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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/Player.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp1916
1 files changed, 958 insertions, 958 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 8ef25a4fc7d..15e4ece04f8 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -196,7 +196,7 @@ void PlayerTaxi::LoadTaxiMask(const char* data)
}
}
-void PlayerTaxi::AppendTaximaskTo( ByteBuffer& data, bool all )
+void PlayerTaxi::AppendTaximaskTo(ByteBuffer& data, bool all)
{
if (all)
{
@@ -210,7 +210,7 @@ void PlayerTaxi::AppendTaximaskTo( ByteBuffer& data, bool all )
}
}
-bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values, uint32 team )
+bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, uint32 team)
{
ClearTaxiDestinations();
@@ -358,7 +358,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_cinematic = 0;
- PlayerTalkClass = new PlayerMenu( GetSession() );
+ PlayerTalkClass = new PlayerMenu(GetSession());
m_currentBuybackSlot = BUYBACK_SLOT_START;
m_DailyQuestChanged = false;
@@ -557,7 +557,7 @@ void Player::CleanupsBeforeDelete(bool finalCleanup)
itr->second.save->RemovePlayer(this);
}
-bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId )
+bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId)
{
//FIXME: outfitId not used in player creating
@@ -593,14 +593,14 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
setFactionForRace(race);
- uint32 RaceClassGender = ( race ) | ( class_ << 8 ) | ( gender << 16 );
+ uint32 RaceClassGender = (race) | (class_ << 8) | (gender << 16);
- SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) );
+ SetUInt32Value(UNIT_FIELD_BYTES_0, (RaceClassGender | (powertype << 24)));
InitDisplayIds();
if (sWorld.getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld.getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
{
- SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
+ SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
}
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
@@ -613,18 +613,18 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
SetUInt32Value(PLAYER_BYTES_2, (facialHair | (0x00 << 8) | (0x00 << 16) | (0x02 << 24)));
SetByteValue(PLAYER_BYTES_3, 0, gender);
- SetUInt32Value( PLAYER_GUILDID, 0 );
- SetUInt32Value( PLAYER_GUILDRANK, 0 );
- SetUInt32Value( PLAYER_GUILD_TIMESTAMP, 0 );
+ SetUInt32Value(PLAYER_GUILDID, 0);
+ SetUInt32Value(PLAYER_GUILDRANK, 0);
+ SetUInt32Value(PLAYER_GUILD_TIMESTAMP, 0);
- SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES, 0 ); // 0=disabled
- SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES1, 0 ); // 0=disabled
- SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES2, 0 ); // 0=disabled
- SetUInt32Value( PLAYER_CHOSEN_TITLE, 0 );
- SetUInt32Value( PLAYER_FIELD_KILLS, 0 );
- SetUInt32Value( PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0 );
- SetUInt32Value( PLAYER_FIELD_TODAY_CONTRIBUTION, 0 );
- SetUInt32Value( PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0 );
+ SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES, 0); // 0=disabled
+ SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES1, 0); // 0=disabled
+ SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES2, 0); // 0=disabled
+ SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
+ SetUInt32Value(PLAYER_FIELD_KILLS, 0);
+ SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
+ SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
+ SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
// set starting level
uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
@@ -796,31 +796,31 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
// or ammo not equipped in special bag
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
uint16 eDest;
// equip offhand weapon/shield if it attempt equipped before main-hand weapon
- uint8 msg = CanEquipItem( NULL_SLOT, eDest, pItem, false );
- if ( msg == EQUIP_ERR_OK )
+ uint8 msg = CanEquipItem(NULL_SLOT, eDest, pItem, false);
+ if (msg == EQUIP_ERR_OK)
{
RemoveItem(INVENTORY_SLOT_BAG_0, i,true);
- EquipItem( eDest, pItem, true);
+ EquipItem(eDest, pItem, true);
}
// move other items to more appropriate slots (ammo not equipped in special bag)
else
{
ItemPosCountVec sDest;
- msg = CanStoreItem( NULL_BAG, NULL_SLOT, sDest, pItem, false );
- if ( msg == EQUIP_ERR_OK )
+ msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false);
+ if (msg == EQUIP_ERR_OK)
{
RemoveItem(INVENTORY_SLOT_BAG_0, i,true);
- pItem = StoreItem( sDest, pItem, true);
+ pItem = StoreItem(sDest, pItem, true);
}
// if this is ammo then use it
- msg = CanUseAmmo( pItem->GetEntry() );
- if ( msg == EQUIP_ERR_OK )
- SetAmmo( pItem->GetEntry() );
+ msg = CanUseAmmo(pItem->GetEntry());
+ if (msg == EQUIP_ERR_OK)
+ SetAmmo(pItem->GetEntry());
}
}
}
@@ -837,11 +837,11 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
while (titem_amount > 0)
{
uint16 eDest;
- uint8 msg = CanEquipNewItem( NULL_SLOT, eDest, titem_id, false );
- if ( msg != EQUIP_ERR_OK )
+ uint8 msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false);
+ if (msg != EQUIP_ERR_OK)
break;
- EquipNewItem( eDest, titem_id, true);
+ EquipNewItem(eDest, titem_id, true);
AutoUnequipOffhandIfNeed();
--titem_amount;
}
@@ -852,10 +852,10 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
// attempt store
ItemPosCountVec sDest;
// store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
- uint8 msg = CanStoreNewItem( INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount );
- if ( msg == EQUIP_ERR_OK )
+ uint8 msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount);
+ if (msg == EQUIP_ERR_OK)
{
- StoreNewItem( sDest, titem_id, true, Item::GenerateItemRandomPropertyId(titem_id) );
+ StoreNewItem(sDest, titem_id, true, Item::GenerateItemRandomPropertyId(titem_id));
return true; // stored
}
@@ -879,7 +879,7 @@ void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 Curre
data << Regen;
data << (uint8)0;
data << (uint32)0; // spell id
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
void Player::StopMirrorTimer(MirrorTimerType Type)
@@ -887,7 +887,7 @@ void Player::StopMirrorTimer(MirrorTimerType Type)
m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER;
WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4);
data << (uint32)Type;
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
@@ -1129,7 +1129,7 @@ void Player::SetDrunkValue(uint16 newDrunkenValue, uint32 itemId)
SendMessageToSet(&data, true);
}
-void Player::Update( uint32 p_time )
+void Player::Update(uint32 p_time)
{
if (!IsInWorld())
return;
@@ -1466,7 +1466,7 @@ void Player::setDeathState(DeathState s)
}
}
-bool Player::BuildEnumData( QueryResult_AutoPtr result, WorldPacket * p_data )
+bool Player::BuildEnumData(QueryResult_AutoPtr result, WorldPacket * p_data)
{
// 0 1 2 3 4 5 6 7
// "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
@@ -1873,7 +1873,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
else
data << (uint32)mapid << (float)x << (float)y << (float)z << (float)orientation;
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
SendSavedInstances();
}
@@ -2041,8 +2041,8 @@ void Player::RegenerateAll()
if (m_regenTimerCount >= 2000)
{
// Not in combat or they have regeneration
- if ( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
- HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() )
+ if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
+ HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed())
{
RegenerateHealth();
}
@@ -2483,7 +2483,7 @@ void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 RestXP)
void Player::GiveXP(uint32 xp, Unit* victim)
{
- if ( xp < 1 )
+ if (xp < 1)
return;
if (!isAlive())
@@ -2497,7 +2497,7 @@ void Player::GiveXP(uint32 xp, Unit* victim)
// Favored experience increase START
uint32 zone = GetZoneId();
float favored_exp_mult = 0;
- if ( (HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714) ) favored_exp_mult = 0.05; // Thrallmar's Favor and Honor Hold's Favor
+ if ((HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714)) favored_exp_mult = 0.05; // Thrallmar's Favor and Honor Hold's Favor
xp *= (1 + favored_exp_mult);
// Favored experience increase END
@@ -2521,11 +2521,11 @@ void Player::GiveXP(uint32 xp, Unit* victim)
uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
uint32 newXP = curXP + xp + rested_bonus_xp;
- while ( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
+ while (newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
{
newXP -= nextLvlXP;
- if ( level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
+ if (level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
GiveLevel(level + 1);
level = getLevel();
@@ -2617,7 +2617,7 @@ void Player::GiveLevel(uint8 level)
void Player::InitTalentForLevel()
{
uint8 level = getLevel();
- // talents base at level diff ( talents = level - 9 but some can be used already)
+ // talents base at level diff (talents = level - 9 but some can be used already)
if (level < 10)
{
// Remove all talent points
@@ -2665,7 +2665,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
PlayerLevelInfo info;
objmgr.GetPlayerLevelInfo(getRace(),getClass(),getLevel(),&info);
- SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) );
+ SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(getLevel()));
// reset before any aura state sources (health set/aura apply)
@@ -2777,13 +2777,13 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
// cleanup unit flags (will be re-applied if need at aura load).
- RemoveFlag( UNIT_FIELD_FLAGS,
+ RemoveFlag(UNIT_FIELD_FLAGS,
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 |
UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED |
UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE |
- UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT );
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE ); // must be set
+ UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // must be set
SetFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_REGENERATE_POWER);// must be set
@@ -2880,7 +2880,7 @@ void Player::SendInitialSpells()
GetSession()->SendPacket(&data);
- sLog.outDetail( "CHARACTER: Sent Initial Spells" );
+ sLog.outDetail("CHARACTER: Sent Initial Spells");
}
void Player::RemoveMail(uint32 id)
@@ -2902,9 +2902,9 @@ void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResp
data << (uint32) mailId;
data << (uint32) mailAction;
data << (uint32) mailError;
- if ( mailError == MAIL_ERR_EQUIP_ERROR )
+ if (mailError == MAIL_ERR_EQUIP_ERROR)
data << (uint32) equipError;
- else if ( mailAction == MAIL_ITEM_TAKEN )
+ else if (mailAction == MAIL_ITEM_TAKEN)
{
data << (uint32) item_guid; // item guid low?
data << (uint32) item_count; // item count?
@@ -2989,7 +2989,7 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
itr->second->state = PLAYERSPELL_UNCHANGED;
else if (TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id))
{
- if (TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
+ if (TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
{
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
{
@@ -3117,7 +3117,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(spell_id);
data << uint32(next_active_spell_id);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
else
{
@@ -3168,7 +3168,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// talent: unlearn all other talent ranks (high and low)
if (TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id))
{
- if (TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
+ if (TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
{
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
{
@@ -3199,13 +3199,13 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible
if (newspell->active && !newspell->disabled && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
{
- for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2 )
+ for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
{
if (itr2->second->state == PLAYERSPELL_REMOVED) continue;
SpellEntry const *i_spellInfo = sSpellStore.LookupEntry(itr2->first);
if (!i_spellInfo) continue;
- if ( spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first) )
+ if (spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first))
{
if (itr2->second->active)
{
@@ -3216,7 +3216,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(itr2->first);
data << uint32(spell_id);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
// mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new)
@@ -3232,7 +3232,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(spell_id);
data << uint32(itr2->first);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
// mark new spell as disable (not learned yet for client and will not learned)
@@ -3324,13 +3324,13 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask!=0))
{
case SKILL_RANGE_LANGUAGE:
- SetSkill(pSkill->id, 300, 300 );
+ SetSkill(pSkill->id, 300, 300);
break;
case SKILL_RANGE_LEVEL:
- SetSkill(pSkill->id, 1, GetMaxSkillValueForLevel() );
+ SetSkill(pSkill->id, 1, GetMaxSkillValueForLevel());
break;
case SKILL_RANGE_MONO:
- SetSkill(pSkill->id, 1, 1 );
+ SetSkill(pSkill->id, 1, 1);
break;
default:
break;
@@ -3635,7 +3635,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
}
}
-void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */)
+void Player::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */)
{
m_spellCooldowns.erase(spell_id);
@@ -3679,9 +3679,9 @@ void Player::RemoveArenaSpellCooldowns()
++next;
SpellEntry const * entry = sSpellStore.LookupEntry(itr->first);
// check if spellentry is present and if the cooldown is less than 10 mins
- if ( entry &&
+ if (entry &&
entry->RecoveryTime <= 10 * MINUTE * IN_MILISECONDS &&
- entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILISECONDS )
+ entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILISECONDS)
{
// remove & notify
RemoveSpellCooldown(itr->first, true);
@@ -3732,7 +3732,7 @@ void Player::_LoadSpellCooldowns(QueryResult_AutoPtr result)
sLog.outDebug("Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime));
}
- while ( result->NextRow() );
+ while (result->NextRow());
}
}
@@ -3770,7 +3770,7 @@ void Player::_SaveSpellCooldowns()
}
// if something changed execute
if (!first_round)
- CharacterDatabase.Execute( ss.str().c_str() );
+ CharacterDatabase.Execute(ss.str().c_str());
}
uint32 Player::resetTalentsCost() const
@@ -4017,14 +4017,14 @@ void Player::InitVisibleBits()
updateVisualBits.SetBit(PLAYER_CHOSEN_TITLE);
}
-void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const
+void Player::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
{
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
if (m_items[i] == NULL)
continue;
- m_items[i]->BuildCreateUpdateBlockForPlayer( data, target );
+ m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
}
if (target == this)
@@ -4034,30 +4034,30 @@ void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target )
if (m_items[i] == NULL)
continue;
- m_items[i]->BuildCreateUpdateBlockForPlayer( data, target );
+ m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
}
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
if (m_items[i] == NULL)
continue;
- m_items[i]->BuildCreateUpdateBlockForPlayer( data, target );
+ m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
}
}
- Unit::BuildCreateUpdateBlockForPlayer( data, target );
+ Unit::BuildCreateUpdateBlockForPlayer(data, target);
}
-void Player::DestroyForPlayer( Player *target, bool anim ) const
+void Player::DestroyForPlayer(Player *target, bool anim) const
{
- Unit::DestroyForPlayer( target, anim );
+ Unit::DestroyForPlayer(target, anim);
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
{
if (m_items[i] == NULL)
continue;
- m_items[i]->DestroyForPlayer( target );
+ m_items[i]->DestroyForPlayer(target);
}
if (target == this)
@@ -4067,14 +4067,14 @@ void Player::DestroyForPlayer( Player *target, bool anim ) const
if (m_items[i] == NULL)
continue;
- m_items[i]->DestroyForPlayer( target );
+ m_items[i]->DestroyForPlayer(target);
}
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
if (m_items[i] == NULL)
continue;
- m_items[i]->DestroyForPlayer( target );
+ m_items[i]->DestroyForPlayer(target);
}
}
}
@@ -4353,7 +4353,7 @@ void Player::SetMovement(PlayerMovementType pType)
}
data.append(GetPackGUID());
data << uint32(0);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
/* Preconditions:
@@ -4392,7 +4392,7 @@ void Player::BuildPlayerRepop()
GetMap()->Add(corpse);
// convert player body to ghost
- SetHealth( 1 );
+ SetHealth(1);
SetMovement(MOVE_WATER_WALK);
if (!GetSession()->isLogingOut())
@@ -4524,7 +4524,7 @@ void Player::KillPlayer()
StopMirrorTimers(); //disable timers(bars)
setDeathState(CORPSE);
- //SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP );
+ //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP);
SetFlag(UNIT_DYNAMIC_FLAGS, 0x00);
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable());
@@ -4548,7 +4548,7 @@ void Player::CreateCorpse()
uint32 _uf, _pb, _pb2, _cfb1, _cfb2;
- Corpse *corpse = new Corpse( (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE );
+ Corpse *corpse = new Corpse((m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE);
SetPvPDeath(false);
if (!corpse->Create(objmgr.GenerateLowGuid(HIGHGUID_CORPSE), this))
@@ -4571,8 +4571,8 @@ void Player::CreateCorpse()
_cfb1 = ((0x00) | (race << 8) | (getGender() << 16) | (skin << 24));
_cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
- corpse->SetUInt32Value( CORPSE_FIELD_BYTES_1, _cfb1 );
- corpse->SetUInt32Value( CORPSE_FIELD_BYTES_2, _cfb2 );
+ corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1);
+ corpse->SetUInt32Value(CORPSE_FIELD_BYTES_2, _cfb2);
uint32 flags = CORPSE_FLAG_UNK2;
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
@@ -4581,11 +4581,11 @@ void Player::CreateCorpse()
flags |= CORPSE_FLAG_HIDE_CLOAK;
if (InBattleGround() && !InArena())
flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia
- corpse->SetUInt32Value( CORPSE_FIELD_FLAGS, flags );
+ corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
- corpse->SetUInt32Value( CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId() );
+ corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId());
- corpse->SetUInt32Value( CORPSE_FIELD_GUILD, GetGuildId() );
+ corpse->SetUInt32Value(CORPSE_FIELD_GUILD, GetGuildId());
uint32 iDisplayID;
uint32 iIventoryType;
@@ -4627,7 +4627,7 @@ Corpse* Player::GetCorpse() const
void Player::DurabilityLossAll(double percent, bool inventory)
{
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
DurabilityLoss(pItem,percent);
if (inventory)
@@ -4636,23 +4636,23 @@ void Player::DurabilityLossAll(double percent, bool inventory)
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
DurabilityLoss(pItem,percent);
// keys not have durability
//for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- if (Item* pItem = GetItemByPos( i, j ))
+ if (Item* pItem = GetItemByPos(i, j))
DurabilityLoss(pItem,percent);
}
}
void Player::DurabilityLoss(Item* item, double percent)
{
- if (!item )
+ if (!item)
return;
uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
@@ -4662,7 +4662,7 @@ void Player::DurabilityLoss(Item* item, double percent)
uint32 pDurabilityLoss = uint32(pMaxDurability*percent);
- if (pDurabilityLoss < 1 )
+ if (pDurabilityLoss < 1)
pDurabilityLoss = 1;
DurabilityPointsLoss(item,pDurabilityLoss);
@@ -4671,7 +4671,7 @@ void Player::DurabilityLoss(Item* item, double percent)
void Player::DurabilityPointsLossAll(int32 points, bool inventory)
{
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
DurabilityPointsLoss(pItem,points);
if (inventory)
@@ -4680,16 +4680,16 @@ void Player::DurabilityPointsLossAll(int32 points, bool inventory)
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
DurabilityPointsLoss(pItem,points);
// keys not have durability
//for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- if (Item* pItem = GetItemByPos( i, j ))
+ if (Item* pItem = GetItemByPos(i, j))
DurabilityPointsLoss(pItem,points);
}
}
@@ -4708,13 +4708,13 @@ void Player::DurabilityPointsLoss(Item* item, int32 points)
if (pOldDurability != pNewDurability)
{
// modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
- if ( pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
+ if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
_ApplyItemMods(item,item->GetSlot(), false);
item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
// modify item stats _after_ restore durability to pass _ApplyItemMods internal check
- if ( pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
+ if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
_ApplyItemMods(item,item->GetSlot(), true);
item->SetState(ITEM_CHANGED, this);
@@ -4723,7 +4723,7 @@ void Player::DurabilityPointsLoss(Item* item, int32 points)
void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot)
{
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, slot ))
+ if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
DurabilityPointsLoss(pItem,1);
}
@@ -4732,14 +4732,14 @@ uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
uint32 TotalCost = 0;
// equipped, backpack, bags itself
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
- TotalCost += DurabilityRepair(( (INVENTORY_SLOT_BAG_0 << 8) | i ),cost,discountMod, guildBank);
+ TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i),cost,discountMod, guildBank);
// bank, buyback and keys not repaired
// items in inventory bags
for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++)
for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
- TotalCost += DurabilityRepair(( (j << 8) | i ),cost,discountMod, guildBank);
+ TotalCost += DurabilityRepair(((j << 8) | i),cost,discountMod, guildBank);
return TotalCost;
}
@@ -4826,7 +4826,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
return TotalCost;
}
else
- ModifyMoney( -int32(costs) );
+ ModifyMoney(-int32(costs));
}
}
@@ -4856,10 +4856,10 @@ void Player::RepopAtGraveyard()
WorldSafeLocsEntry const *ClosestGrave = NULL;
// Special handle for battleground maps
- if ( BattleGround *bg = GetBattleGround() )
+ if (BattleGround *bg = GetBattleGround())
ClosestGrave = bg->GetClosestGraveYard(this);
else
- ClosestGrave = objmgr.GetClosestGraveYard( GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam() );
+ ClosestGrave = objmgr.GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam());
// stop countdown until repop
m_deathTimer = 0;
@@ -4907,7 +4907,7 @@ void Player::CleanupChannels()
sLog.outDebug("Player: channels cleaned up!");
}
-void Player::UpdateLocalChannels(uint32 newZone )
+void Player::UpdateLocalChannels(uint32 newZone)
{
if (m_channels.empty())
return;
@@ -4958,7 +4958,7 @@ void Player::UpdateLocalChannels(uint32 newZone )
void Player::LeaveLFGChannel()
{
- for (JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i )
+ for (JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i)
{
if ((*i)->IsLFG())
{
@@ -5386,11 +5386,11 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step)
inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
{
- if ( SkillValue >= GrayLevel )
+ if (SkillValue >= GrayLevel)
return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREY)*10;
- if ( SkillValue >= GreenLevel )
+ if (SkillValue >= GreenLevel)
return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREEN)*10;
- if ( SkillValue >= YellowLevel )
+ if (SkillValue >= YellowLevel)
return sWorld.getConfig(CONFIG_SKILL_CHANCE_YELLOW)*10;
return sWorld.getConfig(CONFIG_SKILL_CHANCE_ORANGE)*10;
}
@@ -5427,7 +5427,7 @@ bool Player::UpdateCraftSkill(uint32 spellid)
return false;
}
-bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator )
+bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator)
{
sLog.outDebug("UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel);
@@ -5442,7 +5442,7 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve
case SKILL_INSCRIPTION:
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
case SKILL_SKINNING:
- if ( sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)==0)
+ if (sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)==0)
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
else
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain);
@@ -5476,7 +5476,7 @@ static uint32 bonusSkillLevels[] = {75,150,225,300,375,450};
bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
{
sLog.outDebug("UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance/10.0);
- if ( !SkillId )
+ if (!SkillId)
return false;
if (Chance <= 0) // speedup in 0 chance case
@@ -5495,12 +5495,12 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
uint16 SkillValue = SKILL_VALUE(data);
uint16 MaxValue = SKILL_MAX(data);
- if ( !MaxValue || !SkillValue || SkillValue >= MaxValue )
+ if (!MaxValue || !SkillValue || SkillValue >= MaxValue)
return false;
int32 Roll = irand(1,1000);
- if ( Roll <= Chance )
+ if (Roll <= Chance)
{
uint32 new_value = SkillValue+step;
if (new_value > MaxValue)
@@ -5513,7 +5513,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
{
if ((SkillValue < *bsl && new_value >= *bsl))
{
- learnSkillRewardedSpells( SkillId, new_value);
+ learnSkillRewardedSpells(SkillId, new_value);
break;
}
}
@@ -5892,7 +5892,7 @@ return SKILL_TEMP_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)
void Player::SendActionButtons(uint32 state) const
{
- sLog.outDetail( "Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec);
+ sLog.outDetail("Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec);
WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4));
data << uint8(state); // can be 0, 1, 2
@@ -5916,13 +5916,13 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
{
if (button >= MAX_ACTION_BUTTONS)
{
- sLog.outError( "Action %u not added into button %u for player %s: button must be < 144", action, button, GetName() );
+ sLog.outError("Action %u not added into button %u for player %s: button must be < 144", action, button, GetName());
return NULL;
}
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
{
- sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE );
+ sLog.outError("Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE);
return NULL;
}
@@ -5931,20 +5931,20 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
case ACTION_BUTTON_SPELL:
if (!sSpellStore.LookupEntry(action))
{
- sLog.outError( "Action %u not added into button %u for player %s: spell not exist", action, button, GetName() );
+ sLog.outError("Action %u not added into button %u for player %s: spell not exist", action, button, GetName());
return NULL;
}
if (!HasSpell(action))
{
- sLog.outError( "Action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() );
+ sLog.outError("Action %u not added into button %u for player %s: player don't known this spell", action, button, GetName());
return NULL;
}
break;
case ACTION_BUTTON_ITEM:
if (!objmgr.GetItemPrototype(action))
{
- sLog.outError( "Action %u not added into button %u for player %s: item not exist", action, button, GetName() );
+ sLog.outError("Action %u not added into button %u for player %s: item not exist", action, button, GetName());
return NULL;
}
break;
@@ -6099,14 +6099,14 @@ void Player::CheckExploreSystem()
if (offset >= 128)
{
- sLog.outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < 128 ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset);
+ sLog.outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u (%u must be < 128).",areaFlag,GetPositionX(),GetPositionY(),offset,offset);
return;
}
uint32 val = (uint32)(1 << (areaFlag % 32));
uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
- if ( !(currFields & val) )
+ if (!(currFields & val))
{
SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
@@ -6147,7 +6147,7 @@ void Player::CheckExploreSystem()
XP = uint32(objmgr.GetBaseXP(p->area_level)*sWorld.getRate(RATE_XP_EXPLORE));
}
- GiveXP( XP, NULL );
+ GiveXP(XP, NULL);
SendExplorationExperience(area,XP);
}
sLog.outDetail("PLAYER: Player %u discovered a new area: %u", GetGUIDLow(), area);
@@ -6189,7 +6189,7 @@ uint32 Player::getFactionForRace(uint8 race)
void Player::setFactionForRace(uint8 race)
{
m_team = TeamForRace(race);
- setFaction( getFactionForRace(race) );
+ setFaction(getFactionForRace(race));
}
ReputationRank Player::GetReputationRank(uint32 faction) const
@@ -6264,8 +6264,8 @@ void Player::RewardReputation(Unit *pVictim, float rate)
uint32 team = GetTeam();
float favored_rep_mult = 0;
- if ( (HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714) ) favored_rep_mult = 0.25; // Thrallmar's Favor and Honor Hold's Favor
- else if ( HasAura(30754) && (Rep->repfaction1 == 609 || Rep->repfaction2 == 609) && !ChampioningFaction ) favored_rep_mult = 0.25; // Cenarion Favor
+ if ((HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714)) favored_rep_mult = 0.25; // Thrallmar's Favor and Honor Hold's Favor
+ else if (HasAura(30754) && (Rep->repfaction1 == 609 || Rep->repfaction2 == 609) && !ChampioningFaction) favored_rep_mult = 0.25; // Cenarion Favor
if (favored_rep_mult > 0) favored_rep_mult *= 2; // Multiplied by 2 because the reputation is divided by 2 for some reason (See "donerep1 / 2" and "donerep2 / 2") -- if you know why this is done, please update/explain :)
// Favored reputation increase END
@@ -6363,7 +6363,7 @@ void Player::UpdateHonorFields()
uint16 kills_today = PAIR32_LOPART(GetUInt32Value(PLAYER_FIELD_KILLS));
// update yesterday's contribution
- if (m_lastHonorUpdateTime >= yesterday )
+ if (m_lastHonorUpdateTime >= yesterday)
{
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
@@ -6393,7 +6393,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
if (!uVictim || uVictim == this || uVictim->GetTypeId() != TYPEID_PLAYER)
return false;
- if ( GetBGTeam() == uVictim->ToPlayer()->GetBGTeam() )
+ if (GetBGTeam() == uVictim->ToPlayer()->GetBGTeam())
return false;
return true;
@@ -6422,11 +6422,11 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
victim_guid = uVictim->GetGUID();
- if ( uVictim->GetTypeId() == TYPEID_PLAYER )
+ if (uVictim->GetTypeId() == TYPEID_PLAYER)
{
Player *pVictim = uVictim->ToPlayer();
- if ( GetTeam() == pVictim->GetTeam() && !sWorld.IsFFAPvPRealm() )
+ if (GetTeam() == pVictim->GetTeam() && !sWorld.IsFFAPvPRealm())
return false;
float f = 1; //need for total kills (?? need more info)
@@ -6516,7 +6516,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
ApplyModUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, uint32(honor), true);
- if ( sWorld.getConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken )
+ if (sWorld.getConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken)
{
if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
return true;
@@ -6525,9 +6525,9 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
{
// Check if allowed to receive it in current map
uint8 MapType = sWorld.getConfig(CONFIG_PVP_TOKEN_MAP_TYPE);
- if ( (MapType == 1 && !InBattleGround() && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
+ if ((MapType == 1 && !InBattleGround() && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
|| (MapType == 2 && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
- || (MapType == 3 && !InBattleGround()) )
+ || (MapType == 3 && !InBattleGround()))
return true;
uint32 noSpaceForCount = 0;
@@ -6536,18 +6536,18 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
// check space and find places
ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount );
- if ( msg != EQUIP_ERR_OK ) // convert to possible store amount
+ uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
+ if (msg != EQUIP_ERR_OK) // convert to possible store amount
count = noSpaceForCount;
- if ( count == 0 || dest.empty()) // can't add any
+ if (count == 0 || dest.empty()) // can't add any
{
// -- TODO: Send to mailbox if no space
ChatHandler(this).PSendSysMessage("You don't have any space in your bags for a token.");
return true;
}
- Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
+ Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
SendNewItem(item,count,true,false);
ChatHandler(this).PSendSysMessage("You have been awarded a token for slaying another player.");
}
@@ -6594,8 +6594,8 @@ uint32 Player::GetGuildIdFromDB(uint64 guid)
uint32 Player::GetRankFromDB(uint64 guid)
{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery( "SELECT rank FROM guild_member WHERE guid='%u'", GUID_LOPART(guid) );
- if ( result )
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT rank FROM guild_member WHERE guid='%u'", GUID_LOPART(guid));
+ if (result)
{
uint32 v = result->Fetch()[0].GetUInt32();
return v;
@@ -6617,7 +6617,7 @@ uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
uint32 Player::GetZoneIdFromDB(uint64 guid)
{
uint32 guidLow = GUID_LOPART(guid);
- QueryResult_AutoPtr result = CharacterDatabase.PQuery( "SELECT zone FROM characters WHERE guid='%u'", guidLow );
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT zone FROM characters WHERE guid='%u'", guidLow);
if (!result)
return 0;
Field* fields = result->Fetch();
@@ -6627,7 +6627,7 @@ uint32 Player::GetZoneIdFromDB(uint64 guid)
{
// stored zone is zero, use generic and slow zone detection
result = CharacterDatabase.PQuery("SELECT map,position_x,position_y,position_z FROM characters WHERE guid='%u'", guidLow);
- if ( !result )
+ if (!result)
return 0;
fields = result->Fetch();
uint32 map = fields[0].GetUInt32();
@@ -6951,7 +6951,7 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
uint8 attacktype = Player::GetAttackBySlot(slot);
// check disarm only on mod apply to allow remove item mods
- if (!CanUseAttackType(attacktype) )
+ if (!CanUseAttackType(attacktype))
return;
if (attacktype < MAX_ATTACK)
@@ -7218,9 +7218,9 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
WeaponAttackType attType = BASE_ATTACK;
float damage = 0.0f;
- if ( slot == EQUIPMENT_SLOT_RANGED && (
+ if (slot == EQUIPMENT_SLOT_RANGED && (
proto->InventoryType == INVTYPE_RANGED || proto->InventoryType == INVTYPE_THROWN ||
- proto->InventoryType == INVTYPE_RANGEDRIGHT ))
+ proto->InventoryType == INVTYPE_RANGEDRIGHT))
{
attType = RANGED_ATTACK;
}
@@ -7242,14 +7242,14 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
maxDamage = 1.3f * average;
}
}
- if (minDamage > 0 )
+ if (minDamage > 0)
{
damage = apply ? minDamage : BASE_MINDAMAGE;
SetBaseWeaponDamage(attType, MINDAMAGE, damage);
//sLog.outError("applying mindam: assigning %f to weapon mindamage, now is: %f", damage, GetWeaponDamageRange(attType, MINDAMAGE));
}
- if (maxDamage > 0 )
+ if (maxDamage > 0)
{
damage = apply ? maxDamage : BASE_MAXDAMAGE;
SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
@@ -7820,7 +7820,7 @@ void Player::_ApplyAmmoBonuses()
float currentAmmoDPS;
- ItemPrototype const *ammo_proto = objmgr.GetItemPrototype( ammo_id );
+ ItemPrototype const *ammo_proto = objmgr.GetItemPrototype(ammo_id);
if (!ammo_proto || ammo_proto->Class!=ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
currentAmmoDPS = 0.0f;
else
@@ -7841,12 +7841,12 @@ bool Player::CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const
return false;
// check ranged weapon
- Item *weapon = GetWeaponForAttack( RANGED_ATTACK );
+ Item *weapon = GetWeaponForAttack(RANGED_ATTACK);
if (!weapon || weapon->IsBroken())
return false;
ItemPrototype const* weapon_proto = weapon->GetProto();
- if (!weapon_proto || weapon_proto->Class!=ITEM_CLASS_WEAPON )
+ if (!weapon_proto || weapon_proto->Class!=ITEM_CLASS_WEAPON)
return false;
// check ammo ws. weapon compatibility
@@ -7903,11 +7903,11 @@ void Player::RemovedInsignia(Player* looterPlr)
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
}
-void Player::SendLootRelease( uint64 guid )
+void Player::SendLootRelease(uint64 guid)
{
- WorldPacket data( SMSG_LOOT_RELEASE_RESPONSE, (8+1) );
+ WorldPacket data(SMSG_LOOT_RELEASE_RESPONSE, (8+1));
data << uint64(guid) << uint8(1);
- SendDirectMessage( &data );
+ SendDirectMessage(&data);
}
void Player::SendLoot(uint64 guid, LootType loot_type)
@@ -8222,14 +8222,14 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
void Player::SendNotifyLootMoneyRemoved()
{
WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
void Player::SendNotifyLootItemRemoved(uint8 lootSlot)
{
WorldPacket data(SMSG_LOOT_REMOVED, 1);
data << uint8(lootSlot);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
void Player::SendUpdateWorldState(uint32 Field, uint32 Value)
@@ -8823,7 +8823,7 @@ uint32 Player::GetXPRestBonus(uint32 xp)
if (rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp
rested_bonus = xp;
- SetRestBonus( GetRestBonus() - rested_bonus);
+ SetRestBonus(GetRestBonus() - rested_bonus);
sLog.outDetail("Player gain %u xp (+ %u Rested Bonus). Rested points=%f",xp+rested_bonus,rested_bonus,GetRestBonus());
return rested_bonus;
@@ -8833,7 +8833,7 @@ void Player::SetBindPoint(uint64 guid)
{
WorldPacket data(SMSG_BINDER_CONFIRM, 8);
data << uint64(guid);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
void Player::SendTalentWipeConfirm(uint64 guid)
@@ -8842,7 +8842,7 @@ void Player::SendTalentWipeConfirm(uint64 guid)
data << uint64(guid);
uint32 cost = sWorld.getConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost();
data << cost;
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
void Player::ResetPetTalents()
@@ -8868,7 +8868,7 @@ void Player::ResetPetTalents()
/*** STORAGE SYSTEM ***/
/*********************************************************/
-void Player::SetVirtualItemSlot( uint8 i, Item* item)
+void Player::SetVirtualItemSlot(uint8 i, Item* item)
{
assert(i < 3);
if (i < 2 && item)
@@ -8888,7 +8888,7 @@ void Player::SetVirtualItemSlot( uint8 i, Item* item)
}
}
-void Player::SetSheath( SheathState sheathed )
+void Player::SetSheath(SheathState sheathed)
{
switch (sheathed)
{
@@ -8917,7 +8917,7 @@ void Player::SetSheath( SheathState sheathed )
Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
}
-uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const
+uint8 Player::FindEquipSlot(ItemPrototype const* proto, uint32 slot, bool swap) const
{
uint8 pClass = getClass();
@@ -9081,7 +9081,7 @@ uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap
return NULL_SLOT;
}
-uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
+uint8 Player::CanUnequipItems(uint32 item, uint32 count) const
{
uint32 tempcount = 0;
@@ -9103,7 +9103,7 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
}
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
+ if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetEntry() == item)
{
tempcount += pItem->GetCount();
@@ -9112,7 +9112,7 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
}
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
+ if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetEntry() == item)
{
tempcount += pItem->GetCount();
@@ -9121,7 +9121,7 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
}
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i))
+ if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
if (Item *pItem = GetItemByPos(i, j))
if (pItem->GetEntry() == item)
@@ -9139,12 +9139,12 @@ uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
{
uint32 count = 0;
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
+ if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem && pItem->GetEntry() == item)
count += pItem->GetCount();
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
+ if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem && pItem->GetEntry() == item)
count += pItem->GetCount();
@@ -9154,19 +9154,19 @@ uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
if (skipItem && skipItem->GetProto()->GemProperties)
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
+ if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem && pItem->GetProto()->Socket[0].Color)
count += pItem->GetGemCountWithID(item);
if (inBankAlso)
{
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem != skipItem && pItem->GetEntry() == item)
count += pItem->GetCount();
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i))
+ if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
count += pBag->GetItemCount(item,skipItem);
if (skipItem && skipItem->GetProto()->GemProperties)
@@ -9179,7 +9179,7 @@ uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
return count;
}
-Item* Player::GetItemByGuid( uint64 guid ) const
+Item* Player::GetItemByGuid(uint64 guid) const
{
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
@@ -9187,7 +9187,7 @@ Item* Player::GetItemByGuid( uint64 guid ) const
return pItem;
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
+ if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetGUID() == guid)
return pItem;
@@ -9208,21 +9208,21 @@ Item* Player::GetItemByGuid( uint64 guid ) const
return NULL;
}
-Item* Player::GetItemByPos( uint16 pos ) const
+Item* Player::GetItemByPos(uint16 pos) const
{
uint8 bag = pos >> 8;
uint8 slot = pos & 255;
- return GetItemByPos( bag, slot );
+ return GetItemByPos(bag, slot);
}
-Item* Player::GetItemByPos( uint8 bag, uint8 slot ) const
+Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
{
- if (bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) ))
+ if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)))
return m_items[slot];
else if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
|| (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END))
{
- if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag))
+ if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
return pBag->GetItemByPos(slot);
}
return NULL;
@@ -9267,7 +9267,7 @@ Item* Player::GetShield(bool useable) const
return item;
}
-uint8 Player::GetAttackBySlot( uint8 slot )
+uint8 Player::GetAttackBySlot(uint8 slot)
{
switch(slot)
{
@@ -9278,51 +9278,51 @@ uint8 Player::GetAttackBySlot( uint8 slot )
}
}
-bool Player::IsInventoryPos( uint8 bag, uint8 slot )
+bool Player::IsInventoryPos(uint8 bag, uint8 slot)
{
- if ( bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT )
+ if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT)
return true;
- if ( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END ) )
+ if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END))
return true;
- if ( bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END )
+ if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
return true;
- if ( bag == INVENTORY_SLOT_BAG_0 && ( slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END ) )
+ if (bag == INVENTORY_SLOT_BAG_0 && (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END))
return true;
return false;
}
-bool Player::IsEquipmentPos( uint8 bag, uint8 slot )
+bool Player::IsEquipmentPos(uint8 bag, uint8 slot)
{
- if ( bag == INVENTORY_SLOT_BAG_0 && ( slot < EQUIPMENT_SLOT_END ) )
+ if (bag == INVENTORY_SLOT_BAG_0 && (slot < EQUIPMENT_SLOT_END))
return true;
- if ( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END ) )
+ if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END))
return true;
return false;
}
-bool Player::IsBankPos( uint8 bag, uint8 slot )
+bool Player::IsBankPos(uint8 bag, uint8 slot)
{
- if ( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END ) )
+ if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END))
return true;
- if ( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) )
+ if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
return true;
- if ( bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END )
+ if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
return true;
return false;
}
-bool Player::IsBagPos( uint16 pos )
+bool Player::IsBagPos(uint16 pos)
{
uint8 bag = pos >> 8;
uint8 slot = pos & 255;
- if ( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END ) )
+ if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END))
return true;
- if ( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) )
+ if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
return true;
return false;
}
-bool Player::IsValidPos( uint8 bag, uint8 slot )
+bool Player::IsValidPos(uint8 bag, uint8 slot)
{
// post selected
if (bag == NULL_BAG)
@@ -9376,7 +9376,7 @@ bool Player::IsValidPos( uint8 bag, uint8 slot )
}
// bank bag content slots
- if ( bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END )
+ if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
{
Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag);
if (!pBag)
@@ -9393,40 +9393,40 @@ bool Player::IsValidPos( uint8 bag, uint8 slot )
return false;
}
-bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
+bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const
{
uint32 tempcount = 0;
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if ( pItem && pItem->GetEntry() == item )
+ Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (pItem && pItem->GetEntry() == item)
{
tempcount += pItem->GetCount();
- if ( tempcount >= count )
+ if (tempcount >= count)
return true;
}
}
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if ( pItem && pItem->GetEntry() == item )
+ Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (pItem && pItem->GetEntry() == item)
{
tempcount += pItem->GetCount();
- if ( tempcount >= count )
+ if (tempcount >= count)
return true;
}
}
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
- Item* pItem = GetItemByPos( i, j );
- if ( pItem && pItem->GetEntry() == item )
+ Item* pItem = GetItemByPos(i, j);
+ if (pItem && pItem->GetEntry() == item)
{
tempcount += pItem->GetCount();
- if ( tempcount >= count )
+ if (tempcount >= count)
return true;
}
}
@@ -9437,25 +9437,25 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
{
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
{
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if ( pItem && pItem->GetEntry() == item )
+ Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (pItem && pItem->GetEntry() == item)
{
tempcount += pItem->GetCount();
- if ( tempcount >= count )
+ if (tempcount >= count)
return true;
}
}
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
- Item* pItem = GetItemByPos( i, j );
- if ( pItem && pItem->GetEntry() == item )
+ Item* pItem = GetItemByPos(i, j);
+ if (pItem && pItem->GetEntry() == item)
{
tempcount += pItem->GetCount();
- if ( tempcount >= count )
+ if (tempcount >= count)
return true;
}
}
