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authorgvcoman <none@none>2008-11-16 14:38:02 -0500
committergvcoman <none@none>2008-11-16 14:38:02 -0500
commit478ca470836b4f28935b1a26f89337a09ed3f3dc (patch)
tree7bfea1b57a904074dee3c6e745b5480c340538dd /src/game/Player.cpp
parent4b6072f9c3ea8d97e711e4ef6e77822c3c2ef4ba (diff)
Delete possessed AI only on creature delete.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index ec882ef1154..0ebd331ed04 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -18896,8 +18896,8 @@ void Player::RemovePossess(bool attack)
if(attack)
target->AddThreat(this, 1000000.0f);
}
- // Delete the assigned possessed AI
- ((Creature*)target)->DeletePossessedAI();
+ // Disable the assigned possessed AI
+ ((Creature*)target)->DisablePossessedAI();
}
}