: we need only mostly reset time for reset check anyway - - // we don't need transactions here. - CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",GetGUIDLow()); - for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) - if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx)) - CharacterDatabase.PExecute("INSERT INTO character_queststatus_daily (guid,quest,time) VALUES ('%u', '%u','" UI64FMTD "')", - GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime)); -} - -void Player::_SaveWeeklyQuestStatus() -{ - if (!m_WeeklyQuestChanged || m_weeklyquests.empty()) - return; - - // we don't need transactions here. - CharacterDatabase.PExecute("DELETE FROM character_queststatus_weekly WHERE guid = '%u'",GetGUIDLow()); - - for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter) - { - uint32 quest_id = *iter; - - CharacterDatabase.PExecute("INSERT INTO character_queststatus_weekly (guid,quest) VALUES ('%u', '%u')", GetGUIDLow(), quest_id); - } - - m_WeeklyQuestChanged = false; -} - -void Player::_SaveSkills() -{ - // we don't need transactions here. - for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();) - { - if (itr->second.uState == SKILL_UNCHANGED) - { - ++itr; - continue; - } - - if (itr->second.uState == SKILL_DELETED) - { - CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), itr->first); - mSkillStatus.erase(itr++); - continue; - } - - uint32 valueData = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)); - uint16 value = SKILL_VALUE(valueData); - uint16 max = SKILL_MAX(valueData); - - switch (itr->second.uState) - { - case SKILL_NEW: - CharacterDatabase.PExecute("INSERT INTO character_skills (guid, skill, value, max) VALUES ('%u', '%u', '%u', '%u')", - GetGUIDLow(), itr->first, value, max); - break; - case SKILL_CHANGED: - CharacterDatabase.PExecute("UPDATE character_skills SET value = '%u',max = '%u'WHERE guid = '%u' AND skill = '%u' ", - value, max, GetGUIDLow(), itr->first); - break; - }; - itr->second.uState = SKILL_UNCHANGED; - - ++itr; - } -} - -void Player::_SaveSpells() -{ - for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();) - { - if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED) - CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first); - - // add only changed/new not dependent spells - if (!itr->second->dependent && (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED)) - CharacterDatabase.PExecute("INSERT INTO character_spell (guid,spell,active,disabled) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->active ? 1 : 0,itr->second->disabled ? 1 : 0); - - if (itr->second->state == PLAYERSPELL_REMOVED) - { - delete itr->second; - m_spells.erase(itr++); - } - else - { - itr->second->state = PLAYERSPELL_UNCHANGED; - ++itr; - } - - } -} - -// save player stats -- only for external usage -// real stats will be recalculated on player login -void Player::_SaveStats() -{ - // check if stat saving is enabled and if char level is high enough - if (!sWorld.getConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld.getConfig(CONFIG_MIN_LEVEL_STAT_SAVE)) - return; - - CharacterDatabase.PExecute("DELETE FROM character_stats WHERE guid = '%u'", GetGUIDLow()); - std::ostringstream ss; - ss << "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, " - "strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, " - "blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower) VALUES (" - << GetGUIDLow() << ", " - << GetMaxHealth() << ", "; - for (int i = 0; i < MAX_POWERS; ++i) - ss << GetMaxPower(Powers(i)) << ", "; - for (int i = 0; i < MAX_STATS; ++i) - ss << GetStat(Stats(i)) << ", "; - // armor + school resistances - for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) - ss << GetResistance(SpellSchools(i)) << ","; - ss << GetFloatValue(PLAYER_BLOCK_PERCENTAGE) << ", " - << GetFloatValue(PLAYER_DODGE_PERCENTAGE) << ", " - << GetFloatValue(PLAYER_PARRY_PERCENTAGE) << ", " - << GetFloatValue(PLAYER_CRIT_PERCENTAGE) << ", " - << GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE) << ", " - << GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1) << ", " - << GetUInt32Value(UNIT_FIELD_ATTACK_POWER) << ", " - << GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) << ", " - << GetBaseSpellPowerBonus() << ")"; - CharacterDatabase.Execute(ss.str().c_str()); -} - -void Player::outDebugValues() const -{ - if (!sLog.IsOutDebug()) // optimize disabled debug output - return; - - sLog.outDebug("HP is: \t\t\t%u\t\tMP is: \t\t\t%u",GetMaxHealth(), GetMaxPower(POWER_MANA)); - sLog.outDebug("AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f",GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH)); - sLog.outDebug("INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f",GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT)); - sLog.outDebug("STAMINA is: \t\t%f",GetStat(STAT_STAMINA)); - sLog.outDebug("Armor is: \t\t%u\t\tBlock is: \t\t%f",GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE)); - sLog.outDebug("HolyRes is: \t\t%u\t\tFireRes is: \t\t%u",GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE)); - sLog.outDebug("NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u",GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST)); - sLog.outDebug("ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u",GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE)); - sLog.outDebug("MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f",GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE)); - sLog.outDebug("MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)); - sLog.outDebug("MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE)); - sLog.outDebug("ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u",GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK)); -} - -/*********************************************************/ -/*** FLOOD FILTER SYSTEM ***/ -/*********************************************************/ - -void Player::UpdateSpeakTime() -{ - // ignore chat spam protection for GMs in any mode - if (GetSession()->GetSecurity() > SEC_PLAYER) - return; - - time_t current = time (NULL); - if (m_speakTime > current) - { - uint32 max_count = sWorld.getConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT); - if (!max_count) - return; - - ++m_speakCount; - if (m_speakCount >= max_count) - { - // prevent overwrite mute time, if message send just before mutes set, for example. - time_t new_mute = current + sWorld.getConfig(CONFIG_CHATFLOOD_MUTE_TIME); - if (GetSession()->m_muteTime < new_mute) - GetSession()->m_muteTime = new_mute; - - m_speakCount = 0; - } - } - else - m_speakCount = 0; - - m_speakTime = current + sWorld.getConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY); -} - -bool Player::CanSpeak() const -{ - return GetSession()->m_muteTime <= time (NULL); -} - -/*********************************************************/ -/*** LOW LEVEL FUNCTIONS:Notifiers ***/ -/*********************************************************/ - -void Player::SendAttackSwingNotInRange() -{ - WorldPacket data(SMSG_ATTACKSWING_NOTINRANGE, 0); - GetSession()->SendPacket(&data); -} - -void Player::SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid) -{ - std::ostringstream ss; - ss << "UPDATE characters SET position_x='"<<x<<"',position_y='"<<y - << "',position_z='"<<z<<"',orientation='"<<o<<"',map='"<<mapid - << "',zone='"<<zone<<"',trans_x='0',trans_y='0',trans_z='0'," - << "transguid='0',taxi_path='' WHERE guid='"<< GUID_LOPART(guid) <<"'"; - sLog.outDebug(ss.str().c_str()); - CharacterDatabase.Execute(ss.str().c_str()); -} - -void Player::SetUInt32ValueInArray(Tokens& tokens,uint16 index, uint32 value) -{ - char buf[11]; - snprintf(buf,11,"%u",value); - - if (index >= tokens.size()) - return; - - tokens[index] = buf; -} - -void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair) -{ - // 0 - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT playerBytes2 FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); - if (!result) - return; - - Field* fields = result->Fetch(); - - uint32 player_bytes2 = fields[0].GetUInt32(); - player_bytes2 &= ~0xFF; - player_bytes2 |= facialHair; - - CharacterDatabase.PExecute("UPDATE characters SET gender = '%u', playerBytes = '%u', playerBytes2 = '%u' WHERE guid = '%u'", gender, skin | (face << 8) | (hairStyle << 16) | (hairColor << 24), player_bytes2, GUID_LOPART(guid)); -} - -void Player::SendAttackSwingDeadTarget() -{ - WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0); - GetSession()->SendPacket(&data); -} - -void Player::SendAttackSwingCantAttack() -{ - WorldPacket data(SMSG_ATTACKSWING_CANT_ATTACK, 0); - GetSession()->SendPacket(&data); -} - -void Player::SendAttackSwingCancelAttack() -{ - WorldPacket data(SMSG_CANCEL_COMBAT, 0); - GetSession()->SendPacket(&data); -} - -void Player::SendAttackSwingBadFacingAttack() -{ - WorldPacket data(SMSG_ATTACKSWING_BADFACING, 0); - GetSession()->SendPacket(&data); -} - -void Player::SendAutoRepeatCancel(Unit *target) -{ - WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size()); - data.append(target->GetPackGUID()); // may be it's target guid - GetSession()->SendPacket(&data); -} - -void Player::SendExplorationExperience(uint32 Area, uint32 Experience) -{ - WorldPacket data(SMSG_EXPLORATION_EXPERIENCE, 8); - data << uint32(Area); - data << uint32(Experience); - GetSession()->SendPacket(&data); -} - -void Player::SendDungeonDifficulty(bool IsInGroup) -{ - uint8 val = 0x00000001; - WorldPacket data(MSG_SET_DUNGEON_DIFFICULTY, 12); - data << (uint32)GetDungeonDifficulty(); - data << uint32(val); - data << uint32(IsInGroup); - GetSession()->SendPacket(&data); -} - -void Player::SendRaidDifficulty(bool IsInGroup) -{ - uint8 val = 0x00000001; - WorldPacket data(MSG_SET_RAID_DIFFICULTY, 12); - data << uint32(GetRaidDifficulty()); - data << uint32(val); - data << uint32(IsInGroup); - GetSession()->SendPacket(&data); -} - -void Player::SendResetFailedNotify(uint32 mapid) -{ - WorldPacket data(SMSG_RESET_FAILED_NOTIFY, 4); - data << uint32(mapid); - GetSession()->SendPacket(&data); -} - -/// Reset all solo instances and optionally send a message on success for each -void Player::ResetInstances(uint8 method, bool isRaid) -{ - // method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN - - // we assume that when the difficulty changes, all instances that can be reset will be - Difficulty diff = GetDifficulty(isRaid); - - for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();) - { - InstanceSave *p = itr->second.save; - const MapEntry *entry = sMapStore.LookupEntry(itr->first); - if (!entry || entry->IsRaid() != isRaid || !p->CanReset()) - { - ++itr; - continue; - } - - if (method == INSTANCE_RESET_ALL) - { - // the "reset all instances" method can only reset normal maps - if (entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC) - { - ++itr; - continue; - } - } - - // if the map is loaded, reset it - Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId()); - if (map && map->IsDungeon()) - if (!((InstanceMap*)map)->Reset(method)) - { - ++itr; - continue; - } - - // since this is a solo instance there should not be any players inside - if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY) - SendResetInstanceSuccess(p->GetMapId()); - - p->DeleteFromDB(); - m_boundInstances[diff].erase(itr++); - - // the following should remove the instance save from the manager and delete it as well - p->RemovePlayer(this); - } -} - -void Player::SendResetInstanceSuccess(uint32 MapId) -{ - WorldPacket data(SMSG_INSTANCE_RESET, 4); - data << uint32(MapId); - GetSession()->SendPacket(&data); -} - -void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId) -{ - // TODO: find what other fail reasons there are besides players in the instance - WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 4); - data << uint32(reason); - data << uint32(MapId); - GetSession()->SendPacket(&data); -} - -/*********************************************************/ -/*** Update timers ***/ -/*********************************************************/ - -///checks the 15 afk reports per 5 minutes limit -void Player::UpdateAfkReport(time_t currTime) -{ - if (m_bgData.bgAfkReportedTimer <= currTime) - { - m_bgData.bgAfkReportedCount = 0; - m_bgData.bgAfkReportedTimer = currTime+5*MINUTE; - } -} - -void Player::UpdateContestedPvP(uint32 diff) -{ - if (!m_contestedPvPTimer||isInCombat()) - return; - if (m_contestedPvPTimer <= diff) - { - ResetContestedPvP(); - } - else - m_contestedPvPTimer -= diff; -} - -void Player::UpdatePvPFlag(time_t currTime) -{ - if (!IsPvP()) - return; - if (pvpInfo.endTimer == 0 || currTime < (pvpInfo.endTimer + 300)) - return; - - UpdatePvP(false); -} - -void Player::UpdateDuelFlag(time_t currTime) -{ - if (!duel || duel->startTimer == 0 ||currTime < duel->startTimer + 3) - return; - - SetUInt32Value(PLAYER_DUEL_TEAM, 1); - duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2); - - duel->startTimer = 0; - duel->startTime = currTime; - duel->opponent->duel->startTimer = 0; - duel->opponent->duel->startTime = currTime; -} - -Pet* Player::GetPet() const -{ - if (uint64 pet_guid = GetPetGUID()) - { - if (!IS_PET_GUID(pet_guid)) - return NULL; - - Pet* pet = ObjectAccessor::GetPet(pet_guid); - - if (!pet) - return NULL; - - if (IsInWorld() && pet) - return pet; - - //there may be a guardian in slot - //sLog.outError("Player::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid)); - //const_cast<Player*>(this)->SetPetGUID(0); - } - - return NULL; -} - -void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) -{ - if (!pet) - pet = GetPet(); - - if (pet) - { - sLog.outDebug("RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent); - - if (pet->m_removed) - return; - } - - if (returnreagent && (pet || m_temporaryUnsummonedPetNumber) && !InBattleGround()) - { - //returning of reagents only for players, so best done here - uint32 spellId = pet ? pet->GetUInt32Value(UNIT_CREATED_BY_SPELL) : m_oldpetspell; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - - if (spellInfo) - { - for (uint32 i = 0; i < 7; ++i) - { - if (spellInfo->Reagent[i] > 0) - { - ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout) - uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]); - if (msg == EQUIP_ERR_OK) - { - Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true); - if (IsInWorld()) - SendNewItem(item,spellInfo->ReagentCount[i],true,false); - } - } - } - } - m_temporaryUnsummonedPetNumber = 0; - } - - if (!pet || pet->GetOwnerGUID() != GetGUID()) - return; - - pet->CombatStop(); - - if (returnreagent) - { - switch(pet->GetEntry()) - { - //warlock pets except imp are removed(?) when logging out - case 1860: - case 1863: - case 417: - case 17252: - mode = PET_SAVE_NOT_IN_SLOT; - break; - } - } - - // only if current pet in slot - pet->SavePetToDB(mode); - - SetMinion(pet, false); - - pet->AddObjectToRemoveList(); - pet->m_removed = true; - - if (pet->isControlled()) - { - WorldPacket data(SMSG_PET_SPELLS, 8); - data << uint64(0); - GetSession()->SendPacket(&data); - - if (GetGroup()) - SetGroupUpdateFlag(GROUP_UPDATE_PET); - } -} - -void Player::StopCastingCharm() -{ - Unit* charm = GetCharm(); - if (!charm) - return; - - if (charm->GetTypeId() == TYPEID_UNIT) - { - if (charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET)) - ((Puppet*)charm)->UnSummon(); - else if (charm->IsVehicle()) - ExitVehicle(); - } - if (GetCharmGUID()) - charm->RemoveCharmAuras(); - - if (GetCharmGUID()) - { - sLog.outCrash("Player %s (GUID: " UI64FMTD " is not able to uncharm unit (GUID: " UI64FMTD " Entry: %u, Type: %u)", GetName(), GetGUID(), GetCharmGUID(), charm->GetEntry(), charm->GetTypeId()); - if (charm->GetCharmerGUID()) - { - sLog.outCrash("Charmed unit has charmer guid " UI64FMTD, charm->GetCharmerGUID()); - assert(false); - } - else - SetCharm(charm, false); - } -} - -void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const -{ - *data << (uint8)msgtype; - *data << (uint32)language; - *data << (uint64)GetGUID(); - *data << (uint32)language; //language 2.1.0 ? - *data << (uint64)GetGUID(); - *data << (uint32)(text.length()+1); - *data << text; - *data << (uint8)chatTag(); -} - -void Player::Say(const std::string& text, const uint32 language) -{ - WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildPlayerChat(&data, CHAT_MSG_SAY, text, language); - SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true); - - if (sWorld.getConfig(CONFIG_CHATLOG_PUBLIC)) - sLog.outChat("[SAY] Player %s says (language %u): %s", - GetName(), language, text.c_str()); -} - -void Player::Yell(const std::string& text, const uint32 language) -{ - WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildPlayerChat(&data, CHAT_MSG_YELL, text, language); - SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true); - - if (sWorld.getConfig(CONFIG_CHATLOG_PUBLIC)) - sLog.outChat("[YELL] Player %s yells (language %u): %s", - GetName(), language, text.c_str()); -} - -void Player::TextEmote(const std::string& text) -{ - WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildPlayerChat(&data, CHAT_MSG_EMOTE, text, LANG_UNIVERSAL); - SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true, !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)); - - if (sWorld.getConfig(CONFIG_CHATLOG_PUBLIC)) - sLog.outChat("[TEXTEMOTE] Player %s emotes: %s", - GetName(), text.c_str()); -} - -void Player::Whisper(const std::string& text, uint32 language,uint64 receiver) -{ - if (language != LANG_ADDON) // if not addon data - language = LANG_UNIVERSAL; // whispers should always be readable - - Player *rPlayer = objmgr.GetPlayer(receiver); - - if (sWorld.getConfig(CONFIG_CHATLOG_WHISPER)) - sLog.outChat("[WHISPER] Player %s tells %s: %s", - GetName(), rPlayer->GetName(), text.c_str()); - - // when player you are whispering to is dnd, he cannot receive your message, unless you are in gm mode - if (!rPlayer->isDND() || isGameMaster()) - { - WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildPlayerChat(&data, CHAT_MSG_WHISPER, text, language); - rPlayer->GetSession()->SendPacket(&data); - - // not send confirmation for addon messages - if (language != LANG_ADDON) - { - data.Initialize(SMSG_MESSAGECHAT, 200); - rPlayer->BuildPlayerChat(&data, CHAT_MSG_WHISPER_INFORM, text, language); - GetSession()->SendPacket(&data); - } - } - else - { - // announce to player that player he is whispering to is dnd and cannot receive his message - ChatHandler(this).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName(), rPlayer->dndMsg.c_str()); - } - - if (!isAcceptWhispers() && !isGameMaster() && !rPlayer->isGameMaster()) - { - SetAcceptWhispers(true); - ChatHandler(this).SendSysMessage(LANG_COMMAND_WHISPERON); - } - - // announce to player that player he is whispering to is afk - if (rPlayer->isAFK()) - ChatHandler(this).