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authormegamage <none@none>2008-12-20 17:42:40 -0600
committermegamage <none@none>2008-12-20 17:42:40 -0600
commit55ef3bca2ae79d87d2e08e80bf29eec38892545f (patch)
treebd0c1139a825f712305440b58e8cd184d3ec0e29 /src/game/Player.cpp
parentb7be6cb6da831b96ec9fae8442803f06ac3f7971 (diff)
*Update visibility only once per update.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index cbd5003e12b..e1b24794cac 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -2070,7 +2070,8 @@ void Player::SetGameMaster(bool on)
getHostilRefManager().setOnlineOfflineState(true);
}
- ObjectAccessor::UpdateVisibilityForPlayer(this);
+ //ObjectAccessor::UpdateVisibilityForPlayer(this);
+ SetToNotify();
}
void Player::SetGMVisible(bool on)
@@ -3851,7 +3852,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
}
// update visibility
- ObjectAccessor::UpdateVisibilityForPlayer(this);
+ //ObjectAccessor::UpdateVisibilityForPlayer(this);
+ SetToNotify();
// some items limited to specific map
DestroyZoneLimitedItem( true, GetZoneId());