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authorDrahy <none@none>2009-07-07 02:23:41 +0200
committerDrahy <none@none>2009-07-07 02:23:41 +0200
commita3f00be577f33e41d70ce0c9b0e9e0951d5dc082 (patch)
tree1d98d3e898b6e4888eef99cb09ea0a4eca8cd1a7 /src/game/Player.cpp
parenta68d8302d54b8d119006f0c5e9fe346e5d0baf24 (diff)
parentaf1c18852446e6be81376a98eba8e2543985479d (diff)
* Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp147
1 files changed, 69 insertions, 78 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 15dc3c69bd8..ea0c66843a8 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -2992,7 +2992,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if(!rankSpellId || rankSpellId==spell_id)
continue;
- removeSpell(rankSpellId);
+ removeSpell(rankSpellId,false,false);
}
}
}
@@ -3268,7 +3268,7 @@ void Player::learnSpell(uint32 spell_id, bool dependent)
GetSession()->SendPacket(&data);
}
-void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_for_low_rank)
+void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
{
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
if (itr == m_spells.end())
@@ -3288,7 +3288,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
SpellsRequiringSpellMap const& reqMap = spellmgr.GetSpellsRequiringSpell();
SpellsRequiringSpellMap::const_iterator itr2 = reqMap.find(spell_id);
for (uint32 i=reqMap.count(spell_id);i>0;i--,itr2++)
- removeSpell(itr2->second,disabled);
+ removeSpell(itr2->second,disabled,false);
// re-search, it can be corrupted in prev loop
itr = m_spells.find(spell_id);
@@ -3417,15 +3417,17 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
- // if talent then lesser rank also talent and need learn
+ // if talent then lesser rank also talent and need learn
if(talentCosts)
{
- //learnSpell (prev_id,false);
+ // I cannot see why mangos has these lines.
+ //if(learn_low_rank)
+ // learnSpell (prev_id,false);
}
- // if ranked non-stackable spell: need activate lesser rank and update dendence state
+ // if ranked non-stackable spell: need activate lesser rank and update dendence state
else if(cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
{
- // need manually update dependence state (learn spell ignore like attempts)
+ // need manually update dependence state (learn spell ignore like attempts)
PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);
if (prev_itr != m_spells.end())
{
@@ -3437,19 +3439,16 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
}
// now re-learn if need re-activate
- if(cur_active && !prev_itr->second->active)
+ if(cur_active && !prev_itr->second->active && learn_low_rank)
{
if(addSpell(prev_id,true,false,prev_itr->second->dependent,prev_itr->second->disabled))
{
- if(update_action_bar_for_low_rank)
- {
- // downgrade spell ranks in spellbook and action bar
- WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
- data << uint32(spell_id);
- data << uint32(prev_id);
- GetSession()->SendPacket( &data );
- prev_activate = true;
- }
+ // downgrade spell ranks in spellbook and action bar
+ WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
+ data << uint32(spell_id);
+ data << uint32(prev_id);
+ GetSession()->SendPacket( &data );
+ prev_activate = true;
}
}
}
@@ -3473,6 +3472,7 @@ void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */ )
SendClearCooldown(spell_id, this);
}
+// I am not sure which one is more efficient
void Player::RemoveCategoryCooldown( uint32 cat )
{
SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
@@ -3481,6 +3481,22 @@ void Player::RemoveCategoryCooldown( uint32 cat )
RemoveSpellCooldown(*i_scset, true);
}
+void Player::RemoveSpellCategoryCooldown(uint32 cat, bool update /* = false */)
+{
+ SpellCategoryStore::const_iterator ct = sSpellCategoryStore.find(cat);
+ if (ct == sSpellCategoryStore.end())
+ return;
+
+ const SpellCategorySet& ct_set = ct->second;
+ for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end();)
+ {
+ if (ct_set.find(i->first) != ct_set.end())
+ RemoveSpellCooldown((i++)->first, update);
+ else
+ ++i;
+ }
+}
+
void Player::RemoveArenaSpellCooldowns()
{
// remove cooldowns on spells that has < 15 min CD
@@ -3664,7 +3680,13 @@ bool Player::resetTalents(bool no_cost)
uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr->first);
// unlearn if first rank is talent or learned by talent
- if (itrFirstId == talentInfo->RankID[j] || spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
+ if (itrFirstId == talentInfo->RankID[j])
+ {
+ removeSpell(itr->first,!IsPassiveSpell(itr->first),false);
+ itr = GetSpellMap().begin();
+ continue;
+ }
+ else if (spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
{
removeSpell(itr->first,!IsPassiveSpell(itr->first));
itr = GetSpellMap().begin();
@@ -17849,20 +17871,20 @@ void Player::InitDataForForm(bool reapplyMods)
}
// Return true is the bought item has a max count to force refresh of window by caller
-bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot)
+bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot)
{
// cheating attempt
- if(count < 1) count = 1;
+ if (count < 1) count = 1;
// cheating attempt
if(slot > MAX_BAG_SIZE && slot !=NULL_SLOT)
return false;
- if(!isAlive())
+ if (!isAlive())
return false;
ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
- if( !pProto )
+ if (!pProto)
{
SendBuyError( BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
return false;
@@ -17884,7 +17906,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
}
size_t vendor_slot = vItems->FindItemSlot(item);