@@ -9466,7 +9466,7 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
return false;
}
-bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot ) const
+bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot) const
{
uint32 tempcount = 0;
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
@@ -9474,11 +9474,11 @@ bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except
if (i == except_slot)
continue;
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if ( pItem && pItem->GetEntry() == item)
+ Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (pItem && pItem->GetEntry() == item)
{
tempcount += pItem->GetCount();
- if ( tempcount >= count )
+ if (tempcount >= count)
return true;
}
}
@@ -9491,11 +9491,11 @@ bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except
if (i == except_slot)
continue;
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if ( pItem && pItem->GetProto()->Socket[0].Color)
+ Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (pItem && pItem->GetProto()->Socket[0].Color)
{
tempcount += pItem->GetGemCountWithID(item);
- if ( tempcount >= count )
+ if (tempcount >= count)
return true;
}
}
@@ -9504,7 +9504,7 @@ bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except
return false;
}
-bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot ) const
+bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot) const
{
uint32 tempcount = 0;
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
@@ -9512,7 +9512,7 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32
if (i == except_slot)
continue;
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
+ Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!pItem)
continue;
@@ -9523,14 +9523,14 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32
if (pProto->ItemLimitCategory == limitCategory)
{
tempcount += pItem->GetCount();
- if ( tempcount >= count )
+ if (tempcount >= count)
return true;
}
- if ( pProto->Socket[0].Color)
+ if (pProto->Socket[0].Color)
{
tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
- if ( tempcount >= count )
+ if (tempcount >= count)
return true;
}
}
@@ -9543,7 +9543,7 @@ uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) c
uint8 tempcount = 0;
for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
+ Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!pItem)
continue;
@@ -9557,7 +9557,7 @@ uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) c
for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
+ Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!pItem)
continue;
@@ -9571,13 +9571,13 @@ uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) c
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
+ Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!pBag)
continue;
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
- Item *pItem = GetItemByPos( i, j );
+ Item *pItem = GetItemByPos(i, j);
if (!pItem)
continue;
@@ -9592,7 +9592,7 @@ uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) c
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
{
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
+ Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!pItem)
continue;
@@ -9606,13 +9606,13 @@ uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) c
for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
+ Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!pBag)
continue;
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
- Item *pItem = GetItemByPos( i, j );
+ Item *pItem = GetItemByPos(i, j);
if (!pItem)
continue;
@@ -9628,7 +9628,7 @@ uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) c
return tempcount;
}
-uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count ) const
+uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count) const
{
ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
if (!pProto)
@@ -9675,29 +9675,29 @@ uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem,
return EQUIP_ERR_OK;
}
-bool Player::HasItemTotemCategory( uint32 TotemCategory ) const
+bool Player::HasItemTotemCategory(uint32 TotemCategory) const
{
Item *pItem;
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
- pItem = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i );
- if ( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
+ pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory))
return true;
}
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
- pItem = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i );
- if ( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
+ pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory))
return true;
}
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
- if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
- pItem = GetUseableItemByPos( i, j );
- if ( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
+ pItem = GetUseableItemByPos(i, j);
+ if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory))
return true;
}
}
@@ -9705,9 +9705,9 @@ bool Player::HasItemTotemCategory( uint32 TotemCategory ) const
return false;
}
-uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool swap, Item* pSrcItem ) const
+uint8 Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool swap, Item* pSrcItem) const
{
- Item* pItem2 = GetItemByPos( bag, slot );
+ Item* pItem2 = GetItemByPos(bag, slot);
// ignore move item (this slot will be empty at move)
if (pItem2==pSrcItem)
@@ -9734,7 +9734,7 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV
}
else
{
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
+ Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag);
if (!pBag)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
@@ -9779,13 +9779,13 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV
return EQUIP_ERR_OK;
}
-uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot ) const
+uint8 Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
{
// skip specific bag already processed in first called _CanStoreItem_InBag
if (bag==skip_bag)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
+ Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag);
if (!pBag)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
@@ -9806,7 +9806,7 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy
if (j==skip_slot)
continue;
- Item* pItem2 = GetItemByPos( bag, j );
+ Item* pItem2 = GetItemByPos(bag, j);
// ignore move item (this slot will be empty at move)
if (pItem2==pSrcItem)
@@ -9855,7 +9855,7 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy
return EQUIP_ERR_OK;
}
-uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot ) const
+uint8 Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
{
for (uint32 j = slot_begin; j < slot_end; j++)
{
@@ -9863,7 +9863,7 @@ uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end,
if (INVENTORY_SLOT_BAG_0==skip_bag && j==skip_slot)
continue;
- Item* pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, j );
+ Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, j);
// ignore move item (this slot will be empty at move)
if (pItem2==pSrcItem)
@@ -9911,9 +9911,9 @@ uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end,
return EQUIP_ERR_OK;
}
-uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem, bool swap, uint32* no_space_count ) const
+uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem, bool swap, uint32* no_space_count) const
{
- sLog.outDebug( "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
+ sLog.outDebug("STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
if (!pProto)
@@ -10330,7 +10330,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
}
//////////////////////////////////////////////////////////////////////////
-uint8 Player::CanStoreItems( Item **pItems,int count) const
+uint8 Player::CanStoreItems(Item **pItems,int count) const
{
Item *pItem2;
@@ -10347,7 +10347,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
+ pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem2 && !pItem2->IsInTrade())
{
@@ -10357,7 +10357,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
{
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
+ pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem2 && !pItem2->IsInTrade())
{
@@ -10367,7 +10367,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
{
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
+ pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem2 && !pItem2->IsInTrade())
{
@@ -10377,11 +10377,11 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
- pItem2 = GetItemByPos( i, j );
+ pItem2 = GetItemByPos(i, j);
if (pItem2 && !pItem2->IsInTrade())
{
inv_bags[i-INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount();
@@ -10398,11 +10398,11 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
// no item
if (!pItem) continue;
- sLog.outDebug( "STORAGE: CanStoreItems %i. item = %u, count = %u", k+1, pItem->GetEntry(), pItem->GetCount());
+ sLog.outDebug("STORAGE: CanStoreItems %i. item = %u, count = %u", k+1, pItem->GetEntry(), pItem->GetCount());
ItemPrototype const *pProto = pItem->GetProto();
// strange item
- if ( !pProto )
+ if (!pProto)
return EQUIP_ERR_ITEM_NOT_FOUND;
// item it 'bind'
@@ -10418,14 +10418,14 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
return res;
// search stack for merge to
- if ( pProto->Stackable != 1 )
+ if (pProto->Stackable != 1)
{
bool b_found = false;
for (int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
{
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if ( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
+ pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
+ if (pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
{
inv_keys[t-KEYRING_SLOT_START] += pItem->GetCount();
b_found = true;
@@ -10436,8 +10436,8 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
{
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if ( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
+ pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
+ if (pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
{
inv_tokens[t-CURRENCYTOKEN_SLOT_START] += pItem->GetCount();
b_found = true;
@@ -10448,8 +10448,8 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
{
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if ( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
+ pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
+ if (pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
{
inv_slot_items[t-INVENTORY_SLOT_ITEM_START] += pItem->GetCount();
b_found = true;
@@ -10460,13 +10460,13 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
- pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if ( pBag && ItemCanGoIntoBag(pItem->GetProto(), pBag->GetProto()))
+ pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, t);
+ if (pBag && ItemCanGoIntoBag(pItem->GetProto(), pBag->GetProto()))
{
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
- pItem2 = GetItemByPos( t, j );
- if ( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
+ pItem2 = GetItemByPos(t, j);
+ if (pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
{
inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
b_found = true;
@@ -10479,7 +10479,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
// special bag case
- if ( pProto->BagFamily )
+ if (pProto->BagFamily)
{
bool b_found = false;
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
@@ -10487,7 +10487,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
uint32 keyringSize = GetMaxKeyringSize();
for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t)
{
- if ( inv_keys[t-KEYRING_SLOT_START] == 0 )
+ if (inv_keys[t-KEYRING_SLOT_START] == 0)
{
inv_keys[t-KEYRING_SLOT_START] = 1;
b_found = true;
@@ -10502,7 +10502,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
{
for (uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
{
- if ( inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0 )
+ if (inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0)
{
inv_tokens[t-CURRENCYTOKEN_SLOT_START] = 1;
b_found = true;
@@ -10515,18 +10515,18 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
- pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if ( pBag )
+ pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, t);
+ if (pBag)
{
pBagProto = pBag->GetProto();
// not plain container check
- if ( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
- ItemCanGoIntoBag(pProto,pBagProto) )
+ if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
+ ItemCanGoIntoBag(pProto,pBagProto))
{
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
- if ( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 )
+ if (inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0)
{
inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1;
b_found = true;
@@ -10543,7 +10543,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
bool b_found = false;
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
{
- if ( inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0 )
+ if (inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0)
{
inv_slot_items[t-INVENTORY_SLOT_ITEM_START] = 1;
b_found = true;
@@ -10555,18 +10555,18 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
// search free slot in bags
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
- pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if ( pBag )
+ pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, t);
+ if (pBag)
{
pBagProto = pBag->GetProto();
// special bag already checked
- if ( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
+ if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
continue;
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
- if ( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 )
+ if (inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0)
{
inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1;
b_found = true;
@@ -10585,13 +10585,13 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
//////////////////////////////////////////////////////////////////////////
-uint8 Player::CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const
+uint8 Player::CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const
{
dest = 0;
- Item *pItem = Item::CreateItem( item, 1, this );
- if ( pItem )
+ Item *pItem = Item::CreateItem(item, 1, this);
+ if (pItem)
{
- uint8 result = CanEquipItem(slot, dest, pItem, swap );
+ uint8 result = CanEquipItem(slot, dest, pItem, swap);
delete pItem;
return result;
}
@@ -10599,14 +10599,14 @@ uint8 Player::CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap
return EQUIP_ERR_ITEM_NOT_FOUND;
}
-uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading ) const
+uint8 Player::CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading) const
{
dest = 0;
- if ( pItem )
+ if (pItem)
{
- sLog.outDebug( "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
+ sLog.outDebug("STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
ItemPrototype const *pProto = pItem->GetProto();
- if ( pProto )
+ if (pProto)
{
if (pItem->IsBindedNotWith(this))
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
@@ -10627,13 +10627,13 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
// do not allow equipping gear except weapons, offhands, projectiles, relics in
// - combat
// - in-progress arenas
- if ( !pProto->CanChangeEquipStateInCombat() )
+ if (!pProto->CanChangeEquipStateInCombat())
{
- if ( isInCombat() )
+ if (isInCombat())
return EQUIP_ERR_NOT_IN_COMBAT;
if (BattleGround* bg = GetBattleGround())
- if ( bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS )
+ if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
}
@@ -10649,7 +10649,7 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
- uint8 eslot = FindEquipSlot( pProto, slot, swap );
+ uint8 eslot = FindEquipSlot(pProto, slot, swap);
if (eslot == NULL_SLOT)
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
@@ -10717,11 +10717,11 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
if (!CanTitanGrip())
{
// offhand item must can be stored in inventory for offhand item and it also must be unequipped
- Item *offItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND );
+ Item *offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
ItemPosCountVec off_dest;
if (offItem && (!not_loading ||
CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND,false) != EQUIP_ERR_OK ||
- CanStoreItem( NULL_BAG, NULL_SLOT, off_dest, offItem, false ) != EQUIP_ERR_OK ))
+ CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL;
}
}
@@ -10733,7 +10733,7 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
}
-uint8 Player::CanUnequipItem( uint16 pos, bool swap ) const
+uint8 Player::CanUnequipItem(uint16 pos, bool swap) const
{
// Applied only to equipped items and bank bags
if (!IsEquipmentPos(pos) && !IsBagPos(pos))
@@ -10742,25 +10742,25 @@ uint8 Player::CanUnequipItem( uint16 pos, bool swap ) const
Item* pItem = GetItemByPos(pos);
// Applied only to existed equipped item
- if ( !pItem )
+ if (!pItem)
return EQUIP_ERR_OK;
- sLog.outDebug( "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
+ sLog.outDebug("STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
ItemPrototype const *pProto = pItem->GetProto();
- if ( !pProto )
+ if (!pProto)
return EQUIP_ERR_ITEM_NOT_FOUND;
// do not allow unequipping gear except weapons, offhands, projectiles, relics in
// - combat
// - in-progress arenas
- if ( !pProto->CanChangeEquipStateInCombat() )
+ if (!pProto->CanChangeEquipStateInCombat())
{
- if ( isInCombat() )
+ if (isInCombat())
return EQUIP_ERR_NOT_IN_COMBAT;
if (BattleGround* bg = GetBattleGround())
- if ( bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS )
+ if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
}
@@ -10770,7 +10770,7 @@ uint8 Player::CanUnequipItem( uint16 pos, bool swap ) const
return EQUIP_ERR_OK;
}
-uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading ) const
+uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading) const
{
if (!pItem)
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
@@ -10783,7 +10783,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
uint32 count = pItem->GetCount();
- sLog.outDebug( "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
+ sLog.outDebug("STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
ItemPrototype const *pProto = pItem->GetProto();
if (!pProto)
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
@@ -10807,7 +10807,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount())
return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT;
- if (uint8 cantuse = CanUseItem( pItem, not_loading ) != EQUIP_ERR_OK)
+ if (uint8 cantuse = CanUseItem(pItem, not_loading) != EQUIP_ERR_OK)
return cantuse;
}
@@ -10822,19 +10822,19 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
// not specific slot or have space for partly store only in specific slot
// in specific bag
- if ( bag != NULL_BAG )
+ if (bag != NULL_BAG)
{
- if ( pProto->InventoryType == INVTYPE_BAG )
+ if (pProto->InventoryType == INVTYPE_BAG)
{
Bag *pBag = (Bag*)pItem;
- if ( pBag && !pBag->IsEmpty() )
+ if (pBag && !pBag->IsEmpty())
return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG;
}
// search stack in bag for merge to
- if ( pProto->Stackable != 1 )
+ if (pProto->Stackable != 1)
{
- if ( bag == INVENTORY_SLOT_BAG_0 )
+ if (bag == INVENTORY_SLOT_BAG_0)
{
res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
if (res!=EQUIP_ERR_OK)
@@ -10858,7 +10858,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
}
// search free slot in bag
- if ( bag == INVENTORY_SLOT_BAG_0 )
+ if (bag == INVENTORY_SLOT_BAG_0)
{
res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
if (res!=EQUIP_ERR_OK)
@@ -10884,7 +10884,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
// not specific bag or have space for partly store only in specific bag
// search stack for merge to
- if ( pProto->Stackable != 1 )
+ if (pProto->Stackable != 1)
{
// in slots
res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
@@ -10895,7 +10895,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
return EQUIP_ERR_OK;
// in special bags
- if ( pProto->BagFamily )
+ if (pProto->BagFamily)
{
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
@@ -10920,7 +10920,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
}
// search free place in special bag
- if ( pProto->BagFamily )
+ if (pProto->BagFamily)
{
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
@@ -10953,11 +10953,11 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
return EQUIP_ERR_BANK_FULL;
}
-uint8 Player::CanUseItem( Item *pItem, bool not_loading ) const
+uint8 Player::CanUseItem(Item *pItem, bool not_loading) const
{
if (pItem)
{
- sLog.outDebug( "STORAGE: CanUseItem item = %u", pItem->GetEntry());
+ sLog.outDebug("STORAGE: CanUseItem item = %u", pItem->GetEntry());
if (!isAlive() && not_loading)
return EQUIP_ERR_YOU_ARE_DEAD;
@@ -11004,10 +11004,10 @@ uint8 Player::CanUseItem( Item *pItem, bool not_loading ) const
if (pProto->RequiredSkill != 0)
{
- if (GetSkillValue( pProto->RequiredSkill ) == 0)
+ if (GetSkillValue(pProto->RequiredSkill) == 0)
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
- if (GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank)
+ if (GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank)
return EQUIP_ERR_ERR_CANT_EQUIP_SKILL;
}
@@ -11026,57 +11026,57 @@ uint8 Player::CanUseItem( Item *pItem, bool not_loading ) const
return EQUIP_ERR_ITEM_NOT_FOUND;
}
-bool Player::CanUseItem( ItemPrototype const *pProto )
+bool Player::CanUseItem(ItemPrototype const *pProto)
{
// Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
- if ( pProto )
+ if (pProto)
{
- if ( (pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0 )
+ if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0)
return false;
- if ( pProto->RequiredSkill != 0 )
+ if (pProto->RequiredSkill != 0)
{
- if ( GetSkillValue( pProto->RequiredSkill ) == 0 )
+ if (GetSkillValue(pProto->RequiredSkill) == 0)
return false;
- else if ( GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank )
+ else if (GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank)
return false;
}
- if ( pProto->RequiredSpell != 0 && !HasSpell( pProto->RequiredSpell ) )
+ if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell))
return false;
- if ( getLevel() < pProto->RequiredLevel )
+ if (getLevel() < pProto->RequiredLevel)
return false;
return true;
}
return false;
}
-uint8 Player::CanUseAmmo( uint32 item ) const
+uint8 Player::CanUseAmmo(uint32 item) const
{
- sLog.outDebug( "STORAGE: CanUseAmmo item = %u", item);
- if ( !isAlive() )
+ sLog.outDebug("STORAGE: CanUseAmmo item = %u", item);
+ if (!isAlive())
return EQUIP_ERR_YOU_ARE_DEAD;
- //if ( isStunned() )
+ //if (isStunned())
// return EQUIP_ERR_YOU_ARE_STUNNED;
- ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
- if ( pProto )
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
+ if (pProto)
{
- if ( pProto->InventoryType!= INVTYPE_AMMO )
+ if (pProto->InventoryType!= INVTYPE_AMMO)
return EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE;
- if ( (pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0 )
+ if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0)
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
