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authorTrazom62 <none@none>2010-03-14 00:22:53 +0100
committerTrazom62 <none@none>2010-03-14 00:22:53 +0100
commit6fdaf225f3bb9ce84e74f40e56727ccfea729a38 (patch)
tree381d341248fc721a4f9255c5756736560caaea54 /src/game/Player.cpp
parent274268a68643c949cd914229fe31e98dc4c862c4 (diff)
Fix creature tapped and lootable dynamic flags => fix creature not lootable.
Fixes issue #1067. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 7305a2ac3f4..6893ac3a04a 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -16119,12 +16119,12 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
return true;
}
-bool Player::isAllowedToLoot(Creature* creature)
+bool Player::isAllowedToLoot(const Creature* creature)
{
- if (creature->isDead() && !creature->IsDamageEnoughForLootingAndReward())
+ if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward())
return false;
- Loot* loot = &creature->loot;
+ const Loot* loot = &creature->loot;
if (loot->items.size() == 0)
return false;