diff options
author | megamage <none@none> | 2008-12-12 11:21:28 -0600 |
---|---|---|
committer | megamage <none@none> | 2008-12-12 11:21:28 -0600 |
commit | b6c288ca9fb271923f493ee39d78b5dc4b2a996f (patch) | |
tree | ec03c0dce11277c5e04f87a33ca76f1dd78687e7 /src/game/Player.cpp | |
parent | 135f39a5efabc12728924933056f3ea952dd2c09 (diff) |
*Update to Mangos 6902. Source: Mangos.
*Skipped rev: rev 6893, some code about waypoint movement.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 170 |
1 files changed, 100 insertions, 70 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5b5c859097f..ea2a0224f4d 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -179,7 +179,7 @@ void PlayerTaxi::AppendTaximaskTo( ByteBuffer& data, bool all ) if(all) { for (uint8 i=0; i<TaxiMaskSize; i++) - data << sTaxiNodesMask[i]; // all existed nodes + data << uint32(sTaxiNodesMask[i]); // all existed nodes } else { @@ -188,7 +188,7 @@ void PlayerTaxi::AppendTaximaskTo( ByteBuffer& data, bool all ) } } -bool PlayerTaxi::LoadTaxiDestinationsFromString( std::string values ) +bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values ) { ClearTaxiDestinations(); @@ -489,7 +489,7 @@ void Player::CleanupsBeforeDelete() Unit::CleanupsBeforeDelete(); } -bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId ) +bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId ) { //FIXME: outfitId not used in player creating @@ -507,13 +507,6 @@ bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_, for (int i = 0; i < PLAYER_SLOTS_COUNT; i++) m_items[i] = NULL; - //for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; j++) - //{ - // SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1+j*2,0); - // SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1+j,0); - // SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1+j,0); - //} - m_race = race; m_class = class_; @@ -859,9 +852,8 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da data << (uint32)damage; data << (uint32)0; data << (uint32)0; - //m_session->SendPacket(&data); - //Let other players see that you get damage SendMessageToSet(&data, true); + DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); if(type==DAMAGE_FALL && !isAlive()) // DealDamage not apply item durability loss at self damage @@ -907,7 +899,7 @@ void Player::HandleDrowning() m_isunderwater|= 0x04; StartMirrorTimer(BREATH_TIMER, UnderWaterTime); } - //continius trigger drowning "Damage" + //continuous trigger drowning "Damage" if ((m_breathTimer == 0) && (m_isunderwater & 0x01)) { //TODO: Check this formula @@ -1029,7 +1021,7 @@ void Player::SetDrunkValue(uint16 newDrunkenValue, uint32 itemId) return; WorldPacket data(SMSG_CROSSED_INEBRIATION_THRESHOLD, (8+4+4)); - data << GetGUID(); + data << uint64(GetGUID()); data << uint32(newDrunkenState); data << uint32(itemId); @@ -1407,7 +1399,7 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) *p_data << uint8(getLevel()); // player level // do not use GetMap! it will spawn a new instance since the bound instances are not loaded uint32 zoneId = MapManager::Instance().GetZoneId(GetMapId(), GetPositionX(),GetPositionY()); - + sLog.outDebug("Player::BuildEnumData: m:%u, x:%f, y:%f, z:%f zone:%u", GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), zoneId); *p_data << zoneId; *p_data << GetMapId(); @@ -1651,6 +1643,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati else // this will be used instead of the current location in SaveToDB m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); + SetFallInformation(0, z); //BuildHeartBeatMsg(&data); //SendMessageToSet(&data, true); @@ -1798,6 +1791,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati } m_teleport_dest = WorldLocation(mapid, final_x, final_y, final_z, final_o); + SetFallInformation(0, final_z); // if the player is saved before worldportack (at logout for example) // this will be used instead of the current location in SaveToDB @@ -2119,23 +2113,23 @@ bool Player::IsInSameGroupWith(Player const* p) const /// \todo Shouldn't we also check if there is no other invitees before disbanding the group? void Player::UninviteFromGroup() { - if(GetGroupInvite()) // uninvited invitee - { - Group* group = GetGroupInvite(); - group->RemoveInvite(this); + Group* group = GetGroupInvite(); + if(!group) + return; - if(group->GetMembersCount() <= 1) // group has just 1 member => disband - { - if(group->IsCreated()) - { - group->Disband(true); - objmgr.RemoveGroup(group); - } - else - group->RemoveAllInvites(); + group->RemoveInvite(this); - delete group; + if(group->GetMembersCount() <= 1) // group has just 1 member => disband + { + if(group->IsCreated()) + { + group->Disband(true); + objmgr.RemoveGroup(group); } + else + group->RemoveAllInvites(); + + delete group; } } @@ -2472,7 +2466,6 @@ void Player::SendInitialSpells() continue; data << uint16(itr->first); - //data << uint16(itr->second->slotId); data << uint16(0); // it's not slot id spellCount +=1; @@ -2499,13 +2492,13 @@ void Player::SendInitialSpells() data << uint16(sEntry->Category); // spell category if(sEntry->Category) // may be wrong, but anyway better than nothing... { - data << uint32(0); - data << uint32(cooldown); + data << uint32(0); // cooldown + data << uint32(cooldown); // category cooldown } else { - data << uint32(cooldown); - data << uint32(0); + data << uint32(cooldown); // cooldown + data << uint32(0); // category cooldown } } @@ -3491,7 +3484,6 @@ void Player::DestroyForPlayer( Player *target ) const if(target == this) { - for(int i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { if(m_items[i] == NULL) @@ -3682,7 +3674,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC uint32 pl_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); - WorldSession::SendReturnToSender(MAIL_NORMAL, pl_account, guid, sender, subject, itemTextId, &mi, money, 0, mailTemplateId); + WorldSession::SendReturnToSender(MAIL_NORMAL, pl_account, guid, sender, subject, itemTextId, &mi, money, mailTemplateId); } while (resultMail->NextRow()); @@ -6629,23 +6621,23 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply) break; case ITEM_MOD_AGILITY: // modify agility HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply); - ApplyStatBuffMod(STAT_AGILITY, val, apply); + ApplyStatBuffMod(STAT_AGILITY, float(val), apply); break; case ITEM_MOD_STRENGTH: //modify strength HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply); - ApplyStatBuffMod(STAT_STRENGTH, val, apply); + ApplyStatBuffMod(STAT_STRENGTH, float(val), apply); break; case ITEM_MOD_INTELLECT: //modify intellect HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply); - ApplyStatBuffMod(STAT_INTELLECT, val, apply); + ApplyStatBuffMod(STAT_INTELLECT, float(val), apply); break; case ITEM_MOD_SPIRIT: //modify spirit HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply); - ApplyStatBuffMod(STAT_SPIRIT, val, apply); + ApplyStatBuffMod(STAT_SPIRIT, float(val), apply); break; case ITEM_MOD_STAMINA: //modify stamina HandleStatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply); - ApplyStatBuffMod(STAT_STAMINA, val, apply); + ApplyStatBuffMod(STAT_STAMINA, float(val), apply); break; case ITEM_MOD_DEFENSE_SKILL_RATING: ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply); @@ -9199,7 +9191,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 } else // equipped bag { - // we need check 2 time (specilized/non_specialized), use NULL_BAG to prevent skipping bag + // we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot); if(res!=EQUIP_ERR_OK) res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot); @@ -10657,7 +10649,6 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update ) if( bag == INVENTORY_SLOT_BAG_0 ) { - SetUInt64Value((uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot*2)), 0); // equipment and equipped bags can have applied bonuses @@ -12488,7 +12479,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver if(pQuest->GetCharTitleId()) { if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId())) - SetFlag64(PLAYER__FIELD_KNOWN_TITLES, (uint64(1) << titleEntry->bit_index)); + SetTitle(titleEntry); } // Send reward mail @@ -13506,7 +13497,7 @@ void Player::SendQuestComplete( uint32 quest_id ) if( quest_id ) { WorldPacket data( SMSG_QUESTUPDATE_COMPLETE, 4 ); - data << quest_id; + data << uint32(quest_id); GetSession()->SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id ); } @@ -13878,6 +13869,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) uint32 transGUID = fields[24].GetUInt32(); Relocate(fields[6].GetFloat(),fields[7].GetFloat(),fields[8].GetFloat(),fields[10].GetFloat()); + SetFallInformation(0, fields[8].GetFloat()); SetMapId(fields[9].GetUInt32()); SetDifficulty(fields[32].GetUInt32()); // may be changed in _LoadGroup @@ -14094,14 +14086,14 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) SetUInt32Value(UNIT_CHANNEL_SPELL,0); // clear charm/summon related fields - SetUInt64Value(UNIT_FIELD_CHARM,0); - SetUInt64Value(UNIT_FIELD_SUMMON,0); - SetUInt64Value(UNIT_FIELD_CHARMEDBY,0); - SetUInt64Value(UNIT_FIELD_SUMMONEDBY,0); - SetUInt64Value(UNIT_FIELD_CREATEDBY,0); + SetCharm(NULL); + SetPet(NULL); + SetCharmerGUID(NULL); + SetOwnerGUID(NULL); + SetCreatorGUID(NULL); // reset some aura modifiers before aura apply - SetUInt64Value(PLAYER_FARSIGHT, 0); + SetFarSight(NULL); SetUInt32Value(PLAYER_TRACK_CREATURES, 0 ); SetUInt32Value(PLAYER_TRACK_RESOURCES, 0 ); @@ -14186,7 +14178,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded if(uint32 curTitle = GetUInt32Value(PLAYER_CHOSEN_TITLE)) { - if(!HasFlag64(PLAYER__FIELD_KNOWN_TITLES,uint64(1) << curTitle)) + if(!HasTitle(curTitle)) SetUInt32Value(PLAYER_CHOSEN_TITLE,0); } @@ -14801,7 +14793,7 @@ void Player::_LoadQuestStatus(QueryResult *result) if(pQuest->GetCharTitleId()) { if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId())) - SetFlag64(PLAYER__FIELD_KNOWN_TITLES, (uint64(1) << titleEntry->bit_index)); + SetTitle(titleEntry); } } @@ -16116,8 +16108,8 