- if ( pProto->RequiredSkill != 0 )
+ if (pProto->RequiredSkill != 0)
{
- if ( GetSkillValue( pProto->RequiredSkill ) == 0 )
+ if (GetSkillValue(pProto->RequiredSkill) == 0)
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
- else if ( GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank )
+ else if (GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank)
return EQUIP_ERR_ERR_CANT_EQUIP_SKILL;
}
- if ( pProto->RequiredSpell != 0 && !HasSpell( pProto->RequiredSpell ) )
+ if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell))
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
- /*if ( GetReputationMgr().GetReputation() < pProto->RequiredReputation )
+ /*if (GetReputationMgr().GetReputation() < pProto->RequiredReputation)
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
*/
- if ( getLevel() < pProto->RequiredLevel )
+ if (getLevel() < pProto->RequiredLevel)
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
// Requires No Ammo
@@ -11088,22 +11088,22 @@ uint8 Player::CanUseAmmo( uint32 item ) const
return EQUIP_ERR_ITEM_NOT_FOUND;
}
-void Player::SetAmmo( uint32 item )
+void Player::SetAmmo(uint32 item)
{
if (!item)
return;
// already set
- if ( GetUInt32Value(PLAYER_AMMO_ID) == item )
+ if (GetUInt32Value(PLAYER_AMMO_ID) == item)
return;
// check ammo
if (item)
{
- uint8 msg = CanUseAmmo( item );
- if ( msg != EQUIP_ERR_OK )
+ uint8 msg = CanUseAmmo(item);
+ if (msg != EQUIP_ERR_OK)
{
- SendEquipError( msg, NULL, NULL );
+ SendEquipError(msg, NULL, NULL);
return;
}
}
@@ -11124,27 +11124,27 @@ void Player::RemoveAmmo()
}
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
-Item* Player::StoreNewItem( ItemPosCountVec const& dest, uint32 item, bool update,int32 randomPropertyId )
+Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update,int32 randomPropertyId)
{
uint32 count = 0;
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
count += itr->count;
- Item *pItem = Item::CreateItem( item, count, this );
- if ( pItem )
+ Item *pItem = Item::CreateItem(item, count, this);
+ if (pItem)
{
- ItemAddedQuestCheck( item, count );
+ ItemAddedQuestCheck(item, count);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count);
if (randomPropertyId)
pItem->SetItemRandomProperties(randomPropertyId);
- pItem = StoreItem( dest, pItem, update );
+ pItem = StoreItem(dest, pItem, update);
}
return pItem;
}
-Item* Player::StoreItem( ItemPosCountVec const& dest, Item* pItem, bool update )
+Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
{
- if ( !pItem )
+ if (!pItem)
return NULL;
Item* lastItem = pItem;
@@ -11169,17 +11169,17 @@ Item* Player::StoreItem( ItemPosCountVec const& dest, Item* pItem, bool update )
}
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
-Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update )
+Item* Player::_StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update)
{
- if ( !pItem )
+ if (!pItem)
return NULL;
uint8 bag = pos >> 8;
uint8 slot = pos & 255;
- sLog.outDebug( "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow());
+ sLog.outDebug("STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow());
- Item *pItem2 = GetItemByPos( bag, slot );
+ Item *pItem2 = GetItemByPos(bag, slot);
if (!pItem2)
{
@@ -11194,17 +11194,17 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if (pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
pItem->GetProto()->Bonding == BIND_QUEST_ITEM ||
(pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
- pItem->SetBinding( true );
+ pItem->SetBinding(true);
if (bag == INVENTORY_SLOT_BAG_0)
{
m_items[slot] = pItem;
- SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID() );
- pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, GetGUID() );
- pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetGUID() );
+ SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
+ pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
+ pItem->SetUInt64Value(ITEM_FIELD_OWNER, GetGUID());
- pItem->SetSlot( slot );
- pItem->SetContainer( NULL );
+ pItem->SetSlot(slot);
+ pItem->SetContainer(NULL);
// need update known currency
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
@@ -11213,18 +11213,18 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if (IsInWorld() && update)
{
pItem->AddToWorld();
- pItem->SendUpdateToPlayer( this );
+ pItem->SendUpdateToPlayer(this);
}
pItem->SetState(ITEM_CHANGED, this);
}
- else if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ))
+ else if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
{
- pBag->StoreItem( slot, pItem, update );
- if ( IsInWorld() && update )
+ pBag->StoreItem(slot, pItem, update);
+ if (IsInWorld() && update)
{
pItem->AddToWorld();
- pItem->SendUpdateToPlayer( this );
+ pItem->SendUpdateToPlayer(this);
}
pItem->SetState(ITEM_CHANGED, this);
pBag->SetState(ITEM_CHANGED, this);
@@ -11240,11 +11240,11 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if (pItem2->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
pItem2->GetProto()->Bonding == BIND_QUEST_ITEM ||
(pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
- pItem2->SetBinding( true );
+ pItem2->SetBinding(true);
- pItem2->SetCount( pItem2->GetCount() + count );
+ pItem2->SetCount(pItem2->GetCount() + count);
if (IsInWorld() && update)
- pItem2->SendUpdateToPlayer( this );
+ pItem2->SendUpdateToPlayer(this);
if (!clone)
{
@@ -11252,7 +11252,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if (IsInWorld() && update)
{
pItem->RemoveFromWorld();
- pItem->DestroyForPlayer( this );
+ pItem->DestroyForPlayer(this);
}
RemoveEnchantmentDurations(pItem);
@@ -11272,19 +11272,19 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
}
}
-Item* Player::EquipNewItem( uint16 pos, uint32 item, bool update )
+Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update)
{
- if (Item *pItem = Item::CreateItem( item, 1, this ))
+ if (Item *pItem = Item::CreateItem(item, 1, this))
{
- ItemAddedQuestCheck( item, 1 );
+ ItemAddedQuestCheck(item, 1);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1);
- return EquipItem( pos, pItem, update );
+ return EquipItem(pos, pItem, update);
}
return NULL;
}
-Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
+Item* Player::EquipItem(uint16 pos, Item *pItem, bool update)
{
AddEnchantmentDurations(pItem);
AddItemDurations(pItem);
@@ -11292,11 +11292,11 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
uint8 bag = pos >> 8;
uint8 slot = pos & 255;
- Item *pItem2 = GetItemByPos( bag, slot );
+ Item *pItem2 = GetItemByPos(bag, slot);
- if ( !pItem2 )
+ if (!pItem2)
{
- VisualizeItem( slot, pItem);
+ VisualizeItem(slot, pItem);
if (isAlive())
{
@@ -11333,20 +11333,20 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
}
}
- if ( IsInWorld() && update )
+ if (IsInWorld() && update)
{
pItem->AddToWorld();
- pItem->SendUpdateToPlayer( this );
+ pItem->SendUpdateToPlayer(this);
}
ApplyEquipCooldown(pItem);
// update expertise and armor penetration - passive auras may need it
- if ( slot == EQUIPMENT_SLOT_MAINHAND )
+ if (slot == EQUIPMENT_SLOT_MAINHAND)
UpdateExpertise(BASE_ATTACK);
- else if ( slot == EQUIPMENT_SLOT_OFFHAND )
+ else if (slot == EQUIPMENT_SLOT_OFFHAND)
UpdateExpertise(OFF_ATTACK);
switch(slot)
@@ -11361,16 +11361,16 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
}
else
{
- pItem2->SetCount( pItem2->GetCount() + pItem->GetCount() );
- if ( IsInWorld() && update )
- pItem2->SendUpdateToPlayer( this );
+ pItem2->SetCount(pItem2->GetCount() + pItem->GetCount());
+ if (IsInWorld() && update)
+ pItem2->SendUpdateToPlayer(this);
// delete item (it not in any slot currently)
//pItem->DeleteFromDB();
- if ( IsInWorld() && update )
+ if (IsInWorld() && update)
{
pItem->RemoveFromWorld();
- pItem->DestroyForPlayer( this );
+ pItem->DestroyForPlayer(this);
}
RemoveEnchantmentDurations(pItem);
@@ -11393,20 +11393,20 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
return pItem;
}
-void Player::QuickEquipItem( uint16 pos, Item *pItem)
+void Player::QuickEquipItem(uint16 pos, Item *pItem)
{
- if ( pItem )
+ if (pItem)
{
AddEnchantmentDurations(pItem);
AddItemDurations(pItem);
uint8 slot = pos & 255;
- VisualizeItem( slot, pItem);
+ VisualizeItem(slot, pItem);
- if ( IsInWorld() )
+ if (IsInWorld())
{
pItem->AddToWorld();
- pItem->SendUpdateToPlayer( this );
+ pItem->SendUpdateToPlayer(this);
}
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
@@ -11429,25 +11429,25 @@ void Player::SetVisibleItemSlot(uint8 slot, Item *pItem)
}
}
-void Player::VisualizeItem( uint8 slot, Item *pItem)
+void Player::VisualizeItem(uint8 slot, Item *pItem)
{
if (!pItem)
return;
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
- if ( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
- pItem->SetBinding( true );
+ if (pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
+ pItem->SetBinding(true);
- sLog.outDebug( "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
+ sLog.outDebug("STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
m_items[slot] = pItem;
- SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID() );
- pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, GetGUID() );
- pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetGUID() );
- pItem->SetSlot( slot );
- pItem->SetContainer( NULL );
+ SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
+ pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
+ pItem->SetUInt64Value(ITEM_FIELD_OWNER, GetGUID());
+ pItem->SetSlot(slot);
+ pItem->SetContainer(NULL);
- if ( slot < EQUIPMENT_SLOT_END )
+ if (slot < EQUIPMENT_SLOT_END)
SetVisibleItemSlot(slot, pItem);
pItem->SetState(ITEM_CHANGED, this);
@@ -11463,7 +11463,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
Item *pItem = GetItemByPos(bag, slot);
if (pItem)
{
- sLog.outDebug( "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
+ sLog.outDebug("STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
RemoveEnchantmentDurations(pItem);
RemoveItemDurations(pItem);
@@ -11583,7 +11583,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
Item *pItem = GetItemByPos(bag, slot);
if (pItem)
{
- sLog.outDebug( "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
+ sLog.outDebug("STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
// start from destroy contained items (only equipped bag can have its)
if (pItem->IsBag() && pItem->IsEquipped()) // this also prevent infinity loop if empty bag stored in bag==slot
@@ -11600,7 +11600,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
pItem->SetNotRefundable(this);
- ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount() );
+ ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
if (bag == INVENTORY_SLOT_BAG_0)
{
@@ -11618,7 +11618,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
_ApplyItemMods(pItem, slot, false);
}
- if ( slot < EQUIPMENT_SLOT_END )
+ if (slot < EQUIPMENT_SLOT_END)
{
// remove item dependent auras and casts (only weapon and armor slots)
RemoveItemDependentAurasAndCasts(pItem);
@@ -11648,7 +11648,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
m_items[slot] = NULL;
}
- else if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ))
+ else if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
pBag->RemoveItem(slot, update);
if (IsInWorld() && update)
@@ -11666,13 +11666,13 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check)
{
- sLog.outDebug( "STORAGE: DestroyItemCount item = %u, count = %u", item, count);
+ sLog.outDebug("STORAGE: DestroyItemCount item = %u, count = %u", item, count);
uint32 remcount = 0;
// in inventory
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
if (pItem->GetEntry() == item)
{
@@ -11680,7 +11680,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
{
// all items in inventory can unequipped
remcount += pItem->GetCount();
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
if (remcount >= count)
return;
@@ -11690,7 +11690,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() & update)
- pItem->SendUpdateToPlayer( this );
+ pItem->SendUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this);
return;
}
@@ -11700,7 +11700,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
if (pItem->GetEntry() == item)
{
@@ -11708,17 +11708,17 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
{
// all keys can be unequipped
remcount += pItem->GetCount();
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
if (remcount >= count)
return;
}
else
{
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
+ ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
+ pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() & update)
- pItem->SendUpdateToPlayer( this );
+ pItem->SendUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this);
return;
}
@@ -11729,7 +11729,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
// in inventory bags
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
@@ -11741,17 +11741,17 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
if (pItem->GetCount() + remcount <= count)
{
remcount += pItem->GetCount();
- DestroyItem( i, j, update );
+ DestroyItem(i, j, update);
if (remcount >= count)
return;
}
else
{
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
+ ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
+ pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() && update)
- pItem->SendUpdateToPlayer( this );
+ pItem->SendUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this);
return;
}
@@ -11764,16 +11764,16 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
// in equipment and bag list
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
if (pItem && pItem->GetEntry() == item)
{
if (pItem->GetCount() + remcount <= count)
{
- if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK )
+ if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
{
remcount += pItem->GetCount();
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
if (remcount >= count)
return;
@@ -11781,10 +11781,10 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
}
else
{
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
+ ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
+ pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() & update)
- pItem->SendUpdateToPlayer( this );
+ pItem->SendUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this);
return;
}
@@ -11793,24 +11793,24 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
}
}
-void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
+void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone)
{
- sLog.outDebug( "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone );
+ sLog.outDebug("STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone);
// in inventory
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
@@ -11818,36 +11818,36 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
// in equipment and bag list
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
}
-void Player::DestroyConjuredItems( bool update )
+void Player::DestroyConjuredItems(bool update)
{
// used when entering arena
// destroys all conjured items
- sLog.outDebug( "STORAGE: DestroyConjuredItems" );
+ sLog.outDebug("STORAGE: DestroyConjuredItems");
// in inventory
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->IsConjuredConsumable())
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->IsConjuredConsumable())
- DestroyItem( i, j, update);
+ DestroyItem(i, j, update);
// in equipment and bag list
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->IsConjuredConsumable())
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
+ DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
}
Item* Player::GetItemByEntry(uint32 entry) const
@@ -11855,7 +11855,7 @@ Item* Player::GetItemByEntry(uint32 entry) const
// in inventory
for (int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetEntry() == entry)
return pItem;
}
@@ -11863,7 +11863,7 @@ Item* Player::GetItemByEntry(uint32 entry) const
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
@@ -11877,7 +11877,7 @@ Item* Player::GetItemByEntry(uint32 entry) const
for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetEntry()==entry)
return pItem;
}
@@ -11885,31 +11885,31 @@ Item* Player::GetItemByEntry(uint32 entry) const
return NULL;
}
-void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )
+void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update)
{
if (!pItem)
return;
- sLog.outDebug( "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(),pItem->GetEntry(), count);
+ sLog.outDebug("STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(),pItem->GetEntry(), count);
- if ( pItem->GetCount() <= count )
+ if (pItem->GetCount() <= count)
{
count -= pItem->GetCount();
- DestroyItem( pItem->GetBagSlot(),pItem->GetSlot(), update);
+ DestroyItem(pItem->GetBagSlot(),pItem->GetSlot(), update);
}
else
{
- ItemRemovedQuestCheck( pItem->GetEntry(), count);
- pItem->SetCount( pItem->GetCount() - count );
+ ItemRemovedQuestCheck(pItem->GetEntry(), count);
+ pItem->SetCount(pItem->GetCount() - count);
count = 0;
- if ( IsInWorld() & update )
- pItem->SendUpdateToPlayer( this );
+ if (IsInWorld() & update)
+ pItem->SendUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this);
}
}
-void Player::SplitItem( uint16 src, uint16 dst, uint32 count )
+void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
{
uint8 srcbag = src >> 8;
uint8 srcslot = src & 255;
@@ -11917,106 +11917,106 @@ void Player::SplitItem( uint16 src, uint16 dst, uint32 count )
uint8 dstbag = dst >> 8;
uint8 dstslot = dst & 255;
- Item *pSrcItem = GetItemByPos( srcbag, srcslot );
- if ( !pSrcItem )
+ Item *pSrcItem = GetItemByPos(srcbag, srcslot);
+ if (!pSrcItem)
{
- SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL );
+ SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL);
return;
}
// not let split all items (can be only at cheating)
if (pSrcItem->GetCount() == count)
{
- SendEquipError( EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL );
+ SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL);
return;
}
// not let split more existed items (can be only at cheating)
if (pSrcItem->GetCount() < count)
{
- SendEquipError( EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, NULL );
+ SendEquipError(EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, NULL);
return;
}
if (pSrcItem->m_lootGenerated) // prevent split looting item (item
{
//best error message found for attempting to split while looting
- SendEquipError( EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL );
+ SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL);
return;
}
- sLog.outDebug( "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
- Item *pNewItem = pSrcItem->CloneItem( count, this );
- if ( !pNewItem )
+ sLog.outDebug("STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
+ Item *pNewItem = pSrcItem->CloneItem(count, this);
+ if (!pNewItem)
{
- SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL );
+ SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL);
return;
}
- if ( IsInventoryPos( dst ) )
+ if (IsInventoryPos(dst))
{
// change item amount before check (for unique max count check)
- pSrcItem->SetCount( pSrcItem->GetCount() - count );
+ pSrcItem->SetCount(pSrcItem->GetCount() - count);
ItemPosCountVec dest;
- uint8 msg = CanStoreItem( dstbag, dstslot, dest, pNewItem, false );
- if ( msg != EQUIP_ERR_OK )
+ uint8 msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false);
+ if (msg != EQUIP_ERR_OK)
{
delete pNewItem;
- pSrcItem->SetCount( pSrcItem->GetCount() + count );
- SendEquipError( msg, pSrcItem, NULL );
+ pSrcItem->SetCount(pSrcItem->GetCount() + count);
+ SendEquipError(msg, pSrcItem, NULL);
return;
}
- if ( IsInWorld() )
- pSrcItem->SendUpdateToPlayer( this );
+ if (IsInWorld())
+ pSrcItem->SendUpdateToPlayer(this);
pSrcItem->SetState(ITEM_CHANGED, this);
- StoreItem( dest, pNewItem, true);
+ StoreItem(dest, pNewItem, true);
}
- else if ( IsBankPos ( dst ) )
+ else if (IsBankPos (dst))
{
// change item amount before check (for unique max count check)
- pSrcItem->SetCount( pSrcItem->GetCount() - count );
+ pSrcItem->SetCount(pSrcItem->GetCount() - count);
ItemPosCountVec dest;
- uint8 msg = CanBankItem( dstbag, dstslot, dest, pNewItem, false );
- if ( msg != EQUIP_ERR_OK )
+ uint8 msg = CanBankItem(dstbag, dstslot, dest, pNewItem, false);
+ if (msg != EQUIP_ERR_OK)
{
delete pNewItem;
- pSrcItem->SetCount( pSrcItem->GetCount() + count );
- SendEquipError( msg, pSrcItem, NULL );
+ pSrcItem->SetCount(pSrcItem->GetCount() + count);
+ SendEquipError(msg, pSrcItem, NULL);
return;
}
- if ( IsInWorld() )
- pSrcItem->SendUpdateToPlayer( this );
+ if (IsInWorld())
+ pSrcItem->SendUpdateToPlayer(this);
pSrcItem->SetState(ITEM_CHANGED, this);
- BankItem( dest, pNewItem, true);
+ BankItem(dest, pNewItem, true);
}
- else if ( IsEquipmentPos ( dst ) )
+ else if (IsEquipmentPos (dst))
{
// change item amount before check (for unique max count check), provide space for splitted items
- pSrcItem->SetCount( pSrcItem->GetCount() - count );
+ pSrcItem->SetCount(pSrcItem->GetCount() - count);
uint16 dest;
- uint8 msg = CanEquipItem( dstslot, dest, pNewItem, false );
- if ( msg != EQUIP_ERR_OK )
+ uint8 msg = CanEquipItem(dstslot, dest, pNewItem, false);
+ if (msg != EQUIP_ERR_OK)
{
delete pNewItem;
- pSrcItem->SetCount( pSrcItem->GetCount() + count );
- SendEquipError( msg, pSrcItem, NULL );
+ pSrcItem->SetCount(pSrcItem->GetCount() + count);
+ SendEquipError(msg, pSrcItem, NULL);
return;
}
- if ( IsInWorld() )
- pSrcItem->SendUpdateToPlayer( this );
+ if (IsInWorld())
+ pSrcItem->SendUpdateToPlayer(this);
pSrcItem->SetState(ITEM_CHANGED, this);
- EquipItem( dest, pNewItem, true);
+ EquipItem(dest, pNewItem, true);
AutoUnequipOffhandIfNeed();
}
}
-void Player::SwapItem( uint16 src, uint16 dst )
+void Player::SwapItem(uint16 src, uint16 dst)
{
uint8 srcbag = src >> 8;
uint8 srcslot = src & 255;
@@ -12024,17 +12024,17 @@ void Player::SwapItem( uint16 src, uint16 dst )
uint8 dstbag = dst >> 8;
uint8 dstslot = dst & 255;
- Item *pSrcItem = GetItemByPos( srcbag, srcslot );
- Item *pDstItem = GetItemByPos( dstbag, dstslot );
+ Item *pSrcItem = GetItemByPos(srcbag, srcslot);
+ Item *pDstItem = GetItemByPos(dstbag, dstslot);
- if ( !pSrcItem )
+ if (!pSrcItem)
return;
- sLog.outDebug( "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry());
+ sLog.outDebug("STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry());
- if (!isAlive() )
+ if (!isAlive())
{
- SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem );
+ SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem);
return;
}
@@ -12043,26 +12043,26 @@ void Player::SwapItem( uint16 src, uint16 dst )
if (pSrcItem->m_lootGenerated) // prevent swap looting item
{
//best error message found for attempting to swap while looting
- SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL );
+ SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL);
return;
}
// check unequip potability for equipped items and bank bags
- if (IsEquipmentPos ( src ) || IsBagPos ( src ))
+ if (IsEquipmentPos (src) || IsBagPos (src))
{
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
- uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || (pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty()));
+ uint8 msg = CanUnequipItem(src, !IsBagPos (src) || IsBagPos (dst) || (pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty()));
if (msg != EQUIP_ERR_OK)
{
- SendEquipError( msg, pSrcItem, pDstItem );
+ SendEquipError(msg, pSrcItem, pDstItem);
return;
}
}
// prevent put equipped/bank bag in self
- if ( IsBagPos ( src ) && srcslot == dstbag)
+ if (IsBagPos (src) && srcslot == dstbag)
{
- SendEquipError( EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem );
+ SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem);
return;
}
@@ -12073,18 +12073,18 @@ void Player::SwapItem( uint16 src, uint16 dst )
if (pDstItem->m_lootGenerated) // prevent swap looting item
{
//best error message found for attempting to swap while looting
- SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, NULL );
+ SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, NULL);
return;
}
// check unequip potability for equipped items and bank bags
- if (IsEquipmentPos ( dst ) || IsBagPos ( dst ))
+ if (IsEquipmentPos (dst) || IsBagPos (dst))
{
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
- uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || (pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty()));
+ uint8 msg = CanUnequipItem(dst, !IsBagPos (dst) || IsBagPos (src) || (pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty()));
if (msg != EQUIP_ERR_OK)
{
- SendEquipError( msg, pSrcItem, pDstItem );
+ SendEquipError(msg, pSrcItem, pDstItem);
return;
}
}
@@ -12094,41 +12094,41 @@ void Player::SwapItem( uint16 src, uint16 dst )
// or swap empty bag with another empty or not empty bag (with items exchange)
// Move case
- if ( !pDstItem )
+ if (!pDstItem)
{
- if ( IsInventoryPos( dst ) )
+ if (IsInventoryPos(dst))
{
ItemPosCountVec dest;
- uint8 msg = CanStoreItem( dstbag, dstslot, dest, pSrcItem, false );
- if ( msg != EQUIP_ERR_OK )
+ uint8 msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false);
+ if (msg != EQUIP_ERR_OK)
{
- SendEquipError( msg, pSrcItem, NULL );
+ SendEquipError(msg, pSrcItem, NULL);
return;
}
RemoveItem(srcbag, srcslot, true);
- StoreItem( dest, pSrcItem, true);
+ StoreItem(dest, pSrcItem, true);
}
- else if ( IsBankPos ( dst ) )
+ else if (IsBankPos (dst))
{
ItemPosCountVec dest;
- uint8 msg = CanBankItem( dstbag, dstslot, dest, pSrcItem, false);
- if ( msg != EQUIP_ERR_OK )
+ uint8 msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false);
+ if (msg != EQUIP_ERR_OK)
{
- SendEquipError( msg, pSrcItem, NULL );
+ SendEquipError(msg, pSrcItem, NULL);
return;
}
RemoveItem(srcbag, srcslot, true);
- BankItem( dest, pSrcItem, true);
+ BankItem(dest, pSrcItem, true);
}
- else if ( IsEquipmentPos ( dst ) )
+ else if (IsEquipmentPos (dst))
{
uint16 dest;
- uint8 msg = CanEquipItem( dstslot, dest, pSrcItem, false );
- if ( msg != EQUIP_ERR_OK )
+ uint8 msg = CanEquipItem(dstslot, dest, pSrcItem, false);
+ if (msg != EQUIP_ERR_OK)
{
- SendEquipError( msg, pSrcItem, NULL );
+ SendEquipError(msg, pSrcItem, NULL);
return;
}
@@ -12146,42 +12146,42 @@ void Player::SwapItem( uint16 src, uint16 dst )
uint8 msg;
ItemPosCountVec sDest;
uint16 eDest;
- if ( IsInventoryPos( dst ) )
- msg = CanStoreItem( dstbag, dstslot, sDest, pSrcItem, false );
- else if ( IsBankPos ( dst ) )
- msg = CanBankItem( dstbag, dstslot, sDest, pSrcItem, false );
- else if ( IsEquipmentPos ( dst ) )
- msg = CanEquipItem( dstslot, eDest, pSrcItem, false );
+ if (IsInventoryPos(dst))
+ msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false);
+ else if (IsBankPos (dst))
+ msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, false);
+ else if (IsEquipmentPos (dst))
+ msg = CanEquipItem(dstslot, eDest, pSrcItem, false);
else
return;
// can be merge/fill
if (msg == EQUIP_ERR_OK)
{
- if ( pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetProto()->GetMaxStackSize())
+ if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetProto()->GetMaxStackSize())
{
RemoveItem(srcbag, srcslot, true);
- if ( IsInventoryPos( dst ) )
- StoreItem( sDest, pSrcItem, true);
- else if ( IsBankPos ( dst ) )
- BankItem( sDest, pSrcItem, true);
- else if ( IsEquipmentPos ( dst ) )
+ if (IsInventoryPos(dst))
+ StoreItem(sDest, pSrcItem, true);
+ else if (IsBankPos (dst))
+ BankItem(sDest, pSrcItem, true);
+ else if (IsEquipmentPos (dst))
{
- EquipItem( eDest, pSrcItem, true);
+ EquipItem(eDest, pSrcItem, true);
AutoUnequipOffhandIfNeed();
}
}
else
{
- pSrcItem->SetCount( pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetProto()->GetMaxStackSize());
- pDstItem->SetCount( pSrcItem->GetProto()->GetMaxStackSize());
+ pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetProto()->GetMaxStackSize());
+ pDstItem->SetCount(pSrcItem->GetProto()->GetMaxStackSize());
pSrcItem->SetState(ITEM_CHANGED, this);
pDstItem->SetState(ITEM_CHANGED, this);
- if ( IsInWorld() )
+ if (IsInWorld())
{
- pSrcItem->SendUpdateToPlayer( this );
- pDstItem->SendUpdateToPlayer( this );
+ pSrcItem->SendUpdateToPlayer(this);
+ pDstItem->SendUpdateToPlayer(this);
}
}
return;
@@ -12194,40 +12194,40 @@ void Player::SwapItem( uint16 src, uint16 dst )
// check src->dest move possibility
ItemPosCountVec sDest;
uint16 eDest = 0;
- if ( IsInventoryPos( dst ) )
- msg = CanStoreItem( dstbag, dstslot, sDest, pSrcItem, true );
- else if ( IsBankPos( dst ) )
- msg = CanBankItem( dstbag, dstslot, sDest, pSrcItem, true );
- else if ( IsEquipmentPos( dst ) )
+ if (IsInventoryPos(dst))
+ msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, true);
+ else if (IsBankPos(dst))
+ msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, true);
+ else if (IsEquipmentPos(dst))
{
- msg = CanEquipItem( dstslot, eDest, pSrcItem, true );
- if ( msg == EQUIP_ERR_OK )
- msg = CanUnequipItem( eDest, true );
+ msg = CanEquipItem(dstslot, eDest, pSrcItem, true);
+ if (msg == EQUIP_ERR_OK)
+ msg = CanUnequipItem(eDest, true);
}
- if ( msg != EQUIP_ERR_OK )
+ if (msg != EQUIP_ERR_OK)
{
- SendEquipError( msg, pSrcItem, pDstItem );
+ SendEquipError(msg, pSrcItem, pDstItem);
return;
}
// check dest->src move possibility
ItemPosCountVec sDest2;
uint16 eDest2 = 0;
- if ( IsInventoryPos( src ) )
- msg = CanStoreItem( srcbag, srcslot, sDest2, pDstItem, true );
- else if ( IsBankPos( src ) )
- msg = CanBankItem( srcbag, srcslot, sDest2, pDstItem, true );
- else if ( IsEquipmentPos( src ) )
+ if (IsInventoryPos(src))
+ msg = CanStoreItem(srcbag, srcslot, sDest2, pDstItem, true);
+ else if (IsBankPos(src))
+ msg = CanBankItem(srcbag, srcslot, sDest2, pDstItem, true);
+ else if (IsEquipmentPos(src))
{
- msg = CanEquipItem( srcslot, eDest2, pDstItem, true);
- if ( msg == EQUIP_ERR_OK )
- msg = CanUnequipItem( eDest2, true);
+ msg = CanEquipItem(srcslot, eDest2, pDstItem, true);
+ if (msg == EQUIP_ERR_OK)
+ msg = CanUnequipItem(eDest2, true);
}
- if ( msg != EQUIP_ERR_OK )
+ if (msg != EQUIP_ERR_OK)
{
- SendEquipError( msg, pDstItem, pSrcItem );
+ SendEquipError(msg, pDstItem, pSrcItem);
return;
}
@@ -12264,7 +12264,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
{
// one from items not go to empty target bag
- SendEquipError( EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem );
+ SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem);
return;
}
@@ -12274,7 +12274,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
if (count > emptyBag->GetBagSize())
{
// too small targeted bag
- SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem );
+ SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem);
return;
}
@@ -12358,7 +12358,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
AutoUnequipOffhandIfNeed();
}
-void Player::AddItemToBuyBackSlot( Item *pItem )
+void Player::AddItemToBuyBackSlot(Item *pItem)
{
if (pItem)
{
@@ -12366,10 +12366,10 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
// if current back slot non-empty search oldest or free
if (m_items[slot])
{
- uint32 oldest_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 );
+ uint32 oldest_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1);
uint32 oldest_slot = BUYBACK_SLOT_START;
- for (uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i )
+ for (uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i)
{
// found empty
if (!m_items[i])
@@ -12378,7 +12378,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
break;
}
- uint32 i_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START);
+ uint32 i_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START);
if (oldest_time > i_time)
{
@@ -12391,20 +12391,20 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
slot = oldest_slot;
}
- RemoveItemFromBuyBackSlot( slot, true );
- sLog.outDebug( "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot);
+ RemoveItemFromBuyBackSlot(slot, true);
+ sLog.outDebug("STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot);
m_items[slot] = pItem;
time_t base = time(NULL);
uint32 etime = uint32(base - m_logintime + (30 * 3600));
uint32 eslot = slot - BUYBACK_SLOT_START;
- SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID() );
+ SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID());
if (ItemPrototype const *pProto = pItem->GetProto())
- SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount() );
+ SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount());
else
- SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0 );
- SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime );
+ SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
+ SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime);
// move to next (for non filled list is move most optimized choice)
if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
@@ -12412,17 +12412,17 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
}
}
-Item* Player::GetItemFromBuyBackSlot( uint32 slot )
+Item* Player::GetItemFromBuyBackSlot(uint32 slot)
{
- sLog.outDebug( "STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
+ sLog.outDebug("STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
return m_items[slot];
return NULL;
}
-void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
+void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
{
- sLog.outDebug( "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
+ sLog.outDebug("STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
{
Item *pItem = m_items[slot];
@@ -12446,9 +12446,9 @@ void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
}
}
-void Player::SendEquipError( uint8 msg, Item* pItem, Item *pItem2 )
+void Player::SendEquipError(uint8 msg, Item* pItem, Item *pItem2)
{
- sLog.outDebug( "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
+ sLog.outDebug("WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18));
data << uint8(msg);
@@ -12472,10 +12472,10 @@ void Player::SendEquipError( uint8 msg, Item* pItem, Item *pItem2 )
GetSession()->SendPacket(&data);
}
-void Player::SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param )
+void Player::SendBuyError(uint8 msg, Creature* pCreature, uint32 item, uint32 param)
{
- sLog.outDebug( "WORLD: Sent SMSG_BUY_FAILED" );
- WorldPacket data( SMSG_BUY_FAILED, (8+4+4+1) );
+ sLog.outDebug("WORLD: Sent SMSG_BUY_FAILED");
+ WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1));
data << uint64(pCreature ? pCreature->GetGUID() : 0);
data << uint32(item);
if (param > 0)
@@ -12484,10 +12484,10 @@ void Player::SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 p
GetSession()->SendPacket(&data);
}
-void Player::SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param )
+void Player::SendSellError(uint8 msg, Creature* pCreature, uint64 guid, uint32 param)
{
- sLog.outDebug( "WORLD: Sent SMSG_SELL_ITEM" );
- WorldPacket data( SMSG_SELL_ITEM,(8+8+(param?4:0)+1)); // last check 2.0.10
+ sLog.outDebug("WORLD: Sent SMSG_SELL_ITEM");
+ WorldPacket data(SMSG_SELL_ITEM,(8+8+(param?4:0)+1)); // last check 2.0.10
data << uint64(pCreature ? pCreature->GetGUID() : 0);
data << uint64(guid);
if (param > 0)
@@ -12633,7 +12633,7 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
// in inventory bags
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->GetEnchantmentId(slot))
@@ -12658,7 +12658,7 @@ void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 durat
break;
}
}
- if (item && duration > 0 )
+ if (item && duration > 0)
{
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
@@ -12745,7 +12745,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
{
if (item_rand->enchant_id[k] == enchant_id)
{
- basepoints = int32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
+ basepoints = int32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000);
break;
}
}
@@ -12771,7 +12771,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
{
if (item_rand->enchant_id[k] == enchant_id)
{
- enchant_amount = uint32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
+ enchant_amount = uint32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000);
break;
}
}
@@ -12791,7 +12791,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
{
if (item_rand_suffix->enchant_id[k] == enchant_id)
{
- enchant_amount = uint32((item_rand_suffix->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
+ enchant_amount = uint32((item_rand_suffix->prefix[k] * item->GetItemSuffixFactor()) / 10000);
break;
}
}
@@ -12988,7 +12988,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
}
- else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
+ else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
{
addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
@@ -13055,7 +13055,7 @@ void Player::SendNewItem(Item *item, uint32 count, bool received, bool created,
return;
// last check 2.0.10
- WorldPacket data( SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4) );
+ WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4));
data << uint64(GetGUID()); // player GUID
data << uint32(received); // 0=looted, 1=from npc
data << uint32(created); // 0=received, 1=created
@@ -13465,7 +13465,7 @@ uint32 Player::GetDefaultGossipMenuForSource(WorldObject *pSource)
/*** QUEST SYSTEM ***/
/*********************************************************/
-void Player::PrepareQuestMenu( uint64 guid )
+void Player::PrepareQuestMenu(uint64 guid)
{
Object *pObject;
QuestRelations* pObjectQR;
@@ -13473,7 +13473,7 @@ void Player::PrepareQuestMenu( uint64 guid )
// pets also can have quests
Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
- if ( pCreature )
+ if (pCreature)
{
pObject = (Object*)pCreature;
pObjectQR = &objmgr.mCreatureQuestRelations;
@@ -13486,7 +13486,7 @@ void Player::PrepareQuestMenu( uint64 guid )
Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
ASSERT(_map);
GameObject *pGameObject = _map->GetGameObject(guid);
- if ( pGameObject )
+ if (pGameObject)
{
pObject = (Object*)pGameObject;
pObjectQR = &objmgr.mGOQuestRelations;
@@ -13502,12 +13502,12 @@ void Player::PrepareQuestMenu( uint64 guid )
for (QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i)
{
uint32 quest_id = i->second;
- QuestStatus status = GetQuestStatus( quest_id );
- if ( status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus( quest_id ) )
+ QuestStatus status = GetQuestStatus(quest_id);
+ if (status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(quest_id))
qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
- else if ( status == QUEST_STATUS_INCOMPLETE )
+ else if (status == QUEST_STATUS_INCOMPLETE)
qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
- //else if (status == QUEST_STATUS_AVAILABLE )
+ //else if (status == QUEST_STATUS_AVAILABLE)
// qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
}
@@ -13517,11 +13517,11 @@ void Player::PrepareQuestMenu( uint64 guid )
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
if (!pQuest) continue;
- QuestStatus status = GetQuestStatus( quest_id );
+ QuestStatus status = GetQuestStatus(quest_id);
if (pQuest->IsAutoComplete() && CanTakeQuest(pQuest, false))
qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
- else if ( status == QUEST_STATUS_NONE && CanTakeQuest( pQuest, false ) )
+ else if (status == QUEST_STATUS_NONE && CanTakeQuest(pQuest, false))
qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
}
}
@@ -13617,21 +13617,21 @@ void Player::SendPreparedQuest(uint64 guid)
}
}
-bool Player::IsActiveQuest( uint32 quest_id ) const
+bool Player::IsActiveQuest(uint32 quest_id) const
{
QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id);
return itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE;
}
-Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest )
+Quest const * Player::GetNextQuest(uint64 guid, Quest const *pQuest)
{
Object *pObject;
QuestRelations* pObjectQR;
QuestRelations* pObjectQIR;
Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
- if ( pCreature )
+ if (pCreature)
{
pObject = (Object*)pCreature;
pObjectQR = &objmgr.mCreatureQuestRelations;
@@ -13644,7 +13644,7 @@ Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest )
Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
ASSERT(_map);
GameObject *pGameObject = _map->GetGameObject(guid);
- if ( pGameObject )
+ if (pGameObject)
{
pObject = (Object*)pGameObject;
pObjectQR = &objmgr.mGOQuestRelations;
@@ -13664,12 +13664,12 @@ Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest )
return NULL;
}
-bool Player::CanSeeStartQuest( Quest const *pQuest )
+bool Player::CanSeeStartQuest(Quest const *pQuest)
{
- if ( SatisfyQuestRace( pQuest, false ) && SatisfyQuestSkillOrClass( pQuest, false ) &&
- SatisfyQuestExclusiveGroup( pQuest, false ) && SatisfyQuestReputation( pQuest, false ) &&
- SatisfyQuestPreviousQuest( pQuest, false ) && SatisfyQuestNextChain( pQuest, false ) &&
- SatisfyQuestPrevChain( pQuest, false ) && SatisfyQuestDay( pQuest, false ) )
+ if (SatisfyQuestRace(pQuest, false) && SatisfyQuestSkillOrClass(pQuest, false) &&
+ SatisfyQuestExclusiveGroup(pQuest, false) && SatisfyQuestReputation(pQuest, false) &&
+ SatisfyQuestPreviousQuest(pQuest, false) && SatisfyQuestNextChain(pQuest, false) &&
+ SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false))
{
return getLevel() + sWorld.getConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel();
}
@@ -13677,46 +13677,46 @@ bool Player::CanSeeStartQuest( Quest const *pQuest )
return false;
}
-bool Player::CanTakeQuest( Quest const *pQuest, bool msg )
+bool Player::CanTakeQuest(Quest const *pQuest, bool msg)
{
- return SatisfyQuestStatus( pQuest, msg ) && SatisfyQuestExclusiveGroup( pQuest, msg )
- && SatisfyQuestRace( pQuest, msg ) && SatisfyQuestLevel( pQuest, msg )
- && SatisfyQuestSkillOrClass( pQuest, msg ) && SatisfyQuestReputation( pQuest, msg )
- && SatisfyQuestPreviousQuest( pQuest, msg ) && SatisfyQuestTimed( pQuest, msg )
- && SatisfyQuestNextChain( pQuest, msg ) && SatisfyQuestPrevChain( pQuest, msg )
- && SatisfyQuestDay( pQuest, msg );
+ return SatisfyQuestStatus(pQuest, msg) && SatisfyQuestExclusiveGroup(pQuest, msg)
+ && SatisfyQuestRace(pQuest, msg) && SatisfyQuestLevel(pQuest, msg)
+ && SatisfyQuestSkillOrClass(pQuest, msg) && SatisfyQuestReputation(pQuest, msg)
+ && SatisfyQuestPreviousQuest(pQuest, msg) && SatisfyQuestTimed(pQuest, msg)
+ && SatisfyQuestNextChain(pQuest, msg) && SatisfyQuestPrevChain(pQuest, msg)
+ && SatisfyQuestDay(pQuest, msg);
}
-bool Player::CanAddQuest( Quest const *pQuest, bool msg )
+bool Player::CanAddQuest(Quest const *pQuest, bool msg)
{
- if ( !SatisfyQuestLog( msg ) )
+ if (!SatisfyQuestLog(msg))
return false;
uint32 srcitem = pQuest->GetSrcItemId();
- if ( srcitem > 0 )
+ if (srcitem > 0)
{
uint32 count = pQuest->GetSrcItemCount();
ItemPosCountVec dest;
- uint8 msg2 = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, srcitem, count );
+ uint8 msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
// player already have max number (in most case 1) source item, no additional item needed and quest can be added.
- if ( msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS )
+ if (msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
return true;
- else if ( msg2 != EQUIP_ERR_OK )
+ else if (msg2 != EQUIP_ERR_OK)
{
- SendEquipError( msg2, NULL, NULL );
+ SendEquipError(msg2, NULL, NULL);
return false;
}
}
return true;
}
-bool Player::CanCompleteQuest( uint32 quest_id )
+bool Player::CanCompleteQuest(uint32 quest_id)
{
- if ( quest_id )
+ if (quest_id)
{
QuestStatusData& q_status = mQuestStatus[quest_id];
- if ( q_status.m_status == QUEST_STATUS_COMPLETE )
+ if (q_status.m_status == QUEST_STATUS_COMPLETE)
return false; // not allow re-complete quest
Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
@@ -13728,48 +13728,48 @@ bool Player::CanCompleteQuest( uint32 quest_id )
if (qInfo->IsAutoComplete() && CanTakeQuest(qInfo, false))
return true;
- if ( q_status.m_status == QUEST_STATUS_INCOMPLETE )
+ if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
{
- if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )
+ if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
{
- if ( qInfo->ReqItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->ReqItemCount[i] )
+ if (qInfo->ReqItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->ReqItemCount[i])
return false;
}
}
- if ( qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) )
+ if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
{
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
{
- if ( qInfo->ReqCreatureOrGOId[i] == 0 )
+ if (qInfo->ReqCreatureOrGOId[i] == 0)
continue;
- if ( qInfo->ReqCreatureOrGOCount[i] != 0 && q_status.m_creatureOrGOcount[i] < qInfo->ReqCreatureOrGOCount[i] )
+ if (qInfo->ReqCreatureOrGOCount[i] != 0 && q_status.m_creatureOrGOcount[i] < qInfo->ReqCreatureOrGOCount[i])
return false;
}
}
- if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT ) && !q_status.m_explored )
+ if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT) && !q_status.m_explored)
return false;
- if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_TIMED ) && q_status.m_timer == 0 )
+ if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && q_status.m_timer == 0)
return false;
- if ( qInfo->GetRewOrReqMoney() < 0 )
+ if (qInfo->GetRewOrReqMoney() < 0)
{
- if ( GetMoney() < uint32(-qInfo->GetRewOrReqMoney()) )
+ if (GetMoney() < uint32(-qInfo->GetRewOrReqMoney()))
return false;
}
uint32 repFacId = qInfo->GetRepObjectiveFaction();
- if ( repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue() )
+ if (repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue())
return false;
uint32 repFacId2 = qInfo->GetRepObjectiveFaction2();
- if ( repFacId2 && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue2() )
+ if (repFacId2 && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue2())
return false;
return true;
@@ -13778,26 +13778,26 @@ bool Player::CanCompleteQuest( uint32 quest_id )
return false;
}
-bool Player::CanCompleteRepeatableQuest( Quest const *pQuest )
+bool Player::CanCompleteRepeatableQuest(Quest const *pQuest)
{
// Solve problem that player don't have the quest and try complete it.
// if repeatable she must be able to complete event if player don't have it.
// Seem that all repeatable quest are DELIVER Flag so, no need to add more.