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName(), rPlayer->afkMsg.c_str()); - - // if player whisper someone, auto turn of dnd to be able to receive an answer - if (isDND() && !rPlayer->isGameMaster()) - ToggleDND(); -} - -void Player::PetSpellInitialize() -{ - Pet* pet = GetPet(); - - if (!pet) - return; - - sLog.outDebug("Pet Spells Groups"); - - CharmInfo *charmInfo = pet->GetCharmInfo(); - - WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); - data << uint64(pet->GetGUID()); - data << uint16(pet->GetCreatureInfo()->family); // creature family (required for pet talents) - data << uint32(0); - data << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0); - - // action bar loop - charmInfo->BuildActionBar(&data); - - size_t spellsCountPos = data.wpos(); - - // spells count - uint8 addlist = 0; - data << uint8(addlist); // placeholder - - if (pet->IsPermanentPetFor(this)) - { - // spells loop - for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr) - { - if (itr->second.state == PETSPELL_REMOVED) - continue; - - data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first,itr->second.active)); - ++addlist; - } - } - - data.put<uint8>(spellsCountPos, addlist); - - uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size() + pet->m_CreatureCategoryCooldowns.size(); - data << uint8(cooldownsCount); - - time_t curTime = time(NULL); - - for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr) - { - time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0; - - data << uint32(itr->first); // spellid - data << uint16(0); // spell category? - data << uint32(cooldown); // cooldown - data << uint32(0); // category cooldown - } - - for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr) - { - time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0; - - data << uint32(itr->first); // spellid - data << uint16(0); // spell category? - data << uint32(0); // cooldown - data << uint32(cooldown); // category cooldown - } - - data.hexlike(); - - GetSession()->SendPacket(&data); -} - -void Player::PossessSpellInitialize() -{ - Unit* charm = GetCharm(); - if (!charm) - return; - - CharmInfo *charmInfo = charm->GetCharmInfo(); - - if (!charmInfo) - { - sLog.outError("Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID()); - return; - } - - WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); - data << uint64(charm->GetGUID()); - data << uint16(0); - data << uint32(0); - data << uint32(0); - - charmInfo->BuildActionBar(&data); - - data << uint8(0); // spells count - data << uint8(0); // cooldowns count - - GetSession()->SendPacket(&data); -} - -void Player::VehicleSpellInitialize() -{ - Creature* veh = GetVehicleCreatureBase(); - if (!veh) - return; - - // GetPosition_ is not a member of 'Vehicle', SetPosition is a member of 'Player': SetPosition(GetVehicle()->GetPositionX(), GetVehicle()->GetPositionY(), GetVehicle()->GetPositionZ(), GetVehicle()->GetOrientation()); - - // GetPosition_ is not a member of 'Vehicle', SetPosition is a member of 'Player': SetPosition(GetVehicle()->GetPositionX(), GetVehicle()->GetPositionY(), GetVehicle()->GetPositionZ(), GetVehicle()->GetOrientation()); - - WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*10+1+1); - data << uint64(veh->GetGUID()); - data << uint16(0); - data << uint32(0); - data << uint32(0x00000101); - - for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) - { - uint32 spellId = veh->ToCreature()->m_spells[i]; - if (!spellId) - continue; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (!spellInfo) - continue; - - if (IsPassiveSpell(spellId)) - { - veh->CastSpell(veh, spellId, true); - data << uint16(0) << uint8(0) << uint8(i+8); - } - else - data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId,i+8)); - } - - for (uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i) - data << uint16(0) << uint8(0) << uint8(i+8); - - data << uint8(0); - data << uint8(0); - GetSession()->SendPacket(&data); -} - -void Player::CharmSpellInitialize() -{ - Unit* charm = GetFirstControlled(); - if (!charm) - return; - - CharmInfo *charmInfo = charm->GetCharmInfo(); - if (!charmInfo) - { - sLog.outError("Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID()); - return; - } - - uint8 addlist = 0; - if (charm->GetTypeId() != TYPEID_PLAYER) - { - //CreatureInfo const *cinfo = charm->ToCreature()->GetCreatureInfo(); - //if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK) - { - for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i) - if (charmInfo->GetCharmSpell(i)->GetAction()) - ++addlist; - } - } - - WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+4*addlist+1); - data << uint64(charm->GetGUID()); - data << uint16(0); - data << uint32(0); - - if (charm->GetTypeId() != TYPEID_PLAYER) - data << uint8(charm->ToCreature()->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0); - else - data << uint8(0) << uint8(0) << uint16(0); - - charmInfo->BuildActionBar(&data); - - data << uint8(addlist); - - if (addlist) - { - for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i) - { - CharmSpellEntry *cspell = charmInfo->GetCharmSpell(i); - if (cspell->GetAction()) - data << uint32(cspell->packedData); - } - } - - data << uint8(0); // cooldowns count - - GetSession()->SendPacket(&data); -} - -void Player::SendRemoveControlBar() -{ - WorldPacket data(SMSG_PET_SPELLS, 8); - data << uint64(0); - GetSession()->SendPacket(&data); -} - -bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell) -{ - if (!mod || !spellInfo) - return false; - - // Mod out of charges - if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end()) - return false; - - return spellmgr.IsAffectedByMod(spellInfo, mod); -} - -void Player::AddSpellMod(SpellModifier* mod, bool apply) -{ - sLog.outDebug("Player::AddSpellMod %d", mod->spellId); - uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER; - - int i = 0; - flag96 _mask = 0; - for (int eff = 0; eff < 96; ++eff) - { - if (eff != 0 && eff%32 == 0) - _mask[i++] = 0; - - _mask[i] = uint32(1) << (eff-(32*i)); - if (mod->mask & _mask) - { - int32 val = 0; - for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr) - { - if ((*itr)->type == mod->type && (*itr)->mask & _mask) - val += (*itr)->value; - } - val += apply ? mod->value : -(mod->value); - WorldPacket data(Opcode, (1+1+4)); - data << uint8(eff); - data << uint8(mod->op); - data << int32(val); - SendDirectMessage(&data); - } - } - - if (apply) - m_spellMods[mod->op].push_back(mod); - else - { - m_spellMods[mod->op].remove(mod); - // mods bound to aura will be removed in AuraEffect::~AuraEffect - if (!mod->ownerAura) - delete mod; - } -} - -// Restore spellmods in case of failed cast -void Player::RestoreSpellMods(Spell * spell) -{ - if (!spell || spell->m_appliedMods.empty()) - return; - - for (uint8 i=0; i<MAX_SPELLMOD; ++i) - { - for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr) - { - SpellModifier *mod = *itr; - - // spellmods without aura set cannot be charged - if (!mod->ownerAura || !mod->ownerAura->GetCharges()) - continue; - - // check if mod affected this spell - Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura); - if (iterMod == spell->m_appliedMods.end()) - continue; - - // remove from list - spell->m_appliedMods.erase(iterMod); - - // add mod charges back to mod - if (mod->charges == -1) - mod->charges = 1; - else - mod->charges++; - - // Do not set more spellmods than avalible - if (mod->ownerAura->GetCharges() < mod->charges) - mod->charges = mod->ownerAura->GetCharges(); - - // Skip this check for now - aura charges may change due to various reason - // TODO: trac these changes correctly - //assert (mod->ownerAura->GetCharges() <= mod->charges); - } - } -} - -void Player::RemoveSpellMods(Spell * spell) -{ - if (!spell) - return; - std::set <Aura *> checkedSpells; - - AuraEffectList const & auraList = GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); - for (AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end();) - { - AuraEffect * aurEff = *itr; - Aura * aura = aurEff->GetBase(); - ++itr; - if (!aura->GetCharges()) - continue; - - SpellEntry const * spellInfo = aura->GetSpellProto(); - - if (spellInfo->SpellFamilyName != spell->m_spellInfo->SpellFamilyName || - checkedSpells.find(aura) != checkedSpells.end()) - continue; - - if (spell->m_spellInfo->SpellFamilyFlags & spellInfo->EffectSpellClassMask[aurEff->GetEffIndex()] - // this is for fingers of frost, look at spell::finish part, a charge will be taken by the triggering spell - && aura->GetDuration() != aura->GetMaxDuration()) - { - checkedSpells.insert(aura); - spell->m_appliedMods.erase(aura); - if (aura->DropCharge()) - itr = auraList.begin(); - } - } - - if (spell->m_appliedMods.empty()) - return; - - for (uint8 i=0; i<MAX_SPELLMOD; ++i) - { - for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();) - { - SpellModifier *mod = *itr; - ++itr; - - // spellmods without aura set cannot be charged - if (!mod->ownerAura || !mod->ownerAura->GetCharges()) - continue; - - // check if mod affected this spell - Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura); - if (iterMod == spell->m_appliedMods.end()) - continue; - - // remove from list - spell->m_appliedMods.erase(iterMod); - - if (mod->ownerAura->DropCharge()) - itr = m_spellMods[i].begin(); - } - } -} - -void Player::DropModCharge(SpellModifier * mod, Spell * spell) -{ - if (spell && mod->ownerAura && mod->charges > 0) - { - --mod->charges; - if (mod->charges == 0) - { - mod->charges = -1; - } - spell->m_appliedMods.insert(mod->ownerAura); - } -} - -void Player::SetSpellModTakingSpell(Spell * spell, bool apply) -{ - if (!spell || (m_spellModTakingSpell && m_spellModTakingSpell != spell)) - return; - - if (apply && spell->getState() == SPELL_STATE_FINISHED) - return; - - m_spellModTakingSpell = apply ? spell : NULL; -} - -// send Proficiency -void Player::SendProficiency(uint8 pr1, uint32 pr2) -{ - WorldPacket data(SMSG_SET_PROFICIENCY, 8); - data << uint8(pr1) << uint32(pr2); - GetSession()->SendPacket (&data); -} - -void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type) -{ - QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL); - if (type == 10) - result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid)); - else - result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type); - if (result) - { - do // this part effectively does nothing, since the deletion / modification only takes place _after_ the PetitionQuery. Though I don't know if the result remains intact if I execute the delete query beforehand. - { // and SendPetitionQueryOpcode reads data from the DB - Field *fields = result->Fetch(); - uint64 ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); - uint64 petitionguid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_ITEM); - - // send update if charter owner in game - Player* owner = objmgr.GetPlayer(ownerguid); - if (owner) - owner->GetSession()->SendPetitionQueryOpcode(petitionguid); - - } while (result->NextRow()); - - if (type == 10) - CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid)); - else - CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type); - } - - CharacterDatabase.BeginTransaction(); - if (type == 10) - { - CharacterDatabase.PExecute("DELETE FROM petition WHERE ownerguid = '%u'", GUID_LOPART(guid)); - CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE ownerguid = '%u'", GUID_LOPART(guid)); - } - else - { - CharacterDatabase.PExecute("DELETE FROM petition WHERE ownerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type); - CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE ownerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type); - } - CharacterDatabase.CommitTransaction(); -} - -void Player::LeaveAllArenaTeams(uint64 guid) -{ - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u'", GUID_LOPART(guid)); - if (!result) - return; - - do - { - Field *fields = result->Fetch(); - uint32 at_id = fields[0].GetUInt32(); - if (at_id != 0) - { - ArenaTeam * at = objmgr.GetArenaTeamById(at_id); - if (at) - at->DelMember(guid); - } - } while (result->NextRow()); -} - -void Player::SetRestBonus (float rest_bonus_new) -{ - // Prevent resting on max level - if (getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - rest_bonus_new = 0; - - if (rest_bonus_new < 0) - rest_bonus_new = 0; - - float rest_bonus_max = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)*1.5/2; - - if (rest_bonus_new > rest_bonus_max) - m_rest_bonus = rest_bonus_max; - else - m_rest_bonus = rest_bonus_new; - - // update data for client - if (m_rest_bonus>10) - SetByteValue(PLAYER_BYTES_2, 3, 0x01); // Set Reststate = Rested - else if (m_rest_bonus <= 1) - SetByteValue(PLAYER_BYTES_2, 3, 0x02); // Set Reststate = Normal - - //RestTickUpdate - SetUInt32Value(PLAYER_REST_STATE_EXPERIENCE, uint32(m_rest_bonus)); -} - -void Player::HandleStealthedUnitsDetection() -{ - std::list<Unit*> stealthedUnits; - Trinity::AnyStealthedCheck u_check; - Trinity::UnitListSearcher<Trinity::AnyStealthedCheck > searcher(this, stealthedUnits, u_check); - VisitNearbyObject(GetMap()->GetVisibilityDistance(), searcher); - - for (std::list<Unit*>::const_iterator i = stealthedUnits.begin(); i != stealthedUnits.end(); ++i) - { - if ((*i) == this) - continue; - - bool hasAtClient = HaveAtClient((*i)); - bool hasDetected = canSeeOrDetect(*i, true); - - if (hasDetected) - { - if (!hasAtClient) - { - (*i)->SendUpdateToPlayer(this); - m_clientGUIDs.insert((*i)->GetGUID()); - - #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) - sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i)); - #endif - - // target aura duration for caster show only if target exist at caster client - // send data at target visibility change (adding to client) - SendInitialVisiblePackets(*i); - } - } - else - { - if (hasAtClient) - { - (*i)->DestroyForPlayer(this); - m_clientGUIDs.erase((*i)->GetGUID()); - } - } - } -} - -bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= NULL*/, uint32 spellid /*= 0*/) -{ - if (nodes.size() < 2) - return false; - - // not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root - if (GetSession()->isLogingOut() || isInCombat() || hasUnitState(UNIT_STAT_STUNNED) || hasUnitState(UNIT_STAT_ROOT)) - { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIPLAYERBUSY); - GetSession()->SendPacket(&data); - return false; - } - - if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) - return false; - - // taximaster case - if (npc) - { - // not let cheating with start flight mounted - if (IsMounted()) - { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIPLAYERALREADYMOUNTED); - GetSession()->SendPacket(&data); - return false; - } - - if (m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW) - { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIPLAYERSHAPESHIFTED); - GetSession()->SendPacket(&data); - return false; - } - - // not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi - if (IsNonMeleeSpellCasted(false)) - { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIPLAYERBUSY); - GetSession()->SendPacket(&data); - return false; - } - } - // cast case or scripted call case - else - { - RemoveAurasByType(SPELL_AURA_MOUNTED); - - if (m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW) - RemoveAurasDueToSpell(m_ShapeShiftFormSpellId); - - if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL)) - if (spell->m_spellInfo->Id != spellid) - InterruptSpell(CURRENT_GENERIC_SPELL,false); - - InterruptSpell(CURRENT_AUTOREPEAT_SPELL,false); - - if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL)) - if (spell->m_spellInfo->Id != spellid) - InterruptSpell(CURRENT_CHANNELED_SPELL,true); - } - - uint32 sourcenode = nodes[0]; - - // starting node too far away (cheat?) - TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode); - if (!node) - { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXINOSUCHPATH); - GetSession()->SendPacket(&data); - return false; - } - - // check node starting pos data set case if provided - if (node->x != 0.0f || node->y != 0.0f || node->z != 0.0f) - { - if (node->map_id != GetMapId() || - (node->x - GetPositionX())*(node->x - GetPositionX())+ - (node->y - GetPositionY())*(node->y - GetPositionY())+ - (node->z - GetPositionZ())*(node->z - GetPositionZ()) > - (2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE)) - { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXITOOFARAWAY); - GetSession()->SendPacket(&data); - return false; - } - } - // node must have pos if taxi master case (npc != NULL) - else if (npc) - { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR); - GetSession()->SendPacket(&data); - return false; - } - - // Prepare to flight start now - - // stop combat at start taxi flight if any - CombatStop(); - - StopCastingCharm(); - StopCastingBindSight(); - ExitVehicle(); - - // stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it) - TradeCancel(true); - - // clean not finished taxi path if any - m_taxi.ClearTaxiDestinations(); - - // 0 element current node - m_taxi.AddTaxiDestination(sourcenode); - - // fill destinations path tail - uint32 sourcepath = 0; - uint32 totalcost = 0; - - uint32 prevnode = sourcenode; - uint32 lastnode = 0; - - for (uint32 i = 1; i < nodes.size(); ++i) - { - uint32 path, cost; - - lastnode = nodes[i]; - objmgr.GetTaxiPath(prevnode, lastnode, path, cost); - - if (!path) - { - m_taxi.ClearTaxiDestinations(); - return false; - } - - totalcost += cost; - - if (prevnode == sourcenode) - sourcepath = path; - - m_taxi.AddTaxiDestination(lastnode); - - prevnode = lastnode; - } - - // get mount model (in case non taximaster (npc == NULL) allow more wide lookup) - // - // Hack-Fix for Alliance not being able to use Acherus taxi. There is - // only one mount ID for both sides. Probably not good to use 315 in case DBC nodes - // change but I couldn't find a suitable alternative. OK to use class because only DK - // can use this taxi. - uint32 mount_display_id = objmgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT)); - - // in spell case allow 0 model - if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0) - { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR); - GetSession()->SendPacket(&data); - m_taxi.ClearTaxiDestinations(); - return false; - } - - uint32 money = GetMoney(); - - if (npc) - totalcost = (uint32)ceil(totalcost*GetReputationPriceDiscount(npc)); - - if (money < totalcost) - { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXINOTENOUGHMONEY); - GetSession()->SendPacket(&data); - m_taxi.ClearTaxiDestinations(); - return false; - } - - //Checks and preparations done, DO FLIGHT - ModifyMoney(-(int32)totalcost); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1); - - // prevent stealth flight - //RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); - - if (sWorld.getConfig(CONFIG_INSTANT_TAXI)) - { - TaxiNodesEntry const* lastnode = sTaxiNodesStore.LookupEntry(nodes[nodes.size()-1]); - m_taxi.ClearTaxiDestinations(); - TeleportTo(lastnode->map_id, lastnode->x, lastnode->y, lastnode->z, GetOrientation()); - return false; - } - else - { - WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); - data << uint32(ERR_TAXIOK); - GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_ACTIVATETAXIREPLY"); - GetSession()->SendDoFlight(mount_display_id, sourcepath); - } - return true; -} - -bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 0*/) -{ - TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id); - if (!entry) - return false; - - std::vector<uint32> nodes; - - nodes.resize(2); - nodes[0] = entry->from; - nodes[1] = entry->to; - - return ActivateTaxiPathTo(nodes,NULL,spellid); -} - -void Player::CleanupAfterTaxiFlight() -{ - m_taxi.ClearTaxiDestinations(); // not destinations, clear source node - Unmount(); - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); - getHostileRefManager().setOnlineOfflineState(true); -} - -void Player::ContinueTaxiFlight() -{ - uint32 sourceNode = m_taxi.GetTaxiSource(); - if (!sourceNode) - return; - - sLog.outDebug("WORLD: Restart character %u taxi flight", GetGUIDLow()); - - uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourceNode, GetTeam(),true); - uint32 path = m_taxi.GetCurrentTaxiPath(); - - // search appropriate start path node - uint32 startNode = 0; - - TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path]; - - float distPrev = MAP_SIZE*MAP_SIZE; - float distNext = - (nodeList[0].x-GetPositionX())*(nodeList[0].x-GetPositionX())+ - (nodeList[0].y-GetPositionY())*(nodeList[0].y-GetPositionY())+ - (nodeList[0].z-GetPositionZ())*(nodeList[0].z-GetPositionZ()); - - for (uint32 i = 1; i < nodeList.size(); ++i) - { - TaxiPathNode const& node = nodeList[i]; - TaxiPathNode const& prevNode = nodeList[i-1]; - - // skip nodes at another map - if (node.mapid != GetMapId()) - continue; - - distPrev = distNext; - - distNext = - (node.x-GetPositionX())*(node.x-GetPositionX())+ - (node.y-GetPositionY())*(node.y-GetPositionY())+ - (node.z-GetPositionZ())*(node.z-GetPositionZ()); - - float distNodes = - (node.x-prevNode.x)*(node.x-prevNode.x)+ - (node.y-prevNode.y)*(node.y-prevNode.y)+ - (node.z-prevNode.z)*(node.z-prevNode.z); - - if (distNext + distPrev < distNodes) - { - startNode = i; - break; - } - } - - GetSession()->SendDoFlight(mountDisplayId, path, startNode); -} - -void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs) -{ - // last check 2.0.10 - WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+m_spells.size()*8); - data << uint64(GetGUID()); - data << uint8(0x0); // flags (0x1, 0x2) - time_t curTime = time(NULL); - for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) - { - if (itr->second->state == PLAYERSPELL_REMOVED) - continue; - uint32 unSpellId = itr->first; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(unSpellId); - if (!spellInfo) - { - ASSERT(spellInfo); - continue; - } - - // Not send cooldown for this spells - if (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) - continue; - - if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE) - continue; - - if ((idSchoolMask & GetSpellSchoolMask(spellInfo)) && GetSpellCooldownDelay(unSpellId) < unTimeMs) - { - data << uint32(unSpellId); - data << uint32(unTimeMs); // in m.secs - AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS); - } - } - GetSession()->SendPacket(&data); -} - -void Player::InitDataForForm(bool reapplyMods) -{ - SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form); - if (ssEntry && ssEntry->attackSpeed) - { - SetAttackTime(BASE_ATTACK,ssEntry->attackSpeed); - SetAttackTime(OFF_ATTACK,ssEntry->attackSpeed); - SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); - } - else - SetRegularAttackTime(); - - switch(m_form) - { - case FORM_GHOUL: - case FORM_CAT: - { - if (getPowerType() != POWER_ENERGY) - setPowerType(POWER_ENERGY); - break; - } - case FORM_BEAR: - case FORM_DIREBEAR: - { - if (getPowerType() != POWER_RAGE) - setPowerType(POWER_RAGE); - break; - } - default: // 0, for example - { - ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass()); - if (cEntry && cEntry->powerType < MAX_POWERS && uint32(getPowerType()) != cEntry->powerType) - setPowerType(Powers(cEntry->powerType)); - break; - } - } - - // update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change. - if (!reapplyMods) - UpdateEquipSpellsAtFormChange(); - - UpdateAttackPowerAndDamage(); - UpdateAttackPowerAndDamage(true); -} - -void Player::InitDisplayIds() -{ - PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass()); - if (!info) - { - sLog.outError("Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow()); - return; - } - - uint8 gender = getGender(); - switch(gender) - { - case GENDER_FEMALE: - SetDisplayId(info->displayId_f); - SetNativeDisplayId(info->displayId_f); - break; - case GENDER_MALE: - SetDisplayId(info->displayId_m); - SetNativeDisplayId(info->displayId_m); - break; - default: - sLog.outError("Invalid gender %u for player",gender); - return; - } -} - -// Return true is the bought item has a max count to force refresh of window by caller -bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot) -{ - // cheating attempt - if (count < 1) count = 1; - - // cheating attempt - if (slot > MAX_BAG_SIZE && slot !