aboutsummaryrefslogtreecommitdiff
path: root/src/game/Player.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-02-08 20:43:25 -0600
committermegamage <none@none>2009-02-08 20:43:25 -0600
commit62a6911dc70b71125d40d036dd49e0be867b7c0e (patch)
tree6713daa16f9321e0b031588d32c3d4cdc24d5f47 /src/game/Player.cpp
parent09adb057411281cef8e845071c24da50850bfb35 (diff)
[7236] Prevent lost spells dependent from skills learned before non-dependent spell loading from DB.
For example spell 2764 will correctly show in spellbook after re-login. Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 5f94f3f246a..7ee991999cb 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -15626,10 +15626,6 @@ void Player::_LoadReputation(QueryResult *result)
void Player::_LoadSpells(QueryResult *result)
{
- for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- delete itr->second;
- m_spells.clear();
-
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow());
if(result)