diff options
| author | megamage <none@none> | 2009-01-23 19:26:47 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-01-23 19:26:47 -0600 |
| commit | 8a6277dab2c818a5d0b9f5eef2815f2dedfa41ae (patch) | |
| tree | 880f981049cd67c549b02528adcdbc1255c3fc1a /src/game/Player.cpp | |
| parent | c3ce24c30fc824d73f719780d7791a0095c14d61 (diff) | |
*Try to fix the bug that players cannot see gameobject and creatures.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 46d10e37b12..2fac72bb3c7 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1736,6 +1736,14 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati ResetContestedPvP(); DestroyForNearbyPlayers(); + { + UpdateData data; + for(ClientGUIDs::iterator i = m_clientGUIDs.begin(); i != m_clientGUIDs.end(); ++i) + data.AddOutOfRangeGUID(*i); + WorldPacket packet; + data.BuildPacket(&packet); + GetSession()->SendPacket(&packet); + } m_clientGUIDs.clear(); // remove player from battleground on far teleport (when changing maps) |