- if ( !CanTakeQuest(pQuest, false) )
+ if (!CanTakeQuest(pQuest, false))
return false;
- if (pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER) )
+ if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
- if ( pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i],pQuest->ReqItemCount[i]) )
+ if (pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i],pQuest->ReqItemCount[i]))
return false;
- if ( !CanRewardQuest(pQuest, false) )
+ if (!CanRewardQuest(pQuest, false))
return false;
return true;
}
-bool Player::CanRewardQuest( Quest const *pQuest, bool msg )
+bool Player::CanRewardQuest(Quest const *pQuest, bool msg)
{
// not auto complete quest and not completed quest (only cheating case, then ignore without message)
if (!pQuest->IsAutoComplete() && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE)
@@ -13812,58 +13812,58 @@ bool Player::CanRewardQuest( Quest const *pQuest, bool msg )
return false;
// prevent receive reward with quest items in bank
- if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )
+ if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
{
- if ( pQuest->ReqItemCount[i]!= 0 &&
- GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i] )
+ if (pQuest->ReqItemCount[i]!= 0 &&
+ GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i])
{
if (msg)
- SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+ SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return false;
}
}
}
// prevent receive reward with low money and GetRewOrReqMoney() < 0
- if (pQuest->GetRewOrReqMoney() < 0 && GetMoney() < uint32(-pQuest->GetRewOrReqMoney()) )
+ if (pQuest->GetRewOrReqMoney() < 0 && GetMoney() < uint32(-pQuest->GetRewOrReqMoney()))
return false;
return true;
}
-bool Player::CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg )
+bool Player::CanRewardQuest(Quest const *pQuest, uint32 reward, bool msg)
{
// prevent receive reward with quest items in bank or for not completed quest
if (!CanRewardQuest(pQuest,msg))
return false;
- if ( pQuest->GetRewChoiceItemsCount() > 0 )
+ if (pQuest->GetRewChoiceItemsCount() > 0)
{
- if ( pQuest->RewChoiceItemId[reward] )
+ if (pQuest->RewChoiceItemId[reward])
{
ItemPosCountVec dest;
- uint8 res = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pQuest->RewChoiceItemId[reward], pQuest->RewChoiceItemCount[reward] );
- if ( res != EQUIP_ERR_OK )
+ uint8 res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pQuest->RewChoiceItemId[reward], pQuest->RewChoiceItemCount[reward]);
+ if (res != EQUIP_ERR_OK)
{
- SendEquipError( res, NULL, NULL );
+ SendEquipError(res, NULL, NULL);
return false;
}
}
}
- if ( pQuest->GetRewItemsCount() > 0 )
+ if (pQuest->GetRewItemsCount() > 0)
{
for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
{
- if ( pQuest->RewItemId[i] )
+ if (pQuest->RewItemId[i])
{
ItemPosCountVec dest;
- uint8 res = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pQuest->RewItemId[i], pQuest->RewItemCount[i] );
- if ( res != EQUIP_ERR_OK )
+ uint8 res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pQuest->RewItemId[i], pQuest->RewItemCount[i]);
+ if (res != EQUIP_ERR_OK)
{
- SendEquipError( res, NULL, NULL );
+ SendEquipError(res, NULL, NULL);
return false;
}
}
@@ -13873,9 +13873,9 @@ bool Player::CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg )
return true;
}
-void Player::AddQuest( Quest const *pQuest, Object *questGiver )
+void Player::AddQuest(Quest const *pQuest, Object *questGiver)
{
- uint16 log_slot = FindQuestSlot( 0 );
+ uint16 log_slot = FindQuestSlot(0);
assert(log_slot < MAX_QUEST_LOG_SIZE);
uint32 quest_id = pQuest->GetQuestId();
@@ -13887,31 +13887,31 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
questStatusData.m_status = QUEST_STATUS_INCOMPLETE;
questStatusData.m_explored = false;
- if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )
+ if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
questStatusData.m_itemcount[i] = 0;
}
- if ( pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) )
+ if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
{
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
questStatusData.m_creatureOrGOcount[i] = 0;
}
- GiveQuestSourceItem( pQuest );
- AdjustQuestReqItemCount( pQuest, questStatusData );
+ GiveQuestSourceItem(pQuest);
+ AdjustQuestReqItemCount(pQuest, questStatusData);
- if ( pQuest->GetRepObjectiveFaction() )
+ if (pQuest->GetRepObjectiveFaction())
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction()))
GetReputationMgr().SetVisible(factionEntry);
- if ( pQuest->GetRepObjectiveFaction2() )
+ if (pQuest->GetRepObjectiveFaction2())
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction2()))
GetReputationMgr().SetVisible(factionEntry);
uint32 qtime = 0;
- if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_TIMED ) )
+ if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
{
uint32 limittime = pQuest->GetLimitTime();
@@ -13919,7 +13919,7 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS;
- AddTimedQuest( quest_id );
+ AddTimedQuest(quest_id);
questStatusData.m_timer = limittime * IN_MILISECONDS;
qtime = static_cast<uint32>(time(NULL)) + limittime;
}
@@ -13944,46 +13944,46 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if (itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
- if ( !HasAura(itr->second->spellId) )
+ if (!HasAura(itr->second->spellId))
CastSpell(this,itr->second->spellId,true);
}
UpdateForQuestWorldObjects();
}
-void Player::CompleteQuest( uint32 quest_id )
+void Player::CompleteQuest(uint32 quest_id)
{
- if ( quest_id )
+ if (quest_id)
{
- SetQuestStatus( quest_id, QUEST_STATUS_COMPLETE );
+ SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
- uint16 log_slot = FindQuestSlot( quest_id );
- if ( log_slot < MAX_QUEST_LOG_SIZE)
+ uint16 log_slot = FindQuestSlot(quest_id);
+ if (log_slot < MAX_QUEST_LOG_SIZE)
SetQuestSlotState(log_slot,QUEST_STATE_COMPLETE);
if (Quest const* qInfo = objmgr.GetQuestTemplate(quest_id))
{
- if ( qInfo->HasFlag(QUEST_FLAGS_AUTO_REWARDED) )
+ if (qInfo->HasFlag(QUEST_FLAGS_AUTO_REWARDED))
RewardQuest(qInfo,0,this,false);
else
- SendQuestComplete( quest_id );
+ SendQuestComplete(quest_id);
}
}
}
-void Player::IncompleteQuest( uint32 quest_id )
+void Player::IncompleteQuest(uint32 quest_id)
{
- if ( quest_id )
+ if (quest_id)
{
- SetQuestStatus( quest_id, QUEST_STATUS_INCOMPLETE );
+ SetQuestStatus(quest_id, QUEST_STATUS_INCOMPLETE);
- uint16 log_slot = FindQuestSlot( quest_id );
- if ( log_slot < MAX_QUEST_LOG_SIZE)
+ uint16 log_slot = FindQuestSlot(quest_id);
+ if (log_slot < MAX_QUEST_LOG_SIZE)
RemoveQuestSlotState(log_slot,QUEST_STATE_COMPLETE);
}
}
-void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce )
+void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver, bool announce)
{
//this THING should be here to protect code from quest, which cast on player far teleport as a reward
//should work fine, cause far teleport will be executed in Player::Update()
@@ -13993,7 +13993,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
if (pQuest->ReqItemId[i])
- DestroyItemCount( pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true);
+ DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true);
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{
@@ -14011,9 +14011,9 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
if (uint32 itemId = pQuest->RewChoiceItemId[reward])
{
ItemPosCountVec dest;
- if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewChoiceItemCount[reward] ) == EQUIP_ERR_OK)
+ if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewChoiceItemCount[reward]) == EQUIP_ERR_OK)
{
- Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
+ Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
SendNewItem(item, pQuest->RewChoiceItemCount[reward], true, false);
}
}
@@ -14026,9 +14026,9 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
if (uint32 itemId = pQuest->RewItemId[i])
{
ItemPosCountVec dest;
- if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewItemCount[i] ) == EQUIP_ERR_OK)
+ if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewItemCount[i]) == EQUIP_ERR_OK)
{
- Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
+ Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
SendNewItem(item, pQuest->RewItemCount[i], true, false);
}
}
@@ -14044,7 +14044,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
QuestStatusData& q_status = mQuestStatus[quest_id];
// Not give XP in case already completed once repeatable quest
- uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue( this )*sWorld.getRate(RATE_XP_QUEST));
+ uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue(this)*sWorld.getRate(RATE_XP_QUEST));
// handle SPELL_AURA_MOD_XP_QUEST_PCT auras
Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT);
@@ -14109,13 +14109,13 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
q_status.uState = QUEST_CHANGED;
if (announce)
- SendQuestReward( pQuest, XP, questGiver );
+ SendQuestReward(pQuest, XP, questGiver);
// cast spells after mark quest complete (some spells have quest completed state reqyurements in spell_area data)
if (pQuest->GetRewSpellCast() > 0)
- CastSpell( this, pQuest->GetRewSpellCast(), true);
- else if ( pQuest->GetRewSpell() > 0)
- CastSpell( this, pQuest->GetRewSpell(), true);
+ CastSpell(this, pQuest->GetRewSpellCast(), true);
+ else if (pQuest->GetRewSpell() > 0)
+ CastSpell(this, pQuest->GetRewSpell(), true);
if (pQuest->GetZoneOrSort() > 0)
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort());
@@ -14145,7 +14145,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if (itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
- if ( !HasAura(itr->second->spellId) )
+ if (!HasAura(itr->second->spellId))
CastSpell(this,itr->second->spellId,true);
}
@@ -14204,10 +14204,10 @@ bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg)
uint8 reqSortClass = ClassByQuestSort(questSort);
// check class sort cases in zoneOrSort
- if ( reqSortClass != 0 && getClass() != reqSortClass)
+ if (reqSortClass != 0 && getClass() != reqSortClass)
{
if (msg)
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
+ SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
return false;
}
@@ -14218,7 +14218,7 @@ bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg)
if (getClass() != reqClass)
{
if (msg)
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
+ SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
return false;
}
}
@@ -14229,7 +14229,7 @@ bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg)
if (GetSkillValue(reqSkill) < qInfo->GetRequiredSkillValue())
{
if (msg)
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
+ SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
return false;
}
}
@@ -14279,7 +14279,7 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
{
uint32 prevId = abs(*iter);
- QuestStatusMap::iterator i_prevstatus = mQuestStatus.find( prevId );
+ QuestStatusMap::iterator i_prevstatus = mQuestStatus.find(prevId);
Quest const* qPrevInfo = objmgr.GetQuestTemplate(prevId);
if (qPrevInfo && i_prevstatus != mQuestStatus.end())
@@ -14291,7 +14291,7 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (qPrevInfo->GetExclusiveGroup() >= 0)
return true;
- // each-from-all exclusive group ( < 0)
+ // each-from-all exclusive group (< 0)
// can be start if only all quests in prev quest exclusive group completed and rewarded
ObjectMgr::ExclusiveQuestGroups::iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
@@ -14312,7 +14312,7 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (i_exstatus == mQuestStatus.end() || !i_exstatus->second.m_rewarded)
{
if (msg)
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
+ SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
return false;
}
}
@@ -14326,7 +14326,7 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (qPrevInfo->GetExclusiveGroup() >= 0)
return true;
- // each-from-all exclusive group ( < 0)
+ // each-from-all exclusive group (< 0)
// can be start if only all quests in prev quest exclusive group active
ObjectMgr::ExclusiveQuestGroups::iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
@@ -14341,7 +14341,7 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (exclude_Id == prevId)
continue;
- QuestStatusMap::iterator i_exstatus = mQuestStatus.find( exclude_Id );
+ QuestStatusMap::iterator i_exstatus = mQuestStatus.find(exclude_Id);
// alternative quest from group also must be active
if (i_exstatus == mQuestStatus.end() ||
@@ -14349,7 +14349,7 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
(i_prevstatus->second.m_status != QUEST_STATUS_COMPLETE || GetQuestRewardStatus(prevId)))
{
if (msg)
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
+ SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
return false;
}
}
@@ -14374,7 +14374,7 @@ bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg)
if ((reqraces & getRaceMask()) == 0)
{
if (msg)
- SendCanTakeQuestResponse( INVALIDREASON_QUEST_FAILED_WRONG_RACE );
+ SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_WRONG_RACE);
return false;
}
return true;
@@ -14401,13 +14401,13 @@ bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
return true;
}
-bool Player::SatisfyQuestStatus( Quest const* qInfo, bool msg )
+bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg)
{
- QuestStatusMap::iterator itr = mQuestStatus.find( qInfo->GetQuestId() );
- if ( itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE )
+ QuestStatusMap::iterator itr = mQuestStatus.find(qInfo->GetQuestId());
+ if (itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE)
{
- if ( msg )
- SendCanTakeQuestResponse( INVALIDREASON_QUEST_ALREADY_ON );
+ if (msg)
+ SendCanTakeQuestResponse(INVALIDREASON_QUEST_ALREADY_ON);
return false;
}
return true;
@@ -14424,7 +14424,7 @@ bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg)
return true;
}
-bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
+bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
{
// non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
if (qInfo->GetExclusiveGroup() <= 0)
@@ -14445,75 +14445,75 @@ bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
// not allow have daily quest if daily quest from exclusive group already recently completed
Quest const* Nquest = objmgr.GetQuestTemplate(exclude_Id);
- if ( !SatisfyQuestDay(Nquest, false) )
+ if (!SatisfyQuestDay(Nquest, false))
{
- if ( msg )
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
+ if (msg)
+ SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
return false;
}
- QuestStatusMap::iterator i_exstatus = mQuestStatus.find( exclude_Id );
+ QuestStatusMap::iterator i_exstatus = mQuestStatus.find(exclude_Id);
// alternative quest already started or completed
- if ( i_exstatus != mQuestStatus.end()
- && (i_exstatus->second.m_status == QUEST_STATUS_COMPLETE || i_exstatus->second.m_status == QUEST_STATUS_INCOMPLETE) )
+ if (i_exstatus != mQuestStatus.end()
+ && (i_exstatus->second.m_status == QUEST_STATUS_COMPLETE || i_exstatus->second.m_status == QUEST_STATUS_INCOMPLETE))
{
- if ( msg )
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
+ if (msg)
+ SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
return false;
}
}
return true;
}
-bool Player::SatisfyQuestNextChain( Quest const* qInfo, bool msg )
+bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg)
{
if (!qInfo->GetNextQuestInChain())
return true;
// next quest in chain already started or completed
- QuestStatusMap::iterator itr = mQuestStatus.find( qInfo->GetNextQuestInChain() );
- if ( itr != mQuestStatus.end()
- && (itr->second.m_status == QUEST_STATUS_COMPLETE || itr->second.m_status == QUEST_STATUS_INCOMPLETE) )
+ QuestStatusMap::iterator itr = mQuestStatus.find(qInfo->GetNextQuestInChain());
+ if (itr != mQuestStatus.end()
+ && (itr->second.m_status == QUEST_STATUS_COMPLETE || itr->second.m_status == QUEST_STATUS_INCOMPLETE))
{
- if ( msg )
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
+ if (msg)
+ SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
return false;
}
// check for all quests further up the chain
// only necessary if there are quest chains with more than one quest that can be skipped
- //return SatisfyQuestNextChain( qInfo->GetNextQuestInChain(), msg );
+ //return SatisfyQuestNextChain(qInfo->GetNextQuestInChain(), msg);
return true;
}
-bool Player::SatisfyQuestPrevChain( Quest const* qInfo, bool msg )
+bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg)
{
// No previous quest in chain
- if ( qInfo->prevChainQuests.empty())
+ if (qInfo->prevChainQuests.empty())
return true;
- for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter )
+ for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter)
{
uint32 prevId = *iter;
- QuestStatusMap::iterator i_prevstatus = mQuestStatus.find( prevId );
+ QuestStatusMap::iterator i_prevstatus = mQuestStatus.find(prevId);
- if ( i_prevstatus != mQuestStatus.end() )
+ if (i_prevstatus != mQuestStatus.end())
{
// If any of the previous quests in chain active, return false
- if ( i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE
+ if (i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE
|| (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId)))
{
- if ( msg )
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
+ if (msg)
+ SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
return false;
}
}
// check for all quests further down the chain
// only necessary if there are quest chains with more than one quest that can be skipped
- //if ( !SatisfyQuestPrevChain( prevId, msg ) )
+ //if (!SatisfyQuestPrevChain(prevId, msg))
// return false;
}
@@ -14521,7 +14521,7 @@ bool Player::SatisfyQuestPrevChain( Quest const* qInfo, bool msg )
return true;
}
-bool Player::SatisfyQuestDay( Quest const* qInfo, bool msg )
+bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg)
{
if (!qInfo->IsDaily())
return true;
@@ -14539,36 +14539,36 @@ bool Player::SatisfyQuestDay( Quest const* qInfo, bool msg )
if (!have_slot)
{
- if ( msg )
- SendCanTakeQuestResponse( INVALIDREASON_DAILY_QUESTS_REMAINING );
+ if (msg)
+ SendCanTakeQuestResponse(INVALIDREASON_DAILY_QUESTS_REMAINING);
return false;
}
return true;
}
-bool Player::GiveQuestSourceItem( Quest const *pQuest )
+bool Player::GiveQuestSourceItem(Quest const *pQuest)
{
uint32 srcitem = pQuest->GetSrcItemId();
- if ( srcitem > 0 )
+ if (srcitem > 0)
{
uint32 count = pQuest->GetSrcItemCount();
- if ( count <= 0 )
+ if (count <= 0)
count = 1;
ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, srcitem, count );
- if ( msg == EQUIP_ERR_OK )
+ uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
+ if (msg == EQUIP_ERR_OK)
{
Item * item = StoreNewItem(dest, srcitem, true);
SendNewItem(item, count, true, false);
return true;
}
// player already have max amount required item, just report success
- else if ( msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS )
+ else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
return true;
else
- SendEquipError( msg, NULL, NULL );
+ SendEquipError(msg, NULL, NULL);
return false;
}
@@ -14635,7 +14635,7 @@ bool Player::CanShareQuest(uint32 quest_id) const
Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE))
{
- QuestStatusMap::const_iterator itr = mQuestStatus.find( quest_id );
+ QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id);
if (itr != mQuestStatus.end())
return itr->second.m_status == QUEST_STATUS_NONE || itr->second.m_status == QUEST_STATUS_INCOMPLETE;
}
@@ -14665,7 +14665,7 @@ uint32 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
return 0;
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- if ( qInfo->ReqCreatureOrGOId[j] == entry )
+ if (qInfo->ReqCreatureOrGOId[j] == entry)
return mQuestStatus[quest_id].m_creatureOrGOcount[j];
return 0;
@@ -14673,7 +14673,7 @@ uint32 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
void Player::AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData)
{
- if (pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER))
+ if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
@@ -14690,7 +14690,7 @@ void Player::AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& quest
}
}
-uint16 Player::FindQuestSlot( uint32 quest_id ) const
+uint16 Player::FindQuestSlot(uint32 quest_id) const
{
for (uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
if (GetQuestSlotQuestId(i) == quest_id)
@@ -14721,7 +14721,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId)
}
//not used in Trinityd, function for external script library
-void Player::GroupEventHappens( uint32 questId, WorldObject const* pEventObject )
+void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject)
{
if (Group *pGroup = GetGroup())
{
@@ -14738,7 +14738,7 @@ void Player::GroupEventHappens( uint32 questId, WorldObject const* pEventObject
AreaExploredOrEventHappens(questId);
}
-void Player::ItemAddedQuestCheck( uint32 entry, uint32 count)
+void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
{
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
{
@@ -14752,7 +14752,7 @@ void Player::ItemAddedQuestCheck( uint32 entry, uint32 count)
continue;
Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if ( !qInfo || !qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (!qInfo || !qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
continue;
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
@@ -14770,8 +14770,8 @@ void Player::ItemAddedQuestCheck( uint32 entry, uint32 count)
SendQuestUpdateAddItem(qInfo, j, additemcount);
}
- if ( CanCompleteQuest( questid))
- CompleteQuest( questid );
+ if (CanCompleteQuest(questid))
+ CompleteQuest(questid);
return;
}
}
@@ -14779,7 +14779,7 @@ void Player::ItemAddedQuestCheck( uint32 entry, uint32 count)
UpdateForQuestWorldObjects();
}
-void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count)
+void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
{
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
{
@@ -14789,7 +14789,7 @@ void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count)
Quest const* qInfo = objmgr.GetQuestTemplate(questid);
if (!qInfo)
continue;
- if ( !qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (!qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
continue;
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
@@ -14856,7 +14856,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
QuestStatusData& q_status = mQuestStatus[questid];
if (q_status.m_status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->GetType() == QUEST_TYPE_RAID))
{
- if (qInfo->HasFlag( QUEST_TRINITY_FLAGS_KILL_OR_CAST))
+ if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST))
{
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
@@ -14880,7 +14880,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
if (q_status.uState != QUEST_NEW)
q_status.uState = QUEST_CHANGED;
- SendQuestUpdateAddCreatureOrGo( qInfo, guid, j, curkillcount, addkillcount);
+ SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curkillcount, addkillcount);
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
@@ -14913,7 +14913,7 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id)
if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
{
- if (qInfo->HasFlag( QUEST_TRINITY_FLAGS_KILL_OR_CAST))
+ if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST))
{
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
@@ -15030,7 +15030,7 @@ void Player::TalkedToCreature(uint32 entry, uint64 guid)
}
}
-void Player::MoneyChanged( uint32 count )
+void Player::MoneyChanged(uint32 count)
{
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
{
@@ -15185,15 +15185,15 @@ void Player::SendQuestComplete(uint32 quest_id)
}
}
-void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGiver )
+void Player::SendQuestReward(Quest const *pQuest, uint32 XP, Object * questGiver)
{
uint32 questid = pQuest->GetQuestId();
- sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid );
+ sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid);
gameeventmgr.HandleQuestComplete(questid);
- WorldPacket data( SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4) );
+ WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4));
data << uint32(questid);
- if ( getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
+ if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
{
data << uint32(XP);
data << uint32(pQuest->GetRewOrReqMoney());
@@ -15207,40 +15207,40 @@ void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGive
data << uint32(10*Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(pQuest->GetBonusTalents()); // bonus talents
data << uint32(pQuest->GetRewArenaPoints());
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
if (pQuest->GetQuestCompleteScript() != 0)
GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this);
}
-void Player::SendQuestFailed( uint32 quest_id )
+void Player::SendQuestFailed(uint32 quest_id)
{
- if ( quest_id )
+ if (quest_id)
{
- WorldPacket data( SMSG_QUESTGIVER_QUEST_FAILED, 4+4 );
+ WorldPacket data(SMSG_QUESTGIVER_QUEST_FAILED, 4+4);
data << uint32(quest_id);
data << uint32(0); // failed reason (4 for inventory is full)
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
}
}
-void Player::SendQuestTimerFailed( uint32 quest_id )
+void Player::SendQuestTimerFailed(uint32 quest_id)
{
- if ( quest_id )
+ if (quest_id)
{
- WorldPacket data( SMSG_QUESTUPDATE_FAILEDTIMER, 4 );
+ WorldPacket data(SMSG_QUESTUPDATE_FAILEDTIMER, 4);
data << uint32(quest_id);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
}
}
-void Player::SendCanTakeQuestResponse( uint32 msg )
+void Player::SendCanTakeQuestResponse(uint32 msg)
{
- WorldPacket data( SMSG_QUESTGIVER_QUEST_INVALID, 4 );
+ WorldPacket data(SMSG_QUESTGIVER_QUEST_INVALID, 4);
data << uint32(msg);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID");
}
@@ -15271,28 +15271,28 @@ void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver)
}
}
-void Player::SendPushToPartyResponse( Player *pPlayer, uint32 msg )
+void Player::SendPushToPartyResponse(Player *pPlayer, uint32 msg)
{
- if ( pPlayer )
+ if (pPlayer)
{
- WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) );
+ WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
data << uint64(pPlayer->GetGUID());
data << uint8(msg); // valid values: 0-8
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
sLog.outDebug("WORLD: Sent MSG_QUEST_PUSH_RESULT");
}
}
-void Player::SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count )
+void Player::SendQuestUpdateAddItem(Quest const* pQuest, uint32 item_idx, uint32 count)
{
- WorldPacket data( SMSG_QUESTUPDATE_ADD_ITEM, 0 );
- sLog.outDebug( "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM" );
+ WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0);
+ sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
//data << pQuest->ReqItemId[item_idx];
//data << count;
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
-void Player::SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count )
+void Player::SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count)
{
assert(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
@@ -15301,8 +15301,8 @@ void Player::SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, u
// client expected gameobject template id in form (id|0x80000000)
entry = (-entry) | 0x80000000;
- WorldPacket data( SMSG_QUESTUPDATE_ADD_KILL, (4*4+8) );
- sLog.outDebug( "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL" );
+ WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4*4+8));
+ sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL");
data << uint32(pQuest->GetQuestId());
data << uint32(entry);
data << uint32(old_count + add_count);
@@ -15310,8 +15310,8 @@ void Player::SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, u
data << uint64(guid);
GetSession()->SendPacket(&data);
- uint16 log_slot = FindQuestSlot( pQuest->GetQuestId() );
- if ( log_slot < MAX_QUEST_LOG_SIZE)
+ uint16 log_slot = FindQuestSlot(pQuest->GetQuestId());
+ if (log_slot < MAX_QUEST_LOG_SIZE)
SetQuestSlotCounter(log_slot,creatureOrGO_idx,GetQuestSlotCounter(log_slot,creatureOrGO_idx)+add_count);
}
@@ -15319,7 +15319,7 @@ void Player::SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, u
/*** LOAD SYSTEM ***/
/*********************************************************/
-bool Player::MinimalLoadFromDB( QueryResult_AutoPtr result, uint32 guid )
+bool Player::MinimalLoadFromDB(QueryResult_AutoPtr result, uint32 guid)
{
if (!result)
{
@@ -15331,7 +15331,7 @@ bool Player::MinimalLoadFromDB( QueryResult_AutoPtr result, uint32 guid )
Field *fields = result->Fetch();
- if (!LoadValues( fields[1].GetString()))
+ if (!LoadValues(fields[1].GetString()))
{
sLog.outError("Player #%d have broken data in `data` field. Can't be loaded for character list.",GUID_LOPART(guid));
return false;
@@ -15493,7 +15493,7 @@ bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float&
bool Player::LoadValuesArrayFromDB(Tokens& data, uint64 guid)
{
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data FROM characters WHERE guid='%u'",GUID_LOPART(guid));
- if ( !result )
+ if (!result)
return false;
Field *fields = result->Fetch();
@@ -15538,7 +15538,7 @@ float Player::GetFloatValueFromDB(uint16 index, uint64 guid)
return result;
}
-bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
+bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
{
//// 0 1 2 3 4 5 6 7 8 9 10 11 12
//QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
@@ -15564,13 +15564,13 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// check if the character's account in the db and the logged in account match.
