diff options
author | megamage <none@none> | 2009-02-26 20:35:40 -0600 |
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committer | megamage <none@none> | 2009-02-26 20:35:40 -0600 |
commit | 85d5d94e71e4ad2b49889253da1c2b1679050541 (patch) | |
tree | 023c5bec611c75779ee5e4876c265febf749991f /src/game/Player.cpp | |
parent | 0f9238ecb1f0706320d71fd658aa6029a49fa6a9 (diff) |
[7333] Refactoring DestinationHolder/Traveler/Unit::SendMonsterMoveWithSpeed code. Author: VladimirMangos
* Move common code in appropriate functions.
* Correct select speed and 2D/3D distance for creature/player walk/fly
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 97df3168a3d..bc0c5c59bfa 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18495,7 +18495,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& } } -template<> +/*template<> void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow) { if(HaveAtClient(target)) @@ -18528,10 +18528,10 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up #endif } } -} +}*/ template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -//template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); |