diff options
author | silver1ce <none@none> | 2010-02-03 16:53:40 +0200 |
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committer | silver1ce <none@none> | 2010-02-03 16:53:40 +0200 |
commit | a307ba784c1c658902b0d7195e1cfca038a155f5 (patch) | |
tree | 23542b941fc006fd0fe586dc223571709ec9fc69 /src/game/Player.cpp | |
parent | 23bdbf1ad3bf50696724e3502ab1775a26f2886e (diff) |
*Move object's field\visibility update functions to object from accessor
removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 45d14e3a4d1..15d12e2cc5f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4528,7 +4528,7 @@ void Player::KillPlayer() // don't create corpse at this moment, player might be falling // update visibility - ObjectAccessor::UpdateObjectVisibility(this); + UpdateObjectVisibility(); } void Player::CreateCorpse() |