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authormegamage <none@none>2009-07-10 08:25:33 +0800
committermegamage <none@none>2009-07-10 08:25:33 +0800
commit6976043e228b35687125e66f19933c44ebc561ba (patch)
tree4c8a8372c34bf276854c0c38e39bbe3b2c6d36b5 /src/game/Player.cpp
parent474af870d71a46c02b28a713c19080af6e2f5781 (diff)
[8126] Improvemets in player/pet/charter name checks. Author: VladimirMangos
* Implement new config options for minimal player/pet/charter name length (2 by default) * Better error reporting at problems in names. * Add check from max pet/charter name length (same as for player names at client side) --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index a3f784ac292..e74b324d749 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -14484,7 +14484,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
m_name = fields[3].GetCppString();
// check name limitations
- if(!ObjectMgr::IsValidName(m_name) || (GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name)))
+ if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
+ GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name))
{
delete result;
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME),guid);