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authormegamage <none@none>2009-02-20 12:41:55 -0600
committermegamage <none@none>2009-02-20 12:41:55 -0600
commitbb9365f318373279f1ee00ef6fdc6e204628e06e (patch)
tree05432107884b1f16ce6720be644a9fd320a72a5d /src/game/Player.cpp
parent82dbe1ed5ff5c9cea03e283bd285166d460f9b70 (diff)
*A better fix of the last rev.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 26ec83f82d6..58a6924c874 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3165,10 +3165,12 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
// if talent then lesser rank also talent and need learn
- /*if(talentCosts)
- learnSpell (prev_id,false);
+ if(talentCosts)
+ {
+ //learnSpell (prev_id,false);
+ }
// if ranked non-stackable spell: need activate lesser rank and update dendence state
- else*/ if(cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
+ else if(cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
{
// need manually update dependence state (learn spell ignore like attempts)
PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);