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authorQAston <none@none>2009-03-20 19:53:26 +0100
committerQAston <none@none>2009-03-20 19:53:26 +0100
commitad06f05ddbbe1ddd9cde94abf7f47f0e7c17dc13 (patch)
treeb539918f367a81c2fa7fae924c5488df8f5e9515 /src/game/Player.cpp
parent4317751930e97bcb01d93cc92db18942d61a964d (diff)
*Fix Focused Magic.
*Make Presence of Mind no longer trigger Arcane Power. *Apply correct calculation for SPELLMOD_PROC_PER_MINUTE. *Fix divine shield positivity. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index ee168c274b5..1bacdfdd014 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7289,7 +7289,7 @@ void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attTy
if(spellData.SpellPPMRate)
{
uint32 WeaponSpeed = GetAttackTime(attType);
- chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate);
+ chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
}
else if(chance > 100.0f)
{