diff options
author | QAston <none@none> | 2009-07-27 18:05:30 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-07-27 18:05:30 +0200 |
commit | 491051e194c12f3bb968c6d6f702a10e3b22cdb2 (patch) | |
tree | 968cfc6a8516d1cbbd61fb15424aa06ead3c3a65 /src/game/Player.cpp | |
parent | e8f8b66636cbcd5d9995ce8b3bb64afb5a835851 (diff) |
*Rage is now generated by damage absorbed
*Fix rage calculation for level > 70
*Allow rage generation for NPC using rage
*Make mitigated damage not add rage
*Fix Warriors' Berserker Rage
Author of all of these: thenecromancer
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index ec31194680c..d2dbdd1263c 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1951,33 +1951,6 @@ void Player::RemoveFromWorld() } } -void Player::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker ) -{ - float addRage; - - float rageconversion = ((0.0091107836 * getLevel()*getLevel())+3.225598133*getLevel())+4.2652911; - - if(attacker) - { - addRage = ((damage/rageconversion*7.5 + weaponSpeedHitFactor)/2); - - // talent who gave more rage on attack - addRage *= 1.0f + GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT) / 100.0f; - } - else - { - addRage = damage/rageconversion*2.5; - - // Berserker Rage effect - if(HasAura(18499)) - addRage *= 1.3; - } - - addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME); - - ModifyPower(POWER_RAGE, uint32(addRage*10)); -} - void Player::RegenerateAll() { if (m_regenTimer != 0) |