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authorQAston <none@none>2009-08-03 16:35:33 +0200
committerQAston <none@none>2009-08-03 16:35:33 +0200
commit7569bb343a532ca6d080ad48bcb8275b3a182ddb (patch)
tree4d2111fce42ae760a1feabea207eb2f3c089b911 /src/game/Player.cpp
parentb4a2ece56cf0ea04f972d73982e8a3af33c62135 (diff)
*Add Rate.RepairCost config option - by MaXiMiUS
*Apply tc sql coding style to 4737_world_TDB.sql - by Drahy *Fix build with MAP_BASED_RAND_GEN option. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index a319bf4317e..2da613aab8e 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -20,6 +20,7 @@
#include "Common.h"
#include "Language.h"
+#include "Config/ConfigEnv.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Opcodes.h"
@@ -4531,7 +4532,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class,ditemProto->SubClass)];
uint32 costs = uint32(LostDurability*dmultiplier*double(dQualitymodEntry->quality_mod));
- costs = uint32(costs * discountMod);
+ costs = uint32(costs * discountMod) * sConfig.GetFloatDefault("Rate.RepairCost", 1);
if (costs==0) //fix for ITEM_QUALITY_ARTIFACT
costs = 1;