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authormegamage <none@none>2009-03-19 08:59:15 -0600
committermegamage <none@none>2009-03-19 08:59:15 -0600
commit4877009098c7399ee880f2374b08bf9f1c87d55d (patch)
treebba3785bc5ab04e029aeecc6dbed87082725184d /src/game/Player.cpp
parent2f9688bb07a59f10ef25f20c53e94c67e4c0e254 (diff)
*Set seer back when it is removed to prevent crash.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp36
1 files changed, 14 insertions, 22 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 00966d24407..14565e74411 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -20191,46 +20191,31 @@ void Player::HandleFallUnderMap()
}
}
-/*void Player::SetViewport(uint64 guid, bool moveable)
-{
- WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, 8+1);
- data.appendPackGUID(guid); // Packed guid of object to set client's view to
- data << (moveable ? uint8(0x01) : uint8(0x00)); // 0 - can't move; 1 - can move
- m_session->SendPacket(&data);
- sLog.outDetail("Viewport for "I64FMT" (%s) changed to "I64FMT, GetGUID(), GetName(), guid);
-}*/
-
-WorldObject* Player::GetFarsightTarget() const
-{
- // Players can have in farsight field another player's guid, a creature's guid, or a dynamic object's guid
- if(uint64 guid = GetFarSightGUID())
- return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER);
- return NULL;
-}
-
void Player::StopCastingBindSight()
{
- if (WorldObject* target = GetFarsightTarget())
+ if(WorldObject* target = GetViewpoint())
{
- if (target->isType(TYPEMASK_UNIT))
+ if(target->isType(TYPEMASK_UNIT))
((Unit*)target)->RemoveAuraTypeByCaster(SPELL_AURA_BIND_SIGHT, GetGUID());
}
}
-void Player::CreateSeer(WorldObject* target)
+void Player::CreateViewpoint(WorldObject* target)
{
if(!target || target == this) // remove seer
{
- sLog.outDebug("Player::CreateSeer: Player %s remove seer", GetName());
+ sLog.outDebug("Player::CreateViewpoint: Player %s remove seer", GetName());
SetUInt64Value(PLAYER_FARSIGHT, 0);
//WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
//GetSession()->SendPacket(&data);
if(m_seer != this && m_seer->isType(TYPEMASK_UNIT))
((Unit*)m_seer)->RemovePlayerFromVision(this);
+ //must immediately set seer back otherwise may crash
+ m_seer = this;
}
else
{
- sLog.outDebug("Player::CreateSeer: Player %s create seer %u (TypeId: %u).", GetName(), target->GetEntry(), target->GetTypeId());
+ sLog.outDebug("Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName(), target->GetEntry(), target->GetTypeId());
StopCastingBindSight();
SetUInt64Value(PLAYER_FARSIGHT, target->GetGUID());
if(target->isType(TYPEMASK_UNIT))
@@ -20238,6 +20223,13 @@ void Player::CreateSeer(WorldObject* target)
}
}
+WorldObject* Player::GetViewpoint() const
+{
+ if(uint64 guid = GetUInt64Value(PLAYER_FARSIGHT))
+ return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER);
+ return NULL;
+}
+
bool Player::CanUseBattleGroundObject()
{
return ( //InBattleGround() && // in battleground - not need, check in other cases