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authormegamage <none@none>2009-03-28 22:44:09 -0600
committermegamage <none@none>2009-03-28 22:44:09 -0600
commit783e4fd3ff077b3023046f407a99552c109ef486 (patch)
treef7f3c5c33ed75603e077e43ae9c3e9f56b5be4c0 /src/game/Player.cpp
parent3a485c658d9003aaaa4bd8e99dfebb9e7f0ec862 (diff)
*Add new creature_template column VehicleId
*Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index d51ad0d506c..707467cd03d 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19781,6 +19781,8 @@ void Player::InitGlyphsForLevel()
void Player::EnterVehicle(Vehicle *vehicle)
{
+ sLog.outDebug("Player %s enter vehicle entry %u id %u dbguid %u", GetName(), vehicle->GetEntry(), vehicle->GetVehicleId(), vehicle->GetDBTableGUIDLow());
+
if(vehicle->GetCharmerGUID())
return;