diff options
author | krz <none@none> | 2009-05-31 01:43:36 +0200 |
---|---|---|
committer | krz <none@none> | 2009-05-31 01:43:36 +0200 |
commit | ae5f9ac22728f7f844becc6cc1b71cd4b901c79c (patch) | |
tree | 58c7ac9ea68b51a9d3ecc26b17001014e50c2c6b /src/game/Player.cpp | |
parent | 78228818b7b3d04a2cc86146c7be8b19689ab59b (diff) |
Missing part from thenecromancer's weapon proc patch.
Some changes in ProcDamageAndSpellFor to allow triggered spells to trigger other for victim.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 8ee2c97e5fe..23b5434e1b0 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -7000,7 +7000,7 @@ void Player::CastItemCombatSpell(Item *item, CalcDamageInfo *damageInfo, ItemPro return; // Can do effect if any damage done to target - if (damageInfo->damage) + if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE) { for (int i = 0; i < 5; i++) { @@ -7064,7 +7064,7 @@ void Player::CastItemCombatSpell(Item *item, CalcDamageInfo *damageInfo, ItemPro else { // Can do effect if any damage done to target - if (!(damageInfo->damage)) + if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)) continue; } |