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authormegamage <none@none>2009-04-11 23:13:00 -0500
committermegamage <none@none>2009-04-11 23:13:00 -0500
commit6703cabbfb6554c13a2d7bcb2689c6da65f3764d (patch)
treeb080f83e98e652a8686f3ecdcea9eb2cdf217005 /src/game/Player.cpp
parent3d1f17dd5177c5a87bf3aa4d23263449297dbc5a (diff)
[7653] Implement ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE Author: Trazom
Correct complete if ACHIEVEMENT_FLAG_SUMM set --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 073eded3b9f..1d269cb4753 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -12683,6 +12683,8 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
SendQuestReward( pQuest, XP, questGiver );
if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
+ if (pQuest->GetZoneOrSort() > 0)
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort());
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST);