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authorQAston <none@none>2009-08-17 16:30:14 +0200
committerQAston <none@none>2009-08-17 16:30:14 +0200
commitb8993423b5bad734c1ff7d30eb387686fb6c208d (patch)
treec700e21e66d0c970e82469bb3f70faa7e2b3e1c3 /src/game/Player.cpp
parentb568a9cc4afe9bb8bae290338a59d9d4f0c83587 (diff)
*Implement aura type SPELL_AURA_MOD_CRIT_PCT(290).
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 18a5e48e913..e7630948d1d 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7096,7 +7096,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply)
{
- AuraEffectList const& auraCritList = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT);
+ AuraEffectList const& auraCritList = GetAurasByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
for(AuraEffectList::const_iterator itr = auraCritList.begin(); itr!=auraCritList.end();++itr)
_ApplyWeaponDependentAuraCritMod(item,attackType,*itr,apply);