diff options
| author | megamage <none@none> | 2008-10-19 14:42:12 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2008-10-19 14:42:12 -0500 |
| commit | 672d304a4478afa58d6e094b1bf53ae25b176356 (patch) | |
| tree | 6c8524a714d9885415249a20274e773be71a10d6 /src/game/Player.cpp | |
| parent | e7519059c93476d2ea78225d3785ddbf6d607900 (diff) | |
[svn] Add Unit::IsWithinCombatDist function to check melee range and spell range (now range is related to the attacker's bounding_radius and target's combat_reach, not sure if both should be combat_reach).
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 694c9eafc7b..32413aba503 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1056,7 +1056,7 @@ void Player::Update( uint32 p_time ) if (isAttackReady(BASE_ATTACK)) { - if(!IsWithinDistInMap(pVictim, pldistance)) + if(!IsWithinCombatDist(pVictim, pldistance)) { setAttackTimer(BASE_ATTACK,100); if(m_swingErrorMsg != 1) // send single time (client auto repeat) @@ -1093,7 +1093,7 @@ void Player::Update( uint32 p_time ) if ( haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) { - if(!IsWithinDistInMap(pVictim, pldistance)) + if(!IsWithinCombatDist(pVictim, pldistance)) { setAttackTimer(OFF_ATTACK,100); } |
