aboutsummaryrefslogtreecommitdiff
path: root/src/game/Player.cpp
diff options
context:
space:
mode:
authorBrian <runningnak3d@gmail.com>2009-12-30 14:37:53 -0700
committerBrian <runningnak3d@gmail.com>2009-12-30 14:37:53 -0700
commit70a6ff4e30b8151c331c6c66ddfa0141a67ac736 (patch)
tree3c9a1a33f0fffc438293cc8d7e361bbe232be8e6 /src/game/Player.cpp
parent29e0ac537775657f4d358ef866b0da285baf8bfe (diff)
* re-fix repeatable quests so that they are completable if the player
* logs out and logs back in. * Thanks to Aokromes for pointing it out. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 1afef359746..f1f6a266ef0 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -16461,7 +16461,7 @@ void Player::_LoadQuestStatus(QueryResult *result)
((questStatusData.m_status == QUEST_STATUS_INCOMPLETE ||
questStatusData.m_status == QUEST_STATUS_COMPLETE ||
questStatusData.m_status == QUEST_STATUS_FAILED) &&
- (!questStatusData.m_rewarded || pQuest->IsDaily())))
+ (!questStatusData.m_rewarded || pQuest->IsRepeatable())))
{
SetQuestSlot(slot, quest_id, quest_time);