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authormaximius <none@none>2009-09-01 10:31:35 -0700
committermaximius <none@none>2009-09-01 10:31:35 -0700
commit9710187b1a93e68e74c48f189700fc21710be3fe (patch)
treed4249d60ef2f46be1e557c630a545cb6e4940832 /src/game/Player.cpp
parent6c4971ee79edb1ab58260ad92155015cc95a3c70 (diff)
*Better fix to dead player with health exploit..
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 7b229609c30..37362dab4b1 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1115,6 +1115,14 @@ void Player::Update( uint32 p_time )
if(!IsInWorld())
return;
+ if(GetHealth() && (isDead() || HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)))
+ {
+ sLog.outError("Player %s(GUID: %u) was dead and had health > 0. This _might_ be an exploit attempt. They have been kicked.", GetName(), GetGUIDLow());
+ SetHealth(0);
+ GetSession()->KickPlayer();
+ return;
+ }
+
// undelivered mail
if(m_nextMailDelivereTime && m_nextMailDelivereTime <= time(NULL))
{