=NULL_SLOT) - return false; - - if (!isAlive()) - return false; - - ItemPrototype const *pProto = objmgr.GetItemPrototype(item); - if (!pProto) - { - SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, item, 0); - return false; - } - - Creature *pCreature = GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); - if (!pCreature) - { - sLog.outDebug("WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid))); - SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0); - return false; - } - - VendorItemData const* vItems = pCreature->GetVendorItems(); - if (!vItems || vItems->Empty()) - { - SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0); - return false; - } - - if (vendorslot >= vItems->GetItemCount()) - { - SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0); - return false; - } - - VendorItem const* crItem = vItems->GetItem(vendorslot); - // store diff item (cheating) - if(!crItem || crItem->item != item) - { - SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0); - return false; - } - - // check current item amount if it limited - if (crItem->maxcount != 0) - { - if (pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count) - { - SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, pCreature, item, 0); - return false; - } - } - - if (pProto->RequiredReputationFaction && (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)) - { - SendBuyError(BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0); - return false; - } - - if (crItem->ExtendedCost) - { - ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); - if (!iece) - { - sLog.outError("Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost); - return false; - } - - // honor points price - if (GetHonorPoints() < (iece->reqhonorpoints * count)) - { - SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, NULL, NULL); - return false; - } - - // arena points price - if (GetArenaPoints() < (iece->reqarenapoints * count)) - { - SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, NULL, NULL); - return false; - } - - // item base price - for (uint8 i = 0; i < 5; ++i) - { - if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count))) - { - SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); - return false; - } - } - - // check for personal arena rating requirement - if (GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating) - { - // probably not the proper equip err - SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK,NULL,NULL); - return false; - } - } - - int32 price = pProto->BuyPrice * count; - - // reputation discount - price = uint32(floor(price * GetReputationPriceDiscount(pCreature))); - - if (GetMoney() < price) - { - SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0); - return false; - } - - if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot)) - { - ItemPosCountVec dest; - uint8 msg = CanStoreNewItem(bag, slot, dest, item, pProto->BuyCount * count); - if (msg != EQUIP_ERR_OK) - { - SendEquipError(msg, NULL, NULL); - return false; - } - - ModifyMoney(-(int32)price); - - if (crItem->ExtendedCost) // case for new honor system - { - ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); - if (iece->reqhonorpoints) - ModifyHonorPoints(- int32(iece->reqhonorpoints * count)); - - if (iece->reqarenapoints) - ModifyArenaPoints(- int32(iece->reqarenapoints * count)); - - for (uint8 i = 0; i < 5; ++i) - { - if (iece->reqitem[i]) - DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true); - } - } - - if (Item *it = StoreNewItem(dest, item, true)) - { - uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count); - - WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4)); - data << uint64(pCreature->GetGUID()); - data << uint32(vendorslot+1); // numbered from 1 at client - data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF); - data << uint32(count); - GetSession()->SendPacket(&data); - SendNewItem(it, pProto->BuyCount*count, true, false, false); - - if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE) && crItem->ExtendedCost) - { - it->SetRefundRecipient(GetGUIDLow()); - it->SetPaidMoney(price); - it->SetPaidExtendedCost(crItem->ExtendedCost); - it->SaveRefundDataToDB(); - AddRefundReference(it->GetGUID()); - } - } - } - else if (IsEquipmentPos(bag, slot)) - { - if (pProto->BuyCount * count != 1) - { - SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL); - return false; - } - - uint16 dest; - uint8 msg = CanEquipNewItem(slot, dest, item, false); - if (msg != EQUIP_ERR_OK) - { - SendEquipError(msg, NULL, NULL); - return false; - } - - ModifyMoney(-(int32)price); - if (crItem->ExtendedCost) // case for new honor system - { - ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); - if (iece->reqhonorpoints) - ModifyHonorPoints(- int32(iece->reqhonorpoints * count)); - - if (iece->reqarenapoints) - ModifyArenaPoints(- int32(iece->reqarenapoints * count)); - - for (uint8 i = 0; i < 5; ++i) - { - if (iece->reqitem[i]) - DestroyItemCount(iece->reqitem[i], iece->reqitemcount[i] * count, true); - } - } - - if (Item *it = EquipNewItem(dest, item, true)) - { - uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count); - - WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4)); - data << uint64(pCreature->GetGUID()); - data << uint32(vendorslot + 1); // numbered from 1 at client - data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF); - data << uint32(count); - GetSession()->SendPacket(&data); - - SendNewItem(it, pProto->BuyCount*count, true, false, false); - - AutoUnequipOffhandIfNeed(); - - if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE) && crItem->ExtendedCost) - { - it->SetRefundRecipient(GetGUIDLow()); - it->SetPaidMoney(price); - it->SetPaidExtendedCost(crItem->ExtendedCost); - it->SaveRefundDataToDB(); - AddRefundReference(it->GetGUID()); - } - } - } - else - { - SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); - return false; - } - - return crItem->maxcount != 0; -} - -uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) -{ - // returns the maximal personal arena rating that can be used to purchase items requiring this condition - // the personal rating of the arena team must match the required limit as well - // so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype])) - uint32 max_personal_rating = 0; - for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i) - { - if (ArenaTeam * at = objmgr.GetArenaTeamById(GetArenaTeamId(i))) - { - uint32 p_rating = GetArenaPersonalRating(i); - uint32 t_rating = at->GetRating(); - p_rating = p_rating < t_rating ? p_rating : t_rating; - if (max_personal_rating < p_rating) - max_personal_rating = p_rating; - } - } - return max_personal_rating; -} - -void Player::UpdateHomebindTime(uint32 time) -{ - // GMs never get homebind timer online - if (m_InstanceValid || isGameMaster()) - { - if (m_HomebindTimer) // instance valid, but timer not reset - { - // hide reminder - WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4); - data << uint32(0); - data << uint32(0); - GetSession()->SendPacket(&data); - } - // instance is valid, reset homebind timer - m_HomebindTimer = 0; - } - else if (m_HomebindTimer > 0) - { - if (time >= m_HomebindTimer) - { - // teleport to nearest graveyard - SetPhaseMask(1,true); - RepopAtGraveyard(); - } - else - m_HomebindTimer -= time; - } - else - { - // instance is invalid, start homebind timer - m_HomebindTimer = 60000; - // send message to player - WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4); - data << uint32(m_HomebindTimer); - data << uint32(1); - GetSession()->SendPacket(&data); - sLog.outDebug("PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName(),GetGUIDLow()); - SetPhaseMask(2,true); - } -} - -void Player::UpdatePvPState(bool onlyFFA) -{ - // TODO: should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller and controlled? - if (!pvpInfo.inNoPvPArea && !isGameMaster() - && (pvpInfo.inFFAPvPArea || sWorld.IsFFAPvPRealm())) - { - if (!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) - { - SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); - for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - (*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); - } - } - else if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) - { - RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); - for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); - } - - if (onlyFFA) - return; - - if (pvpInfo.inHostileArea) // in hostile area - { - if (!IsPvP() || pvpInfo.endTimer != 0) - UpdatePvP(true, true); - } - else // in friendly area - { - if (IsPvP() && !HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_IN_PVP) && pvpInfo.endTimer == 0) - pvpInfo.endTimer = time(0); // start toggle-off - } -} - -void Player::UpdatePvP(bool state, bool override) -{ - if (!state || override) - { - SetPvP(state); - pvpInfo.endTimer = 0; - } - else - { - if (pvpInfo.endTimer != 0) - pvpInfo.endTimer = time(NULL); - else - SetPvP(state); - } -} - -void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell, bool infinityCooldown) -{ - // init cooldown values - uint32 cat = 0; - int32 rec = -1; - int32 catrec = -1; - - // some special item spells without correct cooldown in SpellInfo - // cooldown information stored in item prototype - // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client. - - if (itemId) - { - if (ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemId)) - { - for (uint8 idx = 0; idx < 5; ++idx) - { - if (uint32(proto->Spells[idx].SpellId) == spellInfo->Id) - { - cat = proto->Spells[idx].SpellCategory; - rec = proto->Spells[idx].SpellCooldown; - catrec = proto->Spells[idx].SpellCategoryCooldown; - break; - } - } - } - } - - // if no cooldown found above then base at DBC data - if (rec < 0 && catrec < 0) - { - cat = spellInfo->Category; - rec = spellInfo->RecoveryTime; - catrec = spellInfo->CategoryRecoveryTime; - } - - time_t curTime = time(NULL); - - time_t catrecTime; - time_t recTime; - - // overwrite time for selected category - if (infinityCooldown) - { - // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped) - // but not allow ignore until reset or re-login - catrecTime = catrec > 0 ? curTime+infinityCooldownDelay : 0; - recTime = rec > 0 ? curTime+infinityCooldownDelay : catrecTime; - } - else - { - // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK) - // prevent 0 cooldowns set by another way - if (rec <= 0 && catrec <= 0 && (cat == 76 || IsAutoRepeatRangedSpell(spellInfo) && spellInfo->Id != 75)) - rec = GetAttackTime(RANGED_ATTACK); - - // Now we have cooldown data (if found any), time to apply mods - if (rec > 0) - ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell); - - if (catrec > 0) - ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell); - - // replace negative cooldowns by 0 - if (rec < 0) rec = 0; - if (catrec < 0) catrec = 0; - - // no cooldown after applying spell mods - if (rec == 0 && catrec == 0) - return; - - catrecTime = catrec ? curTime+catrec/IN_MILISECONDS : 0; - recTime = rec ? curTime+rec/IN_MILISECONDS : catrecTime; - } - - // self spell cooldown - if (recTime > 0) - AddSpellCooldown(spellInfo->Id, itemId, recTime); - - // category spells - if (cat && catrec > 0) - { - SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat); - if (i_scstore != sSpellCategoryStore.end()) - { - for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) - { - if (*i_scset == spellInfo->Id) // skip main spell, already handled above - continue; - - AddSpellCooldown(*i_scset, itemId, catrecTime); - } - } - } -} - -void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, time_t end_time) -{ - SpellCooldown sc; - sc.end = end_time; - sc.itemid = itemid; - m_spellCooldowns[spellid] = sc; -} - -void Player::SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId, Spell* spell) -{ - // start cooldowns at server side, if any - AddSpellAndCategoryCooldowns(spellInfo,itemId,spell); - - // Send activate cooldown timer (possible 0) at client side - WorldPacket data(SMSG_COOLDOWN_EVENT, (4+8)); - data << uint32(spellInfo->Id); - data << uint64(GetGUID()); - SendDirectMessage(&data); -} - -void Player::UpdatePotionCooldown(Spell* spell) -{ - // no potion used i combat or still in combat - if (!m_lastPotionId || isInCombat()) - return; - - // Call not from spell cast, send cooldown event for item spells if no in combat - if (!spell) - { - // spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions) - if (ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId)) - for (uint8 idx = 0; idx < 5; ++idx) - if (proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE) - if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId)) - SendCooldownEvent(spellInfo,m_lastPotionId); - } - // from spell cases (m_lastPotionId set in Spell::SendSpellCooldown) - else - SendCooldownEvent(spell->m_spellInfo,m_lastPotionId,spell); - - m_lastPotionId = 0; -} - - //slot to be excluded while counting -bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) -{ - if (!enchantmentcondition) - return true; - - SpellItemEnchantmentConditionEntry const *Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition); - - if (!Condition) - return true; - - uint8 curcount[4] = {0, 0, 0, 0}; - - //counting current equipped gem colors - for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) - { - if (i == slot) - continue; - Item *pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - if (pItem2 && !pItem2->IsBroken() && pItem2->GetProto()->Socket[0].Color) - { - for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) - { - uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot)); - if (!enchant_id) - continue; - - SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!enchantEntry) - continue; - - uint32 gemid = enchantEntry->GemID; - if (!gemid) - continue; - - ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid); - if (!gemProto) - continue; - - GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties); - if (!gemProperty) - continue; - - uint8 GemColor = gemProperty->color; - - for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1) - { - if (tmpcolormask & GemColor) - ++curcount[b]; - } - } - } - } - - bool activate = true; - - for (uint8 i = 0; i < 5; i++) - { - if (!Condition->Color[i]) - continue; - - uint32 _cur_gem = curcount[Condition->Color[i] - 1]; - - // if have <CompareColor> use them as count, else use <value> from Condition - uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1]: Condition->Value[i]; - - switch(Condition->Comparator[i]) - { - case 2: // requires less <color> than (<value> || <comparecolor>) gems - activate &= (_cur_gem < _cmp_gem) ? true : false; - break; - case 3: // requires more <color> than (<value> || <comparecolor>) gems - activate &= (_cur_gem > _cmp_gem) ? true : false; - break; - case 5: // requires at least <color> than (<value> || <comparecolor>) gems - activate &= (_cur_gem >= _cmp_gem) ? true : false; - break; - } - } - - sLog.outDebug("Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no"); - - return activate; -} - -void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply) -{ - //cycle all equipped items - for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) - { - //enchants for the slot being socketed are handled by Player::ApplyItemMods - if (slot == exceptslot) - continue; - - Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot); - - if (!pItem || !pItem->GetProto()->Socket[0].Color) - continue; - - for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) - { - uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); - if (!enchant_id) - continue; - - SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!enchantEntry) - continue; - - uint32 condition = enchantEntry->EnchantmentCondition; - if (condition) - { - //was enchant active with/without item? - bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1); - //should it now be? - if (wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot)) - { - // ignore item gem conditions - //if state changed, (dis)apply enchant - ApplyEnchantment(pItem,EnchantmentSlot(enchant_slot),!wasactive,true,true); - } - } - } - } -} - - //if false -> then toggled off if was on| if true -> toggled on if was off AND meets requirements -void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply) -{ - //cycle all equipped items - for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) - { - //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recv_data) - if (slot == exceptslot) - continue; - - Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot); - - if (!pItem || !pItem->GetProto()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item - continue; - - //cycle all (gem)enchants - for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) - { - uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); - if (!enchant_id) //if no enchant go to next enchant(slot) - continue; - - SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!enchantEntry) - continue; - - //only metagems to be (de)activated, so only enchants with condition - uint32 condition = enchantEntry->EnchantmentCondition; - if (condition) - ApplyEnchantment(pItem,EnchantmentSlot(enchant_slot), apply); - } - } -} - -void Player::SetBattleGroundEntryPoint() -{ - // Taxi path store - if (!m_taxi.empty()) - { - m_bgData.mountSpell = 0; - m_bgData.taxiPath[0] = m_taxi.GetTaxiSource(); - m_bgData.taxiPath[1] = m_taxi.GetTaxiDestination(); - - // On taxi we don't need check for dungeon - m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); - return; - } - else - { - m_bgData.ClearTaxiPath(); - - // Mount spell id storing - if (IsMounted()) - { - AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED); - if (!auras.empty()) - m_bgData.mountSpell = (*auras.begin())->GetId(); - } - else - m_bgData.mountSpell = 0; - - // If map is dungeon find linked graveyard - if (GetMap()->IsDungeon()) - { - if (const WorldSafeLocsEntry* entry = objmgr.GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam())) - { - m_bgData.joinPos = WorldLocation(entry->map_id, entry->x, entry->y, entry->z, 0.0f); - return; - } - else - sLog.outError("SetBattleGroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId()); - } - // If new entry point is not BG or arena set it - else if (!GetMap()->IsBattleGroundOrArena()) - { - m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); - return; - } - } - - // In error cases use homebind position - m_bgData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f); -} - -void Player::LeaveBattleground(bool teleportToEntryPoint) -{ - if (BattleGround *bg = GetBattleGround()) - { - bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true); - - // call after remove to be sure that player resurrected for correct cast - if (bg->isBattleGround() && !isGameMaster() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER)) - { - if (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN) - { - //lets check if player was teleported from BG and schedule delayed Deserter spell cast - if (IsBeingTeleportedFar()) - { - ScheduleDelayedOperation(DELAYED_SPELL_CAST_DESERTER); - return; - } - - CastSpell(this, 26013, true); // Deserter - } - } - } -} - -bool Player::CanJoinToBattleground() const -{ - // check Deserter debuff - if (HasAura(26013)) - return false; - - return true; -} - -bool Player::CanReportAfkDueToLimit() -{ - // a player can complain about 15 people per 5 minutes - if (m_bgData.bgAfkReportedCount++ >= 15) - return false; - - return true; -} - -///This player has been blamed to be inactive in a battleground -void Player::ReportedAfkBy(Player* reporter) -{ - BattleGround *bg = GetBattleGround(); - if (!bg || bg != reporter->GetBattleGround() || GetTeam() != reporter->GetTeam()) - return; - - // check if player has 'Idle' or 'Inactive' debuff - if (m_bgData.bgAfkReporter.find(reporter->GetGUIDLow()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit()) - { - m_bgData.bgAfkReporter.insert(reporter->GetGUIDLow()); - // 3 players have to complain to apply debuff - if (m_bgData.bgAfkReporter.size() >= 3) - { - // cast 'Idle' spell - CastSpell(this, 43680, true); - m_bgData.bgAfkReporter.clear(); - } - } -} - -WorldLocation Player::GetStartPosition() const -{ - PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass()); - uint32 mapId = info->mapId; - if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977)) - mapId = 0; - return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0); -} - -bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const -{ - // Always can see self - if (m_mover == u || this == u) - return true; - - // phased visibility (both must phased in same way) - if (!InSamePhase(u)) - return false; - - // player visible for other player if not logout and at same transport - // including case when player is out of world - bool at_same_transport = - GetTransport() && u->GetTypeId() == TYPEID_PLAYER - && !GetSession()->PlayerLogout() && !u->ToPlayer()->GetSession()->PlayerLogout() - && !GetSession()->PlayerLoading() && !u->ToPlayer()->GetSession()->PlayerLoading() - && GetTransport() == u->ToPlayer()->GetTransport(); - - // not in world - if (!at_same_transport && (!IsInWorld() || !u->IsInWorld())) - return false; - - // forbidden to seen (at GM respawn command) - //if (u->GetVisibility() == VISIBILITY_RESPAWN) - // return false; - - Map& _map = *u->GetMap(); - // Grid dead/alive checks - // non visible at grid for any stealth state - if (!u->IsVisibleInGridForPlayer(this)) - return false; - - // always seen by owner - if (uint64 guid = u->GetCharmerOrOwnerGUID()) - if (GetGUID() == guid) - return true; - - if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT)) - if (u->GetGUID() == guid) - return true; - - // different visible distance checks - if (isInFlight()) // what see player in flight - { - if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance)) - return false; - } - else if (!u->isAlive()) // distance for show body - { - if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance)) - return false; - } - else if (u->GetTypeId() == TYPEID_PLAYER) // distance for show player - { - // Players far than max visible distance for player or not in our map are not visible too - if (!at_same_transport && !m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance)) - return false; - } - else if (u->GetCharmerOrOwnerGUID()) // distance for show pet/charmed - { - // Pet/charmed far than max visible distance for player or not in our map are not visible too - if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance)) - return false; - } - else // distance for show creature - { - // Units farther than max visible distance for creature or not in our map are not visible too - if (!m_seer->IsWithinDistInMap(u - , u->isActiveObject() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance())) - : (_map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)) - , is3dDistance)) - return false; - } - - if (Unit* owner = u->GetCharmerOrOwnerOrSelf()) - { - if (owner->GetVisibility() == VISIBILITY_OFF) - { - // GMs see any players, not higher GMs and all units - if (isGameMaster()) - { - if (owner->GetTypeId() == TYPEID_PLAYER) - return owner->ToPlayer()->GetSession()->GetSecurity() <= GetSession()->GetSecurity(); - else - return true; - } - return false; - } - } - - // GM's can see everyone with invisibilitymask with less or equal security level - if (m_mover->m_invisibilityMask || u->m_invisibilityMask) - { - if (isGameMaster()) - { - if (u->GetTypeId() == TYPEID_PLAYER) - return u->ToPlayer()->GetSession()->GetSecurity() <= GetSession()->GetSecurity(); - else - return true; - } - - // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting) - if (!m_mover->canDetectInvisibilityOf(u)) - if (!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(const_cast<Player*>(u->ToPlayer())))) - return false; - } - - // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible - if (u->GetVisibility() == VISIBILITY_GROUP_STEALTH && !isGameMaster()) - { - // if player is dead then he can't detect anyone in any cases - //do not know what is the use of this detect - // stealth and detected and visible for some seconds - if (!isAlive()) - detect = false; - if (m_DetectInvTimer < 300 || !HaveAtClient(u)) - if (!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(const_cast<Player*>(u->ToPlayer())))) - if (!detect || !m_mover->canDetectStealthOf(u, GetDistance(u))) - return false; - } - - // If use this server will be too laggy - // Now check is target visible with LoS - //return u->IsWithinLOS(GetPositionX(),GetPositionY(),GetPositionZ()); - return true; -} - -bool Player::IsVisibleInGridForPlayer(Player const * pl) const -{ - // gamemaster in GM mode see all, including ghosts - if (pl->isGameMaster() && GetSession()->GetSecurity() <= pl->GetSession()->GetSecurity()) - return true; - - // It seems in battleground everyone sees everyone, except the enemy-faction ghosts - if (InBattleGround()) - { - if (!(isAlive() || m_deathTimer > 0) && !IsFriendlyTo(pl)) - return false; - return true; - } - - // Live player see live player or dead player with not realized corpse - if (pl->isAlive() || pl->m_deathTimer > 0) - { - return isAlive() || m_deathTimer > 0; - } - - // Ghost see other friendly ghosts, that's for sure - if (!(isAlive() || m_deathTimer > 0) && IsFriendlyTo(pl)) - return true; - - // Dead player see live players near own corpse - if (isAlive()) - { - Corpse *corpse = pl->GetCorpse(); - if (corpse) - { - // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level - if (corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO))) - return true; - } - } - - // and not see any other - return false; -} - -bool Player::IsVisibleGloballyFor(Player* u) const -{ - if (!u) - return false; - - // Always can see self - if (u == this) - return true; - - // Visible units, always are visible for all players - if (GetVisibility() == VISIBILITY_ON) - return true; - - // GMs are visible for higher gms (or players are visible for gms) - if (u->GetSession()->GetSecurity() > SEC_PLAYER) - return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity(); - - // non faction visibility non-breakable for non-GMs - if (GetVisibility() == VISIBILITY_OFF) - return false; - - // non-gm stealth/invisibility not hide from global player lists - return true; -} - -template<class T> -inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set<Unit*>& /*v*/) -{ - s64.insert(target->GetGUID()); -} - -template<> -inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& /*v*/) -{ - if (!target->IsTransport()) - s64.insert(target->GetGUID()); -} - -template<> -inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Creature* target, std::set<Unit*>& v) -{ - s64.insert(target->GetGUID()); - v.insert(target); -} - -template<> -inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Player* target, std::set<Unit*>& v) -{ - s64.insert(target->GetGUID()); - v.insert(target); -} - -template<class T> -inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/) -{ -} - -template<> -inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p) -{ - if (p->GetPetGUID() == t->GetGUID() && t->ToCreature()->isPet()) - ((Pet*)t)->Remove(PET_SAVE_NOT_IN_SLOT, true); -} - -void Player::UpdateVisibilityOf(WorldObject* target) -{ - if (HaveAtClient(target)) - { - if (!target->isVisibleForInState(this, true)) - { - if (target->GetTypeId() == TYPEID_UNIT) - BeforeVisibilityDestroy<Creature>(target->ToCreature(),this); - - target->DestroyForPlayer(this); - m_clientGUIDs.erase(target->GetGUID()); - - #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) - sLog.outDebug("Object %u (Type: %u) out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target)); - #endif - } - } - else - { - if (target->isVisibleForInState(this,false)) - { - //if (target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle) - // UpdateVisibilityOf(((Unit*)target)->m_Vehicle); - - target->SendUpdateToPlayer(this); - m_clientGUIDs.insert(target->GetGUID()); - - #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) - sLog.outDebug("Object %u (Type: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target)); - #endif - - // target aura duration for caster show only if target exist at caster client - // send data at target visibility change (adding to client) - if (target->isType(TYPEMASK_UNIT)) - SendInitialVisiblePackets((Unit*)target); - } - } -} - -void Player::UpdateTriggerVisibility() -{ - if (m_clientGUIDs.empty()) - return; - - UpdateData udata; - WorldPacket packet; - for (ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr) - { - if (IS_CREATURE_GUID(*itr)) - { - Creature *obj = IsInWorld() ? GetMap()->GetCreature(*itr) : NULL; - if (!obj || !obj->isTrigger()) - continue; - - obj->BuildCreateUpdateBlockForPlayer(&udata,this); - } - } - udata.BuildPacket(&packet); - GetSession()->SendPacket(&packet); -} - -void Player::SendInitialVisiblePackets(Unit* target) -{ - SendAurasForTarget(target); - if (target->isAlive()) - { - if (target->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE) - target->SendMonsterMoveWithSpeedToCurrentDestination(this); - if (target->hasUnitState(UNIT_STAT_MELEE_ATTACKING) && target->getVictim()) - target->SendMeleeAttackStart(target->getVictim()); - } -} - -template<class T> -void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow) -{ - if (HaveAtClient(target)) - { - if (!target->isVisibleForInState(this,true)) - { - BeforeVisibilityDestroy<T>(target,this); - - target->BuildOutOfRangeUpdateBlock(&data); - m_clientGUIDs.erase(target->GetGUID()); - - #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) - sLog.outDebug("Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target)); - #endif - } - } - else //if (visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsVehicle()) - { - if (target->isVisibleForInState(this,false)) - { - //if (target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle) - // UpdateVisibilityOf(((Unit*)target)->m_Vehicle, data, visibleNow); - - target->BuildCreateUpdateBlockForPlayer(&data, this); - UpdateVisibilityOf_helper(m_clientGUIDs,target,visibleNow); - - #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) - sLog.outDebug("Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target)); - #endif - } - } -} - -template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<Unit*>& visibleNow); -template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<Unit*>& visibleNow); -template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<Unit*>& visibleNow); -template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow); -template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow); - -void Player::UpdateObjectVisibility(bool forced) -{ - if (!forced) - AddToNotify(NOTIFY_VISIBILITY_CHANGED); - else - { - Unit::UpdateObjectVisibility(true); - // updates visibility of all objects around point of view for current player - Trinity::VisibleNotifier notifier(*this); - m_seer->VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier); - notifier.SendToSelf(); // send gathered data - } -} - -void Player::UpdateVisibilityForPlayer() -{ - Trinity::VisibleNotifier notifier(*this); - m_seer->VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier); - notifier.SendToSelf(); // send gathered data -} - -void Player::InitPrimaryProfessions() -{ - SetFreePrimaryProfessions(sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)); -} - -Unit * Player::GetSelectedUnit() const -{ - if (m_curSelection) - return ObjectAccessor::GetUnit(*this, m_curSelection); - return NULL; -} - -Player * Player::GetSelectedPlayer() const -{ - if (m_curSelection) - return ObjectAccessor::GetPlayer(*this, m_curSelection); - return NULL; -} - -void Player::SendComboPoints() -{ - Unit *combotarget = ObjectAccessor::GetUnit(*this, m_comboTarget); - if (combotarget) - { - WorldPacket data; - if (m_mover != this) - { - data.Initialize(SMSG_PET_UPDATE_COMBO_POINTS, m_mover->GetPackGUID().size()+combotarget->GetPackGUID().size()+1); - data.append(m_mover->GetPackGUID()); - } - else - data.Initialize(SMSG_UPDATE_COMBO_POINTS, combotarget->GetPackGUID().size()+1); - data.append(combotarget->GetPackGUID()); - data << uint8(m_comboPoints); - GetSession()->SendPacket(&data); - } -} - -void Player::AddComboPoints(Unit* target, int8 count, Spell * spell) -{ - if (!count) - return; - - int8 * comboPoints = spell ? &spell->m_comboPointGain : &m_comboPoints; - - // without combo points lost (duration checked in aura) - RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS); - - if (target->GetGUID() == m_comboTarget) - *comboPoints += count; - else - { - if (m_comboTarget) - if (Unit* target2 = ObjectAccessor::GetUnit(*this, m_comboTarget)) - target2->RemoveComboPointHolder(GetGUIDLow()); - - // Spells will always add value to m_comboPoints eventualy, so it must be cleared first - if (spell) - m_comboPoints = 0; - - m_comboTarget = target->GetGUID(); - *comboPoints = count; - - target->AddComboPointHolder(GetGUIDLow()); - } - - if (*comboPoints > 5) - *comboPoints = 5; - else if (*comboPoints < 0) - *comboPoints = 0; - - if (!spell) - SendComboPoints(); -} - -void Player::GainSpellComboPoints(int8 count) -{ - if (!count) - return; - - m_comboPoints += count; - if (m_comboPoints > 5) m_comboPoints = 5; - else if (m_comboPoints < 0) m_comboPoints = 0; - - SendComboPoints(); -} - -void Player::ClearComboPoints() -{ - if (!m_comboTarget) - return; - - // without combopoints lost (duration checked in aura) - RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS); - - m_comboPoints = 0; - - SendComboPoints(); - - if (Unit* target = ObjectAccessor::GetUnit(*this,m_comboTarget)) - target->RemoveComboPointHolder(GetGUIDLow()); - - m_comboTarget = 0; -} - -void Player::SetGroup(Group *group, int8 subgroup) -{ - if (group == NULL) - m_group.unlink(); - else - { - // never use SetGroup without a subgroup unless you specify NULL for group - assert(subgroup >= 0); - m_group.link(group, this); - m_group.setSubGroup((uint8)subgroup); - } -} - -void Player::SendInitialPacketsBeforeAddToMap() -{ - GetSocial()->SendSocialList(); - - // guild bank list wtf? - - // Homebind - WorldPacket data(SMSG_BINDPOINTUPDATE, 5*4); - data << m_homebindX << m_homebindY << m_homebindZ; - data << (uint32) m_homebindMapId; - data << (uint32) m_homebindAreaId; - GetSession()->SendPacket(&data); - - // SMSG_SET_PROFICIENCY - // SMSG_SET_PCT_SPELL_MODIFIER - // SMSG_SET_FLAT_SPELL_MODIFIER - // SMSG_UPDATE_AURA_DURATION - - SendTalentsInfoData(false); - - // SMSG_INSTANCE_DIFFICULTY - data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4+4); - data << uint32(GetMap()->GetDifficulty()); - data << uint32(0); - GetSession()->SendPacket(&data); - - SendInitialSpells(); - - data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4); - data << uint32(0); // count, for (count) uint32; - GetSession()->SendPacket(&data); - - SendInitialActionButtons(); - m_reputationMgr.SendInitialReputations(); - m_achievementMgr.SendAllAchievementData(); - - SendEquipmentSetList(); - - data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4); - data << uint32(secsToTimeBitFields(sWorld.GetGameTime())); - data << (float)0.01666667f; // game speed - data << uint32(0); // added in 3.1.2 - GetSession()->SendPacket(&data); - - GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS - - // SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...) - // SMSG_PET_GUIDS - // SMSG_UPDATE_WORLD_STATE - // SMSG_POWER_UPDATE - -} - -void Player::SendInitialPacketsAfterAddToMap() -{ - // update zone - uint32 newzone, newarea; - GetZoneAndAreaId(newzone,newarea); - UpdateZone(newzone,newarea); // also call SendInitWorldStates(); - - ResetTimeSync(); - SendTimeSync(); - - CastSpell(this, 836, true); // LOGINEFFECT - - // set some aura effects that send packet to player client after add player to map - // SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply - // same auras state lost at far teleport, send it one more time in this case also - static const AuraType auratypes[] = - { - SPELL_AURA_MOD_FEAR, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK, - SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL, - SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE - }; - for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) - { - Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr); - if (!auraList.empty()) - auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); - } - - if (HasAuraType(SPELL_AURA_MOD_STUN)) - SetMovement(MOVE_ROOT); - - // manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that don't must be re-applied. - if (HasAuraType(SPELL_AURA_MOD_ROOT)) - { - WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10); - data2.append(GetPackGUID()); - data2 << (uint32)2; - SendMessageToSet(&data2,true); - } - - SendAurasForTarget(this); - SendEnchantmentDurations(); // must be after add to map - SendItemDurations(); // must be after add to map -} - -void Player::SendUpdateToOutOfRangeGroupMembers() -{ - if (m_groupUpdateMask == GROUP_UPDATE_FLAG_NONE) - return; - if (Group* group = GetGroup()) - group->UpdatePlayerOutOfRange(this); - - m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE; - m_auraRaidUpdateMask = 0; - if (Pet *pet = GetPet()) - pet->ResetAuraUpdateMaskForRaid(); -} - -void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg) -{ - WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2); - data << uint32(mapid); - data << uint8(reason); // transfer abort reason - switch(reason) - { - case TRANSFER_ABORT_INSUF_EXPAN_LVL: - case TRANSFER_ABORT_DIFFICULTY: - case TRANSFER_ABORT_UNIQUE_MESSAGE: - // these are the ONLY cases that have an extra argument in the packet!!! - data << uint8(arg); - break; - } - GetSession()->SendPacket(&data); -} - -void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time) -{ - // type of warning, based on the time remaining until reset - uint32 type; - if (time > 3600) - type = RAID_INSTANCE_WELCOME; - else if (time > 900 && time <= 3600) - type = RAID_INSTANCE_WARNING_HOURS; - else if (time > 300 && time <= 900) - type = RAID_INSTANCE_WARNING_MIN; - else - type = RAID_INSTANCE_WARNING_MIN_SOON; - - WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4+4+4+4); - data << uint32(type); - data << uint32(mapid); - data << uint32(difficulty); // difficulty - data << uint32(time); - if (type == RAID_INSTANCE_WELCOME) - { - data << uint8(0); // is your (1) - data << uint8(0); // is extended (1), ignored if prev field is 0 - } - GetSession()->SendPacket(&data); -} - -void Player::ApplyEquipCooldown(Item * pItem) -{ - for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) - { - _Spell const& spellData = pItem->GetProto()->Spells[i]; - - // no spell - if (!spellData.SpellId) - continue; - - // wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown) - if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) - continue; - - AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), time(NULL) + 30); - - WorldPacket data(SMSG_ITEM_COOLDOWN, 12); - data << pItem->GetGUID(); - data << uint32(spellData.SpellId); - GetSession()->SendPacket(&data); - } -} - -void Player::resetSpells(bool myClassOnly) -{ - // not need after this call - if (HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) - RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS,true); - - // make full copy of map (spells removed