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authormegamage <none@none>2008-10-29 20:00:21 -0500
committermegamage <none@none>2008-10-29 20:00:21 -0500
commita1131cdb21370baaaa5212707e78af5834874395 (patch)
treee06256e25c32103465310dc37d4427a2e5acac4e /src/game/Player.cpp
parent7ea14f94f1e9c2fa3483b4dd3526cd5d67e45161 (diff)
[svn] Provide creature dual wield support.
Update glancing damage formula. Do not daze creatures when other creatures attack from the back (need to find a better way). Fix the damage calculation of +damage aura. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index b976ff13890..3eb5563831f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -993,17 +993,6 @@ void Player::Update( uint32 p_time )
Unit::Update( p_time );
- // update player only attacks
- if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
- {
- setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time) );
- }
-
- if(uint32 off_att = getAttackTimer(OFF_ATTACK))
- {
- setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time) );
- }
-
time_t now = time (NULL);
UpdatePvPFlag(now);