diff options
| author | megamage <none@none> | 2009-03-28 22:44:09 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-28 22:44:09 -0600 |
| commit | 783e4fd3ff077b3023046f407a99552c109ef486 (patch) | |
| tree | f7f3c5c33ed75603e077e43ae9c3e9f56b5be4c0 /src/game/Player.cpp | |
| parent | 3a485c658d9003aaaa4bd8e99dfebb9e7f0ec862 (diff) | |
*Add new creature_template column VehicleId
*Allow spawn vehicles
*Make vehicles grid objects.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index d51ad0d506c..707467cd03d 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -19781,6 +19781,8 @@ void Player::InitGlyphsForLevel() void Player::EnterVehicle(Vehicle *vehicle) { + sLog.outDebug("Player %s enter vehicle entry %u id %u dbguid %u", GetName(), vehicle->GetEntry(), vehicle->GetVehicleId(), vehicle->GetDBTableGUIDLow()); + if(vehicle->GetCharmerGUID()) return; |
