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authormegamage <none@none>2009-02-26 20:35:40 -0600
committermegamage <none@none>2009-02-26 20:35:40 -0600
commit85d5d94e71e4ad2b49889253da1c2b1679050541 (patch)
tree023c5bec611c75779ee5e4876c265febf749991f /src/game/Player.cpp
parent0f9238ecb1f0706320d71fd658aa6029a49fa6a9 (diff)
[7333] Refactoring DestinationHolder/Traveler/Unit::SendMonsterMoveWithSpeed code. Author: VladimirMangos
* Move common code in appropriate functions. * Correct select speed and 2D/3D distance for creature/player walk/fly --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 97df3168a3d..bc0c5c59bfa 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -18495,7 +18495,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType&
}
}
-template<>
+/*template<>
void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow)
{
if(HaveAtClient(target))
@@ -18528,10 +18528,10 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up
#endif
}
}
-}
+}*/
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
-//template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);