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authormegamage <none@none>2009-01-23 19:26:47 -0600
committermegamage <none@none>2009-01-23 19:26:47 -0600
commit8a6277dab2c818a5d0b9f5eef2815f2dedfa41ae (patch)
tree880f981049cd67c549b02528adcdbc1255c3fc1a /src/game/Player.cpp
parentc3ce24c30fc824d73f719780d7791a0095c14d61 (diff)
*Try to fix the bug that players cannot see gameobject and creatures.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 46d10e37b12..2fac72bb3c7 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1736,6 +1736,14 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
ResetContestedPvP();
DestroyForNearbyPlayers();
+ {
+ UpdateData data;
+ for(ClientGUIDs::iterator i = m_clientGUIDs.begin(); i != m_clientGUIDs.end(); ++i)
+ data.AddOutOfRangeGUID(*i);
+ WorldPacket packet;
+ data.BuildPacket(&packet);
+ GetSession()->SendPacket(&packet);
+ }
m_clientGUIDs.clear();
// remove player from battleground on far teleport (when changing maps)