diff options
author | megamage <none@none> | 2009-05-08 19:20:28 -0500 |
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committer | megamage <none@none> | 2009-05-08 19:20:28 -0500 |
commit | bd33ebf6d37705547d8db9446918ce502bc8b737 (patch) | |
tree | e3d444c7547b5880bf22cd467d388b520fd6dc6d /src/game/Player.cpp | |
parent | b7b7262c7c13c8a7c809543f86459a352153e1d1 (diff) |
[7801] Apply damage mods from scripts or target state not in DealDamage but in new function before send data to client. Author: VladimirMangos
* Fixed bug with health decrease (client side visual bug) at spell damage by target with AI::DamageTaken damage set to 0
* Fixed bug with ignore .die command and instant kill damage in some cases.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 4e58fa5b885..23bfea068d8 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -897,6 +897,8 @@ void Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) damage-=absorb+resist; + DealDamageMods(this,damage,&absorb); + WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21)); data << uint64(GetGUID()); data << uint8(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL); |