and marked as deleted at another spell remove - // and we can't use original map for safe iterative with visit each spell at loop end - PlayerSpellMap smap = GetSpellMap(); - - uint32 family; - - if (myClassOnly) - { - ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(getClass()); - if (!clsEntry) - return; - family = clsEntry->spellfamily; - - for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(iter->first); - if (!spellInfo) - continue; - - // skip server-side/triggered spells - if (spellInfo->spellLevel == 0) - continue; - - // skip wrong class/race skills - if (!IsSpellFitByClassAndRace(spellInfo->Id)) - continue; - - // skip other spell families - if (spellInfo->SpellFamilyName != family) - continue; - - // skip spells with first rank learned as talent (and all talents then also) - uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id); - if (GetTalentSpellCost(first_rank) > 0) - continue; - - // skip broken spells - if (!SpellMgr::IsSpellValid(spellInfo,this,false)) - continue; - } - } - else - for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter) - removeSpell(iter->first,false,false); // only iter->first can be accessed, object by iter->second can be deleted already - - learnDefaultSpells(); - learnQuestRewardedSpells(); -} - -void Player::learnDefaultSpells() -{ - // learn default race/class spells - PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(),getClass()); - for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr != info->spell.end(); ++itr) - { - uint32 tspell = *itr; - sLog.outDebug("PLAYER (Class: %u Race: %u): Adding initial spell, id = %u",uint32(getClass()),uint32(getRace()), tspell); - if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add - addSpell(tspell,true,true,true,false); - else // but send in normal spell in game learn case - learnSpell(tspell, true); - } -} - -void Player::learnQuestRewardedSpells(Quest const* quest) -{ - int32 spell_id = quest->GetRewSpellCast(); - uint32 src_spell_id = quest->GetSrcSpell(); - - // skip quests without rewarded spell - if (!spell_id) - return; - - // if RewSpellCast = -1 we remove aura do to SrcSpell from player. - if (spell_id == -1 && src_spell_id) - { - RemoveAurasDueToSpell(src_spell_id); - return; - } - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); - if (!spellInfo) - return; - - // check learned spells state - bool found = false; - for (uint8 i = 0; i < 3; ++i) - { - if (spellInfo->Effect[i] == SPELL_EFFECT_LEARN_SPELL && !HasSpell(spellInfo->EffectTriggerSpell[i])) - { - found = true; - break; - } - } - - // skip quests with not teaching spell or already known spell - if (!found) - return; - - // prevent learn non first rank unknown profession and second specialization for same profession) - uint32 learned_0 = spellInfo->EffectTriggerSpell[0]; - if (spellmgr.GetSpellRank(learned_0) > 1 && !HasSpell(learned_0)) - { - // not have first rank learned (unlearned prof?) - uint32 first_spell = spellmgr.GetFirstSpellInChain(learned_0); - if (!HasSpell(first_spell)) - return; - - SpellEntry const *learnedInfo = sSpellStore.LookupEntry(learned_0); - if (!learnedInfo) - return; - - SpellsRequiringSpellMapBounds spellsRequired = spellmgr.GetSpellsRequiredForSpellBounds(learned_0); - for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second; ++itr2) - { - uint32 profSpell = itr2->second; - - // specialization - if (learnedInfo->Effect[0] == SPELL_EFFECT_TRADE_SKILL && learnedInfo->Effect[1] == 0 && profSpell) - { - // search other specialization for same prof - for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) - { - if (itr->second->state == PLAYERSPELL_REMOVED || itr->first == learned_0) - continue; - - SpellEntry const *itrInfo = sSpellStore.LookupEntry(itr->first); - if (!itrInfo) - return; - - // compare only specializations - if (itrInfo->Effect[0] != SPELL_EFFECT_TRADE_SKILL || itrInfo->Effect[1] != 0) - continue; - - // compare same chain spells - if (spellmgr.IsSpellRequiringSpell(itr->first, profSpell)) - return; - } - } - } - } - - CastSpell(this, spell_id, true); -} - -void Player::learnQuestRewardedSpells() -{ - // learn spells received from quest completing - for (QuestStatusMap::const_iterator itr = mQuestStatus.begin(); itr != mQuestStatus.end(); ++itr) - { - // skip no rewarded quests - if (!itr->second.m_rewarded) - continue; - - Quest const* quest = objmgr.GetQuestTemplate(itr->first); - if (!quest) - continue; - - learnQuestRewardedSpells(quest); - } -} - -void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value) -{ - uint32 raceMask = getRaceMask(); - uint32 classMask = getClassMask(); - for (uint32 j=0; j<sSkillLineAbilityStore.GetNumRows(); ++j) - { - SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j); - if (!pAbility || pAbility->skillId != skill_id || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL) - continue; - // Check race if set - if (pAbility->racemask && !(pAbility->racemask & raceMask)) - continue; - // Check class if set - if (pAbility->classmask && !(pAbility->classmask & classMask)) - continue; - - if (sSpellStore.LookupEntry(pAbility->spellId)) - { - // need unlearn spell - if (skill_value < pAbility->req_skill_value) - removeSpell(pAbility->spellId); - // need learn - else if (!IsInWorld()) - addSpell(pAbility->spellId,true,true,true,false); - else - learnSpell(pAbility->spellId, true); - } - } -} - -void Player::SendAurasForTarget(Unit *target) -{ - if (!target || target->GetVisibleAuras()->empty()) // speedup things - return; - - WorldPacket data(SMSG_AURA_UPDATE_ALL); - data.append(target->GetPackGUID()); - - Unit::VisibleAuraMap const *visibleAuras = target->GetVisibleAuras(); - for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr) - { - AuraApplication * auraApp = itr->second; - Aura * aura = auraApp->GetBase(); - data << uint8(auraApp->GetSlot()); - data << uint32(aura->GetId()); - - // flags - uint32 flags = auraApp->GetFlags(); - if (aura->GetMaxDuration() > 0) - flags |= AFLAG_DURATION; - data << uint8(flags); - // level - data << uint8(aura->GetCasterLevel()); - // charges - data << uint8(aura->GetStackAmount() > 1 ? aura->GetStackAmount() : (aura->GetCharges()) ? aura->GetCharges() : 1); - - if (!(flags & AFLAG_CASTER)) - data.appendPackGUID(aura->GetCasterGUID()); - - if (flags & AFLAG_DURATION) // include aura duration - { - data << uint32(aura->GetMaxDuration()); - data << uint32(aura->GetDuration()); - } - } - - GetSession()->SendPacket(&data); -} - -void Player::SetDailyQuestStatus(uint32 quest_id) -{ - for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) - { - if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx)) - { - SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,quest_id); - m_lastDailyQuestTime = time(NULL); // last daily quest time - m_DailyQuestChanged = true; - break; - } - } -} - - -void Player::SetWeeklyQuestStatus(uint32 quest_id) -{ - m_weeklyquests.insert(quest_id); - m_WeeklyQuestChanged = true; -} - -void Player::ResetDailyQuestStatus() -{ - for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) - SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0); - - // DB data deleted in caller - m_DailyQuestChanged = false; - m_lastDailyQuestTime = 0; -} - -void Player::ResetWeeklyQuestStatus() -{ - if (m_weeklyquests.empty()) - return; - - m_weeklyquests.clear(); - // DB data deleted in caller - m_WeeklyQuestChanged = false; -} - -BattleGround* Player::GetBattleGround() const -{ - if (GetBattleGroundId() == 0) - return NULL; - - return sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgData.bgTypeID); -} - -bool Player::InArena() const -{ - BattleGround *bg = GetBattleGround(); - if (!bg || !bg->isArena()) - return false; - - return true; -} - -bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const -{ - // get a template bg instead of running one - BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - if (!bg) - return false; - - // limit check leel to dbc compatible level range - uint32 level = getLevel(); - if (level > DEFAULT_MAX_LEVEL) - level = DEFAULT_MAX_LEVEL; - - if (level < bg->GetMinLevel() || level > bg->GetMaxLevel()) - return false; - - return true; -} - -float Player::GetReputationPriceDiscount(Creature const* pCreature) const -{ - FactionTemplateEntry const* vendor_faction = pCreature->getFactionTemplateEntry(); - if (!vendor_faction || !vendor_faction->faction) - return 1.0f; - - ReputationRank rank = GetReputationRank(vendor_faction->faction); - if (rank <= REP_NEUTRAL) - return 1.0f; - - return 1.0f - 0.05f* (rank - REP_NEUTRAL); -} - -bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const -{ - uint32 racemask = getRaceMask(); - uint32 classmask = getClassMask(); - - SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id); - if (bounds.first == bounds.second) - return true; - - for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) - { - // skip wrong race skills - if (_spell_idx->second->racemask && (_spell_idx->second->racemask & racemask) == 0) - continue; - - // skip wrong class skills - if (_spell_idx->second->classmask && (_spell_idx->second->classmask & classmask) == 0) - continue; - - return true; - } - - return false; -} - -bool Player::HasQuestForGO(int32 GOId) const -{ - for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) - { - uint32 questid = GetQuestSlotQuestId(i); - if (questid == 0) - continue; - - QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid); - if (qs_itr == mQuestStatus.end()) - continue; - - QuestStatusData const& qs = qs_itr->second; - - if (qs.m_status == QUEST_STATUS_INCOMPLETE) - { - Quest const* qinfo = objmgr.GetQuestTemplate(questid); - if (!qinfo) - continue; - - if (GetGroup() && GetGroup()->isRaidGroup() && qinfo->GetType() != QUEST_TYPE_RAID) - continue; - - for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) - { - if (qinfo->ReqCreatureOrGOId[j] >= 0) //skip non GO case - continue; - - if ((-1)*GOId == qinfo->ReqCreatureOrGOId[j] && qs.m_creatureOrGOcount[j] < qinfo->ReqCreatureOrGOCount[j]) - return true; - } - } - } - return false; -} - -void Player::UpdateForQuestWorldObjects() -{ - if (m_clientGUIDs.empty()) - return; - - UpdateData udata; - WorldPacket packet; - for (ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr) - { - if (IS_GAMEOBJECT_GUID(*itr)) - { - if (GameObject *obj = HashMapHolder<GameObject>::Find(*itr)) - obj->BuildValuesUpdateBlockForPlayer(&udata,this); - } - else if (IS_CRE_OR_VEH_GUID(*itr)) - { - Creature *obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr); - if (!obj) - continue; - - // check if this unit requires quest specific flags - if (!obj->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK)) - continue; - - SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(obj->GetEntry()); - for (SpellClickInfoMap::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr) - if (_itr->second.questStart || _itr->second.questEnd) - { - obj->BuildCreateUpdateBlockForPlayer(&udata,this); - break; - } - } - } - udata.BuildPacket(&packet); - GetSession()->SendPacket(&packet); -} - -void Player::SummonIfPossible(bool agree) -{ - if (!agree) - { - m_summon_expire = 0; - return; - } - - // expire and auto declined - if (m_summon_expire < time(NULL)) - return; - - // stop taxi flight at summon - if (isInFlight()) - { - GetMotionMaster()->MovementExpired(); - CleanupAfterTaxiFlight(); - } - - // drop flag at summon - // this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag - if (BattleGround *bg = GetBattleGround()) - bg->EventPlayerDroppedFlag(this); - - m_summon_expire = 0; - - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1); - - TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z,GetOrientation()); -} - -void Player::RemoveItemDurations(Item *item) -{ - for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr) - { - if (*itr == item) - { - m_itemDuration.erase(itr); - break; - } - } -} - -void Player::AddItemDurations(Item *item) -{ - if (item->GetUInt32Value(ITEM_FIELD_DURATION)) - { - m_itemDuration.push_back(item); - item->SendTimeUpdate(this); - } -} - -void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/) -{ - Item *offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); - if (!offItem) - return; - - // need unequip offhand for 2h-weapon without TitanGrip (in any from hands) - if (!force && (CanTitanGrip() || (offItem->GetProto()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed()))) - return; - - ItemPosCountVec off_dest; - uint8 off_msg = CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false); - if (off_msg == EQUIP_ERR_OK) - { - RemoveItem(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true); - StoreItem(off_dest, offItem, true); - } - else - { - MoveItemFromInventory(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true); - CharacterDatabase.BeginTransaction(); - offItem->DeleteFromInventoryDB(); // deletes item from character's inventory - offItem->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone - CharacterDatabase.CommitTransaction(); - - std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM); - MailDraft(subject, "There were problems with equipping one or several items").AddItem(offItem).SendMailTo(this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED); - } -} - -OutdoorPvP * Player::GetOutdoorPvP() const -{ - return sOutdoorPvPMgr.GetOutdoorPvPToZoneId(GetZoneId()); -} - -bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem) -{ - if (spellInfo->EquippedItemClass < 0) - return true; - - // scan other equipped items for same requirements (mostly 2 daggers/etc) - // for optimize check 2 used cases only - switch (spellInfo->EquippedItemClass) - { - case ITEM_CLASS_WEAPON: - { - for (uint8 i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i) - if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo)) - return true; - break; - } - case ITEM_CLASS_ARMOR: - { - // tabard not have dependent spells - for (uint8 i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i) - if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo)) - return true; - - // shields can be equipped to offhand slot - if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) - if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo)) - return true; - - // ranged slot can have some armor subclasses - if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED)) - if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo)) - return true; - - break; - } - default: - sLog.outError("HasItemFitToSpellReqirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass); - break; - } - - return false; -} - -bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const -{ - // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP - if (spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP && - HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)) - return true; - - // Check no reagent use mask - flag96 noReagentMask; - noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1); - noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+1); - noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+2); - if (spellInfo->SpellFamilyFlags & noReagentMask) - return true; - - return false; -} - -void Player::RemoveItemDependentAurasAndCasts(Item * pItem) -{ - for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();) - { - Aura * aura = itr->second; - - // skip passive (passive item dependent spells work in another way) and not self applied auras - SpellEntry const* spellInfo = aura->GetSpellProto(); - if (aura->IsPassive() || aura->GetCasterGUID() != GetGUID()) - { - ++itr; - continue; - } - - // skip if not item dependent or have alternative item - if (HasItemFitToSpellReqirements(spellInfo,pItem)) - { - ++itr; - continue; - } - - // no alt item, remove aura, restart check - RemoveOwnedAura(itr); - } - - // currently casted spells can be dependent from item - for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i) - if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i))) - if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellReqirements(spell->m_spellInfo,pItem)) - InterruptSpell(CurrentSpellTypes(i)); -} - -uint32 Player::GetResurrectionSpellId() -{ - // search priceless resurrection possibilities - uint32 prio = 0; - uint32 spell_id = 0; - AuraEffectList const& dummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); - for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr) - { - // Soulstone Resurrection // prio: 3 (max, non death persistent) - if (prio < 2 && (*itr)->GetSpellProto()->SpellVisual[0] == 99 && (*itr)->GetSpellProto()->SpellIconID == 92) - { - switch ((*itr)->GetId()) - { - case 20707: spell_id = 3026; break; // rank 1 - case 20762: spell_id = 20758; break; // rank 2 - case 20763: spell_id = 20759; break; // rank 3 - case 20764: spell_id = 20760; break; // rank 4 - case 20765: spell_id = 20761; break; // rank 5 - case 27239: spell_id = 27240; break; // rank 6 - case 47883: spell_id = 47882; break; // rank 7 - default: - sLog.outError("Unhandled spell %u: S.Resurrection",(*itr)->GetId()); - continue; - } - - prio = 3; - } - // Twisting Nether // prio: 2 (max) - else if ((*itr)->GetId() == 23701 && roll_chance_i(10)) - { - prio = 2; - spell_id = 23700; - } - } - - // Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life - if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030,1))) - spell_id = 21169; - - return spell_id; -} - -// Used in triggers for check "Only to targets that grant experience or honor" req -bool Player::isHonorOrXPTarget(Unit* pVictim) -{ - uint8 v_level = pVictim->getLevel(); - uint8 k_grey = Trinity::XP::GetGrayLevel(getLevel()); - - // Victim level less gray level - if (v_level <= k_grey) - return false; - - if (pVictim->GetTypeId() == TYPEID_UNIT) - { - if (pVictim->ToCreature()->isTotem() || - pVictim->ToCreature()->isPet() || - pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) - return false; - } - return true; -} - -bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) -{ - bool PvP = pVictim->isCharmedOwnedByPlayerOrPlayer(); - - // prepare data for near group iteration (PvP and !PvP cases) - uint32 xp = 0; - bool honored_kill = false; - - if (Group *pGroup = GetGroup()) - { - uint32 count = 0; - uint32 sum_level = 0; - Player* member_with_max_level = NULL; - Player* not_gray_member_with_max_level = NULL; - - pGroup->GetDataForXPAtKill(pVictim,count,sum_level,member_with_max_level,not_gray_member_with_max_level); - - if (member_with_max_level) - { - // PvP kills doesn't yield experience - // also no XP gained if there is no member below gray level - xp = (PvP || !not_gray_member_with_max_level || GetVehicle()) ? 0 : Trinity::XP::Gain(not_gray_member_with_max_level, pVictim); - - /// skip in check PvP case (for speed, not used) - bool is_raid = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsRaid() && pGroup->isRaidGroup(); - bool is_dungeon = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsDungeon(); - float group_rate = Trinity::XP::xp_in_group_rate(count,is_raid); - - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* pGroupGuy = itr->getSource(); - if (!pGroupGuy) - continue; - - if (!pGroupGuy->IsAtGroupRewardDistance(pVictim)) - continue; // member (alive or dead) or his corpse at req. distance - - // honor can be in PvP and !PvP (racial leader) cases (for alive) - if (pGroupGuy->isAlive() && pGroupGuy->RewardHonor(pVictim,count, -1, true) && pGroupGuy == this) - honored_kill = true; - - // xp and reputation only in !PvP case - if (!PvP) - { - float rate = group_rate * float(pGroupGuy->getLevel()) / sum_level; - - // if is in dungeon then all receive full reputation at kill - // rewarded any alive/dead/near_corpse group member - pGroupGuy->RewardReputation(pVictim,is_dungeon ? 1.0f : rate); - - // XP updated only for alive group member - if (pGroupGuy->isAlive() && not_gray_member_with_max_level && - pGroupGuy->getLevel() <= not_gray_member_with_max_level->getLevel()) - { - uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp*rate) : uint32((xp*rate/2)+1); - - // handle SPELL_AURA_MOD_XP_PCT auras - Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT); - for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i) - itr_xp = uint32(itr_xp*(1.0f + (*i)->GetAmount() / 100.0f)); - - pGroupGuy->GiveXP(itr_xp, pVictim); - if (Pet* pet = pGroupGuy->GetPet()) - pet->GivePetXP(itr_xp/2); - } - - // quest objectives updated only for alive group member or dead but with not released body - if (pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse()) - { - // normal creature (not pet/etc) can be only in !PvP case - if (pVictim->GetTypeId() == TYPEID_UNIT) - pGroupGuy->KilledMonster(pVictim->ToCreature()->GetCreatureInfo(), pVictim->GetGUID()); - } - } - } - } - } - else // if (!pGroup) - { - xp = (PvP || GetVehicle()) ? 