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authorclick <none@none>2010-05-16 04:03:53 +0200
committerclick <none@none>2010-05-16 04:03:53 +0200
commit89887b9b6554656033079bd3c90e1495fb9edf74 (patch)
treeab52fd1065913f0997353b630faf8c36f76b16f4 /src/game/Player.cpp
parent6ee54548f34ab2247612f2d24e7412ce798dd3af (diff)
Correct SMSG_INSTANCE_DIFFICULTY structure (fixes raid difficulty display).
Move GetDifficulty() in under Map-scope, so it's reachable for map-based functions --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 4370953a7be..cea646fe436 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -20713,6 +20713,10 @@ void Player::SendInitialPacketsBeforeAddToMap()
SendTalentsInfoData(false);
// SMSG_INSTANCE_DIFFICULTY
+ data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4+4);
+ data << uint32(GetMap()->GetDifficulty());
+ data << uint32(0);
+ GetSession()->SendPacket(&data);
SendInitialSpells();