- if(vendor_slot >= vItems->GetItemCount())
+ if (vendor_slot >= vItems->GetItemCount())
{
SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
return false;
@@ -17893,39 +17915,39 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
VendorItem const* crItem = vItems->m_items[vendor_slot];
// check current item amount if it limited
- if( crItem->maxcount != 0 )
+ if (crItem->maxcount != 0)
{
- if(pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count )
+ if (pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count )
{
SendBuyError( BUY_ERR_ITEM_ALREADY_SOLD, pCreature, item, 0);
return false;
}
}
- if( uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
+ if (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
{
SendBuyError( BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
return false;
}
- if(crItem->ExtendedCost)
+ if (crItem->ExtendedCost)
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
- if(!iece)
+ if (!iece)
{
sLog.outError("Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
return false;
}
// honor points price
- if(GetHonorPoints() < (iece->reqhonorpoints * count))
+ if (GetHonorPoints() < (iece->reqhonorpoints * count))
{
SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, NULL, NULL);
return false;
}
// arena points price
- if(GetArenaPoints() < (iece->reqarenapoints * count))
+ if (GetArenaPoints() < (iece->reqarenapoints * count))
{
SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, NULL, NULL);
return false;
@@ -17955,69 +17977,38 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
// reputation discount
price = uint32(floor(price * GetReputationPriceDiscount(pCreature)));
- if( GetMoney() < price )
+ if (GetMoney() < price)
{
SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0);
return false;
}
- uint8 bag = 0; // init for case invalid bagGUID
-
- if (bagguid != NULL_BAG && slot != NULL_SLOT)
- {
- if( bagguid == GetGUID() )
- {
- bag = INVENTORY_SLOT_BAG_0;
- }
- else
- {
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;i++)
- {
- if( Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0,i) )
- {
- if( bagguid == pBag->GetGUID() )
- {
- // slot is counted from 0 but BagSize from 1
- if(slot+1 > pBag->GetBagSize())
- {
- sLog.outDebug("CHEATING ATTEMPT slot > bagSize in BuyItemFromVendor playerGUID: "I64FMT" name: %s slot: %u", GetGUID(), GetName(), slot);
- return false;
- }
- if(slot < pBag->GetBagSlot() && !pBag->GetItemByPos(slot))
- bag = i;
- break;
- }
- }
- }
- }
- }
-
- if( IsInventoryPos( bag, slot ) || (bagguid == NULL_BAG && slot == NULL_SLOT) )
+ if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
{
ItemPosCountVec dest;
uint8 msg = CanStoreNewItem( bag, slot, dest, item, pProto->BuyCount * count );
- if( msg != EQUIP_ERR_OK )
+ if (msg != EQUIP_ERR_OK)
{
SendEquipError( msg, NULL, NULL );
return false;
}
ModifyMoney( -(int32)price );
- if(crItem->ExtendedCost) // case for new honor system
+ if (crItem->ExtendedCost) // case for new honor system
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
- if(iece->reqhonorpoints)
+ if (iece->reqhonorpoints)
ModifyHonorPoints( - int32(iece->reqhonorpoints * count));
- if(iece->reqarenapoints)
+ if (iece->reqarenapoints)
ModifyArenaPoints( - int32(iece->reqarenapoints * count));
for (uint8 i = 0; i < 5; ++i)
{
- if(iece->reqitem[i])
+ if (iece->reqitem[i])
DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
}
}
- if(Item *it = StoreNewItem( dest, item, true ))
+ if (Item *it = StoreNewItem( dest, item, true ))
{
uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
@@ -18031,9 +18022,9 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
SendNewItem(it, pProto->BuyCount*count, true, false, false);
}
}
- else if( IsEquipmentPos( bag, slot ) )
+ else if (IsEquipmentPos(bag, slot))
{
- if(pProto->BuyCount * count != 1)
+ if (pProto->BuyCount * count != 1)
{
SendEquipError( EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL );
return false;
@@ -18041,19 +18032,19 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
uint16 dest;
uint8 msg = CanEquipNewItem( slot, dest, item, false );
- if( msg != EQUIP_ERR_OK )
+ if (msg != EQUIP_ERR_OK)
{
SendEquipError( msg, NULL, NULL );
return false;
}
ModifyMoney( -(int32)price );
- if(crItem->ExtendedCost) // case for new honor system
+ if (crItem->ExtendedCost) // case for new honor system
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
- if(iece->reqhonorpoints)
+ if (iece->reqhonorpoints)
ModifyHonorPoints( - int32(iece->reqhonorpoints));
- if(iece->reqarenapoints)
+ if (iece->reqarenapoints)
ModifyArenaPoints( - int32(iece->reqarenapoints));
for (uint8 i = 0; i < 5; ++i)
{
@@ -18062,7 +18053,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
}
}
- if(Item *it = EquipNewItem( dest, item, true ))
+ if (Item *it = EquipNewItem( dest, item, true ))
{
uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
@@ -18084,7 +18075,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
return false;
}
- return crItem->maxcount!=0;
+ return crItem->maxcount != 0;
}
uint32 Player::GetMaxPersonalArenaRatingRequirement()
@@ -19106,7 +19097,7 @@ void Player::resetSpells()
PlayerSpellMap smap = GetSpellMap();
for(PlayerSpellMap::const_iterator iter = smap.begin();iter != smap.end(); ++iter)
- removeSpell(iter->first); // only iter->first can be accessed, object by iter->second can be deleted already
+ removeSpell(iter->first,false,false); // only iter->first can be accessed, object by iter->second can be deleted already
learnDefaultSpells();
learnQuestRewardedSpells();