0 : Trinity::XP::Gain(this, pVictim); - - // honor can be in PvP and !PvP (racial leader) cases - if (RewardHonor(pVictim,1, -1, true)) - honored_kill = true; - - // xp and reputation only in !PvP case - if (!PvP) - { - RewardReputation(pVictim,1); - - // handle SPELL_AURA_MOD_XP_PCT auras - Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT); - for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i) - xp = uint32(xp*(1.0f + (*i)->GetAmount() / 100.0f)); - - GiveXP(xp, pVictim); - - if (Pet* pet = GetPet()) - pet->GivePetXP(xp); - - // normal creature (not pet/etc) can be only in !PvP case - if (pVictim->GetTypeId() == TYPEID_UNIT) - KilledMonster(pVictim->ToCreature()->GetCreatureInfo(), pVictim->GetGUID()); - } - } - return xp || honored_kill; -} - -void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource) -{ - if (!pRewardSource) - return; - uint64 creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0); - - // prepare data for near group iteration - if (Group *pGroup = GetGroup()) - { - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* pGroupGuy = itr->getSource(); - if (!pGroupGuy) - continue; - - if (!pGroupGuy->IsAtGroupRewardDistance(pRewardSource)) - continue; // member (alive or dead) or his corpse at req. distance - - // quest objectives updated only for alive group member or dead but with not released body - if (pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse()) - pGroupGuy->KilledMonsterCredit(creature_id, creature_guid); - } - } - else // if (!pGroup) - KilledMonsterCredit(creature_id, creature_guid); -} - -bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const -{ - if (!pRewardSource) - return false; - const WorldObject* player = GetCorpse(); - if (!player || isAlive()) - player = this; - - if (player->GetMapId() != pRewardSource->GetMapId() || player->GetInstanceId() != pRewardSource->GetInstanceId()) - return false; - - return pRewardSource->GetDistance(player) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE); -} - -uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const -{ - Item* item = GetWeaponForAttack(attType,true); - - // unarmed only with base attack - if (attType != BASE_ATTACK && !item) - return 0; - - // weapon skill or (unarmed for base attack and for fist weapons) - uint32 skill = (item && item->GetSkill() != SKILL_FIST_WEAPONS) ? item->GetSkill() : uint32(SKILL_UNARMED); - return GetBaseSkillValue(skill); -} - -void Player::ResurectUsingRequestData() -{ - /// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse - if (IS_PLAYER_GUID(m_resurrectGUID)) - TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation()); - - //we cannot resurrect player when we triggered far teleport - //player will be resurrected upon teleportation - if (IsBeingTeleportedFar()) - { - ScheduleDelayedOperation(DELAYED_RESURRECT_PLAYER); - return; - } - - ResurrectPlayer(0.0f,false); - - if (GetMaxHealth() > m_resurrectHealth) - SetHealth(m_resurrectHealth); - else - SetHealth(GetMaxHealth()); - - if (GetMaxPower(POWER_MANA) > m_resurrectMana) - SetPower(POWER_MANA, m_resurrectMana); - else - SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); - - SetPower(POWER_RAGE, 0); - - SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); - - SpawnCorpseBones(); -} - -void Player::SetClientControl(Unit* target, uint8 allowMove) -{ - WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size()+1); - data.append(target->GetPackGUID()); - data << uint8(allowMove); - GetSession()->SendPacket(&data); - if (target == this) - SetMover(this); -} - -void Player::UpdateZoneDependentAuras(uint32 newZone) -{ - // Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update - SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newZone); - for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) - if (itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0)) - if (!HasAura(itr->second->spellId)) - CastSpell(this,itr->second->spellId,true); -} - -void Player::UpdateAreaDependentAuras(uint32 newArea) -{ - // remove auras from spells with area limitations - for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();) - { - // use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date - if (spellmgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK) - RemoveOwnedAura(iter); - else - ++iter; - } - - // some auras applied at subzone enter - SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newArea); - for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) - if (itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea)) - if (!HasAura(itr->second->spellId)) - CastSpell(this,itr->second->spellId,true); - - if (newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar - { - switch(GetVehicleBase()->GetEntry()) - { - case 33062: - case 33109: - case 33060: - GetVehicle()->Dismiss(); - break; - } - } -} - -uint32 Player::GetCorpseReclaimDelay(bool pvp) const -{ - if (pvp) - { - if (!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) - return copseReclaimDelay[0]; - } - else if (!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)) - return 0; - - time_t now = time(NULL); - // 0..2 full period - // should be ceil(x)-1 but not floor(x) - uint32 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now)/DEATH_EXPIRE_STEP : 0; - return copseReclaimDelay[count]; -} - -void Player::UpdateCorpseReclaimDelay() -{ - bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH; - - if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) || - (!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))) - return; - - time_t now = time(NULL); - if (now < m_deathExpireTime) - { - // full and partly periods 1..3 - uint32 count = (m_deathExpireTime - now)/DEATH_EXPIRE_STEP +1; - if (count < MAX_DEATH_COUNT) - m_deathExpireTime = now+(count+1)*DEATH_EXPIRE_STEP; - else - m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP; - } - else - m_deathExpireTime = now+DEATH_EXPIRE_STEP; -} - -void Player::SendCorpseReclaimDelay(bool load) -{ - Corpse* corpse = GetCorpse(); - if (load && !corpse) - return; - - bool pvp; - if (corpse) - pvp = (corpse->GetType() == CORPSE_RESURRECTABLE_PVP); - else - pvp = (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH); - - uint32 delay; - if (load) - { - if (corpse->GetGhostTime() > m_deathExpireTime) - return; - - uint32 count; - if (pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) || - !pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)) - { - count = (m_deathExpireTime-corpse->GetGhostTime())/DEATH_EXPIRE_STEP; - if (count >= MAX_DEATH_COUNT) - count = MAX_DEATH_COUNT-1; - } - else - count=0; - - time_t expected_time = corpse->GetGhostTime()+copseReclaimDelay[count]; - - time_t now = time(NULL); - if (now >= expected_time) - return; - - delay = expected_time-now; - } - else - delay = GetCorpseReclaimDelay(pvp); - - if (!delay) return; - - //! corpse reclaim delay 30 * 1000ms or longer at often deaths - WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4); - data << uint32(delay*IN_MILISECONDS); - GetSession()->SendPacket(&data); -} - -Player* Player::GetNextRandomRaidMember(float radius) -{ - Group *pGroup = GetGroup(); - if (!pGroup) - return NULL; - - std::vector<Player*> nearMembers; - nearMembers.reserve(pGroup->GetMembersCount()); - - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* Target = itr->getSource(); - - // IsHostileTo check duel and controlled by enemy - if (Target && Target != this && IsWithinDistInMap(Target, radius) && - !Target->HasInvisibilityAura() && !IsHostileTo(Target)) - nearMembers.push_back(Target); - } - - if (nearMembers.empty()) - return NULL; - - uint32 randTarget = urand(0,nearMembers.size()-1); - return nearMembers[randTarget]; -} - -PartyResult Player::CanUninviteFromGroup() const -{ - const Group* grp = GetGroup(); - if (!grp) - return ERR_NOT_IN_GROUP; - - if (!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID())) - return ERR_NOT_LEADER; - - if (InBattleGround()) - return ERR_INVITE_RESTRICTED; - - return ERR_PARTY_RESULT_OK; -} - -void Player::SetBattleGroundRaid(Group* group, int8 subgroup) -{ - //we must move references from m_group to m_originalGroup - SetOriginalGroup(GetGroup(), GetSubGroup()); - - m_group.unlink(); - m_group.link(group, this); - m_group.setSubGroup((uint8)subgroup); -} - -void Player::RemoveFromBattleGroundRaid() -{ - //remove existing reference - m_group.unlink(); - if (Group* group = GetOriginalGroup()) - { - m_group.link(group, this); - m_group.setSubGroup(GetOriginalSubGroup()); - } - SetOriginalGroup(NULL); -} - -void Player::SetOriginalGroup(Group *group, int8 subgroup) -{ - if (group == NULL) - m_originalGroup.unlink(); - else - { - // never use SetOriginalGroup without a subgroup unless you specify NULL for group - assert(subgroup >= 0); - m_originalGroup.link(group, this); - m_originalGroup.setSubGroup((uint8)subgroup); - } -} - -void Player::UpdateUnderwaterState(Map* m, float x, float y, float z) -{ - LiquidData liquid_status; - ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status); - if (!res) - { - m_MirrorTimerFlags &= ~(UNDERWATER_INWATER|UNDERWATER_INLAVA|UNDERWATER_INSLIME|UNDERWARER_INDARKWATER); - // Small hack for enable breath in WMO - /* if (IsInWater()) - m_MirrorTimerFlags|=UNDERWATER_INWATER; */ - return; - } - - // All liquids type - check under water position - if (liquid_status.type&(MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN|MAP_LIQUID_TYPE_MAGMA|MAP_LIQUID_TYPE_SLIME)) - { - if (res & LIQUID_MAP_UNDER_WATER) - m_MirrorTimerFlags |= UNDERWATER_INWATER; - else - m_MirrorTimerFlags &= ~UNDERWATER_INWATER; - } - - // Allow travel in dark water on taxi or transport - if ((liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER) && !isInFlight() && !GetTransport()) - m_MirrorTimerFlags |= UNDERWARER_INDARKWATER; - else - m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER; - - // in lava check, anywhere in lava level - if (liquid_status.type&MAP_LIQUID_TYPE_MAGMA) - { - if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK)) - m_MirrorTimerFlags |= UNDERWATER_INLAVA; - else - m_MirrorTimerFlags &= ~UNDERWATER_INLAVA; - } - // in slime check, anywhere in slime level - if (liquid_status.type&MAP_LIQUID_TYPE_SLIME) - { - if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK)) - m_MirrorTimerFlags |= UNDERWATER_INSLIME; - else - m_MirrorTimerFlags &= ~UNDERWATER_INSLIME; - } -} - -void Player::SetCanParry(bool value) -{ - if (m_canParry == value) - return; - - m_canParry = value; - UpdateParryPercentage(); -} - -void Player::SetCanBlock(bool value) -{ - if (m_canBlock == value) - return; - - m_canBlock = value; - UpdateBlockPercentage(); -} - -bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const -{ - for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr) - if (itr->pos == pos) - return true; - return false; -} - -//*********************************** -//-------------TRINITY--------------- -//*********************************** - -void Player::StopCastingBindSight() -{ - if (WorldObject* target = GetViewpoint()) - { - if (target->isType(TYPEMASK_UNIT)) - { - ((Unit*)target)->RemoveAura(SPELL_AURA_BIND_SIGHT, GetGUID()); - ((Unit*)target)->RemoveAura(SPELL_AURA_MOD_POSSESS, GetGUID()); - ((Unit*)target)->RemoveAura(SPELL_AURA_MOD_POSSESS_PET, GetGUID()); - } - } -} - -void Player::SetViewpoint(WorldObject* target, bool apply) -{ - if (apply) - { - sLog.outDebug("Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName(), target->GetEntry(), target->GetTypeId()); - - if (!AddUInt64Value(PLAYER_FARSIGHT, target->GetGUID())) - { - sLog.outCrash("Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName()); - return; - } - - // farsight dynobj or puppet may be very far away - UpdateVisibilityOf(target); - - if (target->isType(TYPEMASK_UNIT) && !GetVehicle()) - ((Unit*)target)->AddPlayerToVision(this); - } - else - { - sLog.outDebug("Player::CreateViewpoint: Player %s remove seer", GetName()); - - if (!RemoveUInt64Value(PLAYER_FARSIGHT, target->GetGUID())) - { - sLog.outCrash("Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName()); - return; - } - - if (target->isType(TYPEMASK_UNIT) && !GetVehicle()) - ((Unit*)target)->RemovePlayerFromVision(this); - - //must immediately set seer back otherwise may crash - m_seer = this; - - //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0); - //GetSession()->SendPacket(&data); - } -} - -WorldObject* Player::GetViewpoint() const -{ - if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT)) - return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER); - return NULL; -} - -bool Player::CanUseBattleGroundObject() -{ - // TODO : some spells gives player ForceReaction to one faction (ReputationMgr::ApplyForceReaction) - // maybe gameobject code should handle that ForceReaction usage - // BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet - return (//InBattleGround() && // in battleground - not need, check in other cases - //!IsMounted() && - not correct, player is dismounted when he clicks on flag - //player cannot use object when he is invulnerable (immune) - !isTotalImmune() && // not totally immune - //i'm not sure if these two are correct, because invisible players should get visible when they click on flag - !HasStealthAura() && // not stealthed - !HasInvisibilityAura() && // not invisible - !HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // can't pickup - isAlive() // live player -); -} - -bool Player::CanCaptureTowerPoint() -{ - return (!HasStealthAura() && // not stealthed - !HasInvisibilityAura() && // not invisible - isAlive() // live player -); -} - -uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin) - -{ - uint8 level = getLevel(); - - if (level > GT_MAX_LEVEL) - level = GT_MAX_LEVEL; // max level in this dbc - - uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2); - uint8 haircolor = GetByteValue(PLAYER_BYTES, 3); - uint8 facialhair = GetByteValue(PLAYER_BYTES_2, 0); - uint8 skincolor = GetByteValue(PLAYER_BYTES, 0); - - if ((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->hair_id == skincolor))) - return 0; - - GtBarberShopCostBaseEntry const *bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1); - - if (!bsc) // shouldn't happen - return 0xFFFFFFFF; - - float cost = 0; - - if (hairstyle != newhairstyle) - cost += bsc->cost; // full price - - if ((haircolor != newhaircolor) && (hairstyle == newhairstyle)) - cost += bsc->cost * 0.5f; // +1/2 of price - - if (facialhair != newfacialhair) - cost += bsc->cost * 0.75f; // +3/4 of price - - if (newSkin && skincolor != newSkin->hair_id) - cost += bsc->cost * 0.75f; // +5/6 of price - - return uint32(cost); -} - -void Player::InitGlyphsForLevel() -{ - for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i) - if (GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i)) - if (gs->Order) - SetGlyphSlot(gs->Order - 1, gs->Id); - - uint8 level = getLevel(); - uint32 value = 0; - - // 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level - if (level >= 15) - value |= (0x01 | 0x02); - if (level >= 30) - value |= 0x08; - if (level >= 50) - value |= 0x04; - if (level >= 70) - value |= 0x10; - if (level >= 80) - value |= 0x20; - - SetUInt32Value(PLAYER_GLYPHS_ENABLED, value); -} - -bool Player::isTotalImmune() -{ - AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY); - - uint32 immuneMask = 0; - for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr) - { - immuneMask |= (*itr)->GetMiscValue(); - if (immuneMask & SPELL_SCHOOL_MASK_ALL) // total immunity - return true; - } - return false; -} - -bool Player::HasTitle(uint32 bitIndex) -{ - if (bitIndex > MAX_TITLE_INDEX) - return false; - - uint32 fieldIndexOffset = bitIndex / 32; - uint32 flag = 1 << (bitIndex % 32); - return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); -} - -void Player::SetTitle(CharTitlesEntry const* title, bool lost) -{ - uint32 fieldIndexOffset = title->bit_index / 32; - uint32 flag = 1 << (title->bit_index % 32); - - if (lost) - { - if (!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag)) - return; - - RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); - } - else - { - if (HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag)) - return; - - SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); - } - - WorldPacket data(SMSG_TITLE_EARNED, 4 + 4); - data << uint32(title->bit_index); - data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost - GetSession()->SendPacket(&data); -} - -/*-----------------------TRINITY--------------------------*/ -bool Player::isTotalImmunity() -{ - AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY); - - for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr) - { - if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_ALL) !=0) // total immunity - { - return true; - } - if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) !=0) // physical damage immunity - { - for (AuraEffectList::const_iterator i = immune.begin(); i != immune.end(); ++i) - { - if (((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) !=0) // magic immunity - { - return true; - } - } - } - } - return false; -} - -void Player::UpdateCharmedAI() -{ - //This should only called in Player::Update - Creature *charmer = GetCharmer()->ToCreature(); - - //kill self if charm aura has infinite duration - if (charmer->IsInEvadeMode()) - { - AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOD_CHARM); - for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) - if ((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetBase()->IsPermanent()) - { - charmer->DealDamage(this, GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - return; - } - } - - if (!charmer->isInCombat()) - GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); - - Unit *target = getVictim(); - if (!target || !charmer->canAttack(target)) - { - target = charmer->SelectNearestTarget(); - if (!target) - return; - - GetMotionMaster()->MoveChase(target); - Attack(target, true); - } -} - -void Player::AddGlobalCooldown(SpellEntry const *spellInfo, Spell *spell) -{ - if (!spellInfo || !spellInfo->StartRecoveryTime) - return; - - float cdTime = float(spellInfo->StartRecoveryTime); - - if (!