diff options
author | Brian <runningnak3d@gmail.com> | 2009-12-30 14:37:53 -0700 |
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committer | Brian <runningnak3d@gmail.com> | 2009-12-30 14:37:53 -0700 |
commit | 70a6ff4e30b8151c331c6c66ddfa0141a67ac736 (patch) | |
tree | 3c9a1a33f0fffc438293cc8d7e361bbe232be8e6 /src/game/Player.cpp | |
parent | 29e0ac537775657f4d358ef866b0da285baf8bfe (diff) |
* re-fix repeatable quests so that they are completable if the player
* logs out and logs back in.
* Thanks to Aokromes for pointing it out.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 1afef359746..f1f6a266ef0 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -16461,7 +16461,7 @@ void Player::_LoadQuestStatus(QueryResult *result) ((questStatusData.m_status == QUEST_STATUS_INCOMPLETE || questStatusData.m_status == QUEST_STATUS_COMPLETE || questStatusData.m_status == QUEST_STATUS_FAILED) && - (!questStatusData.m_rewarded || pQuest->IsDaily()))) + (!questStatusData.m_rewarded || pQuest->IsRepeatable()))) { SetQuestSlot(slot, quest_id, quest_time); |