diff options
| author | QAston <none@none> | 2009-03-20 19:53:26 +0100 |
|---|---|---|
| committer | QAston <none@none> | 2009-03-20 19:53:26 +0100 |
| commit | ad06f05ddbbe1ddd9cde94abf7f47f0e7c17dc13 (patch) | |
| tree | b539918f367a81c2fa7fae924c5488df8f5e9515 /src/game/Player.cpp | |
| parent | 4317751930e97bcb01d93cc92db18942d61a964d (diff) | |
*Fix Focused Magic.
*Make Presence of Mind no longer trigger Arcane Power.
*Apply correct calculation for SPELLMOD_PROC_PER_MINUTE.
*Fix divine shield positivity.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index ee168c274b5..1bacdfdd014 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -7289,7 +7289,7 @@ void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attTy if(spellData.SpellPPMRate) { uint32 WeaponSpeed = GetAttackTime(attType); - chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate); + chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo); } else if(chance > 100.0f) { |