(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_PASSIVE))) - cdTime *= GetFloatValue(UNIT_MOD_CAST_SPEED); - else if (IsRangedWeaponSpell(spellInfo) && !spell->IsAutoRepeat()) - cdTime *= m_modAttackSpeedPct[RANGED_ATTACK]; - - if (cdTime > 1500.0f) - cdTime = 1500.0f; - - ApplySpellMod(spellInfo->Id, SPELLMOD_GLOBAL_COOLDOWN, cdTime, spell); - if (cdTime > 0) - m_globalCooldowns[spellInfo->StartRecoveryCategory] = uint32(cdTime); -} - -bool Player::HasGlobalCooldown(SpellEntry const *spellInfo) const -{ - if (!spellInfo) - return false; - - std::map<uint32, uint32>::const_iterator itr = m_globalCooldowns.find(spellInfo->StartRecoveryCategory); - return itr != m_globalCooldowns.end() && (itr->second > sWorld.GetUpdateTime()); -} - -void Player::RemoveGlobalCooldown(SpellEntry const *spellInfo) -{ - if (!spellInfo) - return; - - m_globalCooldowns[spellInfo->StartRecoveryCategory] = 0; -} - -uint32 Player::GetRuneBaseCooldown(uint8 index) -{ - uint8 rune = GetBaseRune(index); - uint32 cooldown = RUNE_COOLDOWN; - - AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); - for (AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i) - { - if ((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune) - cooldown = cooldown*(100-(*i)->GetAmount())/100; - } - - return cooldown; -} - -void Player::RemoveRunesByAuraEffect(AuraEffect const * aura) -{ - for (uint8 i = 0; i < MAX_RUNES; ++i) - { - if (m_runes->runes[i].ConvertAura == aura) - { - ConvertRune(i, GetBaseRune(i)); - SetRuneConvertAura(i, NULL); - } - } -} - -void Player::RestoreBaseRune(uint8 index) -{ - AuraEffect const * aura = m_runes->runes[index].ConvertAura; - ConvertRune(index, GetBaseRune(index)); - SetRuneConvertAura(index, NULL); - // Don't drop passive talents providing rune convertion - if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE) - return; - for (uint8 i = 0; i < MAX_RUNES; ++i) - { - if (aura == m_runes->runes[i].ConvertAura) - return; - } - aura->GetBase()->Remove(); -} - -void Player::ConvertRune(uint8 index, RuneType newType) -{ - SetCurrentRune(index, newType); - - WorldPacket data(SMSG_CONVERT_RUNE, 2); - data << uint8(index); - data << uint8(newType); - GetSession()->SendPacket(&data); -} - -void Player::ResyncRunes(uint8 count) -{ - WorldPacket data(SMSG_RESYNC_RUNES, count * 2); - for (uint32 i = 0; i < count; ++i) - { - data << uint8(GetCurrentRune(i)); // rune type - data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255) - } - GetSession()->SendPacket(&data); -} - -void Player::AddRunePower(uint8 index) -{ - WorldPacket data(SMSG_ADD_RUNE_POWER, 4); - data << uint32(1 << index); // mask (0x00-0x3F probably) - GetSession()->SendPacket(&data); -} - -static RuneType runeSlotTypes[MAX_RUNES] = { - /*0*/ RUNE_BLOOD, - /*1*/ RUNE_BLOOD, - /*2*/ RUNE_UNHOLY, - /*3*/ RUNE_UNHOLY, - /*4*/ RUNE_FROST, - /*5*/ RUNE_FROST -}; - -void Player::InitRunes() -{ - if (getClass() != CLASS_DEATH_KNIGHT) - return; - - m_runes = new Runes; - - m_runes->runeState = 0; - m_runes->lastUsedRune = RUNE_BLOOD; - - for (uint32 i = 0; i < MAX_RUNES; ++i) - { - SetBaseRune(i, runeSlotTypes[i]); // init base types - SetCurrentRune(i, runeSlotTypes[i]); // init current types - SetRuneCooldown(i, 0); // reset cooldowns - SetRuneConvertAura(i, NULL); - m_runes->SetRuneState(i); - } - - for (uint32 i = 0; i < NUM_RUNE_TYPES; ++i) - SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f); -} - -bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const -{ - for (uint32 i = 0; i < MAX_RUNES; ++i) - if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0) - return false; - - return true; -} - -void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast) -{ - Loot loot; - loot.FillLoot (loot_id,store,this,true); - - uint32 max_slot = loot.GetMaxSlotInLootFor(this); - for (uint32 i = 0; i < max_slot; ++i) - { - LootItem* lootItem = loot.LootItemInSlot(i,this); - - ItemPosCountVec dest; - uint8 msg = CanStoreNewItem (bag,slot,dest,lootItem->itemid,lootItem->count); - if (msg != EQUIP_ERR_OK && slot != NULL_SLOT) - msg = CanStoreNewItem(bag, NULL_SLOT,dest,lootItem->itemid,lootItem->count); - if (msg != EQUIP_ERR_OK && bag != NULL_BAG) - msg = CanStoreNewItem(NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count); - if (msg != EQUIP_ERR_OK) - { - SendEquipError(msg, NULL, NULL); - continue; - } - - Item* pItem = StoreNewItem (dest,lootItem->itemid,true,lootItem->randomPropertyId); - SendNewItem(pItem, lootItem->count, false, false, broadcast); - } -} - -uint32 Player::CalculateTalentsPoints() const -{ - uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9; - - if (getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609) - return uint32(base_talent * sWorld.getRate(RATE_TALENT)); - - uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55; - talentPointsForLevel += m_questRewardTalentCount; - - if (talentPointsForLevel > base_talent) - talentPointsForLevel = base_talent; - - return uint32(talentPointsForLevel * sWorld.getRate(RATE_TALENT)); -} - -bool Player::IsKnowHowFlyIn(uint32 mapid, uint32 zone) const -{ - // continent checked in SpellMgr::GetSpellAllowedInLocationError at cast and area update - uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone); - return v_map != 571 || HasSpell(54197); // Cold Weather Flying -} - -void Player::learnSpellHighRank(uint32 spellid) -{ - learnSpell(spellid, false); - - if (uint32 next = spellmgr.GetNextSpellInChain(spellid)) - learnSpellHighRank(next); -} - -void Player::_LoadSkills(QueryResult_AutoPtr result) -{ - // 0 1 2 - // SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid)); - - uint32 count = 0; - if (result) - { - do - { - Field *fields = result->Fetch(); - - uint16 skill = fields[0].GetUInt16(); - uint16 value = fields[1].GetUInt16(); - uint16 max = fields[2].GetUInt16(); - - SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill); - if (!pSkill) - { - sLog.outError("Character %u has skill %u that does not exist.", GetGUIDLow(), skill); - continue; - } - - // set fixed skill ranges - switch(GetSkillRangeType(pSkill,false)) - { - case SKILL_RANGE_LANGUAGE: // 300..300 - value = max = 300; - break; - case SKILL_RANGE_MONO: // 1..1, grey monolite bar - value = max = 1; - break; - default: - break; - } - if (value == 0) - { - sLog.outError("Character %u has skill %u with value 0. Will be deleted.", GetGUIDLow(), skill); - CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), skill); - continue; - } - - // enable unlearn button for primary professions only - if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION) - SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill,1)); - else - SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill,0)); - - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count),MAKE_SKILL_VALUE(value, max)); - SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count),0); - - mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED))); - - learnSkillRewardedSpells(skill, value); - - ++count; - - if (count >= PLAYER_MAX_SKILLS) // client limit - { - sLog.outError("Character %u has more than %u skills.", PLAYER_MAX_SKILLS); - break; - } - } while (result->NextRow()); - } - - for (; count < PLAYER_MAX_SKILLS; ++count) - { - SetUInt32Value(PLAYER_SKILL_INDEX(count), 0); - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count),0); - SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count),0); - } - - // special settings - if (getClass() == CLASS_DEATH_KNIGHT) - { - uint8 base_level = std::min(getLevel(),uint8(sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL))); - if (base_level < 1) - base_level = 1; - uint16 base_skill = (base_level-1)*5; // 270 at starting level 55 - if (base_skill < 1) - base_skill = 1; // skill mast be known and then > 0 in any case - - if (GetPureSkillValue(SKILL_FIRST_AID) < base_skill) - SetSkill(SKILL_FIRST_AID, 0, base_skill, base_skill); - if (GetPureSkillValue(SKILL_AXES) < base_skill) - SetSkill(SKILL_AXES, 0, base_skill, base_skill); - if (GetPureSkillValue(SKILL_DEFENSE) < base_skill) - SetSkill(SKILL_DEFENSE, 0, base_skill, base_skill); - if (GetPureSkillValue(SKILL_POLEARMS) < base_skill) - SetSkill(SKILL_POLEARMS, 0, base_skill, base_skill); - if (GetPureSkillValue(SKILL_SWORDS) < base_skill) - SetSkill(SKILL_SWORDS, 0, base_skill, base_skill); - if (GetPureSkillValue(SKILL_2H_AXES) < base_skill) - SetSkill(SKILL_2H_AXES, 0, base_skill, base_skill); - if (GetPureSkillValue(SKILL_2H_SWORDS) < base_skill) - SetSkill(SKILL_2H_SWORDS, 0, base_skill, base_skill); - if (GetPureSkillValue(SKILL_UNARMED) < base_skill) - SetSkill(SKILL_UNARMED, 0, base_skill, base_skill); - } -} - -uint32 Player::GetPhaseMaskForSpawn() const -{ - uint32 phase = PHASEMASK_NORMAL; - if (!isGameMaster()) - phase = GetPhaseMask(); - else - { - AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE); - if (!phases.empty()) - phase = phases.front()->GetMiscValue(); - } - - // some aura phases include 1 normal map in addition to phase itself - if (uint32 n_phase = phase & ~PHASEMASK_NORMAL) - return n_phase; - - return PHASEMASK_NORMAL; -} - -uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const -{ - ItemPrototype const* pProto = pItem->GetProto(); - - // proto based limitations - if (uint8 res = CanEquipUniqueItem(pProto,eslot,limit_count)) - return res; - - // check unique-equipped on gems - for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) - { - uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); - if (!enchant_id) - continue; - SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if (!enchantEntry) - continue; - - ItemPrototype const* pGem = objmgr.GetItemPrototype(enchantEntry->GemID); - if (!pGem) - continue; - - // include for check equip another gems with same limit category for not equipped item (and then not counted) - uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory - ? pItem->GetGemCountWithLimitCategory(pGem->ItemLimitCategory) : 1; - - if (uint8 res = CanEquipUniqueItem(pGem, eslot,gem_limit_count)) - return res; - } - - return EQUIP_ERR_OK; -} - -uint8 Player::CanEquipUniqueItem(ItemPrototype const* itemProto, uint8 except_slot, uint32 limit_count) const -{ - // check unique-equipped on item - if (itemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED) - { - // there is an equip limit on this item - if (HasItemOrGemWithIdEquipped(itemProto->ItemId,1,except_slot)) - return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; - } - - // check unique-equipped limit - if (itemProto->ItemLimitCategory) - { - ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory); - if (!limitEntry) - return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; - - if (limit_count > limitEntry->maxCount) - return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; // attempt add too many limit category items (gems) - - // there is an equip limit on this item - if (HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory,limitEntry->maxCount-limit_count+1,except_slot)) - return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; - } - - return EQUIP_ERR_OK; -} - -void Player::HandleFall(MovementInfo const& movementInfo) -{ - // calculate total z distance of the fall - float z_diff = m_lastFallZ - movementInfo.z; - //sLog.outDebug("zDiff = %f", z_diff); - - //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored - // 14.57 can be calculated by resolving damageperc formula below to 0 - if (z_diff >= 14.57f && !isDead() && !isGameMaster() && - !HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) && - !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL)) - { - //Safe fall, fall height reduction - int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL); - - float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f; - - if (damageperc > 0) - { - uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL)); - - float height = movementInfo.z; - UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height); - - if (damage > 0) - { - //Prevent fall damage from being more than the player maximum health - if (damage > GetMaxHealth()) - damage = GetMaxHealth(); - - // Gust of Wind - if (HasAura(43621)) - damage = GetMaxHealth()/2; - - uint32 original_health = GetHealth(); - uint32 final_damage = EnvironmentalDamage(DAMAGE_FALL, damage); - - // recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case - if (isAlive() && final_damage < original_health) - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100)); - } - - //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction - DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); - } - } - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute -} - -void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/) -{ - GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time); -} - -void Player::CompletedAchievement(AchievementEntry const* entry) -{ - GetAchievementMgr().CompletedAchievement(entry); -} - -void Player::LearnTalent(uint32 talentId, uint32 talentRank) -{ - uint32 CurTalentPoints = GetFreeTalentPoints(); - - if (CurTalentPoints == 0) - return; - - if (talentRank >= MAX_TALENT_RANK) - return; - - TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId); - - if (!talentInfo) - return; - - TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); - - if (!talentTabInfo) - return; - - // prevent learn talent for different class (cheating) - if ((getClassMask() & talentTabInfo->ClassMask) == 0) - return; - - // find current max talent rank (0~5) - uint8 curtalent_maxrank = 0; // 0 = not learned any rank - for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) - { - if (talentInfo->RankID[rank] && HasSpell(talentInfo->RankID[rank])) - { - curtalent_maxrank = (rank + 1); - break; - } - } - - // we already have same or higher talent rank learned - if (curtalent_maxrank >= (talentRank + 1)) - return; - - // check if we have enough talent points - if (CurTalentPoints < (talentRank - curtalent_maxrank + 1)) - return; - - // Check if it requires another talent - if (talentInfo->DependsOn > 0) - { - if (TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) - { - bool hasEnoughRank = false; - for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++) - { - if (depTalentInfo->RankID[rank] != 0) - if (HasSpell(depTalentInfo->RankID[rank])) - hasEnoughRank = true; - } - if (!hasEnoughRank) - return; - } - } - - // Find out how many points we have in this field - uint32 spentPoints = 0; - - uint32 tTab = talentInfo->TalentTab; - if (talentInfo->Row > 0) - { - uint32 numRows = sTalentStore.GetNumRows(); - for (uint32 i = 0; i < numRows; i++) // Loop through all talents. - { - // Someday, someone needs to revamp - const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i); - if (tmpTalent) // the way talents are tracked - { - if (tmpTalent->TalentTab == tTab) - { - for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++) - { - if (tmpTalent->RankID[rank] != 0) - { - if (HasSpell(tmpTalent->RankID[rank])) - { - spentPoints += (rank + 1); - } - } - } - } - } - } - } - - // not have required min points spent in talent tree - if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK)) - return; - - // spell not set in talent.dbc - uint32 spellid = talentInfo->RankID[talentRank]; - if (spellid == 0) - { - sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank); - return; - } - - // already known - if (HasSpell(spellid)) - return; - - // learn! (other talent ranks will unlearned at learning) - learnSpell(spellid, false); - AddTalent(spellid, m_activeSpec, true); - - sLog.outDetail("TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, m_activeSpec); - - // update free talent points - SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1)); -} - -void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) -{ - Pet *pet = GetPet(); - - if (!pet) - return; - - if (petGuid != pet->GetGUID()) - return; - - uint32 CurTalentPoints = pet->GetFreeTalentPoints(); - - if (CurTalentPoints == 0) - return; - - if (talentRank >= MAX_PET_TALENT_RANK) - return; - - TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId); - - if (!talentInfo) - return; - - TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); - - if (!talentTabInfo) - return; - - CreatureInfo const *ci = pet->GetCreatureInfo(); - - if (!ci) - return; - - CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family); - - if (!pet_family) - return; - - if (pet_family->petTalentType < 0) // not hunter pet - return; - - // prevent learn talent for different family (cheating) - if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)) - return; - - // find current max talent rank (0~5) - uint8 curtalent_maxrank = 0; // 0 = not learned any rank - for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) - { - if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank])) - { - curtalent_maxrank = (rank + 1); - break; - } - } - - // we already have same or higher talent rank learned - if (curtalent_maxrank >= (talentRank + 1)) - return; - - // check if we have enough talent points - if (CurTalentPoints < (talentRank - curtalent_maxrank + 1)) - return; - - // Check if it requires another talent - if (talentInfo->DependsOn > 0) - { - if (TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) - { - bool hasEnoughRank = false; - for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++) - { - if (depTalentInfo->RankID[rank] != 0) - if (pet->HasSpell(depTalentInfo->RankID[rank])) - hasEnoughRank = true; - } - if (!hasEnoughRank) - return; - } - } - - // Find out how many points we have in this field - uint32 spentPoints = 0; - - uint32 tTab = talentInfo->TalentTab; - if (talentInfo->Row > 0) - { - uint32 numRows = sTalentStore.GetNumRows(); - for (uint32 i = 0; i < numRows; ++i) // Loop through all talents. - { - // Someday, someone needs to revamp - const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i); - if (tmpTalent) // the way talents are tracked - { - if (tmpTalent->TalentTab == tTab) - { - for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++) - { - if (tmpTalent->RankID[rank] != 0) - { - if (pet->HasSpell(tmpTalent->RankID[rank])) - { - spentPoints += (rank + 1); - } - } - } - } - } - } - } - - // not have required min points spent in talent tree - if (spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK)) - return; - - // spell not set in talent.dbc - uint32 spellid = talentInfo->RankID[talentRank]; - if (spellid == 0) - { - sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank); - return; - } - - // already known - if (pet->HasSpell(spellid)) - return; - - // learn! (other talent ranks will unlearned at learning) - pet->learnSpell(spellid); - sLog.outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid); - - // update free talent points - pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1)); -} - -void Player::UpdateKnownCurrencies(uint32 itemId, bool apply) -{ - if (CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId)) - { - if (apply) - SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1))); - else - RemoveFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1))); - } -} - -void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode) -{ - if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <= minfo.z || opcode == MSG_MOVE_FALL_LAND) - SetFallInformation(minfo.fallTime, minfo.z); -} - -void Player::UnsummonPetTemporaryIfAny() -{ - Pet* pet = GetPet(); - if (!pet) - return; - - if (!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned()) - { - m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber(); - m_oldpetspell = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL); - } - - RemovePet(pet, PET_SAVE_AS_CURRENT); -} - -void Player::ResummonPetTemporaryUnSummonedIfAny() -{ - if (!m_temporaryUnsummonedPetNumber) - return; - - // not resummon in not appropriate state - if (IsPetNeedBeTemporaryUnsummoned()) - return; - - if (GetPetGUID()) - return; - - Pet* NewPet = new Pet(this); - if (!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true)) - delete NewPet; - - m_temporaryUnsummonedPetNumber = 0; -} - -bool Player::canSeeSpellClickOn(Creature const *c) const -{ - if (!c->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK)) - return false; - - SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(c->GetEntry()); - if (clickPair.first == clickPair.second) - return true; - - for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) - if (itr->second.IsFitToRequirements(this, c)) - return true; - - return false; -} - -void Player::BuildPlayerTalentsInfoData(WorldPacket *data) -{ - *data << uint32(GetFreeTalentPoints()); // unspentTalentPoints - *data << uint8(m_specsCount); // talent group count (0, 1 or 2) - *data << uint8(m_activeSpec); // talent group index (0 or 1) - - if (m_specsCount) - { - // loop through all specs (only 1 for now) - for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx) - { - uint8 talentIdCount = 0; - size_t pos = data->wpos(); - *data << uint8(talentIdCount); // [PH], talentIdCount - - // find class talent tabs (all players have 3 talent tabs) - uint32 const* talentTabIds = GetTalentTabPages(getClass()); - - for (uint8 i = 0; i < 3; ++i) - { - uint32 talentTabId = talentTabIds[i]; - - for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) - { - TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); - if (!talentInfo) - continue; - - // skip another tab talents - if (talentInfo->TalentTab != talentTabId) - continue; - - // find max talent rank (0~4) - int8 curtalent_maxrank = -1; - for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) - { - if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx)) - { - curtalent_maxrank = rank; - break; - } - } - - // not learned talent - if (curtalent_maxrank < 0) - continue; - - *data << uint32(talentInfo->TalentID); // Talent.dbc - *data << uint8(curtalent_maxrank); // talentMaxRank (0-4) - - ++talentIdCount; - } - } - - data->put<uint8>(pos, talentIdCount); // put real count - - *data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count - - for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) - *data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc - } - } -} - -void Player::BuildPetTalentsInfoData(WorldPacket *data) -{ - uint32 unspentTalentPoints = 0; - size_t pointsPos = data->wpos(); - *data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints - - uint8 talentIdCount = 0; - size_t countPos = data->wpos(); - *data << uint8(talentIdCount); // [PH], talentIdCount - - Pet *pet = GetPet(); - if (!pet) - return; - - unspentTalentPoints = pet->GetFreeTalentPoints(); - - data->put<uint32>(pointsPos, unspentTalentPoints); // put real points - - CreatureInfo const *ci = pet->GetCreatureInfo(); - if (!ci) - return; - - CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family); - if (!pet_family || pet_family->petTalentType < 0) - return; - - for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId) - { - TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentTabId); - if (!talentTabInfo) - continue; - - if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)) - continue; - - for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) - { - TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); - if (!talentInfo) - continue; - - // skip another tab talents - if (talentInfo->TalentTab != talentTabId) - continue; - - // find max talent rank (0~4) - int8 curtalent_maxrank = -1; - for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) - { - if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank])) - { - curtalent_maxrank = rank; - break; - } - } - - // not learned talent - if (curtalent_maxrank < 0) - continue; - - *data << uint32(talentInfo->TalentID); // Talent.dbc - *data << uint8(curtalent_maxrank); // talentMaxRank (0-4) - - ++talentIdCount; - } - - data->put<uint8>(countPos, talentIdCount); // put real count - - break; - } -} - -void Player::SendTalentsInfoData(bool pet) -{ - WorldPacket data(SMSG_TALENTS_INFO, 50); - data << uint8(pet ? 