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) m_guardianPets.erase(pet->GetGUID()); break; default: - if(GetPetGUID()==pet->GetGUID()) - SetPet(0); + if(GetPetGUID() == pet->GetGUID()) + SetPet(NULL); break; } @@ -16202,7 +16194,7 @@ void Player::Uncharm() charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM); } -void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, std::string text, uint32 language) const +void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const { *data << (uint8)msgtype; *data << (uint32)language; @@ -16214,28 +16206,28 @@ void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, std::string text, *data << (uint8)chatTag(); } -void Player::Say(const std::string text, const uint32 language) +void Player::Say(const std::string& text, const uint32 language) { WorldPacket data(SMSG_MESSAGECHAT, 200); BuildPlayerChat(&data, CHAT_MSG_SAY, text, language); SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true); } -void Player::Yell(const std::string text, const uint32 language) +void Player::Yell(const std::string& text, const uint32 language) { WorldPacket data(SMSG_MESSAGECHAT, 200); BuildPlayerChat(&data, CHAT_MSG_YELL, text, language); SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true); } -void Player::TextEmote(const std::string text) +void Player::TextEmote(const std::string& text) { WorldPacket data(SMSG_MESSAGECHAT, 200); BuildPlayerChat(&data, CHAT_MSG_EMOTE, text, LANG_UNIVERSAL); SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true, !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT), true ); } -void Player::Whisper(std::string text, uint32 language,uint64 receiver) +void Player::Whisper(const std::string& text, uint32 language,uint64 receiver) { if (language != LANG_ADDON) // if not addon data language = LANG_UNIVERSAL; // whispers should always be readable @@ -18853,10 +18845,25 @@ Player* Player::GetNextRandomRaidMember(float radius) return nearMembers[randTarget]; } +PartyResult Player::CanUninviteFromGroup() const +{ + const Group* grp = GetGroup(); + if(!grp) + return PARTY_RESULT_YOU_NOT_IN_GROUP; + + if(!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID())) + return PARTY_RESULT_YOU_NOT_LEADER; + + if(InBattleGround()) + return PARTY_RESULT_INVITE_RESTRICTED; + + return PARTY_RESULT_OK; +} + void Player::UpdateUnderwaterState( Map* m, float x, float y, float z ) { float water_z = m->GetWaterLevel(x,y); - float height_z = m->GetHeight(x,y,z, false); // use .map base surface height + float height_z = m->GetHeight(x,y,z, false); // use .map base surface height uint8 flag1 = m->GetTerrainType(x,y); //!Underwater check, not in water if underground or above water level @@ -18902,20 +18909,24 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const void Player::HandleFallDamage(MovementInfo& movementInfo) { - //Players with Feather Fall or low fall time, or physical immunity (charges used) are ignored - if (!isInFlight() && movementInfo.fallTime > 1100 && !isDead() && !isGameMaster() && + // calculate total z distance of the fall + float z_diff = m_lastFallZ - movementInfo.z; + sLog.outDebug("zDiff = %f", z_diff); + + //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored + // 14.57 can be calculated by resolving damageperc formular below to 0 + if (z_diff >= 14.57f && !isDead() && !isGameMaster() && !HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) && !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL,true) ) { - //Safe fall, fall time reduction + //Safe fall, fall height reduction int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL); - uint32 fall_time = (movementInfo.fallTime > (safe_fall*10)) ? movementInfo.fallTime - (safe_fall*10) : 0; - if(fall_time > 1100) //Prevent damage if fall time < 1100 + float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f; + + if(damageperc >0 ) { - //Fall Damage calculation - float fallperc = float(fall_time)/1100; - uint32 damage = (uint32)(((fallperc*fallperc -1) / 9 * GetMaxHealth())*sWorld.getRate(RATE_DAMAGE_FALL)); + uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL)); float height = movementInfo.z; UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height); @@ -19201,6 +19212,25 @@ bool Player::isAllowUseBattleGroundObject() ); } +bool Player::HasTitle(uint32 bitIndex) +{ + if (bitIndex > 128) + return false; + + uint32 fieldIndexOffset = bitIndex/32; + uint32 flag = 1 << (bitIndex%32); + return HasFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag); +} + +void Player::SetTitle(CharTitlesEntry const* title) +{ + uint32 fieldIndexOffset = title->bit_index/32; + uint32 flag = 1 << (title->bit_index%32); + SetFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag); +} + + +/*-----------------------TRINITY--------------------------*/ bool Player::isTotalImmunity() { AuraList const& immune = GetAurasByType(SPELL_AURA_SCHOOL_IMMUNITY); @@ -19255,4 +19285,4 @@ void Player::UpdateCharmedAI() GetMotionMaster()->MoveChase(target); Attack(target, true); } -}
\ No newline at end of file +} |