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authormegamage <none@none>2009-03-26 20:33:01 -0600
committermegamage <none@none>2009-03-26 20:33:01 -0600
commit52a5c5e8e3534d4c5d33076ab321dc654d77fa85 (patch)
tree254830402023403c1a94aa952b8b8b7aa015a8bc /src/game/Player.cpp
parentdd5faef0240f871f455a783a99855357fc86b34f (diff)
*Some improvement of update visibility when players leave map.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index c163026b08f..764cb20c88c 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1714,17 +1714,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
ResetContestedPvP();
- /*DestroyForNearbyPlayers();
- {
- UpdateData data;
- for(ClientGUIDs::iterator i = m_clientGUIDs.begin(); i != m_clientGUIDs.end(); ++i)
- data.AddOutOfRangeGUID(*i);
- WorldPacket packet;
- data.BuildPacket(&packet);
- GetSession()->SendPacket(&packet);
- }*/
- m_clientGUIDs.clear();
-
// remove player from battleground on far teleport (when changing maps)
if(BattleGround const* bg = GetBattleGround())
{