1 : 0); - if (pet) - BuildPetTalentsInfoData(&data); - else - BuildPlayerTalentsInfoData(&data); - GetSession()->SendPacket(&data); -} - -void Player::BuildEnchantmentsInfoData(WorldPacket *data) -{ - uint32 slotUsedMask = 0; - size_t slotUsedMaskPos = data->wpos(); - *data << uint32(slotUsedMask); // slotUsedMask < 0x80000 - - for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) - { - Item *item = GetItemByPos(INVENTORY_SLOT_BAG_0, i); - - if (!item) - continue; - - slotUsedMask |= (1 << i); - - *data << uint32(item->GetEntry()); // item entry - - uint16 enchantmentMask = 0; - size_t enchantmentMaskPos = data->wpos(); - *data << uint16(enchantmentMask); // enchantmentMask < 0x1000 - - for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j) - { - uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j)); - - if (!enchId) - continue; - - enchantmentMask |= (1 << j); - - *data << uint16(enchId); // enchantmentId? - } - - data->put<uint16>(enchantmentMaskPos, enchantmentMask); - - *data << uint16(0); // unknown - data->appendPackGUID(item->GetUInt64Value(ITEM_FIELD_CREATOR)); // item creator - *data << uint32(0); // seed? - } - - data->put<uint32>(slotUsedMaskPos, slotUsedMask); -} - -void Player::SendEquipmentSetList() -{ - uint32 count = 0; - WorldPacket data(SMSG_EQUIPMENT_SET_LIST, 4); - size_t count_pos = data.wpos(); - data << uint32(count); // count placeholder - for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) - { - if (itr->second.state == EQUIPMENT_SET_DELETED) - continue; - data.appendPackGUID(itr->second.Guid); - data << uint32(itr->first); - data << itr->second.Name; - data << itr->second.IconName; - for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) - data.appendPackGUID(MAKE_NEW_GUID(itr->second.Items[i], 0, HIGHGUID_ITEM)); - - ++count; // client have limit but it checked at loading and set - } - data.put<uint32>(count_pos, count); - GetSession()->SendPacket(&data); -} - -void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset) -{ - if (eqset.Guid != 0) - { - bool found = false; - - for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) - { - if ((itr->second.Guid == eqset.Guid) && (itr->first == index)) - { - found = true; - break; - } - } - - if (!found) // something wrong... - { - sLog.outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName(), eqset.Guid, index); - return; - } - } - - EquipmentSet& eqslot = m_EquipmentSets[index]; - - EquipmentSetUpdateState old_state = eqslot.state; - - eqslot = eqset; - - if (eqset.Guid == 0) - { - eqslot.Guid = objmgr.GenerateEquipmentSetGuid(); - - WorldPacket data(SMSG_EQUIPMENT_SET_SAVED, 4 + 1); - data << uint32(index); - data.appendPackGUID(eqslot.Guid); - GetSession()->SendPacket(&data); - } - - eqslot.state = old_state == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED; -} - -void Player::_SaveEquipmentSets() -{ - for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();) - { - uint32 index = itr->first; - EquipmentSet& eqset = itr->second; - switch(eqset.state) - { - case EQUIPMENT_SET_UNCHANGED: - ++itr; - break; // nothing do - case EQUIPMENT_SET_CHANGED: - CharacterDatabase.escape_string(eqset.Name); - CharacterDatabase.escape_string(eqset.IconName); - CharacterDatabase.PExecute("UPDATE character_equipmentsets SET name='%s', iconname='%s', item0='%u', item1='%u', item2='%u', item3='%u', item4='%u', item5='%u', item6='%u', item7='%u', item8='%u', item9='%u', item10='%u', item11='%u', item12='%u', item13='%u', item14='%u', item15='%u', item16='%u', item17='%u', item18='%u' WHERE guid='%u' AND setguid='"UI64FMTD"' AND setindex='%u'", - eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7], - eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18], GetGUIDLow(), eqset.Guid, index); - eqset.state = EQUIPMENT_SET_UNCHANGED; - ++itr; - break; - case EQUIPMENT_SET_NEW: - CharacterDatabase.escape_string(eqset.Name); - CharacterDatabase.escape_string(eqset.IconName); - CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"UI64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), eqset.Guid, index, eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7], - eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18]); - eqset.state = EQUIPMENT_SET_UNCHANGED; - ++itr; - break; - case EQUIPMENT_SET_DELETED: - CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE setguid="UI64FMTD, eqset.Guid); - m_EquipmentSets.erase(itr++); - break; - } - } -} - -void Player::_SaveBGData() -{ - CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid='%u'", GetGUIDLow()); - if (m_bgData.bgInstanceID) - { - /* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */ - CharacterDatabase.PExecute("INSERT INTO character_battleground_data VALUES ('%u', '%u', '%u', '%f', '%f', '%f', '%f', '%u', '%u', '%u', '%u')", - GetGUIDLow(), m_bgData.bgInstanceID, m_bgData.bgTeam, m_bgData.joinPos.GetPositionX(), m_bgData.joinPos.GetPositionY(), m_bgData.joinPos.GetPositionZ(), - m_bgData.joinPos.GetOrientation(), m_bgData.joinPos.GetMapId(), m_bgData.taxiPath[0], m_bgData.taxiPath[1], m_bgData.mountSpell); - } -} - -void Player::DeleteEquipmentSet(uint64 setGuid) -{ - for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) - { - if (itr->second.Guid == setGuid) - { - if (itr->second.state == EQUIPMENT_SET_NEW) - m_EquipmentSets.erase(itr); - else - itr->second.state = EQUIPMENT_SET_DELETED; - break; - } - } -} - -void Player::RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also /*= false*/) -{ - m_atLoginFlags &= ~f; - - if (in_db_also) - CharacterDatabase.PExecute("UPDATE characters set at_login = at_login & ~ %u WHERE guid ='%u'", uint32(f), GetGUIDLow()); -} - -void Player::SendClearCooldown(uint32 spell_id, Unit* target) -{ - WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8); - data << uint32(spell_id); - data << uint64(target->GetGUID()); - SendDirectMessage(&data); -} - -void Player::ResetMap() -{ - // this may be called during Map::Update - // after decrement+unlink, ++m_mapRefIter will continue correctly - // when the first element of the list is being removed - // nocheck_prev will return the padding element of the RefManager - // instead of NULL in the case of prev - GetMap()->UpdateIteratorBack(this); - Unit::ResetMap(); - GetMapRef().unlink(); -} - -void Player::SetMap(Map * map) -{ - Unit::SetMap(map); - m_mapRef.link(map, this); -} - -void Player::_LoadGlyphs(QueryResult_AutoPtr result) -{ - // SetPQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'", GUID_LOPART(m_guid)); - if (!result) - return; - - do - { - Field *fields = result->Fetch(); - - uint8 spec = fields[0].GetUInt8(); - if (spec >= m_specsCount) - continue; - - m_Glyphs[spec][0] = fields[1].GetUInt32(); - m_Glyphs[spec][1] = fields[2].GetUInt32(); - m_Glyphs[spec][2] = fields[3].GetUInt32(); - m_Glyphs[spec][3] = fields[4].GetUInt32(); - m_Glyphs[spec][4] = fields[5].GetUInt32(); - m_Glyphs[spec][5] = fields[6].GetUInt32(); - - } while (result->NextRow()); -} - -void Player::_SaveGlyphs() -{ - CharacterDatabase.PExecute("DELETE FROM character_glyphs WHERE guid='%u'",GetGUIDLow()); - for (uint8 spec = 0; spec < m_specsCount; ++spec) - { - CharacterDatabase.PExecute("INSERT INTO character_glyphs VALUES('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), spec, m_Glyphs[spec][0], m_Glyphs[spec][1], m_Glyphs[spec][2], m_Glyphs[spec][3], m_Glyphs[spec][4], m_Glyphs[spec][5]); - } -} - -void Player::_LoadTalents(QueryResult_AutoPtr result) -{ - // SetPQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, spec FROM character_talent WHERE guid = '%u'", GUID_LOPART(m_guid)); - if (result) - { - do - { - Field *fields = result->Fetch(); - - AddTalent(fields[0].GetUInt32(), fields[1].GetUInt32(), false); - } - while (result->NextRow()); - } -} - -void Player::_SaveTalents() -{ - for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) - { - for (PlayerTalentMap::iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end();) - { - if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED) - CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u' and spell = '%u' and spec = '%u'", GetGUIDLow(), itr->first, itr->second->spec); - - if (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED) - CharacterDatabase.PExecute("INSERT INTO character_talent (guid,spell,spec) VALUES ('%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->spec); - - if (itr->second->state == PLAYERSPELL_REMOVED) - { - delete itr->second; - m_talents[i]->erase(itr++); - } - else - { - itr->second->state = PLAYERSPELL_UNCHANGED; - ++itr; - } - } - } -} - -void Player::UpdateSpecCount(uint8 count) -{ - uint32 curCount = GetSpecsCount(); - if (curCount == count) - return; - - if (m_activeSpec >= count) - ActivateSpec(0); - - // Copy spec data - if (count > curCount) - { - _SaveActions(); // make sure the button list is cleaned up - for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr) - CharacterDatabase.PExecute("INSERT INTO character_action (guid,button,action,type,spec) VALUES ('%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1); - - } - // Delete spec data for removed spec. - else if (count < curCount) - { - _SaveActions(); - CharacterDatabase.PExecute("DELETE FROM character_action WHERE spec<>'%u' AND guid='%u'",m_activeSpec, GetGUIDLow()); - m_activeSpec = 0; - } - - - SetSpecsCount(count); - - SendTalentsInfoData(false); -} - -void Player::ActivateSpec(uint8 spec) -{ - if (GetActiveSpec() == spec) - return; - - if (spec > GetSpecsCount()) - return; - - // TODO: - // HACK: this shouldn't be checked at such a low level function but rather at the moment the spell is casted - if (GetMap()->IsBattleGround() && !HasAura(44521)) // In BattleGround with no Preparation buff - return; - - if (IsNonMeleeSpellCasted(false)) - InterruptNonMeleeSpells(false); - - _SaveActions(); - - UnsummonPetTemporaryIfAny(); - ClearComboPointHolders(); - ClearAllReactives(); - UnsummonAllTotems(); - RemoveAllControlled(); - /*RemoveAllAurasOnDeath(); - if (GetPet()) - GetPet()->RemoveAllAurasOnDeath();*/ - - //RemoveAllAuras(GetGUID(), NULL, false, true); // removes too many auras - //ExitVehicle(); // should be impossible to switch specs from inside a vehicle.. - - // Let client clear his current Actions - SendActionButtons(2); - // m_actionButtons.clear() is called in the next _LoadActionButtons - for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) - { - TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); - - if (!talentInfo) - continue; - - TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); - - if (!talentTabInfo) - continue; - - // unlearn only talents for character class - // some spell learned by one class as normal spells or know at creation but another class learn it as talent, - // to prevent unexpected lost normal learned spell skip another class talents - if ((getClassMask() & talentTabInfo->ClassMask) == 0) - continue; - - for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) - { - // skip non-existant talent ranks - if (talentInfo->RankID[rank] == 0) - continue; - removeSpell(talentInfo->RankID[rank], true); // removes the talent, and all dependant, learned, and chained spells.. - if (const SpellEntry *_spellEntry = sSpellStore.LookupEntry(talentInfo->RankID[rank])) - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells - if (_spellEntry->EffectTriggerSpell[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL) - removeSpell(_spellEntry->EffectTriggerSpell[i], true); // and remove any spells that the talent teaches - // if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted - //PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]); - //if (plrTalent != m_talents[m_activeSpec]->end()) - // plrTalent->second->state = PLAYERSPELL_REMOVED; - } - } - - // set glyphs - for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot) - // remove secondary glyph - if (uint32 oldglyph = m_Glyphs[m_activeSpec][slot]) - if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph)) - RemoveAurasDueToSpell(old_gp->SpellId); - - SetActiveSpec(spec); - uint32 spentTalents = 0; - - for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) - { - TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId); - - if (!talentInfo) - continue; - - TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); - - if (!talentTabInfo) - continue; - - // learn only talents for character class - if ((getClassMask() & talentTabInfo->ClassMask) == 0) - continue; - - // learn highest talent rank that exists in newly activated spec - for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) - { - // skip non-existant talent ranks - if (talentInfo->RankID[rank] == 0) - continue; - // if the talent can be found in the newly activated PlayerTalentMap - if (HasTalent(talentInfo->RankID[rank], m_activeSpec)) - { - learnSpell(talentInfo->RankID[rank], false); // add the talent to the PlayerSpellMap - spentTalents += (rank + 1); // increment the spentTalents count - } - } - } - - // set glyphs - for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot) - { - uint32 glyph = m_Glyphs[m_activeSpec][slot]; - - // apply primary glyph - if (glyph) - if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) - CastSpell(this, gp->SpellId, true); - - SetGlyph(slot, glyph); - } - - m_usedTalentCount = spentTalents; - InitTalentForLevel(); - - if (QueryResult_AutoPtr result = - CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec)) - _LoadActions(result); - - - ResummonPetTemporaryUnSummonedIfAny(); - SendActionButtons(1); - - Powers pw = getPowerType(); - if (pw != POWER_MANA) - SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type. - - SetPower(pw, 0); -} - -void Player::ResetTimeSync() -{ - m_timeSyncCounter = 0; - m_timeSyncTimer = 0; - m_timeSyncClient = 0; - m_timeSyncServer = getMSTime(); -} - -void Player::SendTimeSync() -{ - WorldPacket data(SMSG_TIME_SYNC_REQ, 4); - data << uint32(m_timeSyncCounter++); - GetSession()->SendPacket(&data); - - // Schedule next sync in 10 sec - m_timeSyncTimer = 10000; - m_timeSyncServer = getMSTime(); -} - -void Player::SetReputation(uint32 factionentry, uint32 value) -{ - GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry),value); -} -uint32 Player::GetReputation(uint32 factionentry) -{ - return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry)); -} -std::string Player::GetGuildName() -{ - return objmgr.GetGuildById(GetGuildId())->GetName(); -} - -void Player::SendDuelCountdown(uint32 counter) -{ - WorldPacket data(SMSG_DUEL_COUNTDOWN, 4); - data << uint32(counter); // seconds - GetSession()->SendPacket(&data); -} - -void Player::AddRefundReference(uint64 it) -{ - m_refundableItems.insert(it); -} - -void Player::DeleteRefundReference(uint64 it) -{ - std::set<uint64>::iterator itr = m_refundableItems.find(it); - if (itr != m_refundableItems.end()) - { - m_refundableItems.erase(itr); - } -} - -void Player::SendRefundInfo(Item *item) -{ - // This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours. - item->UpdatePlayedTime(this); - - if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE)) - { - sLog.outDebug("Item refund: item not refundable!"); - return; - } - - if (GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded - { - sLog.outDebug("Item refund: item was traded!"); - item->SetNotRefundable(this); - return; - } - - ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost()); - if (!iece) - { - sLog.outDebug("Item refund: cannot find extendedcost data."); - return; - } - - uint32 itemCount = item->GetCount(); - - WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8+4+4+4+4*4+4*4+4+4); - data << uint64(item->GetGUID()); // item guid - data << uint32(item->GetPaidMoney() * itemCount); // money cost - data << uint32(iece->reqhonorpoints * itemCount); // honor point cost - data << uint32(iece->reqarenapoints * itemCount); // arena point cost - for (uint8 i = 0; i < 5; ++i) // item cost data - { - data << iece->reqitem[i]; - data << (iece->reqitemcount[i] * itemCount); - } - data << uint32(0); - data << uint32(GetTotalPlayedTime() - item->GetPlayedTime()); - GetSession()->SendPacket(&data); -} - -void Player::RefundItem(Item *item) -{ - if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE)) - { - sLog.outDebug("Item refund: item not refundable!"); - return; - } - - if (item->IsRefundExpired()) // item refund has expired - { - item->SetNotRefundable(this); - WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4); - data << uint64(item->GetGUID()); // Guid - data << uint32(10); // Error! - GetSession()->SendPacket(&data); - return; - } - - if (GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded - { - sLog.outDebug("Item refund: item was traded!"); - item->SetNotRefundable(this); - return; - } - - ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost()); - if (!iece) - { - sLog.outDebug("Item refund: cannot find extendedcost data."); - return; - } - - uint32 itemCount = item->GetCount(); // stacked refundable items. - uint32 moneyRefund = item->GetPaidMoney()*itemCount; - - bool store_error = false; - for (uint8 i = 0; i < 5; ++i) - { - uint32 count = iece->reqitemcount[i] * itemCount; - uint32 itemid = iece->reqitem[i]; - - if (count && itemid) - { - ItemPosCountVec dest; - uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count); - if (msg != EQUIP_ERR_OK) - { - store_error = true; - break; - } - } - } - - if (store_error) - { - WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4); - data << uint64(item->GetGUID()); // Guid - data << uint32(10); // Error! - GetSession()->SendPacket(&data); - return; - } - - WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4+4+4+4+4*4+4*4); - data << uint64(item->GetGUID()); // item guid - data << uint32(0); // 0, or error code - data << uint32(moneyRefund); // money cost - data << uint32(iece->reqhonorpoints * itemCount); // honor point cost - data << uint32(iece->reqarenapoints * itemCount); // arena point cost - for (uint8 i = 0; i < 5; ++i) // item cost data - { - data << iece->reqitem[i]; - data << (iece->reqitemcount[i] * itemCount); - } - GetSession()->SendPacket(&data); - - // Delete any references to the refund data - item->SetNotRefundable(this); - - // Destroy item - DestroyItem(item->GetBagSlot(), item->GetSlot(), true); - - // Grant back extendedcost items - for (uint8 i = 0; i < 5; ++i) - { - uint32 count = iece->reqitemcount[i] * itemCount; - uint32 itemid = iece->reqitem[i]; - if (count && itemid) - { - ItemPosCountVec dest; - uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count); - ASSERT(msg == EQUIP_ERR_OK) /// Already checked before - Item* it = StoreNewItem(dest, itemid, true); - SendNewItem(it, count, true, false, true); - } - } - - // Grant back money - if (moneyRefund) - ModifyMoney(moneyRefund); - - // Grant back Honor points - uint32 honorRefund = iece->reqhonorpoints * itemCount; - if (honorRefund) - ModifyHonorPoints(honorRefund); - - // Grant back Arena points - uint32 arenaRefund = iece->reqarenapoints * itemCount; - if (arenaRefund) - ModifyArenaPoints(arenaRefund); - -} - -void Player::SetRandomWinner(bool isWinner) -{ - m_IsBGRandomWinner = isWinner; - if (m_IsBGRandomWinner) - CharacterDatabase.PExecute("INSERT INTO character_battleground_random (guid) VALUES ('%u')", GetGUIDLow()); -} - -void Player::_LoadRandomBGStatus(QueryResult_AutoPtr result) -{ - //QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT guid FROM character_battleground_random WHERE guid = '%u'", GetGUIDLow()); - - if (result) - m_IsBGRandomWinner = true; -} |
