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authormegamage <none@none>2009-03-22 19:20:03 -0600
committermegamage <none@none>2009-03-22 19:20:03 -0600
commita47d2e1c22237e1b2337e89b0f1d910cca68b6ed (patch)
treec8b48faff0f424b69c0178395ebd609a068dcb73 /src/game/Player.cpp
parentce71c0e798ed3f47dd6356c34766e16d951a8ca5 (diff)
*Note some script id are changed. DB change may be needed.
[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args) Author: VladimirMangos * Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound) and for not depednet (PlayDirectSound) * Old Player::PlaySound function removed and uses need to be updated to WorldObject functions Note: function called for _source_ of sound in different from old function. * chat command .debug ps removed and .debug playsound can used for bother packects test: if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 28080c58b6d..6482bf3b684 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -16794,16 +16794,6 @@ void Player::SendAutoRepeatCancel()
GetSession()->SendPacket( &data );
}
-void Player::PlaySound(uint32 Sound, bool OnlySelf)
-{
- WorldPacket data(SMSG_PLAY_SOUND, 4);
- data << Sound;
- if (OnlySelf)
- GetSession()->SendPacket( &data );
- else
- SendMessageToSet( &data, true );
-}
-
void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
{
WorldPacket data( SMSG_EXPLORATION_EXPERIENCE, 8 );