// player should be able to load/delete character only with correct account!
- if ( dbAccountId != GetSession()->GetAccountId() )
+ if (dbAccountId != GetSession()->GetAccountId())
{
sLog.outError("Player (GUID: %u) loading from wrong account (is: %u, should be: %u)",guid,GetSession()->GetAccountId(),dbAccountId);
return false;
}
- Object::_Create( guid, 0, HIGHGUID_PLAYER );
+ Object::_Create(guid, 0, HIGHGUID_PLAYER);
m_name = fields[3].GetCppString();
@@ -15582,7 +15582,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
return false;
}
- if (!LoadValues( fields[2].GetString()))
+ if (!LoadValues(fields[2].GetString()))
{
sLog.outError("Player #%d have broken data in `data` field. Can't be loaded.", GUID_LOPART(guid));
return false;
@@ -15618,7 +15618,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
- SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0 );
+ SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
SetVisibleItemSlot(slot, NULL);
if (m_items[slot])
@@ -15753,11 +15753,11 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
m_movementInfo.t_z = fields[29].GetFloat();
m_movementInfo.t_o = fields[30].GetFloat();
- if ( !Trinity::IsValidMapCoord(
+ if (!Trinity::IsValidMapCoord(
GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o) ||
// transport size limited
- m_movementInfo.t_x > 50 || m_movementInfo.t_y > 50 || m_movementInfo.t_z > 50 )
+ m_movementInfo.t_x > 50 || m_movementInfo.t_y > 50 || m_movementInfo.t_z > 50)
{
sLog.outError("Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",
guid,GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
@@ -15769,7 +15769,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
{
for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
{
- if ( (*iter)->GetGUIDLow() == transGUID)
+ if ((*iter)->GetGUIDLow() == transGUID)
{
m_transport = *iter;
m_transport->AddPassenger(this);
@@ -15944,7 +15944,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
m_resetTalentsTime = time_t(fields[26].GetUInt64());
// reserve some flags
- uint32 old_safe_flags = GetUInt32Value(PLAYER_FLAGS) & ( PLAYER_FLAGS_HIDE_CLOAK | PLAYER_FLAGS_HIDE_HELM );
+ uint32 old_safe_flags = GetUInt32Value(PLAYER_FLAGS) & (PLAYER_FLAGS_HIDE_CLOAK | PLAYER_FLAGS_HIDE_HELM);
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM))
SetUInt32Value(PLAYER_FLAGS, 0 | old_safe_flags);
@@ -15986,8 +15986,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
// reset some aura modifiers before aura apply
- SetUInt32Value(PLAYER_TRACK_CREATURES, 0 );
- SetUInt32Value(PLAYER_TRACK_RESOURCES, 0 );
+ SetUInt32Value(PLAYER_TRACK_CREATURES, 0);
+ SetUInt32Value(PLAYER_TRACK_RESOURCES, 0);
// make sure the unit is considered out of combat for proper loading
ClearInCombat();
@@ -16224,7 +16224,7 @@ void Player::_LoadActions(QueryResult_AutoPtr result, bool startup)
ab->uState = ACTIONBUTTON_UNCHANGED;
else
{
- sLog.outError( " ...at loading, and will deleted in DB also");
+ sLog.outError(" ...at loading, and will deleted in DB also");
// Will deleted in DB at next save (it can create data until save but marked as deleted)
m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
@@ -16343,7 +16343,7 @@ void Player::LoadCorpse()
else
{
if (Corpse *corpse = GetCorpse())
- ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, corpse && !sMapStore.LookupEntry(corpse->GetMapId())->Instanceable() );
+ ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, corpse && !sMapStore.LookupEntry(corpse->GetMapId())->Instanceable());
else
//Prevent Dead Player login without corpse
ResurrectPlayer(0.5f);
@@ -16381,7 +16381,7 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
{
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid);
- sLog.outError( "Player::_LoadInventory: Player %s has an unknown item (id: #%u) in inventory, deleted.", GetName(),item_id );
+ sLog.outError("Player::_LoadInventory: Player %s has an unknown item (id: #%u) in inventory, deleted.", GetName(),item_id);
continue;
}
@@ -16389,7 +16389,7 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
if (!item->LoadFromDB(item_guid, GetGUID(), result))
{
- sLog.outError( "Player::_LoadInventory: Player %s has broken item (id: #%u) in inventory, deleted.", GetName(),item_id );
+ sLog.outError("Player::_LoadInventory: Player %s has broken item (id: #%u) in inventory, deleted.", GetName(),item_id);
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
item->FSetState(ITEM_REMOVED);
item->SaveToDB(); // it also deletes item object !
@@ -16562,7 +16562,7 @@ void Player::_LoadMailedItems(Mail *mail)
if (!proto)
{
- sLog.outError( "Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
+ sLog.outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid_low);
continue;
@@ -16572,7 +16572,7 @@ void Player::_LoadMailedItems(Mail *mail)
if (!item->LoadFromDB(item_guid_low, 0, result))
{
- sLog.outError( "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low);
+ sLog.outError("Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low);
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
item->FSetState(ITEM_REMOVED);
item->SaveToDB(); // it also deletes item object !
@@ -16630,7 +16630,7 @@ void Player::_LoadMail()
if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
{
- sLog.outError( "Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
+ sLog.outError("Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
m->mailTemplateId = 0;
}
@@ -16689,8 +16689,8 @@ void Player::_LoadQuestStatus(QueryResult_AutoPtr result)
sLog.outError("Player %s have invalid quest %d status (%d), replaced by QUEST_STATUS_NONE(0).",GetName(),quest_id,qstatus);
}
- questStatusData.m_rewarded = ( fields[2].GetUInt8() > 0 );
- questStatusData.m_explored = ( fields[3].GetUInt8() > 0 );
+ questStatusData.m_rewarded = (fields[2].GetUInt8() > 0);
+ questStatusData.m_explored = (fields[3].GetUInt8() > 0);
time_t quest_time = time_t(fields[4].GetUInt64());
@@ -17227,7 +17227,7 @@ bool Player::_LoadHomeBind(QueryResult_AutoPtr result)
MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
// accept saved data only for valid position (and non instanceable), and accessable
- if ( MapManager::IsValidMapCoord(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ) &&
+ if (MapManager::IsValidMapCoord(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ) &&
!bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
ok = true;
else
@@ -17400,7 +17400,7 @@ void Player::SaveToDB()
CharacterDatabase.BeginTransaction();
- CharacterDatabase.Execute( ss.str().c_str() );
+ CharacterDatabase.Execute(ss.str().c_str());
if (m_mailsUpdated) //save mails only when needed
_SaveMail();
@@ -17448,7 +17448,7 @@ void Player::_SaveActions()
{
case ACTIONBUTTON_NEW:
CharacterDatabase.PExecute("INSERT INTO character_action (guid,spec,button,action,type) VALUES ('%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), (uint32)m_activeSpec, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType() );
+ GetGUIDLow(), (uint32)m_activeSpec, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType());
itr->second.uState = ACTIONBUTTON_UNCHANGED;
++itr;
break;
@@ -17459,7 +17459,7 @@ void Player::_SaveActions()
++itr;
break;
case ACTIONBUTTON_DELETED:
- CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u' and button = '%u' and spec = '%u'", GetGUIDLow(), (uint32)itr->first, (uint32)m_activeSpec );
+ CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u' and button = '%u' and spec = '%u'", GetGUIDLow(), (uint32)itr->first, (uint32)m_activeSpec);
m_actionButtons.erase(itr++);
break;
default:
@@ -17665,7 +17665,7 @@ void Player::_SaveMail()
void Player::_SaveQuestStatus()
{
// we don't need transactions here.
- for (QuestStatusMap::iterator i = mQuestStatus.begin( ); i != mQuestStatus.end( ); ++i )
+ for (QuestStatusMap::iterator i = mQuestStatus.begin(); i != mQuestStatus.end(); ++i)
{
switch (i->second.uState)
{
@@ -17676,7 +17676,7 @@ void Player::_SaveQuestStatus()
break;
case QUEST_CHANGED :
CharacterDatabase.PExecute("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" UI64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ",
- i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first );
+ i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first);
break;
case QUEST_UNCHANGED:
break;
@@ -17705,7 +17705,7 @@ void Player::_SaveDailyQuestStatus()
void Player::_SaveSkills()
{
// we don't need transactions here.
- for ( SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); )
+ for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
{
if (itr->second.uState == SKILL_UNCHANGED)
{
@@ -17715,7 +17715,7 @@ void Player::_SaveSkills()
if (itr->second.uState == SKILL_DELETED)
{
- CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), itr->first );
+ CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), itr->first);
mSkillStatus.erase(itr++);
continue;
}
@@ -17732,7 +17732,7 @@ void Player::_SaveSkills()
break;
case SKILL_CHANGED:
CharacterDatabase.PExecute("UPDATE character_skills SET value = '%u',max = '%u'WHERE guid = '%u' AND skill = '%u' ",
- value, max, GetGUIDLow(), itr->first );
+ value, max, GetGUIDLow(), itr->first);
break;
};
itr->second.uState = SKILL_UNCHANGED;
@@ -17831,7 +17831,7 @@ bool Player::CanSpeak() const
void Player::SendAttackSwingNotInRange()
{
WorldPacket data(SMSG_ATTACKSWING_NOTINRANGE, 0);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
void Player::SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid)
@@ -17850,7 +17850,7 @@ void Player::SaveDataFieldToDB()
std::ostringstream ss;
ss<<"UPDATE characters SET data='";
- for (uint16 i = 0; i < m_valuesCount; i++ )
+ for (uint16 i = 0; i < m_valuesCount; i++)
{
ss << GetUInt32Value(i) << " ";
}
@@ -17926,37 +17926,37 @@ void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8
void Player::SendAttackSwingDeadTarget()
{
WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
void Player::SendAttackSwingCantAttack()
{
WorldPacket data(SMSG_ATTACKSWING_CANT_ATTACK, 0);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
void Player::SendAttackSwingCancelAttack()
{
WorldPacket data(SMSG_CANCEL_COMBAT, 0);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
void Player::SendAttackSwingBadFacingAttack()
{
WorldPacket data(SMSG_ATTACKSWING_BADFACING, 0);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
void Player::SendAutoRepeatCancel(Unit *target)
{
WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size());
data.append(target->GetPackGUID()); // may be it's target guid
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
{
- WorldPacket data( SMSG_EXPLORATION_EXPERIENCE, 8 );
+ WorldPacket data(SMSG_EXPLORATION_EXPERIENCE, 8);
data << Area;
data << Experience;
GetSession()->SendPacket(&data);
@@ -17997,7 +17997,7 @@ void Player::ResetInstances(uint8 method, bool isRaid)
// we assume that when the difficulty changes, all instances that can be reset will be
Difficulty diff = GetDifficulty(isRaid);
- for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end(); )
+ for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();)
{
InstanceSave *p = itr->second.save;
const MapEntry *entry = sMapStore.LookupEntry(itr->first);
@@ -18153,10 +18153,10 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
if (spellInfo->Reagent[i] > 0)
{
ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
- uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i] );
- if ( msg == EQUIP_ERR_OK )
+ uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]);
+ if (msg == EQUIP_ERR_OK)
{
- Item* item = StoreNewItem( dest, spellInfo->Reagent[i], true);
+ Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true);
if (IsInWorld())
SendNewItem(item,spellInfo->ReagentCount[i],true,false);
}
@@ -18686,7 +18686,7 @@ void Player::RemoveSpellMods(Spell * spell)
void Player::DropModCharge(SpellModifier * mod, Spell * spell)
{
- if (spell && mod->ownerAura && mod->charges > 0 )
+ if (spell && mod->ownerAura && mod->charges > 0)
{
--mod->charges;
if (mod->charges == 0)
@@ -18736,7 +18736,7 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
if (owner)
owner->GetSession()->SendPetitionQueryOpcode(petitionguid);
- } while ( result->NextRow() );
+ } while (result->NextRow());
if (type==10)
CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid));
@@ -18875,7 +18875,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
return false;
}
- if ( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW )
+ if (m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW)
{
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
data << uint32(ERR_TAXIPLAYERSHAPESHIFTED);
@@ -18897,7 +18897,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
{
RemoveAurasByType(SPELL_AURA_MOUNTED);
- if ( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW )
+ if (m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW)
RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
@@ -19053,7 +19053,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
return true;
}
-bool Player::ActivateTaxiPathTo( uint32 taxi_path_id, uint32 spellid /*= 0*/ )
+bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 0*/)
{
TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
if (!entry)
@@ -19082,7 +19082,7 @@ void Player::ContinueTaxiFlight()
if (!sourceNode)
return;
- sLog.outDebug( "WORLD: Restart character %u taxi flight", GetGUIDLow() );
+ sLog.outDebug("WORLD: Restart character %u taxi flight", GetGUIDLow());
uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourceNode, GetTeam(),true);
uint32 path = m_taxi.GetCurrentTaxiPath();
@@ -19129,7 +19129,7 @@ void Player::ContinueTaxiFlight()
GetSession()->SendDoFlight(mountDisplayId, path, startNode);
}
-void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
+void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
{
// last check 2.0.10
WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+m_spells.size()*8);
@@ -19155,7 +19155,7 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE)
continue;
- if ((idSchoolMask & GetSpellSchoolMask(spellInfo)) && GetSpellCooldownDelay(unSpellId) < unTimeMs )
+ if ((idSchoolMask & GetSpellSchoolMask(spellInfo)) && GetSpellCooldownDelay(unSpellId) < unTimeMs)
{
data << uint32(unSpellId);
data << uint32(unTimeMs); // in m.secs
@@ -19223,12 +19223,12 @@ void Player::InitDisplayIds()
switch(gender)
{
case GENDER_FEMALE:
- SetDisplayId(info->displayId_f );
- SetNativeDisplayId(info->displayId_f );
+ SetDisplayId(info->displayId_f);
+ SetNativeDisplayId(info->displayId_f);
break;
case GENDER_MALE:
- SetDisplayId(info->displayId_m );
- SetNativeDisplayId(info->displayId_m );
+ SetDisplayId(info->displayId_m);
+ SetNativeDisplayId(info->displayId_m);
break;
default:
sLog.outError("Invalid gender %u for player",gender);
@@ -19249,32 +19249,32 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
if (!isAlive())
return false;
- ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
if (!pProto)
{
- SendBuyError( BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
return false;
}
Creature *pCreature = GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
- sLog.outDebug( "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
- SendBuyError( BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0);
+ sLog.outDebug("WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
+ SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0);
return false;
}
VendorItemData const* vItems = pCreature->GetVendorItems();
if (!vItems || vItems->Empty())
{
- SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
return false;
}
size_t vendor_slot = vItems->FindItemSlot(item);
if (vendor_slot >= vItems->GetItemCount())
{
- SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
return false;
}
@@ -19283,23 +19283,23 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
// check current item amount if it limited
if (crItem->maxcount != 0)
{
- if (pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count )
+ if (pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
{
- SendBuyError( BUY_ERR_ITEM_ALREADY_SOLD, pCreature, item, 0);
+ SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, pCreature, item, 0);
return false;
}
}
if (pProto->RequiredReputationFaction && (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank))
{
- SendBuyError( BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
+ SendBuyError(BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
return false;
}
else if (!pProto->RequiredReputationFaction && pProto->RequiredReputationRank > 0)
{
if (uint32(GetReputationRank(pCreature->getFactionTemplateEntry()->faction)) < pProto->RequiredReputationRank)
{
- SendBuyError( BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
+ SendBuyError(BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
return false;
}
}
@@ -19338,7 +19338,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
}
// check for personal arena rating requirement
- if ( GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating )
+ if (GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating)
{
// probably not the proper equip err
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK,NULL,NULL);
@@ -19353,30 +19353,30 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
if (GetMoney() < price)
{
- SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0);
+ SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0);
return false;
}
if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
{
ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem( bag, slot, dest, item, pProto->BuyCount * count );
+ uint8 msg = CanStoreNewItem(bag, slot, dest, item, pProto->BuyCount * count);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError( msg, NULL, NULL );
+ SendEquipError(msg, NULL, NULL);
return false;
}
- ModifyMoney( -(int32)price );
+ ModifyMoney(-(int32)price);
if (crItem->ExtendedCost) // case for new honor system
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
if (iece->reqhonorpoints)
- ModifyHonorPoints( - int32(iece->reqhonorpoints * count) );
+ ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
if (iece->reqarenapoints)
- ModifyArenaPoints( - int32(iece->reqarenapoints * count) );
+ ModifyArenaPoints(- int32(iece->reqarenapoints * count));
for (uint8 i = 0; i < 5; ++i)
{
@@ -19385,7 +19385,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
}
}
- if (Item *it = StoreNewItem( dest, item, true ))
+ if (Item *it = StoreNewItem(dest, item, true))
{
uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
@@ -19411,27 +19411,27 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
{
if (pProto->BuyCount * count != 1)
{
- SendEquipError( EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL );
+ SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL);
return false;
}
uint16 dest;
- uint8 msg = CanEquipNewItem( slot, dest, item, false );
+ uint8 msg = CanEquipNewItem(slot, dest, item, false);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError( msg, NULL, NULL );
+ SendEquipError(msg, NULL, NULL);
return false;
}
- ModifyMoney( -(int32)price );
+ ModifyMoney(-(int32)price);
if (crItem->ExtendedCost) // case for new honor system
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
if (iece->reqhonorpoints)
- ModifyHonorPoints( - int32(iece->reqhonorpoints * count) );
+ ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
if (iece->reqarenapoints)
- ModifyArenaPoints( - int32(iece->reqarenapoints * count) );
+ ModifyArenaPoints(- int32(iece->reqarenapoints * count));
for (uint8 i = 0; i < 5; ++i)
{
@@ -19440,7 +19440,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
}
}
- if (Item *it = EquipNewItem( dest, item, true ))
+ if (Item *it = EquipNewItem(dest, item, true))
{
uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
@@ -19467,7 +19467,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
}
else
{
- SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
+ SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
return false;
}
@@ -19654,7 +19654,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it
if (catrec < 0) catrec = 0;
// no cooldown after applying spell mods
- if ( rec == 0 && catrec == 0)
+ if (rec == 0 && catrec == 0)
return;
catrecTime = catrec ? curTime+catrec/IN_MILISECONDS : 0;
@@ -19819,7 +19819,7 @@ void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
if (slot == exceptslot)
continue;
