diff options
| author | megamage <none@none> | 2009-03-26 20:33:01 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-26 20:33:01 -0600 |
| commit | 52a5c5e8e3534d4c5d33076ab321dc654d77fa85 (patch) | |
| tree | 254830402023403c1a94aa952b8b8b7aa015a8bc /src/game/Player.cpp | |
| parent | dd5faef0240f871f455a783a99855357fc86b34f (diff) | |
*Some improvement of update visibility when players leave map.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index c163026b08f..764cb20c88c 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1714,17 +1714,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati ResetContestedPvP(); - /*DestroyForNearbyPlayers(); - { - UpdateData data; - for(ClientGUIDs::iterator i = m_clientGUIDs.begin(); i != m_clientGUIDs.end(); ++i) - data.AddOutOfRangeGUID(*i); - WorldPacket packet; - data.BuildPacket(&packet); - GetSession()->SendPacket(&packet); - }*/ - m_clientGUIDs.clear(); - // remove player from battleground on far teleport (when changing maps) if(BattleGround const* bg = GetBattleGround()) { |
