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authorQAston <none@none>2009-07-31 13:21:32 +0200
committerQAston <none@none>2009-07-31 13:21:32 +0200
commitb212461f95aad264b608abfb88e66e0cf4ce511f (patch)
treef97ca6171659153c6f045e71b33332e3ef1d178f /src/game/Player.cpp
parent1f53433c6c4de01709410581ba644be7e6aaf6fe (diff)
parent40f7c7243cae08cda7b129ac13d4768414753b4e (diff)
*Merge after backout.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index d610031da00..f96eff21012 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -4110,7 +4110,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE guid = '%u'",guid);
CharacterDatabase.CommitTransaction();
- //LoginDatabase.PExecute("UPDATE realmcharacters SET numchars = numchars - 1 WHERE acctid = %d AND realmid = %d", accountId, realmID);
+ //loginDatabase.PExecute("UPDATE realmcharacters SET numchars = numchars - 1 WHERE acctid = %d AND realmid = %d", accountId, realmID);
if(updateRealmChars) sWorld.UpdateRealmCharCount(accountId);
}
@@ -12882,7 +12882,7 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
//starting initial quest script
if(questGiver && pQuest->GetQuestStartScript()!=0)
- sWorld.ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
+ GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
// Some spells applied at quest activation
SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,true);
@@ -14142,7 +14142,7 @@ void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGive
GetSession()->SendPacket( &data );
if (pQuest->GetQuestCompleteScript() != 0)
- sWorld.ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this);
+ GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this);
}
void Player::SendQuestFailed( uint32 quest_id )