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, slot );
+ Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (!pItem || !pItem->GetProto()->Socket[0].Color)
continue;
@@ -19861,7 +19861,7 @@ void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
if (slot == exceptslot)
continue;
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, slot );
+ Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (!pItem || !pItem->GetProto()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
continue;
@@ -19942,9 +19942,9 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
// call after remove to be sure that player resurrected for correct cast
- if ( bg->isBattleGround() && !isGameMaster() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) )
+ if (bg->isBattleGround() && !isGameMaster() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER))
{
- if ( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN )
+ if (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)
{
//lets check if player was teleported from BG and schedule delayed Deserter spell cast
if (IsBeingTeleportedFar())
@@ -20107,7 +20107,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
// player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
if (!m_mover->canDetectInvisibilityOf(u))
- if (!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(const_cast<Player*>(u->ToPlayer() ))))
+ if (!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(const_cast<Player*>(u->ToPlayer()))))
return false;
}
@@ -20131,7 +20131,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
return true;
}
-bool Player::IsVisibleInGridForPlayer( Player const * pl ) const
+bool Player::IsVisibleInGridForPlayer(Player const * pl) const
{
// gamemaster in GM mode see all, including ghosts
if (pl->isGameMaster() && GetSession()->GetSecurity() <= pl->GetSession()->GetSecurity())
@@ -20140,7 +20140,7 @@ bool Player::IsVisibleInGridForPlayer( Player const * pl ) const
// It seems in battleground everyone sees everyone, except the enemy-faction ghosts
if (InBattleGround())
{
- if (!(isAlive() || m_deathTimer > 0) && !IsFriendlyTo(pl) )
+ if (!(isAlive() || m_deathTimer > 0) && !IsFriendlyTo(pl))
return false;
return true;
}
@@ -20171,7 +20171,7 @@ bool Player::IsVisibleInGridForPlayer( Player const * pl ) const
return false;
}
-bool Player::IsVisibleGloballyFor( Player* u ) const
+bool Player::IsVisibleGloballyFor(Player* u) const
{
if (!u)
return false;
@@ -20507,7 +20507,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
data << (float)0.01666667f; // game speed
data << uint32(0); // added in 3.1.2
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS
@@ -20593,7 +20593,7 @@ void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8
GetSession()->SendPacket(&data);
}
-void Player::SendInstanceResetWarning( uint32 mapid, Difficulty difficulty, uint32 time )
+void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time)
{
// type of warning, based on the time remaining until reset
uint32 type;
@@ -20619,18 +20619,18 @@ void Player::SendInstanceResetWarning( uint32 mapid, Difficulty difficulty, uint
GetSession()->SendPacket(&data);
}
-void Player::ApplyEquipCooldown( Item * pItem )
+void Player::ApplyEquipCooldown(Item * pItem)
{
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
_Spell const& spellData = pItem->GetProto()->Spells[i];
// no spell
- if ( !spellData.SpellId )
+ if (!spellData.SpellId)
continue;
// wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
- if ( spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE )
+ if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
continue;
AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), time(NULL) + 30);
@@ -20719,7 +20719,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest)
uint32 src_spell_id = quest->GetSrcSpell();
// skip quests without rewarded spell
- if ( !spell_id )
+ if (!spell_id)
return;
// if RewSpellCast = -1 we remove aura do to SrcSpell from player.
@@ -20750,11 +20750,11 @@ void Player::learnQuestRewardedSpells(Quest const* quest)
// prevent learn non first rank unknown profession and second specialization for same profession)
uint32 learned_0 = spellInfo->EffectTriggerSpell[0];
- if ( spellmgr.GetSpellRank(learned_0) > 1 && !HasSpell(learned_0) )
+ if (spellmgr.GetSpellRank(learned_0) > 1 && !HasSpell(learned_0))
{
// not have first rank learned (unlearned prof?)
uint32 first_spell = spellmgr.GetFirstSpellInChain(learned_0);
- if ( !HasSpell(first_spell) )
+ if (!HasSpell(first_spell))
return;
SpellEntry const *learnedInfo = sSpellStore.LookupEntry(learned_0);
@@ -20791,7 +20791,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest)
}
}
- CastSpell( this, spell_id, true);
+ CastSpell(this, spell_id, true);
}
void Player::learnQuestRewardedSpells()
@@ -20804,14 +20804,14 @@ void Player::learnQuestRewardedSpells()
continue;
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
- if ( !quest )
+ if (!quest)
continue;
learnQuestRewardedSpells(quest);
}
}
-void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value )
+void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value)
{
uint32 raceMask = getRaceMask();
uint32 classMask = getClassMask();
@@ -20880,7 +20880,7 @@ void Player::SendAurasForTarget(Unit *target)
GetSession()->SendPacket(&data);
}
-void Player::SetDailyQuestStatus( uint32 quest_id )
+void Player::SetDailyQuestStatus(uint32 quest_id)
{
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
{
@@ -20939,7 +20939,7 @@ bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const
return true;
}
-float Player::GetReputationPriceDiscount( Creature const* pCreature ) const
+float Player::GetReputationPriceDiscount(Creature const* pCreature) const
{
FactionTemplateEntry const* vendor_faction = pCreature->getFactionTemplateEntry();
if (!vendor_faction || !vendor_faction->faction)
@@ -20952,7 +20952,7 @@ float Player::GetReputationPriceDiscount( Creature const* pCreature ) const
return 1.0f - 0.05f* (rank - REP_NEUTRAL);
}
-bool Player::IsSpellFitByClassAndRace( uint32 spell_id ) const
+bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
{
uint32 racemask = getRaceMask();
uint32 classmask = getClassMask();
@@ -21149,7 +21149,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons
case ITEM_CLASS_WEAPON:
{
for (uint8 i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i)
- if (Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
return true;
break;
@@ -21158,17 +21158,17 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons
{
// tabard not have dependent spells
for (uint8 i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i)
- if (Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ))
+ if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
return true;
// shields can be equipped to offhand slot
- if (Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
+ if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
return true;
// ranged slot can have some armor subclasses
- if (Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
+ if (Item *item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
return true;
@@ -21200,7 +21200,7 @@ bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const
return false;
}
-void Player::RemoveItemDependentAurasAndCasts( Item * pItem )
+void Player::RemoveItemDependentAurasAndCasts(Item * pItem)
{
for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
{
@@ -21228,7 +21228,7 @@ void Player::RemoveItemDependentAurasAndCasts( Item * pItem )
// currently casted spells can be dependent from item
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
- if (spell->getState()!=SPELL_STATE_DELAYED && !HasItemFitToSpellReqirements(spell->m_spellInfo,pItem) )
+ if (spell->getState()!=SPELL_STATE_DELAYED && !HasItemFitToSpellReqirements(spell->m_spellInfo,pItem))
InterruptSpell(CurrentSpellTypes(i));
}
@@ -21241,7 +21241,7 @@ uint32 Player::GetResurrectionSpellId()
for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
{
// Soulstone Resurrection // prio: 3 (max, non death persistent)
- if (prio < 2 && (*itr)->GetSpellProto()->SpellVisual[0] == 99 && (*itr)->GetSpellProto()->SpellIconID == 92 )
+ if (prio < 2 && (*itr)->GetSpellProto()->SpellVisual[0] == 99 && (*itr)->GetSpellProto()->SpellIconID == 92)
{
switch ((*itr)->GetId())
{
@@ -21473,18 +21473,18 @@ void Player::ResurectUsingRequestData()
ResurrectPlayer(0.0f,false);
if (GetMaxHealth() > m_resurrectHealth)
- SetHealth( m_resurrectHealth );
+ SetHealth(m_resurrectHealth);
else
- SetHealth( GetMaxHealth() );
+ SetHealth(GetMaxHealth());
if (GetMaxPower(POWER_MANA) > m_resurrectMana)
- SetPower(POWER_MANA, m_resurrectMana );
+ SetPower(POWER_MANA, m_resurrectMana);
else
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA) );
+ SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
- SetPower(POWER_RAGE, 0 );
+ SetPower(POWER_RAGE, 0);
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY) );
+ SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
SpawnCorpseBones();
}
@@ -21499,17 +21499,17 @@ void Player::SetClientControl(Unit* target, uint8 allowMove)
SetMover(this);
}
-void Player::UpdateZoneDependentAuras( uint32 newZone )
+void Player::UpdateZoneDependentAuras(uint32 newZone)
{
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newZone);
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if (itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0))
- if ( !HasAura(itr->second->spellId) )
+ if (!HasAura(itr->second->spellId))
CastSpell(this,itr->second->spellId,true);
}
-void Player::UpdateAreaDependentAuras( uint32 newArea )
+void Player::UpdateAreaDependentAuras(uint32 newArea)
{
// remove auras from spells with area limitations
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
@@ -21525,7 +21525,7 @@ void Player::UpdateAreaDependentAuras( uint32 newArea )
SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newArea);
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if (itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea))
- if ( !HasAura(itr->second->spellId) )
+ if (!HasAura(itr->second->spellId))
CastSpell(this,itr->second->spellId,true);
if (newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar
@@ -21548,7 +21548,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const
if (!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
return copseReclaimDelay[0];
}
- else if (!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
+ else if (!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
return 0;
time_t now = time(NULL);
@@ -21563,7 +21563,7 @@ void Player::UpdateCorpseReclaimDelay()
bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
- (!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ))
+ (!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
return;
time_t now = time(NULL);
@@ -21599,8 +21599,8 @@ void Player::SendCorpseReclaimDelay(bool load)
return;
uint32 count;
- if ( pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
- !pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
+ if (pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
+ !pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
{
count = (m_deathExpireTime-corpse->GetGhostTime())/DEATH_EXPIRE_STEP;
if (count>=MAX_DEATH_COUNT)
@@ -21625,7 +21625,7 @@ void Player::SendCorpseReclaimDelay(bool load)
//! corpse reclaim delay 30 * 1000ms or longer at often deaths
WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
data << uint32(delay*IN_MILISECONDS);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
}
Player* Player::GetNextRandomRaidMember(float radius)
@@ -21642,8 +21642,8 @@ Player* Player::GetNextRandomRaidMember(float radius)
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
- if ( Target && Target != this && IsWithinDistInMap(Target, radius) &&
- !Target->HasInvisibilityAura() && !IsHostileTo(Target) )
+ if (Target && Target != this && IsWithinDistInMap(Target, radius) &&
+ !Target->HasInvisibilityAura() && !IsHostileTo(Target))
nearMembers.push_back(Target);
}
@@ -21683,7 +21683,7 @@ void Player::RemoveFromBattleGroundRaid()
{
//remove existing reference
m_group.unlink();
- if ( Group* group = GetOriginalGroup() )
+ if (Group* group = GetOriginalGroup())
{
m_group.link(group, this);
m_group.setSubGroup(GetOriginalSubGroup());
@@ -21693,7 +21693,7 @@ void Player::RemoveFromBattleGroundRaid()
void Player::SetOriginalGroup(Group *group, int8 subgroup)
{
- if ( group == NULL )
+ if (group == NULL)
m_originalGroup.unlink();
else
{
@@ -21704,7 +21704,7 @@ void Player::SetOriginalGroup(Group *group, int8 subgroup)
}
}
-void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
+void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
{
LiquidData liquid_status;
ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
@@ -21720,7 +21720,7 @@ void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
// All liquids type - check under water position
if (liquid_status.type&(MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN|MAP_LIQUID_TYPE_MAGMA|MAP_LIQUID_TYPE_SLIME))
{
- if ( res & LIQUID_MAP_UNDER_WATER)
+ if (res & LIQUID_MAP_UNDER_WATER)
m_MirrorTimerFlags |= UNDERWATER_INWATER;
else
m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
@@ -21750,7 +21750,7 @@ void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
}
}
-void Player::SetCanParry( bool value )
+void Player::SetCanParry(bool value)
{
if (m_canParry==value)
return;
@@ -21759,7 +21759,7 @@ void Player::SetCanParry( bool value )
UpdateParryPercentage();
}
-void Player::SetCanBlock( bool value )
+void Player::SetCanBlock(bool value)
{
if (m_canBlock==value)
return;
@@ -21844,7 +21844,7 @@ bool Player::CanUseBattleGroundObject()
// TODO : some spells gives player ForceReaction to one faction (ReputationMgr::ApplyForceReaction)
// maybe gameobject code should handle that ForceReaction usage
// BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
- return ( //InBattleGround() && // in battleground - not need, check in other cases
+ return (//InBattleGround() && // in battleground - not need, check in other cases
//!IsMounted() && - not correct, player is dismounted when he clicks on flag
//player cannot use object when he is invulnerable (immune)
!isTotalImmune() && // not totally immune
@@ -21853,18 +21853,18 @@ bool Player::CanUseBattleGroundObject()
!HasInvisibilityAura() && // not invisible
!HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // can't pickup
isAlive() // live player
- );
+);
}
bool Player::CanCaptureTowerPoint()
{
- return ( !HasStealthAura() && // not stealthed
+ return (!HasStealthAura() && // not stealthed
!HasInvisibilityAura() && // not invisible
isAlive() // live player
- );
+);
}
-uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin )
+uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin)
{
uint8 level = getLevel();
@@ -21935,7 +21935,7 @@ bool Player::isTotalImmune()
for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
{
immuneMask |= (*itr)->GetMiscValue();
- if ( immuneMask & SPELL_SCHOOL_MASK_ALL ) // total immunity
+ if (immuneMask & SPELL_SCHOOL_MASK_ALL) // total immunity
return true;
}
return false;
@@ -22159,12 +22159,12 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons
ItemPosCountVec dest;
uint8 msg = CanStoreNewItem (bag,slot,dest,lootItem->itemid,lootItem->count);
if (msg != EQUIP_ERR_OK && slot != NULL_SLOT)
- msg = CanStoreNewItem( bag, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
- if ( msg != EQUIP_ERR_OK && bag != NULL_BAG)
- msg = CanStoreNewItem( NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
+ msg = CanStoreNewItem(bag, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
+ if (msg != EQUIP_ERR_OK && bag != NULL_BAG)
+ msg = CanStoreNewItem(NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError( msg, NULL, NULL );
+ SendEquipError(msg, NULL, NULL);
continue;
}
@@ -22242,7 +22242,7 @@ void Player::_LoadSkills(QueryResult_AutoPtr result)
if (value == 0)
{
sLog.outError("Character %u has skill %u with value 0. Will be deleted.", GetGUIDLow(), skill);
- CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), skill );
+ CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), skill);
continue;
}
@@ -22357,7 +22357,7 @@ uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) c
return EQUIP_ERR_OK;
}
-uint8 Player::CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot, uint32 limit_count) const
+uint8 Player::CanEquipUniqueItem(ItemPrototype const* itemProto, uint8 except_slot, uint32 limit_count) const
{
// check unique-equipped on item
if (itemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)
@@ -22395,7 +22395,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
// 14.57 can be calculated by resolving damageperc formula below to 0
if (z_diff >= 14.57f && !isDead() && !isGameMaster() &&
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
- !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) )
+ !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL))
{
//Safe fall, fall height reduction
int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
@@ -22434,7 +22434,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute
}
-void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ )
+void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/)
{
GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time);
}
@@ -22454,18 +22454,18 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
if (talentRank >= MAX_TALENT_RANK)
return;
- TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId );
+ TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId);
if (!talentInfo)
return;
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
+ TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
return;
// prevent learn talent for different class (cheating)
- if ( (getClassMask() & talentTabInfo->ClassMask) == 0 )
+ if ((getClassMask() & talentTabInfo->ClassMask) == 0)
return;
// find current max talent rank (0~5)
@@ -22540,7 +22540,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
// spell not set in talent.dbc
uint32 spellid = talentInfo->RankID[talentRank];
- if ( spellid == 0 )
+ if (spellid == 0)
{
sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
return;
@@ -22677,7 +22677,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
// spell not set in talent.dbc
uint32 spellid = talentInfo->RankID[talentRank];
- if ( spellid == 0 )
+ if (spellid == 0)
{
sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
return;
@@ -22706,7 +22706,7 @@ void Player::UpdateKnownCurrencies(uint32 itemId, bool apply)
}
}
-void Player::UpdateFallInformationIfNeed( MovementInfo const& minfo,uint16 opcode )
+void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode)
{
if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <=minfo.z || opcode == MSG_MOVE_FALL_LAND)
SetFallInformation(minfo.fallTime, minfo.z);
@@ -22718,7 +22718,7 @@ void Player::UnsummonPetTemporaryIfAny()
if (!pet)
return;
- if (!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned() )
+ if (!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned())
{
m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
m_oldpetspell = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
@@ -22854,7 +22854,7 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data)
for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
{
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
+ TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
if (!talentTabInfo)
continue;
@@ -23076,7 +23076,7 @@ void Player::DeleteEquipmentSet(uint64 setGuid)
}
}
-void Player::RemoveAtLoginFlag( AtLoginFlags f, bool in_db_also /*= false*/ )
+void Player::RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also /*= false*/)
{
m_atLoginFlags &= ~f;
@@ -23084,7 +23084,7 @@ void Player::RemoveAtLoginFlag( AtLoginFlags f, bool in_db_also /*= false*/ )
CharacterDatabase.PExecute("UPDATE characters set at_login = at_login & ~ %u WHERE guid ='%u'", uint32(f), GetGUIDLow());
}
-void Player::SendClearCooldown( uint32 spell_id, Unit* target )
+void Player::SendClearCooldown(uint32 spell_id, Unit* target)
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(spell_id);
@@ -23155,7 +23155,7 @@ void Player::_LoadTalents(QueryResult_AutoPtr result)
AddTalent(fields[0].GetUInt32(), fields[1].GetUInt32(), false);
}
- while ( result->NextRow() );
+ while (result->NextRow());
}
}